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Form AFF13: Student Assessment Feedback Form

1) This form provides feedback to an undergraduate student named Javier Alvarez-Roszyk on their portfolio assessment for the unit "Gameplay and Interactivity". 2) The student received a mark of 61% for their portfolio, which met some but not all assessment criteria relating to demonstrating concepts of play, applying computer game scripting principles, and showing personal responsibility. 3) Additional comments from the assessor praise aspects of the student's work like the graphical style and engagement with class materials, but also provide suggestions for improving looping animations and overall it was a solid attempt.

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Javier Alvarez
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0% found this document useful (0 votes)
70 views2 pages

Form AFF13: Student Assessment Feedback Form

1) This form provides feedback to an undergraduate student named Javier Alvarez-Roszyk on their portfolio assessment for the unit "Gameplay and Interactivity". 2) The student received a mark of 61% for their portfolio, which met some but not all assessment criteria relating to demonstrating concepts of play, applying computer game scripting principles, and showing personal responsibility. 3) Additional comments from the assessor praise aspects of the student's work like the graphical style and engagement with class materials, but also provide suggestions for improving looping animations and overall it was a solid attempt.

Uploaded by

Javier Alvarez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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2019/20

Form AFF13
Student Assessment Feedback Form
This form is to be used to provide feedback to all undergraduate and taught postgraduate students. A separate form should be used for each summative
assessment component (as defined in the unit descriptor). It should be completed by the assessor(s) and, normally, returned to the student within four1
weeks of the due date of the assessment component (or, where the component comprises multiple assessment tasks, within four weeks of the submission
deadline of the final assessment task). Where appropriate, reference should be made to the University’s generic mark descriptors, which can be found at
Appendix 1 of the Common Credit Framework. Before completing this form, staff should ensure that they are familiar with the Student Assessment
Feedback Policy.

Student name: 1906130/1 JAVIER ALVAREZ-ROSZYK

Academic year: 19/20

Unit Title: Gameplay and Interactivity

Unit Code: FGAR4003

Assessment component: 100% Portfolio

Due date: 22.05.20

Percentage Mark:
61
(Indicative and to be confirmed
by the Board of Examiners)

Feedback
Assessment Criteria Feedback
(please list below) (please comment on achievement against assessment criteria)
Demonstrate strong Familiar with fundamental contextual and theoretical issues and critical concepts
comprehension of concepts and
theories of play in a computer
games context. (LO1)

Demonstrate sound ability to


apply concepts and principles of Strong comprehension of relevant knowledge in seeking solutions to projects or problems
computer games scripting,
including program structure,
language syntax, and design
objectives. (LO2)

Evidence strong personal Evidence of beginning to develop as an independent learner


responsibility for time-
management. (LO3)

Show effective application of the Sound ability to apply knowledge to produce creative practice in standard situations
process of debugging (e.g.
troubleshooting) real-world
computer programs. (LO4)

Additional comments (if applicable):

 Graphical style is cute and engaging for this genre of game. Characters stand out well against the background.
 Evidence of independent learning present when “loading” between different areas of the map.
 Careful when creating looping animations. Your shuriken don’t spin initially and it’s a little obvious when the loop resets. If you want the
animation to initially be different, you’ll have to create two animation and a state controller. One for the initial frozen state and for the
looping spin. Make sure the final frame of your loop matches the first. The best approach is to create a 360 spin at a linear speed. Then
to go back and key one frame before the end. Finally remove the previous ending frame. The loop should now be smooth without 2
frames of animation at the same rotation (0 and 360 degrees).
 Overall, a solid attempt and excellent engagement with class materials and milestones throughout the year.

I confirm that I was involved in the assessment of this student and that I agree with both the mark awarded and the feedback comments:

Name
Neil Suttie

1 In the case of dissertation (or equivalent), the completed form should normally be returned to the student within eight weeks of the due date.
2019/20
Name of assessor/s providing this feedback:

Neil
Suttie…………………………………………………………………………………………………………………………………………………………………………
………………..

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