Form AFF13: Student Assessment Feedback Form
Form AFF13: Student Assessment Feedback Form
Form AFF13
Student Assessment Feedback Form
This form is to be used to provide feedback to all undergraduate and taught postgraduate students. A separate form should be used for each summative
assessment component (as defined in the unit descriptor). It should be completed by the assessor(s) and, normally, returned to the student within four1
weeks of the due date of the assessment component (or, where the component comprises multiple assessment tasks, within four weeks of the submission
deadline of the final assessment task). Where appropriate, reference should be made to the University’s generic mark descriptors, which can be found at
Appendix 1 of the Common Credit Framework. Before completing this form, staff should ensure that they are familiar with the Student Assessment
Feedback Policy.
Percentage Mark:
61
(Indicative and to be confirmed
by the Board of Examiners)
Feedback
Assessment Criteria Feedback
(please list below) (please comment on achievement against assessment criteria)
Demonstrate strong Familiar with fundamental contextual and theoretical issues and critical concepts
comprehension of concepts and
theories of play in a computer
games context. (LO1)
Show effective application of the Sound ability to apply knowledge to produce creative practice in standard situations
process of debugging (e.g.
troubleshooting) real-world
computer programs. (LO4)
Graphical style is cute and engaging for this genre of game. Characters stand out well against the background.
Evidence of independent learning present when “loading” between different areas of the map.
Careful when creating looping animations. Your shuriken don’t spin initially and it’s a little obvious when the loop resets. If you want the
animation to initially be different, you’ll have to create two animation and a state controller. One for the initial frozen state and for the
looping spin. Make sure the final frame of your loop matches the first. The best approach is to create a 360 spin at a linear speed. Then
to go back and key one frame before the end. Finally remove the previous ending frame. The loop should now be smooth without 2
frames of animation at the same rotation (0 and 360 degrees).
Overall, a solid attempt and excellent engagement with class materials and milestones throughout the year.
I confirm that I was involved in the assessment of this student and that I agree with both the mark awarded and the feedback comments:
Name
Neil Suttie
1 In the case of dissertation (or equivalent), the completed form should normally be returned to the student within eight weeks of the due date.
2019/20
Name of assessor/s providing this feedback:
Neil
Suttie…………………………………………………………………………………………………………………………………………………………………………
………………..