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CS - UED - Ch1c - Introduction (Understanding User's Conceptual Cognition) - Mar 2021

This document provides an introduction to understanding a user's conceptual cognition for user experience design. It discusses how cognition involves attention, perception, memory, learning, language, and problem-solving. Designers can apply cognitive concepts like mental models to understand how users think about a system. The document also examines information processing models of cognition and alternative frameworks like external cognition, which views cognition as supported by external tools and representations. Finally, it discusses how cognitive theories can inform practical design through principles, methods, and models like GOMS for predicting task times.

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Rajendra Thakur
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0% found this document useful (0 votes)
104 views16 pages

CS - UED - Ch1c - Introduction (Understanding User's Conceptual Cognition) - Mar 2021

This document provides an introduction to understanding a user's conceptual cognition for user experience design. It discusses how cognition involves attention, perception, memory, learning, language, and problem-solving. Designers can apply cognitive concepts like mental models to understand how users think about a system. The document also examines information processing models of cognition and alternative frameworks like external cognition, which views cognition as supported by external tools and representations. Finally, it discusses how cognitive theories can inform practical design through principles, methods, and models like GOMS for predicting task times.

Uploaded by

Rajendra Thakur
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Introduction to User Experience Design:

Understanding user’s
conceptual cognition

Satishkumar L. Varma
Professor, Department of Information Technology
PCE, New Panvel
Google Site
Scopus
Web
Introduction to UED: Outline
● Introduction to User Experience Design
○ Introduction to interface design
■ What is interaction design?
○ Understanding and conceptualizing interface
○ Understanding user’s conceptual cognition

2 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● Students will be able to
○ What cognition is and why it is important for Interaction Design
○ Main ways cognition has been applied to Interaction Design
○ Number of examples from cognitive research
○ Explain what mental models are
○ Give examples of conceptual frameworks useful for Interaction Design
○ Enable you to try to elicit a mental model and understand what it means

3 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● Understanding User’s Conceptual Cognition
○ Focuses on Users and Cognition
● Cognitive aspects of Interaction Design include:
○ What humans are good and bad at
○ How this knowledge can be used to inform design of technologies that,
○ Extend human capabilities and
○ Compensate for their weaknesses

4 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● Norman said there are 2 modes of cognition:
○ Experiential cognition: real world experiences
○ Reflective cognition: thinking, comparing, deciding, etc.
○ Both are necessary for everyday life
● Cognition has been described in 6 kinds of processes

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Understanding User’s Conceptual Cognition
● Cognition has been described in 6 kinds of processes:
○ Attention: selecting things to concentrate on
○ Perception / Recognition: how information is acquired from the environment via
sense organs and translated into experiences (vision is the most dominant)
○ Memory: recalling various knowledge
■ We filter what knowledge to process / memorize. (most researched area)
○ Learning: how to do something (like learning to use a program)
○ Reading / Speaking / Writing: using language
○ Problem Solving/Planning/Reasoning/Decision Making: involves reflective
cognition
● Often designers try to emulate the physical world with designs in the digital world
● Sometimes this works well, other times it doesn't

6 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● Conceptual Frameworks for Cognition:
○ Mental Models
○ Information Processing
○ External Cognition

7 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● Users' Mental Models (UMM)
○ Definition: when people are using a system, they develop knowledge of
how to use the system and to lesser extent how the system works.
○ the mental model is used to help people carry out tasks
○ it can also give suggestions on what to do in unpredictable situations
○ in cognitive psychology
■ UMM are defined as some sort of internal construction of the external
world that are manipulated enabling predictions and i/f to be made
○ wrt system design: ideally, the users' mental models should match the
designer's conceptual model
○ to increase transparency- might make system image easier to learn (example page 95)

8 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● Information Processing
○ an approach to conceptualize how mind works: through metaphors and analogies
○ thinks of the mind as an information processor
○ mental repres. can be images, mental models, rules, other knowledge forms
● The human processor model is the best known approach (see p. 96)
○ it predicts which cognitive processes are involved when a user interacts with a
computer, allowing for calculations to be made on how long it will take a user to
complete a task
○ this is helpful for comparing different interfaces (efficiency)
○ it is based on modeling mental activities that happen exclusively in the head
○ there are always external cues in the environment
○ so how truly representative are these models?

9 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● Information Processing
○ there has been an increase in people studying cognitive activities 'in the
wild'
○ in the context in which they take place
○ i.e how can things in the environment aid human cognition and lighten the
cognitive load
● Alternative frameworks have been suggested:
○ External cognition and Distributed Cognition

10 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● External Cognition
○ main idea: people interact with or create information through using a
variety of external representations (books, etc.)
○ an impressive array of technology has been created by humans to aid
cognition (calculators, pens, etc)
○ these tools have combined with external representations to extend and
support our ability to carry out cognitive activities

11 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● External Cognition: some of the main goals of this
■ Externalizing to reduce memory load (external representations / cues
as reminders)
■ Computational offloading (using a tool / device to carry out a
computation - like a pen / paper to do a math problem) Note:
representation of the task is key- imagine the difficulty of
multiplication if the numbers were represented as Roman numerals
■ Annotating / Cognitive tracing (modifying representations to show
changes - like crossing something off a list
● Back to Interaction Design
○ provide external representation at the interface to reduce memory load
○ e.g. visualizations, cues, etc.
12 Satishkumar Varma, PCE
Understanding User’s Conceptual Cognition
● Informing Design: From Theory to Practice
○ Theories, models and frameworks provide abstractions for thinking about
phenomena
○ They provide generalizations, but can be difficult to digest
○ For this reason researchers have tried to make them more practical by
providing design principles / concepts, design rules, analytic methods and
design / evaluation methods.
○ This has helped - for instance - the human processor model
○ For example, this model (Card et al. 1983) has been simplified into GOMS
○ GOMS: Stands for goals, operators, methods, and selection rules

13 Satishkumar Varma, PCE


Understanding User’s Conceptual Cognition
● 4 components of the GOMS model describe
○ how a user performs a computer-based task in terms of goals (e.g., save a
file) and
○ the selection of methods and operations from memory that are needed to
achieve them
● GOMS model has also been transformed into the keystroke level method that
essentially provides a formula for determining the amount of time each of the
methods and operations takes
● Main attractions of the GOMS approach is that
○ it allows quantitative predictions to be made
○ for further readings see Chapter 14

14 Satishkumar Varma, PCE


References
[1] Preece, J., Rogers, Y., & Sharp, H. Interaction Design: Beyond Human-Computer
Interaction, 2002.
[2] Rex Hartson and Pardha S. Pyla, The UX Book - Process and Guidelines for
Ensuring a Quality User Experience, 2012.

15 Satishkumar Varma, PCE


Thank You.

Satishkumar Varma, PCE

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