Javascript Tutorial: Why To Learn Javascript
Javascript Tutorial: Why To Learn Javascript
Audience
This tutorial has been prepared for JavaScript beginners to help them understand the
basic functionality of JavaScript to build dynamic web pages and web applications.
Prerequisites
For this Javascript tutorial, it is assumed that the reader have a prior knowledge of
HTML coding. It would help if the reader had some prior exposure to object-oriented
programming concepts and a general idea on creating online applications.
JavaScript - Overview
What is JavaScript ?
JavaScript is a dynamic computer programming language. It is lightweight and most
commonly used as a part of web pages, whose implementations allow client-side script
to interact with the user and make dynamic pages. It is an interpreted programming
language with object-oriented capabilities.
JavaScript was first known as LiveScript, but Netscape changed its name to
JavaScript, possibly because of the excitement being generated by Java. JavaScript
made its first appearance in Netscape 2.0 in 1995 with the name LiveScript. The
general-purpose core of the language has been embedded in Netscape, Internet
Explorer, and other web browsers.
The ECMA-262 Specification defined a standard version of the core JavaScript
language.
Advantages of JavaScript
The merits of using JavaScript are −
Less server interaction − You can validate user input before sending the page
off to the server. This saves server traffic, which means less load on your server.
Immediate feedback to the visitors − They don't have to wait for a page reload
to see if they have forgotten to enter something.
Increased interactivity − You can create interfaces that react when the user
hovers over them with a mouse or activates them via the keyboard.
Richer interfaces − You can use JavaScript to include such items as drag-and-
drop components and sliders to give a Rich Interface to your site visitors.
Limitations of JavaScript
We cannot treat JavaScript as a full-fledged programming language. It lacks the
following important features −
Client-side JavaScript does not allow the reading or writing of files. This has
been kept for security reason.
JavaScript cannot be used for networking applications because there is no such
support available.
JavaScript doesn't have any multi-threading or multiprocessor capabilities.
Once again, JavaScript is a lightweight, interpreted programming language that allows
you to build interactivity into otherwise static HTML pages.
JavaScript - Syntax
JavaScript can be implemented using JavaScript statements that are placed within the
<script>... </script> HTML tags in a web page.
You can place the <script> tags, containing your JavaScript, anywhere within your web
page, but it is normally recommended that you should keep it within the <head> tags.
The <script> tag alerts the browser program to start interpreting all the text between
these tags as a script. A simple syntax of your JavaScript will appear as follows.
<script ...>
JavaScript code
</script>
<html>
<body>
<script language = "javascript" type = "text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
</body>
</html>
Hello World!
But when formatted in a single line as follows, you must use semicolons −
<script language = "javascript" type = "text/javascript">
<!--
var1 = 10; var2 = 20;
//-->
</script>
Case Sensitivity
JavaScript is a case-sensitive language. This means that the language keywords,
variables, function names, and any other identifiers must always be typed with a
consistent capitalization of letters.
So the identifiers Time and TIME will convey different meanings in JavaScript.
NOTE − Care should be taken while writing variable and function names in JavaScript.
Comments in JavaScript
JavaScript supports both C-style and C++-style comments, Thus −
Any text between a // and the end of a line is treated as a comment and is
ignored by JavaScript.
Any text between the characters /* and */ is treated as a comment. This may
span multiple lines.
JavaScript also recognizes the HTML comment opening sequence <!--.
JavaScript treats this as a single-line comment, just as it does the // comment.
The HTML comment closing sequence --> is not recognized by JavaScript so it
should be written as //-->.
Example
The following example shows how to use comments in JavaScript.
<script language = "javascript" type = "text/javascript">
<!--
// This is a comment. It is similar to comments in C++
/*
* This is a multi-line comment in JavaScript
* It is very similar to comments in C Programming
*/
//-->
</script>
Enabling JavaScript in Browsers
All the modern browsers come with built-in support for JavaScript. Frequently, you may
need to enable or disable this support manually. This chapter explains the procedure of
enabling and disabling JavaScript support in your browsers: Internet Explorer, Firefox,
chrome, and Opera.
JavaScript in Firefox
Here are the steps to turn on or turn off JavaScript in Firefox −
Open a new tab → type about: config in the address bar.
Then you will find the warning dialog. Select I’ll be careful, I promise!
Then you will find the list of configure options in the browser.
In the search bar, type javascript.enabled.
There you will find the option to enable or disable javascript by right-clicking on
the value of that option → select toggle.
If javascript.enabled is true; it converts to false upon clicking toogle. If javascript is
disabled; it gets enabled upon clicking toggle.
JavaScript in Chrome
Here are the steps to turn on or turn off JavaScript in Chrome −
Click the Chrome menu at the top right hand corner of your browser.
Select Settings.
Click Show advanced settings at the end of the page.
Under the Privacy section, click the Content settings button.
In the "Javascript" section, select "Do not allow any site to run JavaScript" or
"Allow all sites to run JavaScript (recommended)".
JavaScript in Opera
Here are the steps to turn on or turn off JavaScript in Opera −
Follow Tools → Preferences from the menu.
Select Advanced option from the dialog box.
Select Content from the listed items.
Select Enable JavaScript checkbox.
Finally click OK and come out.
To disable JavaScript support in your Opera, you should not select the Enable
JavaScript checkbox.
<noscript>
Sorry...JavaScript is needed to go ahead.
</noscript>
</body>
</html
Rrrss Now, if the user's browser does not support JavaScript or JavaScript is not
enabled, then the message from </noscript> will be displayed on the screen.
In the following section, we will see how we can place JavaScript in an HTML file in
different ways.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<input type = "button" onclick = "sayHello()" value = "Say
Hello" />
</body>
</html>
<html>
<head>
</head>
<body>
<script type = "text/javascript">
<!--
document.write("Hello World")
//-->
</script>
<p>This is web page body </p>
</body>
</html>
<html>
<head>
<script type = "text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<script type = "text/javascript">
<!--
document.write("Hello World")
//-->
</script>
<body>
.......
</body>
</html>
To use JavaScript from an external file source, you need to write all your JavaScript
source code in a simple text file with the extension ".js" and then include that file as
shown above.
For example, you can keep the following content in filename.js file and then you can
use sayHello function in your HTML file after including the filename.js file.
function sayHello() {
alert("Hello World")
}
Previous Page Print Page
JavaScript - Variables
JavaScript Datatypes
One of the most fundamental characteristics of a programming language is the set of
data types it supports. These are the type of values that can be represented and
manipulated in a programming language.
JavaScript allows you to work with three primitive data types −
Numbers, e.g. 123, 120.50 etc.
Strings of text e.g. "This text string" etc.
Boolean e.g. true or false.
JavaScript also defines two trivial data types, null and undefined, each of which
defines only a single value. In addition to these primitive data types, JavaScript
supports a composite data type known as object. We will cover objects in detail in a
separate chapter.
Note − JavaScript does not make a distinction between integer values and floating-
point values. All numbers in JavaScript are represented as floating-point values.
JavaScript represents numbers using the 64-bit floating-point format defined by the
IEEE 754 standard.
JavaScript Variables
Like many other programming languages, JavaScript has variables. Variables can be
thought of as named containers. You can place data into these containers and then
refer to the data simply by naming the container.
Before you use a variable in a JavaScript program, you must declare it. Variables are
declared with the var keyword as follows.
You can also declare multiple variables with the same var keyword as follows −
For instance, you might create a variable named money and assign the value
2000.50 to it later. For another variable, you can assign a value at the time of
initialization as follows.
Note − Use the var keyword only for declaration or initialization, once for the life of
any variable name in a document. You should not re-declare same variable twice.
JavaScript is untyped language. This means that a JavaScript variable can hold a
value of any data type. Unlike many other languages, you don't have to tell
JavaScript during variable declaration what type of value the variable will hold. The
value type of a variable can change during the execution of a program and
JavaScript takes care of it automatically.
Global Variables − A global variable has global scope which means it can be
defined anywhere in your JavaScript code.
Local Variables − A local variable will be visible only within a function where
it is defined. Function parameters are always local to that function.
Within the body of a function, a local variable takes precedence over a global
variable with the same name. If you declare a local variable or function parameter
with the same name as a global variable, you effectively hide the global variable.
Take a look into the following example.
Live Demo
<html>
<body onload = checkscope();>
<script type = "text/javascript">
<!--
var myVar = "global"; // Declare a global
variable
function checkscope( ) {
var myVar = "local"; // Declare a local
variable
document.write(myVar);
}
//-->
</script>
</body>
</html>
local
You should not use any of the JavaScript reserved keywords as a variable
name. These keywords are mentioned in the next section. For example,
break or boolean variable names are not valid.
JavaScript variable names should not start with a numeral (0-9). They must
begin with a letter or an underscore character. For example, 123test is an
invalid variable name but _123test is a valid one.
JavaScript variable names are case-sensitive. For example, Name and name
are two different variables.
double In super
JavaScript - Operators
What is an Operator?
Let us take a simple expression 4 + 5 is equal to 9. Here 4 and 5 are called operands
and ‘+’ is called the operator. JavaScript supports the following types of operators.
Arithmetic Operators
Comparison Operators
Logical (or Relational) Operators
Assignment Operators
Conditional (or ternary) Operators
Lets have a look on all operators one by one.
Arithmetic Operators
JavaScript supports the following arithmetic operators −
Assume variable A holds 10 and variable B holds 20, then −
1
+ (Addition)
Adds two operands
Ex: A + B will give 30
2
- (Subtraction)
Subtracts the second operand from the first
Ex: A - B will give -10
3
* (Multiplication)
Multiply both operands
Ex: A * B will give 200
4
/ (Division)
Divide the numerator by the denominator
Ex: B / A will give 2
5
% (Modulus)
Outputs the remainder of an integer division
Ex: B % A will give 0
6
++ (Increment)
Increases an integer value by one
Ex: A++ will give 11
-- (Decrement)
7
Decreases an integer value by one
Note − Addition operator (+) works for Numeric as well as Strings. e.g. "a" + 10 will
give "a10".
Example
Live Demo
<html>
<body>
document.write("a + b = ");
result = a + b;
document.write(result);
document.write(linebreak);
document.write("a - b = ");
result = a - b;
document.write(result);
document.write(linebreak);
document.write("a / b = ");
result = a / b;
document.write(result);
document.write(linebreak);
document.write("a % b = ");
result = a % b;
document.write(result);
document.write(linebreak);
document.write("a + b + c = ");
result = a + b + c;
document.write(result);
document.write(linebreak);
a = ++a;
document.write("++a = ");
result = ++a;
document.write(result);
document.write(linebreak);
b = --b;
document.write("--b = ");
result = --b;
document.write(result);
document.write(linebreak);
//-->
</script>
Comparison Operators
JavaScript supports the following comparison operators −
Sr.No
Operator & Description
.
= = (Equal)
1 Checks if the value of two operands are equal or not, if yes, then the condition
becomes true.
2 Checks if the value of two operands are equal or not, if the values are not
equal, then the condition becomes true.
Ex: (A != B) is true.
> (Greater than)
3 Checks if the value of the left operand is greater than the value of the right
operand, if yes, then the condition becomes true.
4 Checks if the value of the left operand is less than the value of the right
operand, if yes, then the condition becomes true.
6 Checks if the value of the left operand is less than or equal to the value of the
right operand, if yes, then the condition becomes true.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = 20;
var linebreak = "<br />";
Logical Operators
JavaScript supports the following logical operators −
Sr.No
Operator & Description
.
Ex: (A || B) is true.
! (Logical NOT)
3 Reverses the logical state of its operand. If a condition is true, then the Logical
NOT operator will make it false.
Try the following code to learn how to implement Logical Operators in JavaScript.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = true;
var b = false;
var linebreak = "<br />";
Bitwise Operators
JavaScript supports the following bitwise operators −
Sr.No
Operator & Description
.
Ex: (A & B) is 2.
2 | (BitWise OR)
It performs a Boolean OR operation on each bit of its integer arguments.
Ex: (A | B) is 3.
^ (Bitwise XOR)
Ex: (A ^ B) is 1.
~ (Bitwise Not)
4 It is a unary operator and operates by reversing all the bits in the operand.
It moves all the bits in its first operand to the left by the number of places
5 specified in the second operand. New bits are filled with zeros. Shifting a
value left by one position is equivalent to multiplying it by 2, shifting two
positions is equivalent to multiplying by 4, and so on.
Ex: (A << 1) is 4.
>> (Right Shift)
6 Binary Right Shift Operator. The left operand’s value is moved right by the
number of bits specified by the right operand.
Ex: (A >> 1) is 1.
>>> (Right shift with Zero)
7 This operator is just like the >> operator, except that the bits shifted in on the
left are always zero.
Ex: (A >>> 1) is 1.
Example
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 2; // Bit presentation 10
var b = 3; // Bit presentation 11
var linebreak = "<br />";
document.write("(a & b) => ");
result = (a & b);
document.write(result);
document.write(linebreak);
Assignment Operators
JavaScript supports the following assignment operators −
Sr.No
Operator & Description
.
= (Simple Assignment )
1
Assigns values from the right side operand to the left side operand
2 It adds the right operand to the left operand and assigns the result to the left
operand.
Ex: C += A is equivalent to C = C + A
−= (Subtract and Assignment)
3 It subtracts the right operand from the left operand and assigns the result to
the left operand.
Ex: C -= A is equivalent to C = C - A
*= (Multiply and Assignment)
4 It multiplies the right operand with the left operand and assigns the result to
the left operand.
Ex: C *= A is equivalent to C = C * A
/= (Divide and Assignment)
5 It divides the left operand with the right operand and assigns the result to the
left operand.
Ex: C /= A is equivalent to C = C / A
%= (Modules and Assignment)
6 It takes modulus using two operands and assigns the result to the left
operand.
Ex: C %= A is equivalent to C = C % A
Note − Same logic applies to Bitwise operators so they will become like <<=, >>=,
>>=, &=, |= and ^=.
Example
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 33;
var b = 10;
var linebreak = "<br />";
Miscellaneous Operator
We will discuss two operators here that are quite useful in JavaScript: the
conditional operator (? :) and the typeof operator.
Conditional Operator (? :)
The conditional operator first evaluates an expression for a true or false value and
then executes one of the two given statements depending upon the result of the
evaluation.
? : (Conditional )
1
If Condition is true? Then value X : Otherwise value Y
Example
Try the following code to understand how the Conditional Operator works in
JavaScript.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = 20;
var linebreak = "<br />";
Number "number"
String "string"
Boolean "boolean"
Object "object"
Function "function"
Undefined "undefined"
Null "object"
Example
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = "String";
var linebreak = "<br />";
Example
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 2; // Bit presentation 10
var b = 3; // Bit presentation 11
var linebreak = "<br />";
Assignment Operators
JavaScript supports the following assignment operators −
Sr.No
Operator & Description
.
= (Simple Assignment )
1
Assigns values from the right side operand to the left side operand
2 It adds the right operand to the left operand and assigns the result to the left
operand.
Ex: C += A is equivalent to C = C + A
−= (Subtract and Assignment)
3 It subtracts the right operand from the left operand and assigns the result to
the left operand.
Ex: C -= A is equivalent to C = C - A
*= (Multiply and Assignment)
4 It multiplies the right operand with the left operand and assigns the result to
the left operand.
Ex: C *= A is equivalent to C = C * A
/= (Divide and Assignment)
5 It divides the left operand with the right operand and assigns the result to the
left operand.
Ex: C /= A is equivalent to C = C / A
%= (Modules and Assignment)
6 It takes modulus using two operands and assigns the result to the left
operand.
Ex: C %= A is equivalent to C = C % A
Note − Same logic applies to Bitwise operators so they will become like <<=, >>=,
>>=, &=, |= and ^=.
Example
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 33;
var b = 10;
var linebreak = "<br />";
Miscellaneous Operator
We will discuss two operators here that are quite useful in JavaScript: the
conditional operator (? :) and the typeof operator.
Conditional Operator (? :)
The conditional operator first evaluates an expression for a true or false value and
then executes one of the two given statements depending upon the result of the
evaluation.
? : (Conditional )
1
If Condition is true? Then value X : Otherwise value Y
Example
Try the following code to understand how the Conditional Operator works in
JavaScript.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = 20;
var linebreak = "<br />";
typeof Operator
The typeof operator is a unary operator that is placed before its single operand,
which can be of any type. Its value is a string indicating the data type of the operand.
Number "number"
String "string"
Boolean "boolean"
Object "object"
Function "function"
Undefined "undefined"
Null "object"
Example
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var a = 10;
var b = "String";
var linebreak = "<br />";
While writing a program, there may be a situation when you need to adopt one out of
a given set of paths. In such cases, you need to use conditional statements that
allow your program to make correct decisions and perform right actions.
if statement
if...else statement
if...else if... statement.
if statement
The if statement is the fundamental control statement that allows JavaScript to make
decisions and execute statements conditionally.
Syntax
if (expression) {
Statement(s) to be executed if expression is true
}
Here a JavaScript expression is evaluated. If the resulting value is true, the given
statement(s) are executed. If the expression is false, then no statement would be not
executed. Most of the times, you will use comparison operators while making
decisions.
Example
<html>
<body>
<script type = "text/javascript">
<!--
var age = 20;
if...else statement
The 'if...else' statement is the next form of control statement that allows JavaScript
to execute statements in a more controlled way.
Syntax
if (expression) {
Statement(s) to be executed if expression is true
} else {
Statement(s) to be executed if expression is false
}
Here JavaScript expression is evaluated. If the resulting value is true, the given
statement(s) in the ‘if’ block, are executed. If the expression is false, then the given
statement(s) in the else block are executed.
Example
Try the following code to learn how to implement an if-else statement in JavaScript.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var age = 15;
Syntax
if (expression 1) {
Statement(s) to be executed if expression 1 is true
} else if (expression 2) {
Statement(s) to be executed if expression 2 is true
} else if (expression 3) {
Statement(s) to be executed if expression 3 is true
} else {
Statement(s) to be executed if no expression is true
}
There is nothing special about this code. It is just a series of if statements, where
each if is a part of the else clause of the previous statement. Statement(s) are
executed based on the true condition, if none of the conditions is true, then the else
block is executed.
Example
Try the following code to learn how to implement an if-else-if statement in JavaScript.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var book = "maths";
if( book == "history" ) {
document.write("<b>History Book</b>");
} else if( book == "maths" ) {
document.write("<b>Maths Book</b>");
} else if( book == "economics" ) {
document.write("<b>Economics Book</b>");
} else {
document.write("<b>Unknown Book</b>");
}
//-->
</script>
<p>Set the variable to different value and then try...</p>
</body>
<html>
Output
Maths Book
Set the variable to different value and then try...
You can use multiple if...else…if statements, as in the previous chapter, to perform
a multiway branch. However, this is not always the best solution, especially when all
of the branches depend on the value of a single variable.
Starting with JavaScript 1.2, you can use a switch statement which handles exactly
this situation, and it does so more efficiently than repeated if...else if statements.
Flow Chart
The following flow chart explains a switch-case statement works.
Syntax
switch (expression) {
case condition 1: statement(s)
break;
default: statement(s)
}
The break statements indicate the end of a particular case. If they were omitted, the
interpreter would continue executing each statement in each of the following cases.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var grade = 'A';
document.write("Entering switch block<br />");
switch (grade) {
case 'A': document.write("Good job<br />");
break;
Break statements play a major role in switch-case statements. Try the following code
that uses switch-case statement without any break statement.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var grade = 'A';
document.write("Entering switch block<br />");
switch (grade) {
case 'A': document.write("Good job<br />");
case 'B': document.write("Pretty good<br />");
case 'C': document.write("Passed<br />");
case 'D': document.write("Not so good<br />");
case 'F': document.write("Failed<br />");
default: document.write("Unknown grade<br />")
}
document.write("Exiting switch block");
//-->
</script>
<p>Set the variable to different value and then try...</p>
</body>
</html>
Output
Entering switch block
Good job
Pretty good
Passed
Not so good
Failed
Unknown grade
Exiting switch block
Set the variable to different value and then try...
Previous Page Print Page
while (expression) {
Statement(s) to be executed if expression is true
}
Example
Try the following example to implement while loop.
Live Demo
<html>
<body>
document.write("Loop stopped!");
//-->
</script>
<p>Set the variable to different value and then try...</p>
</body>
</html>
Output
Starting Loop
Current Count : 0
Current Count : 1
Current Count : 2
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped!
Set the variable to different value and then try...
Syntax
The syntax for do-while loop in JavaScript is as follows −
do {
Statement(s) to be executed;
} while (expression);
Note − Don’t miss the semicolon used at the end of the do...while loop.
Example
Try the following example to learn how to implement a do-while loop in JavaScript.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var count = 0;
Flow Chart
The flow chart of a for loop in JavaScript would be as follows −
Syntax
The syntax of for loop is JavaScript is as follows −
<html>
<body>
<script type = "text/javascript">
<!--
var count;
document.write("Starting Loop" + "<br />");
Next Page
Syntax
The syntax of ‘for..in’ loop is −
In each iteration, one property from object is assigned to variablename and this loop
continues till all the properties of the object are exhausted.
Example
Try the following example to implement ‘for-in’ loop. It prints the web browser’s
Navigator object.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var aProperty;
document.write("Navigator Object Properties<br /> ");
for (aProperty in navigator) {
document.write(aProperty);
document.write("<br />");
}
document.write ("Exiting from the loop!");
//-->
</script>
<p>Set the variable to different object and then try...</p>
</body>
</html>
Output
Navigator Object Properties
serviceWorker
webkitPersistentStorage
webkitTemporaryStorage
geolocation
doNotTrack
onLine
languages
language
userAgent
product
platform
appVersion
appName
appCodeName
hardwareConcurrency
maxTouchPoints
vendorSub
vendor
productSub
cookieEnabled
mimeTypes
plugins
javaEnabled
getStorageUpdates
getGamepads
webkitGetUserMedia
vibrate
getBattery
sendBeacon
registerProtocolHandler
unregisterProtocolHandler
Exiting from the loop!
Set the variable to different object and then try...
Previous Page Print Page
To handle all such situations, JavaScript provides break and continue statements.
These statements are used to immediately come out of any loop or to start the next
iteration of any loop respectively.
Flow Chart
Example
The following example illustrates the use of a break statement with a while loop.
Notice how the loop breaks out early once x reaches 5 and reaches to
document.write (..) statement just below to the closing curly brace −
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var x = 1;
document.write("Entering the loop<br /> ");
We already have seen the usage of break statement inside a switch statement.
Example
This example illustrates the use of a continue statement with a while loop. Notice
how the continue statement is used to skip printing when the index held in variable
x reaches 5 −
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
var x = 1;
document.write("Entering the loop<br /> ");
if (x == 5) {
continue; // skip rest of the loop body
}
document.write( x + "<br />");
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
<p>Set the variable to different value and then try...</p>
</body>
</html>
Output
Entering the loop
2
3
4
6
7
8
9
10
Exiting the loop!
Set the variable to different value and then try...
Note − Line breaks are not allowed between the ‘continue’ or ‘break’ statement
and its label name. Also, there should not be any other statement in between a label
name and associated loop.
Example 1
The following example shows how to implement Label with a break statement.
Live Demo
<html>
<body>
<script type = "text/javascript">
<!--
document.write("Entering the loop!<br /> ");
outerloop: // This is the label name
for (var i = 0; i < 5; i++) {
document.write("Outerloop: " + i + "<br />");
innerloop:
for (var j = 0; j < 5; j++) {
if (j > 3 ) break ; // Quit the
innermost loop
if (i == 2) break innerloop; // Do the same
thing
if (i == 4) break outerloop; // Quit the outer
loop
document.write("Innerloop: " + j + " <br />");
}
}
document.write("Exiting the loop!<br /> ");
//-->
</script>
</body>
</html>
Output
Entering the loop!
Outerloop: 0
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 1
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 2
Outerloop: 3
Innerloop: 0
Innerloop: 1
Innerloop: 2
Innerloop: 3
Outerloop: 4
Exiting the loop!
Example 2
Live Demo
<html>
<body>
</body>
</html>
Output
Entering the loop!
Outerloop: 0
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 1
Innerloop: 0
Innerloop: 1
Innerloop: 2
Outerloop: 2
Innerloop: 0
Innerloop: 1
Innerloop: 2
Exiting the loop!
Previous Page Print Page
Next Page
JavaScript - Functions
A function is a group of reusable code which can be called anywhere in your program.
This eliminates the need of writing the same code again and again. It helps
programmers in writing modular codes. Functions allow a programmer to divide a big
program into a number of small and manageable functions.
Like any other advanced programming language, JavaScript also supports all the
features necessary to write modular code using functions. You must have seen
functions like alert() and write() in the earlier chapters. We were using these functions
again and again, but they had been written in core JavaScript only once.
JavaScript allows us to write our own functions as well. This section explains how to
write your own functions in JavaScript.
Function Definition
Before we use a function, we need to define it. The most common way to define a
function in JavaScript is by using the function keyword, followed by a unique function
name, a list of parameters (that might be empty), and a statement block surrounded by
curly braces.
Syntax
The basic syntax is shown here.
Calling a Function
To invoke a function somewhere later in the script, you would simply need to write the
name of that function as shown in the following code.
Live Demo
<html>
<head>
<script type = "text/javascript">
function sayHello() {
document.write ("Hello there!");
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "sayHello()" value =
"Say Hello">
</form>
<p>Use different text in write method and then try...</p>
</body>
</html>
Output
Function Parameters
Till now, we have seen functions without parameters. But there is a facility to pass
different parameters while calling a function. These passed parameters can be
captured inside the function and any manipulation can be done over those parameters.
A function can take multiple parameters separated by comma.
Example
Try the following example. We have modified our sayHello function here. Now it takes
two parameters.
Live Demo
<html>
<head>
<script type = "text/javascript">
function sayHello(name, age) {
document.write (name + " is " + age + " years old.");
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "sayHello('Zara', 7)"
value = "Say Hello">
</form>
<p>Use different parameters inside the function and then
try...</p>
</body>
</html>
Output
<html>
<head>
<script type = "text/javascript">
function concatenate(first, last) {
var full;
full = first + last;
return full;
}
function secondFunction() {
var result;
result = concatenate('Zara', 'Ali');
document.write (result );
}
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "secondFunction()"
value = "Call Function">
</form>
<p>Use different parameters inside the function and then
try...</p>
</body>
</html>
Output
There is a lot to learn about JavaScript functions, however we have covered the most
important concepts in this tutorial.
JavaScript Nested Functions
JavaScript Function( ) Constructor
JavaScript Function Literals
Previous Page Print Page
Prior to JavaScript 1.2, function definition was allowed only in top level global code, but
JavaScript 1.2 allows function definitions to be nested within other functions as well.
Still there is a restriction that function definitions may not appear within loops or
conditionals. These restrictions on function definitions apply only to function
declarations with the function statement.
As we'll discuss later in the next chapter, function literals (another feature introduced in
JavaScript 1.2) may appear within any JavaScript expression, which means that they
can appear within if and other statements.
Example
Try the following example to learn how to implement nested functions.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function hypotenuse(a, b) {
function square(x) { return x*x; }
return Math.sqrt(square(a) + square(b));
}
function secondFunction() {
var result;
result = hypotenuse(1,2);
document.write ( result );
}
//-->
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "secondFunction()"
value = "Call Function">
</form>
Output
2.23606797749979
JavaScript - The Function() Constructor
The function statement is not the only way to define a new function; you can define your
function dynamically using Function() constructor along with the new operator.
Note − Constructor is a terminology from Object Oriented Programming. You may not
feel comfortable for the first time, which is OK.
Syntax
Following is the syntax to create a function using Function( ) constructor along with the
new operator.
The Function() constructor expects any number of string arguments. The last
argument is the body of the function – it can contain arbitrary JavaScript statements,
separated from each other by semicolons.
Notice that the Function() constructor is not passed any argument that specifies a
name for the function it creates. The unnamed functions created with the Function()
constructor are called anonymous functions.
Example
Try the following example.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
var func = new Function("x", "y", "return x*y;");
function secondFunction() {
var result;
result = func(10,20);
document.write ( result );
}
//-->
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "secondFunction()"
value = "Call Function">
</form>
200
JavaScript Function Literals
JavaScript 1.2 introduces the concept of function literals which is another new way of
defining functions. A function literal is an expression that defines an unnamed function.
Syntax
The syntax for a function literal is much like a function statement, except that it is used
as an expression rather than a statement and no function name is required.
Syntactically, you can specify a function name while creating a literal function as
follows.
But this name does not have any significance, so it is not worthwhile.
Example
Try the following example. It shows the usage of function literals.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
var func = function(x,y) {
return x*y
};
function secondFunction() {
var result;
result = func(10,20);
document.write ( result );
}
//-->
</script>
</head>
<body>
<p>Click the following button to call the function</p>
<form>
<input type = "button" onclick = "secondFunction()"
value = "Call Function">
</form>
200
JavaScript - Events
What is an Event ?
JavaScript's interaction with HTML is handled through events that occur when the user
or the browser manipulates a page.
When the page loads, it is called an event. When the user clicks a button, that click too
is an event. Other examples include events like pressing any key, closing a window,
resizing a window, etc.
Developers can use these events to execute JavaScript coded responses, which cause
buttons to close windows, messages to be displayed to users, data to be validated, and
virtually any other type of response imaginable.
Events are a part of the Document Object Model (DOM) Level 3 and every HTML
element contains a set of events which can trigger JavaScript Code.
Please go through this small tutorial for a better understanding HTML Event Reference.
Here we will see a few examples to understand a relation between Event and
JavaScript −
<html>
<head>
<script type = "text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<p>Click the following button and see result</p>
<form>
<input type = "button" onclick = "sayHello()" value =
"Say Hello" />
</form>
</body>
</html>
Output
Sayhello
onsubmit Event Type
onsubmit is an event that occurs when you try to submit a form. You can put your form
validation against this event type.
Example
The following example shows how to use onsubmit. Here we are calling a validate()
function before submitting a form data to the webserver. If validate() function returns
true, the form will be submitted, otherwise it will not submit the data.
Try the following example.
<html>
<head>
<script type = "text/javascript">
<!--
function validation() {
all validation goes here
.........
return either true or false
}
//-->
</script>
</head>
<body>
<form method = "POST" action = "t.cgi" onsubmit = "return
validate()">
.......
<input type = "submit" value = "Submit" />
</form>
</body>
</html>
<html>
<head>
<script type = "text/javascript">
<!--
function over() {
document.write ("Mouse Over");
}
function out() {
document.write ("Mouse Out");
}
//-->
</script>
</head>
<body>
<p>Bring your mouse inside the division to see the
result:</p>
<div onmouseover = "over()" onmouseout = "out()">
<h2> This is inside the division </h2>
</div>
</body>
</html>
Output
Mouse Over
HTML 5 Standard Events
The standard HTML 5 events are listed here for your reference. Here script indicates
a Javascript function to be executed against that event.
Valu
Attribute Description
e
Triggers when media can start play, but might has to stop for
oncanplay script
buffering
ondragleave script Triggers when an element is being dragged over a valid drop
target
onloadstart script Triggers when the browser starts to load the media data
onmouseout script Triggers when the mouse pointer moves out of an element
onmouseover script Triggers when the mouse pointer moves over an element
onprogress script Triggers when the browser is fetching the media data
onratechange script Triggers when the media data's playing rate has changed
onreadystatechang
script Triggers when the ready-state changes
e
Triggers when the browser has been fetching media data, but
onsuspend script
stopped before the entire media file was fetched
How It Works ?
Your server sends some data to the visitor's browser in the form of a cookie. The
browser may accept the cookie. If it does, it is stored as a plain text record on the
visitor's hard drive. Now, when the visitor arrives at another page on your site, the
browser sends the same cookie to the server for retrieval. Once retrieved, your server
knows/remembers what was stored earlier.
Cookies are a plain text data record of 5 variable-length fields −
Expires − The date the cookie will expire. If this is blank, the cookie will expire
when the visitor quits the browser.
Domain − The domain name of your site.
Path − The path to the directory or web page that set the cookie. This may be
blank if you want to retrieve the cookie from any directory or page.
Secure − If this field contains the word "secure", then the cookie may only be
retrieved with a secure server. If this field is blank, no such restriction exists.
Name=Value − Cookies are set and retrieved in the form of key-value pairs
Cookies were originally designed for CGI programming. The data contained in a cookie
is automatically transmitted between the web browser and the web server, so CGI
scripts on the server can read and write cookie values that are stored on the client.
JavaScript can also manipulate cookies using the cookie property of the Document
object. JavaScript can read, create, modify, and delete the cookies that apply to the
current web page.
Storing Cookies
The simplest way to create a cookie is to assign a string value to the document.cookie
object, which looks like this.
Here the expires attribute is optional. If you provide this attribute with a valid date or
time, then the cookie will expire on a given date or time and thereafter, the cookies'
value will not be accessible.
Note − Cookie values may not include semicolons, commas, or whitespace. For this
reason, you may want to use the JavaScript escape() function to encode the value
before storing it in the cookie. If you do this, you will also have to use the corresponding
unescape() function when you read the cookie value.
Example
Try the following. It sets a customer name in an input cookie.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function WriteCookie() {
if( document.myform.customer.value == "" ) {
alert("Enter some value!");
return;
}
cookievalue =
escape(document.myform.customer.value) + ";";
document.cookie = "name=" + cookievalue;
document.write ("Setting Cookies : " + "name=" +
cookievalue );
}
//-->
</script>
</head>
<body>
<form name = "myform" action = "">
Enter name: <input type = "text" name = "customer"/>
<input type = "button" value = "Set Cookie" onclick =
"WriteCookie();"/>
</form>
</body>
</html>
Output
Enter name: setcookies
Now your machine has a cookie called name. You can set multiple cookies using
multiple key = value pairs separated by comma.
Reading Cookies
Reading a cookie is just as simple as writing one, because the value of the
document.cookie object is the cookie. So you can use this string whenever you want to
access the cookie. The document.cookie string will keep a list of name=value pairs
separated by semicolons, where name is the name of a cookie and value is its string
value.
You can use strings' split() function to break a string into key and values as follows −
Example
Try the following example to get all the cookies.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function ReadCookie() {
var allcookies = document.cookie;
document.write ("All Cookies : " + allcookies );
<body>
<form name = "myform" action = "">
<p> click the following button and see the result:</p>
<input type = "button" value = "Get Cookie" onclick =
"ReadCookie()"/>
</form>
</body>
</html>
Note − Here length is a method of Array class which returns the length of an array. We
will discuss Arrays in a separate chapter. By that time, please try to digest it.
All Cookies : pmtimesig=[[1585359428831,90148],[1585359458516,29685],
[1585359488829,30313]];
__gads=ID=ea7173a582e56877:T=1585309408:S=ALNI_MZZgG3RfhU_x_tutSgtnuV66AFGlg;
_gid=GA1.2.27741050.1585309404;
cto_bundle=d_D6518ya0lhNGhYWkZhekNSWGR5ZiUyQkYwdE9CU0lKVTlUeWh2WXJVOW1QYVZ2c0
klMkJlU2ZOS0VKWCUyRkZxb0VBNW4yWXQlMkZhMHc4Zmo4VjBTY1hFN3pHQ2NuSER0MlBxa01IZS
UyQnpmdkphU0J5Zm40NnE5NjdKVUFxdEw1THRtSFUlMkJ4ZHM0RnZzWUNQeEthc2FwR2U1ZElEc00l
MkYlMkZMZXVlRzA4NFBNNUxySHVCeXRENTNBJTNE; _ga=GA1.2.265629842.1585309404;
_gat_gtag_UA_232293_6=1Key is : pmtimesig and Value is : [[1585359428831,90148],
[1585359458516,29685],[1585359488829,30313]]Key is : __gads and Value is : IDKey is : _gid and
Value is : GA1.2.27741050.1585309404Key is : cto_bundle and Value is :
d_D6518ya0lhNGhYWkZhekNSWGR5ZiUyQkYwdE9CU0lKVTlUeWh2WXJVOW1QYVZ2c0klMkJlU2ZOS
0VKWCUyRkZxb0VBNW4yWXQlMkZhMHc4Zmo4VjBTY1hFN3pHQ2NuSER0MlBxa01IZSUyQnpmdkph
U0J5Zm40NnE5NjdKVUFxdEw1THRtSFUlMkJ4ZHM0RnZzWUNQeEthc2FwR2U1ZElEc00lMkYlMkZMZX
VlRzA4NFBNNUxySHVCeXRENTNBJTNEKey is : _ga and Value is : GA1.2.265629842.1585309404Key
is : _gat_gtag_UA_232293_6 and Value is : 1
Note − There may be some other cookies already set on your machine. The above
code will display all the cookies set on your machine.
<body>
<form name = "myform" action = "">
Enter name: <input type = "text" name = "customer"/>
<input type = "button" value = "Set Cookie" onclick =
"WriteCookie()"/>
</form>
</body>
</html>
Output
Enter name: setcookies
Deleting a Cookie
Sometimes you will want to delete a cookie so that subsequent attempts to read the
cookie return nothing. To do this, you just need to set the expiry date to a time in the
past.
Example
Try the following example. It illustrates how to delete a cookie by setting its expiry date
to one month behind the current date.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function WriteCookie() {
var now = new Date();
now.setMonth( now.getMonth() - 1 );
cookievalue =
escape(document.myform.customer.value) + ";"
<body>
<form name = "myform" action = "">
Enter name: <input type = "text" name = "customer"/>
<input type = "button" value = "Set Cookie" onclick =
"WriteCookie()"/>
</form>
</body>
</html>
Output
Enter name: setcookies
There could be various reasons why you would like to redirect a user from the
original page. We are listing down a few of the reasons −
You did not like the name of your domain and you are moving to a new one.
In such a scenario, you may want to direct all your visitors to the new site.
Here you can maintain your old domain but put a single page with a page
redirection such that all your old domain visitors can come to your new
domain.
You have built-up various pages based on browser versions or their names or
may be based on different countries, then instead of using your server-side
page redirection, you can use client-side page redirection to land your users
on the appropriate page.
The Search Engines may have already indexed your pages. But while moving
to another domain, you would not like to lose your visitors coming through
search engines. So you can use client-side page redirection. But keep in mind
this should not be done to fool the search engine, it could lead your site to get
banned.
Example 1
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function Redirect() {
window.location =
"https://www.tutorialspoint.com";
}
//-->
</script>
</head>
<body>
<p>Click the following button, you will be redirected to
home page.</p>
<form>
<input type = "button" value = "Redirect Me" onclick =
"Redirect();" />
</form>
</body>
</html>
Output
Redirectmenextppage
Example 2
You can show an appropriate message to your site visitors before redirecting them to a
new page. This would need a bit time delay to load a new page. The following example
shows how to implement the same. Here setTimeout() is a built-in JavaScript function
which can be used to execute another function after a given time interval.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function Redirect() {
window.location =
"https://www.tutorialspoint.com";
}
document.write("You will be redirected to main page
in 10 sec.");
setTimeout('Redirect()', 10000);
//-->
</script>
</head>
<body>
</body>
</html>
Output
You will be redirected to tutorialspoint.com main page in 10
seconds!
Example 3
The following example shows how to redirect your site visitors onto a different page
based on their browsers.
<html>
<head>
<script type = "text/javascript">
<!--
var browsername = navigator.appName;
if( browsername == "Netscape" ) {
window.location =
"http://www.location.com/ns.htm";
} else if ( browsername =="Microsoft Internet
Explorer") {
window.location =
"http://www.location.com/ie.htm";
} else {
window.location =
"http://www.location.com/other.htm";
}
//-->
</script>
</head>
<body>
</body>
</html>
Previous Page Print Page
Auto Refresh
You can also use JavaScript to refresh the page automatically after a given time period.
Here setTimeout() is a built-in JavaScript function which can be used to execute
another function after a given time interval.
Example
Try the following example. It shows how to refresh a page after every 5 seconds. You
can change this time as per your requirement.
Live Demo
<html>
<head>
</head>
</html>
Output
This page will refresh every 5 seconds.
<html>
<head>
<script type = "text/javascript">
<!--
function Warn() {
alert ("This is a warning message!");
document.write ("This is a warning message!");
}
//-->
</script>
</head>
<body>
<p>Click the following button to see the result: </p>
<form>
<input type = "button" value = "Click Me" onclick =
"Warn();" />
</form>
</body>
</html>
Output
This is a warning message!
<html>
<head>
<script type = "text/javascript">
<!--
function getConfirmation() {
var retVal = confirm("Do you want to continue ?");
if( retVal == true ) {
document.write ("User wants to continue!");
return true;
} else {
document.write ("User does not want to
continue!");
return false;
}
}
//-->
</script>
</head>
<body>
<p>Click the following button to see the result: </p>
<form>
<input type = "button" value = "Click Me" onclick =
"getConfirmation();" />
</form>
</body>
</html>
Output
<html>
<head>
<script type = "text/javascript">
<!--
function getValue() {
var retVal = prompt("Enter your name : ", "your
name here");
document.write("You have entered : " + retVal);
}
//-->
</script>
</head>
<body>
<p>Click the following button to see the result: </p>
<form>
<input type = "button" value = "Click Me" onclick =
"getValue();" />
</form>
</body>
</html>
Output
You have entered : viswa
Syntax
The syntax of void can be either of the following two −
<head>
<script type = "text/javascript">
<!--
void func()
javascript:void func()
or:
void(func())
javascript:void(func())
//-->
</script>
</head>
Example 1
The most common use of this operator is in a client-side javascript: URL, where it
allows you to evaluate an expression for its side-effects without the browser displaying
the value of the evaluated expression.
Here the expression alert ('Warning!!!') is evaluated but it is not loaded back into the
current document −
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
//-->
</script>
</head>
<body>
<p>Click the following, This won't react at all...</p>
<a href = "javascript:void(alert('Warning!!!'))">Click me!
</a>
</body>
</html>
Output
Click the following, This won't react at all...
Example 2
Take a look at the following example. The following link does nothing because the
expression "0" has no effect in JavaScript. Here the expression "0" is evaluated, but it is
not loaded back into the current document.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
//-->
</script>
</head>
<body>
<p>Click the following, This won't react at all...</p>
<a href = "javascript:void(0)">Click me!</a>
</body>
</html>
Output
Click the following, This won't react at all...
Example 3
Another use of void is to purposely generate the undefined value as follows.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function getValue() {
var a,b,c;
a = void ( b = 5, c = 7 );
document.write('a = ' + a + ' b = ' + b +' c = ' +
c );
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type = "button" value = "Click Me" onclick =
"getValue();" />
</form>
</body>
</html>
Output
a = undefined b = 5 c = 7
JavaScript - Page Printing
Many times you would like to place a button on your webpage to print the content of
that web page via an actual printer. JavaScript helps you to implement this functionality
using the print function of window object.
The JavaScript print function window.print() prints the current web page when
executed. You can call this function directly using the onclick event as shown in the
following example.
Example
Try the following example.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
//-->
</script>
</head>
<body>
<form>
<input type = "button" value = "Print" onclick =
"window.print()" />
</form>
</body>
<html>
Output
Object Properties
Object properties can be any of the three primitive data types, or any of the abstract
data types, such as another object. Object properties are usually variables that are
used internally in the object's methods, but can also be globally visible variables that
are used throughout the page.
objectName.objectProperty = propertyValue;
For example − The following code gets the document title using the "title" property
of the document object.
Object Methods
Methods are the functions that let the object do something or let something be done
to it. There is a small difference between a function and a method – at a function is a
standalone unit of statements and a method is attached to an object and can be
referenced by the this keyword.
Methods are useful for everything from displaying the contents of the object to the
screen to performing complex mathematical operations on a group of local properties
and parameters.
For example − Following is a simple example to show how to use the write()
method of document object to write any content on the document.
document.write("This is test");
User-Defined Objects
All user-defined objects and built-in objects are descendants of an object called
Object.
The new operator is used to create an instance of an object. To create an object, the
new operator is followed by the constructor method.
In the following example, the constructor methods are Object(), Array(), and Date().
These constructors are built-in JavaScript functions.
The variable contains a reference to the new object. The properties assigned to the
object are not variables and are not defined with the var keyword.
Example 1
Live Demo
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
var book = new Object(); // Create the object
book.subject = "Perl"; // Assign properties to the
object
book.author = "Mohtashim";
</script>
</head>
<body>
<script type = "text/javascript">
document.write("Book name is : " + book.subject +
"<br>");
document.write("Book author is : " + book.author +
"<br>");
</script>
</body>
</html>
Output
Book name is : Perl
Book author is : Mohtashim
Example 2
Live Demo
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
function book(title, author) {
this.title = title;
this.author = author;
}
</script>
</head>
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");
document.write("Book title is : " + myBook.title +
"<br>");
document.write("Book author is : " + myBook.author +
"<br>");
</script>
</body>
</html>
Output
Book title is : Perl
Book author is : Mohtashim
Example
Try the following example; it shows how to add a function along with an object.
Live Demo
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
// Define a function which will work as a method
function addPrice(amount) {
this.price = amount;
}
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");
myBook.addPrice(100);
The object specified as an argument to with becomes the default object for the
duration of the block that follows. The properties and methods for the object can be
used without naming the object.
Syntax
with (object) {
properties used without the object name and dot
}
Example
Live Demo
<html>
<head>
<title>User-defined objects</title>
<script type = "text/javascript">
// Define a function which will work as a method
function addPrice(amount) {
with(this) {
price = amount;
}
}
function book(title, author) {
this.title = title;
this.author = author;
this.price = 0;
this.addPrice = addPrice; // Assign that method as
property.
}
</script>
</head>
<body>
<script type = "text/javascript">
var myBook = new book("Perl", "Mohtashim");
myBook.addPrice(100);
In the place of number, if you provide any non-number argument, then the argument
cannot be converted into a number, it returns NaN (Not-a-Number).
Number Properties
Here is a list of each property and their description.
1 MAX_VALUE
2 MIN_VALUE
3 NaN
4 NEGATIVE_INFINITY
5 POSITIVE_INFINITY
6 prototype
A static property of the Number object. Use the prototype property to assign
new properties and methods to the Number object in the current document
7 constructor
Returns the function that created this object's instance. By default this is the
Number object.
In the following sections, we will take a few examples to demonstrate the properties of
Number.
Number Methods
The Number object contains only the default methods that are a part of every object's
definition.
1 toExponential()
2 toFixed()
Formats a number with a specific number of digits to the right of the decimal.
3 toLocaleString()
Returns a string value version of the current number in a format that may
vary according to a browser's local settings.
4 toPrecision()
Defines how many total digits (including digits to the left and right of the
decimal) to display of a number.
5 toString()
6 valueOf()
In the following sections, we will have a few examples to explain the methods of
Number.
1 constructor
2 prototype
In the following sections, we will have a few examples to illustrate the properties of
Boolean object.
Boolean Methods
Here is a list of the methods of Boolean object and their description.
1 toSource()
Returns a string containing the source of the Boolean object; you can use
this string to create an equivalent object.
2 toString()
Returns a string of either "true" or "false" depending upon the value of the
object.
3 valueOf()
In the following sections, we will have a few examples to demonstrate the usage of the
Boolean methods.
Syntax
The String parameter is a series of characters that has been properly encoded.
String Properties
Here is a list of the properties of String object and their description.
Sr.No
Property & Description
.
constructor
1
In the following sections, we will have a few examples to demonstrate the usage of
String properties.
String Methods
Here is a list of the methods available in String object along with their description.
Sr.No
Method & Description
.
charAt()
1
Sr.No
Method & Description
.
anchor()
1
In the following sections, we will have a few examples to demonstrate the usage of
String methods.
The Array parameter is a list of strings or integers. When you specify a single numeric
parameter with the Array constructor, you specify the initial length of the array. The
maximum length allowed for an array is 4,294,967,295.
You can create array by simply assigning values as follows −
var fruits = [ "apple", "orange", "mango" ];
You will use ordinal numbers to access and to set values inside an array as follows.
Array Properties
Here is a list of the properties of the Array object along with their description.
Sr.No. Property & Description
1 constructor
2
index
The property represents the zero-based index of the match in the string
3
input
This property is only present in arrays created by regular expression
matches.
4 length
5 prototype
In the following sections, we will have a few examples to illustrate the usage of Array
properties.
Array Methods
Here is a list of the methods of the Array object along with their description.
1 concat()
Returns a new array comprised of this array joined with other array(s) and/or
value(s).
2 every()
Returns true if every element in this array satisfies the provided testing
function.
3 filter()
Creates a new array with all of the elements of this array for which the
provided filtering function returns true.
4 forEach()
5 indexOf()
Returns the first (least) index of an element within the array equal to the
specified value, or -1 if none is found.
6 join()
7 lastIndexOf()
Returns the last (greatest) index of an element within the array equal to the
specified value, or -1 if none is found.
8 map()
Creates a new array with the results of calling a provided function on every
element in this array.
9 pop()
Removes the last element from an array and returns that element.
10 push()
Adds one or more elements to the end of an array and returns the new
length of the array.
11 reduce()
Apply a function simultaneously against two values of the array (from left-to-
right) as to reduce it to a single value.
12 reduceRight()
Apply a function simultaneously against two values of the array (from right-
to-left) as to reduce it to a single value.
13 reverse()
Reverses the order of the elements of an array -- the first becomes the last,
and the last becomes the first.
14 shift()
Removes the first element from an array and returns that element.
15 slice()
16 some()
Returns true if at least one element in this array satisfies the provided testing
function.
17 toSource()
18 sort()
19 splice()
20 toString()
21 unshift()
Adds one or more elements to the front of an array and returns the new
length of the array.
In the following sections, we will have a few examples to demonstrate the usage of
Array methods.
The Date object is a datatype built into the JavaScript language. Date objects are
created with the new Date( ) as shown below.
Once a Date object is created, a number of methods allow you to operate on it. Most
methods simply allow you to get and set the year, month, day, hour, minute, second,
and millisecond fields of the object, using either local time or UTC (universal, or
GMT) time.
The ECMAScript standard requires the Date object to be able to represent any date
and time, to millisecond precision, within 100 million days before or after 1/1/1970.
This is a range of plus or minus 273,785 years, so JavaScript can represent date
and time till the year 275755.
Syntax
You can use any of the following syntaxes to create a Date object using Date()
constructor.
new Date( )
new Date(milliseconds)
new Date(datestring)
new Date(year,month,date[,hour,minute,second,millisecond ])
Date Properties
Here is a list of the properties of the Date object along with their description.
constructor
1
In the following sections, we will have a few examples to demonstrate the usage of
different Date properties.
Date Methods
Here is a list of the methods used with Date and their description.
Sr.No
Method & Description
.
Date()
1
Returns the "date" portion of the Date as a string, using the current locale's
conventions.
toLocaleFormat()
40
Converts a date to a string, using a format string.
toLocaleString()
41
Converts a date to a string, using the current locale's conventions.
toLocaleTimeString()
42
Returns the "time" portion of the Date as a string, using the current locale's
conventions.
toSource()
43
Returns a string representing the source for an equivalent Date object; you
can use this value to create a new object.
toString()
44
Returns a string representing the specified Date object.
toTimeString()
45
Returns the "time" portion of the Date as a human-readable string.
toUTCString()
46
Converts a date to a string, using the universal time convention.
valueOf()
47
Returns the primitive value of a Date object.
Sr.No
Method & Description
.
Date.parse( )
1
Parses a string representation of a date and time and returns the internal
millisecond representation of that date.
Date.UTC( )
2
Returns the millisecond representation of the specified UTC date and time.
In the following sections, we will have a few examples to demonstrate the usages of
Date Static methods.
Math Properties
Here is a list of all the properties of Math and their description.
1 E\
2 LN2
3 LN10
4 LOG2E
5 LOG10E
6 PI
Ratio of the circumference of a circle to its diameter, approximately 3.14159.
7 SQRT1_2
8 SQRT2
In the following sections, we will have a few examples to demonstrate the usage of
Math properties.
Math Methods
Here is a list of the methods associated with Math object and their description
1 abs()
2 acos()
3 asin()
4 atan()
5 atan2()
6 ceil()
7 cos()
Returns the cosine of a number.
8 exp()
Returns EN, where N is the argument, and E is Euler's constant, the base of
the natural logarithm.
9 floor()
10 log()
11 max()
12 min()
13 pow()
14 random()
15 round()
16 sin()
17 sqrt()
18 tan()
19 toSource()
Returns the string "Math".
In the following sections, we will have a few examples to demonstrate the usage of the
methods associated with Math.
Previous Page Print Page
The JavaScript RegExp class represents regular expressions, and both String and
RegExp define methods that use regular expressions to perform powerful pattern-
matching and search-and-replace functions on text.
Syntax
Brackets
Brackets ([]) have a special meaning when used in the context of regular
expressions. They are used to find a range of characters.
[...]
1
Any one character between the brackets.
[^...]
2
Any one character not between the brackets.
[0-9]
3
It matches any decimal digit from 0 through 9.
[a-z]
4
It matches any character from lowercase a through lowercase z.
[A-Z]
5
It matches any character from uppercase A through uppercase Z.
[a-Z]
6
It matches any character from lowercase a through uppercase Z.
The ranges shown above are general; you could also use the range [0-3] to match
any decimal digit ranging from 0 through 3, or the range [b-v] to match any
lowercase character ranging from b through v.
Quantifiers
The frequency or position of bracketed character sequences and single characters
can be denoted by a special character. Each special character has a specific
connotation. The +, *, ?, and $ flags all follow a character sequence.
p+
1
It matches any string containing one or more p's.
p*
2
It matches any string containing zero or more p's.
p?
3
It matches any string containing at most one p.
p{N}
4
It matches any string containing a sequence of N p's
p{2,3}
5
It matches any string containing a sequence of two or three p's.
p{2, }
6
It matches any string containing a sequence of at least two p's.
p$
7
It matches any string with p at the end of it.
8 ^p
It matches any string with p at the beginning of it.
Examples
Sr.No
Expression & Description
.
[^a-zA-Z]
1
It matches any string not containing any of the characters ranging from a
through z and A through Z.
p.p
2
It matches any string containing p, followed by any character, in turn followed
by another p.
^.{2}$
3
It matches any string containing exactly two characters.
<b>(.*)</b>
4
It matches any string enclosed within <b> and </b>.
p(hp)*
5
It matches any string containing a p followed by zero or more instances of the
sequence hp.
Literal characters
Sr.No
Character & Description
.
Alphanumeric
1
Itself
\0
2
The NUL character (\u0000)
\t
3
Tab (\u0009
\n
4
Newline (\u000A)
\v
5
Vertical tab (\u000B)
\f
6
Form feed (\u000C)
\r
7
Carriage return (\u000D)
\xnn
8
The Latin character specified by the hexadecimal number nn; for example,
\x0A is the same as \n
\uxxxx
9
The Unicode character specified by the hexadecimal number xxxx; for
example, \u0009 is the same as \t
\cX
10
The control character ^X; for example, \cJ is equivalent to the newline
character \n
Metacharacters
A metacharacter is simply an alphabetical character preceded by a backslash that
acts to give the combination a special meaning.
For instance, you can search for a large sum of money using the '\d' metacharacter: /
([\d]+)000/, Here \d will search for any string of numerical character.
The following table lists a set of metacharacters which can be used in PERL Style
Regular Expressions.
.
1
a single character
\s
2
a whitespace character (space, tab, newline)
\S
3
non-whitespace character
\d
4
a digit (0-9)
\D
5
a non-digit
6 \w
a word character (a-z, A-Z, 0-9, _)
\W
7
a non-word character
[\b]
8
a literal backspace (special case).
[aeiou]
9
matches a single character in the given set
[^aeiou]
10
matches a single character outside the given set
(foo|bar|baz)
11
matches any of the alternatives specified
Modifiers
Several modifiers are available that can simplify the way you work with regexps, like
case sensitivity, searching in multiple lines, etc.
Sr.No
Modifier & Description
.
i
1
Perform case-insensitive matching.
m
2 Specifies that if the string has newline or carriage return characters, the ^ and
$ operators will now match against a newline boundary, instead of a string
boundary
g
3
Performs a global matchthat is, find all matches rather than stopping after the
first match.
RegExp Properties
Here is a list of the properties associated with RegExp and their description.
1 constructor
Specifies the function that creates an object's prototype.
2 global
3 ignoreCase
4 lastIndex
5 multiline
6 source
In the following sections, we will have a few examples to demonstrate the usage of
RegExp properties.
RegExp Methods
Here is a list of the methods associated with RegExp along with their description.
1 exec()
2 test()
3 toSource()
Returns an object literal representing the specified object; you can use this
value to create a new object.
4 toString()
Returns a string representing the specified object.
In the following sections, we will have a few examples to demonstrate the usage of
RegExp methods.
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Every web page resides inside a browser window which can be considered as an
object.
A Document object represents the HTML document that is displayed in that window.
The Document object has various properties that refer to other objects which allow
access to and modification of document content.
The way a document content is accessed and modified is called the Document Object
Model, or DOM. The Objects are organized in a hierarchy. This hierarchical structure
applies to the organization of objects in a Web document.
Window object − Top of the hierarchy. It is the outmost element of the object
hierarchy.
Document object − Each HTML document that gets loaded into a window
becomes a document object. The document contains the contents of the page.
Form object − Everything enclosed in the <form>...</form> tags sets the form
object.
Form control elements − The form object contains all the elements defined for
that object such as text fields, buttons, radio buttons, and checkboxes.
Here is a simple hierarchy of a few important objects −
There are several DOMs in existence. The following sections explain each of these
DOMs in detail and describe how you can use them to access and modify document
content.
The Legacy DOM − This is the model which was introduced in early versions of
JavaScript language. It is well supported by all browsers, but allows access only
to certain key portions of documents, such as forms, form elements, and
images.
The W3C DOM − This document object model allows access and modification of
all document content and is standardized by the World Wide Web Consortium
(W3C). This model is supported by almost all the modern browsers.
The IE4 DOM − This document object model was introduced in Version 4 of
Microsoft's Internet Explorer browser. IE 5 and later versions include support for
most basic W3C DOM features.
DOM compatibility
If you want to write a script with the flexibility to use either W3C DOM or IE 4 DOM
depending on their availability, then you can use a capability-testing approach that first
checks for the existence of a method or property to determine whether the browser has
the capability you desire. For example −
if (document.getElementById) {
// If the W3C method exists, use it
} else if (document.all) {
// If the all[] array exists, use it
} else {
// Otherwise use the legacy DOM
}
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Next Page
Syntax Errors
Syntax errors, also called parsing errors, occur at compile time in traditional
programming languages and at interpret time in JavaScript.
For example, the following line causes a syntax error because it is missing a closing
parenthesis.
When a syntax error occurs in JavaScript, only the code contained within the same
thread as the syntax error is affected and the rest of the code in other threads gets
executed assuming nothing in them depends on the code containing the error.
Runtime Errors
Runtime errors, also called exceptions, occur during execution (after
compilation/interpretation).
For example, the following line causes a runtime error because here the syntax is
correct, but at runtime, it is trying to call a method that does not exist.
Exceptions also affect the thread in which they occur, allowing other JavaScript threads
to continue normal execution.
Logical Errors
Logic errors can be the most difficult type of errors to track down. These errors are not
the result of a syntax or runtime error. Instead, they occur when you make a mistake in
the logic that drives your script and you do not get the result you expected.
You cannot catch those errors, because it depends on your business requirement what
type of logic you want to put in your program.
catch ( e ) {
// Code to run if an exception occurs
[break;]
}
[ finally {
// Code that is always executed regardless of
// an exception occurring
}]
//-->
</script>
The try block must be followed by either exactly one catch block or one finally block
(or one of both). When an exception occurs in the try block, the exception is placed in e
and the catch block is executed. The optional finally block executes unconditionally
after try/catch.
Examples
Here is an example where we are trying to call a non-existing function which in turn is
raising an exception. Let us see how it behaves without try...catch−
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function myFunc() {
var a = 100;
alert("Value of variable a is : " + a );
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type = "button" value = "Click Me" onclick =
"myFunc();" />
</form>
</body>
</html>
Output
Variable A is 100.
Now let us try to catch this exception using try...catch and display a user-friendly
message. You can also suppress this message, if you want to hide this error from a
user.
Live Demo
<html>
<head>
<script type = "text/javascript">
<!--
function myFunc() {
var a = 100;
try {
alert("Value of variable a is : " + a );
}
catch ( e ) {
alert("Error: " + e.description );
}
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type = "button" value = "Click Me" onclick =
"myFunc();" />
</form>
</body>
</html>
Output
Variable a is 100
<html>
<head>
try {
if ( b == 0 ) {
throw( "Divide by zero error." );
} else {
var c = a / b;
}
}
catch ( e ) {
alert("Error: " + e );
}
}
//-->
</script>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type = "button" value = "Click Me" onclick =
"myFunc();" />
</form>
</body>
</html>
Output
This site divded by zero error
You can raise an exception in one function using a string, integer, Boolean, or an object
and then you can capture that exception either in the same function as we did above, or
in another function using a try...catch block.
<html>
<head>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type = "button" value = "Click Me" onclick =
"myFunc();" />
</form>
</body>
</html>
Output
This site say an error occursThe onerror event handler provides three pieces of
information to identify the exact nature of the error −
Error message − The same message that the browser would display for the
given error
URL − The file in which the error occurred
Line number− The line number in the given URL that caused the error
Here is the example to show how to extract this information.
Example
Live Demo
<html>
<head>
</head>
<body>
<p>Click the following to see the result:</p>
<form>
<input type = "button" value = "Click Me" onclick =
"myFunc();" />
</form>
</body>
</html>
Output
My function is not defined
line number 21
You can display extracted information in whatever way you think it is better.
You can use an onerror method, as shown below, to display an error message in case
there is any problem in loading an image.
<img src="myimage.gif" onerror="alert('An error occurred loading
the image.')" />
You can use onerror with many HTML tags to display appropriate messages in case of
errors.
Form validation normally used to occur at the server, after the client had entered all
the necessary data and then pressed the Submit button. If the data entered by a
client was incorrect or was simply missing, the server would have to send all the data
back to the client and request that the form be resubmitted with correct information.
This was really a lengthy process which used to put a lot of burden on the server.
JavaScript provides a way to validate form's data on the client's computer before
sending it to the web server. Form validation generally performs two functions.
Basic Validation − First of all, the form must be checked to make sure all the
mandatory fields are filled in. It would require just a loop through each field in
the form and check for data.
Data Format Validation − Secondly, the data that is entered must be
checked for correct form and value. Your code must include appropriate logic
to test correctness of data.
Example
Live Demo
<html>
<head>
<title>Form Validation</title>
<script type = "text/javascript">
<!--
// Form validation code will come here.
//-->
</script>
</head>
<body>
<form action = "/cgi-bin/test.cgi" name = "myForm" onsubmit
= "return(validate());">
<table cellspacing = "2" cellpadding = "2" border = "1">
<tr>
<td align = "right">Name</td>
<td><input type = "text" name = "Name" /></td>
</tr>
<tr>
<td align = "right">EMail</td>
<td><input type = "text" name = "EMail" /></td>
</tr>
<tr>
<td align = "right">Zip Code</td>
<td><input type = "text" name = "Zip" /></td>
</tr>
<tr>
<td align = "right">Country</td>
<td>
<select name = "Country">
<option value = "-1" selected>[choose
yours]</option>
<option value = "1">USA</option>
<option value = "2">UK</option>
<option value = "3">INDIA</option>
</select>
</td>
</tr>
<tr>
<td align = "right"></td>
<td><input type = "submit" value = "Submit"
/></td>
</tr>
</table>
</form>
</body>
</html>
Output
Name
EMail
Zip Code
Country [choose yours]
Submit
The following example shows how to validate an entered email address. An email
address must contain at least a ‘@’ sign and a dot (.). Also, the ‘@’ must not be the
first character of the email address, and the last dot must at least be one character
after the ‘@’ sign.
Example
JavaScript - Animation
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You can use JavaScript to create a complex animation having, but not limited to, the
following elements −
Fireworks
Fade Effect
Roll-in or Roll-out
Page-in or Page-out
Object movements
You might be interested in existing JavaScript based animation library: Script.Aculo.us.
This tutorial provides a basic understanding of how to use JavaScript to create an
animation.
JavaScript can be used to move a number of DOM elements (<img />, <div> or any
other HTML element) around the page according to some sort of pattern determined by
a logical equation or function.
JavaScript provides the following two functions to be frequently used in animation
programs.
setTimeout( function, duration) − This function calls function after duration
milliseconds from now.
setInterval(function, duration) − This function calls function after every
duration milliseconds.
clearTimeout(setTimeout_variable) − This function calls clears any timer set
by the setTimeout() functions.
JavaScript can also set a number of attributes of a DOM object including its position on
the screen. You can set top and left attribute of an object to position it anywhere on the
screen. Here is its syntax.
or
Manual Animation
So let's implement one simple animation using DOM object properties and JavaScript
functions as follows. The following list contains different DOM methods.
We are using the JavaScript function getElementById() to get a DOM object and
then assigning it to a global variable imgObj.
We have defined an initialization function init() to initialize imgObj where we
have set its position and left attributes.
We are calling initialization function at the time of window load.
Finally, we are calling moveRight() function to increase the left distance by 10
pixels. You could also set it to a negative value to move it to the left side.
Example
Try the following example.
Live Demo
<html>
<head>
<title>JavaScript Animation</title>
<script type = "text/javascript">
<!--
var imgObj = null;
function init() {
imgObj = document.getElementById('myImage');
imgObj.style.position= 'relative';
imgObj.style.left = '0px';
}
function moveRight() {
imgObj.style.left = parseInt(imgObj.style.left) +
10 + 'px';
}
window.onload = init;
//-->
</script>
</head>
<body>
<form>
<img id = "myImage" src = "/images/html.gif" />
<p>Click button below to move the image to right</p>
<input type = "button" value = "Click Me" onclick =
"moveRight();" />
</form>
</body>
</html>
Output
Automated Animation
In the above example, we saw how an image moves to right with every click. We can
automate this process by using the JavaScript function setTimeout() as follows −
Here we have added more methods. So let's see what is new here −
The moveRight() function is calling setTimeout() function to set the position of
imgObj.
We have added a new function stop() to clear the timer set by setTimeout()
function and to set the object at its initial position.
Example
Try the following example code.
Live Demo
<html>
<head>
<title>JavaScript Animation</title>
<script type = "text/javascript">
<!--
var imgObj = null;
var animate ;
function init() {
imgObj = document.getElementById('myImage');
imgObj.style.position= 'relative';
imgObj.style.left = '0px';
}
function moveRight() {
imgObj.style.left = parseInt(imgObj.style.left) +
10 + 'px';
animate = setTimeout(moveRight,20); // call
moveRight in 20msec
}
function stop() {
clearTimeout(animate);
imgObj.style.left = '0px';
}
window.onload = init;
//-->
</script>
</head>
<body>
<form>
<img id = "myImage" src = "/images/html.gif" />
<p>Click the buttons below to handle animation</p>
<input type = "button" value = "Start" onclick =
"moveRight();" />
<input type = "button" value = "Stop" onclick =
"stop();" />
</form>
</body>
</html>
Start stop
Rollover with a Mouse Event
Here is a simple example showing image rollover with a mouse event.
Let's see what we are using in the following example −
At the time of loading this page, the ‘if’ statement checks for the existence of the
image object. If the image object is unavailable, this block will not be executed.
The Image() constructor creates and preloads a new image object called
image1.
The src property is assigned the name of the external image file called
/images/html.gif.
Similarly, we have created image2 object and assigned /images/http.gif in this
object.
The # (hash mark) disables the link so that the browser does not try to go to a
URL when clicked. This link is an image.
The onMouseOver event handler is triggered when the user's mouse moves
onto the link, and the onMouseOut event handler is triggered when the user's
mouse moves away from the link (image).
When the mouse moves over the image, the HTTP image changes from the first
image to the second one. When the mouse is moved away from the image, the
original image is displayed.
When the mouse is moved away from the link, the initial image html.gif will
reappear on the screen.
Live Demo
<html>
<head>
<title>Rollover with a Mouse Events</title>
<body>
<p>Move your mouse over the image to see the result</p>
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The JavaScript navigator object includes a child object called plugins. This object is
an array, with one entry for each plug-in installed on the browser. The navigator.plugins
object is supported only by Netscape, Firefox, and Mozilla only.
Example
Here is an example that shows how to list down all the plug-on installed in your browser
−
Live Demo
<html>
<head>
<title>List of Plug-Ins</title>
</head>
<body>
<table border = "1">
<tr>
<th>Plug-in Name</th>
<th>Filename</th>
<th>Description</th>
</tr>
<body>
<script language = "JavaScript" type = "text/javascript">
media = navigator.mimeTypes["video/quicktime"];
if (media) {
document.write("<embed src = 'quick.mov' height = 100
width = 100>");
} else {
document.write("<img src = 'quick.gif' height = 100
width = 100>");
}
</script>
</body>
</html>
Output
NOTE − Here we are using HTML <embed> tag to embed a multimedia file.
Controlling Multimedia
Let us take one real example which works in almost all the browsers −
Live Demo
<html>
<head>
<title>Using Embeded Object</title>
<body>
<embed id = "demo" name = "demo"
src = "http://www.amrood.com/games/kumite.swf"
width = "318" height = "300" play = "false" loop =
"false"
pluginspage =
"http://www.macromedia.com/go/getflashplayer"
swliveconnect = "true">
JavaScript - Debugging
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Every now and then, developers commit mistakes while coding. A mistake in a program
or a script is referred to as a bug.
The process of finding and fixing bugs is called debugging and is a normal part of the
development process. This section covers tools and techniques that can help you with
debugging tasks..
Error Messages in IE
The most basic way to track down errors is by turning on error information in your
browser. By default, Internet Explorer shows an error icon in the status bar when an
error occurs on the page.
Double-clicking this icon takes you to a dialog box showing information about the
specific error that occurred.
Since this icon is easy to overlook, Internet Explorer gives you the option to
automatically show the Error dialog box whenever an error occurs.
To enable this option, select Tools → Internet Options → Advanced tab. and then
finally check the "Display a Notification About Every Script Error" box option as
shown below −
Error Messages in Firefox or Mozilla
Other browsers like Firefox, Netscape, and Mozilla send error messages to a special
window called the JavaScript Console or Error Consol. To view the console, select
Tools → Error Consol or Web Development.
Unfortunately, since these browsers give no visual indication when an error occurs, you
must keep the Console open and watch for errors as your script executes.
Error Notifications
Error notifications that show up on Console or through Internet Explorer dialog boxes
are the result of both syntax and runtime errors. These error notification include the line
number at which the error occurred.
If you are using Firefox, then you can click on the error available in the error console to
go to the exact line in the script having error.
if( debugging )
alert( "Calls swapImage() with argument: " + whichImage );
var swapStatus = swapImage( whichImage );
if( debugging )
alert( "Exits swapImage() with swapStatus=" + swapStatus );
By examining the content and order of the alert() as they appear, you can examine the
health of your program very easily.
Use a JavaScript Debugger
A debugger is an application that places all aspects of script execution under the
control of the programmer. Debuggers provide fine-grained control over the state of the
script through an interface that allows you to examine and set values as well as control
the flow of execution.
Once a script has been loaded into a debugger, it can be run one line at a time or
instructed to halt at certain breakpoints. Once execution is halted, the programmer can
examine the state of the script and its variables in order to determine if something is
amiss. You can also watch variables for changes in their values.
The latest version of the Mozilla JavaScript Debugger (code-named Venkman) for both
Mozilla and Netscape browsers can be downloaded at
http://www.hacksrus.com/~ginda/venkman
Useful Tips for Developers
You can keep the following tips in mind to reduce the number of errors in your scripts
and simplify the debugging process −
Use plenty of comments. Comments enable you to explain why you wrote the
script the way you did and to explain particularly difficult sections of code.
Always use indentation to make your code easy to read. Indenting statements
also makes it easier for you to match up beginning and ending tags, curly
braces, and other HTML and script elements.
Write modular code. Whenever possible, group your statements into functions.
Functions let you group related statements, and test and reuse portions of code
with minimal effort.
Be consistent in the way you name your variables and functions. Try using
names that are long enough to be meaningful and that describe the contents of
the variable or the purpose of the function.
Use consistent syntax when naming variables and functions. In other words,
keep them all lowercase or all uppercase; if you prefer Camel-Back notation, use
it consistently.
Test long scripts in a modular fashion. In other words, do not try to write the
entire script before testing any portion of it. Write a piece and get it to work
before adding the next portion of code.
Use descriptive variable and function names and avoid using single-character
names.
Watch your quotation marks. Remember that quotation marks are used in
pairs around strings and that both quotation marks must be of the same style
(either single or double).
Watch your equal signs. You should not used a single = for comparison
purpose.
Declare variables explicitly using the var keyword.
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You can use JavaScript to create client-side image map. Client-side image maps are
enabled by the usemap attribute for the <img /> tag and defined by special <map>
and <area> extension tags.
The image that is going to form the map is inserted into the page using the <img />
element as normal, except that it carries an extra attribute called usemap. The value
of the usemap attribute is the value of the name attribute on the <map> element,
which you are about to meet, preceded by a pound or hash sign.
The <map> element actually creates the map for the image and usually follows
directly after the <img /> element. It acts as a container for the <area /> elements
that actually define the clickable hotspots. The <map> element carries only one
attribute, the name attribute, which is the name that identifies the map. This is how
the <img /> element knows which <map> element to use.
The <area> element specifies the shape and the coordinates that define the
boundaries of each clickable hotspot.
Live Demo
<html>
<head>
<title>Using JavaScript Image Map</title>
<body>
<form name = "myform">
<input type = "text" name = "stage" size = "20" />
</form>
Output
You can feel the map concept by placing the mouse cursor on the image object.
To get information about the browser your webpage is currently running in, use the
built-in navigator object.
Navigator Properties
There are several Navigator related properties that you can use in your Web page.
The following is a list of the names and descriptions of each.
Sr.No
Property & Description
.
1 appCodeName
This property is a string that contains the code name of the browser, Netscape
for Netscape and Microsoft Internet Explorer for Internet Explorer.
appVersion
2
This property is a string that contains the version of the browser as well as
other useful information such as its language and compatibility.
language
3
This property contains the two-letter abbreviation for the language that is used
by the browser. Netscape only.
mimTypes[]
4
This property is an array that contains all MIME types supported by the client.
Netscape only.
platform[]
5
This property is a string that contains the platform for which the browser was
compiled."Win32" for 32-bit Windows operating systems
plugins[]
6
This property is an array containing all the plug-ins that have been installed on
the client. Netscape only.
userAgent[]
7
This property is a string that contains the code name and version of the
browser. This value is sent to the originating server to identify the client.
Navigator Methods
There are several Navigator-specific methods. Here is a list of their names and
descriptions.
Sr.No
Description
.
javaEnabled()
1
This method determines if JavaScript is enabled in the client. If JavaScript is
enabled, this method returns true; otherwise, it returns false.
plugings.refresh
2
This method makes newly installed plug-ins available and populates the
plugins array with all new plug-in names. Netscape only.
3 preference(name,value)
This method allows a signed script to get and set some Netscape
preferences. If the second parameter is omitted, this method will return the
value of the specified preference; otherwise, it sets the value. Netscape only.
taintEnabled()
4
This method returns true if data tainting is enabled; false otherwise.
Browser Detection
There is a simple JavaScript which can be used to find out the name of a browser
and then accordingly an HTML page can be served to the user.
Live Demo
<html>
<head>
<title>Browser Detection Example</title>
</head>
<body>
<script type = "text/javascript">
<!--
var userAgent = navigator.userAgent;
var opera = (userAgent.indexOf('Opera') != -1);
var ie = (userAgent.indexOf('MSIE') != -1);
var gecko = (userAgent.indexOf('Gecko') != -1);
var netscape = (userAgent.indexOf('Mozilla') !=
-1);
var version = navigator.appVersion;
if (opera) {
document.write("Opera based browser");
// Keep your opera specific URL here.
} else if (gecko) {
document.write("Mozilla based browser");
// Keep your gecko specific URL here.
} else if (ie) {
document.write("IE based browser");
// Keep your IE specific URL here.
} else if (netscape) {
document.write("Netscape based browser");
// Keep your Netscape specific URL here.
} else {
document.write("Unknown browser");
}
If you are preparing to appear for a Java and Javascript Framework related
certification exam, then this section is a must for you. This section simulates
a real online test along with a given timer which challenges you to complete
the test within a given time-frame. Finally you can check your overall test
score and how you fared among millions of other candidates who attended
this online test.
This section provides various mock tests that you can download at your local
machine and solve offline. Every mock test is supplied with a mock test key
to let you verify the final score and grade yourself.