StrikePerformanceDrumModule UserGuide v1.5
StrikePerformanceDrumModule UserGuide v1.5
English
Table of Contents
Setup ...................................................... 3
Metronome ........................................... 22
2
Introduction
Thank you for purchasing the Strike Performance Drum Module. At Alesis, we know how serious music is to
you. That’s why we design our equipment with only one thing in mind—to make your performance the best
it can be.
Box Contents
Strike Performance Drum Module Quickstart Guide
8 GB SDHC Card (in module’s SD card slot) Safety & Warranty Manual
Power Adapter
Support
For the latest information about this product (documentation, technical specifications, system requirements,
compatibility information, etc.) and product registration, visit alesis.com.
For additional product support, visit alesis.com/support.
Setup
Items not listed in Introduction > Box Contents are sold separately.
Ride 1
Ride 2
Computer
3
Features
Top Panel
7 8
12 13 14 15 16 1
17 18 19 20 21 22
2
4 5
3
6
11
9 10
1. Display: This full-color display shows the current kit, settings, and other information. Use the cursors
to move through the menus and lists shown here. Use the Data Dial to scroll through available options.
Use the Function Buttons (F1–F6) to select tabs shown at the bottom edge of the display.
2. Function Buttons (F1–F6): Press one of these 6 buttons to select the corresponding tab shown above
it (at the bottom edge of the display).
3. Data Dial: Turn this dial to scroll through available options shown in the display.
4. Cursors: Use these buttons to select different areas shown in the current page in the display.
5. Enter: Press this button to confirm a selection shown in the display.
6. Kit: Press this button to enter the Kit menu (the default view when you power on the drum module).
7. Main Vol: Turn this knob to adjust the volume level of the Main Out on the rear panel. This level is
independent from the volume level of each voice or the overall kit.
8. Aux In: Turn this knob to adjust the volume level of the Aux In on the rear panel. This also controls the
input recording level of Sample Mode.
9. Headphone Out (1/4”/6.35 mm): Connect your stereo headphones to this input. Adjust the volume with
the Headphone Vol knob.
10. Headphone Vol: Turn this knob to adjust the volume level of the Headphone Out.
11. Sliders: Use these sliders to adjust the independent volume level of each sound in your current kit. The
sound’s name is shown under the slider.
4
12. Note Chase: Press this button to activate or deactivate the Note Chase feature. When active, hitting a
trigger will automatically select it in the drum module. This is useful for quickly making changes to
multiple sounds on your kit, like selecting new instruments, editing voice parameters, etc.
Alternatively, your Strike module’s menus allow you to select the current trigger using the cursors and
data dial.
13. Mixer: Press this button to enter Mixer Mode.
14. Sample: Press this button to enter Sample Edit Mode. This requires you to have an SD card inserted
into the Strike module’s SD card slot. If your SD card doesn’t already have any WAV files, pressing this
button will enter Sample Record Mode.
15. Utility: Press this button to show the Utility menu.
16. Save: Press this button to save the current kit or global settings (depending on the current mode).
When you’re in Kit Mode, pressing this button allows you to name/rename and save the current kit to
your SD card. When you’re in Trigger Mode or the Utility menu, pressing this button allows you to save
all of your current trigger, metronome, and global MIDI settings.
17. Edit > Kit FX: Press this button to enter Kit Effects Mode where you can set the reverb and other
effects for each kit.
18. Edit > Voice: Press this button to enter Voice Mode where you can edit the assigned instruments,
reverb/FX Amount, MIDI output, and other settings for each drum or cymbal pad.
19. Edit > Triggers: Press this button to enter Trigger Mode where you can adjust the sensitivity and
overall feel of each drum or cymbal pad. Strike’s default settings are optimized for a wide range of
playing styles and kit configurations. While trigger settings normally don’t need any adjustment, you
can still adjust the sensitivity of your triggers here.
20. Metro > On/Off: Press this button to turn the metronome on or off. Metronome settings can be found
in the Utility menu, in the Metro tab.
21. Metro > Tempo: Press this button 3 or more times in succession at the desired rate to change the
tempo of the metronome (in BPM). Alternatively, you can press and hold this button and turn the data
dial to change the BPM. The light above this button will flash at the current tempo.
22. Transport Buttons: Use these buttons to control sample playback. These buttons work even when the
drum module is not in Sample Mode.
• Rewind/Fast-Forward (/): Press and hold one of these buttons to “scrub” backward or
forward (respectively) through the sample.
• Play (): Press this button to start sample playback or recording.
• Stop (): Press this button to stop sample playback or recording.
• Record (): Press this button to show the Sample Record screen. Press it again to begin
recording the signal from the Aux In, and then press it once more to stop the recording. You
will then be in Sample Edit Mode where you can edit and save your new sample.
5
Rear Panel
2 4
6
1 9 8 12 5
3 11 10
7
1. Power Input: Connect the included power adapter (12 V, 2 A, center-positive) to this input.
2. Cable Restraint: You can secure the cable of the power adapter to this restraint to help prevent
disconnecting it accidentally.
3. Power Switch: Press this button to power the drum module on or off. Power it on only after you have
connected all of your input devices and before you power on any connected loudspeakers. Power off
your loudspeakers before powering off the drum module.
4. Trigger Inputs (1/4”/6.35 mm, TRS): Connect these inputs to the triggers of your Strike Kit. The cable
snake included with your Strike Kit or Strike Pro Kit is labeled to match these inputs. When connected,
hitting a trigger will send an electric signal to the drum module, which will trigger the corresponding sound.
5. Aux In (1/8”/3.5 mm, TRS): Connect this input to an optional external audio device (computer, tablet,
smartphone, etc.). Turn the Aux In knob on the top panel to adjust the volume level. You can then listen
and play long to your favorite backing tracks or record the incoming audio signal in Sample Mode.
6. Main Out (1/4”/6.35 mm, TRS): Connect these outputs to your loudspeakers, audio interface, etc. Turn
the Main Vol knob on the top panel to adjust the volume level.
7. Direct Audio Outs (1/4”/6.35 mm, TRS or TS): Connect these mono outputs to your external mixer,
audio interface, etc. The independent audio signals of these triggers will be sent out of these outputs:
kick, snare, hi-hat, ride, the left and right channels for all toms, and the left and right channels for the
crash cymbals. The signal sent from these outputs is fixed and without any effects applied.
8. MIDI In (5-pin DIN): Connect this input to the MIDI output of an external MIDI device (synthesizer, drum
machine, etc.).
9. MIDI Out (5-pin DIN): Connect this output to the MIDI input of an external MIDI device (synthesizer,
drum machine, etc.).
10. USB Port: Use a standard USB cable (included) to connect this USB port to an available USB port on
your computer. This connection sends and receives MIDI information to and from the computer.
11. SD Card Slot: You can insert a standard SDHC card into this slot (an 8 GB card is already included).
An SD card is required to save kits, samples, or global settings. The SDHC card must be Class 10, use
a FAT32 file system, and have a capacity of no more than 64 GB.
12. Display Contrast: Turn this knob to adjust the contrast of the display.
6
Operation
This chapter contains information on how to use your Strike Performance Drum Module.
Navigation
Controls
7
Overview
Kit Menu
8
Kit FX Mode
Kit FX Mode lets you adjust the settings for the Reverb,
EQ, Comp (compressor), and FX processors. You can
then how much of each to apply to each voice in the kit
(see Kits > Editing Kits > Editing Voices).
To enter Kit FX Mode, press Edit > Kit FX.
See Kits > Editing Kits for more information about Kit
FX Mode.
Voice Mode
Voice Mode shows the settings for each voice within the
kit. A voice is the sound produced by each trigger of
your Strike Kit.
Each tab in this screen lets you edit different settings of
each voice.
To enter Voice Mode, press Edit > Voice.
To select a trigger, do one of the following:
• Press Note Chase so it’s on. Strike the
desired trigger on your Strike Kit.
• Use the cursors to select the Trig field in the
upper-right corner. Turn the data dial to
select the desired trigger.
See Kits > Editing Kits for more information about Voice
Mode settings.
Trigger Mode
9
Mixer Mode
Sample Mode
Utility Menu
10
Kits
The Strike module contains 135 preset kits. You can also create and save your own user kits onto an SD
card. You can save as many user kits as your SD card can hold.
If you edit a preset kit and then save it, the saved kit will be stored onto your SD card, while the original
preset kit remains unchanged on the module’s internal memory.
You must have your SD card inserted into the SD card slot in order to save changes to preset kits.
Selecting Kits
To select a kit:
1. Press Kit to show the Kit menu (the default view
when you power on the drum module).
2. Press F3/Preset to choose from your preset kits or
F4/User to choose from user kits on your SD card.
Turn the data dial to scroll through the list (the
current kit name is shown at the top of the page).
After you stop moving the data dial, the kit will load
automatically.
Alternatively, press F1/List to show all kits as a list.
Press F3/Preset to choose from your preset kits or
F4/User to choose from your user kits. Use the
cursors to switch between the kit categories (left
panel) and kits (right panel). Turn the data dial to
scroll through the list. After you stop moving the
data dial, the kit will load automatically.
11
Editing Kits
You can edit several different areas of a kit: the instruments assigned to each layer, the effects applied to
the kit, the settings for each trigger, and more.
Assigning Instruments
12
Using Kit FX
Each kit has a processor for reverb, equalization (EQ), compression (Comp), and two FX processors. The
Kit FX Mode is where you adjust the parameters for these effects. These settings are saved with each kit.
After editing these settings, you can use the then determine how much of each effect is applied for each
individual trigger zone. You can do this in the FX/MIDI tab of Voice Mode (see Editing Voices > FX/MIDI).
Reverb Reverb lets you apply different types of reverb to simulate your
kit being played in a specific kind of space.
Type This is the type of space the reverb will emulate. See Appendix > Effects
Size This is the size of the virtual space designated by the type of 00–99
reverb. Higher values result in a longer reverb time.
Color This is the amount of high-frequency damping of the reverb, which 00–99
affects its tone. Higher values result in a brighter reverb sound.
Level This is the level of the reverb effect. If you’ve already set how 00–99
much reverb is applied to each trigger zone, you can use this
setting to turn down the overall reverb level for the kit.
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Parameter Description Values/Settings
LF Gain This determines how much the equalizer’s low-frequency -60 to 00 to +12dB
band is boosted or cut.
HF Gain This determines how much the equalizer’s high-frequency -60 to 00 to +12dB
band is boosted or cut.
Threshold This determines the volume at which compression will be -90 to 00dB
applied to the sound. In other words, when the volume of
your playing reaches or exceeds this volume level, it will
trigger the compressor.
Output This determines the volume of the compressed signal. 20 Hz – 18.5 kHz
FX1, FX2 The FX processors let you select from different types of
flanger, chorus, vibrato, and delay effects.
Parameters The available parameters will depend on the type of effect. See Appendix > Effects
14
Editing Voices
Voice Mode shows the kit’s voice settings, which determine how each instrument sounds when you strike
each trigger. (When creating user kits, this is where you’ll spend most of your time.)
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These are the parameters on the Layers page of Voice Mode (identical for both layers):
Layer A, Layer B
Loop This determines whether or not the sample on that layer will Off (---), Loop
loop. When set to Loop, the sample will play repeatedly when
you strike the trigger and stop playing when you strike it again
(or set its Decay to 99 if you want it to play indefinitely).
Vel Limit These two values determine the velocity range of the layer. If 000–127
you strike the trigger with an amount of force within that range,
it will trigger the sample.
Level
Decay This determines how long the layer’s sound can be heard Off, 01–99
before it decays into silence.
Pan This is the position of the layer’s sound in the stereo field. Left (L01–L50)
Center (MID)
Right (R01–R50)
Level This is the volume level of the layer’s sound. Off, 01–99
Tone
Tune This is an offset of the tuning of the layer’s sound in half-steps -12 to 0 to +12
(semitones).
Fine This is an offset of the tuning of the layer’s sound in cents. -50 to 00 +50
Filter This is determines the cutoff frequency of the filter applied to 00–99
the layer’s sound (see Tone > Type below). The value is a
percentage of the frequency band, not the frequency itself.
Type This is the type of filter applied to the layer’s sound. Low-pass (LoPass)
High-Pass (HiPass)
Velocity
Velocity>Level This determines how much the velocity of a strike will affect 00–99
the layer’s volume level.
Velocity>Filter This determines how much the velocity of a strike will affect -99 to 00 to +99
the layer’s filter cutoff frequency.
Velocity>Decay This determines how much the velocity of a strike will affect -99 to 00 to +99
the decay time of the layer’s sound.
Velocity>Pitch This determines how much the velocity of a strike will affect -99 to 00 to +99
the layer’s tuning.
16
These are the parameters on the FX/MIDI page of Voice Mode (they affect both layers):
FX
Reverb Send This is the voice’s send level for the reverb effect. It 00–99
determines how much reverb you want to apply to the
selected voice.
FX1 Send, These are the voice’s send levels for the FX1 and FX2 00–99
FX2 Send effects. It determines how much of each FX processor
you want to apply to the selected voice.
MIDI
MIDI Chan This is the MIDI channel the trigger will use when 01–16
sending MIDI notes over the USB port and MIDI out.
MIDI Note This is the MIDI note the trigger will send over its USB 000 (C-2) – 127 (G8)
port and MIDI out when struck.
Gate Time This is the duration of the MIDI note the trigger will Off, 00–99 ms, 1/32, 1/16,
send over its USB port and MIDI out when struck. 1/8, 1/4, 1/2. Trplt indicates a
triplet-based time division.
Note Off This determines how the trigger will send a MIDI Note Not Sent: The trigger will not
Off message. send MIDI Note Off messages.
Sent: The trigger will send a
MIDI Note Off message after
the Gate Time.
Alternate: Striking a trigger
will cause it to alternate
between sending MIDI Note
On and Note Off messages.
Other
MuteGroup This determines the voice’s mute group. When two or Off
more voices are assigned to a mute group, triggering 01–09
one of the voices will immediately mute all other
voices in that mute group.
Playback This determines whether the voice on this trigger will be Mono
allowed to sound only once at any given time or multiple Poly
times (limited only by the module’s polyphony limit).
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Saving Kits
After editing a kit, you may want to save it as a user kit on an SD card for a later performance.
Important: If you edit a preset kit and then save it, the saved kit will be stored onto your SD card, while the
original preset kit remains unchanged on the module’s internal memory. You must have your SD card
inserted into the SD card slot in order to save changes to preset kits.
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Trigger Mode
Trigger Mode shows the settings that determine how the trigger sensor for each drum or cymbal pad
behaves when struck. If you want to make adjustments to the overall level of a sound, do this in the Layers
tab of Voice Mode instead (see Kits > Editing Kits > Editing Voices); Trigger Mode settings are already
optimized to work with your Strike Kit or Strike Pro Kit, so they generally won’t require adjustment.
These settings are global and retained in the module’s internal memory; they are not saved with any kit. To
save your trigger settings, simply press Save while in Trigger Mode.
Sensitivity This is the gain control for the trigger. The higher the setting, the 00–99
easier it’ll be to trigger louder sounds with lighter hits. When setting
this parameter, strike the trigger listen to the sound. If it’s too loud
even though you are striking the pad lightly, lower this setting.
Retrigger This is the minimum amount of time needed between successive 00–99
strikes of the same trigger for the second one to produce a sound. If
this setting is too high, some notes may not trigger when you play
faster or perform rolls. If this setting is too low, you may trigger extra,
undesired notes while playing normally.
Threshold This determines how much velocity (force) is required for a voice to 00–99
sound. At higher settings, you’ll need to strike the trigger harder to
produce a sound. At lower settings, very light strikes on the trigger
will produce sounds. If this setting is too low, though, triggers may
play randomly without being struck. The default Threshold values are
already optimized to work with your Strike Kit or Strike Pro Kit, so
they generally won’t require adjustment.
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Parameter Description Values/Settings
Input Type This is the type of trigger connected to the Piezo: A pressure-sensitive trigger
corresponding trigger input. Don’t change this setting like drum or cymbal pads.
if you’re using your Strike or Strike Pro Kit. If you Switch: Most dual- or triple-zone
want to use third-party triggers with your Strike Kit or cymbals (like your Strike cymbals)
Strike Pro Kit, please check with the manufacturer’s use a switch sensor on the “edge”
documentation for the proper setting. zone. If you are not using a Strike
cymbal, please consult the
manufacturer’s documentation for
the proper setting.
XTalk Send This determines how likely the trigger will cause 00–07
“crosstalk” in other triggers. The higher the value, the
less likely it’ll be a source of crosstalk on other
triggers. See About Crosstalk (XTalk) below.
When striking a trigger causes another trigger to sound unexpectedly, it is referred to as crosstalk (or
XTalk). It’s not common, and your Strike module has already been optimized to eliminate this when using
your Strike Kit or Strike Pro Kit. However, like a real acoustic drum kit, your kit can be positioned and
played in many different ways depending on your preferences, some of which may cause crosstalk. If that
happens, follow these tips to troubleshoot crosstalk:
• Make sure your drum and cymbal pads aren’t touching each other or their clamps. For example, if a
tom is touching another tom or the rack itself, it can vibrate other pieces of the kit much more easily.
• If possible, set up your kit on a soft, carpeted surface. Hard floors will generally cause more vibration
through the drum rack.
• Adjust the tightness of the cymbal wingnuts. Wingnuts that are too loose can let the cymbal
“bounce” which can cause unwanted vibrations through the boom arm and rack. Alternatively,
wingnuts that are too tight don’t allow enough “bounce,” so the force from a strike will transfer
directly to the rack.
• If a specific drum or cymbal pad seems to cause others to sound, increase the XTalk Send setting
for that specific trigger. XTalk Send is best used on the trigger that’s causing the crosstalk.
• If a specific drum or cymbal pad seems susceptible to unexpected triggering from crosstalk, adjust
the XTalk Receive setting for that specific trigger.
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Hi-Hat Pedal Setup
While the trigger settings for the drums and cymbals of your Strike Kit or Strike Pro Kit have already been
optimized, you may need to make a small adjustment to further customize your hi-hat pedal performance.
Hi-hat pedal designs can vary and the Strike module has an easy adjustment to help with this.
Now that your hi-hat pedal is set up, select a kit with a realistic acoustic hi-hat sound and play it. You
should be able to hear a distinct “chick” sound when closing the hi-hat by stepping on the pedal. While
striking the top hi-hat cymbal and opening/closing the pedal, you should be able to hear a transition from
the appropriate open or closed hi-hat sound.
Note: Not all kits will have multiple hi-hat position sounds. For example, some kits in the Electronic
category may have nonconventional instruments assigned to the hi-hat.
To refine the sound of your hi-hat, press the Triggers button. Select either the Hi-Hat Bow or Hi-Hat Edge
zone. Press the F1/F2 Pedal button. Then adjust the following parameters:
Foot Sens: When lowered, this setting helps
increase the dynamic range of the “chick/stomp”
sound (though setting it too low can cause
inconsistent chick volumes).
Splash: This setting determines how easy or
hard it is to create a hi-hat “splash” sound.
Higher values make it more difficult to “splash,”
though you may prefer that depending on your
“footwork.”
Offset: This knob raises or lowers the point at
which your pedal will trigger the “chick/stomp”
sound. If you play with the top cymbal really high
above the bottom one, or if your hi-hat pedal has
high-tension springs, increasing this setting may
help you get a more consistent chick/stomp
sound.
Velocity Curve: This determines how a sound’s
volume is affected by how hard you strike it—
that is, how responsive the trigger’s dynamics
are to changes in your playing. All triggers on
your Strike Kit or Strike Pro Kit use Linear as the
default setting, which provides the most accurate
and natural performance.
Pedal Curve: If you prefer to hear more closed
or semi-open sounds, choose one of the
logarithmic curves (Log 1–4). If you prefer a more
open sound, choose an exponential curve (Exp
1–4).
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Metronome
To change the metronome settings, see Utility Menu > Metronome (Metro). You can change the
metronome sound, time signature, and volume levels. You can also enable or disable the Metro > Tempo
button.
22
Sample Mode
You can use your Strike module to record, edit, and save samples from another audio source. You can
then assign those samples as instruments in a kit or play them back as loops or backing tracks.
Recording Samples
Sample Record Mode contains controls for recording from an audio source connected to the Strike
module’s Aux In or Strike module’s own internal audio signal.
To record a sample:
1. Press Record () to enter Sample Record Mode.
2. Turn the data dial to select the source you want to
record:
23
Editing Samples
Sample Edit Mode lets you edit the sample you just
recorded. The module will automatically enter Sample
Edit Mode when you stop recording.
To enter Sample Edit Mode from another screen,
press Sample.
24
Saving Samples
When you want to save the sample, you must select how you want to use it; you can save it as a loop—a
normal audio file that you can play back in Sample Playback Mode—or as an instrument—a sound that
you can assign to a voice in a kit.
Important: When you save a loop or instrument, it will be saved to your SD card only. You cannot save or
overwrite loops or instruments in your Strike module’s internal memory.
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Assigning Samples
Once you have saved your edited sample as an instrument, you can assign it to a kit.
To do this, see Kits > Editing Kits > Assigning Instruments. All samples saved as instruments are found
in the User tab.
Playing Loops
You can play your edited sample as a loop (e.g., as a backing track) in Sample Edit Mode.
Tip: You can also use Voice Mode to set a sample on a layer of a pad to loop. See Kits > Editing Kits >
Editing Voices to learn about this.
To play a loop:
1. Press Sample to enter Sample Edit Mode.
2. Use the cursors to select the Sample field at the top
of the display.
3. Turn the data dial to select a sample, which will
appear in the waveform below.
4. Press Play () to start playback. When you’re
finished, press Stop () to stop playback.
Alternatively:
1. Press the Record () button to enter Sample
Record Mode.
2. Press F1/List to show a list of samples on your SD
card.
3. Turn the data dial to select a sample.
4. Press Sample to enter Sample Edit Mode. The
sample you selected will appear in the waveform
below.
5. Press Play () to start playback. When you’re
finished, press Stop () to stop playback.
26
Utility Menu
The Utility menu contains settings that determine the module’s overall operation, including global metronome
functions, global trigger settings, and system information.
On each page, use the cursors to select a setting, and turn the data dial to change it.
To reset to the default settings in Trigger Mode and in the Utility menu, press and hold the Stop and
Enter buttons while powering on the Strike Module.
Metronome (Metro)
Beats Per Bar This is the number of beats in each bar (the top 00–99
number of a time signature).
Note Per Beat This is the time division of each beat (the bottom 1/2, 1/4, 1/8, 1/16
number of a time signature).
Meas Lvl This is the volume level of the first beat of each bar. 00–99
Meas Snd This is the sound used for the first beat of each bar. Woodblock 1, Woodblock 2,
Cowbell 1, Cowbell 2, Shaker
Beat Lvl This is the volume level of each beat except the first. 00–99
Beat Snd This is the sound used for each beat except the first. Woodblock 1, Woodblock 2,
Cowbell 1, Cowbell 2, Shaker
27
Setting Description Values/Settings
Subdvsn This determines the subdivision of each beat. Off, 1/4, 1/8, 1/16, 1/32, 1/64.
Trplt indicates a triplet-based
time division.
Subd Lvl This is the volume level of subdivisions of each bar. 00–99
Subd Snd This is the sound used for subdivisions of each bar. Woodblock 1, Woodblock 2,
Cowbell 1, Cowbell 2, Shaker
Tap Tempo This is determines whether the Metro > Tempo button On, Off
is enabled or disabled.
MIDI
Drum Chan This is the MIDI channel over which the module will Omni (all channels)
receive MIDI data.
01–16
MIDI Thru This determines whether or not the module’s MIDI Out Enabled: A MIDI device
functions as a MIDI Thru. connected to the module’s MIDI
In will send its MIDI messages
through the module to the device
connected to the MIDI Out.
Disabled: Only MIDI messages
originating from the module itself
will be sent out of its MIDI Out.
Note: You can send MIDI program change messages to your Strike module’s MIDI input or USB port. The
numbers of program change messages correspond to the kits listed in the current folder. Alternatively,
send MIDI CC #118 to increment by one kit or MIDI CC #119 to decrement by one kit.
28
Trigger
Trig Sensitivity This determines the overall sensitivity of all triggers connected to Low
the module’s trigger inputs. Medium
High
HiHat This determines whether the hi-hat MIDI note will be sent with or Note+CC#4
without a MIDI CC message (CC#4). Note Only
HiHat Splash This determines whether or not the hi-hat “splash” note (generated Sent, Not Sent
by quickly pressing then releasing the pedal) will be sent.
Cymbal Choke This determines whether or not the cymbal “choke” note Sent, Not Sent
(generated by grabbing the cymbal’s choke strip) will be sent.
SysEx
To send all trigger settings from the module as a SysEx file (over the USB port and MIDI Out), press
Enter.
To send a SysEx file to the module (over the USB port and MIDI In), send it any time from your computer
or external MIDI device.
OS
Setting Description
To reset to the default settings in Trigger Mode and in the Utility menu, press and hold the Stop and
Enter buttons while powering on the Strike Module.
29
Appendix
Effects
30
Technical Specifications
Outputs (2) 1/4” (6.35 mm) TRS outputs (main outputs, left & right)
(8) 1/4” (6.35 mm) TRS outputs (direct audio)
(1) 5-pin MIDI output
(1) 1/4” (6.35 mm) stereo output (headphones)
Class Class 10
Alesis is a trademark of inMusic Brands, Inc., registered in the U.S. and other countries.
SD and SDHC are registered trademarks of SD-3C, LLC.
All other product names, company names, trademarks, or trade names are those of their respective owners.
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