Create 3D Objects: Moving Into The World of 3D
Create 3D Objects: Moving Into The World of 3D
in perspective.
Create 3D objects
3D effects enable you to create three-dimensional (3D) objects from two-dimensional (2D) artwork. You can control the appearance of 3D
objects with lighting, shading, rotation, and other properties. You can also map artwork onto each surface of a 3D object.
There are two ways to create a 3D object: by extruding or revolving. In addition, you can also rotate a 2D or 3D object in three dimensions. To
apply or modify 3D effects for an existing 3D object, select the object and then double-click the effect in the Appearance panel.
Note:
3D objects may display anti-aliasing artifacts on screen, but these artifacts won’t print or appear in artwork optimized for the web.
For a video about working with 3D objects in Illustrator, see Moving into the world of 3D.
Extruding an object
Extruded object without a beveled edge (left) compared to object with Bevel Extent In (middle) and with Bevel Extent Out (right)
Set options
o Enter values between –180 and 180 in the horizontal (x) axis , vertical (y) axis , and depth (z) axis text boxes.
o To adjust the perspective, enter a value between 0 and 160 in the Perspective text box. A smaller angle is similar to a telephoto
camera lens; a larger lens angle is similar to a wide-angle camera lens.
Note:
A lens angle that is higher than 150 may result in objects extending beyond your point of view and appearing distorted. Also, keep in mind that there are object x, y,
and z axes and global x, y, and z axes. Object axes remain relative to an object’s position in its 3D space. Global axes remain fixed relative to the computer screen;
the x axis lies horizontally, the y axis lies vertically, and the z axis lies perpendicular to the computer screen.
Object axes (in black) move with the object; global axes (in gray) are fixed.
Extruded object with cap (top left) compared to no cap (top right); object without a beveled edge (bottom left) compared to object with a beveled edge (bottom right)
Revolve options
Angle
Sets the number of degrees to revolve the path, between 0 and 360.
Cap
Specifies whether the object appears solid (Revolve Cap On ) or hollow (Revolve Cap Off ).
Offset
Adds distance between the revolve axis and the path, to create a ring-shaped object, for instance. You can enter a value between 0 and 1000.
From
Sets the axis around which the object revolves, either the Left Edge or Right Edge.
Lighting options
Light
Defines where the light is. Drag the light to where you want it on the sphere.
Move Light Back button
Adds a light. By default, new lights appear in the front center of the sphere.
Delete Light button
Deletes the selected light.
note: By default, 3D Effects assigns one light to an object. You can add and delete lights, but the object must always have at least one light.
Light Intensity
Changes the selected light’s intensity between 0% and 100%.
Shading Color
Controls the object’s shading color, depending on the command you choose:
None
Adds no color to the shading.
Custom
Lets you choose a custom color. If you choose this option, click the Shade Color box to select a color in the Color Picker. Spot colors are
changed to process colors.
Black Overprint
Avoids process colors if you’re using a spot color workflow. The object is shaded by overprinting shades of black on top of the object’s fill
color. To view the shading, choose View >Overprint Preview.
Preserve Spot Color
Lets you preserve spot colors in the object. Spot colors can’t be preserved if you chose Custom for the Shading Color option.
Lighting Sphere
A. Selected light in front B. Move selected light to back or front button C. New light button D. Delete light button