Gerodan Jexod: Saving Throw Modifiers Total
Gerodan Jexod: Saving Throw Modifiers Total
Gerodan Jexod: Saving Throw Modifiers Total
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
Constitution +3 15 44
+2
P +5
P +8 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+8
Animal Handling WIS
Arcana INT
Simple Weapons, firearmes
===TOOLS ===
16 +2 Athletics STR Thieves' tools, tinker's tools, blacksmith's
ABILITY SAVE DC tools
+1 Deception CHA
+5 History INT === LANGUAGES ===
INTELLIGENCE Lexodon, Leonin, Common
+1 Insight WIS
30 ft. (Walking)
+5 +1 Intimidation CHA
+5 Investigation INT
20 +1 Medicine WIS SPEED
WISDOM
+1 Perception WIS
+1 Performance CHA === ACTIONS ===
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+5 Religion INT Opportunity Attack, Grapple, Shove, Improvise,
13 Two-Weapon Fighting, Interact with an Object
P +6 Sleight of Hand DEX
+3 Stealth DEX
CHARISMA +1 Survival WIS
+1
12
SKILLS ACTIONS
Dagger +6 1d4+3
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Barbarian 1 DnDmentil
CLASS & LEVEL PLAYER NAME
Gerodan Jexod
Aarakocra (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Magical Tinkerint (Lv. 1) INFUSIONS KNOWN Homunculus Servant - tem: A gem or crystal worth at
You've learned how to invest a spark of magic into When you finish a long rest, you can touch nonmagical least 100 gp.
mundane objects. To use this ability, you must have items and make them magical be infusing them.
thieves' tools or artisan's tools in hand. You then You learn intricate methods for magically creating
touch a Tiny nonmagical object as an action and Infusions Known: a special homunculus that serves you. The item you
give it one of the following magical properties of infuse serves as the creature's heart, around which
your choice: Repeting Shot - Item: A simple or martial weapon with the creature's body instantly forms.
- The object sheds bright light in a 5-foot radius and the ammunition property (requires attunement) You determine the homunculus's appearance.
dim light for an additional 5 feet. This magic weapon grants a + 1 bonus to attack and Some artificers prefer mechanical-looking birds,
- Whenever tapped by a creature, the object emits a damage rolls made with it when it's used to make a whereas some like winged vials or miniature, animate
recorded message that can be heard up to 10 feet ranged attack, and it ignores the loading property if cauldrons.
away. You utter the message when you bestow this it has it.
property on the object, and the recording can be If you load no ammunition in the weapon, it produces The Right Tool For The Job (Lv. 3)
no more than 6 seconds long. its own, automatically creating one piece of You've learned how to produce exactly the tool you
- The object continuously emits your choice of an magic ammunition when you make a ranged attack need: with thieves' tools or artisan's tools in hand,
odor or a nonverbal sound (wind, waves, chirping, with it. The ammunition created by the weapon you can magically create one set of artisan's tools in
or the like). The chosen phenomenon is perceivable up vanishes the instant after it hits or misses a target. an unoccupied space within 5 feet of you. This creation
to 10 feet away. requires 1 hour of uninterrupted work, which
- A static visual effect appears on one of the object's Replicate Magic Items - Using this infusion, you can coincide with a short or long rest. Though the
surfaces. This effect can be a picture, up to 25 replicate a particular magic product of magic, the tools are nonmagical, and they
words of text, lines and shapes, or a mixture of item. You can learn this infusion multiple times; vanish when you use this feature again.
these elements, as you like. each time you do so, choose a magic item that you
The chosen property lasts indefinitely. As an can make with it, pic ing from the Replicable Items
action, you can touch the object and end the property tables. A table's title tells you the level you must be
early. in the class to choose an item from the table.
You can bestow magic on multiple objects, Alternatively, you can choose the magic item from
touching one object each time you use this feature, among
though a single object can only bear one property the common magic items in the game, not including
at a time. The maximum number of objects you potions or scrolls.
can affect with this feature at one time is equal to In the tables, an item's entry tells you whether the
your Intelligence modifier (minimum of one object). If item requires attunement. See the item's description
you try to exceed your maximum, the oldest in the Dungeon Master's Guide for more information
property immediately ends, and then the new property about it, including the type of object required
applies. for its making.
CP 0 Palm Pistol
Spear
SP 0 Musket
Dagger
GP 25 Studded Lether Armor
Small File
PP 0 Set of lock Picks
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gerodan Jexod
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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Int 16 +8
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== Cantrips === At Will
Booming Blade Artificer -- 1 Ac Self S,M 1 Round TCoE p.106
O Purify Food and Water Artificer -- 1 Ac 10 ft. V,S Instantaneous PHB p.270
O Tasha's Caustic Brew Artificer Dex 16 1 Ac Self V,S,M C, 1 Minute TCoE p.115
O Earth Tremor
=== Level 2 === Slots OO
O Aid Artificer -- 1 Ac 30 ft. 8 Hours
V,S,M PHB p.211
SPELLS
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