SpaceClaim Documentation
SpaceClaim Documentation
SpaceClaim Documentation
Disclaimer Notice
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AND ARE CONFIDENTIAL AND PROPRIETARY PRODUCTS OF ANSYS, INC., ITS SUBSIDIARIES, OR
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Published in the U.S.A.
Protected by US Patents 7,639,267, 7,733,340, 7,830,377, 7,969,435, 8,207,990, 8,244,508, 8,253,726,
8,330,775, 10,706,623, and 10,769,850.
Copyright © 2003-2020 ANSYS, Inc. All Rights Reserved. SpaceClaim is a registered trademark of ANSYS,
Inc.
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Contains BCLS (Bound-Constrained Least Squares) Copyright (C) 2006 Michael P. Friedlander, Department
of Computer Science, University of British Columbia, Canada, provided under a LGPL 3 license which is
included in the SpaceClaim installation directory (lgpl-3.0.txt). Derivative BCLS source code available upon
request.
All other trademarks, trade names or company names referenced in SpaceClaim software, documentation
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*Additional notice for LAPACK and ALGLIB Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:-Redistributions of source code
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BCLS is licensed under the GNU Lesser General Public License (GPL) Version 3, Copyright (C) 2006 Michael
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license is included in the installation directory (lgpl-3.0.txt).
Please contact [email protected] for a copy of the source code for BCLS.
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HDF5 (Hierarchical Data Format 5) Software Library and Utilities
Copyright (c) 2006, The HDF Group.
NCSA HDF5 (Hierarchical Data Format 5) Software Library and Utilities
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following disclaimer in the documentation and/or materials provided with the distribution.
3. In addition, redistributions of modified forms of the source or binary code must carry prominent notices
stating that the original code was changed and the date of the change.
4. All publications or advertising materials mentioning features or use of this software are asked, but not
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DISCLAIMER:
THIS SOFTWARE IS PROVIDED BY THE HDF GROUP AND THE CONTRIBUTORS "AS IS" WITH NO
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. In no
event shall The HDF Group or the Contributors be liable for any damages suffered by the users arising out
of the use of this software, even if advised of the possibility of such damage. Anti-Grain Geometry - Version
2.4 Copyright (C) 2002-2004 Maxim Shemanarev (McSeem)
Permission to copy, use, modify, sell and distribute this software is granted provided this copyright notice
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Some ANSYS-SpaceClaim products may contain Autodesk® RealDWG by Autodesk, Inc., Copyright ©
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POV-Ray is available without charge from http://www.pov-ray.org. No charge is being made for a grant of
the license to POV-Ray.
POV-Ray License Agreement
DISTRIBUTOR'S LICENCE AGREEMENT
Persistence of Vision Raytracer(tm) (POV-Ray(tm))
13 August 2004
Licensed Versions: Versions 3.5 and 3.6
Please read through the terms and conditions of this license carefully. This is a binding legal agreement
between you, the "Distributor" and Persistence of Vision Raytracer Pty. Ltd. ACN 105 891 870 ("POV"), a
company incorporated in the state of Victoria, Australia, for the product known as the "Persistence of Vision
Raytracer(tm)", also referred to herein as "POV-Ray(tm)". The terms of this agreement are set out at
http://www.povray.org/distribution-license.html ("Official Terms"). The Official Terms take precedence over
this document to the extent of any inconsistency.
1. INTRODUCTION
1.1. In this agreement, except to the extent the context requires otherwise, the following capitalized terms
have the following meanings:
(a) Distribution means:
(i) a single item of a distribution medium, including a CD Rom or DVD Rom, containing software programs
and/or data;
(ii) a set of such items;
(iii) a data file in a generally accepted data format from which such an item can be created using generally
available standard tools;
(iv) a number of such data files from which a set of such items can be created; or
(v) a data file in a generally accepted data storage format which is an archive of software programs and/or
data;
(b) Derived Code means all software which is derived from or is an adaptation of any part of the Software
other than a scene file;
(c) Intellectual Rights means:
(i) all copyright, patent, trade mark, trade secret, design, and circuit layout rights;
(ii) all rights to the registration of such rights; and
(iii) all rights of a similar nature which exist anywhere in the world;
(d) Licensed Version means the version set out at the top of this agreement against the heading "Licensed
Version" and all minor releases of this version (ie releases of the form x.y.z);
(e) POV Associate means any person associated directly or indirectly with POV whether as a director, officer,
employee, subcontractor, agent, representative, consultant, licensee or otherwise;
(f) Modification Terms means the most recent version from time to time of the document of that name made
available from the Site (g) Revocation List means the list of that name linked to from the Official Terms;
(h) Site means www.povray.org;
(i) Software means the Licensed Version of the Persistence of Vision Raytracer(tm) (also known as
POV-Ray(tm)) (including all POV-Ray program source files, executable (binary) files, scene files, documentation
files, help files, bitmaps and other POV-Ray files associated with the Licensed Version) in a form made
available by
POV on the Site;
(j) User Licence means the most recent version from time to time of the document of that name made available
from the Site.
2. OPEN SOURCE DISTRIBUTIONS
2.1. In return for the Distributor agreeing to be bound by the terms of this agreement, POV grants the Distributor
permission to make a copy of the Software by including the Software in a generally recognised Distribution
of a recognised operating system where the kernel of that operating system is made available under licensing
terms:
(a) which are approved by the Open Source Initiative (www.opensource.org) as complying with the "Open
Source Definition" put forward by the Open Source Initiative; or
(b) which comply with the "free software definition" of the Free Software Foundation (www.fsf.org). 2.2. As
at June 2004, and without limiting the generality of the term, each of the following is a "generally recognised
Distribution" for the purposes of clause 2.1: Debian, Red Hat (Enterprise and Fedora), SuSE, Mandrake,
Xandros, Gentoo and Knoppix Linux distributions, and officially authorized distributions of the FreeBSD,
OpenBSD, and NetBSD projects.
2.3. Clause 2.1 also applies to the Software being included in the above distributions 'package' and 'ports'
systems, where such exist;
2.4. Where the Distributor reproduces the Software in accordance with clause 2.1:
(a) the Distributor may rename, reorganise or repackage (without omission) the files comprising the Software
where such renaming, reorganisation or repackaging is necessary to conform to the naming or organisation
scheme of the target operating environment of the Distribution or of an established package management
system of the target operating environment of the Distribution; and (b) the Distributor must not otherwise
rename, reorganise or repackage the Software.
3. DISTRIBUTION LICENCE
3.1. Subject to the terms and conditions of this agreement, and in return for Distributor agreeing to be bound
by the terms of this agreement, POV grants the Distributor permission to make a copy of the Software in any
of the following circumstances:(a) in the course of providing a mirror of the POV-Ray Site (or part of it), which
is made available generally over the internet to each person without requiring that person to identify themselves
and without any other restriction other than restrictions designed to manage traffic flows;
(b) by placing it on a local area network accessible only by persons authorized by the Distributor whilst on
the Distributor's premises;
(c) where that copy is provided to a staff member or student enrolled at a recognised educational institution;
(d) by including the Software as part of a Distribution where:
(i) neither the primary nor a substantial purpose of the distribution of the Distribution is the distribution of the
Software. That is, the distribution of the Software
is merely incidental to the distribution of the Distribution; and
(ii) if the Software was not included in the Distribution, the remaining software and data included within the
Distribution would continue to function effectively and
according to its advertised or intended purpose;
(e) by including the Software as part of a Distribution where:
(i) there is no data, program or other files apart from the Software on the Distribution;
(ii) the Distribution is distributed by a person to another person known to that person; or
(iii) the Distributor has obtained explicit written authority from POV to perform the distribution, citing this clause
number, prior to the reproduction being
made.
3.2. In each case where the Distributor makes a copy of the Software in accordance with clause 3.1, the
Distributor must, unless no payment or other consideration of any type is received by Distributor in relation
to the Distribution:
(a) ensure that each person who receives a copy of the Software from the Distributor is aware prior to acquiring
that copy:
(i) of the full name and contact details of the Distributor, including the Distributor's web site, street address,
mail address, and working email address;
(ii) that the Software is available without charge from the Site;
(iii) that no charge is being made for the granting of a licence over the Software.
(b) include a copy of the User Licence and this Distribution License with the copy of the Software. These
licences must be stored in the same subdirectory on the distribution medium as the Software and named in
such a way as to prominently identify their purpose;
3.3. The Distributor must not rename, reorganise or repackage any of the files comprising the Software without
the prior written authority of POV.
3.4. Except as explicitly set out in this agreement, nothing in this agreement permits Distributor to make any
modification to any part of the Software.
4. RESTRICTIONS ON DISTRIBUTION
4.1. Nothing in this agreement gives the Distributor: (a) any ability to grant any licence in respect of the use
of the Software or any part of it to any person;
(b) any rights or permissions in respect of, including rights or permissions to distribute or permit the use of,
any Derived Code;
(c) any right to bundle a copy of the Software (or part thereof), whether or not as part of a Distribution, with
any other items, including books and magazines. POV may, in response to a request, by notice in writing and
in its absolute discretion, permit such bundling on a case by case basis. This clause 4.1(c) does not apply to
Distributions permitted under clause 2;
(d) any right, permission or authorisation to infringe any Intellectual Right held by any third party.
4.2. Distributor may charge a fee for the making or the provision of a copy of the Software.
4.3. Where the making, or the provision, of a copy of the Software is authorised under the terms of clause 3
but not under those of clause 2 of this agreement, the total of all fees charged in relation to such making or
provision and including all fees (including shipping and handling fees) which are charged in respect
of any software, hardware or other material provided in conjunction with or in any manner which is reasonably
connected with the making, or the provision, of a copy of the Software must not exceed the reasonable costs
incurred by the Distributor in making the reproduction, or in the provision, of that copy for which the fee
is charged.
4.4. Notwithstanding anything else in this agreement, nothing in this agreement permits the reproduction of
any part of the Software by, or on behalf of:
(a) Any person currently listed on the Revocation List from time to time;
(b) Any related body corporate (as that term is defined in section 50 of the Corporations Law 2001 (Cth)) of
any person referred to in clause 4.4(a);
(c) Any person in the course of preparing any publication in any format (including books, magazines, CD
Roms or on the internet) for any of the persons identified in paragraph (a);
(d) Any person who is, or has been, in breach of this Agreement and that breach has not been waived in
writing signed by POV; or
(e) Any person to whom POV has sent a notice in writing or by email stating that that person may not distribute
the Software.
4.5. From the day two years after a version of the Software more recent than the Licensed Version is made
available by POV on the Site clause 3 only permits reproduction of the Software where the Distributor ensures
that each recipient of such a reproduction is aware, prior to obtaining that reproduction, that that reproduction
of the Software is an old version of the Software and that a more recent version of the Software is available
from the Site.
5. COPYRIGHT AND NO LITIGATION
5.1. Copyright subsists in the Software and is protected by Australian and international copyright laws.
5.2. Nothing in this agreement gives Distributor any rights in respect of any Intellectual Rights in respect of
the Software or which are held by or on behalf of POV. Distributor acknowledges that it does not acquire any
rights in respect of such Intellectual Rights.
5.3. Distributor acknowledges that if it performs out any act in respect of the Software without the permission
of POV it will be liable to POV for all damages POV may suffer (and which Distributor acknowledges it may
suffer) as well as statutory damages to the maximum extent permitted by law and that it may also be liable
to
criminal prosecution.
5.4. Distributor must not commence any action against any person alleging that the Software or the use or
distribution of the Software infringes any rights, including Intellectual Rights of the Distributor or of any other
person. If Distributor provides one or more copies of the Software to any other person in accordance with the
agreement, Distributor waives all rights it has, or may have in the future, to bring any action, directly or
indirectly, against any person to the extent that such an action relates to an infringement of any rights, including
Intellectual Rights of any person in any way arising from, or in relation to, the use, or distribution, (including
through the authorisation of such use or distribution) of:(a) the Software;
8. INDEMNITY
8.1. Distributor indemnifies POV and each POV Associate and holds each of them harmless against all claims
which arise from any loss, damages, harm, injury, expense, work stoppage, loss of business information,
business interruption, computer failure or malfunction, which may be suffered by Distributor or any other
party whatsoever as a consequence of:
(a) any act or omission of POV and/or any POV Associate, whether negligent or not;
(b) Distributor's use and/or distribution of the Software; or
(c) any other cause whatsoever, howsoever arising, in connection with the Software. This clause 8 is binding
on Distributor's estate, heirs, executors, legal successors, administrators, parents and/or guardians.
8.2. Distributor indemnifies POV, each POV Associate and each of the authors of any part of the Software
against all loss and damage and for every other consequence flowing from any breach by Distributor of any
Intellectual Right held by POV.
8.3. This clause 8 constitutes an essential and material term of, and cannot be severed from, this agreement.
If Distributor does not or cannot agree to be bound by this clause, or if it is unenforceable, then Distributor
must not, at any time, make any reproductions of the Software under this agreement and this agreement
gives the Distributor no rights to make any reproductions of any part of the Software.
9. HIGH RISK ACTIVITIES
9.1. This Software and the output produced by this Software is not fault-tolerant and is not designed,
manufactured or intended for use as on-line control equipment in hazardous environments requiring fail-safe
performance, in which the failure of the Software could lead or directly or indirectly to death, personal injury,
or severe physical or environmental damage ("High Risk Activities"). POV specifically disclaims all express
or implied warranty of fitness for High Risk Activities and, notwithstanding any other term of this agreement,
explicitly prohibits the use or distribution of the Software for such purposes.
10. ENDORSEMENT PROHIBITION
10.1. Distributor must not, without explicit written permission from POV, claim or imply in any way that:
(a) POV or any POV Associate officially endorses or supports the Distributor or any product (such as CD,
book, or magazine) associated with the Distributor or any reproduction of the Software made in accordance
with this agreement; or(b) POV derives any benefit from any reproduction made in accordance with this
agreement.
11. TRADEMARKS
11.1. "POV-Ray(tm)", "Persistence of Vision Raytracer(tm)" and "POV-Team(tm)" are trademarks of Persistence
of Vision Raytracer Pty. Ltd. Any other trademarks referred to in this agreement are the property of their
respective holders. Distributor must not use, apply for, or register anywhere in the world, any word, name
(including domain names), trade mark or device which is substantially identical or deceptively or confusingly
similar to any of Persistence of Vision Raytracer Pty. Ltd's trade marks.
12. MISCELLANEOUS
12.1. The Official Terms, including those documents incorporated by reference into the Official Terms, and
the Modification Terms constitute the entire agreement between the parties relating to the distribution of the
Software and, except where stated to the contrary in writing signed by POV, supersedes all previous
negotiations and correspondence in relation to it.
12.2. POV may modify this agreement at any time by making a revised licence available from the Site at
http://www.povray.org/distribution-license.html.
This agreement is modified by replacing the terms in this agreement with those of the revised licence from
the time that the revised licence is so made available. It is your responsibility to ensure that you have read
and agreed to the current version of this agreement prior to distributing the Software.
12.3. Except where explicitly stated otherwise herein, if any provision of this Agreement is found to be invalid
or unenforceable, the invalidity or unenforceability of such provision shall not affect the other provisions of
this agreement, and all provisions not affected by such invalidity or unenforceability shall remain in
full force and effect. In such cases Distributor agrees to attempt to substitute for each invalid or unenforceable
provision a valid or enforceable provision which achieves to the greatest extent possible, the objectives and
intention of the invalid or unenforceable provision.
12.4. A waiver of a right under this agreement is not effective unless given in writing signed by the party
granting that waiver. Unless otherwise stipulated in the waiver, a waiver is only effective in respect of the
circumstances in which it is given and is not a waiver in respect of any other rights or a waiver in respect of
future rights or actions.
12.5. The validity and interpretation of this agreement is governed by the laws in force in the State of Victoria,
Australia. Distributor submits to the exclusive jurisdiction of the courts of that State and courts located within
that State exercising federal jurisdiction.
12.6. References in this agreement to "written" and "writing" mean on paper or by fax and expressly exclude
email and other forms of electronic communication.
13. CONTACT INFORMATION
13.1. This clause 13 does not form part of the agreement. License inquiries can be made via email; please
use the following address (but see 13.2 below prior to emailing) : team-coord-[three-letter month]-[four-digit
year]@povray org. for example, [email protected] should be used if at the time you send
the email it is the month of June 2004. The changing email addresses are necessary to combat spam. Old
email addresses may be deleted at POV's discretion.
13.2. Note that the address referred to in 13.1 may change for reasons other than those referred to in that
clause; please check the current version of this document at http://www.povray.org/distribution-license.html.
for the current address. Your inability or failure to contact us is no excuse for violating the licence.
13.3. Do NOT send any email attachments of any sort other than by prior arrangement. Do not send email
in HTML format. EMAIL MESSAGES INCLUDING ATTACHMENTS WILL BE DELETED UNREAD.
13.4. The following postal address is only for official license business. Please note that it is preferred that
initial queries about licensing be made via email; postal mail should only be used when email is not possible,
or when written documents are being exchanged by prior arrangement. While it is unlikely this address will
change in the short term it would be advisable to check http://www.povray.org/distribution-license.html for
the current one prior to sending postal mail.
Persistence of Vision Raytracer Pty. Ltd.
PO Box 407
Williamstown,
Victoria 3016
Australia
POV-Ray Licence Agreement
GENERAL LICENSE AGREEMENT
FOR PERSONAL USE
Persistence of Vision Ray Tracer (POV-Ray)
Version 3.6 License and Terms & Conditions of Use
version of 1 February 2005
(also known as POVLEGAL.DOC)
Please read through the terms and conditions of this license carefully. This license is a binding legal agreement
between you, the 'User' (an individual or single entity) and Persistence of Vision Raytracer Pty. Ltd. ACN 105
891 870 (herein also referred to as the "Company"), a company incorporated in the state of Victoria, Australia,
for the product known as the "Persistence of Vision Ray Tracer", also referred to herein as 'POV-Ray'.
YOUR ATTENTION IS PARTICULARLY DRAWN TO THE DISCLAIMER OF WARRANTY AND NO LIABILITY
AND INDEMNITY PROVISIONS. TO USE THE PERSISTENCE OF VISION RAY TRACER ("POV-RAY")
YOU MUST AGREE TO BE BOUND BY THE TERMS AND CONDITIONS SET OUT IN THIS DOCUMENT.
IF YOU DO NOT AGREE TO ALL THE TERMS AND CONDITIONS OF USE OF POV-RAY SET OUT IN
THIS LICENSE AGREEMENT, OR IF SUCH TERMS AND CONDITIONS ARE NOT BINDING ON YOU IN
YOUR JURISDICTION, THEN YOU MAY NOT USE POV-RAY IN ANY MANNER. THIS GENERAL LICENSE
AGREEMENT MUST ACCOMPANY ALL POV-RAY FILES WHETHER IN THEIR OFFICIAL OR CUSTOM
VERSION FORM. IT MAY NOT BE REMOVED OR MODIFIED. THIS GENERAL LICENSE AGREEMENT
GOVERNS THE USE OF
POV-RAY WORLDWIDE. THIS DOCUMENT SUPERSEDES AND REPLACES ALL PREVIOUS GENERAL
LICENSES.
INTRODUCTION
This document pertains to the use of the Persistence of Vision Ray Tracer (also known as POV-Ray). It
applies to all POV-Ray program source files, executable (binary) files, scene files, documentation files, help
files, bitmaps and other POV-Ray files contained in official Company archives, whether in full or any part
thereof, and are herein referred to as the "Software". The Company reserves the right to revise these rules
in future versions and to make additional rules to address new circumstances at any time. Such rules, when
made, will be posted in a revised license file, the latest version of which is available from the Company website
at
http://www.povray.org/povlegal.html.
USAGE PROVISIONS
Subject to the terms and conditions of this agreement, permission is granted to the User to use the Software
and its associated files to create and render images. The creator of a scene file retains all rights to any scene
files they create, and any images generated by the Software from them. Subject to the other terms of this
license, the User is permitted to use the Software in a profit-making enterprise, provided such profit arises
primarily from use of the Software and not from distribution of the Software or a work including the Software
in whole or part.
Please refer to http://www.povray.org/povlegal.html for licenses covering distribution of the Software and
works including the Software. The User is also granted the right to use the scene files, fonts, bitmaps, and
include files distributed in the INCLUDE and SCENES\INCDEMO sub-directories of the Software in their own
scenes. Such permission does not extend to any other files in the SCENES directory or its sub-directories.
The SCENES files are for the User's enjoyment and education but may not be the basis of any derivative
works unless the file in question explicitly grants permission to do such.
This licence does not grant any right of re-distribution or use in any manner other than the above. The Company
has separate license documents that apply to other uses (such as re-distribution via the internet or on CD) ;
please visit http://www.povray.org/povlegal.html for links to these. In particular you are advised that the sale,
lease, or rental of the Software in any form without written authority from the Company is explicitly prohibited.
Notwithstanding anything in the balance of this licence agreement, nothing in this licence agreement permits
the installation or use of the Software in conjunction with any product (including software) produced or
distributed by any party who is, or has been, in violation of this licence agreement or of the distribution licence
(http://www.povray.org/distribution-license.html)
(or any earlier or later versions of those documents) unless:
a. the Company has explicitly released that party in writing from the consequences of their non compliance;
or
b. both of the following are true:
i. the installation or use of the Software is without the User being aware of the abovementioned violation; and
ii. the installation or use of the Software is not a result (whether direct or indirect) of any request or action of
the abovementioned party (or any of its products), any agent of that party (or any of their products), or any
person(s) involved in supplying any such product to the User.
COPYRIGHT
Copyright © 1991-2003, Persistence of Vision Team.
Copyright © 2003-2004, Persistence of Vision Raytracer Pty. Ltd.
Windows version Copyright © 1996-2003, Christopher Cason.
Copyright subsists in this Software which is protected by Australian and international copyright laws. The
Software is NOT PUBLIC DOMAIN. Nothing in this agreement shall give you any rights in respect of the
intellectual property of the Company and you acknowledge that you do not acquire any rights in respect of
such intellectual property rights. You acknowledge that the Software is the valuable intellectual property of
the Company and that if you use, modify or distribute the Software for unauthorized purposes or in an
unauthorized manner (or cause or allow the forgoing to occur), you will be liable to the Company for any
damages it may suffer (and which you acknowledge it may suffer) as well as statutory damages to the
maximum extent permitted by law and also that you may be liable to
criminal prosecution. You indemnify the Company and the authors of the Software for every single consequence
flowing from the aforementioned events.
DISCLAIMER OF WARRANTY
express or implied, including without limitation, any implied warranties of merchantability, fitness for a particular
purpose and non-infringement of intellectual property of any third party. This Software has inherent limitations
including design faults and programming bugs. The entire risk as to the quality and performance of the
Software is borne by you, and it is your responsibility to ensure that it does what you require it to do prior to
using it for any purpose (other than testing it), and prior to distributing it in any fashion. Should the Software
prove defective, you agree that you alone assume the entire cost resulting in any way from such defect.
This disclaimer of warranty constitutes an essential and material term of this agreement. If you do not or
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Contents
i. Copyright and Trademark Information.......................................................................iii
Chapter 1: Introduction.............................................................................................................................32
1.1. ANSYS Subscription Licensing...................................................................................................32
1.2. Quick Reference Card.................................................................................................................33
1.3. Mouse and touch gestures..........................................................................................................33
1.4. The SpaceClaim interface...........................................................................................................33
1.4.1. Structure tree................................................................................................................35
1.4.2. Selection panel..............................................................................................................39
1.4.3. Layers panel..................................................................................................................45
1.4.4. Groups panel.................................................................................................................46
1.4.5. Customizing a view.......................................................................................................50
1.4.6. Status bar......................................................................................................................52
1.4.7. Options panel................................................................................................................53
1.4.8. Properties......................................................................................................................54
1.4.9. Keyboard shortcuts.......................................................................................................58
1.4.10. Using a multitouch screen...........................................................................................60
1.4.11. Using the radial menu.................................................................................................69
1.5. SpaceClaim objects....................................................................................................................70
1.5.1. Working with components.............................................................................................71
1.5.1.1. Internal, external, and independent components............................................74
1.5.1.2. Lightweight components..................................................................................76
1.5.2. Working with faceted bodies.........................................................................................77
1.6. Undo and Redo...........................................................................................................................80
Chapter 2: File Operations........................................................................................................................82
2.1. Creating, opening, and saving documents..................................................................................82
2.2. Importing and exporting..............................................................................................................85
2.3. Copying and pasting from other applications............................................................................113
2.4. Locking and unlocking objects..................................................................................................113
2.5. Printing drawing sheets and designs........................................................................................113
2.6. Journals and logs......................................................................................................................116
2.7. SpaceClaim file format..............................................................................................................118
Chapter 3: Selecting................................................................................................................................122
3.1. Using clip with plane.................................................................................................................126
3.2. Using clip with volume...............................................................................................................129
3.3. Filtering the selection................................................................................................................132
3.4. Selecting by drawing a box.......................................................................................................133
3.5. Selecting by drawing a freeform shape (lasso).........................................................................135
3.6. Selecting using polygon............................................................................................................137
3.7. Selecting by painting.................................................................................................................138
3.8. Selecting using boundary..........................................................................................................139
Chapter 1: Introduction
SpaceClaim is the leader in 3D Direct Modeling solutions for rapid concept design and geometry manipulation.
SpaceClaim is intended for use by those who need to focus on core competencies while benefiting from working
in 3D. With SpaceClaim, engineers can collaborate in the design and manufacture of mechanical products across
a broad range of industries. The software provides a highly flexible design environment coupled with a modern
user experience, and meets manufacturer's requirements for excellence in engineering-driven product development
that is both fast and cost-effective.
The Online Help (F1) and Video Help (F3) are provided to help you become productive with SpaceClaim as quickly
as possible.
User's Guide
This User's Guide begins with a focus on the basic tools and on simple concepts. SpaceClaim is all about adding
and manipulating the faces of a design model, primarily through pull and move operations. If there is a face, you
can pull on it. If you need a new face, draw an edge or copy an existing one. Design clutter is minimized wherever
possible. This guide communicates these simple, but powerful concepts so that you can extrapolate them to your
real-world designs. This guide also provides useful shortcuts to use as you progress, as well as animations of tools
in action to help you understand their function.
SpaceClaim is different, and we encourage you to open your mind and enter into a world where you can focus on
the design, not the software. SpaceClaim appreciates your feedback, so let us know where we have succeeded
and what we can do better. Thanks for your purchase and we look forward to working with you!
Note: If you have upgraded SpaceClaim from a previous version and some of these gestures don't
work for you, then you may need to remove your user settings file. On Windows systems, remove the
files and folders in C:\Users\<YourUserName>\AppData\Local\SpaceClaim.
To take advantage of the full range of SpaceClaim features, you should use SpaceClaim with a scroll wheel
mouse. However, SpaceClaim is also fully operational with a laptop's touchpad and integrated mouse buttons.
You can use the nub as a scroll wheel, and configure the laptop so that pressing both buttons simultaneously
behaves the same as pressing a middle mouse button.
This image shows the major interface elements in the SpaceClaim application:
File menu (1): Contains file-related commands and options to customize SpaceClaim.
Quick Access toolbar (2): Can be customized so that it contains the file-related shortcuts you use most
often.
Ribbon (3): Contains all the tools and modes you need to design, detail, and display models, drawing
sheets, and 3D markups.
Active tool (4): The active tool is highlighted in orange.
Design window (5): Displays your model. If you are in sketch or section modes, it also contains the sketch
grid to show the 2D plane on which you are working. The tool guides for the selected tool appear on the
right side of the Design window. The cursor also changes to indicate the selected tool guide. The
mini-toolbar places commonly used options and actions close to the cursor.
Mini-toolbar (6): Contains frequently used options for the current tool.
Tool guides (7): Help step you through using the tool and change the way the tool behaves.
Status bar (8): The status bar displays messages (9) and progress information about your actions on
the current design.
Panels
The panels initially appear along the left side of the application window. You can dock and detach these
panels.
Structure panel (10): Contains the Structure tree, which shows you each of the objects in your design.
You can quickly show or hide any object using the check box next to the object's name. You can expand
or collapse the nodes of the tree, rename objects, create, modify, replace, and delete objects, as well as
work with components.
Layers panel: The Layers panel allows you to group objects and set their visual characteristics, such as
visibility and color.
Selection panel: The Selection panel lets you select other objects related to the one currently selected.
Groups panel: The Groups panel stores groups of selected objects. Selection, Alt+selection, and move
anchoring, axis, and ruler dimension information is all stored with the group.
Views panel: The Views panel stores standard and custom views, and lets you assign shortcut keys to
custom views.
Options panel (11): The Options panel allows you to modify the functions of the SpaceClaim tools. For
example, when you use the Pull tool, selecting an edge and then selecting the Chamfer Edge option
creates a chamfer instead of a round when you pull the edge.
Properties panel (12): The Properties panel displays details about the selected object. You can change
the property values to change the object.
For example:
SpaceClaim.exe/RibbonImage=c:\temp\img.png /RibbonImageLocation=Left
The image must be 52 pixels in height. The width can vary and you may have to experiment.
The appearance of solid bodies in the Structure tree will vary when they contain hidden faces or surface
bodies.
Exploded Components
With the Default configuration active, there are no exploded components, so the Assembly name appears
as shown below.
With a Non-Default configuration active, the assembly either has exploded components, or can be exploded,
so "Exploded" is added to the assembly name.
You can use the Structure tree to find objects, select objects, set object visibility, expand or collapse the
nodes of the tree, rename objects, create, modify, move, replace, and delete objects, as well as work with
components using the Structure tree.
You can clear the box next to an object to hide it in the Design window.
Note: Some objects, such as sketch curves and 3D curves, are automatically placed in Curves groups
in the Structure tree. You can rename a curve, but not the curve group. You can move the Curves
group, but you cannot move a curve out of the group. Deleting the group deletes all the curves in the
group.
You can set the visibility of a Curves group or an individual curve in the group, even if the Curve group
is within a dependent copy of a component.
To find objects
To find an object in the Design window, hover over an object in the Structure tree to highlight it in the Design
window. Hovering over a hidden object displays it temporarily in the Design window.
To find an object in the Structure tree:
• Hover your mouse over an object in the Design window to highlight it in the Structure tree. (Its component
is highlighted if it is not expanded.)
• Right-click an object in the Design window and select Locate in Structure Tree to highlight the object in
the Structure tree.
• Press Ctrl+F to open the Find dialog.
When Pattern is selected in the Structure tree, the selection list updates to display the number of patterns
included in the design.
To move objects
Drag an object or component to change its position in the Structure tree.
Right-click an object and select Move to New Component to create a component within the active component
and move the object into it. If the object has a custom name, the new component will have the same name.
Ctrl+right-click multiple objects, then right-click and select Move Each to New Components to create a new
component for each object within the active component and move the objects into the components. If the
object has a custom name, the new component will have the same name.
You can move the view of a component from one drawing sheet to another by dragging the view in the
Structure panel.
Note: An annotation plane cannot be moved to a sub-component after you add dimensions because
the references would be lost.
Offset, mirror, and shell relationships stay with a solid when it is moved to another component, unless
the relationship would link two components when it is moved.
To rename objects
Right-click an object in the Structure tree and select Rename or press F2 to rename the selected object. You
can also click the object, pause, then click again to rename it.
The top level component is automatically named when you first save your design, but you can rename it.
Multiple bodies selected in the Structure Tree can be renamed at once. The new name applies to the body
for which it was entered. The remaining bodies are numerically incremented with a number appended to the
name. This also applies to components.
To include suppressed objects in downstream analysis, right-click them in the Structure Tree and select
Activate for Physics.
Legacy models used Hidden/Visible settings to determine what was transferred to ANSYS for analysis. When
these models are retrieved into session, the Suppress/Activate attribute will be set as follows.
• Hidden objects in legacy models are Suppressed.
• After first retrieval, there is no link between Visible and Active/Suppressed. These are totally independent
things.
• Beam Profile Parts are filtered out when searching for Suppressible objects..
Use the following commands to Hide/Show All Suppressed objects.
• Hide All Suppressed
• Show All Suppressed
4. (Optional) Select a category from the drop-down list to show only those objects with the selected
relationship.
Select All Types to display all the geometry related to your selection.
After selecting objects with the selected relationship, you can also search a second time to select objects
based on another applicable category.
5. (Optional) If you disable Automatically calculate power selection results in the Selection options page
of SpaceClaim Options, then you must click to search for related objects in your design. Otherwise,
the search results are automatically displayed.
Related objects are displayed in the main area of the panel. Hover over the objects in the list to highlight
those objects in the Design window.
6. (Optional) Set the Power Selection Relative Tolerance in the Selection options page of SpaceClaim
Options to find items within a tolerance of the target size.
7. (Optional) Click a blue link to change that parameter in the search.
8. Click any number of the related objects in the list to add them to the current selection.
You can Ctrl+click to select multiple objects.
Selection categories
Selection categories are presented in the table below.
Block volumes Selects blocks based Find all Free blocks that you want Mapped, Swept or
on their type: Mapped, to convert to swept or mapped Free
(Meshing Only)
Swept or Free blocks to get an all hex mesh.
Edges with Mesh Size Find edges that have Find all edges that have the same All edges with divisions
Controls mesh sizing controls number of divisions assigned to =x
defined on them. control the mesh flow.
(Meshing Only) All edges with mesh
control
Face with match Find faces that have a Faces with match
control match control defined control
on them.
(Meshing Only)
Faces with Boundary Find faces that have a All faces with
Layers Control boundary layers Boundary Layers
(Meshing Only) control defined on Control
them.
Faces with Mapped Find faces that have a All faces with mapped
Mesh Control mapped mesh control mesh control
(Meshing Only) defined on them.
Midsurface Face Midsurface faces with Finding zero thickness faces and Faces and Bodies
Thickness the same thickness surface bodies allows you to verify
(including zero) that thickness has been assigned to
all faces and surface bodies in the
model.
Offset faces Faces that have an All offset baseline
offset relationship faces
defined
All offset faces
Faces with same offset
All coincident faces
Note: If the
pattern does
not have a
pattern
relationship in
SpaceClaim,
you must hold
Alt and select
the face that
contains the
pattern
members in
order to select
a recognized
pattern.
Use the option in the Selection panel to select all coincident faces.
Then, you can search on all of those faces to find all the depressions.
The default layer color for new documents can be set in the Appearance section of SpaceClaim Options.
Layers are especially useful when you want to hide annotation planes.
Sheet metal parts have a set of default layers when the part is in an unfolded state. They are:
• Dimension
• Bend Lines Up
• Bend Lines Down
• Bend Dimensions
• Forms
To create a layer
Right-click in the Layers panel and select New.
This layer becomes the activate layer. Any objects created are automatically placed on this layer.
To rename a layer
Right-click the layer in the Layers panel and select Rename or click the layer name and slowly drag to the
right.
Layer0 cannot be renamed.
To delete a layer
Right-click the layer in the Layers panel and select Delete.
Layer0 cannot be deleted.
To activate a layer
1. Right-click a layer to open the context-sensitive menu.
2. Choose Make Active.
3. New objects created are assigned to the active layer.
To set the visibility of layout lines and imported, DWG and DXF lines
Select Solid or Hidden from the layer's line drop-down in the Layers panel.
You can override the layer color for solids, surfaces, faces, or curves. See Applying colors to design elements.
• Selected objects
• Sub-selections that affect the behavior of the tool
• Active ruler dimension
• Anchor reference for the active ruler dimension
For example, insofar as Group creation goes, a Move tool can be anchored to an edge of a face and oriented
in a direction. This stores the selection, the edge, and the orientation direction. Subsequently, a selected axis
of the Move handle can have a ruler dimension to a dimension reference. This stores the Move handle axis
and the ruler dimension. Any re-invocation of this group will attempt to re-setup the tool, the selection, any
options, and ruler dimensions, according to how the group was saved.
Note: When using groups to store Move and Pull operations as described above, choose references
appropriate to your design intent and the likelihood of any of the required references being present
on re-invocation.
You can use groups in combination with the SpaceClaim API to change these parameters, or use them as a
way to indicate to others your design intentions about which sort of changes you expect them to make to your
design.
Scope
Groups can be saved for the root part or for its children. To change the scope at which groups are displayed,
select Root Part or Active Part in the drop-down list near the top of the Groups panel. This allows you to see
groups that are in children components without opening the component in another window.
Note:
• Modifications to the copied groups are at the assembly level
• If you redefine the copied group (at the assembly level), the original group will not get redefined
• To redefine the groups in the external component, make it the Active Component and make the
changes
You may choose to create a Named Selection group whether or not a dimension property exists. If a dimension
property is not available, you may create only a Named Selection group. These groups allow you to save
selection sets to easily recall them.
To reattach a round
1. Right-click one or more round group in the Groups panel.
2. Select Reattach Round from the context menu.
To explode a group
1. Select the group in the Groups panel.
2. Right-click and select Explode from the context menu.
Each group will be placed in its own group. The new group names are based on the parent group. For example,
a group named "Group" will explode into "Group 1", "Group 2", etc.
5. Click OK.
Your custom view is added to the View tool menu.
2. Right-click the custom view you want to edit and select Properties from the context menu.
3. Edit the view properties.
From left to right in the image above, the blue Status Bar shows the following:
• Status message: Displays messages and progress information about your actions in the current tool. You
can also view these messages in the top left of the Design window by selecting Show status messages
in window in the Popular options.
You can hover over status icons in the message window to see tool tips.
The number of objects affected is included in status messages.
• Quick measurement: Displays simple measurements of the selected object(s), such as the distance
between two objects or the X, Y, Z coordinate of a point. See Quick measurements. Use the Measure tool
for other types of measurements, such as volume and mass. You can select the text that appears here for
copy and paste operations.
• Error, warning and information messages: Displays messages as they occur. Click the icon to display
all the messages currently relevant to your design. Click a message to highlight the object referenced by
the message. Double-click a message to select the object(s) referenced by the message. Enable the Zoom
option to zoom into the affected objects in the Design window when you double-click the message.
• Selection list: Shows you a list of objects you currently have selected. Hover over the list area on the
status bar to see a complete list. When Pattern is selected in the Structure tree, the selection list updates
to display the number of patterns included in the design.
• Select Parents or Select Children : Depending on the selection, you can select the parents (up arrow)
of the currently selected objects or the children (down arrow) of the currently selected objects.
• Selection Filter : Allows you to choose what can be selected in the Design window. A label in the
status bar displays the currently selected object.
Enable or disable the Smart selection check box for additional control over filtering:
º Enable Smart to collapse the Selection Filter. In this case, only the Box Selection options are selectable.
º Disable Smart to expand the Selection Filter to show all choices. See Filtering the selection on page 132
for details.
• View controls : Use these controls to spin, pan, zoom, and switch to previous or
next views. You can also change your view using the tools found in the Orient group, which is found on
most tabs.
When spinning, you can also select one of the following from the Spin pull-up menu:
º On Center to spin around the center of your design
º On Cursor to spin around the cursor location
º Rotate 90 Clockwise to rotate your design 90° in a clockwise direction
º Rotate 90 Counterclockwise to rotate your design 90° in a counterclockwise direction
When zooming, you can also select one of the following from the Zoom pull-up menu:
º Zoom Extents to zoom the selection so that it fills the Design window
º Zoom Box In to zoom into a selected area
º Zoom In to zoom into the view
º Zoom Out to zoom out from the view
1.4.8. Properties
The Properties panel is on the left side of the SpaceClaim interface, below the Structure tree and Options
panel. When you select a complete component, surface, or solid by triple-clicking it in the Design window or
selecting it in the Structure tree, you will see its properties in the Properties panel. You can use the Properties
panel to modify various properties values, such as Color to set the color of a selected face or body, or to
change other properties values.
In addition to components, surfaces, and solids, you can modify property values for sketched objects, inserted
images, patterns, and sheet metal. The property settings for these objects are described in detail in their
specific topics.
It may be helpful to configure the Properties panel so that you can see object properties and the Structure
panel simultaneously.
• Use File Name: Set this to True if you want to display the file name for the top level design component
in the Structure tree. Set this to False if you want to use the Display Name.
3. Enter additional information such as Creator, Description, Title, and Version in the File section of the
Properties panel.
These properties can be included in BOM tables.
Material properties
You can set the gage for a material used in a sheet metal part. Assigning a gage enables you to control the
thickness of a sheet metal part at a more granular level. Gage, or, ‘gauge', is the thickness of the metal
organized by numbers: the smaller the number the thinner the metal. A sheet metal design or component of
a design must be assigned a material in order for the gage drop-down to display. You cannot select a gage
for designs or components that are assigned the ‘Unknown Material' option.
To assign a material, from the Structure tree select the design at the top level, or select the component for
which you want to assign a material, and then click the Material Name drop-down from the Material group
in the Properties panel. From the Thickness group in the Properties panel, click the gage drop-down, and
select a gage.
You can specify material properties for a component in several ways:
Create a material
1. Select a component in the Structure tree.
2. In the Properties pane, expand Material properties.
To remove a material from a component, select Unknown Material from the Local Library.
You can only change the Density value for material properties. All other values are determined by the material
you select.
In the Local Materials tab, you can also do the following:
• Select a material and click the Copy button. A new material is created with the original name and "Copy
1" appended
• Delete selected materials
• Rename selected materials
• Select a material and click the Add to Library button to add that material to the Library.
Copy Ctrl+C
Copy Faces Ctrl+Shift+C
Delete Del
Detach face Ctrl+D
Exit Alt+F4
Invert selection Ctrl+Shift+I
Display next Design window Ctrl+Tab
Display previous Design window Ctrl+Shift+Tab
Move sketch grid in Ctrl+right arrow
Move sketch grid out Ctrl+left arrow
Nudge primary (active) dimension Up by normal Shift+up arrow
amount
Nudge primary (active) dimension Down by normal Shift+down arrow
amount
Nudge primary (active) dimension Up by small amount Alt+Shift+up arrow
Nudge primary (active) dimension Down by small Alt+Shift+down arrow
amount
Nudge primary (active) dimension Up by large amount Ctrl+Shift+up arrow
Nudge primary (active) dimension Down by large Ctrl+Shift+down arrow
amount
Nudge secondary (inactive) dimension Down by Shift+left arrow
normal amount
Nudge secondary (inactive) dimension Up by normal Shift+right arrow
amount
Nudge secondary (inactive) dimension Down by small Shift+Alt+left arrow
amount
Nudge secondary (inactive) dimension Up by small Shift+Alt+right arrow
amount
Nudge secondary (inactive) dimension Down by large Ctrl+Shift+left arrow
amount
Nudge secondary (inactive)dimension Up by large Ctrl+Shift+right arrow
amount
New Ctrl+N
Open Ctrl+O
Paste Ctrl+V
Print Ctrl+P
When using SpaceClaim's multi touch feature, you can widen the SpaceClaim application window to span
across two multi-touch monitors at the same time, or, you can move SpaceClaim between monitors to display
the entire SpaceClaim window on either monitor.
While a significant effort was made to optimize the multi touch functionality to fit (and enhance) the SpaceClaim
user model, the intention was never to replace the mouse entirely. Touch should be used when it feels easier
to do so, and the mouse should be used alongside the touch screen. The same philosophy applies to keyboard
shortcuts and even to precise selection techniques: the user is encouraged to try out touch to see where it
improves the user experience - and feedback is very welcome.
Touch is incorporated into SpaceClaim in many ways:
• Navigation (Spin/Pan/Zoom/Rotate) uses emerging Microsoft standard gestures (those having been extended
from 2D to 3D).
• Precise selection of toolbar buttons is made easier by heads-up bubble notes, that appear over the icon
that a finger may obscure.
• Radial menus have been introduced to ease the choice of selection types, as a shortcut to get to major
tools, and as a method to select edge loops.
• A flick gesture takes the place of the missing mouse wheel to select objects that lie behind other objects.
• Where possible, difficult selections have been made easier by automatic selection, such as the one axis
that is free to move in the Move tool (on assembled components).
For HID-supported devices, SpaceClaim will use the faster HID signal.
For non-supported hardware, SpaceClaim will use the Windows built-in Multitouch API.
An exception is that using the gizmo does not allow for flicks, so to select objects that are under other
objects, you must place the gizmo over the object, then drag the Select gizmo button around the gizmo
circle, and it acts like rotating a wheel (and therefore more directly maps to the mouse wheel function.)
The mouse experience is characterized by a cursor that is always visible, whose default mode is to
innocuously move the cursor around the screen. Nothing happens with a mouse until a button is pressed,
or a movement is made with a button pressed. Conversely, with touch, there is a lack of an always-visible
cursor (and it would be obscured by a finger anyway.) And so in SpaceClaim, the default mode is innocuous
pre-selection, until a selection is made (in various ways described below.) In the timing-based paradigm,
once a selection is made, then following touch movements act as mouse-button drag actions. Here the
important difference in the Gizmo is the most apparent to the user - as ALL touch movements are interpreted
as pre-selection actions - and only touching the screen using the gizmo button labeled Left acts as a drag
(same as the left mouse button.)
Additionally, precise sketching is made possible by the gizmo, since it is difficult to draw lines when the
endpoint of the line is under the fingertip (in the timing-based scheme.)
Description Action
Radial menu Touch the screen with one
finger and tap with two others to
invoke the radial menu.
Switch between radial menus
with successive two-finger taps
or a following tap in the center
of the menu.
Radial menus are disabled
when using the gizmo.
Navigation
Action Description
Pan Move two fingers together across the screen.
Zoom Move two fingers away from each other to zoom in or
toward each other to zoom out.
Rotate Hold one finger on the axis you want to rotate around
and move the other finger in an arc that is centered
on your first finger.
Spin Move three fingers together across the screen.
Spin on an axis Hold one finger on the axis you want to spin around
and drag two fingers on the screen.
Action Description
Snap View Hold three fingers to activate the Snap View tool.
While the Snap View tool is active, tap for a left mouse
click and flick for a left mouse flick. Hold three fingers
again to inactivate the tool. You can also press the
Escape key to exit the tool.
Note: If you use multiple screens, then the screen that is designated as the touch screen at the
operating system level is the one for which SpaceClaim detects touch input. If a SpaceClaim session
has windows on multiple multitouch displays, you can sequentially use one or the other display for
multitouch interaction.
Alt + tap
• If you are already dragging geometry, then a
long touch with a second finger changes to an
alternate selection tool (shown on-screen with
a blue touch circle)
Box-select Finger or pen: Touch, pause, and drag to the Click, hold, and then drag
right or left to the right or left
Lasso-select faces or edges Invoke lasso selection with the radial menu Click Select, then click
Using Lasso
Paint-select Invoke paint selection with the radial menu Click Select, then click
Using Paint
Invoke a context-sensitive Finger or pen: Touch long enough to show the Right-click
menu (a right-mouse-button multitouch circle, then lift finger or pen
menu)
Pen: Tap with pen button pressed
If using the gizmo, just click the button labeled
Right on the gizmo.
Navigate while pulling While something is selected and being pulled n/a
with one drag action, pause the drag action (keep
the finger down), and use two or three fingers of
the other hand to perform Spin/Pan/Rotate/Zoom
actions. Continued dragging of the first finger will
now pull the existing selection - at the same time
as the model is being navigated visually.
• Starting on whitespace, drag with one finger, then hover over a face and triple-tap with another finger to
select all the faces of the body. This behavior is the same as a simple triple-tap
Examples
Document
A SpaceClaim .scdoc file may contain any combination of design versions, associated drawing sheets, and
3D markup slides.
Design
A design is a 2D or 3D model, which contains at least one top-level component.
Component
A component consists of any number of objects, such as solids and surfaces. You can think of a component
as a "part." A component can also contain any number of sub-components. You can think of a hierarchy of
components and subcomponents as an "assembly."
Object
An object is anything recognizable by SpaceClaim tools. For example, 3D objects include vertices, edges,
faces, surfaces, solids, layouts, planes, axes, and origins. 2D objects include points and lines.
Examples of some object types are shown below:
Surface Solid
Body
In SpaceClaim, a body is a solid or surface.
Assembly constraints
Components are aligned using assembly constraints.
Curve
An imported Curve file.
To create a component
You can do any of the following in the Structure tree to create a component:
• Right-click any component and select New Component from the context menu to create a new component
within that component.
• Right-click an object and select Move to New Component to create a component within the active
component and move the object into it. If the object has a custom name, the new component will have the
same name.
• Ctrl+click multiple objects, then right-click and select Move Each to New Components from the context
menu to create a new component for each object within the active component and move the objects into
those components. If the object has a custom name, the new component will have the same name.
Note: An annotation plane with dimensions cannot be moved to a component because the references
would be lost.
To activate a component
Activating a component allows you to work with the objects within that component.
Right-click the component the Structure tree and select Activate Component from the context menu.
If the component is lightweight, it is also loaded. As you design, any new objects you create are created within
this component.
You can right-click on an object in the design window and select Load Component.
Copy:
1. Select the component.
2. Click the Copy tool in the Clipboard group on the Design tab or press Ctrl+C.
Paste:
1. Copy or Cut a component.
2. Activate the component into which you want to Paste the component.
• Activating the top-level design will create a first-level component.
• Activating a component with no sub-components creates a sub-assembly of the active component and
the pasted component.
• Activating a component with sub-components adds the pasted component to the first level of the
sub-assembly.
3. Click the Paste tool in the Clipboard group on the Design tab or press Ctrl+V.
Copied components are Dependent by default. There are two ways to make copied components Independent.
• To paste the component, use RMB > Paste > Independent.
• After pasting, select the component and use RMB>Source>Make Independent.
To mirror a component
1. Click on the Mirror tool in the Design tab Insert group.
2. Select a mirror plane.
3. Select the component to mirror.
To rename a component
Components have a part name and a component name. The part name is displayed in the Structure tree next
to the component icon. The component name is shown in parentheses next to the part name.
To change a component's part name, right-click the component in the Structure tree and select Rename from
the context menu.
To change a component's component name, select the component in the Structure tree and modify the
Component Name value in the Name section of the Properties panel.
To change the top-level component's display name, select the top-level component in the Structure tree and
modify the Display Name in the Name section of the Properties panel.
To delete a component
Right-click a component and select Delete Empty Components from the context menu to delete any empty
subcomponents within the component. If the component itself is empty, or contains only empty sub components,
it is also deleted.
Internal components
Objects that are inside of the SpaceClaim document file are internal components. Components you create
in the Structure tree are internal by default.
You can convert an internal component into an external component. This creates a separate file for the
component and makes it external. See the instructions below.
You can create an internal copy of an external component. This integrates the component into your design,
and removes the association to the external component.
External components
Objects that are outside of the SpaceClaim document file are external components. Designs that you load
using the File tool on the Design tab are external. See Inserting another design.
You can make a copy of an external component internal. The copy will be included in the .scdoc file so it can
be viewed and modified in your design. The original external component will not be changed. See the
instructions below.
If you have the Use lightweight assemblies option selected in the File import and export options, external
components will be loaded as lightweight components. See Lightweight components.
Examples
The structure of a design with copied subassemblies is shown below. Copies of the wheelAxleAssembly
subassembly (highlighted) exist in both suspension assemblies:
When we make the highlighted sub-assembly independent, the sub-assembly names are changed. The
names of the components are the text not in the parentheses. The change affects wheelAxleAssembly and
its parent; both names have a 2 appended in the image below:
If you want to save the document in a different folder or with a different name:
1. Right-click the component and select Open Component from the context menu.
Whichever method you use, the component is saved as a separate file and its icon in the Structure tree
changes to reflect that the component is now external.
Note: If the design has not been saved, you will be prompted to choose a folder no matter which
method you use.
A lightweight assembly component uses less memory than an object that is fully loaded. You can quickly
view the component with the Orient tools. When you are ready to work with it in SpaceClaim, you can load
the geometry information.
See also Displaying lightweight components and Internal and external components.
A double circle (normal to the screen) is displayed when the cursor point
is snapped to a facet's vertex.
A single circle is displayed and the facet's edge is highlighted when the
cursor point is snapped to a facet's edge. The circle lies in the plane at
the average of the two neighboring facet faces.
A single large circle is displayed and the facet is highlighted when the
cursor point is on a facet. The circle lies in the plane of the facet face.
In SpaceClaim Options, the Appearance section has options for changing facet colors and highlighting.
The Highlighting scheme for facets matches that for solid bodies (Classic, Default, Custom). You can use
the Ctrl+Alt+Shift+H shortcut to toggle through the different schemes.
Also in the Appearance Options, you can enable the Back face color to make it different than front faces. If
enabled, you can change the color of facet back faces.
You can toggle the Front and Back faces (that is, switch the normals) using the context menu for a selected
Faceted Body. You know the switch has taken place because the Front and Back colors will switch. If Back
face color is NOT enabled, there will be no visible change.
Material properties
You can assign Material Properties to Faceted Bodies.
Material Properties are preserved after operations such as:
• Copy/Transform
• Move to component
• Mesh boolean operations
• Facets>Reduce
The Material ID is preserved for operations such as:
• Facets>Export
• Conversion between mesh and solid
• Converting from simple mesh to connected mesh
To save a design
• Select Save from the File menu.
• If you imported or opened non-SpaceClaim designs as multiple external documents, click References to
specify where the documents are saved.
• Otherwise, opened design documents are stored in their original locations as .scdoc files, and inserted
documents are saved in the same directory as your design.
To copy a design
1. Save any changes made to external components.
2. Select Save As from the File menu and specify a new name for the design.
3. Click Save to save your active design with a new name and/or format.
If the design contains external components, a dialog box appears with options for overwriting modified
external components.
4. If the design contains external components, select one of the following options:
• Save every external document as a new version - Saves all external documents regardless of their
modified status. For multi-level external components, all levels of the component will be saved as new
versions.
• Save only modified external documents as new versions - Saves only the modified external
documents. For multi-level external components, all levels of the component will be saved as new
versions.
• Overwrite any modified external documents - Saves only the modified external documents by
overwriting the existing files. For multi-level external components, the files for all levels of the modified
component will be overwritten.
To make a copy of a design and all its references for sharing or archiving, click Send.
To archive a design
• Select Share from the File menu.
• Select As file. The Archive dialog box opens.
• When you archive a model, it stores the .scdoc file and the .zip file in a file folder named with the file naming
convention <model name>_archive.
• This feature allows for improved file organization and use of file storage space.
To send a design
• Select Share from the File menu.
• Select As Outlook attachment.
• The Send In Outlook dialog box opens.
• Specify recipients and add any message text.
• Click OK.
To close a design
Make sure its window is active in the workspace, then do one of the following:
• Select Close from the File menu.
• Right-click the Design window tab and select Close.
• Click the x (Close) button on the Design window tab bar (at the bottom of the application window).
• Click the x at the upper right of the Design window if you have undocked it.
• Click the x at the upper right of a document tab. The x displays after the design or drawing sheet name. A
thumbnail of your design displays when you hover over the name of your design, as shown below. A Save
prompt displays if you have made changes to your design. Select Yes to save your changes and close the
design, No to discard your changes and close the design, or Cancel to stop the close process and return
to your design.
To import a design
1. Select Open from the File menu or click in the Quick Access toolbar. You can also insert into an existing
design using the File tool in the Part group on the Assembly tab.
Depending on the selected file type, additional elements appear in the Open window. For descriptions of
these options or to set their default values, click Options.
2. Select Check Geometry to run the geometry check after the file is opened or imported. See Checking
geometry.
3. Navigate to and select the file you want to open or insert.
If you are opening a file, it is displayed in a new Design window. If you are inserting a file, it appears as
an external component in the active design.
If there is an invalid character in the path of a file you are trying to open or insert, that character is replaced
with a valid character to avoid errors.
If you open an Inventor, Creo Parametric, or Unigraphics file that has missing components, SpaceClaim
will prompt you to locate the missing files.
Click Stop in the status bar to cancel an import while it is in progress.
The name of the imported file is displayed in the Status Log when it is successful.
Expand the sections below for information about a specific file format.
Hidden lines are exported with the default line weight. Components maintain their mirror relationships
when they are exported.
For CATIA, Parasolid, STL, and STEP files, you can select which version or protocol to save as. You can
also set your default export options by clicking Options.
You can save documents that only contain sketch curves to ACIS binary (.sab), ACIS text (.sat), Parasolid,
CATIA, IGES, STEP, and VDA formats. You can import and export free points for Rhino, PDF, ACIS,
IGES, JT Open, Parasolid, STEP and VDA formats.
Imported designs with identical file names are given unique file names when you save your design. For
example, if you imported name.prt and name.asm, these files are saved as name.scdoc and
name2.scdoc.
Expand the sections below for information about a specific file format.
4. Browse to a folder and type a file name in the dialog.
5. Click Save.
Note: Import and Export are separate operations, and not symmetric (that is, one is not the opposite
of the other). Therefore, exporting an scdoc to another format and then importing back into SpaceClaim
presents a small risk of losing some data.
Discovery
.dsco
Note: If the model contains simulation data from Discovery, the Physics objects and existing simulation
data will be removed and will be lost when the model is saved.
ACIS
Up to 2020
3D - parts, assemblies
.sat, .sab, .asat, .asab
• When you save an SAT file to an X_T file, bad edges are cleaned up in the design.
• When you import ACIS files, the instance name "part n (body m)" is now imported, but only if the body name
is different from the part name. The component and body names are separated by a character which you
can define in the options for ACIS files. For example, the default character is a period, so the imported
name would be component.body. This way, if there were one body named wheel in one component, the
name of the imported component in SC would be wheel. An instance is a copy of a body (a copied or
pattered solid).
• ACIS bodies can be imported using the RealDWG option, Sketch curves and text can be imported into
Designs, 2D entities can be inserted to Drawing Formats
• Part and Assembly level PMI can be imported from ACIS.
º Datum Targets
• Adobe Acrobat X Pro is not supported
• 3D PDF via a PRC neutral file along with Semantic PMI (if PMI data is present)
• Curves are imported from faceted data.
• SCDM optional module for 3D PDF is available.
AMF
V1.0 (Facets)
3D - parts, assemblies
.amf
• Import also supports compressed AMF.
• You can stop AMF import using the Stop button when image processing takes too long.
• Body names and colors are supported.
ANSYS DesignModeler
parts, assemblies
.agdb
(ANSYS SCDM only) Up to 16
• Assemblies are flattened
• ANSYS DesignModeler software must be installed locally
AutoCAD®
R12 to 14, 2000, 2004, 2007, 2010, 2013, 2016, 2018, 2021
Includes Polyface Meshes
.dwg, .dxf
• AutoCAD drawings can be inserted as layouts.
• If you import an AutoCAD file and you don't see the geometry you expect, try changing the import options.
See File import and export options.
• You can import polyface meshes from AutoCAD files as 3D solids. See File import and export options for
a list of polyface mesh import options.
• You can import "Proxy entities" in AutoCAD DXF and DWG files when you select the TeighaDWG option.
• If an AutoCAD file does not open, try changing the DWG option to RealDWG. Some AutoCAD files contain
embedded ACIS models, however, these may not be standard ACIS models. The RealDWG libraries contain
an API to save back these variant ACIS models in the last common format, ACIS v7. The TeighaDWG
libraries do not.
• ACIS bodies can be imported using the RealDWG option, Layout space entities can be imported using the
Teigha option, Sketch curves and text can be imported into Designs, 2D entities can be inserted to Drawing
Formats, Polyface meshes import as lightweight (read-only).
• Layout Spaces are imported into separate windows.
• Empty Layout Spaces are ignored on import.
• Layout Spaces are only supported for Teigha, not RealDWG.
• Body Arrays: Geometry created using the AutoCAD "Array" command will not automatically be imported
into ANSYS Workbench. To import the bodies in the array, do the following:
º Load the drawing file into AutoCAD
º Select the array
º Issue the "Explode" command
CATIA V4®
versions V4 4.1.9 to 4.2.4
parts, assemblies
.model, .CATPart, .CATProduct, .cgr, .exp
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• Part-level PMI
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned off.
If a layer doesn't exist, it is created automatically.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes.
• Import and export of free points is supported
• CGR imports Facets as mesh objects. SpaceClaim recommends editing meshes on a 64bit OS.
• Named selections of faces are created when importing geometrical sets.
• Publication Sets are imported as named selections.
CATIA V5®
versions V5 R8 to R25, V5-6 R2020
assemblies
.model, .CATPart, .CATProduct, .cgr, .exp
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• Part-level PMI
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned off.
If a layer doesn't exist, it is created automatically.
• When exporting CATIA V5 files, you can deselect the Simplify Spline Surface Data option. When importing
or exporting CATIA files, the XYZ locations of point objects scale correctly.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes.
• Import and export of free points is supported
• CGR imports Facets as mesh objects. SpaceClaim recommends editing meshes on a 64bit OS.
• Named selections of faces are created when importing geometrical sets.
• Publication Sets are imported as named selections.
• SCDM optional module for CATIA V5/V6 is available.
CATIA V6®
R2010x - R2017x
parts, assemblies
.3DXML
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned off.
If a layer doesn't exist, it is created automatically.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes.
• Part-level PMI
• CATIA V6 precise part and product data must be exported as V5CATPart and CATProduct to be read into
SpaceClaim.
• Import and export of free points is supported
• Named selections of faces are created when importing geometrical sets.
• Publication Sets are imported as named selections.
• For 3DXML, SCDM optional module for CATIA V5/V6 is available.
Creo Parametric®
Pro/E16 through Wildfire 5.0 (Creo 1.0 to Creo 7.0)
parts, assemblies
.prt, .asm, .xpr, .xas
• When you import Creo Parametric assemblies and parts are missing, SpaceClaim will prompt you to search
for the missing files
• For Creo Parametric, Pro/E semantic PMI import is supported.
• For Wildfire 3 and above, PMI display information import is partially supported.
• Wildfire 5 (Creo 1.0, 2.0) PMI is not supported
• Instance and assembly accelerator files (*.xpr and *.xas) can now be opened directly into SpaceClaim.
• Mesh is automatically imported when there are no B-Rep contents in the Rhino file.
• Only part level coordinate systems import if Import hidden components and geometry is checked ON
in SpaceClaim General File options and Coordinate systems is also checked ON.
ECAD (Other)
• ODB++
º The translator does not support multi-step files.
º ODB++ is designed for manufacturing formats that can support everything from a single image to an
entire fabrication panel. For the electronics tools, ODB++ is used as a means of translation for a single
board, and the associated translator does not support import of an entire panel.
º ODB++ export is available in most 3rd-party layout tools. Generally, you can select a single step export
during the export process.
º Quality and adherence to the formal ODB++ specification varies among vendors. A verbose translation
log can be found in the Temp directory. Warnings and errors are not posted to the SpaceClaim interface.
º Depending on the 3rd-party layout tool, ODB++ may not be the best choice.
• .tgz
• EDB
.def in a .aedb folder
• IPC2581
.xml, .cvg
• GDSII
.gds, .sf, .strm
º GDSII files are imported through the GDSII import window. This window lists layers in the design and
allows you to designate a control file.
º You can import information from an XML control file or a layer mapping file (*.tech, *.layermap). Click
Import stackup... and select the control file in the dialog box.
<Materials>
<Material Name="FR4_epoxy">
<Permittivity>
<Double>4.4</Double>
</Permittivity>
<Permeability>
<Double>1</Double>
</Permeability>
<Conductivity>
<Double>0</Double>
</Conductivity>
<DielectricLossTangent>
<Double>0.02</Double>
</DielectricLossTangent>
</Material>
<Material Name="air">
<Permittivity>
<Double>1.0006</Double>
</Permittivity>
<Permeability>
<Double>1.0000004</Double>
</Permeability>
<Conductivity>
<Double>0</Double>
</Conductivity>
<DielectricLossTangent>
<Double>0</Double>
</DielectricLossTangent>
<MagneticLossTangent>
<Double>0</Double>
</MagneticLossTangent>
</Material>
<Material Name="copper">
<Permittivity>
<Double>1</Double>
</Permittivity>
<Permeability>
<Double>0.999991</Double>
</Permeability>
<Conductivity>
<Double>58000000</Double>
</Conductivity>
</Material>
</Materials>
<ELayers LengthUnit="mm">
<Dielectrics>
<Layer Color="#008000" Material="FR4_epoxy" Name="Dielectric"
Thickness="10"/>
</Dielectrics>
<Layers>
<Layer Color="#004080" Elevation="5" Material="copper" Name="bottom"
</Stackup>
</c:Control>
Fluent Mesh
facets/mesh
.msh, .tgz
• Only surface/boundary mesh gets imported as a single faceted body.
• The mesh units are assumed to be Meters.
• Groups are auto-created per face zone in the mesh file on import into SpaceClaim.
glTF
Not supported
ICEM CFD
geometry
.tin
• Turn the Object names option ON in SpaceClaim Options > General file options to import ICEM CFD Part
names. With an ANSYS license, Part names are always imported even if the Object names option is OFF.
• ICEM CFD Parts come in as separate bodies in SpaceClaim.
• With the Improve imported data option ON, the imported model may result in a formation of solid bodies
and/or a Part structure different from what appears in ICEM CFD.
• Models containing faceted curves or surfaces are NOT supported.
• If a tetin file contains edges attached to faces and the edges and faces are in different ICEM CFD parts,
the ICEM CFD part name for the edges will be lost as the edges are put in the part containing the faces.
• You can adjust values and re-run build topology in ICEM CFD to improve the success of the import.
• With the Import faces independently option ON, ICEM CFD Parts will be imported as individual surface
bodies. This allows users to ignore topology information on import so they can stitch the faces together
after import into SpaceClaim. However, if Improve imported data is also ON, along with Import faces
independently, the surfaces will be stitched together as a part of the improved operation, which may result
in the formation of solid bodies.
• Named-selections/Groups per ICEM CFD Part names are auto-created on import of ICEM CFD geometry
model.
IGES
versions up to 5.3
parts, assemblies
.igs, .iges
Image Files
files (insert only)
.bmp, .pcx, .gif, .jpg, .png, .tif
See Inserting an image
Inventor®
versions V6 - 2021, V11 to 2021
parts, assemblies
.ipt, .iam
• You can read the limitations here:
http://doc.spatial.com/index.php/InterOp:Connect/Inventor/Inventor_Reader#Limitations.
• Limited support for Inventor assembly
º Assembly attributes such as colors and layers are not supported.
º Inventor parts and Inventor sub-assemblies should be present in the main (root) of the Inventor Assembly
directory.
º Assembly level features are not supported. For example, an instance can be marked as suppressed (that
is, not visible) in an Inventor assembly. Because the translator does not support reading suppressed
information, suppressed instances are translated.
JT Open
versions 6.4, 7.0, 8.0, 8.1, 8.2, 9.0 to 10.5
parts, assemblies
.jt
• JT Open 5.3 libraries are available for reading and writing JT files that were created with version 5.3.
• JT files with product manufacturing information (PMI) are supported for:
º datum labels
º text notes
º dimension measurements
º GD&T
º Surface finish symbols
º Weld symbols
º Flagnotes
• PMI option is ON by default (Part level PMI)
• PMI is placed on imported annotation planes
• Semantic and Polyline PMI are supported. Semantic imported dimensions will update with geometry changes.
Polyline are simply curves in space that do not update.
• Semantic PMI is placed on Layer0 after import. Polyline is placed on a layer called Imported Polyline
Annotations.
• For GD&T symbols, you can click any tolerance annotation or datum symbol to view its values in the
Properties panel.
• Click an arrow or line to view or modify arrow or styles in the Properties panel.
• Unicode file names are supported.
• Import and export of free points is supported
• JT Open V6.4 and V7.0 imported and exported as faceted data
• SCDM optional module for JT Open is available
Keyshot
Not supported
NX
NX1 through NX12 and UG v11 through 18, 1872, 1899
parts, assemblies
.prt
• Includes PMI placed on imported annotation planes.
• PMI import and export is supported
OpenVDB
.vdb
Parasolid®
V10.0 through V32
parts, assemblies
.x_t, .x_b, .xmt_txt, .xmt_bin
• PlmXml assemblies with non-JT (for example, CATIA or STEP) sub assembly nodes
Ply
V1.0
parts
.ply
Fit=False uses Interpolation. Interpolation requires that the curve pass exactly through all of the points.
An interpolation method is used to build a continuous curve through all of the points.
The curve below is interpolated (that is, Fit=False). There are seven points in the file and the curve
passes exactly through each one.
3d=true
polyline=false
100
101
110
111
201
210
300
301
310
Keywords:
You can copy the file contents above and paste them into a text file, then use Insert File to try it yourself.
POV-Ray
Not supported
Microsoft® PowerPoint®
Not supported
QIF
V2.0
parts, assemblies
PMI import and export supported
Revit
V2020
.rvt, .rfa
Rhino®
version 4.0, V5.0, V6.0
parts, assemblies
.3dm
• When importing a Rhino file, multi-segmented curves are consolidated.
• You can export layer names, color information, sketch lines, and material information.
• Neighboring topology is taken into consideration by default. This means that if problems are found with a
face, then its neighboring faces can provide information used to fix the face.
• The SpaceClaim plugin for Rhino is only supported for Rhino V5.0.
RS Components
V2015.0 SP0
parts, assemblies
.rsdoc
rsdocs can only be imported for the first 30 days after SpaceClaim activation. After 30 days, a limit of 100
individual file imports is enforced.
SketchUp®
Up to SketchUp 8, V2013, V2014, V2018, V2019, V2020
parts, assemblies
.skp
SolidEdge
V18 - 2020
parts, assemblies
.par, psm, .asm
SOLIDWORKS®
SW 98 through SW 2020
parts, assemblies
.sldprt, .sldasm
• If you open a SOLIDWORKS file, searches for required assembly and external part files in the following
locations:
º Root folder of the assembly
º Equivalent subfolder in new root folder
º Absolute path to the component saved in the assembly file
• When you import a design from SOLIDWORKS, the units are changed to match the part.
• Import supports User Defined Attributes for Parts, Assemblies, and Sub-assemblies.
• SpaceClaim supports selective imports from SOLIDWORKS assemblies:
º When opening the file:
Select "SOLIDWORKS" file type.
Check the "Expand Assemblies" in the file open dialog.
Select the ".sldasm" file for your configuration.
Select the configuration or sub-assembly to load from the Assembly Browser dialog and click Open.
STEP
AP203, AP214, AP242 (geometry)
parts, assemblies
.stp, .step
When you import STEP assemblies from one file, select the Create multiple documents when importing
assemblies file option if you want the assemblies to remain in one file instead of being split into multiple files,
one for each internal component.
• Origin import and export is supported
• PMI import is supported
• License is required
STL
Facets or Solids
parts, assemblies
.stl
• When exporting STL files, the output is set to Binary by default.
• STL files can include polyface meshes, and they can be imported as lightweight objects. Polyface meshes
are imported as solids.
• When saving as an .STL file, the quality is based your graphics quality setting. You should set the option
to enable the highest possible graphics quality if you want your design to be useful as an SLA rapid prototype
for form, fit, and function purposes.
• You can import an STL file as a solid, if it has multiple planar areas that can be merged into one planar
face.
• You can import an STL file as a Mesh object and export it as another STL file. This makes it possible to
import multiple STL files into a document and then export everything as a single STL file.
VDA-FS
version 1.0 and 2.0
parts
.vda
Video files
files (insert only) with proper codec(s) required for all but WMV and AVI
.wmv, .avi, .flv, .mkv, .mov, .mp4, .mpg, mpeg, .ogm, .vob
See Inserting a video
VRML
Facets
parts, assemblies
.wrl
Non-triangular faces are supported.
Wavefront
Facets
parts, assemblies
.obj
XAML
Not supported
XPS
Not supported
ACIS
Versions 6, 7 15-30 (V27 default)
parts and assemblies (assemblies are flattened)
.sat, .sab
• When you save an SAT file to an X_T file, bad edges are cleaned up in the design.
• When you import ACIS files, the instance name "part n (body m)" is now imported, but only if the body name
is different from the part name. The component and body names are separated by a character which you
can define in the options for ACIS files. For example, the default character is a period, so the imported
name would be component.body. This way, if there were one body named wheel in one component, the
name of the imported component in SC would be wheel. An instance is a copy of a body (a copied or
pattered solid).
• ACIS bodies can be imported using the RealDWG option, Sketch curves and text can be imported into
Designs, 2D.
• Part and Assembly level PMI can be written to SAT and SAB files.
• Material assignments can be written to SAT and SAB files.
Acrobat PDF 3D
Facets, Geometry (PRC B-Rep), curves
parts and assemblies
.pdf
• 32-bit and 64-bit platforms are supported.
• Color information is exported for 3D PDFs.
• Supports B-Rep import and export
• Mesh-only .scdoc's can be exported to PDF.
• No Adobe Acrobat required for B-Rep import and export, 32bit and 64bit platforms supported, Adobe Acrobat
X Pro is not supported
• SCDM optional module for 3D PDF is available
Acrobat PDF 2D
2D Print to or save drawings only
.pdf
32-bit and 64-bit platforms are supported.
AMF
V1.0
3D - parts, assemblies
.amf
• Export also supports compressed AMF
• The following are supported for export:
º Geometry
º Body and face colors
º Body material
º Textures
º Lightweight components
º Assembly structure tree
ANSYS
.inp, .dat
AutoCAD
R12 to 14, 2000, 2004, 2007, 2010, 2013, 2018
Export as 2D snapshot and AutoCAD Solids (ACIS V7 format)
.dwg, .dxf
• When you save a design with a shaded graphics style as a DWG file, it is converted to the hidden line style.
• When you save a sheet metal design as a DXF file, notes and bend lines are saved on the same layer, and
the overall unfold dimensions are removed.
• Line weights can be exported to AutoCAD (DXF or DWG). Hatch lines on drawing sheets are exported as
stand-alone lines.
• Export as 2D snapshot
CATIA
V5/V6 R15 to V5-6 R2020 (R25 default)
parts, assemblies
.CATPart, .CATProduct,
• CATIA faceted (.cgr) files can be opened, but appear as lightweight components that cannot be loaded.
You can save imported .cgr files as documents that can be opened later; however, this document's content
remains lightweight. It is visible in the Design window but you can't change the model.
• CATIA files with product manufacturing information (PMI) can be opened or inserted. Visibility is turned off.
If a layer doesn't exist, it is created automatically.
• When exporting CATIA V5 files, you can deselect the Simplify Spline Surface Data option. When importing
or exporting CATIA files, the XYZ locations of point objects scale correctly.
• Includes Product Manufacturing Information (PMI) placed on the Imported Annotation Planes
• CATIA V6 precise part and product data must be exported as V5CATPart and CATProduct to be read into
SpaceClaim
• Export as Hybrid Design is supported
• SCDM optional module Catia V5/V6 is available
CGNS
.cgns
Creo Parametric
Not supported
Excel
MS Office 2003, 2007, 2013
.xls, .xlsx
• If MS Office is installed
• Table export: Web page (.htm, .html), XML document (.xml), CSV file (.csv)
ECAD IDF
Not supported
Fluent Mesh
Meshes generated using the options in the Mesh tab.
.msh
• You can choose to export the Blocking mesh or the Body mesh.
• When using the Blocking mesh option, you can choose to export one .msh file for the entire design or one
.msh file per component (blocking object) in the Structure tree. When using the Body mesh option, you can
export one .msh file for the entire design.
• When using the Body mesh option, you can choose to export the mesh including interior face data structure
(Face based, default) or excluding interior face data structure (Cell based). When using the Blocking mesh
option, the Face-based option is always used.
Note: The Cell based option may be useful to help reduce the file size of the .msh file. The cell
based mesh file will return only boundary face zones if read into Fluent Meshing.
• Since the aspect ratio is defined in the parametric (u,v) space of a surface, it is recommended NOT to define
this parameter unless it can be ensured that all surfaces are arc-length parameterized.
Important: It is a uv-grid aspect ratio and that does NOT guarantee the aspect ratio of resultant facets.
FM Database
Geometry transferred to Fluent Meshing (for input to the Fault Tolerant Workflow)
.fmd
glTF
parts, assemblies
.glb
• Binary glTF (GL Transmission Format) for scene graphics export.
• Supported features include solid bodies, surface bodies, faceted bodies, lightweight components, and
curves.
• Includes graphics information such as body and face color, body finish (High/Medium/Low Gloss), and
camera position.
• Known limitations include faces with texture or hatched, brushed, and metallic render styles.
• Use caution with proprietary models since the data is copied to web location.
ICEM CFD
Meshes generated using the options in the Mesh tab.
.uns
You can choose to export one .uns file Per design (default) or one file Per component (blocking object) in
the Structure tree.
IGES
V5.3, JAMA-IS, Types: 186, 144, 143
parts, assemblies
.igs, .iges
Image files
parts, assemblies, drawing sheets, 3D markup slides (export as 2D snapshot)
.bmp, .gif, .jpg, .png, .tif
On export, you can specify the image size in pixels or percent of full size.
When saving a drawing as an image you can specify Use Scene extents or Use Sheet extents. Scene
extents includes gray borders around the drawing to fill the size of the entire scene. Sheet extents only includes
what is within the sheet boundary.
See Inserting an image
Inventor
Not supported
JT Open
V6.4, 7.0, 8.0, 8.1, 8.2, 9.0 to 10.5
parts, assemblies
.jt
• JT Open 5.3 libraries are available for reading and writing JT files that were created with version 5.3.
• JT files with product manufacturing information (PMI) are supported for:
º datum labels
º text notes
º dimension measurements
º GD&T
º Surface finish symbols
º Weld symbols
º Flagnotes
• PMI option is ON by default (part level PMI)
• Semantic and Polyline PMI are supported. Semantic imported dimensions will update with geometry changes.
Polyline are simply curves in space that do not update.
• Semantic PMI is placed on Layer0 after import. Polyline is placed on a layer called Imported Polyline
Annotations.
• For GD&T symbols, you can click any tolerance annotation or datum symbol to view its values in the
Properties panel.
• Click an arrow or line to view or modify arrow or styles in the Properties panel.
• Unicode file names are supported.
• Semantic GD&T created in is exported to JT.
• Export and import of free points is supported
• JT Open V6.4 and V7.0 imported and exported as faceted data
• SCDM optional module for JT Open is available
LS-Dyna
.k
Keyshot
parts, assemblies V7
.bip
NX
Not supported
OpenVDB
.vdb
Parasolid
V12 through 32 (V27 default)
parts, assemblies
Release 2021 R1 - © SAS IP, Inc. All rights reserved. 106
Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2021-02-25T19:44:31.854-05:00
File Operations
.x_t, .x_b
PLY
V1.0
parts
.ply
POV-Ray
3.6
parts, assemblies
Mesh-only .scdoc's can be exported to POV file format
Microsoft PowerPoint
MS Office 2003, 2007, 2013
3D markup slides .ppt
If MS Office is installed
QIF
V2.0
parts, assemblies
.qif
PMI import and export is supported
Rhino
V4.0, V5.0, V6.0
parts, assemblies
.3dm
• When importing a Rhino file, multi-segmented curves are consolidated.
• You can export layer names, color information, sketch lines, and material information.
• Neighboring topology is taken into consideration by default. This means that if problems are found with a
face, then its neighboring faces can provide information used to fix the face.
• The SpaceClaim plugin for Rhino is only supported for Rhino V5.0.
SketchUp
V3.0 to V8.0, V2013 to V2020
parts, assemblies SketchUp
.skp
SOLIDWORKS
Not supported
STEP
AP203, AP214, AP242 (geometry)
parts, assemblies
.stp, .step
When you import STEP assemblies from one file, select the Create multiple documents when importing
assemblies file option if you want the assemblies to remain in one file instead of being split into multiple files,
one for each internal component.
STL
parts, assemblies
.stl
• When exporting STL files, the output is set to Binary by default.
• STL files can include polyface meshes, and they can be imported as lightweight objects. Polyface meshes
are imported as solids.
• When saving as an .STL file, the quality is based your graphics quality setting. You should set the option
to enable the highest possible graphics quality if you want your design to be useful as an SLA rapid prototype
for form, fit, and function purposes.
• You can import an STL file as a solid, if it has multiple planar areas that can be merged into one planar
face.
• You can import an STL file as a Mesh object and export it as another STL file. This makes it possible to
import multiple STL files into a document and then export everything as a single STL file.
• STL export can be performed directly from lightweight (visualization only) .scdoc
VDA-FS
V2.0
parts
.vda
VRML
Triangles
.wrl
Body and face colors
Video files
Not supported
Wavefront
Triangles
.obj
• Structure is not maintained when you save as an OBJ file.
• When you save your design as an OBJ file, the current graphics tessellation is used for accuracy. You can
modify the tessellation by setting the Image quality vs. graphics speed option.
• UV's are transformed according to a body or face and texture information is exported with the file.
• Body and face colors
XAML
part and assembly solids only
.xaml
The orientation and translation of the current view is saved in an XAML file.
XPS
3D markup slides
.xaml
Examples
Converter utility
The SpaceClaim Converter is a utility to translate between file formats supported by SpaceClaim. It is a
separate application, called ‘Converter.exe', located in the SpaceClaim installation folder.
The Converter is designed to allow you to convert many files from one format to another in a single operation.
You can specify files one-by-one and/or choose directories. All files to be converted must be of the same
type.
Converter Options
You need to specify the output file type as well as some other directories used by the Converter. Frequently
used conversion settings can be saved and reused. When SpaceClaim is started from Converter, there is no
longer a check for updates in SpaceClaim when it starts.
The Converter options are described below.
• File Filter: When you specify a directory to convert, it may contain many different file types. Since all input
files must be the same type, the File Filter specifies which type to convert.
• Recurse directories: Check this option to include subdirectories.
• TimeOut: This is the maximum time allowed for the conversion. It will be aborted if it exceeds this time
limit.
• File Type: This is the output file format. All the input files will be converted to this format. Converted files
are written to the same directory as the input file.
• Failures Directory: Any files that fail to convert will be copied to this directory.
• Settings Directory: Converter settings can be saved to an XML file in this folder.
• SpaceClaim directory: This is the directory where SpaceClaim.exe is located. Normally this will be the
same directory containing Converter.exe.
• Output directory: The converted files will be saved to this directory.
• Email Recipient(s): The converter will send an email to the specified email addresses. You can select
when you want email sent with the following check boxes.
º Complete
º Errors
• Abort if failures exceed: Check this box and enter a percentage of failures. The process aborts when the
percentage is exceeded.
• Start separate SpaceClaim for each design: A separate SpaceClaim instance is started for each design
to avoid memory exhaustion on large models. This sacrifices speed to save memory. The option is Off by
default.
• Multiprocess: Multiprocessor support allows multiple SpaceClaim sessions to run in parallel to translate
files. This setting is defaulted to the number of cores available, based on your system and available memory,
but you can configure it. Be careful not to exceed the number of cores present, and to expect performance
of other running programs to degrade potentially.
There is a command line switch (for SpaceClaim) to check for add-ins
• CommandLineAddInsOnly will only load add-ins specified in the command line for SpaceClaim
• For example: /CommandLineAddInsOnly=true
• The switch is primarily intended for use with the Converter to limit the add-ins loaded
• The switch can be used to start SpaceClaim without looking for add-ins in the usual locations
• You can't modify locked bodies directly or by group modification, and the API cannot modify them via group
values.
• Locked bodies cannot be pulled or moved, so the Pull arrow or Move handle appears gray. They can be
copied by holding Ctrl with the Pull or Move tool. The Pull arrow or Move handle changes to color when
you hold Ctrl.
• You can use a locked body as a cutter with the Combine tool, but you cannot use it as target.
• You can use a locked body as a location or selection reference, but it cannot be changed as a result. For
example, you can sketch on a locked body but the sketch lines will not imprint on the body.
drawing sheet, then the view that appears in the Design window is the one that will be scaled to fit the selected
paper size. This can result in a clipped drawing.
Shaded designs are converted to hidden-line removed graphics style when you select Print from the File
menu. Select Shaded from the Graphics Style drop-down after printing to return your design to the shaded
style.
When a curve is clipped (or hidden) behind a solid or surface in the Design window, it will not be clipped when
it is printed. The curve will appear to be in front of the solid or surface on the printed page. The example
below shows a curve that is clipped in the Design window on the left, and the same view in print preview on
the right.
You can also use Save As to save the sheet as a 2D PDF (*.pdf). The PDF will reflect the current format and
size properties of the sheet.
To print a design
1. Position your design in the Design window as you would like it to appear on the printed page.
Tip: Select Zoom > Zoom Extents from the Orient ribbon group in the Design tab.
You can also print the design at different zoom levels by zooming in or out, but for the best results, you
should use Zoom Extents.
2. Select Print from the File menu.
3. Set the following options:
• Number of copies
• Paper margins: Set the margins in millimeters (mm) or inches (in).
• Paper orientation: Choose between landscape or portrait mode.
• Paper size: Select from the list of standard paper sizes.
• Print content: Select Scene to print the design based on the size shown in the Design window. This
setting is used by default for designs. Select Extents to expand the design until it fills the printable area
of the page. This setting is used by default for drawing sheets.
• Print scale: If you select Extents for the Print content, you can set the scale of the printed image. Set
a value for the scale, or select Scale to fit.
• Shaded quality: You can set the resolution for 3D objects in dpi (dots per inch). Select System-defined
to use the printer's default dpi setting.
• Print as image: Set this to Yes to print the drawing as a snapshot of the screen. Default is No.
• Print to PDF: The design window and its contents scale to fit the paper size of the selected printer. The
Shaded Quality is automatically set to 110 dpi, which is best for on-screen viewing. For printing, change
the value to 300dpi.
4. (Optional) Click Preview to see how your printed design will look.
5. Click Print.
The Design window contents will be zoomed so that it fits the page size.
3. If you selected Extents, select or enter one of the following from the Scale ribbon group:
• Scale to fit to scale the design to fit the page. This setting is used by default.
• Enter a value in the scale drop-down to scale your design by that amount.
You can replay journal files in Cosmetic Replay mode, which skips extraneous cursor movements and shows
only a minimum of spin, pan, zoom, and other navigation movements. This allows you to make a journal file
and record it as a video without doing as much editing after the video is recorded. Animations are shown for
pulls and geometry moves and changes when appropriate.
To create a video
1. Click Create Video in the Journal tab. The Create Video dialog box opens.
2. Specify an output video file (.avi) by browsing to a location and entering a name for the file.
3. Select a video codec.
4. (Optional) Adjust the video settings
a. Pixel Depth: (16, 24, or 32) The default is 16. Pixel Depth represents the video quality and therefore,
the size of the file. The higher the pixel depth, the more colors are maintained in the video.
b. Frame Rate: The default is 10.
c. Compression: On or Off
You can also play an existing journal file by checking the Journal check box and browsing to a file. The
journal can be played with delay.
For example, you can use the information in this file to determine all the parts required for a BOM by looking
at the assemblyComponent relationship. In this case, it points to another file called Standard
Parts.scdoc. By opening this file and reviewing its components and subcomponents, you can generate a
BOM report.
There are three types of external file pointers:
• assemblyComponent points to a file that contains subcomponents used in the assembly
• drawingFormat points to the file used to format the drawing sheet
• redlineComponent points to a 3D markup slide
There are also multiple internal file pointers to the geometry files, thumbnail, tessellated data, and window
settings. The bodyGeometry Id provides the key to identifying the bodies described in the other XML and
XAML files.
Chapter 3: Selecting
You can select vertices, edges, planes, axes, faces, surfaces, rounds, bodies, solids, and components in 3D. In
2D, you can select points and lines. You can also select circle and ellipse centers, the midpoints of lines and edges,
and the internal points and end points of splines.
You can select components and other objects in the Structure tree and use the Selection panel to select objects
in the same part that are similar or related to the object currently selected.
Objects that cannot be selected are dimmed in the Design window.
Your selection list is shown in the status bar at the bottom of the SpaceClaim window. Status bar labels display
both pre-selected and selected objects. Hover over the status message for a detailed list of what you have
pre-selected or selected, including primary and secondary (Alt+selected) objects.
Select modes
You can click the arrow on the Select tool to use the following optional modes:
• Using Box: Click and hold the mouse button while drawing a box in the Design window. If you draw the box from
left to right, all objects fully enclosed within the box will be selected. If you draw the box from right to left, all
objects touching the box will be selected.
• Using Lasso: Click and hold the mouse button while drawing a freeform shape. All objects fully enclosed by the
shape will be selected.
• Using Polygon: Click and move the mouse to draw a line, then click again to draw the next connecting line, so
that you create a polygon shape around the area you want to select.
• Using Paint: Click and hold the mouse button while highlighting adjacent faces and edges. All edges and faces
that you move the mouse over will be selected. Release the mouse button to finalize your selection.
• Using Boundary: Select faces or edges that define a boundary, click the Select Seed tool guide, and click any
object within the boundary. All objects from that seed object to the boundary are selected.
• Select Components: In this selection mode, as you hover over geometry, when you are over an object that is in
a component, that component will be pre-highlighted. This mode is set on a per window basis. It can be On in
one window and Off in another.
No matter which mode you use, the objects that will be selected are highlighted to preview your selection. You can
use the Selection filter to control what gets selected. To select or deselect all available filters, select the All check
box.
Note: If you go into the Design tab with sheet metal features selected, the Select tool will work as it does
in Sheet metal. Right-click the sheet metal part in the Structure tree and choose Suspend Sheet Metal in
the context menu.
If multiple objects occur at your cursor location, use the scroll wheel or arrow keys to preview each one.
Click to select a vertex, edge, face, or body in 3D, or to select a line or point in 2D.
The most commonly used selection methods are:
• Click to select an object - a vertex, edge, face, or body in 3D, or to select a line or point in 2D.
• Double-click to select an edge loop. (Double-click again to cycle through alternate loops.)
• Triple-click to select a solid.
• Drag (or select Using Box from the Select tool menu) to create a selection box.
• Use Ctrl+A to select all similar objects, such as bodies, faces, edges, or points on the same solid or surface
part. For example, if you have a sketch curve selected when you press Ctrl+A, then only sketch curves will
be selected.
• Use Ctrl+click and Shift+click to add or remove items from the selection set.
• Use Ctrl+click to add or remove one item from the selection set. Use Shift+click to add everything between
your first click and the Shift+click to the selection.
• Ctrl with box-selection toggles the selection, while Shift with box-selection adds to the selection.
• You can add or remove items both in the workspace and on the Structure tree.
• You can also press Ctrl and drag to add the items within the selection box to the selection.
To select: Do this:
Click to select an object. • Click once to select a face:
Double-click to select connected faces: Double-click to select and cycle through chains of
similar, connected faces:
To select: Do this:
All the edges around a face or closed loop Double-click to select and cycle through chains of
connected edges (edge loops):
Contiguous edges or faces Click one face or edge, then Shift+click another face
or edge to select all the faces or edges between the
two.
A solid or surface body Triple-click to select the solid, or right-click the solid
and select Select > Body.
All objects of same type as selected object Select an object and press Ctrl+A. to select all similar
objects, such as bodies, faces, edges, or points on the
same solid or surface part. For example, if you have a
sketch curve selected when you press Ctrl+A, then
only sketch curves will be selected.
All the objects in the active component (except layout Click Select All in the Select tool menu, or right-click
surfaces) and select Select > Select All from the context menu.
The types of objects selected depend on whether you
are in Sketch, Section, or 3D mode.
To select: Do this:
A lightweight component Check the Lightweight Components box in the
Options panel. Then right-click and select Select >
Component.
Objects that are behind other objects ("query selection") Hold the Ctrl key and roll the mouse wheel.
Note:
• If any object was part of a group selection used to perform an action, the other parts of the group are
highlighted when that object is selected. Click again to select the entire highlighted group.
• When selecting an object in a view on a drawing sheet, you can only select those objects that are on
the cross-section plane, or that are within the boundary of a detail view. Box selecting in Sketch mode
selects only sketch lines. Box-selecting in Section mode selects only section lines.
To clear a selection
Click any empty space in the Design window or select Clear Selection from the Select tool menu.
The up and down arrow keys work the same as the mouse wheel. Hover over the element you want to select, and
press the up or down arrow keys to "scroll" through the possible selections. This is useful if you are on a laptop or
when you use a mouse that does not have a scroll wheel.
For more information about selecting facets and the related tools, see Selecting Facets.
Tool guides
The following tool guide is available:
The Select tool guide is active by default. This tool lets you click, double-click, triple-click, Ctrl+click,
Shift+click, and Alt+click to select items.
By default, when you create a plane, the Structure tree displays a black-outlined visible plane icon. You can
select a visible plane you want to clip from either the Structure tree or in the Design window, then right-click
anywhere in the Structure tree or Design window to display the Clip with Plane context menu.
You can select up to 10 planes to set a clipped volume. Planes selected for clipping display with red boundaries
in the design window.
As you develop a model, you can also work with Clip with Volume to create a spherical clip volume around
an object so that you can selectively isolate a specific region, element, or section of a design.
The plane or planes you clipped display with a red outline. Icons update in the Structure tree. With the plane(s)
selected, you can modify values in the Properties panel.
To restore the view of your design, right-click the plane and select Clip again.
By default, when clipping is initially set, additional selected planes automatically combine using an "and"
operation. This way you can isolate the inside of two parallel planes or the inside of 3 pairs of parallel planes
(one of the most common usages for this feature).
To reverse the direction of the clipped view with a plane or multiple planes
1. Right-click a plane and hover over Clip with Plane to display the entire menu.
2. Select Reverse Direction.
The geometry of your design flips to what is on the other side of the plane. To return to the original clipped
view of your design, right-click the plane and select Reverse Direction again.
To view the plane's direction, click the Move tool. The blue arrow on the Move tool indicates the positive
direction of the plane. The reversed direction is the opposite direction of the blue Move tool arrow, as shown
below:
Selecting multiple planes for clipping adds them to an ‘or' set. With a group (2 or more) of planes, you can
also right mouse click, then select Union from the Clip with Plane context menu. This option is essentially
an "or" operation that defines a plane group that you intend to combine with the rest of the planes. Once you
define and unite a group of planes, the Union set is put at the beginning of the logical set, and the rest of the
planes follow with their default "and" states. Union is ON by default when more than one clipping plane is
selected.
For example, you can select 3 planes and get these logical sets, as shown in the table of images below:
• A and B and C, which is the default (showing 1/8 of the model)
• (A or B) and C, where A and B are united (showing 3/8 of the model)
• (A or C) and B, where A and C are united (showing a different 3/8 of the model)
• (B or C) and A, where B and C are united (showing a different 3/8 of the model)
• A or B or C, where A and B and C are united (showing 7/8 of the model)
2. Right-click one plane and hover over Clip with Plane to display the entire menu.
3. Select Union.
The image below shows the results of uniting two planes. Sets of parallel planes default to keeping the material
inside:
When you save a model with clipped planes, and you are working with the model in various clipped plane
states in two or more design window panes, the clip state of each plane in the model is saved per window
with the model. As you move between window panes, the Structure tree updates to reflect the clip state of
each plane in the active window context.
This sets the virtual sphere's extents based on the current selection.
7. Hover over the area to identify all of the various design elements.
8. To re-display your design with no clipping, right mouse click and select Clip with Volume > Clear.
Move
Use the Move option in the Clipped Volume menu to move the clipped volume frame to a different area of
the model, or the Resize option to adjust the size of the Clipped volume frame. See images below.
Extract Geometry
Use the Extract Geometry option to cap off clipped boundaries according to Clip Type (Spherical volume
or by Planes). The result is shown in the Structure Tree as a Geometry Snapshot.
For intersections with Solids, Extract Geometry creates a Geometry Snapshot that is a solid.
For intersections with Surface models, Extract Geometry also creates a Geometry Snapshot, but displays
the surfaces with a more opaque, solid look.
For intersections with Mid-surface models, or any surface with an assigned thickness, Extract Geometry
creates a Geometry Snapshot with the assigned thickness.
For Beams, Extract Geometry creates a Geometry Snapshot showing their actual geometry.
Extract Geometry also creates a Named Selections group that shows the faces created at the boundary.
• Lightweight Components
• Transparent Objects
The Smart option is enabled by default and whenever you switch to another tool.
When Smart is Checked, all filters are checked and cannot be unchecked. Within the defined area, only the
highest checked item in the filter list will be selected. This differs between Design Windows and Drawing
Windows as follows.
• In a Design Window: Body, Face, Edge, Sketch Curve, Annotation, Plane, Axis, Point, ...
• In a Drawing Window: Annotation, Sketch Curve, Body, Face, Edge, Plane, Axis, Point, ...
The images below show only the body being selected in the Design Window when Smart is Checked.
Uncheck Smart to select all object types checked in the filter list. The images below show that all items are
selected in the Design Window when Smart is Unchecked.
In the animation below, box mode is used twice with the selection filter set to Smart (the default) to select the
entire part. You can see vertices, edges, and faces highlighted for selection as the box is drawn. First the
part is selected by fully enclosing the part with a box drawn from left to right. Then the part is selected by
drawing a box from right to left that crosses over but does not enclose all faces on the part. You can release
the mouse button at any time to select the highlighted objects.
1. Click the arrow beneath the Select tool and click Using Box.
2. (Optional) Use the Selection Filter in the status bar to control what will be selected. See the
"Filtering your selection" section below for more detail.
3. Start drawing a rectangle in the Design window. Click and hold the left mouse button at one corner of the
area you want to box-select.
4. Hold the mouse button and draw a rectangle in the Design window.
• Draw the box from left to right to select only the objects that are fully contained within the box. The box
appears as a solid line.
• Draw the box from right to left to select everything in the box, even if it isn't fully enclosed by the box.
The box appears as a dashed line.
The objects that will be selected are highlighted as you draw the box.
5. Release the mouse button to complete the box.
The objects are selected when you release the mouse button.
Holding Ctrl while box-selecting toggles the selection. In the first image, the blue box is selected. After holding
Ctrl and box selecting, the blue box is deselected and the green boxes are selected:
Examples
This select mode enables you to draw a free form shape in the Design window to select objects for most
tools. As you draw, objects are highlighted (after a slight delay) to help you see exactly what will be selected.
In the animation below, lasso mode is used with the selection filter set to Smart (the default) to select the
entire part. You can see vertices, edges, and faces highlighted for selection as the shape is drawn. You can
release the mouse button at any time and a straight line is drawn from the beginning point to the current point
to complete the shape, and everything within the shape will be selected.
1. Click the arrow beneath the Select tool and click Using Lasso, or click and hold in the Design window
to activate the radial menu and then select Lasso.
2. (Optional) Use the Selection Filter in the status bar to change the type of objects that will be selected.
The Smart option is enabled by default and whenever you switch to another tool. Select Smart to select
the highest checked item in the list that is found in the boxed, lassoed, or painted area. Drawing a box or
freeform shape selects objects in the following order:
• In a Design Window: Body, Face, Edge, Sketch, Annotation, Plane, Axis, Point
• In a Drawing Window: Annotation, Sketch, Body, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of objects you
want to select.
3. Start drawing a shape in the Design window. Click and hold the left mouse button at the spot where you
want to start drawing the shape.
4. Hold the mouse button and draw a shape in the Design window.
You can make multiple loops, like drawing a figure 8.
5. Release the mouse button to complete the shape.
The shape will be closed by a straight line between your starting and ending points when you release the
mouse button.
Everything except inserted images is selected when you release the mouse button.
Note: You can activate Lasso mode by holding the Alt key while the Select tool is active. This hotkey
only works when you are using the Select tool, and not when another tool is active.
Example
Example
To select by painting
1. Click the arrow beneath the Select tool and click Using Paint, or click and hold in the Design window
to activate the radial menu and then select Paint.
2. (Optional) Use the Selection Filter in the status bar to change the type of objects that will be selected.
The Smart option is enabled by default and whenever you switch to another tool. Select Smart to select
the highest checked item in the list that is found in the boxed, lassoed, or painted area. Drawing a box or
freeform shape selects objects in the following order:
• In a Design Window: Body, Face, Edge, Sketch, Annotation, Plane, Axis, Point
• In a Drawing Window: Annotation, Sketch, Body, Face, Edge, Plane, Axis, Point
Deselect Smart to select all the selected object types. Click to select or clear the types of objects you
want to select.
3. Click on the first object you want to select and hold the mouse button.
4. Drag the mouse onto adjacent faces or edges that you want to add to the selection.
The objects that will be selected are highlighted as you move over them with the mouse.
If you hold Ctrl you can move the mouse over an object without selecting it, or move the mouse over a
selected object to deselect it.
5. Release the mouse button to complete the selection.
The objects are selected when you release the mouse button.
Note: You can select bounds (Ctrl+alt+selection) and seeds (Ctrl+selections), then click the
boundary tool under the Selection drop down menu to perform the boundary selection operation
without actually entering the Select tool. The Select Bounds tool guides does not display..
Example
Select faces to define a boundary and then select the seed object. All objects from the seed object to the
boundary are selected.
Chapter 4: Designing
The tools you use for 2D and 3D sketching and editing are found in SpaceClaim's Design tab. With the design
tools, you can sketch in 2D, generate and edit solids in 3D, and work with assemblies of solids.
In SpaceClaim, there are three modes you can use to design: Sketch, Section, and 3D mode. You can switch
between these modes at any time.
When creating designs, you will use the following tools most often:
Use the Select tool to select 2D or 3D objects in your design for editing. You can select
Select vertices, edges, axes, faces, surfaces, solids, and components in 3D. In 2D, you can
select points and lines. You can also use this tool to change the properties of recognized
or inferred objects.
Use the Pull tool to offset, extrude, revolve, sweep, draft, and blend faces; and to round
Pull or chamfer corner edges.
Use the Move tool to move any single face, surface, solid, or component. The behavior
of the Move tool changes based on what you have selected. If you select a face, you can
pull or draft it. If you select a solid or surface, you can rotate or translate it.
Use the Combine tool to merge and split solids and surfaces.
Combine
Section Mode Use Section Mode to create and edit designs by sketching on and editing any cross-section
through the design.
If an operation runs more than three seconds, the Stop icon is activated in the status bar. Click to cancel the
current operation. You can also press and hold Esc to cancel out of any design action that is taking too long.
When using any tool guide, you can click an empty point in the Design window to clear the tool guide selection and
return to the previous action within the tool.
To cut an object
1. Select the object.
To copy an object
1. Select the object.
Note: Face edges that are Copied and Pasted create Curves. In some cases, there may be a very
small deviation between the curve and the underlying edge that was copied. Most cases involve spline
edges because of the way spline curves are constructed. A small number of cases may occur where
lines and arcs connect due how the connecting vertex is calculated.
To delete an object
1. Right-click the selected object (or set of objects).
2. Press Delete.
If you want to delete something and fill the gap with neighboring geometry, or create faces in the gap, you
should use the Fill tool.
If you delete the face of a solid, it is converted to a surface.
4.2. Sketching
Sketching is useful if you want to create a region that can be pulled into 3D. If you want to create a 2D layout,
and have no immediate need to generate 3D objects from the lines in the layout, then you should create a
layout.
Use the sketch tools to sketch shapes in 2D. When you exit the sketch, regions are formed by intersecting
lines. These regions will become solids and lines become edges when you pull your sketch into 3D with the
Pull tool. Even when pulled into 3D, a region can be decomposed back into its sketched lines for further
editing as long as any remnant of the lines is still unused in 3D.
To use any of the sketch tools to sketch in 2D, you must first display the sketch grid. If you have a planar
surface highlighted, and press a sketch tool shortcut (such as L for the Line tool), you can hover over planar
surfaces in the design to highlight surfaces for the sketch grid. (Press Esc while in this state to return to the
Select tool in 3D mode.) You can adjust the units and spacing of the grid, you can also fade the scene under
the grid to enhance the visibility of your sketch.
You can lock the base dimension base point when sketching multiple objects. Locking a base point enables
you to secure the dimensions of an object relative to that point, or, the dimensions of an object relative to any
object you previously sketched. As you sketch, you can enter coordinates for each successive point relative
to the previous point.
While you are sketching, you may need to orient your design. If you use the Spin, Pan, or Zoom tools to
reorient the sketch, click the navigation tool again or press Esc to continue sketching where you left off.
If you select Auto-extrude/revolve sketches in Section mode in the Advanced options, sketching in Section
mode will automatically extrude your sketch to 3D. The extrusion depth is set to 10 times the spacing of your
sketch grid. You can dimension this depth for any extruded sketch by entering a value in that dimension field.
If your are sketching on an already revolved face, the sketch is automatically revolved.
When you copy and paste sketch objects, they are placed in their original location relative to the center of
the grid. The objects will be highlighted when you paste, so you can move them to a different position, if
required.
Sketched objects are added to the Curves folder in the Structure tree as you create them. If the list of sketch
curves is long, then you will see More Curves in the list. Click More Curves to display the entire list.
Detailed instructions
1. Click Sketch Mode in the Mode group on the Design tab.
2. Choose where you want to sketch.
Hover over the planes and planar faces in your design to preview the location and orientation of the sketch
grid.
The sketch grid is placed automatically if you pre-select an object in the active component before you click
Sketch Mode. If you pre-select an origin object, the sketch grid will be aligned with its X and Y axes and
the sketch origin will be centered on the origin object. If you pre-select axes objects, the grid will run
through the axes.
If you previously selected a set of references that define a plane, the sketch grid is placed on the defined
plane. The sketch grid mini-toolbar allows you to switch from sketching on one plane to sketching on
another without leaving the sketch tools.
a. If the sketch grid is currently displayed, click Select New Sketch Plane in the mini-toolbar, or
right-click and select Select New Sketch Plane from the context menu.
b. Mouse over any existing geometry to display existing planes.
c. Click to select the highlighted plane and display the sketch grid. Any vertices or edges on the plane
are drawn in the current layer color and bolded.
d. (Optional) Click Plan View in the mini-toolbar or in the Orient ribbon group to view the sketch grid
head-on.
d. (Optional) Use the Orient To Object tool guide to orient the sketch grid to an object in the Design
window. The object does not have to lie in the sketch plane.
• Click Return to 3D Mode in the mini-toolbar or 3D Mode in the Mode group in the ribbon bar to pull
your sketch to 3D.
• Press Esc or click the Select tool in the Edit ribbon group to edit the sketch.
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
You can also use the Move tool to edit a sketch.
Sketch ribbon
The tools in the Create ribbon group are used to create sketch and construction curves.
Use the Tangent Line tool to sketch lines tangent to any curves in your design.
Use the Construction Line tool to draw lines that help you create an accurate sketch. These lines
become axes in 3D mode.
Use the Rectangle tool to draw a rectangle along the axes of the sketch grid.
Use the Three-Point Rectangle tool to quickly sketch a rectangle at any angle in 2D.
Use the Circle tool to sketch a circle in 2D when you know the location of the circle's center and
radius, diameter, or a point on the circle's edge.
Use the Three-Point Circle tool when you don't know the center of the circle, but you know where
the edge of the circle must be. This tool works with any combination of free points, known points,
or tangent attachments.
Use the Polygon tool to sketch a polygon with up to 32 sides.
Use the Tangent Arc tool to sketch an arc tangent to any single curve or line in your design.
Use the Three-Point Arc tool to create an arc by specifying its start and end points, and the
radius or chord angle.
Use the Sweep Arc tool to create an arc with a known center and end points.
Use the Spline tool to sketch splines in 2D. A spline is a continuously curved line, without sharp
boundaries (that is, without vertices).
Use the Point tool to sketch points in 2D.
Use the Create Rounded Corner tool to trim back or connect two intersecting lines or arcs so
that they meet with an arc tangent at both ends.
Use the Offset Curve tool to create an offset of any line in the grid plane.
Use the Project to Sketch tool to project edges from a 3D object onto the sketch grid.
Use the Create Corner tool to trim back or extend two lines so that they meet at a corner.
Use the Trim Away tool to delete any line portion bounded by an intersection with a line or edge.
Use the Split Curve tool to split one line with another line or point.
Use the Bend tool to bend straight lines and edges to form an arc. You can also use the Bend
tool to adjust the radius of arcs and arced edges. Bend works on straight lines when you are
sketching and when you are editing in cross-section.
Use the Scale tool to display control handles you can use to manipulate a 2D object.
The Constraints group contains the following tools to add constraints to sketches:
Use the Show Constraint Tips tool to view the constraints applied.
Use the Autoconstrain tool to find the specified constraint types and automatically set up
constraints.
The End Sketch group contains options to enable sketching in 3D and end sketch editing.
Use Enable 3D Sketch to switch to sketching in 3D. See Working with sketch curves in 3D
on page 201 for the sketch tools you can use in 3D mode.
Use Move Dimension Base Point to move the base point from your starting point to a different
location. This is useful when you want to control the distance between your new sketch and existing
object.
Use Change Dimension Reference Angle to dimension a sketch based on a reference angle from
a point on an existing object.
Sketching mini-toolbar
While you are sketching, the mini-toolbar provides quick access to the following actions:
Click Return to 3D Mode to switch to the Pull tool and pull your sketch into 3D. Any closed loops
will form surfaces or faces. Intersecting lines will split faces.
Click Select New Sketch Plane to select a new face to sketch on.
Click Move Grid to move or rotate the current sketch grid with the Move handle.
Options
The common sketch options are described in Sketch options on page 152.
The last plane used for sketching on is set as active, and dynamic plane mode is ended when you use the
Use Last Sketch Plane command.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid as you
move the grid.
1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode.
You can also move the center of the sketch grid while sketching by using the Move Grid or Select New
Sketch Plane tools in the Sketch mini-toolbar.
• Dimension Options:
º Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you
don't have a point selected, it shows you the X and Y distances from the origin.
º Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
º Lock base point: Select this option to dimension to a base point that is locked at a set distance or
reference while sketching.
• Mesh Fit Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
Release 2021 R1 - © SAS IP, Inc. All rights reserved. 152
Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2021-02-25T19:44:31.854-05:00
Designing
º Fit curves - Disable this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When enabled, the system will merge lines and arcs to form splines. Splines are displayed
pink.
Note: Sketch constraints are active only in 2D sketch mode. If you switch to 3D mode, existing
constraint data is deleted. If you expect to edit constraints as part of your design workflow, you must
save a copy of the sketch with constraints before switching to 3D mode.
• Dimension
• Coincident
• Midpoint
• Concentric
• Fixed
• Horizontal
• Vertical
• Parallel
• Perpendicular
• Tangent
• Equal Radius
• Equal Distance
Note:
• Most of these constraints require two selected drawing objects. The first selection is the target and
will generally be moved to satisfy the constraint. The second is the anchor object and will generally
remain in position. The cursor symbol changes to indicate the type of constraint and whether you
are selecting target or anchor.
For example:
• You can use dimension constraints to modify the size of the selected object. After creating the dimension
constraint, double-click to select the dimension and then modify the value.
• Each dimension is automatically assigned a label. You can also specify labels of your choice.
Note: A valid label should have an alphabet or an underscore (_) as the first character.
A dimension line with the target symbol is added to the design page.
3. Select the Anchor tool guide (or hold the alt key), and then select your stationary drawing object or pair
of geometries.
A dimension line with the anchor symbol is added to the design page.
4. Click the Complete tool guide to create the constraint.
The target object will be modified as required.
Note: A dimension between two lines will force the lines to be parallel.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to
select sketch entities that are automatically found by the tool.
The Select Geometry tool guide allows you to select entities that were not
automatically found. Hold Ctrl to select multiple entities or box select in the design
area.
The Exclude Problem tool guide allows you to exclude entities from selection.
The Complete tool guide adds constraints for the highlighted sketch entities.
Object States
When using constraint-based sketching, you can make sketch objects under-defined, fully-defined, or
over-defined.
• Under-defined objects have some degree of freedom and are highlighted cyan in the design window.
• Fully defined objects have no degrees of freedom and are highlighted dark blue in the design window.
• Over-defined objects are highlighted red in the design window. This also applies to dimensionally
over-constrained lines. One or more constraints must be removed before you can proceed with your design.
The sketch properties show the constraints needed to make the sketch objects fully defined.
To activate a different sketch, select the Sketch node in the Structure tree and select Activate Sketch.
Viewing Constraints
Select Show Constraint Tips in the Constraints group to view the constraints applied.
Hover over the constraint tip to see the type of constraint. The geometries involved will be highlighted in
green.
If multiple constraints are applied, click the drop-down to see all the constraints applied.
Deleting Constraints
You can delete constraints using the Delete Constraint tool in the Constraints group or using the option
from the mini-toolbar.
Using the Delete Constraint tool:
Select Delete Constraint in the Constraints group. The Delete Constraint tool is available when Show
2. Click the drop-down next to the Delete icon to see the list of active constraints on the selected drawing
object. For example,
Note: If the drawing object is a point, the mini toolbar and drop-down will be simpler, containing
only the point's constraints. If multiple drawing objects are selected, the drop-down panel will
contain the constraints common to all the selected objects.
Alternatively, click the red X to delete a constraint. The list of active constraints is shown.
3. To check which geometries are involved in a constraint, hover over the constraint's symbol in the drop-down
panel. Geometries involved will highlight in red. For constraints involving a point, the point's parent curve
will highlight dashed as well, to help distinguish it from other overlapping points. If applicable, related
constraints will highlight in yellow. Related constraints will be affected by changes to the highlighted
constraint. Circles constrained to have equal radii could be an example of related constraints.
4. To delete a constraint, click the constraint's symbol in the drop-down panel. The symbol will gray out. If
the sketch was in an over constrained state, the sketch may adjust if a solution is now achievable.
3. With multiple Mirror Lines, entities are mirrored about each mirror line whether they are perpendicular
or not.
Note:
• Splines are not supported with a Mirror Line, but the other Sketch tools are.
• A Fixed constraint is automatically applied to the mirror line to ensure more predictable dragging.
It is possible to delete this constraint but dragging behavior may deteriorate.
• Equal Radius constraints are made automatically when creating multiple Rounded Corners with
a Mirror Line.
• To delete Mirror (Symmetry) constraints individually, click an entity to open the mini toolbar.
Individual constraints can be removed using the Delete drop-down menu.
Note: 1D Patterns and 2D Patterns are not supported for Constraint-based sketching.
4.2.5.1. Lines
Use the Line tool to sketch lines in 2D or to draw lines between points on objects in 3D. These lines will
become edges when you pull your sketch into a solid with the Pull tool.
The sketch grid must be visible in the workspace before you can draw.
Options
The common sketch options are described in Sketch options on page 152.
The following additional options are available in the Options panel:
Define line from center Select this option to sketch a line from the center.
Click to define the center of the line, then click again
to set the length. You can also drag to draw the line.
The common sketch options are described in Sketch options on page 152.
By default, the line is dimensioned to its start point, but you can dimension to another sketch object.
The common sketch options are described in Sketch options on page 152.
4.2.5.2. Rectangles
Use the Rectangle tool in the Design tab or press R to draw a rectangle along the axes of the sketch grid.
When you exit the sketch, any rectangles become surfaces, and the lines become edges of a rectangular
solid when you pull your sketch into 3D with the Pull tool.
The sketch grid must be visible in the workspace before you can draw.
To draw a rectangle
1. Click Rectangle in the Sketch group or press R.
2. (Optional) Select Define rectangle from center in the Options panel to start drawing the rectangle by
clicking the point for its center instead of a corner.
3. Click to set the first corner.
Move your mouse over the sketch grid to preview the rectangle. Dashed lines appear when you create a
square or golden rectangle.
You can dimension the points relative to other sketch objects.
4. Click to set the opposite corner of the rectangle.
Options
The common sketch options are described in Sketch options on page 152.
The following additional options are available in the Options panel:
Define rectangle from center Select this option to sketch rectangles from their
centers. Click to define the center of the rectangle,
then click again to set the length of the sides. You
can also drag to draw the rectangle. Hold the Alt key
while drawing a rectangle to toggle this option
on-the-fly.
Examples
Sketching a square
Note: Click and drag to draw the first side, then click to set the length of the second side.
Options
The common sketch options are described in Sketch options on page 152.
The following additional options are available in the Options panel:
Define Rectangle from Center Select this option to sketch rectangles from their
centers. Click to define the center of the rectangle,
then click again to set the length of the sides. You
can also drag to draw the rectangle. Alt+drag or
Alt+click to return to the standard behavior when the
option is selected.
4.2.5.3. Ellipses
Use the Ellipse tool to sketch an ellipse in 2D. The ellipse can become an elliptical solid or hole when you
pull your sketch into 3D with the Pull tool. You can also sweep the ellipse in 3D, or rotate it.
The sketch grid must be visible in the workspace before you can draw.
To draw an ellipse
1. Click Ellipse in the Sketch group.
2. Click to set the center of the ellipse.
You can dimension the points relative to other sketch objects.
3. Click to set the overall length and angular orientation of the first axis.
4. Click to set the length of the second axis.
The common sketch options are described in Sketch options on page 152.
4.2.5.4. Circles
Use the Circle tool to sketch a circle in 2D when you know the location of the circle's center and a point on
the circle's edge, or the radius or diameter. The circle can become a cylinder or hole when you pull it into 3D
with the Pull tool, or a sphere or torus if you rotate or sweep it.
The sketch grid must be visible in the workspace before you can draw.
To draw a circle
1. Click Circle in the Sketch group or press C.
2. Click to set the circle's center.
You can dimension the points relative to other sketch objects.
3. Click to set the circle's diameter.
4. The circle will snap to existing sketches or determined circles and arcs in the plane of the sketch.
If you sketch two circles that are tangent to each other, and then change the diameter of one circle by
editing its dimension, tangency with the other circle is maintained.
If you drag the center of a circle that is tangent to another circle, the radius of the other circle changes to
maintain tangency.
The common sketch options are described in Sketch options on page 152.
Examples
Editing a tangent circle by dragging the circle's center with tangency is maintained
The sketch grid must be visible in the workspace before you can draw.
Options
The common sketch options are described in Sketch options on page 152.
The following additional options are available in the Options panel:
Three-point circle segment Enable this option to create an arc that is a segment of a three-point
circle. To create an arc with this option, click to set the first point, click to
set the second point, then specify the diameter or click to set the final
point.
Examples
Dragging (with the Select tool) a three-point circle drawn through a rectangle's vertex maintains the connection.
4.2.5.5. Arcs
This section contains the following topics:
The common sketch options are described in Sketch options on page 152.
Examples
The sketch grid must be visible in the workspace before you can draw.
The common sketch options are described in Sketch options on page 152.
The common sketch options are described in Sketch options on page 152.
4.2.5.6. Polygons
Use the Polygon tool to draw a polygon with between 3 and 64 sides. You can dimension the location of the
axis, the length of the radius, the orientation angle, and set the number of sides as you sketch the polygon.
The sides of a sketched polygon maintain their relationship to each other. When you pull a polygon into 3D,
faces with a polygon relationship are displayed with a pattern when you select the solid. Changing one face
or edge affects all the faces in the relationship.
To draw a polygon
1. Click Polygon in the Sketch group.
2. (Optional) Select Use internal radius in the Options panel to dimension the polygon based on the diameter
of a circle inscribed within the polygon. Uncheck the option to dimension the polygon based on a
circumscribed circle.
3. Click to set the center of the polygon.
You can dimension the points relative to other sketch objects.
4. Drag the mouse to draw the polygon and change its orientation.
The orientation is the polygon's angle relative to the X and Y axis.
You can press Tab and type a number to change the diameter, orientation, or number of sides.
5. Click to complete the polygon.
The sides of the polygon are all related, and act as one object. When pulled in 3D, the edges and faces
of the polygonal solid will also maintain this relationship.
Tip If you trim a polygon sketch with the Trim Away tool, you can drag the original sides of the polygon
with the Select tool to recreate the polygon.
Options
The common sketch options are described in Sketch options on page 152.
The following additional options are available in the Options panel:
Examples
A polygon pulled into a solid maintains the relationships between its sides. In this example, pulling one side
pulls all sides of the polygon.
4.2.5.7. Splines
This section contains the following topics:
2. If a sketch plane is not active, click an object or objects in the Design window to make a sketch plane.
3. Click to set the first point of the spline.
Hold Alt and click to set the point if you want it to be tangent with an adjacent sketch or edge. When
highlighting the vertex (which is actually an end point of one of the intersecting edges which has influence
at the time) scroll the mouse wheel to select other adjacent edges with which to set the tangent vector
direction, as previewed by the green tangency symbol.
4. Click to set the next points of the spline.
You can Dimension spline points by entering the coordinate distance from the start point to each point,
or dimension each point relative to another sketch object.
5. End the spline:
• Double-click to set the end point of the spline.
• Hold Alt and click to make the end point tangent with an adjacent sketch or edge.
• Right-click and select Finish Spline.
• Press Esc.
• Connect the end point to the start point.
• Click any other tool (except the Clipboard and Orient tools).
The common sketch options are described in Sketch options on page 152.
• Hold Alt and click to make the end point tangent with an adjacent sketch or edge.
• Right-click and select Finish Line.
• Press Esc.
• Connect the end point to the start point.
• Click any tool (except the Clipboard and Orient tools).
Once you have created a closed spline, you cannot edit it into an open spline.
Examples
To move a spline
1. Click the Select tool in the Edit group on the Design tab while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click anywhere on the spline except for the defining points, and drag it to move it.
To edit a spline
1. Click the Select tool in the Edit ribbon group while in 2D mode.
2. Mouse over the spline to highlight the spline and display its defining points.
3. Click and drag on any spline or control point to move it, leaving the other spline and control points fixed
in space.
You can box-select spline points.
4. (Optional) Edit the dimensions associated with that point.
• False: If you change this property to False, the end tangencies of a closed curve don't match. If a spline
curve is closed and you set the property to False, the curve will become teardrop-shaped because the
end points will no longer be tangent, as shown here:
Examples
4.2.5.8. Points
Use the Point tool to sketch points in 2D and 3D. Points are useful as a dimensional reference, for splitting,
and for creating a point on a line or curve through which you want to draw a three-point circle. You can also
project vertices in 3D to create points in the sketch.
The sketch grid must be visible in the workspace before you can draw.
To draw a point
1. Click Point in the Sketch group on the Design tab.
2. Select a mode:
• If a sketch plane is not active, press Esc to sketch in 3D or click on an object or objects in the Design
window to make a sketch plane.
• If a sketch plane is active, click 3D Mode in the Mode group or press D to sketch in 3D.
3. (Optional) Dimension the point relative to another object.
4. Click to place a point:
• On a face or surface: click a location on a face or surface.
• On an edge or curve: click a location on the edge or curve.
• On the midpoint of a straight line between two points in 2D: hold Alt and Shift and select two points,
then click the temporary point at the midpoint.
• On the midpoint of a straight line between two points in 3D: select two points.
• Projected onto a face: select a point and then a face to project onto.
• Projected onto an edge: select a point and then an edge to project onto.
• In a UV direction within a face/surface: select an existing point on a face and then a location on the
face to specify the direction.
• Along an edge from an existing point on the edge: select a point on an edge and a location along
the edge.
You can also use temporary points, axes, and planes to help you create points. When hovering over, or
selecting on a point with the Select tool, the X, Y, Z locations of the point display in the status bar.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select tool guide to select a location for the point.
Use the Select Direction tool guide to change the direction of the dimension for
the point.
The common sketch options are described in Sketch options on page 152.
4. Select an intersecting line to trim the lines, or a non-intersecting line to connect the lines.
Where you click the intersecting line defines the radius of the tangent arc, or you can dimension the round
(or chamfer) by entering its diameter.
If the lines intersect, click the part of the intersecting line you want to keep. If the lines do not intersect,
you can click anywhere on the line to extend the first line to form a rounded corner. Circles are never
trimmed.
For lines that meet at a corner, you can select and drag the vertex.
You can also select the tool first and then make your selection.
5. While holding Ctrl, click another corner vertex. Then release the Ctrl key and move the mouse to preview
BOTH rounds.
Options
The following options are available with the Create Rounded Corner tool.
Examples
Options
The following options are available in the Create Corner tool:
Trim/Extend curve If you select this option and click the first line, then click a second,
non-intersecting line, you extend the first line, but not the second. If the two
lines intersect, the first line is trimmed by the second line.
Examples
The sketch grid must be visible in the workspace before you can trim lines.
To offset a curve
1. Click Offset Curve in the Sketch group on the Design tab.
2. Select the curves you want to offset.
Standard curve selection techniques apply, so you can double-click to select connected loops of curves.
Ctrl and Shift can also be used to extend or replace the selected items prior to offsetting.
You can also use box, lasso, and paint select modes to select multiple sketch curves. See Using the radial
menu to learn how to access these select modes.
If you select more than one curve, then they will be merged when they are offset.
To clear the current selection, click an empty spot in the Design window.
3. Hover the mouse over a line or point and press Shift to create an offset from that curve or point.
As you move the cursor away from the selected curve, you can see a preview of the offset result. The
offset defaults to one grid square.
4. (Optional) Select an option to specify how intersecting offset curves should meet.
5. Enter a dimension or click to set the width of the offset.
Options
The following options are available in the Offset Line tool:
Offset both ways Create two offset lines on either side of the selected
line.
Example
Highlighted line offset using each option. Shown from top to bottom: Close naturally, Close with corner, and
Close with arc.
To split a curve
1. Click Split Curve in the Sketch group.
2. Click the curve you want to split.
3. Click a curve or point that intersects the curve you want to split. The curve will be split at the intersection.
4.2.5.9.6. Bending
Use the Bend tool to bend straight lines and edges to form an arc. You can also use the Bend tool to adjust
the radius of arcs and arced edges. Bend works on straight lines when you are sketching and when you are
editing in cross-section.
You can insert a point curve text file to make a complicated bend.
The common sketch options are described in Sketch options on page 152.
3. Double-click to end the curve or close the curve by clicking on your beginning point.
Now you are in editing mode and can change the curve as desired. The curve will not be applied to your
design until you complete the operation.
4. (Optional) Right-click a spot on the curve and select Add Face Curve Point to add a spline point.
5. (Optional) Right-click a spline point and select Remove Face Curve Point to delete the point.
Release 2021 R1 - © SAS IP, Inc. All rights reserved. 190
Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2021-02-25T19:44:31.854-05:00
Designing
8. Click the Complete tool guide or press Enter to apply the curve to your design.
Tip: You will get much more predictable results if the face to face boundaries you are drawing over are
tangent. Click the edges (tangent or not) to place a point for more control over the intersection point at that
boundary.
Tool guides
The Complete Face Curve tool guide creates the
face curve.
Examples
The result of offsetting the edges that were created as a result of the face curve above
• Body outline if you want to just project the body outline. Select a body in the Design window or Structure
tree.
Examples
Sketch Equations
Use the Equation tool in Sketcher to create curves based on mathematical equations.
You can select from a number of preset equations or write custom equations in Sketcher.
The image below shows a Sine Wave equation.
The equation is constructed in the Options panel. The image below shows the equation for the Sine Wave
shown above.
You can enter an equation in the input fields for X and Y. Z is for 3D equations. You can enter a value to
offset the curve in the Z-direction.
Clicking the icon to the right of the X, Y, or Z input fields opens an editor for more complex equations.
Use the Equation tool in the Design tab to create 3D curves and surfaces based on mathematical equations.
2. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
3. Choose an equation from the Curve Types dropdown list in the Options panel
4. Edit the equation as needed in the Options panel
5. Click Complete to create the equation curve
2. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
3. Choose Custom in the Curve Types dropdown list in the Options panel
4. Enter the equation in the input panels
5. To create a Parameter to use in the equation enter it in square brackets "[ ]"
• For example: [L]
• The parameter is added to the Parameters list in the Options panel
6. Click Complete to create the equation curve
4. (Optional) Click the Set Grid Location tool guide and select a different sketch plane
5. Edit the equation as needed in the Options panel
6. Click Complete to create the equation curve
Editing an Equation Curve in 3D is limited to the range of the equation. For example, if a Sine curve has a
range of 4π, you can Pull an end to anywhere within the that range. You cannot make it longer (for example,
6π)
If the curve has been Split, the ends of any of the pieces can be Pulled within the range of the original equation.
Name Description
Abs Returns the absolute value of a specified number
Archimedes Limaҫon
Spiral
Catenary Lissajous
Epicycloid Logarithmic
Spiral
Epitrochoid Normal
Distribution
Hypocycloid Tractrix
Hypotrochoid Trochoid
There are also 3D curves included in the presets. These are shown in the table below. All curves are at default
values.
Helix Slinky
Line Viviani's
Options
The following option is available in the Scale tool:
Fix aspect ratio Select this option to keep the ratio between the sides
the same when you drag or enter a dimension. You
can also Shift+drag to keep the aspect ratio without
selecting this option.
Reorient the box Move and rotate the scale bounding box without
affecting the selected geometry.
Maintain sketch connectivity Keep the connection between a sketch curve and
other curves that share its end points. If you deselect
this option and scale a sketch curve, the curve will
scale independent of other curves.
Examples
The Scale tool's dimensions refer to the extents of the selected sketch object
Line
Three-Point Circle
Tangent Line
Construction Line
Spline
Tangent Arc
Three-Point Arc
Point
You can use the following tools from the Sketch group to change curves in 3D mode:
• You can use the Extend tool on the Prepare tab with sketch curves in 3D mode.
• You can change the radius of a circle or an arc directly in 3D by selecting it with the Select tool.
Examples
To edit a sketch
1. Click the Select tool. (You can also press Esc if you are in a sketching tool.)
Select the Select Reference Curve tool guide to dimension from another object, similar to the Shift+hover
functionality in other tools.
2. Click and drag the line or point you want to edit.
Alt+click and drag if you want to detach the line or point before moving it.
Ctrl+click and drag to create a copy.
Enter a value to dimension the move.
2. Mouse over the opposite end point of the line or arc to display a blue circle.
3. Drag to move the reference point for the dimension's length.
4. Enter the dimension for the length from the end point of the line to the new reference point.
5. Mouse over the line showing the end of the angle reference to highlight it in blue.
6. Drag the blue line to move the reference for the angle dimension.
If you move the angular reference 360°, the angle measurement is changed from clockwise to
counterclockwise.
7. Enter the dimension to adjust the angle of the line from the new reference line.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Select the Select Reference Curve tool guide and click another sketch line to edit the dimensions
from the selected point to that sketch line.
Use the Move Dimension Base Point tool guide and click any point to edit the dimensions from
the selected point to that point.
Use the Change Dimension Reference Angle tool guide and click to set the angle reference
for the selected point.
Examples
Editing a racetrack by dragging internal lines. You can drag to resize, rotate, lengthen, or make one side
larger than the other by dragging different lines or points in the sketch.
To create a layout
1. Insert a plane.
2. Right-click the plane in the Structure tree or graphics window and select Activate Curve Container.
The icon on the Structure tree changes to reflect that the plane is a layout.
3. Sketch on the plane.
3. Right-click the plane in the Structure tree or graphics window and select Activate Curve Container.
Edit a layout
Right-click the plane in the Structure tree or graphics window and select Activate Curve Container.
A layout plane is drawn around the selected sketch entities.
6. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for movement.
7. To dimension the move,
a. Click Ruler in the Options panel.
b. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
c. Type a distance and press Enter.
To switch modes
1. Click a tool in the Mode ribbon group.
You can also right-click an empty area of the Design window and select Sketch Mode, Section Mode,
or 3D Mode from the context menu, or press K (for Sketch mode), X (for Section mode), or D (for 3D
mode).
If you are sketching, you can also click Return to 3D mode in the Sketch plane mini-toolbar.
2. If you are switching from 3D mode to one of the other modes, select a plane to sketch on or create the
cross-section.
When you select an origin object or its center and click Sketch mode, the sketch plane is aligned to the
origin object's XY axis.
Sketch mode displays the sketch grid, so you can use any of the sketch tools to sketch in 2D.
Section mode lets you edit solids and surfaces by working with their edges and vertices in
cross-section. You can also use all the sketch tools in Section mode to create and edit solids and
surfaces in cross-section.
3D mode lets you work directly with objects in 3D space.
Examples
A design in section mode; the active component is displayed in the part color (magenta in this example) and
the inactive components are displayed in gray.
Switching from Sketch mode to 3D mode automatically converts closed sketched curves into surface objects
and the sketch curves become edges. Only the sketch curves that contribute to the closed surface are
converted to edges; leftover curves remain in the design as free curves.
copy, and paste. We recommend that you clip the scene above the grid to enhance the visibility of the
cross-section.
To edit in cross-section
1. Select or de-select options based on whether you want to maintain and view relationships while you edit
in cross-section.
2. Select the face you want to use to create the cross-section plane, or select any faces, edges, or vertices
that define a plane.
If you are in a drawing sheet with cross-section views, you do not have to choose a face, as the plane of
the drawing sheet is automatically used as the section plane.
3. (Optional) Move or rotate the cross-section grid and click the Section tool when you are finished.
4. Click and drag the edges and vertices of the cross-section to edit them.
You can also bend edges with the Bend tool, and pull section points (edges) and section lines (faces) with
the Pull tool. If you set the Auto-extrude/revolve sketches in Section mode Advanced SpaceClaim
option, sketch made with the sketch tools are automatically extruded or revolved to form surfaces and
solids when you begin the sketch on the edge of an existing surface or solid. To automatically revolve,
the sketch must be attached to a revolved face. If you do not begin the sketch on an existing edge, you
are switched to Sketch mode.
We recommend zooming into your design so that it is easier to select the correct entity. For example, if
you are trying to select an edge, but your design appears very small in the Design window, it is possible
to accidentally select a midpoint or end point of the edge instead. Moving the midpoint or end point of an
edge will not be reflected by a mirrored entity.
Options
The following options are available in the Section tool:
Maintain Mirror Select this option to maintain the influence of mirrors in your design while
editing.
Maintain Offset Select this option to maintain the influence of baselines in your design while
editing. Baseline faces are shown as blue edges when viewed in
cross-section.
Curve Fitter Options If the section plane passes through a Mesh object, the system will fit curves
through the facet points. Lines are displayed green and arcs are displayed
blue. The following options apply to the system-generated curves.
• Fit curves - Uncheck this option if you do not want the system to fit
curves through the points.
• Tolerance - Determines how many points will be found, which also
determines how many curves will be created. The smaller the tolerance,
the more points will be found and the curves will be generated.
• Auto-merge - When checked On, the system will merge lines and arcs
to form splines. Splines are displayed pink.
Examples
Bold hatching indicates the hatching that would be shown on a drawing sheet cross-section view
4.4. Editing
Use the editing tools to create and edit 2D and 3D solids. You can select, pull, move (in 2D and 3D), edit in
cross-section, fill (heal), bend lines and edges, and tweak faces.
In SpaceClaim, there is little need for a distinction between creating and editing. There is no hierarchical
feature tree, so you have considerable freedom when designing. Create a box by pulling on a rectangular
region. Edit the size of the box by pulling on one of its faces. Draw a rectangle to create a pull-able region.
Draw a rectangle on a face to create a new face.
In general, you are either editing or creating with one of the main tools (Select, Pull, Move, Combine, or
sketching and editing in Section mode), the many secondary tools, or inserting relationships between faces
in the design (Shell, Offset, Mirror). Combining objects (intersecting, merging, cutting, etc.) is handled by the
tools in the Intersect ribbon group.
Selection is integral to face and edge manipulation. You can extend selections with standard controls
(double-click, Ctrl, Shift), by right-clicking and selecting from the Select menu, or using SpaceClaim's power
selection functions.
A quick note about solids and surfaces: SpaceClaim always converts a closed set of surface faces into a
solid. Similarly, sketched lines that clearly create regions on faces are replaced with real edges. The change
in face transparency and edge lines reflects this transformation.
You can cut, copy, paste, and detach objects in most tools.
You can also nudge objects in most tools. Hold Ctrl+Alt and the up or down arrow to nudge an object. The
up arrow increases the dimension and the down arrow decreases the dimension. If you nudge multiple times
then click Undo, all the nudges will be reverted. You can view and change the nudge distance in the Snap
options.
In SpaceClaim, there are three modes you can use to edit your designs:
Sketch mode displays the sketch grid, so you can use any of the sketch tools to sketch in 2D.
Section mode lets you edit solids by working with their edges and vertices in cross-section.
Use the Select tool to select 2D or 3D objects in your design for editing. You can select vertices,
edges, curves, planes, axes, faces, surfaces, rounds, solids, and components in 3D. In 2D, you can
select points and lines. You can also select circle and ellipse centers, the midpoints of lines and
edges, and the internal points and end points of splines. The Select tool can also be used to edit a
sketch.
Use the Pull tool to offset, extrude, revolve, sweep, draft, scale, drape, and blend faces; use it to
round, chamfer, or extrude edges.
Use the Move tool to move one or more faces, surfaces, solids, or components. The behavior of
the Move tool changes based on what you have selected.
Use the Fill tool to fill in the selected faces with the surrounding surface or solid. The region must
be completely surrounded to be filled. You can also use the Fill tool to patch new surfaces through
loops of edges.
Use the Replace tool to replace one face (or multiple faces) with another face (or faces). You can
also use it to simplify a spline face that is very similar to a cylinder or plane, or to align a set of planar
faces that are almost aligned.
You can edit any face or surface with Tweak Face to change its surface geometry. This tool is
available in 3D mode and in drawings.
4.4.1. Pulling
Use the Pull tool to offset, extrude, revolve, sweep, and draft faces. You can use it to round, chamfer, extrude,
copy, or pivot edges. You can also drag a point with the Pull tool to draw a line on a sketch plane.
The Pull tool can also be used on facets in Faceted Bodies.
Pulling the apex of a cone changes its height. Pulling through the base plane will invert the cone. Pulling a
loop of edges attached to a vertex will create conical faces at the corners when appropriate.
You can select a face, then pull, dragging anywhere to act, or you can click, drag, and release a highlighted
face. In general, the result of a pull stays selected or highlighted after the pull operation.
The action of the Pull tool depends on which faces and edges you select to work with, and which faces,
planes, or edges you select to drive the change. For example, if you choose to work with a face, then select
an edge to "drive" the pull, the Pull tool infers that you want to pivot the face around that edge. When multiple
actions can be inferred, you can use the Tool guides to correct the Pull tool's inference. The Pull tool maintains
any offset, mirror, pattern, or coaxial relationships.
When you pull a face, there are two main decisions you need to make. The first is to determine the direction
you want to pull in. A default direction is offered to you, but it can be overridden using the Direction tool
guide. The second is to determine what is going to happen at the edges of the face. By default, the edges of
the face are determined by its neighbors, but you can override this behavior by including the edges in your
Pull selection to create an extrusion. When you pull, connected chamfers are automatically removed and
replaced.
Note: If you entered the Design tab with sheet metal features selected, the Pull tool will work as it
does in Sheet metal. To work as usual, right-click the sheet metal part in the Structure tree and choose
Suspend Sheet Metal in the context menu.
3. (Optional) Alt+click to select the face or edge that will drive the change.
You can also select the appropriate tool guide, then click the face, point, or edge. The driving edge or face
is shown in blue. If you select the Show cursor arrows SpaceClaim option, arrows appear to indicate
the directions you can move your mouse to edit the selected object.
If you want to use an annotation dimension, see Driving modification with annotation dimensions.
Measurements can also be used to drive modifications.
4. (Optional) Select options from the Options panel, or right-click and select them from the mini-toolbar.
5. Click and drag in the direction of the Pull arrow to create or edit a solid.
6. If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
Press Shift to snap while pulling.
Press the spacebar or click a dimension to enter a value.
To dimension the pull, type the distance you want to pull and press Enter. You can also type a dimension
in the dimension box in the mini-toolbar.
You do not have to click and drag (or even click near) the Pull arrow. In fact, you should move the cursor
away from the arrow for more precise control of the pull. The only important input to the Pull tool is the
direction in which you are moving the cursor. When you pull, contiguous solids are automatically combined.
If you want to pull in a head-on view, use the ruler at the bottom right corner of the Design window to pull
instead of the Pull arrow. Slide the gray bar to the left to subtract material, and to the right to add material.
If you pull through another object in the same component, the smaller object is merged into the larger one,
and receives the larger object's properties. If you pull multiple, touching surfaces, the smaller surfaces
are merged into the largest one. Select the No Merge option if you don't want objects merged.
Hold the Ctrl key while pulling to create a copy of the object that is offset by the distance you pull. You
can also hold Ctrl while revolving to create a copy of a surface. The influence of neighboring faces is taken
into account to trim or extend the edges of the copied face, when appropriate. You can use the Up To
tool guide with Ctrl to make a copy, and you can use the Both Sides option to make two copies that are
offset in opposite directions from the original. You can also use the Up To tool guide to pull surfaces up
to a reference edge.
Press Esc to cancel the Pull.
See the topics in the Table of Contents under Designing > Editing > Pulling for the list of actions you
can perform with the Pull tool.
Do it faster
1. Select the faces, edges, and points you want to work with.
In general, pulling a face increases the size of the solid, pulling an edge creates a surface, and pulling a
point creates a line or curve.
2. (Optional) Alt+click the face or edge that will drive the pull.
3. Drag in the direction of the Pull arrow.
Pulling a curve
When you select a curve with the Pull tool, the direction of the extrusion is determined by the plane of the
curve.
Press Ctrl and drag to Pull the curve end tangent to the curve.
Without pressing Ctrl, Pulling the curve end extends it with its natural curvature.
Press Ctrl and drag to Pull the edge tangent to the surface.
Without pressing Ctrl, Pulling the edge extends it with its natural curvature.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. When this tool guide is active, you can
perform standard selection tasks, and create natural offsets and rounds. Select a face,
parallel faces, or surface edges to offset them. Select a solid edge to round it. Alt+click
to select the driving face or edge for revolves, directed extrusion, sweeps, and drafts.
Alt+double-click an edge to select an edge loop. Alt+double-click again to cycle through
alternate edge loops. You can select objects across multiple components to pull.
Use the Direction tool guide to select a straight line, edge, axis, origin axis, plane, or
planar face to set the pull direction.
Select a face to pivot or select a face and edge to revolve. Then use the Revolve tool
guide to select the straight line, edge, or axis around which you want to pivot or revolve.
Select any number of contiguous faces on the same body, then use the Draft tool
guide to select the plane, planar face, or edge around which you want to pivot. None
of the contiguous faces can be parallel to the neutral plane, face or edge around which
you want to pivot.
Use the Sweep tool guide to select the straight or curved lines or edges along which
you want to sweep. Faces and edges can be swept, and the sweep trajectory cannot
be in the same plane as the face.
Use the Scale Body tool guide to scale objects in 3D. See Scaling solids and surfaces.
Use the Up To tool guide to select the object that you want to pull to. The pulled object's
face or edge will mate with the surface of the selected body or be pulled up to a plane
through the selection. You can also use this tool guide to pull surfaces up to a reference
edge or facet. When pulling Up To a Facet reference, a dimension is displayed for
further editing. The object will be copied if you hold Ctrl.
The selection used for Up To can come from the Structure Tree, if it can be determined.
A single face surface is an example of an Up To selection in the Structure Tree.
Extends an edge or face to the nearest face. This option works similar to the Up To
tool guide, except you don't select the face to extend to.
You can use Full Pull to automatically pull edges up to the closest faces that intersect
with the object. The edges you select are extended in the direction of the Pull handle
up to the next set of faces or edges that fully bound the extension. The original surfaces
that the edges belong to are extended and new edges may be created. However, new
faces are not created.
Pull Options
The following options are available in the Pull tool. Once you select the edge or face to pull, select these
options from the Options panel or the mini-toolbar:
Add Only add material when you pull. If you pull in a subtractive direction, no change
will occur. You can combine this option with other Pull options.
Cut Only remove material when you pull. If you pull in an additive direction, no
change will occur. You can combine this option with other Pull options.
No Merge Pulls without merging into other objects even when the object pulled intersects
with an existing object.
When this check box is selected and you pull a surface, the surface is extruded
Thicken surfaces into a solid. This is the default behavior. When the option is deselected and
you pull a surface, the surface is offset to a new location, changing the original
surface. When you hold Ctrl and drag a surface with the option selected or
deselected, the surface is copied and then offset.
Select this check box to maintain the offset relationship when pulling.
Maintain Offset
Pull Both Sides Select a single, detached edge, imprinted edge, surface, or helix then click
this option to pull both sides of the edge or surface at once.
Measure Opens the Measure tool. Selecting a measurement result returns you to the
Pull tool and displays the measurement value in a dimension box with an arrow
pointing to the measured object. Modify the value for a one-time adjustment
of the model or create a Measurement Group which can be modified at any
time.
Mass Properties Opens the Mass Properties tool. Selecting a mass property result returns you
to the Pull tool and displays the measurement value in a dimension box with
an arrow pointing to the measured object. Modify the value for a one-time
adjustment of the model or create a Measurement Group which can be modified
at any time.
Ruler Select this option, then click to connect a ruler, oriented along the pull axis, to
an anchor edge or face. You can use the ruler to dimension the pull. The
direction must be specified to successfully create a ruler dimension. Press
Esc to cancel the ruler dimension.
When you are pulling an edge, select this option to create a rounded corner,
Round
which is also known as a fillet.
Note: The default minimum radius is 0.1 mm. Smaller radii can be
specified if the units are in micrometers, nanometers, or mils.
Chamfer When you are pulling an edge, select this option to create a chamfer.
Extrude Edge When you are pulling an edge, select this option to extrude the edge into a
surface.
Copy Edge When you are pulling an edge, select this option to create a copy of the edge.
The type of offset is determined by whether or not Offset edges by geodesic
calculation is selected in Advanced options. This option is selected by default.
When this option is selected, all the points on the offset edge are the same
distance from the initial edge. In the examples below, the original edge is
highlighted in green, the regular offset is shown in orange, and the geodesic
offset is shown in blue.
Pivot Edge When you are pulling an edge, select this option to pivot the edge along the
selected Pull arrow.
Examples
Pulling the edge of a surface first simplifies the edge, then its neighboring edges are extended (or trimmed)
Pulling the edge of a surface while holding Ctrl makes a new surface that is tangent to the edge.
Pulling edges with the Full Pull option. If you select the lower edge of the green surface shown above, you
will receive an error because the neighboring surface does not extend past the end of the selected edge. The
edge on the right side of the face can be pulled with the option, because the neighboring face extends beyond
its length. A new edge is created, which is marked in red in the illustration on the right.
Pulling edges to their nearest neighbor with the Full Pull option
Pulling a sketched line on a planar face creates a surface in the same plane as the face
Pulling the edge of a toroidal surface. Three directions are available for pulling.
Holding Ctrl while pulling a surface with the Both Sides option creates copies of a surface.
Pulling two edges with the Extrude (2a), Copy Edge (2b), and Pivot (2c) options.
Pulling a face offsets it, and its edges are influenced by neighboring faces.
Pulling a face with its edges selected extrudes the face without influence from neighboring faces.
Pulling a conical face Up To a parallel cylindrical face replaces the cone with the cylinder if the axes are close
together. Otherwise, the conical face is replaced with a cylindrical face that is coaxial to the cone and has
the same radius as the cylinder.
Pulling a pocket with rounded edges down through the bottom of a solid transfers the rounds to the resulting
hole.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the face or surface you want to offset or extrude.
You can select multiple surfaces and faces of solids to offset or extrude them simultaneously.
3. (Optional) Add edges to your selection.
Select the edges of the face that you want to extrude when you pull. (Any unselected edges are defined
by the neighboring geometry during the pull, creating an offset instead of an extrusion.)
4. (Optional) Select the Direction tool guide , then click the straight line, axis, or edge if you want to offset
or extrude in a different direction.
You can also Alt+click a straight line, axis, plane, origin axis, or edge. Sometimes SpaceClaim guesses
your intent incorrectly when you Alt+click the direction line. If this happens, just use the Direction tool guide
to correct it.
The pull direction is shown in blue and the pull arrow is reoriented.
5. Click and drag the face in the direction of the Pull arrow.
To dimension the offset, type the distance you want to pull and press Enter.
Press and hold Ctrl to offset a copy of the face as a surface.
Neighboring faces automatically extend to bound the offset face.
You can also use the Up To tool guide to pull up to any edge, plane, surface, or face in your design. If you
pull a round, chamfer, or cylinder with the Up To tool guide, and pull up to similar geometry, the radius or
offset is changed to the dimension of the Up To face you select.
The common pull options are described in Pull Options. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Examples
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the outside edge of a surface.
Ctrl+click to select multiple edges.
3. Click the Pull arrow oriented along the surface to extend the edge. Press Tab or click the other Pull arrow
to extrude the edge in another direction.
4. (Optional) Ctrl+click the vertex of one or both neighboring edges to ignore their influence.
5. Drag in the direction of the Pull arrow to extend the edge or create a new surface perpendicular to the old
one.
If the correct pull arrow is not highlighted, press Tab or click the Pull arrow you want to use.
The natural direction of a surface edge is in the plane of the surface.
You can use the Up To tool guide to pull a linear edge up to a face, surface, edge, or point. If the face or
surface does not intersect the edge you are pulling, the edge will be pulled parallel to the selected object.
To dimension the extension, type the distance you want to extend the surface while you are pulling and
press Enter.
The common pull options are described in Pull Options. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar.
Examples
Pulling the edge of a surface up to another edge forms a solid if it closes the body
Pulling the edge of a cylindrical surface extends the surface along a cylindrical path (A) unless you hold Ctrl
(B).
Pulling the edge of a cylindrical surface with the No Merge option selected creates a new edge.
Pulling the edge of a cylindrical surface with the Both Sides option and holding Ctrl creates a new surface
tangent to the cylinder and extends in both directions from the edge.
To round an edge
1. Click the Pull tool in the Edit group on the Design tab.
2. Select the edge or edges you want to round. Double-click to select a tangent chain.
You can also select the vertex of an inside or an outside corner of a surface.
3. Select the Round option in the Options panel or from the mini-toolbar. This option is automatically
selected for edges that can be rounded.
4. Click and drag the edge in the direction of the Pull arrow.
To dimension the round, press the Spacebar, type the radius, and press Enter.
When you pull an edge to create a round, the Pull tool determines whether it should be a constant radius
or a variable radius round based on the geometry.
Once you create a round, pulling an adjacent face also pulls the round.
When you round more than one edge at the same time, and one or more of the rounds cannot be created,
only the successful rounds are created.
Note: The face hidden by the round is remembered, so that if you fill the round it can be displayed.
If you move a round, the face hidden by it is also moved.
Examples
Pulling edges on geometry that automatically determines rounds will be variable radius.
When creating surface-to-surface rounds, the expansion direction depends on the order in which you select
the edges. In the example above, the rounds expand toward the left because the upper edge was selected
first.
Rounding the edge created by two rounds with one edge not tangent.
Pulling rounds in a tangent chain. Pulling the selected tangent chain does not change the round shown in
blue.
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
Example
In the Pull tool, when you select an edge of a constant radius round, the Smooth option becomes enabled
if the geometry allows it. When checked, the transition between radius at each end of the round will vary
smoothly instead of linearly. Once set, the Smooth option remains set for subsequent rounds until you change
it.
The image below shows a Smooth variable radius round. Other editing examples follow.
Examples
Click the ball and drag to add and place a new radius handle.
3. Select the Round option in the Options panel or from the mini-toolbar.
The round is removed.
1. Click the Fill tool in the Edit group on the Design tab.
2. Select the rounded edge.
3. Click the Complete tool guide.
The round is removed and a round group is created.
Note: Unlike rounds made on edges, the faces hidden by the round are not remembered. If you fill
the round it will be replaced by an edge.
Examples
Rounding between faces on two parts. Material exists in the area where the rounded face is created, so this
operation will succeed.
A rounded face cannot be created between these faces because material doesn't exist in the area between
the parts where the round will be created.
This sequence shows creating a round between faces, then using the Fill tool to remove the round. The Fill
replaces the round with an edge and not with the original geometry.
Localizing means that the round pieces on either side of the edge are removed first. For this to work, the
ends of the removed pieces need to be "capped" with a triangular face or be the start or end point of the
round chain. These end conditions are necessary to rebuild the new variable round between the ends.
An end cap is shown in the example below.
The Localized round can then be reconstructed with the modified radius as shown below.
The image below shows an example where capping the end is difficult. The red circles highlight points where
there is ambiguity for capping. It's difficult to construct a capping face normal to the construction edge.
With Localization, the modification will fail if either of these edges is an end of a modified piece of the round.
Without Localization, the modification would include these areas and the modification would fail.
In order to remove a round for modification, the side faces need to be able to Extend up and form a sharp
edge as shown below.
In some cases, extra surface patches can cause ambiguous situations where the sharp edge cannot be
determined and the round cannot be removed for modification. The image below is an example of a round
that cannot be removed because of face extension ambiguity.
Round order
The order in which rounds are created influences the appearance and quality of the resultant geometry. The
Reverse Round Order button in the Round mini-toolbar enables you to reverse the order of selected rounds
that interact with other rounds.
You can change the order of round creation to clean up split rounds that produce extra edges as shown in
the example below.
Note: When you make a hole in a chamfered face, the face is no longer a chamfer. You can still pull
the face, or the hole, but you cannot change the chamfer to a round or dimension the chamfer.
To chamfer an edge
3. Select the Chamfer option in the Options panel or from the mini-toolbar.
4. Click and drag the edge in the direction of the Pull arrows.
Pulling the arrow that is normal to the chamfer face changes the offset distance for the whole chamfer.
Pulling either of the side arrows changes the setback distance of that side. You can press Tab to move
among the arrows.
To dimension the chamfer, right-click and enter a setback distance in the mini-toolbar, or press the space
bar, type the setback distance, and press Enter.
To create a chamfer with the same setback distance and size as an existing chamfer, use the Up to tool
guide and select an existing chamfer face. You can also select an edge with Up To to set the setback
distance.
• You can move both ends to create stop faces at both ends of the chamfer.
Reverse Chamfer Stop has been added to Chamfer options. This flips the ‘direction' of the conical Stop
Face.
• The handle used to set the location of the Stop Face is a cone that indicates the orientation of the cutting
tool that would create the Chamfer.
• An Apex offset input box has been added to Chamfer options to offset the cone apex (the lowest point of
the cone) past the furthest extent of the intersection of the virtual cutter with the material.
Apex offset = 0 Apex offset = 1 Apex offset = 2
• The linear dimension in the image refers to the arc length of the un-chamfered part of the original edge.
Note in the example below that 7.22mm is the length of the arc between points.
• To change the offset distance of the chamfer, pull the arrow that is perpendicular to the chamfer, as shown
below. Press the spacebar while pulling to type a distance value.
• To modify by Distance and Angle, select one of the side handles to display the mini-toolbar and click the
Angle dimension option. The selected side becomes the distance side and the other switches to angle.
• To convert the chamfer to a normal face, select False in the Chamfer field of the Properties panel. You can
select True to convert a face to a chamfer, however, faces with holes cannot be modified as chamfers.
Changing this property does not change the geometry. See the instructions below to remove a chamfer
from an edge.
Note: Hold the Shift key while pulling a chamfer setback or offset to snap to existing edges.
3. Select the Chamfer option or the Round option in the Options panel or from the mini-toolbar.
The rounded edge is converted to a chamfered edge.
Note: You cannot convert a chamfer to a round if you have changed its setback distance(s).
To make a chamfer with the same setback and offset as another chamfer
3. Select the Chamfer option in the Options panel or from the mini-toolbar.
The chamfer is removed.
Examples
Pulling to enlarge an existing chamfer while holding Shift to snap to an edge. You can only snap to an edge
in this case when you pull an existing chamfer.
Using the Up to tool guide to change the offset and setback distances of a chamfer to match an existing
chamfer.
To extrude an edge
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the edge or edges you want to extrude.
Ctrl+click to select multiple edges. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the edge. One arrow is
highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press Tab to change
the direction.
Click and drag the edge in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance while you
are pulling and press Enter.
Press Ctrl to copy the edges.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of edges in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not intersect
the edge you are pulling, the edge will be pulled parallel to the face. If you pull the edge of a surface up to
another object, the result is automatically solidified if it creates a closed volume.
To extrude a curve
1. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
2. Select the curve or curves you want to extrude.
Ctrl+click to select multiple curves. Double-click to select a tangent chain.
3. Select the Extrude Edge option in the Options window, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can extrude the curve. One arrow is
highlighted to show the primary direction.
4. If the arrow pointing the direction you want to pull is not highlighted, click the arrow or press Tab to change
the direction.
Click and drag the curve in the direction of the Pull arrow.
To dimension the extrusion, right-click and enter a distance in the mini-toolbar, or type the distance while you
are pulling and press Enter.
Press Ctrl to copy the curves.
Press Ctrl+C, then Ctrl+V to quickly copy and paste a selected set of curves in place.
You can click the Up To tool guide and click a face, edge, or point to pull up to. If the face does not intersect
the curve you are pulling, the curve will be pulled parallel to the face. If you pull the curve of a surface up to
another object, the result is automatically solidified if it creates a closed volume.
When extruding sketch curves into surfaces, the following rules apply to the resulting surface color.
The common pull options are described in Pull Options. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
To pivot an edge
1. Select the Pull tool in the Edit group on the Design tab.
The Select tool guide is enabled by default.
2. Select the edge or edges you want to pivot. Double-click to select a tangent chain or edge loop.
3. Select the Pivot Edge option in the Options panel, or from the mini-toolbar.
The Pull arrow changes to show the two directions in which you can move the edge to pivot the connected
faces. One arrow is highlighted to show the primary direction.
4. If the arrow pointing in the direction you want to pull is not highlighted, click the arrow or press Tab.
5. Drag the edge in the direction of the Pull arrow.
During the pull, the distance you have moved the edge is displayed. You can dimension the distance in
Section and 3D mode, and dimension the angle in Section mode.
You can hold Shift to snap to existing geometry.
Examples
To revolve a face
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the surfaces, faces, or solids you want to revolve.
3. Alt+click the straight line, axis, or edge to set the revolve axis.
You can also select the Revolve tool guide, then click to set the revolve axis. The revolve axis is shown
in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected object, select the Up To tool guide
and click an edge, face, or plane, or select Full Pull from the Options panel or mini-toolbar.
Neighboring faces automatically extend to define the boundaries of the revolved faces of solids. Revolving
from a flat surface face has no neighboring faces, so it makes new face boundaries.
To dimension the rotation, type the rotation angle and press Enter. The positive direction is shown by the
Revolve handle.
Note: Alt+click an axis, then mouse over a face and pull to revolve the face around the axis.
The common pull options are described in Pull Options. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Revolve Options
The following options are available once you select the edge or face to pull, and the Revolve tool guide:
• Revolve helix: Use this option to revolve the selected face or edge around the selected axis to create a
helix. Specify the length and the pitch, and set the handedness of the helix by selecting or deselecting the
Right-Handed Helix option. See Revolving helices on page 255 for details.
• Rotational rib: Use this option to revolve the selected face or edge around the selected axis to create a
rotational rib.
Examples
Revolve using cut, 180 degree revolve, and a full revolve of an ellipse around an asymmetrical axis
Revolving a surfacing using Cut, when the surface lies on both side of the axis and is enclosed within a solid
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the edges you want to revolve.
3. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in blue.
4. Click and drag in the direction of the Pull arrow to revolve the selected edge or select the Up To tool guide
and click an edge or face to revolve up to.
Ctrl+click to select edges of faces along with the face to force the pull tool to create new neighboring faces
to contain these edges (essentially changing from a draft to a revolve). Unlike other CAD products,
SpaceClaim allows revolving planar and non-planar edges and faces about lines that do not lie in those
planes. This allows skewed rotational solids and surfaces.
You can use the Up To tool guide when you revolve edges.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and press Enter.
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the outside edge of a surface.
3. (Optional) Hold Ctrl and select an end point to maintain constant radius as the edge is revolved.
If you don't select an end point, the edge will follow influencing sides of surfaces or solids, if they exist. A
side influence can be another edge of the surface if it lies in the same plane, or a solid or surface that
touches the end of the edge. See the examples below.
4. Alt+click a straight line, axis, or edge to set the rotation axis.
You can also select the Revolve tool guide, then click the revolve axis. The revolve axis is shown in blue.
5. Click and drag in the direction of the Pull arrow to revolve the selected edge.
To dimension the rotation, type the rotation angle while the Revolve handle is displayed and press Enter.
The common pull options are described in Pull Options. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar.
The Revolve Options are available once you select the edge or face to pull, and the Revolve tool guide.
Examples
Revolving an edge of a surface that is not in the plane of the surface makes an edge with a constant radius
because the edge has no side influence in this direction.
Revolving an edge of a surface with side influence makes an edge that is influenced by adjacent edges.
Revolving an edge of a surface with side influence with its end-point selected makes an edge with a constant
radius.
Revolving an edge that crosses the axis will create more than one surface or solid if the edge is not symmetrical
across the axis.
To revolve a helix
1. Select the Pull tool in the Edit group on the Design tab. The Select tool guide on the right side of
the Design window should be active.
2. Select the face or edge you want to revolve.
Press Tab to switch between dimension fields and Enter to accept the dimensions and create the helix.
4.4.1.12. Sweeping
You can sweep a face, edge, surface, 3D curve, or other object along a trajectory with the Pull tool. Sweeping
a face around a closed path creates a torus.
To sweep a face
5. Click and drag in the direction of the Pull arrow to sweep the selected objects, or select Full Pull from
the Options panel or mini-toolbar to sweep the entire length of the trajectory. If you select Full Pull and
the profile being swept is in the middle of the trajectory, it will be swept in both directions.
You can also use the Up To tool guide to select a face or surface on which you want to end the sweep.
The common pull options are described in Pull Options. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar.
Examples
Sweeping along a primary trajectory with Normal to Trajectory selected. Every section plane that is normal
to the origin trajectory is the exact same profile as the initial section, limited by the extents of the trajectory.
Sweeping along a primary trajectory with Normal to Trajectory not selected. Every section plane that is
parallel to the initial section profile is the exact same profile as that initial section, limited by the extents of
the trajectory.
Sweeping a hole along a trajectory by selecting the axis of the hole, then the trajectory.
If you sweep a non-continuous profile, separate swept surfaces are created.
Sweeps can vary the sketch entities (or edges) along the sweep trajectory. The trajectories can be thought
of as guides that make continual changes to the profiles as if they had been dragged while in Sketch mode.
Tangency and other constraints are maintained.
When you sweep using more than two trajectories and Scale Sections is turned off, the profile lines and
curves will follow the trajectories individually and constraints are preserved. You can see an example in the
image below.
You can use a chain of tangent edges as a guide for Sweep.
The extent (or length) of a sweep is limited by the shortest trajectory. If the profile being swept intersects at
any point along the trajectory, you can pull in either direction to sweep only in that direction. You can also
select Full Pull to create a bidirectional sweep that extends throughout the trajectory.
The sweep preview includes the following visual elements:
• The blue square indicates the direction of the origin trajectory at its start, and is localized around the origin
trajectory's intersection with the profile to be swept.
• A right-angle symbol is displayed on the origin trajectory when you select the Normal to origin trajectory
option.
• The preview rectangles are green and scale with the sweep if you select the Scale sections option.
When sweeping, cross-sections can be displayed as a preview for their sweep along the trajectories, also
shown in the figure above. You can control the display of the cross-sections with the Animate Full Pull
Advanced SpaceClaim option.
Examples
Setting the orientation of the selected object as it is swept along the trajectory.
Variable sweep with axis. Every section plane that is cut through a point on the origin trajectory and through
the selected axis has a profile section that is aligned to the vector defined by the O-X vector in that plane,
scaled by the length of the O-X vector, and limited by the extents of the shortest trajectory. This makes every
section appear to radiate around that selected axis.
To draft a face
1. (Optional) Insert a plane around which you want to draft faces.
You need to do this when you want to draft around a plane that doesn't already exist as geometry in the
design.
2. Click Pull in the Edit group on the Design tab. The Select tool guide on the right side of the Design
window should be active.
3. Select the face or contiguous faces you want to draft.
4. Alt+click the plane, face (including rounds), or surface about which you want to draft. When using a surface
as a neutral plane, you can select the surface in the Structure Tree.
You can also select the Draft tool guide , then click the face or surface. The draft plane, face, or surface
is shown in blue.
Tip: When you need to select more than one face or surface for the Alt-reference (or after selecting the
Draft tool guide) then you have to hold the Ctrl and the Alt keys while selecting the additional references.
If you select one edge loop, you can create an edge-driven draft. If you select two edge loops, you can
create a split draft.
5. Click and drag in the direction of the Pull arrow to draft the selected faces.
To dimension the draft, type the rotation angle while you are pulling and press Enter.
The common pull options are described in Pull Options. Once you select the edge or face to pull, select these
options from the Options panel, or right-click and select them from the mini-toolbar:
Examples
Drafting around a plane that does not touch the faces being drafted.
Drafting faces around a plane. The drafted faces pivot around the face or plane you select as the draft plane.
Drafting a face where a plane must be selected as the draft plane. See Inserting a plane for instructions to
create a plane.
Drafting the offset faces (inside and the outside) of a shelled solid.
Drafting around a spline surface with the Draft both sides option selected
Drafting a set of surfaces about a planar surface not attached to the solid
Note: You must select the axis of the hole, rather than the axis of a round or chamfer on the hole.
You will not be able to pull the slot if you select the axis of the round or chamfer.
To create a slot
If you want to pull in a new direction, press the Tab key to change the direction of the Pull handles.
If you want to lengthen a radial slot while keeping it the same distance from a radial face, Ctrl+click the
radial slot's axis and the face, then pull.
If you want to move a slot along with a radial face Ctrl+select the hole's axis and the face, then Ctrl+pull.
To edit a slot
You can modify a hole that was dragged to form a slot by pulling on any of the slot axes.
If the slot has a rounded or chamfered edge, double-click the round or chamfer to change its dimensions.
If you select Detach first in the Options panel, then the slot will become a solid if you use the Move tool to
move it off the body, as shown below.
You can also move a hole radially by pressing Shift while dragging it with the Pull tool.
Examples
Creating a circular slot by entering an angle dimension with the Pull Both Sides option
Creating a radial slot by selecting an axis or edge parallel to the hole's axis as the Pull direction
To scale using an annotation dimension, click the spark icon next to the dimension and type a new
value.
Note: Select the solid or surface, Alt+click a vertex to anchor the scale, and pull.
Examples
You can use annotation dimensions to scale an object. See Editing with annotation dimensions.
3. Select the Copy Edge option in the Options panel or from the mini-toolbar.
You can also Ctrl+drag with the Pivot Edge or Extrude edge options selected to copy the edge.
The Pull arrow changes to show the two directions in which you can create copies of the edge. One arrow
is highlighted to show the primary direction.
4. If the arrow pointing the direction in which you want to copy the edge is not highlighted, click the arrow or
press Tab to change the direction.
5. Drag the edge in the direction of the highlighted Pull arrow.
During the pull, the distance between the copied edge and the new edge is displayed. When you create
an external edge, a surface is created between the copied edge and the new one.
Examples
When copying an edge, the edge adjusts based on the solid's geometry
To pivot an edge
Drag the vertex of a selected edge to another vertex to pivot the selected face, as shown in the figure below.
e. At any time, clicking on the group in the Group tree will open the Pull tool and put the measurement
value in edit mode. Simply enter a new value and complete the Pull.
Measurement groups can also be created from Area and Perimeter results. Modifying the group then adjusts
the model to produce a desired area. For example, create a Measurement group for the area of a side of a
box. While pulling the front of the box, you can enter a new area value for the side to complete the Pull.
4.4.2. Moving
Use the Move tool to move any object in 2D or 3D, including drawing sheet views. The behavior of the
Move tool changes based on what you have selected.
• If you select an entire object, such as a solid, surface, or sketch, you can translate or rotate the object.
• You can move one side of a solid, surface, or sketch to enlarge or reduce the size of the object.
• If you move an object into another object in the same component, the smaller object is merged into the
larger one and receives the larger object's properties.
• Moving a component moves everything contained within the component.
• You can move a circular edge of a flat surface the same way you move a circular sketch curve.
• Mesh bodies, selected mesh facets, and mesh boundary loops can also be moved.
• Moving the apex of a cone changes the height. Anchor the Move tool to the outer face to scale the cone.
When you move a component that has been assembled using assembly constraints, the Move handle is
positioned at the constraint and the axes that are constrained are disabled. If the assembly constraints only
allow movement in one direction, then that direction will be automatically selected. For example, if you move
a component with a Center Axes assembly constraint, the Move handle is positioned on the axis and you
can only move the component in directions that will keep the axes aligned.
Note: If the Move handle appears disabled, check the Structure tree to determine if an assembly
condition exists for the component you are trying to move.
Note: If you entered the Design tab with sheet metal features selected, the Move tool will work as it
does in Sheet metal. To work as usual, right-click the sheet metal part in the Structure tree and choose
Suspend Sheet Metal in the context menu.
To Move objects
• Ruler: Once you select an axis on the Move handle, select this option and click an edge or face to
anchor the ruler. The ruler is oriented along the selected Move handle axis. Specify a value to use the
ruler to dimension the move.
• Create patterns: Select this option if you want to create a pattern by dragging selected objects with the
Move tool. Dragging creates a copy of the selected object, moves it to a new location, and creates a
pattern relationship. Select the Maintain orientation option to keep the initial orientation of the original
object when you rotate or translate the pattern. See Creating a pattern.
• Detach first: Detach the selected protrusions and depressions, move them, and reattach them at the
new location.
• Maintain sketch connectivity: Keeps the connections between a sketch curve and other curves that
share its end points. If you deselect this option and move a sketch curve, the curve will move independent
of other curves.
• Remember orientation: Sets the orientation of the Move tool for the object. The orientation is only
remembered for the current session. You can change the Move handle orientation by using the Direction
tool guide, holding Alt and selecting a reference object, or by dragging a ball on the Move handle's axes.
You can select the following options in the drop-down list to the right of the option:
• Default: The Move handle orientation is determined by the object(s) you select.
• Global: Saves the current Move handle orientation, and this orientation is used for all objects.
• Per Object: Saves the current Move handle orientation for the selected object. When you select the
object again with the Move tool active, the Move handle will be oriented at its saved orientation.
4. Click an axis and drag in that direction to move the selected object.
A line extends from the Move handle axis to indicate the direction you selected for movement.
If the move fails, the Move handle is repositioned to the last valid location and orientation. If you are trying
to move a protrusion surrounded by round faces, you may need to fill the rounds.
5. You can also Alt + select a plane between Move handles to invoke free drag movement within that plane.
Place the Move tool on any movable object and then hold the Alt key. Quarter circle planes appear between
the Move handles. Selecting one changes the cursor to a free drag cursor and allows free movement
within the plane. Select any Move handle to disable the free drag.
Note: The cursor does not need to be on the axis to move the selected object. In fact, you may find
it easier to control the move if you drag some distance from the entity and the Move handle.
Examples
Moving a protrusion with rounds that intersects with a stepped solid with the Detach first option
Moving imprinted edges on a face, and other intersecting imprinted edges are adjusted as needed. The
examples above show how the edges are adjusted when the imprinted areas are moved.
Moving the end point of a line segment that has a tangent arc on its other end changes the arc so that it
remains tangent to the line segment as you move its end point.
º Annotations have multiple Drag Points. The Move handle can be dragged near, and snapped to, any of
these.
• Click the Anchor tool guide and select the face, edge, or vertex on which to place the Move handle.
• You can also click the Origin tool in the Design tab to insert an origin anywhere in your design that you
want to anchor the Move tool.
The yellow center sphere turns into a blue cube when the Move handle is anchored.
Example
Normal to Surface - While moving the diamond along the selected trajectory, Ctrl+Alt+click the face of the
cylinder to set the orientation of the diamond normal to the cylinder.
To dimension a move
1. Follow the steps to move an object.
2. After you click an axis on the Move handle, click Ruler in the Options panel.
3. Click an edge or face to anchor the ruler.
The ruler is oriented along the selected Move handle axis.
4. Type a distance and press Enter.
Examples
Copying the red face multiple times by double-clicking the Up To tool guide to keep it active for more than
one move
Making copies by double-clicking the Up To tool guide also works with sketches
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. When this tool guide is active, you can select faces,
surfaces, solids, or components within the Move tool.
Click any object with the Select Component tool guide to select the solid to which the object belongs.
If the solid is the only object in its component, the component will be selected.
Select a point, vertex, line, axis, plane, or planar face with the Move Direction tool guide to orient
the Move handle and set the initial direction of the move. (The object will not move until you drag.)
Select a set of lines or edges with the Move Along Trajectory tool guide to move the selected
objects along that trajectory. For best results, perform Moves along trajectories in small increments.
If the object to be moved is a protrusion, it will be detached, then reattached in the new location.
When you move a protrusion along a trajectory, rounds are automatically removed. Ctrl+Alt+click
a face to control the orientation of the object being moved or patterned along.
Select an object, then use the Anchor tool guide to select the face, edge, or vertex that will anchor
the move. You can anchor the Move handle to a temporary object, such as the intersection between
two axes by Alt+Shift+clicking the two objects.
Select an object, then use the Fulcrum tool guide to move other objects around it. Select a pattern
member to anchor it, or select a component to explode an assembly. See Moving with the Fulcrum
tool guide.
The Move radially about axis tool guide allows you to select an axis to move the selected objects
radially about. Once you select an axis, the Move handle will reorient to have one axis parallel to
the move axis and one axis in the radial direction.
Once you select the object to move and a Move handle axis, use the Up To tool guide to select the
object you want to move up to.
If a Move handle axis is selected, the Move is limited to that direction. If no handles are selected,
the object is translated until the center of the Move handle lies on the selected reference. (A move
handle must be selected to move up to the axis of an origin.)
In a linear move to an intersecting object, the center of the Move handle is moved to the selected
object. If the two objects do not intersect, the first object is moved along the desired direction up to
the closest point to the second object. You can use this tool guide to:
• Select a point along a trajectory or the axis of an origin to move up to.
• Move the sketch grid in Sketch and Section modes.
• Move an axis so it is coincident with another axis in a body. If you move the axis of a pattern, all
pattern members will move together to the new location.
You can double-click the Up To tool guide to keep it active. While the tool guide is active, it will copy
faces and surfaces instead of moving them. To deactivate the tool guide, click it again, select another
tool guide, or exit the Move tool.
Once you select the object to move and a Move handle axis, use the Orient to Object tool guide
to click an object. The selected object will be rotated until the selected Move handle axis is aligned
with the clicked object. You can also use this tool guide to rotate the sketch grid in Sketch and
Section modes.
Options
The following options are available in the Move tool:
• Move grid: Select this option to move the sketch grid.
• Symmetric Move: Select this option to move symmetrically.
• Measure: Opens the Measure tool. Selecting a measurement result returns you to the Move tool. When
you select move direction, the measurement value is displayed in a dimension box with an arrow pointing
to the measured object. Modify the value for a one-time adjustment of the model or create a Measurement
Group which can be modified at any time.
• Ruler: Once you select an axis on the Move handle, select this option and click an edge or face to anchor
the ruler. The ruler is oriented along the selected Move handle axis. Specify a value to use the ruler to
dimension the move.
• Maintain orientation: Select this option to maintain the orientation of the object when rotating or moving
along a trajectory.
• Create patterns: Select this option if you want to create a pattern by dragging selected objects with the
Move tool. Dragging creates a copy of the selected object, moves it to a new location, and creates a pattern
relationship.
Select the Maintain orientation option to keep the initial orientation of the original object when you rotate
or translate the pattern. See Creating a pattern.
• Detach first: Select this option to detach selected protrusions and depressions, move them, and reattach
them at the new location.
• Maintain sketch connectivity: Keep the connection between a sketch curve and other curves that share
its end points. If you deselect this option and move a sketch curve, the curve will move independent of other
curves.
• Keep beam fixed: This option is for beams and causes the beam to remain fixed while the profile becomes
offset from the beam. See Moving beams.
• Remember orientation: Sets the orientation of the Move tool for the object. The orientation is only
remembered for the current session. You can change the Move handle orientation by using the Direction
tool guide, holding Alt and selecting a reference object, or by dragging a ball on the Move handle's axes.
You can select the following options in the drop-down list to the right of the option:
º Default: The Move handle orientation is determined by the object(s) you select.
º Global: Saves the current Move handle orientation, and this orientation is used for all objects.
º Per Object: Saves the current Move handle orientation for the selected object. When you select the object
again with the Move tool active, the Move handle will be oriented at its saved orientation.
• Enter XYZ coordinates: This option allows you to enter X, Y, and Z distances to move relative to the World
Origin. When you select the option, the Move handle re-orients to be parallel to the World Origin and displays
X, Y, and Z input panels.
2. Anchor the Move Handle by using the Anchor tool guide or by dragging the yellow ball.
Examples
Examples
Pivoting an edge modifies the matching geometry on the other side of the fulcrum-selected mirror plane.
Moving faces that are symmetric to each other but lie partially on either side of the mirror plane. The center
of each of the objects' bounding boxes is on either side of the plane, so the symmetric move tool can detect
the symmetric geometry and the angled faces can be moved
You can also create a pattern from a mix of object types, such as a pattern of holes (faces) and bolts (imported
components). In SpaceClaim, any pattern member can be used to modify the pattern after you create it. If
the change cannot be made to all pattern members, the member that cannot change is still part of the pattern.
Once you select a Pattern Type, the fill displays to show a pattern preview.
When you select a member of a pattern, you will see fields for the pattern count and distances relative to the
member you have selected. Press Tab to move among the dimension and count fields.
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows you
it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked and
unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
• Circular patterns are anchored at the opposite end by default when you move one end.
Note: Patterns of sketch entities and 3D curves are no longer patterns when they change into another
form, such as a surface or solid. For example, if you pattern a C-shaped curve, then it will remain a
pattern when you switch from sketch mode to 3D mode. But if you close off the curve to make a box
before you switch to 3D mode, then the boxes will become surfaces and will no longer be a pattern.
For through-all cuts, the preview is on the plane closest to the direction reference. For blind cuts, the preview
is on the face of the selected pattern leader.
You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern direction is
either the cylinders axis or parallel to the axis.
Change Circular Count, Angle, Linear Count, or Linear Pitch values for Two-dimensional.
Note that a Circular Count of one will create a single radial pattern.
As you switch between pattern types, or change pattern values, the pattern preview displays your changes
in blue.
5. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
The image below shows the preview for a two-dimensional pattern. For one-dimensional, only the Angular
direction is displayed. Clicking the arrows flips their direction 180-degrees.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
3. Press Enter.
The result of editing the count and spacing is relative to the member of the pattern you select.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count
field is highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the pattern
is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool guide to move a pattern member up to another face or edge. Pattern dimensions (such
as Count and Length) display as expected.
You can also use the Up To tool guide in the Move tool to create a circular pattern by rotating up to a
linear entity passing through the Move Handle origin.
Right-click the face of the pattern member and select Unpattern Member. Doing this makes the member
independent, so changes to the feature won't propagate to the pattern.
Examples
Rectangular pattern
Changing spacing between pattern members changes the pattern's overall length when the length field isn't
locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched objects are
converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern above contains three squares in the X
direction and two squares in the Y direction.
Faceted bodies can be patterned after selecting the body to pattern and direction.
To pull a solid
1. Click the Move tool.
2. Select the face you want to move.
3. Use the Move handle to move the face.
The solid is extended in the direction of the move
To pivot a solid
1. Select an edge loop on the solid that you want to pivot.
2. Click a linear axis of the Move handle.
3. (Optional) Click the Fulcrum tool guide and click an alternate plane to pivot around.
4. Drag to pivot the solid around a plane drawn through a point opposite the selected edge loop or to pivot
the solid around the plane you selected with the Fulcrum tool guide.
If the Move tool cannot maintain a planar or cylindrical face while pivoting, it will create a blended face.
You cannot drag unfolded sheet metal parts in the Unfolded window by dragging their vertices with the Select
tool.
Examples
The blue edge was selected using the Alt key, then the green vertex was dragged in the direction of the arrow.
The part pivots around the blue edge.
The vertex highlighted in green was dragged down until the face shown on the right was highlighted. The
triangular part moves down so the vertex is in the same plane as the face.
When you hover and pre-highlight a vertex, the curve to which it belongs is highlighted. Using the mouse
wheel, you can scroll through other curves attached to the vertex.
The cursor changes to the Move cursor when the mouse is over a vertex.
When the curve you want is highlighted, you can Alt-drag to move only the vertex of that curve.
Pressing the Alt key changes the Move cursor to the Detach-and-Move cursor.
You do not need to hold the Alt key throughout dragging. You can release it once you start dragging.
In the images above, notice the "source-generated dotted lines" extending from the other curve. This is similar
to the behavior in Sketch Mode for aligning and snapping the vertex. By default, the system generates them
extending from all curves that intersect at the selected-and-moving vertex.
Drag the vertex vertically. The extension line for the affected curve is shown as well as the extension for the
vertical curve.
Drag the vertex away from the vertical curve. The vertical extension line disappears, the affected curve
extension stays and the extension for the third curve appears.
Sketch only allows snapping in the plane, but with Curve Dragging, you can snap in 3D.
When you hover over any straight line or edge while dragging a vertex, a dotted vector will be generated.
This allows you to snap to the extension of any existing line or edge.
Since you can drag a vertex without holding down the Alt or Ctrl keys, you can Shift-hover over other objects.
This displays extension lines for other lines or edges. The default, source-generated dotted lines are erased
when you Shift-hover over an object.
Sequentially Shift-hovering on converging lines or edges lets you snap to their virtual intersection.
In the example below, the top horizontal line is a single curve, but with two "sub-curves" because the vertical
curve's endpoint lies somewhere along its length. Although there is only one horizontal curve, it can be treated
as split, for the purposes of dragging other vertices to these sub-curve endpoints or midpoints.
Sub-curve midpoints are available for snapping if you Shift-hover over the parent curve.
Green points display at the endpoints of the sub-curve and a triangle displays at the midpoint. This helps to
determine what portion of the curve is being snapped to, in cases where it may be ambiguous.
The virtual intersection of the horizontal and slanted lines is available for snapping if you Shift-hover over
both.
Curve intersections (for both straight and arc-shaped curves) are available for snapping and displayed with
a "+" sign.
Face selection does not override edge extension snapping. In this example, the extension line is above the
face. If the face had a higher priority, you could not snap to the extension line without reorienting the view.
You can also snap a vertex to the virtual intersections of extended solid edges.
Examples
In the examples below, the object was dragged in the direction indicated by the red arrow.
Moving a pattern with one pattern member as the fulcrum point. You must select all the faces on the pattern
member that you move.
Creating a simple exploded view by using a face of one component as the fulcrum point. Select the components
in the Structure tree that are part of the assembly you want to explode.
The icon at the center of the sketch grid indicates the origin of the grid and moves with the grid as you
move the grid.
1. Insert an origin.
2. Select an axis of the origin.
3. Switch to Sketch mode.
You can also move the center of the sketch grid while sketching by using the Move Grid or Select New
Sketch Plane tools in the Sketch mini-toolbar.
e. At any time, clicking on the group in the Group tree will open the Move tool and put the measurement
value in edit mode. Simply enter a new value and complete the move.
Measurement groups can also be created from Area and Perimeter results. Modifying the group then adjusts
the model to produce a desired area. For example, create a Measurement group for the area of a side of a
box. While moving the front of the box, you can enter a new area value for the side to complete the move.
Measurement groups can also be created from Area results. Modifying the group then adjusts the model to
produce a desired area. For example, create a Measurement group for the area of a side of a box. While
moving the front of the box, you can enter a new area value for the side to complete the move.
4.4.3. Fill
Use the Fill tool to fill in the selected region with the surrounding surface or solid. Fill can "heal" many cuts
made into geometry, such as chamfers and rounds, subtractive revolves, protrusions, depressions, and
regions removed by removing regions in the Combine tool. When using Fill to fill a gusset, the bend geometry
on which the gusset is defined remains intact.
The Fill tool can also be used to simplify surface edges and cap surfaces to form solids. You can select a
combination of faces and edges to replace them with a single new face.
You can use the Fill tool in Sketch mode to fill a loop of sketch curves that is almost closed, but that has
multiple small gaps. If the gaps are too large, multiple error messages appear to show you where the gaps
are. You can also use it to concatenate multiple sketched curves.
You can also use the Fill tool when editing a layout. Fill functionality is useful when you sketch faces across
section lines, but do not want the section lines to split the surfaces when you switch to 3D.
When you change the geometry of a model, for example, the model's length, height, or width, the model's fill
pattern will automatically update to correctly re-fill to the model's new geometry.
One of the rectangles isn't closed. If you fill this rectangle, the loop is automatically closed and it becomes a
surface:
The gap in this loop is small enough for the Fill tool to automatically close. Larger gaps will not be closed. If
a gap is less than 1.5 times the length of the minor grid spacing on the sketch grid, the edges are extended
to close the gap. If the gap is larger, a message appears in the status bar and the gap's endpoints flash.
The Fill tool also created surfaces from the other closed loops of sketch curves. The darker shaded areas in
the image above show where the surface parts overlap. If you move the rectangle, you can see the surface
that was created automatically:
The result only has edges for the sketch curves that were not selected, because the selected curves were
used to create a separate surface.
Now let's go back and close the open rectangle, and let the Fill tool automatically create surfaces without
selecting any edges:
This surface has edges for every closed sketch curve. The same thing automatically happens if you go from
sketch mode to 3D mode.
If you select all the sketch curves, then click Fill, you get a surface without any interior edges:
Vertices
You can select any number of edge points in any order. Each edge point is removed and a spline is created
to make a smooth curvature change between the neighboring edges to the point:
If you Fill a vertex on a solid, the system attempts to merge coincident edges into a single edge:
Edges on surfaces
If you select one surface edge in the shape of a spline or arc, the edge is simplified into a straight line:
If you select two or more edges of a surface, the edges are simplified with a straight edge between the end
points:
If you select an edge that is completely within a surface, the edge is removed:
If you select all the edges that enclose a surface, the surface is simplified into a rectangle based on its extents:
If you select a single edge that lies on an analytic surface, Fill will simplify it with the neighboring edges:
You can fill irregular gaps on a circular surface, and the gap is simplified into a straight edge. Use Fill again
on the straight edge, and the edge becomes round:
Chamfers on surfaces
Select a chamfer on a surface and then use the Fill tool to fill the chamfer.
or
If you select an open edge loop that belongs to multiple faces, Fill attempts to cap it with an analytic surface
(cylinder, cone, etc.):
If you select a series of planar edges, you will get a planar face:
If you select a series of surface edges that are not planar, Fill extends neighboring faces if the Patch Blend
option is off:
If you select an edge loop and Alt+click to select neighboring faces, the new face will be tangent to any faces
you used Alt+click to select:
You can also extend neighboring faces to fill sliver gaps (double-click to get loop):
If you select open edges of a self-intersecting surface, Fill tries to form a solid and remove excess (also works
in combine):
If you select an edge loop and use the Patch blend and Tangent extension options:
When you fill a loop of edges, you can use Alt and select curves and the new face(s) will pass through the
curves:
If you select an edge loop and guide curves, with or without the Tangent extension option (which applies to
areas not influenced by guide curves):
If you select an imprinted edge on the face of a surface or solid, the imprinted edge is removed. This works
the same as delete:
If you select laminar edge(s) of a solid or surface, Fill simplifies the edges by replacing them with a single
edge with the same geometry:
Solids
If you select faces, Fill deletes them and extends neighboring faces:
If you select a chamfer or round, Fill removes them and adds them to a named group:
If you select rounds with neighboring rounds, Fill creates planar caps (because rounds should not be extended
by definition):
If you select rounds on shelled parts, both faces of the shell are filled:
If you select joint edges created in Sheet Metal, the joints are removed:
If you select two imprinted edges, as shown below, they are combined into one edge:
With at least one face selected and at least one edge or sketch curve selected, Fill will remove the selected
faces and create a single new face using the removed faces and the selected edges as inputs:
If you select two faces or surfaces that don't touch, you can replace them with a single face. You must
double-click to select the gap between the faces:
Meshes
Mesh internal loops and boundary loops can be filled with the Fill tool. The loops are filled with facets that
consider the curvature of the neighboring facets. This produces a very smooth and uniform fill. The newly
created facets are added to the selection set after the fill.
Separate loops on the Same mesh object that ARE intended to be joined
Loops on exterior and interior shells, when filled simultaneously, will create a wall thickness. Fill the interior
and exterior loops separately to continue the shell.
You can also use the Delete key to fill faces on a solid or surface.
To fill a region
1. Select the edges that define a surface region, or the faces that define a region within or on a solid.
You can select an object in the Structure tree to simplify it.
You can select faces and the Fill tool will automatically create a patch if you also select at least one edge.
Note: Click the Fill tool in Sketch mode to fill any closed or almost closed loops and switch to 3D
mode.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. When this tool guide is active, you can
select edges and faces to be filled. You can click an edge loop or use box-select
to select multiple objects.
The Select Guide Curves tool guide allows you to select a guide curve.
Options
The following options are available in the Options panel:
• Extend Fill: Fills selected edges by extending the neighboring faces.
• Patch Fill: Fills the selected edges using the initial tangency of neighboring faces to create a smooth patch.
• Tangent to all sides: Available for Patch Fill. Makes the patch tangent when possible to the neighboring
faces.
• Show UV grid: Enabled for Patch Fill. Displays a grid on the Fill preview to help visualize the contours.
Use the dropdown slider to adjust the density of the grid.
• Show deviation: Enabled for Patch Fill. Shows a Deviation analysis of the patch. You can set the color
and scale used to display the analysis.
In the Fill tool, using the Patch option, fill multiple areas at once using Alt-selected tangency influences and
preview the changes. In the example, the two loops are being filled simultaneously and previewed. Notice
the preview change when a different Point is Alt-selected.
Examples
Simplifying edges
Capping a surface
Selecting internal edges to keep them after filling. Selecting lines to simplify a surface by filling. Internal
edges are removed.
Patch blend with and without tangent extension. The Tangent extension option is selected on the left, and
not selected on the right.
When selecting Guide Curves in the Fill tool, preview allows continued selection of multiple Guide Curves.
This enables you to understand how the Guide Curves influence the geometry.
Fill works on multiple-selected, disconnected edge loops in surfaces. Use this as a shortcut instead of filling
edge loops individually.
3. Click the Fill tool or press F to fill the round and create caps if necessary.
A Round Group is created in the Groups panel each time you fill a round.
You can fill any round created in SpaceClaim, even a round that removes the underlying face, until the
round is changed by some other action.
Examples
Filling a corner round that was created as a surface - surface round in an imported design
Filling a rounded edge chain - the original chain to be filled, chain after splitting round faces, and filled chain
If a round cannot be removed, a "stop face" is added and round removal is discontinued (A stop face is a cap
or vent face).
You can fill a chain of round faces when only one end of the round chain has a stop face.
Replace tool
As an option, when removing rounds, you can also use the Replace tool from the Edit group on the Design
tab, to replace one face with another. You can replace multiple faces with a single face, replace a single face
with multiple faces, or replace multiple faces with multiple other faces.
Sphere tool
• Try using the Sphere tool from the Insert group on the Design tab. Using this tool, you can create a round
sphere and place it at difficult geometry junctions. Once in place you can use the sphere to split the junction
in order to remove the round. In some cases, you may want to create a chain of two or more spheres to
help with removing larger or more complex rounds areas.
• To avoid trouble with removing spheres, it's good practice to fill the sphere immediately after you remove
the rounds on either side of a sphere or sphere chain.
4.4.4. Blending
To create a blend
• Enter the Blend tool
• Select a point, edge, or face
• Ctrl+Select a corresponding point, edge, or face
º You can select more than two objects
• The blend is previewed as you select
• Complete the blend
You can blend both closed and open sections to a single point as shown below.
Options
The following options are available in the Blend tool Options panel when you select the appropriate geometry
for a blend.
• Rotational blend: Create cylinders and cones whenever possible during the creation of a blend. You must
have selected faces, points, or edges that can be rotated around a common axis.
• Periodic blend: Go all the way around when blending. The blend will begin and end at the first selected
object. You must have selected three or more faces, points, or edges that can be rotated around a common
axis, and that also span an arc greater than 180 degrees. (Blending between 3 equal-radius circle faces
creates a torus.)
• Ruled sections: Create straight edges when you blend. When you blend between faces, this option has
the same affect as selecting the face and its edges.
• Local guides: Selected guide curves only influence areas near to them.
• Clocked guides: Guide curves are oriented relative to the face edges instead being simply translated from
vertex to vertex.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined in
mathematics as a surface with zero Gaussian Curvature (that is, a surface that can be flattened into a
plane). The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar areas.
It is restricted to blending between two parallel planes.
• Normal to Centerline: When on by default, Normal to Centerline forces the Blend algorithm to keep
sections normal to the centerline. When off, the algorithm has more freedom to adjust sections so that a
surface can be created.
• Show UV grid: This option is ON by default to help visualize contours by displaying a grid on the preview.
Use the dropdown slider to increase or decrease the density of the grid.
Example
When blending between colored objects, the blended geometry takes on the color of the object that was
selected first.
You can blend between two or more faces with the Blend tool. Blended faces automatically simplify to analytic
geometry when possible.
Once you have created a blend, you can use the Tweak Face tool to edit the blended surfaces or faces.
4. (Optional) Alt+click the edges or lines you want to use as guides for the blend. There is also a tool guide
for selecting guide curves. Guide curves must touch all blend profiles.
Checked Unchecked
• Clocked guides: Guide curves are oriented relative to the face edges instead being simply translated
from vertex to vertex.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined
in mathematics as a surface with zero Gaussian Curvature (i.e. a surface that can be flattened into a
plane). The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar
areas. It is restricted to blending between two parallel planes.
To blend a surface tangent to one face and through one curve/edge along
a direction
Select a face and a curve and Alt+click a linear object to set the direction.
Use the Pull tool in the Design tab Edit group to blend between two or more edges. You can select guide
curves for the edges to follow when creating the blend.
• Sheet metal blend: Forces the tool to create developable surfaces. A developable surface is defined
in mathematics as a surface with zero Gaussian Curvature (that is, a surface that can be flattened into
a plane). The tool attempts to create planes, cylinders, and cones, in that order to maximize the planar
areas. It is restricted to blending between two parallel planes.
When a blend between splines will self-intersect, the splines are modified slightly to prevent this from
happening.
Adding Tangency
Make the blend tangent to adjacent faces by Alt+Selecting them. In the image below right, the blue face was
Alt+selected to make the blend surface tangent to it.
In the Blend tool, the system of Tangency and guide constraints sets up a system of equations that SpaceClaim
solves to produce the Blend result. Certain cases create a system of equations which is Inconsistent, meaning
the equations produce a contradiction and have no solution.
The example below is one example of this.
In some cases, when Blending with a combination of Tangency and Guide constraints, conflicts between the
constraints can occur. In these cases, the conflicted geometry will highlight and an error message will be
displayed.
Swept blends
A Swept Blend is a blend between two or more edges without local guide influence. The entire blend is swept
along the guide curve, as shown below.
If you check the Local guide option, the guide curve has a local effect on the blend.
Swept blends are different from sweeps. Swept blends need at least two profiles, while sweeps use a single
profile. Sweeps give you limited control over the orientation and angle of the section along the trajectory, or
at the end cap, because it is always determined by sweeping the profile along the trajectory.
With swept blends, you specify the section shape and orientation explicitly at the ends and at specific points
along the trajectory (guide curve).
When you select more than one guide curve, the additional guide curves give you more control over the final
shape of the blend. Each guide curve affects entities in the profile that are closest to the curve. Vertices
between guide curves are controlled by curves blended between the neighboring guide curves.
Centerline Blends
The Blend tool allows you to select a Centerline Path for the Blend to follow between two planar profiles.
The Centerline does not have to touch either of the profiles, but the extension of the curves must pass through
the profile. Also, although it is called a "centerline," the Path does not need to pass through the center of
each profile. Centerline distinguishes itself from Guide curves, which must touch the profile edges.
Multi-segmented curves or edges can be used as centerline blends provided the meet the following criteria:
• Meet end-to-end without gaps
• Are piece-wise continuous or tangent
Note: In these
examples, the
centerline has been
changed to a spline.
You can create a curve by blending between any combination of sketched Points, vertices, or endpoints.
Blend between any two points to create a line, or select multiple points to create a spline.
To replace a face
1. Click the Replace tool in the Edit ribbon group on the Design tab.
2. Select the face you want to replace (that is, the target).
3. Select the face, surface, or plane you want to use to replace the target face (that is, the source).
You can select sources in the Design window or in the Structure tree.
Do it faster
1. Click the target face and Alt+click the source face, surface, or plane with the Select tool.
2. Click the Replace tool to replace the target face with the source face.
Examples
Replacing a target split face with a source surface
Replacing multiple target faces (the protrusion) with a single source face (the surface)
Replacing multiple target faces (in the depression) with multiple source faces (on the surface)
To simplify curves
1. Click the Replace tool.
2. Ctrl+click each curve that you want to simplify.
If the selected curves are candidates for alignment or simplification, they are highlighted in red.
3. Click the Complete tool guide or press the Enter key to align or simplify the highlighted curves.
Example
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Select source faces, surfaces, or planes using the sticky Source tool guide.
Click the Complete tool guide to replace the target face with the source face, or to
simplify or align the target face.
To tweak a face
• Click or to expand the selection so it includes all points in the U (blue) or V (red) direction.
• Click or to expand the selection so it includes the next point in the U (blue) or V (red) direction.
• Click or to reduce the selection by one point in the U (blue) or V (red) direction.
Control curves
Use this method when you want to change a face by changing its control curves.
Blend curves
Use this method when you want to change a face by changing its blend curves.
Sweep curves
Use this method when you are editing a face or surface created by sweeping and you want to change a face
by changing its sweep curves. The sweep curves are shown in blue and the surface that was swept is shown
in red. You can use these curves to make new sweep faces, and then manually swap out the new faces for
the old, but they can't be used to change the original swept solid.
1. Click Add Control Curve in the Edit group on the Face Edit tab.
The Tweak Face tool must be active for this tab to be visible.
2. Click the point on the face or surface where you want to add the control curve.
You can use temporary geometry to help you find the point where you want to add a control curve.
4. Click the spark icon next to the dimension you want to use to drive the change. The icon turns yellow
when you hover over it with your mouse, as shown in the image above.
The dimension field can be edited when you click the spark icon.
These icons appear when you use a tool that can be used with annotation dimensions to drive changes.
The annotation dimension must be associated with the face, edge, or point you want to change.
If you are using the Move tool and you don't see the spark icons, you need to select a direction on the
Move handle or you must create a ruler dimension. You get more predictable results if you re-anchor the
Move handle to the appropriate face, edge, or point.
5. Type a new dimension and press Enter.
The objects you selected will change based on the dimension.
If the dimension you change isn't associated with the objects you selected, nothing will change and you
will see an error message in the Status area on the lower right side of the SpaceClaim window.
If the tool can't make the change in the direction that the Pull or Move handle points toward, then it will try
to make the change in the opposite direction to achieve the dimension you enter.
Examples
Selecting a dimension with the Move tool active. You must select a direction on the Move handle before you
can select a dimension.
Pulling with a radial dimension on a face that is offset with another cylindrical face; also works when you
select both radial faces without an offset relation
Units are applied to previous terms if units were not specified and are applied to subsequent terms unless
you override them:
• 1 + 1cm = 1cm + 1cm
• 1cm + 1 = 1cm + 1cm
• 1cm + 1 + 1mm = 1cm + 1mm + 1mm
• 1cm + 1 1/2 mm = 1cm + 1mm + 1mm / 2
Trigonometry functions work in radians by default, but you can enter degrees:
sin(45 deg)
Numbers support standard form, but e is a built-in constant:
• 2e2 = 200 2e 2 = 2 * e * 2 = 10.873...
• 2e-2 = 0.02 2e - 2 = 2 * e - 2 = 3.436...
• 2e1 = 20 2e = 2 * e
4.5. Intersecting
You can use the intersect tools to merge and split a solid or surface in your design with another solid or
surface. You can merge and split solids or surfaces with other solids or surfaces, split a solid with a face, and
split a face with another face. You can also project the edges of a face onto other solids and surfaces in your
design.
SpaceClaim's intersection capabilities include the full suite of geometry combination, all done with one major
tool (Combine) and two minor ones (Split Solid and Split). Combine always takes two or more objects. The
split tools always act on one object and that object is automatically selected from the cutter or projection face.
To understand what the Combine tool can do, the first step is to know which objects can be handled. Solid
objects have faces that meet at corner edges. Edges that lie on faces can be deleted, but corners cannot.
Surface objects have faces that come together at internal edges, and are surrounded by outside edges.
Outside edges can be extended. Internal edges can be deleted if they are bounded by planar faces. For the
purposes of combine, planes can be thought of as surface faces that extend across the design.
When surfaces enclose a volume, they automatically change into solid objects. When edges of the same
surface become coincident, they will automatically merge. Planes cannot be split by any combine operation,
but they can be used to split with. In general, layer, color, and visibility in the structure tree propagates from
the first selected item (the target) to the result. What happens as a result of the combination can be overridden
with the options (both in the panel and the mini-toolbar). When you use the Combine or Split tools, the newly
created objects have the layer properties of the previous objects.
You have complete control over the pieces that solids and surfaces get cut into. When appropriate, SpaceClaim
prompts you to remove regions, but you can choose to keep or remove those regions.
When using the intersect tools, the original, individual layers and colors of the objects are maintained.
The Combine tool is used to make combinations of objects. You can add (or merge) objects together and
you can subtract (or split) objects from each other. These actions are also known as Boolean operations.
Tool guides for the Combine tool are sticky, and appear with a double outline when you click them. The tool
guide remains selected so you can perform the same action repeatedly without holding the Ctrl key. To unstick
a tool guide, click it again, click another tool guide, or click an empty place in the Design window.
When you use a pattern with the Combine tool, the entire pattern is merged or used to cut the target.
• Merge when done: Merge all newly-created, touching solids or surfaces when you exit the Combine
tool.
• Imprint curves: Create edges at intersections instead of selecting regions.
• Keep cutter: Keep the cutting surface in your design. If this option is not selected, then the cutting
surface is automatically deleted as soon as you select it.
• Make all regions: Cut the target object with the cutter object and the cutter object with the target object.
The target and cutter must be the same type of object.
1. Click Combine.
2. Select the target solid or surface.
You can select objects for Combine in the structure tree. You can also box select multiple solids or surfaces
to merge them in one operation.
Solids can be merged with solids, and surfaces with surfaces. Solids and surfaces can only be merged if
the surfaces make a region that can be added to or cut out of the solid.
3. Click the Select Bodies to Merge tool guide or hold the Ctrl key.
4. Select the solid(s) or surface(s) that you want merged with the target.
Do it faster
Hold Ctrl and select the solids or surfaces you want to combine, and then click the Combine tool to merge
them.
1. Click Combine.
2. Select the target solid or surface.
Tool guides
Tool guides for the Combine tool are sticky, and appear with a double outline when you click them. The tool
guides remain selected so you can perform the same action repeatedly without holding the Ctrl key. To unstick
the tool guide, you can click it again, click another tool guide, or click an empty place in the Design window.
Options
The following options are available for the Combine tool. Select one or more of these options from the Options
docking panel, or right-click and select them from the mini-toolbar:
• Make solids: Solids are made when possible where the target and cutter objects intersect. When you select
this option, you can choose any of the following:
º Merge when done: Select this option to merge all newly-created, touching solids or surfaces when you
exit the Combine tool. You can also click on white space anywhere in the Design window to complete the
merge. Hidden objects are not merged. This saves you the extra step of selecting all the cut-up regions
after you are done with a complicated slice-and-dice session, and manually merging them all back together.
º Keep cutter: SpaceClaim assumes that you created a cutter object to be used only for cutting. If you
want to keep the cutting surface in your design, select this option. If this option is not selected, then the
cutting surface is automatically deleted as soon as you select it. In other words, cutter objects are normally
"used up" unless you select this option. A kept cutter can be a surface or solid, but either way only the
regions of the target can be removed.
If you are splitting surfaces, check this option to prevent the cutter object from being split by the target
object.
This option is automatically selected if the cutter object is locked.
º Make all regions: Select this option to cut the target object with the cutter object and the cutter object
with the target object. Target and cutter must be the same type of object, either both solids or both
surfaces. Because this option can create a large number of regions, it can be helpful to use this option
along with the Merge When Done option to quickly merge all remaining regions when you click another
tool or press Enter to finish using Combine.
• Make curves: Select this option to make 3D curves where the target and cutter object intersect. The curves
are created in the active part, rather than the part that the first body belongs to.
º Imprint curves: Select this option to create edges at intersections instead of creating 3D curves. You
will not be able to preview regions for deletion. As soon as a region is selected for deletion, this option is
disabled. The edges are created on the first body you select.
• Extend intersections: Select this option to extend the intersection of partially intersecting surfaces so the
underlying surface is completely split.
Examples
You can use Combine to cut or merge coincident surfaces. (The delete region step is not shown in the first
illustration.)
1. Select the Combine tool from the Intersect ribbon group or press I.
2. Click the first solid or surface.
3. Ctrl+click additional solids or surfaces to merge them.
The Structure tree shows the merge.
Note: Ctrl+click the solids or surfaces you want to combine in the Structure tree, then click the
Combine tool to merge them.
Solids can be merged with solids, and surfaces with surfaces. Solids and surfaces can only be merged if the
surfaces make a region that can be added to or cut out of the solid. For example, if you select the face of a
cylinder, copy and paste it, then you can merge it with the solid used to create it.
• If all bodies of a component are consumed by the Merge, the empty components are now removed.
Examples
Six surfaces enclosing a volume, box-selected and combined with the Combine tool
Ctrl+click to select an open edge loop of a surface, then close the surfaces with the Combine tool
3. Ctrl+click a surface that could create a protrusion on the solid to merge it with the solid.
The surface becomes a protrusion on the solid and takes on the color and visibility properties of the first
solid. The Structure tree shows the merge.
1. Click the Combine tool from the Intersect ribbon group or press I.
2. Select the body or surface you want to cut.
The Select Cutter tool guide is activated.
3. (Optional) Control the behavior of the cut by selecting options.
4. Click the surface you want to use to cut the body.
Depending on the option you chose, the cutting surface will be kept or deleted. Review the information in
the Structure panel to see the bodies or surfaces created by the cut.
Mouse over the target body to see the regions created by the cut.
5. Click each region you want to delete.
When you are finished selecting the areas to be deleted, click the Select Target tool guide to combine
some more, or select another tool.
Note: If you want to split a body by a face of the body, select the Split Body tool.
If you want to create an edge on a face, select the Split tool.
To split the target object with the cutter object and the cutter object with
the target object
1. Select the Combine tool from the Intersect ribbon group.
2. Select the Make all regions option.
3. Click the objects you want to cut.
Target and cutter must be the same type of object, either both bodies or both surfaces.
4. Mouse over the surface to see the regions created by the cut.
Because this option can create a large number of regions, we recommend using this option along with
the Merge When Done option to quickly merge all remaining regions when you click another tool or press
Esc to finish using Combine.
5. Click the region you want to delete.
Example
Using two surfaces as the cutter, when the surfaces can't be merged outside of the region where they intersect
the target. The two surfaces are merged to create a cut in the target.
You can select a body or surface from the Structure tree as the target and a plane or patterns of planes from
the Structure tree as the cutter. When selecting patterns of planes as a cutter, you can also use Shift-Select
or box select to select specific planes within the pattern.
Note: Select a face with the Select tool, then select the Split Body tool to cut the body with the face.
If you need to make multiple cuts on the same target body, manually click the Select Cuts tool guide to make
it sticky before step 5.
Use the Create Split Surfaces option to create surfaces at the intersection of the target and cutter.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target tool guide is active by default. When this tool guide is active, click to select the
body to split.
The Select Cutter tool guide is active by default. When this tool guide is active, click to select the
face you want to use to cut the body.
The Select Cuts tool guide activates when the Local Slicing option is selected. Possible cuts are
highlighted where the plane intersects the body. Mouse over the cuts to highlight them for selection.
The Select Regions tool guide activates once you once the body is cut by the face. When this tool
guide is active, mouse over the target to see the regions created by the cut. The regions you can
delete are highlighted in red.
Options
The following options are available in the Split Body tool. Once you select the edge or face to pull, select
these options from the Options docking panel, or right-click and select them from the mini-toolbar:
Merge when done Select this option to merge all touching bodies or
surfaces when you exit the Split Body tool. Hidden
objects are not merged.
Extend faces Extends the selected cutter face to cut through the
target body.
Local Slicing Select this option with the Select Cuts tool guide to
choose specific cuts made by a plane passing through
the entire body, including those with a cylindrical
surface. To Create split surfaces
Example
Example
Surfaces are parameterized using two variables labeled U and V. The location of each point on a surface
can be described with coordinates (u, v). With the Select UV Cutter Point tool guide, you select a UV point
on the surface or one of it's edges.
Examples
Previewing edges that can be created using the Select Cutter Point and Select Two Cutter Points tool guides
Splitting multiple faces with the Select Two Cutter Points tool guide
5. The Select Results tool guide is now active, so you can click edges that you don't want to keep, as shown
on the left of the image below. The result after the two straight edges have been removed is shown on
the right.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target tool guide is active by default. If you did not pre-select the target face or surface,
you can select it from within the Split tool using the Select tool guide. Ctrl+click multiple surfaces
or solid faces in the same plane to split them all.
Use the Split Edge tool guide to split edges, curves, or beams.
The Select Cutter Face tool guide activates once you select a target. When this tool guide is active,
click to select the face or surface you want to use to create an edge on the target.
The Select UV Cutter Point tool guide activates once you select a target. Mouse over an edge to
preview the new edges that will be created. Click to create the edge on the selected face. You can
mouse over an edge with this tool guide to display and edit the length along the edge, and the
percentage of the edge that is between the first point and the end point.
The Select Perpendicular Cutter Point tool guide activates once you select a target. Select an
edge to preview where the perpendicular split will be made. Click to create the edge on the selected
face. The face is split perpendicular to the edge you select.
The Select Two Cutter Points tool guide activates once you select a target. Click to select the first
point on an edge, then mouse over another edge to preview the new edge that will be created. Click
to create the edge on the selected face. The shortest line is drawn between the two points. You
can mouse over an edge with this tool guide to display and edit the length along the edge, and the
percentage of the edge that is between the first point and the end point.
Select the Select Results tool guide, then click newly created edges to remove any edges you
don't want to keep.
Options
The following option is available in the Split tool:
The projection preview is shown in purple, and will be updated based on the options and tool guides you
use.
6. Click the Complete tool guide or press Enter to project the edges.
Projecting points
Sketched 3D Points can also be projected onto surfaces using the Project tool. The projected points are
created as Datum Points so that they can be pinned.
In the example below, points were sketched to trace out the shape of a mouse button and then projected
down onto the top surface of the mouse. The workflow is the same as projecting Faces, Surfaces, Curves,
Edges, or Note Text.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Project through solids Project the edges on all faces through the entire solid
instead of just the faces closest to the object you
project.
Project silhouette edge Projects the outline, or silhouette, of a part. You must
set the direction using the Select Direction tool guide.
Extend projected edges Extend the projected curves to the edge of the face(s)
they are projected on.
Extend target faces Extend the target face when the projected face is
larger than the target. See the example below.
Examples
Projecting a sphere onto a planar face. Because a sphere has no edge to project, you must choose Project
silhouette edge in the Options panel.
Projecting an edge with the Extend target faces option enabled. The rectangular face was chosen with the
Select Target Faces tool guide.
To insert a plane
1. Click Plane in the Create group on the Design tab.
2. Select one of the following:
3. (Optional) Click the Build Plane tool guide to select reference objects, then select a temporary (dotted)
plane to create the one that you want from the possible planes. See Inserting temporary points, axes, and
planes for detailed information about creating temporary planes.
4. An error message is displayed in the status bar if your selection does not define a plane.
Examples
To insert an axis
1. Click Axis in the Create group on the Design tab.
3. (Optional) Click the Build Line tool guide to select reference objects, then select a temporary (dotted)
line to create the one that you want from the possible axes. See Inserting temporary points, axes, and
planes for detailed information about creating temporary lines.
Examples
To insert a point
1. Click Point in the Create group on the Design tab.
2. Select a point, vertex, or location on a face, surface, curve, or edge.
World Origin coordinates are shown for selected Datum Points in the Status Bar.
Points can be Patterned in the Move tool and Linear and Circular Pattern tools.
Points can be dragged and dropped in the Structure Tree.
Move to New Component and Move Each to New Component work for selected Points.
To insert an origin
1. Click Origin in the Create group on the Design tab.
2. An origin is previewed attached to the cursor.
3. Move the cursor to position the origin. The origin will adjust its orientation based on the type geometry it
is on.
4. Click to place the origin.
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Designing
3. Select the Origin tool in the Insert ribbon group to insert an origin.
The origin appears in the Design window and in the Structure tree.
Example
Alt+selecting an origin when creating a new component. The image on the left shows the World Origin and
an origin created on the solid. The image on the right is the component opened in a new design window with
the world origin in the location it was placed on the object.
• Datum Planes, Lines, and Points that are constructed exclusively from other pinned datums become pinned
by default. For example, a datum axis will be pinned by default if it is constructed from a point pinned to a
face.
• The Move handle is disabled when all selected objects are pinned datums (axes, planes). Since they are
pinned, these objects cannot be Moved. If unpinned datums, or other objects, are included in the selection,
the Move handle is enabled, but the pinned datums will not Move. To allow copying, the Move handle
becomes enabled when the Ctrl key is pressed.
Pinned Planes
• In the graphics area, Pinned Datums are also given a green color and they have their corners rounded.
The image here shows the plane selected to emphasize the color.
• The pinned datum Reference is also highlighted when the plane is selected.
• If any of the pin references are deleted, the plane is automatically unpinned.
• You can NOT pin datum planes created from temporary references (using ALT+SHIFT.)
• Only Datum Planes that are NOT moved from their original position can be pinned. Planes moved away,
and then back to their creation references, CANNOT be pinned.
• Planes created using the Build Plane tool guide cannot be pinned. The references used in creating these
planes are temporary and are not remembered outside of the tool.
Pinned Axes
• Un-pin a Datum Line if any of the references are deleted.
• Pinned axes are given a green color to distinguish them from normal axes.
• Pinned Axes attached to pinned datum points on faces will adjust when the faces are edited with Tweak
Face, Pull>Offset, Move, Bend, etc.
• Axes created using the Build Line tool guide cannot be pinned. The references used in creating these
planes are temporary and are not remembered outside of the tool.
Pinned Points
• Currently pin to an existing point/vertex, or to the midpoint between two other points.
• Face and Edge point connections have been added.
• You can now box-select Points
• Pinned Datum Points now store their latest location to ensure proper placement if the pin reference becomes
invalid by deletion or geometry change.
• 3D Datum Points can now be moved with the Move tool if they are not pinned.
• When you Bend a face that has pinned datum points, the points follow the face at a well-chosen location.
Two points 2D and 3D: A midpoint between two points and a bisecting line
Two parallel lines or edges A line midway between two lines A line midway between two edges
(2D) and planes that intersect the edges
and the line (3D)
Two parallel planes (not applicable in 2D) A plane midway between two
planes
Two non-parallel lines, edges, or Two bisector lines and the An axis between the two points at
axes intersection point (2D) the closest approach between each
other, and a point and a midplane
at the middle distance along that
axis (3D)
Two non-parallel planes (not applicable in 2D) Two bisecting planes and the edge
where the planes intersect
A conical face and its axis (not applicable in 2D) The point where the conical face
would come to a point
A line or edge and a point that is 2D and 3D: Axis from the point normal to the edge and a second axis
not in line with the line or edge parallel to the edge through the point
An axis and an intersecting face or (not applicable in 2D) The point at the intersection of the
surface axis and the plane of the face
A curve and an intersecting face or (not applicable in 2D) The points where the face would
surface intersect the curve, and the axes
that pass through the points, are
tangent to the curve, and are on the
same plane as the curve. One point
and axis are created if the face
would only intersect the curve at
one point.
A point and a face or surface (not applicable in 2D) Plane that is tangent to the face
and a point that is normal to the
axis from the face to the point
A point and a line or edge 2D and 3D: A plane through the line or edge, or a plane that is normal
to the plane that goes through the point. If a line is chosen at a particular
point, then that location on the line can also be used as a point reference.
(2D and 3D produce the same
result, shown on the right)
A line or edge and a planar face 2D and 3D: Planes that are perpendicular to the face and go through
the line or edge.
(not applicable in 2D)
For through-all cuts, the preview is on the plane closest to the direction reference. For blind cuts, the preview
is on the face of the selected pattern leader.
You can also create one-dimensional linear patterns on cylindrical faces as long as the pattern direction is
either the cylinders axis or parallel to the axis.
In SpaceClaim, any pattern member can be used to modify the pattern after you create it. If the change cannot
be made to all pattern members, the member that cannot change is still part of the pattern.
When you select a member of a pattern, you will see fields for the pattern count and distances relative to the
member you have selected. Press Tab to move among the dimension and count fields.
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows you
it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked and
unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
Note: Patterns of sketch entities and 3D curves are no longer patterns when they change into another
form, such as a surface or solid. For example, if you pattern a C-shaped curve, then it will remain a
pattern when you switch from sketch mode to 3D mode. But if you close off the curve to make a box
before you switch to 3D mode, then the boxes will become surfaces and will no longer be a pattern.
3. Press Enter.
The result of editing the count and spacing is relative to the member of the pattern you select.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count
field is highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the pattern
is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimensions (such as
Count and Length) display as expected.
• Distance: This field is the overall distance of the pattern. The pattern member you select is anchored,
and the length will change relative to this member. The arrows indicate the direction of change. You can
see this field at the top of the image below.
• Spacing: This field is the spacing between pattern members. This field has arrows in both directions
and is located between two pattern members. The field is highlighted in blue in the image below.
• Radial patterns: If you select a member of a radial pattern, you can change the angle between pattern
members and the distance from the pattern members to the center of the pattern.
Examples
Rectangular pattern
Changing spacing between pattern members changes the pattern's overall length when the length field isn't
locked.
A pattern of sketch objects is no longer a pattern when you switch to 3D mode and the sketched objects are
converted to surfaces.
Sketch curve patterns can propagate in two dimensions. The pattern above contains three squares in the X
direction and two squares in the Y direction.
You can create circular patterns on cylindrical faces, both around the face and along the axis.
In SpaceClaim, any pattern member can be used to modify the pattern after you create it. If the change cannot
be made to all pattern members, the member that cannot change is still part of the pattern.
When you select a member of a pattern, you will see fields for the pattern count and distances relative to the
member you have selected. Press Tab to move among the dimension and count fields.
• Icons next to the pattern's dimensions and counts show which will be changed if you change the value of
the highlighted field. The closed lock indicates that a dimension won't change and the open lock shows you
it will change. You can override a lock on a dimension by clicking its icon to toggle it between locked and
unlocked.
• Dimension or count line placement, arrows, and value fields show you how the pattern will change if you
change the value of a field.
• Your selection determines how changes to the distance and count affect the pattern's position. If you select
one member of the pattern, the change is centered on that member. If you select all pattern members, the
change is centered on the entire pattern, with the distance between members locked by default. You can
control which direction the pattern will grow based on which member you select and which count or distance
you change.
• Changing a pattern count in one direction does not change the distance between pattern members. Instead,
the overall distance of the pattern will change. This is indicated by the closed lock icon.
• Circular patterns are anchored at the opposite end by default when you move one end.
• In patterns of patterns, associations of children of the first pattern are maintained. An example is shown
below. The height of all the bosses is changed by changing one. You can do this by using the Move tool
to pull up, adjusting the height.
• Patterned curves can now be moved. Previously, you could move one of the members and the rest would
not follow. The example on the right shows the previous behavior. The line on the left was used to create
a six member pattern. When the line is later moved, the other members do not follow.
• Pattern dimension display now remains when you enter the Move tool. Previously, the pattern dimensions
disappeared and only the faces were displayed. This led to confusion about what was selected for the
Move. The images below show the new, correct behavior.
Note: Patterns of sketch entities and 3D curves are no longer patterns when they change into another
form, such as a surface or solid. For example, if you pattern a C-shaped curve, then it will remain a
pattern when you switch from sketch mode to 3D mode. But if you close off the curve to make a box
before you switch to 3D mode, then the boxes will become surfaces and will no longer be a pattern.
To create a single radial pattern, set the Pattern type to Two-dimensional and enter a Circular Count of 1.
Note: To quickly increase or decrease the number of pattern members, press Tab until the count
field is highlighted, then hold the Alt key while you press the up or down arrow.
To move a pattern
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Designing
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimensions (such as Count
and Length) display as expected.
2. Select a protrusion or depression to be the first member (leader) of the pattern. The Direction tool guide
activates.
3. Select a line, edge, axis, or a set of points to set the direction of the pattern.
4. Modify the options in the Options panel
Pattern Type: Grid, Offset, or Skewed
Modify the X Spacing or Y Spacing for Grid or Offset patterns.
Modify Row X Offset, Row Y Offset, Column X Offset, and Column Y Offset for Skewed patterns.
Modify the Margin values. A dashed orange boundary line displays the pattern's marginal boundary.
As you switch between pattern types, or change pattern values, the pattern preview displays your changes
in blue.
5. Select the Create Pattern tool guide, or press Enter, to complete the pattern.
When the pattern is previewed, any members which cannot be created are shown in red. Members that can
be created are shown in blue.
In SpaceClaim, any pattern member can be used to modify the pattern after you create it. If the change cannot
be made to all pattern members, the member that cannot change is still part of the pattern.
Grid Patterns
Grid uses the X and Y Offset values to produce a simple grid pattern.
Offset Patterns
Offset uses the X and Y Offset values to produce a grid but also offsets alternate rows.
Skewed Patterns
Skewed allows you to get a tighter nesting of pattern members using individual X and Y offsets for rows and
columns.
To move a pattern
If you move a member at one end of a pattern, the member at the opposite end is anchored and the pattern
is skewed:
If you anchor a different member than the member opposite the direction you are moving, Move skews
the pattern.
If you have a linear pattern in a radial direction and you move an interior member without setting an anchor,
then the entire pattern shifts in the selected direction
Use the Up To tool to move a pattern member up to another face or edge. Pattern dimensions (such as
Count and Length) display as expected.
To create a shell
1. Click the Shell tool in the Create ribbon group on the Design tab.
Mouse over the solids in your design to highlight the faces that could be removed.
2. (Optional) Enter a value into the dimension field to change the thickness of the shell.
Enter a negative number to create the shell thickness from the outside of the solid.
3. Select the face you want to remove.
The face is removed and a shell is created. The baseline of the offset is shown in blue. If you did not
change the thickness, the default thickness is set by the minor grid spacing.
4. (Optional) Continue clicking to remove additional faces.
To edit a shell
Right-click the shell to change its thickness.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Remove Faces tool guide is active by default. Select a face of the solid to remove it and create
a shell. Ctrl+click to remove multiple faces.
If you create a shell, then add a protrusion onto it, you can extend the shell through the protrusion by
clicking the More Shell tool guide, then clicking the newly added protrusion.
The Complete tool guide creates the shell and reactivates the Remove Faces tool guide so you can
create another shell.
Examples
Adding and changing a rounded edge on a shelled or offset part changes the inside faces.
When you move one of the faces with a design tool, the other face in the offset pair moves to maintain
the offset relationship. When you fill one face of an offset pair, the other face is also filled.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
When the Toggle Baseline tool guide is active, click the faces that you want to be the
baseline of the offset.
Example
An offset relationship between two cylindrical faces causes both to change when you change the diameter
of either cylinder
To mirror an object
1. (Optional) Create the plane you want to use as a mirror using the Insert Plane tool and position it with the
Move tool.
Options
• Merge mirrored objects: When you use a face as the mirror plane, or when the mirror plane lies on a face
of the source object, the two mirrored objects will be merged. Deselect this option to make a new object,
as shown below.
• Create mirror relationships: If you deselect this option, only the geometry is created and not the mirror
relationship. Changes to either object will not be reflected in the other, as shown below.
You can create a mirror plane between two symmetrical faces in your design.
You can create mirror relationships by finding similar faces on the other side of an existing mirror.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Mirror Plane tool guide is active by default. Select a face or plane to use it as a mirror. (You
can also use this tool guide to select another mirror plane to use if one is already selected.
The Mirror Body tool guide activates automatically once you select a mirror face or plane. Mouse
over the solids in your design to preview the solid that will be created by the mirror. Click a solid to
mirror it.
Once you select a face or plane to use as a mirror, use the Mirror Face tool guide to select the
faces you want to mirror. Mousing over the faces before you click them previews the face that will
be created by the mirror. Click a face to mirror it.
The Mirror Component creates a left-hand transform and does not create a mirror relationship
between the two components or subassemblies.
The Setup Mirror tool guide can be used any time to create a mirror plane between two faces. Only
those two faces will be affected by the mirror. To create a relationship among many faces, Ctrl+select
faces and then select a mirror plane to auto-detect identical faces equidistant from the mirror plane.
Use the Remove Mirror tool to remove the mirror relationship between faces. You can select to
faces with a mirror relationship, or use box-selection to select any number of mirrored pairs.
Examples
A mirrored solid with a pattern of features is updated when the count is changed from 7 to 5 on one side.
Mirroring a sketched circle. Modifying the circle does not change the geometry of the mirrored circle.
Mirror associations are maintained in the Pull tool using the Copy Edge and Extrude Edge options. The
behavior for Copy Edge is on the left and Extrude Edge is on the right.
A mirrored surface body that becomes a closed body after the mirror now becomes a closed body. Start with
a solid body, detach a face to make two surface bodies, and create a plane at the opening.
Mirror the surface body to see a solid body with the detached surface in the mirror plane.
4.7. Bodies
This section contains the following topics:
The equation is constructed in the Options panel. The image below shows the equation for the Helicoid shown
above.
You can enter an equation in the input fields for X, Y, and Z is for 3D equations.
Clicking the icon to the right of the X, Y, or Z input fields opens an editor for more complex equations.
Use the Show UV grid option to display a grid on the surface and adjust the grid density using the dropdown
slider. The grid helps visualize the surface contours.
Use the Equation tool in the Design tab to create 2D curves based on mathematical equations.
2. (Optional) Click the Select Origin tool guide and select an equation origin
3. Choose an equation from the Curve Types dropdown list in the Options panel
4. Edit the equation as needed in the Options panel
5. Click Complete to create the equation surface
2. (Optional) Click the Select Origin tool guide and select an equation origin
3. Choose Custom in the Curve Types dropdown list in the Options panel
4. Enter the equation in the input panels
5. To create a Parameter to use in the equation enter it in square brackets "[ ]"
• For example: [L]
• The parameter is added to the Parameters list in the Options panel
6. Click Complete to create the equation surface
To edit an equation
1. Click the Equation tool in the Design tab
4. (Optional) Click the Select Origin tool guide and select a different origin
5. Edit the equation as needed in the Options panel
6. Click Complete to create the equation surface
Name Description
Abs Returns the absolute value of a specified number
Acos Returns the angle whose cosine is the specified
number
Asin Returns the angle whose sine is the specified number
Atan Returns the angle whose tangent is the specified
number
Cos Returns the cosine of the specified angle
Sin Returns the sine of the specified angle
Sqrt Returns the square root of the specified number
Tan Returns the tangent of the specified angle
Helicoid Paraboloid
Hyperbolic Radial
Paraboloid Wave
To draw a cylinder
1. Click Cylinder in the Body group of the Design tab.
2. (Optional) If you want to dimension the first end point of the axis, press Shift and hover the mouse over
a line or point to create a dimension relative to that line or point.
3. Click or press Enter to set the first end point of the axis.
4. (Optional) Dimension the axis.
5. Click or press Enter to set the other end point of the axis.
By default, the axis is dimensioned to its first end point. You can also press Shift and hover the mouse
over another line or point to create a dimension relative to that line or point.
6. (Optional) Dimension the cylinder's diameter.
7. (Optional) Select options from the Options panel, or right-click and select them from the mini-toolbar.
8. Click or press Enter to set the diameter of the cylinder.
Options
The following options are available in the Cylinder tool.
No Merge Creates a cylinder without merging into other objects even when the cylinder
intersects with an existing object.
Near-side body only Add material only on the near side when the cylinder intersects another object.
Examples
Using the Near-side body only option to add cylinder material only on the near side of a thin placement wall
Creating a swept pipe with the Cylinder tool, then using Fill on the spherical joint to create a sharp corner
To create a sphere
1. Select the Sphere tool from the Body group of the Design tab.
2. (Optional) Click No Merge in the Properties panel if you don't want the sphere merged with existing bodies.
3. (Optional) Click Cut in the Properties panel to remove material from existing bodies where they overlap
the sphere.
4. Click to set the center of the sphere and the plane in which the sphere's radius is dimensioned.
As you move the mouse, you can see a preview of the sphere. Sphere creation works best when you
move the cursor in the x-y direction of the plane indicated by the first click.
5. Click to set the radius of the sphere.
2. Select the Sphere tool from the Body group of the Tools tab.
A sphere is created that minimally covers the selected faces and/or edges.
Options
The following options are available in the Sphere tool.
No Merge Creates a sphere without merging into other objects even when the sphere intersects
with an existing object.
Near-side body only Add material only on the near side when the sphere intersects another object.
Examples
Using the Near-side body only option to add sphere material only on the near side of a thin placement wall
Selecting faces and clicking the Sphere tool to create a sphere, then clicking the Sphere tool multiple times
to enlarge the selected sphere
4.8. Dimensions
You can dimension every element in your design, from lines in sketches to faces of solids. In SpaceClaim,
dimensions are not constraints. Rather, they are tools for precise control during the creation or modification
of a design. In SpaceClaim, if you do want to save a dimension with your design, use the Ruler Dimension
option when pulling or moving. You can save the ruler dimensions as Groups for later edits.
Whenever dimension fields appear, you can press the spacebar or click on them to enter a value, and press
Tab to switch between fields.
You can use mathematical expressions in a dimension.
1. Press the spacebar (or just type) to enter a value in the highlighted field.
2. Press Tab to switch between dimension fields.
3. Repeat step 2 until you have entered all the dimensions.
4. Press Enter to accept the values and return to sketching.
The dimensions persist until you select another tool or begin drawing another sketch object.
To dimension the start, end, or middle point of a sketch line from another
point in your sketch
1. Hover the mouse over the point from which you want to dimension.
2. Press Shift.
As you move your mouse around the sketch grid, a dimension will appear from the point you indicated to
the mouse location.
3. Press the spacebar (or just type) to enter a value in the highlighted field.
4. Press Tab to switch between dimension fields.
5. Repeat step 4 until you have entered all the dimensions.
6. Press Enter to accept the values and place the point that begins or ends your line.
4.9. Detaching
You can detach individual pieces of a sketch, or detach objects or faces in 3D. You can detach protrusions
to move them with the Move tool's Detach First option.
To detach in 2D
Alt+drag with the Select tool to detach the selected item when sketching. Use the 2D Move tool to detach
items and move them.
To detach in 3D
1. Click the Select tool in the Edit ribbon group.
2. If you want to detach an object, Ctrl+click all its faces to select them.
3. Right-click the object and select Detach from the context menu.
To detach a cylinder
1. Click the Select tool in the Edit ribbon group.
2. If you want to detach a cylinder, Ctrl + click the cylinder surfaces to select them.
3. Right-click the object and select Detach from the context menu.
4.11. Recording
The recording modes available in SpaceClaim are as follows:
Use the Block Recording tool to capture all the changes you make to your model in blocks
of script. Each block represents a block-of-script that can be used to recreate that part of
the model design.
Use the Script Recording tool to create and run scripts to perform repetitive tasks and work
with models and geometry.
• View and edit the options for the operation by clicking the Options drop-down.
• Click to create a variable for the selection. You can also expand the drop-down and select Create
Variable to set a variable.
• Click to create a parameter. You can also expand the drop-down and select Create Variable or
Add Parameter to create a variable or add an existing parameter.
Note: Block recording tracks model history and should not be used with Group parameters, which
are intended to be used with direct modeling. Either block recording parameters or group parameters
will be published to Workbench if connecting SpaceClaim to other applications.
Each parameter has a unique label and is added to the Parameters list.
You can use the parameters to define other variables using basic mathematic expressions.
Note: When working with expressions, you must be careful with units.
For example, you can create a parameter for the bodies, edges, or faces created by clicking the icon
next to the appropriate selection.
You can also choose from the Convert, Filter, and Properties methods available. For example, you can
convert selections to types (such as faces or edges), or convert by shape, size, etc. You can choose to
filter faces, edges, parts, bodies, or components or select based on properties such as plane, normal, smart
variables, area, perimeter, etc. Click the icon next to the appropriate selection.
• Click Edit Script to view and edit the block snippet in the Script Editor.
You can insert a code snippet or a selection snippet, step through or debug the script, and cancel or accept
your script changes.
Refer to Scripting on page 435 for detailed descriptions of the Script Editor functions.
Edit block properties for changing dimensions, options, etc. Individual parameters can be changed in each
script block and applied to the overall design of the model. Once you rerun Block Recording, the model is
updated with the new parameters, options, etc.
When you edit a block, the blocks that require updates will be indicated by .
The direct modeling operations can be replayed, similar to recording and replaying a script in SpaceClaim.
• Group blocks to combine operations - Select the blocks to be grouped, right-click and select Group from
the menu.
• Hide non-model changing blocks - Right-click a block and select Hide Non-Model Changing Blocks to
hide non-model changing blocks, for example changing the visibility of objects. This option is enabled by
default.
• Collapse all blocks - Right-click a block and select Collapse All from the menu.
Note: Block recording cannot be enabled midstream in the meshing process. Hence, if you have a
model that already has geometry and mesh, the block recording button will be greyed out.
Block recording can drive persistent and parametric design changes in SpaceClaim and/or be used to create
input parameters for Workbench where tools like Design Xplorer can drive the design studies from the
Workbench schematic.
• Block recording has some limitations when using models with shared topology. Even though the block
recording may work the first time around, the topology IDs could change when the block recording is
replayed. For example, when replaying block recording, the interface between shared bodies can reference
either of the 2 face IDs at a shared interface which could lead to problems with persistence if the face ID
changes when updating the block recording.
• Block recording has some limitations when setting up design studies where the topology IDs need to persist
from one design point to the next design point. See Transferring a mesh to downstream systems in ANSYS
Workbench on page 1139 for details about the approach to be used in these cases.
• Mesh quality metrics are not supported with block recording.
4.11.2. Scripting
Note: Refer to the Class Library for a detailed description of the API. A copy of the Class Library
compiled help file (.chm) is included in the installation. The path will be similar to the paths shown
below and will change according to the version you are using and where SpaceClaim is installed.
For SpaceClaim: C:\Program Files\SpaceClaim <version
number>\SpaceClaim.Api.<version number>
For SCDM: C:\Program Files\ANSYS Inc\<version
number>\scdm\SpaceClaim.Api.<version number>
You can work with SpaceClaim programmatically using Python. A built-in script editor allows you to create
and run scripts to perform repetitive tasks and work with models and geometry.
Use File > New > Script to begin a new script.
Use File > Open to open an existing script file (*.scscript, *.py).
When you exit SpaceClaim with an open script, you are asked if you want to save the existing script.
Script Editor
The Script Editor has the following functions.
• Open Script - Loads a script from a file
• Save Script - Saves the current script to a file
• Save Script As - Saves the current script by specifying a destination
• Insert Selection - Pastes the current selection as script in the script window. The selection can be identified
by:
º Index - The internal index of each selected entity
º Ray - The internal ray fire point and direction
º Smart Variable - Combines the other methods to make selections persist better when replaying scripts
Smart Variable selection is needed to make selections more stable for replaying changes. A Smart
Variable selection stores more information than any of the other types and is much more robust in
matching the selected entity during geometry changes.
The image below shows how each selection is scripted for the same selected face. Notice that the
Smart Variable selection uses a variable called "Face1".
Smart Variables have a dropdown GUI, on mouse-over, for investigating references beyond the
in-graphics highlighting.
• Record - Code for scriptable actions performed in SpaceClaim is written in the script window. Choose the
Normal or Verbose mode.
• Insert Code Snippet - Presents the Snippet dropdown at the cursor in the script window
• Find/Replace - Opens a Find and Replace dialog
• Run Next Line - Executes the next line of the script
º Step In - Enables you to step into function calls.
º Step Out - Enables you to step out of function calls.
º Step Over - Enables you to step over function calls.
• Debug - Enables you to use the debug features to Step Over, Step In, or Step Out of your code as you
work to debug it.
• Run Script - Executes the entire script from the top.
Note that Debug runs on a background thread so there is a performance cost. Using Run is faster, since it
runs on a single thread, but breakpoints will not work when you run your code.
The editor supports the following shortcuts:
• Ctrl+K = Comment
• Ctrl+Shift+K = Uncomment
• Ctrl+ Insert = Insert Code Snippet
• Ctrl + F / Ctrl + H = Find/Replace
• F10 = Run Next Line
• F5 = Run Script
• For Debug:
º F10 = Step Over
º F11 = Step In
º Shift + F11 = Step Out
Script is written in the main Script Window but can also be entered as single commands in the command line.
Results of running a script, including error and warnings, are written to the Output Window.
Intellisense
Intellisense, or intelligent code completion, is included in the editor to assist with entering commands. It is a
context-aware code completion feature that improves the process of coding applications by reducing typos
and other common mistakes. The code completion and related tools serve as documentation and
disambiguation for variable names, functions, and methods using reflection.
• When you type in the Script Editor, you can see suggestions for commands, helper functions, variables
(created or with Smart Variable Selection).
• Auto complete features add parentheses when writing functions in the Script Editor. For-loops can be
created automatically.
• You can also search for existing APIs from the Script Editor and select it to automatically add the code to
import it into the script.
º The example shows the import of the CustomProperty API. Start by typing in the Script Editor and click
the All tab to see all suggestions.
º Select CustomProperty from the list. The API is then imported into the script as shown.
º Cast enables you add a type to an expression. For example, you can declare a variable and set its type
in the Scripting Tool.
Note that when you cast a variable inside of a method, it is only cast to that type inside the method.
º CastCheck enables you to check the type of expression by surrounding it with an if-statement. Once a
variable is cast, you can choose to add a CastCheck, which adds an if-statement to the code. This
if-statement allows you to confirm the variable's type before performing additional calculations or
modifications.
For example, you can get the root part of the assembly, convert that selection to edges, and then filter by
size:
For example, you can record the power-selection of holes with a certain diameter, and then the filling of those
holes with the Fill tool. That script can then be used to fill holes of the same size in other models, even if the
number of holes is different.
The example below shows six holes power-selected, filled and recorded.
The script is then run on a different model and 12 holes with the same diameter are filled.
Re-importing models
Scripting supports recording and playback for imported models with persistent ID maps. This allows the
following:
1. Start recording
2. Import a model from another CAD system
3. Make changes to the imported model
4. Save the script
5. Import a new version of the model (that is. it was changed and saved in the source system)
6. Playback the script on the new version
Notes:
• The import of the model must be recorded so that the ID Map is inserted in the script
• The ID Map makes the script binary so that it can only be edited in SpaceClaim
• To import a new version, you need to make sure that the correct version number is called for in the script
Limitations:
• Assembly hierarchy in the source system cannot change between imports
• Part names in sub-assemblies cannot change between imports
• The following file types are currently supported
º Spatial IOP Translators
NX
Creo Parametric
CATIA V5
Inventor
º Part Manager Plugin Translators
NX
Creo Parametric
CATIA V5
Inventor
DesignModeler
Snippets
Snippets are chunks of code that can be inserted into your script. They are presented in a dropdown folder
browser with tooltip help describing the function of each Snippet.
You can write your own Snippets and add them to a custom snippet directory. Use the Support Files Paths
set in SpaceClaim Options > Support Files to create a directory for storing your Snippets.
• The directory will appear in the Snippets fly-out menu in the Script Editor
• Snippets need to be saved as XML files containing the snippet code and other information (Title, Description,
etc.)
To create a snippet, use the following template XML and change the Title, Description, and Code.
Snippet example
This example shows how to use a Code Snippet to create a simple gear.
The model already contains a cylindrical shaft, which could also be constructed using a script.
Open the Examples folder and select the gear Snippet.
Script Groups
Scripts can be saved to Groups to store them in the model. In the Script Editor, open the dropdown menu on
the Publish Script button and select Publish as Group.
Click the Publish Script button to create the group and add it to the Scripts folder in the Groups Panel.
Script Parameters
Variables used in scripts can be saved to Parameter Groups. This allows you to modify the values without
editing the script.
Note: SpaceClaim rebuilds the model from scratch when replaying scripts and assigns new IDs to
all the entities. If you are generating the geometry via script, you should not declare design parameters
to individual parts in downstream applications (for example, Mechanical). To properly scope loads
and boundary conditions for geometries generated via script, you should generate Named Selections
for them in the script itself, and then scope the loads or boundary conditions to the Named Selections
downstream.
5. Click the 'Teeth' Parameter in the Groups Panel and change it to the original value of 20.
6. Right-click the Script Group and choose Run Script from the menu to create a 20-tooth gear.
7. Expand the Script Group node in the Groups Panel and see that it displays the current value of the Teeth
parameter.
8. By default, scripts run after you change a parameter value. Right-click the Script Group and choose Pause
from the menu keep the script from running until you explicitly run it. The script icon in the Groups Panel
now has a 'paused' icon.
9. Change the Teeth parameter to 40 and see that the script group now has a yellow triangle in the Groups
Panel to indicate that the Teeth parameter has changed.
10. The snippet does not delete the current gear before it creates a new one. So, delete the current gear and
rerun the script to create a 40-tooth gear.
11. Right-click in the Groups Panel and create a new Parameter named "oRadius".
12. Find the 'oRadius' variable in the script and edit as you did for the Teeth parameter.
13. Change the parameter value to 0.02 to match the initial value in the script.
14. Right-click the parameter and change the units to Length.
15. Notice that the Parameter value changes to "20mm", indicating that the script assumes length units of
Meters.
16. Change the value to 30mm and change the number of teeth back to 20
17. Delete the current gear
18. Run the script to create a gear with 20 teeth and an outside radius of 30mm.
# Create 1 Round
selection = s2.Value
options = ConstantRoundOptions()
result = ConstantRound.Execute(selection, MM(1), options)
# EndBlock
The script pauses to start the interactive tool, where you can select a body to be moved and two edges to be
rounded.
When you finish selecting the entities, you can click Complete or Abort and resume the script.
def Test(item):
if x==1 :
return True
else:
return False
When you finish specifying the variables, you can click Complete or Abort and resume the script.
Use the validate helper functions to validate the blocking and the body mesh generated.
The tools you use to customize the appearance of your design within the design window are found in SpaceClaim's
Display tab.
• Customize your design by modifying which objects are displayed, the style in which solids and edges are displayed,
and the color in which solids appear in your design.
• Paint display properties from one object to another.
• Create layers to save different customizations and display characteristics.
• Customize the workspace by creating windows or splitting the window to display multiple views of your design.
• Show or hide workspace tools.
• Configure the docking/detached location of all your workspace windows.
• Create views to save the camera perspective and assign the view to a hotkey.
Grid Determine how the sketch grid and the geometry above or below the grid is displayed
Display Display or hide tools in the Design window.
Note: Drag the middle mouse button to spin, Shift+drag it to pan, and Ctrl+drag it to zoom. You can
switch between spinning, panning, and zooming by pressing and holding Ctrl (to zoom) or Shift (to
pan). When you release the key, you will return to spinning.
Use the Home tool to return the orientation of your design to the default, trimetric view.
You can customize the Home view to show your design with any orientation, location,
and zoom level.
Click the Plan View tool to display a head-on view of the sketch grid or the select plane
or planar face. Alt+select an edge to orient the plan view horizontally or vertically.
You can use the Spin tool to re-orient your design in any direction. Spinning your design
allows you to view it from any angle.
Use the Pan tool to move your design within the Design window.
Use the Zoom tool to display your design closer or farther away in the Design window.
You can zoom the design to fill the Design window, zoom into an area, or zoom in or
out a preset amount.
Use the View tool to display a trimetric or isometric view of your design. You can also
display a head-on view of the top, bottom, front, back, right, or left side.
Use the Snap View tool to display a head-on view of a face. You can also use the tool
to "throw" the highlighted face to the top, bottom, right, or left by dragging it toward the
edge of the Design window.
Use the Rotate tool to rotate your design 90 degrees in the plane of the screen. You
can rotate your design clockwise or counterclockwise.
Use the Next and Previous arrows (or left/right arrows on your keyboard, or browser
next/previous buttons) to change your view to the previous or next orientations.
Orient modes
When you click the Spin, Pan, and Zoom tools, they stay enabled until you click them again, press Esc, or
click another tool.
You can undo and redo views using the Previous View and Next View tools on the status bar. You
can also use the left and right arrow keys, or any system-defined browser forward or back method such as
special keyboard buttons.
Compared to the isometric view, the trimetric view orients your design so that the front face is angled slightly
towards you and less of the top is shown. The isometric view is on the left and the trimetric view is on the
right.
Compared to the isometric view, the trimetric view orients your design so that the front face is angled slightly
towards you and less of the top is shown. Compare the two views in the image below. The isometric view is
on the left and the trimetric view is on the right.
To select a view
Select the view you want from the View tool menu in the Orient ribbon group.
When you hover over a view name in the list, a preview of the view is displayed.
If you have Animate changes to view projection selected in the Advanced SpaceClaim options, the change
in view state is animated.
If the object is already oriented head-on, then it will rotate 90° counter-clockwise or it will rotate so it is
square with the Design window, like this:
• Click, drag, and release a plane, point, cone, torus, curve, or edge to throw it up, down, left, or right.
If the object is not oriented head-on, then it will rotate so the face you click is viewed head-on and square
with the Design window, like this:
If the object is oriented head-on, it will rotate 90° in the direction you drag, like this:
• Click anywhere in empty space to rotate the view 90° counter-clockwise, like this:
• Name: Enter a unique name for the view. The name will appear in the Structure tree.
• Shortcut: Select a key combination from the drop-down list.
• Orientation: Select if you want the current orientation to be saved in the view.
• Object visibility: Select if you want the visibility of objects in the current view to be saved in the view.
Objects that are hidden when you create the view will be hidden when you apply the view. Visibility is
applicable to all types of geometry, planes, and curves.
• Visibility behavior for new objects: Select the visibility behavior you want to apply to objects you
create after you create the view.
• Leave Unchanged: New objects will retain their visibility when you apply the view.
• Visible: New objects will be visible when you apply the view.
• Hidden: New objects will be hidden when you apply the view.
5. Click OK.
Your custom view is added to the View tool menu.
Note: Set the Rotate about pre-selected object in spin option. Then, when working in any tool,
position the middle mouse button on the face, edge, plane, or axis about which you want to spin
your design, and drag to spin.
You may find it easier to reach a desired orientation if you use short mouse drags to spin the design a
little bit at a time.
If you double-click a face while using the Spin tool, the face is zoomed so that it fills the design window.
You can also switch to the Zoom tool temporarily by holding down the Ctrl key while turning the mouse
wheel.
While holding Ctrl to Zoom, you can use the LMB or the mouse wheel for zooming in and out.
Orientation Shortcuts
An orientation indicator is located in the lower left corner of the Graphics window. You can use it to snap to
views and rotate the view.
Click on an axis or one of the colored balls to snap the view to snap that axis normal to the screen. The balls
are the intersection of an axis on the opposite side of the block from it's label. The image below shows the
result of clicking on the Z-axis.
You can also drag on the arrow to rotate the view. As you drag, the view rotates in 5° increments. To rotate
smoothly, press and hold the Shift key while dragging.
You can see the difference by orienting the World Origin with the Z-axis horizontal.
Cursor movement Left-to-Right spins the model only about the Z-axis
Cursor movement Up-and-Down Also spins the model only about the Z-axis
A combination of both movements Also spins the model only about the Z-axis
To pan
1. Select the Pan tool from the Orient ribbon group or status bar.
2. Drag to move your design around the Design window.
If you double-click a face while using the Pan tool, the face is zoomed so that it fills the design window.
You can also switch to the Zoom tool temporarily by holding down the Ctrl key while turning the mouse
wheel.
Note: When working in any tool, Shift+click the middle mouse button and drag to move your design.
In SpaceClaim Options, you can add panning scroll bars to the Design window. Go to Popular Options and
check the Show scroll bars in the design window option ON.
You can also use the scroll wheel to zoom in and out.
Note: When working in any tool, Ctrl+click the middle mouse button, then drag up and down to zoom.
You can also press Ctrl+ or Ctrl- to zoom in or out a preset amount.
While holding Ctrl to Zoom, you can use the LMB or the mouse wheel for zooming in and out.
To zoom the design or a selected face or edge to fit the Design window
Select Zoom > Extents or press Z.
The design or selected face or edge is zoomed so that it fills the Design window. When working with a drawing
sheet, it will fit the drawing sheet to the Design window. If you resize the Design window, the design will also
be resized until it again fills the Design window.
Your design rotates 90 degrees counterclockwise and the Rotate tool icon changes to . Clicking the Rotate
tool will continue to rotate in the counterclockwise direction.
Select Rotate > Rotate 90 Clockwise to rotate your design in the clockwise direction and set the Rotate tool
to rotate clockwise.
5.2. Styles
This section contains the following topics:
3. Select a color.
If the color you want is not in the list, click More Colors and select a color or create a new custom color.
4. Choose Randomize Colors to let the system assign colors to the selected objects
5. (Optional) Set the transparency of the object. See Changing object transparency.
To remove color overrides and return the object to the layer color and
transparency
1. Select one or more solids, surfaces, faces, curves, or components in the Design window or Structure tree.
You can select a body by selecting one of its faces or edges, then selecting Body as the Target.
If you select a component, the color of all of the component's children will be changed.
2. Click Color in the Style group and select Remove Color Override.
• The transparency setting from the Color tool or Style Painter overrides the transparency of the layer.
• Style Override makes the object opaque or transparent, regardless of face or layer settings. These overrides
are automatically deselected when you change the transparency of an object using the Color tool or Style
Painter.
Deselect so neither override is selected if you want to use the object's transparency setting.
Note: If any subset of the body's faces is made transparent, Style Override is disabled, because
there is a mix of opaque and transparent faces.
2. Open Color in the Display tab and set the Transparency for the selected face.
3. Review the properties for the selected face. By default, the Style property will be By Color, By Style so
the Body Style overrides the Face style and the Transparency is overridden.
4. Open Style Override in the Display tab and note that Opaque is the active Body Style.
The default layer color for new documents can be set in the Appearance section of SpaceClaim Options.
Layers are especially useful when you want to hide annotation planes.
Sheet metal parts have a set of default layers when the part is in an unfolded state. They are:
• Dimension
• Bend Lines Up
• Bend Lines Down
• Bend Dimensions
• Forms
To create a layer
Right-click in the Layers panel and select New.
This layer becomes the activate layer. Any objects created are automatically placed on this layer.
To rename a layer
Right-click the layer in the Layers panel and select Rename or click the layer name and slowly drag to the
right.
Layer0 cannot be renamed.
To delete a layer
Right-click the layer in the Layers panel and select Delete.
Layer0 cannot be deleted.
To activate a layer
1. Right-click a layer to open the context-sensitive menu.
2. Choose Make Active.
3. New objects created are assigned to the active layer.
If an object is located on a layer with the visibility turned off, and the object in the Structure tree is set to
show visibility by layer, the object is not visible in the Design window, and cannot be acted on by the design
tools. Layer visibility can be overridden in the Structure tree.
You cannot hide the active layer.
Use Hide Others on an inactive layer to make it active and hide the other layers.
You can make a hidden layer active which automatically makes it visible.
To set the visibility of layout lines and imported, DWG and DXF lines
Select Solid or Hidden from the layer's line drop-down in the Layers panel.
You can override the layer color for solids, surfaces, faces, or curves. See Applying colors to design elements.
• Enhanced Shaded: Solids and surfaces are displayed as three-dimensional, shaded objects. The
shading represents the exposure of the scene to ambient lighting, with shadows and highlights to improve
rendering.
• Wireframe: Only the edges of objects are displayed. The wireframes are the same color as the edges.
• Hidden Line: Objects are displayed as wireframes with hidden lines displayed in a light gray.
• Hidden Line Removed: Objects are displayed as wireframes and hidden lines are not shown.
All objects in the Design window will be displayed in the style you select.
The examples below show each option disabled and then enabled.
• Tangent: Display lines indicating tangent edges and edges that do not span a face.
• Silhouette: Display the lines that indicate the silhouetted edges of all curved surfaces. This option affects
only Wireframe, Hidden Line, and Hidden Line Removed graphics styles.
• Mesh: Display facet edges on an STL model. You can toggle the display of internal mesh edges and
open meshes edges on boundaries. You can sketch on the mesh object and your sketch tools will snap
to the facets.
• Soft: Display the soft edges of imported SketchUp models. This option is ON by default.
copied to the green block. Only the color of the red block was copied to the note, because a note doesn't
have transparency or edge color.
5.3. Flythrough
Flythrough is a display mode intended to give you the impression you are inside the model looking around.
When setting up a flythrough mode, typically the screen is split with one viewport to show the camera position
and one for flying through.
3. In the Flythrough viewport, spin and zoom to fly through the model
• MMB positions the spin center where you clicked the MMB
• MMB+Alt rotates around the Camera position
6. Moving the green dot moves the Camera End. The Target End remains fixed as if you are walking around
the Target End while keeping your eyes pointed at the Target End.
• The Move Handle reorients after the move to show that it remained pointed at the Target End during
the drag.
7. Moving the blue dot moves the Target End while maintaining the Camera End position. This has the effect
of moving the object in space while keeping the Camera fixed (like moving the object while keeping your
eyes pointed at the camera).
• The Move Handle reorients after the move to show that it remained pointed at the camera during the
drag.
8. Moving the Sight Line moves the Camera as a whole
• Dragging linear directions maintains the camera orientation during the move
• Dragging rotational directions pivots the camera about the sight line midpoint
9. Use the Up To tool guide to attach the camera to selected geometry
• Attaching the Camera End and then moving the Target End linearly rotates the camera while it is fixed
to the selected geometry
• Attaching the Target End and then moving the Camera End linearly is like walking around while keeping
the camera fixed on the target
8. The camera follows the curve and the view direction moves accordingly
If you have many windows open and the tabs do not fit in the workspace, you can use the Next Window and
Previous Window arrows at the bottom of the workspace to switch between windows.
You can also use the Switch Window tool to select the window you want to display. Select the window you
want to display from the Switch Window tool menu on the Display tab's Window ribbon group.
Examples
Fading the scene below the grid makes it easier to see when you sketch in section mode.
To customize the tools displayed while you are working with your design
SpaceClaim offers the following tools on the Display ribbon group on the Display tab to assist you while
creating, editing, and detailing your designs:
• Check the World Origin box to display the axes that set the default orientation of the design in the Design
window.
• Check the Spin Center box to mark the center of the spin when using the Spin tool. (This is the same as
the Show Spin Center SpaceClaim option.)
• Check the Zoom Legend box to display the zoom legend in the Design window.
• Check the Lineweight box to change the line style to the thickness set by the Lineweight tool in the Style
ribbon group.
• Check the Face Highlight box to enable pre-highlighting of faces.
• Check the Face Spotlight box to show a spotlight attached to the cursor when passing over faces.
• Check the Body Glow box to enable highlighting for pre-selection and selection of bodies. This setting
applies to all windows.
• Check the Vertices box to show all vertices in the model. Vertices are not shown on closed periodic edges
(for example, on a cylinder). This setting works on a per-window basis; enabling it in one window has no
effect on other windows.
• Check the Body Interference box to show any bodies that are intersecting. This setting works on a
per-window basis; enabling it in one window has no effect on other windows.
• Check the Ambient Occlusion Only box to render the display with a diffuse, non-directional shading effect
that approximates how light should be shining on any specific surface based on the light source and, if
included, the environment. The shading represents the exposure of the scene to ambient lighting, for
example, interior surfaces of a model are typically more occluded and will appear darker than the exposed
outer surfaces. This option can be used when the Enhanced Shading option is enabled.
In the example, the image on the left is rendered with Ambient Occlusion and shows the shadows and
highlights that are missing in the image on the right.
• Check the Adjacent Entities box to display faint highlighting on adjacent faces when you hover over an
edge and on adjacent edges when you hover over a vertex. Scrolling the mouse wheel switches between
adjacent entities. This feature is useful in selecting the correct edge or face to extrude.
• Check the Layout Lines box to display sketch curves on layout planes.
• Check the Offset Baseline Faces box to display offset relationships with blue shading.
• Check the Standard Holes box display Standard Holes in blue. When unchecked, Standard Hole faces
display in the normal face color.
• Check the Lightweight Components box to display Lightweight components. This also has a flyout for
setting Lightweight component transparency.
• Check the Environment box to display according to the settings in the Appearance panel.
To display other workspace tools, modify the settings in the Popular SpaceClaim options.
You can also display journal-related tools by checking the Show Journal Tab option in the Popular SpaceClaim
options.
Examples
Hovering over an edge with Adjacent Entities highlights the faces shared by the edge
• Deselect the check box in the Structure tree to hide the object in the Design window. The object icon is
displayed in gray. You can also right-click an object in the Design window and select Hide (or select it in
the Design window and press Ctrl+H) to turn the visibility of the object off.
• Select the check box next to the object in the Structure tree to set the visibility of the object to the layer
visibility. If the layer is hidden, then the object will be hidden. If the layer is visible, then the object will be
visible.
If the layer visibility is on, the icon appears normally. If the layer visibility is off, the icon appears like the
Solid_LayerHidden icon in the figure above. You cannot work with hidden objects in the Design window.
Note: Shift+click and Ctrl+click multiple objects to work with them as a group.
Before dimming, the lightweight components appear slightly transparent and their edges aren't displayed.
After dimming, all components regardless of lightweight status, become dim except the selected lightweight
component.
Chapter 6: Assemblies
6.1. Parts
This section contains the following topics:
2. Hover over the Source option then select Use Internal Copy from the context menu.
If your design includes multiple copies of an external component, making one of them internal does not
affect the other copies. Making another copy of the same external component internal creates a second
instance of the same internal component.
When you insert an image with the File tool and wrap it onto a face with the Place Wrapped Image tool guide:
• You can select Location, Size or Location and Size from the Lock property to prevent changes to the size
and location of an image wrapped to a face.
• You can select both inserted and wrapped images.
• Once you select a wrapped image, you can drag it around the face it is wrapped onto, resize it, and rotate
it with the image control handles.
• Multiple images can be wrapped onto the same face or surface.
• Images wrapped onto a face or surface move with the face or surface.
To insert an image
3. (Optional) Zoom the image in or out by Ctrl+Alt+dragging with the middle mouse button.
4. Mouse over the design to align the image with the highlighted object.
To place an image on a curved face, select the Place Wrapped Image tool guide if you want the image
to flow over the curved face. Otherwise, the image will be placed tangent to the curved face. You may
also use this tool guide to place a wrapped image on a planar face. The edges of the image are clipped
to accommodate the size and shape of the planar face.
5. Click on the face that defines the plane on which you want to insert the image. You can place an image
on a datum plane.
The image appears in the Structure tree. The image's name is based on the file name from which the
image was created. Removing or altering the image in SpaceClaim does not affect the original file.
To re-size an image
Select the image and drag the blue control handles.
Hold the Shift key to maintain the aspect ratio while resizing. Hold the Alt key to scale the image around the
center handle.
You can right-click the image and select Properties to lock the aspect ratio in the Keep aspect ratio property
in the Properties panel.
To rotate an image
Drag the green control handle at the top of the image to rotate the image.
You can also drag the red control handle which is not connected to the image edge to change the center of
rotation.
To flip an image
Drag handle across the other side of the image to flip the image.
To replace an image
1. Right-click the image.
2. Select Replace image.
To copy an image
1. Select the image.
2. Press Ctrl and drag the image to create a copy of the image.
To copy and paste an image, see Cutting, copying, and pasting.
3. Click the eyedropper and select a pixel in the image that is the color you want to become transparent.
You can use the zoom slider to resize the image and you can drag to pan the image within the window.
The color you selected appears in the drop-down next to the eyedropper icon. You can add multiple
transparent colors by repeating this process, and remove colors by clicking Delete Selected Color or
Delete All Colors icons. The image window previews the image with the transparency you selected.
To lock an image
Set the Lock property to Location, Size, or Location and Size.
The image cannot be edited while it is locked depending on the option set. Set Lock property to No to unlock.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
To insert a video
To play a video
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
6.2. Assemble
This section contains the following topics:
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Click to replay
Note: You can use the Tangent tool to move objects without assigning assembly conditions. If the
objects belong to different components, uncheck Create conditions in the Assembly Options panel
before moving.
Do it faster
Hold Ctrl and select the component that you want to move and the component that you want to remain
stationary, then click Tangent in the Assembly group on the Design tab.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Click to replay
Note: You can use the Align tool to move objects without assigning assembly conditions. If the objects
belong to different components, uncheck Create conditions in the Assembly Options panel before
moving.
To align objects
1. Click Align in the Assembly group on the Design tab.
The Align tool guide is enabled by default.
2. Select an edge or face of the component that you want to move.
You can Ctrl-click to select multiple objects.
The Reference tool guide is enabled.
3. Select an edge or face of the component that you want to remain stationary.
The components align. You can control the alignment animation with the Animate Full Pull Advanced
SpaceClaim option.
The constraint is added to the components in the Structure tree.
Note: The Align tool aligns objects within a tolerance of 0.1 mm. This tolerance cannot be modified.
Do it faster
Use the Select tool to click the component you want to move, then Ctrl+click the component you want to
remain stationary. Then click Align in the Assembly group on the Design tab.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Examples
Clicking on the Align assembly condition in the Structure tree highlights the faces.
Pulling one face of the aligned pair changes one object and moves the other.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Click to replay
Note: You can use the Orient tool to move objects without assigning assembly conditions. If the
objects belong to different components, uncheck Create conditions in the Assembly Options panel
before moving.
Do it faster
Hold Ctrl and select the component that you want to move and the component that you want to remain
stationary, then click Orient in the Assembly group on the Design tab.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Align tool guide allows you to select the component to move.
The Reference tool guide allows you to select the component to remain stationary.
Examples
Orienting two components that have an Align constraint on their axes turns the second part you select.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Note: The Rigid tool is enabled when you select appropriate objects that belong to different
components.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Note: The Gear tool is enabled when you select appropriate objects that belong to different
components.
Examples
The animated example shows how anchoring different parts in the assembly affects the behavior of the gears.
First the gray component is turned without anchoring it or the rose components. Then the rose component
that is highlighted is anchored and the gray component is turned. Watch the purple buttons on the rose
components to see the difference.
See the printable Assembly constraints reference chart for descriptions of all assembly constraints.
Note: The Anchor tool is enabled when you select an appropriate object that belongs to a component.
To remove the anchor condition, right-click on the Anchor object under the component in the Structure tree.
6.3. Edit
The Edit ribbon group contains the following tools:
Use the Select tool to select components for editing. See Selecting components on page 140 for
details.
Use the Move tool to move components. See Moving parts in an assembly on page 504 for details.
When you move a component that has a mating condition, the Move handle is positioned at the constraint
and the axes that are constrained can't be moved. If the assembly constraints only allow movement in one
direction, then that direction will be automatically selected. For example, if you move a component with a
Center Axes assembly constraint, the Move handle is positioned on the axis and you can only move the
component in directions that will keep the axes aligned.
You can solve assembly mechanisms by changing ruler dimensions or annotation dimensions, and they can
be saved as groups for modification. The images below show movement of the Slider Mechanism assembly
that is driven by a change to the annotation dimension.
Managing Configurations
The Configurations group of the Assembly tab allows you to create, copy, and remove views of your models.
In addition to these configuration options, you can use the Explode tool to see views of individual components
of your model and add tracelines between components using the Traceline tool.
To add a configuration
1. Click Add in the Configurations group of the Assembly tab.
If a Configuration other than Default is selected in the drop-down list, the default selection for the Move
tool changes to Component.
2. Rename the Configuration, as desired.
To remove a configuration
Select a Configuration from the drop-down list in the Configurations group of the Assembly tab, and then
click Remove. Configuration is removed from the drop-down list.
To copy a configuration
1. Select a Configuration from the drop-down list in the Configurations group of the Assembly tab, and
then click Copy.
Configuration is copied and added to the drop-down list. By default, the copy is now selected.
2. Rename the copied Configuration, as desired.
To explode an assembly
1. Select a Configuration other than Default from the drop-down list in the Configurations group of the
Assembly tab. Be sure the configuration is Explodable.If no such configuration is available, click Add
to create a Configuration.The name of the top-level assembly in the Structure tree will be renamed to
indicate an exploded view.
4. With Select Explosion Direction selected, select an edge, axis, or origin axis to set the direction
of the explode.
An exploded preview is displayed using bounding boxes.
Tool guides to reposition the exploded view (optional) or complete the explosion are enabled.
5. (Optional) Use the arrows or the anchor to reposition the exploded components relative to the rest of the
model.
Use the Move Exploded Components tool guide to drag the exploded view in the direction of the
arrows.
Use the Anchor Component tool guide to lock the position of one component. All others will be
moved relative to the anchor in the exploded view.
6. Set the spacing for the exploded view in the Options-Explode panel. The default Spacing is Normal,
but other options are available : Custom, Close, Normal, and Wide.
Custom uses the slider in the Options panel to set the spacing visually for your exploded components.
7. Click Complete .
NOTE: You cannot disable the exploded view and reapply any assembly mating constraints using the
Exploded lock tool on an exploded configuration. You should create a new configuration in that case.
(Optional) Use the Level option in the Options-Explode panel to set the number of assembly levels to
explode.
The default Level 1 will explode only the selected assembly. Selecting a higher Level will explode
sub-assemblies, if they exist, under the selected assembly in the Structure tree.
Bodies need to be inside components in order to be exploded. In this example, each body in the Shaft assembly
was in its own component whereas all bodies in the Housing assembly were in a single component.
Note: Drawing Views and Sheets with active configurations can be deleted.
Section and Detail Views, which are created based on an existing view, will synchronize with the
Configuration assigned to the parent view.
To add tracelines
2. Use Select 1st reference face to select the reference face to start the traceline.
3. Use Select 2nd reference face to select the reference face to end the traceline.
4. Click Complete . Traceline is drawn between the two closest points of the two selected faces.
Moving a Traceline
When you select a traceline, the highlighting is more pronounced and drag handles appear at the ends and
corners.
Click and drag a corner handle to move a segment.
Note: For cylindrical faces, the end point appears on the traceline at the point that is closest to the
other selected face.
When a non-default Configuration is active, Move in the Edit group of the Assembly tab is enabled.
Its icon indicates that it is in Select Component mode.
Also, while a non-default configuration is active, Move in other ribbon tabs has the Select Components
tool guide active.
Chapter 7: Facets
The ribbon is organized in groups of tools that, from left to right, step through the process of creating a Facets body
for the printer.
• Cleanup has tools that remove defects which can cause problems for downstream operations.
• Organize has tools for separating and joining disconnected facet regions (for example, shells).
• Modify has tools for working with facet geometry.
• Adjust has tools for smoothing facets, reducing the number of facets, and making the facets more uniform.
• Inspect has tools for measuring thickness and finding overhangs.
• Create has tools for previewing the faceted body.
• Edge Display has toggles for displaying:
º Internal facet edges are shared by two connected facets
º Open facet edges belong to one facet
º Over-connected facet edges are connected to three or more facets and cannot be resolved by 3D printers
Use the Expand tool to add an additional row of facets around the current selection.
Clicking this tool multiple times allows you to expand the selection by one row each
click.
Use the Shrink tool to reduce the current selection by one row of facets. Clicking
this tool multiple times allows you to shrink the selection by one row each click.
Use the Fill tool to select all remaining facets that are bounded by the current
selection.
Expand Tool:
The Expand tool lets you select additional rows of facets around the current selection.
To expand facets:
1. Select facets.
Using the same steps above, facet edges can be expanded to adjacent triangles.
Shrink Tool:
The Shrink tool lets you reduce the current selection by one row of facets.
To shrink facets
1. Select facets.
Fill Tool:
The Fill selects all remaining facets that are bounded by the current selection.
To fill facets
1. Select facets.
Note: If the Fill adds less than five facets, a warning is issued.
The selected facets can be added to a group. The slider will be dismissed after triple-clicking the facet
selection.
Double-click the Boundary mesh edges to highlight and select the boundary edges
Use the Check Facets tool to list problems with the faceted body that will adversely
affect the 3D Printing process.
Use the Auto Fix tool to automatically search for, and fix any facet defects.
Use the Shrinkwrap tool to create a faceted wrapper that closes gaps, around the
model.
Use the Holes tool to find and fix holes in faceted bodies.
Use the Fix Sharps tool to find and fix sharp spikes that need to be flattened.
Use the Over-Connected tool to find and fix facets connected to too many other
facets.
Note: Additive Manufacturing technology is capable of producing interior voids (enclosed, hollow
spaces) that would not be possible with traditional manufacturing methods. Depending on the additive
process used, the void may contain unused resin, powder, or support materials. If voids need to be
in the finished part, it is good practice to build it in halves or add access holes to remove the unused
materials.
Use the Check Facets tool to list problems with the faceted body that will adversely affect the 3D Printing
process.
Problems detected include the following:
• Multiple pieces (facet regions or shells)
• Non-watertight facets
• Self intersections
• Over-connected (non-manifold) edges
To check facets:
1. Select a Faceted body in the Structure tree
2. Click the Check Facets tool
3. A dialog appears listing any issues found
4. Click Zoom to fit in the dialog to zoom in on selected problems in the list
The Check facets tool can also be used in an Action-Object workflow by entering the tool and then selecting
the faceted body.
Use the Auto Fix tool to automatically search for, and fix any facet defects. Geometry operations
performed by the tool do not remove Named Selections. The Auto Fix tool performs the following sequence:
1. Fix self-intersections
2. Close holes using the methods described the find and fix example below.
• If there is surrounding curvature, the hole is closed using the Patch method.
• If the surrounding edges are approximately planar, the hole is closed using the Cap method.
3. Recheck for self-intersections
4. Fix self-intersections
5. Remove void shells
6. Fix inverted normals
7. Fix non-manifold edges and vertices
7.2.2. Shrinkwrap
Some faceted models contain gaps that will cause problems for 3D Printing. For example, assemblies have
multiple parts fastened together but there are small gaps between the component parts. The Shrinkwrap
tool allows you to create a single, faceted model that can be sent to a 3D printer. As the name implies,
Shrinkwrap creates a faceted wrapper around the model that closes gaps.
The human foot shown below is a faceted model from scanned data. Notice that there are many tiny facet
regions.
To create a shrinkwrap
1. Open a faceted model that contains gaps. The foot model used in this example, has small gaps between
the bones of the foot. The initial Gap size is chosen based on the size of the selected body.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Bodies tool guide is active by default. It allows you to select solid or
faceted bodies to shrinkwrap.
The Select Tight-Fit Faces or Facets tool guide allows you to select faces where
the shrinkwrap will fit tightly.
The Complete tool guide completes the shrinkwrap.
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Options
The following options are available for shrinkwrapping:
Use the Select Tight-Fit Faces or Facets tool guide to control shrinkwrap facets in selected areas.
The following simple example shows how the tool guide works.
Secondary size is more useful for refining the shrinkwrap to preserve the initial shape. An example is shown
below.
Click Complete and see that the secondary size follows the
profile.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select and fix problem
areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select geometry that was not found as a problem area.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to control how holes are filled:
Review the examples to see how the tool guides and options can be used.
Examples:
The following example shows the use of a few of the tool guides and the Cap option.
Click Complete.
The following examples show the use of the Together and Separately options.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to control how sharps are fixed:
Sharp edges This applies to the angle between normals of facets that share an edge. Any
edges with an edge angle greater than the specified angle will be found.
Sharp vertices This applies to the angle between normals of any two facets that share a vertex.
Any vertices with an angle greater than the specified angle will be found.
Convex Convex sharps are found. These are sharps that point outward.
Concave Concave sharps are found. These are sharps that point inward.
Use the Separate tool to separate each disconnected faceted region of a faceted body into individual
faceted bodies. A typical use of this tool is to separate the inner and outer regions of a shelled faceted
body.
Use the Separate All tool to separate all of the faceted bodies in the design that have multiple
disconnected regions into individual faceted bodies. This would be used for designs with multiple
shelled faceted bodies.
Use the Join tool to combine multiple faceted bodies into a single body and stitch them together when
possible..
A single faceted body can have any number of regions. A common example is a shelled faceted body which
has both an inner and an outer faceted region in one body. Another example can be created by saving a
SpaceClaim model, which contains several separate solid bodies, as an STL file. It gets imported in SpaceClaim
as a single faceted body but has several separate facet regions.
Separate Tool:
1. Click the Separate tool
2. Use the Select Shells tool guide to select a shelled faceted body and separate it.
3. Use the Select Meshes tool guide to select a faceted body with disconnected regions and separate them.
4. Select a facet shell or facet region.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to set the type of regions to include:
After separation, there are two faceted bodies. The image below shows the interior faceted body highlighted.
Join Tool:
1. Click the Join tool
2. Use the Select Faceted Bodies tool guide to join selected bodies one-by-one.
a. Select a body to serve as the target. All subsequently selected bodies will be joined to the target.
b. Select bodies to join to the target.
3. Use the Select Target Mesh tool guide to join all facets bodies to the selected target body.
a. Select the target body.
b. All other faceted bodies are automatically joined to the target.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Merging faceted bodies is a boolean operation similar to the Combine tool in the Design tab.
For Boolean tools, ensure that:
• The first faceted body you select is altered by the second
• The second faceted body is "consumed" by the first
• After the operation, the first faceted body is still in the Structure tree but the second is not
Options
The following options are available to control how bodies are merged:
Keep original bodies Retain the original bodies after the intersection.
The Merge tool also works on two Open facets bodies to automatically create the union that produces a
single, closed faceted body. An example would be two halves of a shelled body merged into a closed shelled
body.
Patterned components are up-selected in the Boolean tools. In the example below, the cylinders were made
as a pattern. Highlighting one pattern member highlights the entire pattern.
Subtracting faceted bodies is a boolean operation similar to the Combine tool in the Design tab.
For Boolean tools, ensure that:
• The first faceted body you select is altered by the second
• The second faceted body is "consumed" by the first
• After the operation, the first faceted body is still in the Structure tree but the second is not
Options
The following options are available to control how bodies are subtracted:
Keep original bodies Retain the original bodies after the intersection.
Keep cutter Retain the cutter body after the operation is complete.
Patterned components are up-selected in the Boolean tools. In the example below, the cylinders were made
as a pattern. Highlighting one pattern member highlights the entire pattern.
Intersecting faceted bodies is a boolean operation similar to the Combine tool in the Design tab.
For Boolean tools, ensure that:
• The first faceted body you select is altered by the second
Options
The following options are available to control how bodies are intersected:
Keep original bodies Retain the original bodies after the intersection.
Patterned components are up-selected in the Boolean tools. In the example below, the cylinders were made
as a pattern. Highlighting one pattern member highlights the entire pattern.
Options
The following options are available to control how bodies are split:
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Options
The following options are available to control how bodies are shelled:
Use density attributes Allows you to create variable Lattice Infills that
distribute material based on the Density Attributes
from lattice optimization workflows in Workbench.
More material is concentrated in regions of high
density and less material is in low density regions.
Preview Options Allow you to control how the preview is displayed and
positioned
• Direction Choose the X, Y, Z axis, or the Screen to set the
preview direction.
• Offset Use the dropdown slider to drag the preview along its
normal direction. Use the Reset button to go back to
the previous location.
The image below shows the model shelled with a Hex infill. The body was split and moved to expose the
Infill.
The image below shows the model shelled with a 3D lattice infill.
Note: Lattice infills are sensitive to the coarseness of the faceting. Coarse facets produce lattice
infills faster. Coarseness is controlled when you convert a solid body to a faceted body using the
Convert tool. When converting, use a Maximum Angle in the neighborhood of 30° to get fewer facets
and speed up the lattice calculations.
Extrusions
Square
Extruded square grid.
Triangle
Extruded triangle grid.
Hex
Extruded hexagonal grid.
3D Hex
3D hexagonal grid similar to honeycomb
structures. Cross-sections alternate between
hexagons and square.
Lattices
Select a Lattice structure and Lattice trimming option.
Diamond Lattice
Double pyramid without the lateral supports
Octahedral-1
Octahedral-2
NOTES:
• The Boundary conforming and Remove partial segments options are not available for the following
lattice types, since they are already boundary conforming by design.
º Tetrahedral Faceted Lattice
º Triangle Surface Faceted Lattice
º Hexagon Surface Faceted Lattice
• Lattice trimming is not available for the three dimensional infill pattern "Lattice".
Minimal Surfaces
Gyroid
Belongs to Triply Periodic Minimal Surfaces.
Schwarz P
Two intertwined congruent labyrinths, each with
the shape of an inflated tubular version of the
simple cubic lattice.
Schwarz D
Two intertwined congruent labyrinths, each
having the shape of an inflated tubular version
of the diamond bond structure.
Neovius
A triply periodic minimal surface, dividing space
into two infinite non-equivalent labyrinths.
Lidinoid
A triply periodic minimal surface similar to a
gyroid.
Fill Options
• Fill Shape The selected shape will be filled with material leaving
voids between the shapes.
• Fill Spaces The space between the shapes will be filled leaving
a void in the interior of the selected shape.
5. Drag to change the scale, or press the Spacebar and specify a scale value.
You can also scale the faceted body using the Pull tool.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available to control scaling:
Options
The following options are available to control thickening:
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Smooth Tool:
The Smooth tool is typically used on imported faceted bodies.
To Smooth facets:
Options
The following options are available for smoothing facets:
Angle threshold
This option determines if an angle stays sharp or gets smoothed. Vertices on edges with faces coming together
at angles above the Angle Threshold will not be moved or changed. The example below shows a block that
has all 90° edges except for two which are 45°. With an angle tolerance of 60°, only the two 45° edges get
smoothed and the 90° edges are left alone.
Smooth type
Determines which of the following algorithms is used to do the smoothing.
• Flatten Peaks:
º Flatten Peaks keeps the triangle count the same.
º It mostly knocks down spikes.
º The example below shows how repeated application of Flatten Peaks smoothing works on slightly rough
areas. The number of facets remains the same and the spiked areas are brought down closer to the
surroundings.
• Add Facets:
º The original vertex positions and the new vertex positions are permitted to move.
º The amount of movement depends on how smooth the surroundings are.
º In sharp areas, the amount of movement will be large.
º In smoother areas, the amount of movement may be barely noticeable.
º Because of the movement, the Add Facets option will, in general, produce smoother results.
º The Add Facets option can produce results that are noticeable as shown in the example below. The final
result is achieved with several smoothing passes.
• Volume Aware:
º Volume Aware does not change topology.
º It tries to maintain the sharps and minimize volume loss.
º The example below shows how Volume Aware smoothing works on the rough faceted body.
Reduce Tool:
This tool reduces the number of facets, which influences 3D printing time. You can control the amount of
reduction through the Reduce Options.
The model or selection is re-faceted with fewer triangles based on the Triangle reduction and Maximum
deviation specified.
5. You can continue to click Complete to reduce further.
You can also make your selection and then select the tool.
Options
The following options are available for reducing the number of facets:
The following images show how the maximum deviation specified influences the number of triangles used to
approximate curved edges.
Regularize Tool:
This tool improves the quality of selected facets by making their aspect ratios more consistent. You can control
the process with the Regularize Options. Geometry operations performed by the tool do not remove Named
Selections.
Note: The default value for regularize is determined based on the selected facets on the body.
4. Click Complete.
The model or selection is re-triangulated.
5. You can continue to click Complete to regularize further.
You can also make your selection and then select the tool.
Options
The following options are available for regularizing facets:
The Angle threshold option sets the facet-to-facet angle limit when regularizing the selected facets. Vertices
on edges with faces coming together at angles above the Angle Threshold will not be moved or changed.
The following examples show the use of the Regularize tool:
Original Faceting
Faceting after applying Angle threshold and Deviation, with Curvature dependent enabled.
Zoom Legend
The Zoom Legend appears at the lower-right of the screen for the Regularize tool. If the zoom legend is on
before entering this tool or is turned on while using this tool, it will remain on when exiting the tool.
The Overhangs tool works on both faceted and solid bodies. You can choose to select highlighted overhangs
for additional processing or to modify the body to minimize the overhang area.
3. Click the Select Direction tool and select a solid or facet edge to set the direction to look for overhangs.
ALT-select also works for selecting a
direction.
Options
The following options are available for detecting overhangs:
• Overhang Angle Enter a value in degrees. Faces that overhang by More Than the specified angle will be
detected and highlighted.In the example below, the overhang is at 65°. The Overhang Angle is set to
. ° 46
• Ignore Small AreasEnter a value. Overhangs with areas Smaller Than the specified value will be ignored.
2
In the example below, there is a small overhang with an area of 20 mm . It is found when Ignore Small
2
Areas is checked OFF, but ignored when the option is checked ON and set to 30 mm .
. This creates a copy of the Facets body and then orients it to a position that minimizes the Overhang
area. This orientation could be used in 3D printing to have minimal overhang.
The results are shown shaded with areas that are less than the Minimum thickness shown in red. An example
is shown below.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available:
Minimum thickness Enter a value in model units. Any areas that have a
thickness Less Than the minimum thickness will be
detected and highlighted.
Sample spacing Controls the maximum distance between sample
points. Smaller values will create more samples and
better visualization, but will also increase the
computation time of the tool.
Zoom Legend
The Zoom Legend appears at the lower-right of the screen. If the zoom legend is on before entering this tool
or is turned on while using this tool, it will remain on when exiting the tool.
Examples
The Sample spacing tool is intended for solid bodies. The images below show the tool applied to a solid body
and faceted body.
Example
In this example, three bodies will be checked for cavities. The left solid body is a shelled block, the faceted
body in the middle is shelled with a Basic Hex Infill, and the right solid body is shelled with a 1 mm diameter
hole through the top and bottom walls.
model with faces selected (shown in orange). The selected faces correspond to the colored faces in the
original model.
Options
The following options are available for converting solid bodies to faceted bodies:
Keep original bodies Retain the original solid bodies after conversion
Max distance Controls how far facet edges are away from model
edges.
Max angle Controls how far facet edges are away from model
edges.
Aspect ratio Enter a number from 1 to 10. Facets will be created
with aspect ratios near the specified value.
Max edge length Generated facets will have edge lengths less than or
equal to the value entered.
Use the Keep original bodies option if you want to retain the original solid bodies. Converting a solid body
to a faceted body consumes the original solid.
These are the same options (geometrically-speaking) as the ones that control STL export.
Regardless of the context in which these options are used, they control the facet creation required by facet
modeling tools, whether it is for the explicit, user-directed Convert, or the behind-the-scenes conversion
required by other facet modeling tools.
Max distance controls how far facet edges are away from model edges. The images below show the effect
of Max distance on the mesh of a cylinder. These examples keep the Aspect ratio fixed at 3 and the Max
edge length set to 4 mm.
Notice how the settings change the facets along the edge of the circle. The interior is a flat plane, so 45-degree
triangles are the most efficient facets.
The example on the left shows the default Max distance of 0.75 mm. This refers to the gap seen in the
zoomed-in (top) image. Decreasing the Max distance to 0.01 mm results in more facets along the edge, which
brings the facet edges closer to the cylinder edge, as seen in the example on the right.
Max angle also controls how far facet edges are away from model edges. Decreasing the Max angle will
result in more facets along curved edges. This example shows the result of decreasing the Max angle from
20 degrees to 1 degree.
Aspect ratio will prevent distorted triangles. Without a fixed Aspect ratio and without a Max edge length, you
can get more distorted triangles as shown in the following images.
No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum
Edge Length Edge Length Edge Length
Max Distance = 0.75 mm Max Distance = 0.75 mm Max Distance = 0.01 mm
Max angle = 20-degrees Max angle = 1-degree Max angle = 20-degrees
Chapter 8: Detailing
You can detail your designs to communicate with others or to submit your designs for review with the tools on
SpaceClaim's Detailing tab. With the detailing tools, you can annotate your designs, create drawing sheets, and
review changes to designs. You can customize detailing options to conform to standards or create your own custom
style.
Detailing tools are grouped into the following ribbon groups:
Press Esc, then S to end any detailing action and return to the Select tool.
4. To reset all options to predefined defaults, click one of the Defaults buttons to set all document options
to the default.
5. Set the remaining options.
6. Click OK to save all your changes and close the window.
View options
Default view projection:
• First Angle to label the view by the direction you are looking. For example, if you are looking front, you
see the back of an object. Therefore, the back of the object is the "Front view."
• Third Angle to label the view by the object. For example, the front of the object is the "Front view."
Default front view position:
• Top left to place the front view at the top left corner of the drawing sheet. This is the ISO standard.
• Top right to place the front view at the top right corner of the drawing sheet
• Bottom left to place the front view at the bottom left corner of the drawing sheet. This is the ASME and
JIS standard.
• Bottom right to place the front view at the bottom right corner of the drawing sheet. If you use third angle
projection, ISO standards also allow this position.
Section line arrow size - Specify the length of the arrow on section lines.
Section line length - Specify the length of section lines.
Detail view name text height ratio - Set the ratio of a character's height to width. For example, a value of
1.4 sets the character height to 140% of its width.
Default view note layout - Select One Line to display the detail name and scale on one line. Select Two
Lines to display the scale below the detail name.
Default detail name note prefix - Select how you want the detail label to appear on the drawing sheet.
Default view scale note prefix - Select how you want the scale label to appear on the drawing sheet.
Detail view boundary note placement - Select how you want the detail name and scale information to be
positioned relative to the detail boundary.
Section cut line extension distance - Specify the length.
Section line arrow direction - Choose either Away from cut line or Toward cut line.
Cosmetic thread display standard Select a value from the drop-down.
• ISO Conventional
• ASME Simplified
• JIS Conventional
• GB Conventional
• ASME Simplified is the same as ISO and JIS Conventional display standards.
Default projected view arrow style - Select the style you want to use for the projected view arrowheads
from the drop-down list.
Show projected view name - Check whether or not to show the projected view name.
Show projected view arrow - Check whether or not to show the projected view arrow.
Default projected view name prefix - Specify a new prefix or choose one from the dropdown list.
Show auxiliary view name - Check whether or not to show the auxiliary view name.
Show auxiliary view arrow - Check whether or not to show the auxiliary view arrow.
Default auxiliary view name prefix - Specify a new prefix or choose one from the dropdown list.
Projected/auxiliary view arrow length - Specify the length of the arrow on projected and auxiliary views.
Annotation options
Default text height - Specify the height of the annotation text.
Leader circle size - Specify the size of the circle that connects note leaders to faces.
Leader arrow length - Specify the length of the arrow on note leaders.
Leader arrow width - Specify the size of the arrowhead on note leaders.
Leader shoulder length - Specify the length of the line from the note text to the note leader arrow.
Leader textbox gap - Specify the size of the margin between the note text and the beginning of the note
leader.
Center line extend- Specify the length that a center line will extend past the edge of the object.
Default arrow fill style - Select the style you want to use for the arrowheads on note leaders from the
drop-down list.
Default dimension arrow shape - Select the shape you want to use for the arrowheads on dimensions and
leaders from the drop-down list.
Default dimension text location - Select how you want to align the note leader text with the note leader line
from the drop-down list.
Fallback font - Select the font you want to use if the new window font is not available.
Default note space - Select the default space for adding notes. The options available are View space
(default) and Model space. Notes in the Model space are their true size and are not scaled based on the
Detail scale setting.
Virtual sharps rendering style - Select the symbol you want to use to indicate the virtual sharp.
Datum symbol frame - Select the frame style for datum symbols.
Datum symbol attachment - Select the attachment style for datum symbols.
Show thread designation in thread diameter - Choose whether thread designations are shown instead of
thread diameters:
• Never: Show the diameter and not the thread designation.
• Always: Show the thread designation instead of the diameter.
• Per thread table: Use the value for ShowThreadDesignationInDiameterDimensions in the thread
table XML file. The value can be set to true or false.
• If units match: Show the thread designation if the system units match the units from the thread table.
• Per thread table if units match: Show the thread designation if the units match and if the
ShowThreadDesignationInDiameterDimensions value is true.
Datum Callout text height ratio: Controls how many times larger the callout circle should be compared to
the text height.
Datum Target default point size: Controls the point size used by datum target points, lines, and circles.
Default point size can be overridden on a per object basis.
Datum Target area default hatch spacing: Controls the hatch spacing for circular and rectangular datum
targets. Default spacing can be overridden on a per object basis.
Datum Target area default hatch angle: Controls the hatch angle for circular and rectangular datum targets.
The default angle can be overridden on a per object basis.
Datum callout leader arrow shape: Controls the arrow shape of leaders connected to datum targets.
Welding symbols standard Choose either AWS or ISO.
Enforce dimension line - Check the box to use the European standard of keeping the dimension line when
the extension lines are shown.
Tight gap between dimension line and text - Check the box to shrink the gap between the dimension text
and witness lines.
Horizontal dimension text - Check the box to keep all annotation text oriented horizontally.
Override layer color for annotations - Check the box to set all annotation text to the color selected shown
in the Annotation color control. If you choose to override the layer color, select the color used for the override
from the Annotation color control.
Extension line gap - Specify the size of the margin between geometry and the end of dimension lines.
Extension line extent - Specify the length that the dimension lines cross each other.
Dimension line extent - Specify the length of the arrow that appears outside the dimension lines.
Dimension text offset - Specify the distance between the dimension text and its leader line.
Foreshortened radial dimension center size - Specify the size of the cross shown to represent the center.
Default chamfer dimension style - Choose either Linear or Normal to chamfer.
Default chamfer dimension text format - Choose between:
• <length> X 45
• C <length>
Show zero value for base ordinate dimension - Display the baseline dimension as a 0.
Show common dimension line for ordinate dimensions - Display all dimensions along the same line.
Check Rotate text if you want the dimensions to be displayed along the line instead of perpendicular to the
line.
Show datum target endpoints - Checkbox for showing or hiding the endpoint.
Hide annotations behind model - Checkbox to allow solid geometry to hide annotations that are behind the
geometry. For printing, set the Print as image to Yes in the Printing Options to show annotations as hidden
in the print.
Linestyle options
Default thick lineweight - Specify the default width for thick lines.
Default medium lineweight - Specify the default width for medium lines.
Default thin lineweight - Specify the default width for thin lines.
Type of object - From the drop-down, select an object type, then select the Line style and Thickness for
that object.
• Only a Thickness option is available for Cross hatching.
• Options for Detail view clipping edges apply to all clipping edges of partial views. You can also set a
Color for the clipping edges.
• Only a Thickness option is available for Area cross section border lines.
• Only a Thickness option is available for Cross section arrow tips.
The values in the Trim back section control the line weight for side offset handles.
Thick-Empty-Thick lines look like this:
Line style: Select a line style for the object. For example, when working with Wireframe, Hidden Line, or
Hidden Line Removed visibility modes, you can select a line style to show the edge(s) of a design's partial
view. This feature enables you to easily identify which parts of the model are cut by the partial clipping
boundary. Non-solid line styles can help to differentiate a detail view with clipped edges when in wireframe
mode.
To enable the display to view while working with your design:
Select Lineweight in the Show group in the Display tab
Select Hidden Line, Hidden Line Removed or Wireframe from the Graphics drop-down in the Style group
in the Display tab
Note: If you try to specify a value that is out of the permitted range in the Options panel or the
SpaceClaim Options dialog, you will see a red exclamation mark icon next to the field. You can hover
over the icon to see a tooltip that will explain the valid values for the option.
To format text
All text within a note boundary - singular or multiple lines of text - aligns to the format you set.
1. To change the text formatting for an entire note, dimension, or table, select one or more in the Design
window. Hold Ctrl to select more than one or draw a box in the Design window.
Place your cursor at the location in the text where you want to change the formatting. To change the text
formatting for only some of the text in a note, dimension, or table, select only the text you want to change.
2. Use the tools in the Font ribbon group to format the text.
To create a superscript or subscript, select a preset amount from the Vertical Text Offset drop-down,
or select Custom and enter a custom amount to raise or lower the text.
8.5. Annotation
You can annotate your designs, drawings, and 3D markups with notes, dimensions, geometric tolerances,
surface finish and datum symbols, as well as center marks, center lines, and threads. When you create
annotations that are attached to the objects in your design, they stay attached, even when you modify those
objects using the Design tools. Annotations created on a drawing sheet or 3D markup slide are part of that
sheet or markup only; they do not appear on your design.
Each annotation has properties which you can modify in the Properties panel. When you create the first
annotation, it is scaled so that it will be visible when your design is zoomed to its extents in the Design window.
All other annotations use the same scale.
Press Esc, then S to end any detailing action and return to the Select tool.
1. Click the arrow under the Dimension tool and select Dimension.
2. If you are creating a dimension in 3D, click a face to create an annotation plane on which to place the
dimension.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and Section
mode, the sketch grid defines the annotation plane.) If multiple objects occur at your cursor location, use
the scroll wheel or arrow keys to highlight each one.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu and select a new annotation plane.
3. Click an edge or face.
Where you click a circle determines whether you will measure from the circle's center, near, or far edge.
To select the center click the top, bottom, left, or right side of the circle.
1. In a drawing view, add a center line using the Center Line tool.
2. Click the arrow under the Dimension tool and select Dimension .
3. Click either the horizontal or vertical center line
4. Click an edge or face.
5. Click to create the dimension.
Two methods:
• Hold the Ctrl key down and click the arc.
• Click the arc first and hold the Ctrl key down while dragging the dimension.
1. Click the arrow under the Dimension tool and select Dimension .
2. If you are creating a dimension in 3D, click a face to create an annotation plane on which to place the
dimension.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu and select a new annotation plane.
3. Click an edge or face that belongs to the chamfer.
4. Mouse over your design to preview the possible dimensions.
5. Click to create the dimension.
1. Click the arrow under Dimension in the Annotation group on the Detailing tab and select
Ordinate Dimensions.
2. If you are creating a dimension in 3D, click a face to create the plane on which to place the dimension.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and Section
mode, the sketch grid defines the annotation plane.) If multiple objects occur at your cursor location, use
the scroll wheel or arrow keys to highlight each one.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu. Then right-click the new place and click Set As Annotation Plane.
3. Click a line, edge, or Center Line to set the baseline dimension.
You can use an existing extension line as a dimensioning reference. An extension line is the line that
connects the point to the dimension text. If you select an extension line, the baseline dimension for the
extension line's dimension is used.
4. Mouse over the face to see all the possible dimensions.
In cases with many ordinate dimensions, the preview may be slow. Start SpaceClaim using the following
command line option to limit the number of dimensions that are shown in the preview. The example
specifies '10' but you can set it to any number you wish.
MaxOrdDims=10
The plate shown below has 400 holes but only 10 are shown in the preview.
First, establish a simple, oriented dimension. Then use one of the witness lines to set the baseline and
orientation of the ordinate dimensions.
In the example above, the leftmost witness line of the existing circle-to-circle dimension was selected to define
the baseline.
To dimension bodies
1. Click the arrow under the Dimension tool and select Dimension .
2. Click the Select bodies tool guide on the right side of the Design window.
3. Select the solid body or bodies you want to dimension:
• If you select a single body, then the maximum horizontal or vertical dimension is created, as shown
below.
• If you select more than one body, then the dimension is created for both solids and is anchored on the
side closest to where you click the solid. You must click the Select bodies tool guide before you select
each solid, so you click the tool guide and select the first part, then click the tool guide again and select
the second part.
In both of the examples below, the upper part was selected near its top. The lower part was selected
near its top in the example on the left and near its bottom in the example on the right. The mouse arrows
indicate where the lower part was selected. You will see a preview of the dimension when you click the
tool guide and hover over the second part.
• If you create the dimension in a section view of a drawing sheet, then the dimension is created on the
extents of the body that is visible in the section plane, as shown below.
6. To change the distance between a dimension extension line and its reference point on the object, click
the extension line, then hover over the end closest to the object. Drag the red dot to change its distance
from the object.
If you cant' see the extension line, hover over the end of the dimension leader, where the line would be.
You will see two red dots that you can drag:
7. Modify the dimension note properties in the Properties panel. Modify the:
• Arrow Length and Width properties to set the length and width of the arrowheads
• Measurement property to change the measurement type. For example, you may want to display the
radius of a hole instead of the diameter.
• Precision property to change the number of decimal places.
• Upper Limit, Lower Limit, and Type of tolerance property to change the format of the dimension and
enter upper and lower tolerance values.
Note: If the dimension is created by selecting an edge, the Limits and Fits tolerance type will be
available ONLY IF the system can uniquely determine the parent faces. If there is ambiguity, Limits
and Fits may not be available as a tolerance type.
Note: Limits and Fits will NOT be available if the dimension (that is, Basic Size) is outside the range
of sizes covered by the standard.
Limits and Fits tolerances are specified with a letter and a number that refer to a table in the standard.
Release 2021 R1 - © SAS IP, Inc. All rights reserved. 609
Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2021-02-25T19:44:31.854-05:00
Detailing
External (shaft)
component
Set the Method of Designating property to change the symbol's display format. The table below illustrates
the choices.
40H8
40H8 (40.039/40)
40.039/40 (40H8)
40.039/40
40H8/h7
When you change the size of a dimension that has Limits and Fits tolerances, the Upper and Lower Limits
will change according to the limits and Fits tolerance tables.
If you modify the IT number, the tolerance symbol updates accordingly.
The dimension color is changed to Red if it has Limits and Fits tolerance and some of the input parameters
are invalid. An example is shown below.
Any notes rotated differently are not affected by the above commands.
Examples
If you hold Ctrl when you select point C, the dimension is created between line AB and line BC:
5. (Optional) If you select point C without holding Ctrl, and hold Ctrl to select a fourth point (D), the dimension
is created between line AB and line CD:
The mid-plane line is displayed as a gray line, and the beginning of the dimension is attached to this line.
3. Select the face, edge, or point you want to dimension to.
The end of the dimension is attached to the face, edge, or point.
4. Click to place the dimension annotation.
Note: You can reverse these steps to begin the dimension with an existing line or point and end the
dimension with a mid-plane line. You can also dimension between two mid-plane lines.
Examples
A virtual sharp
4. Click the spark icon next to the dimension you want to use to drive the change. The icon turns yellow
when you hover over it with your mouse, as shown in the image above.
The dimension field can be edited when you click the spark icon.
These icons appear when you use a tool that can be used with annotation dimensions to drive changes.
The annotation dimension must be associated with the face, edge, or point you want to change.
If you are using the Move tool and you don't see the spark icons, you need to select a direction on the
Move handle or you must create a ruler dimension. You get more predictable results if you re-anchor the
Move handle to the appropriate face, edge, or point.
5. Type a new dimension and press Enter.
Examples
Selecting a dimension with the Move tool active. You must select a direction on the Move handle before you
can select a dimension.
Pulling with a radial dimension on a face that is offset with another cylindrical face; also works when you
select both radial faces without an offset relation
Notes are shown in the Structure Tree. Like curves, Notes can live in datum planes or drawing sheets. Unlike
curves, they do not live directly in a part. So, in a part, you will not see a Notes folder.
To create a note
1. Select the Note tool from the Annotation ribbon group in the Detail tab.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and Section
mode, the sketch grid defines the annotation plane.)
2. Click a face to create the plane on which to place the note.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu and select a new annotation plane.
3. Click to place the note on the plane.
4. Enter the text of the note.
• Click in the mini-toolbar to insert a symbol into your note at the cursor location.
• Click in the mini-toolbar to insert a dynamic field. Dynamic fields include current values from a variety
of properties.
• You can format the note text, and enter the text by cutting, copying, and pasting the text from other notes
or dimension annotations.
• SpaceClaim recognizes many fonts stored on your computer. If you paste text from outside of SpaceClaim,
and the font is not recognized, the default font will be used.
5. Adjust the orientation of the note by dragging the rotation handles.
For vertical notes, set the Stacked property to True.
To copy a note
Ctrl+drag a note to copy it.
You can also do the following:
• Click a note.
• The note displays inside the text box border.
• Click the border.
• Press Ctrl+c
• Press Ctrl+v
• The note copy displays below and to the right of the original note.
• If you paste the note on a different sheet, it will paste in the same location as in the original sheet. It does
not paste at the cursor location.
• If you are zoomed in, the note will paste in the center of the view. If there is another note at that location,
the new note will paste below and to the right of that note.
To edit a note
1. Select the note to move, size, or rotate it.
If you select a single note, you can edit, resize, and rotate the note. If you select multiple notes, you can
only move or change formatting.
To move the note box, mouse over the edge of the box until the cursor changes to , then drag the note.
To size the box containing the note, drag the handles of the note box (the white circles).
To rotate the note, drag the rotation handle (the green circle). Press Shift to snap to angular increments.
2. Select the text of the note to reformat it.
Click a field to edit it. Changing the value of a string also changes it in the Properties panel.
3. Modify the note's properties in the Properties panel.
• Circular Text
• Type - Choose from:
• None
• Clockwise
• Counterclockwise
• Cosmetic
• Space - Choose from:
• Model Space sizes the text based on the actual measurements of the objects in your design.
• View Space sizes the text based on the view of the design in the Design window.
• Mirrored - Set this property to True to display the text as if it is seen in a mirror. Notes seen from
behind can appear 'backwards,' which can be confused as 'mirrored.' Setting this property confirms
the Note is mirrored intentionally.
• Stacked - Set this property to True to stack the text vertically instead of horizontally.
• Flagnote
• Flagnote is a drop-down menu of border shapes to put around the text.
• Minimum width prevents the border from resizing automatically to fit the content of the note.
• Position
• Anchor influences the position and size of a note within a plane. Where you anchor a note determines
the direction that the text will fill the note. For example, if you select the Left Top position, as you type,
the expanded text box flows from left to right and top to bottom. The choices are:
• Left Top
• Left Bottom
• Right Bottom
• Right Top
• Left Center
• Right Center
• Top Center
• Bottom Center
• Center
When moving a note or circular note, the note's anchor (or circular note's text center) now snaps to
an edge, a sketch point, or an axis. Select the Move tool, and then select the note's red anchor and
drag it to an edge, sketch point, or axis. The red anchor will snap to the note's anchor location that
is closest to the drag point. The Anchor position updates in the Position group of the Properties
panel as you move the anchor to a new location.
• Click the line spacing drop down menu and select from the line spacing options.
Any notes rotated differently are not affected by the above commands.
You can attach a note to the note fields of objects created with tools in the Detail tab. For example, Surface
Finish symbols, Welding symbols, Datum Targets, Datum symbols, notes within a Symbol, and Dimensions
are some tools that have note fields. Any notes can be attached to any other notes. Dimensions, however,
can only be parent notes since they are attached to the model.
1. Select the Note tool from the Annotation ribbon group in the Detail tab.
Mouse over the faces of your design to preview the eligible annotation planes. (In Sketch and Section
mode, the sketch grid defines the annotation plane.)
2. Click a face to create the plane on which to place the note.
To create an annotation plane for a cylindrical face, select the cylinder's axis.
If you need to change the annotation plane, right-click and click Select New Annotation Plane from the
context menu and select a new annotation plane.
3. Click to place the note on the plane.
4. Enter the text of the note.
5. In the Properties panel, select Clockwise or Counterclockwise from the Type drop down.
6. Click the fact to update the note.
To edit a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select the Edit Hyperlink option.
4. Edit the link in the Edit Hyperlink dialog box.
To open a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select the Open Hyperlink option.
4. The link opens in the appropriate media.
• You can also hover over the annotation text and Ctrl+Click to open the link in the appropriate media.
To remove a Hyperlink:
1. Highlight the annotation text.
2. RMB click
3. Select the Remove Hyperlink option.
• You can also edit the Hyperlink and click the Remove Hyperlink button in the dialog box.
2. Click a note's connection point to draw the first segment of the note leader.
Mouse over your design to highlight the geometry to which you can attach the end of the note leader. You
can also attach leaders to temporary objects.
3. For a segmented line, click to set each point of the note leader line.
4. End the note leader by clicking a vertex, edge, or face to attach the end of the note leader, or double-click
to end the note leader at any point.
The end of the note leader is an arrow unless you attach it to a face.
When you start the leader, hovering near the note text displays attachment points. The image above shows
the underline location highlighted.
Select the leader and use the context menu to select Underlined. This toggles the leader to an underlined
leader.
Examples
A virtual sharp
Attaching to the bottom connection point of a note to create a leader with a jog or shoulder.
8.5.5. Threads
Use the Thread tool to create a threaded surface on any cylinder, cone, or hole. Select a thread edge or
face to view its properties in the Properties panel.
The depth of a threaded blind hole on a curved surface is defined as the measured distance from the end of
the thread to the closest point on the outer contour of the thread.
threads). Select Custom to enter offset values. For tapered threads (threads made on conical surfaces)
you can only use the Offset option.
• Series: You can select ISO or UNC.
• Size: Select from a list of available sizes in the series you select.
• Thread Depth Type: Can be Blind or Full Thread. Full Thread is the default for through holes and
Blind is chosen automatically when the thread placement cylinder or cone ends in a plane at a convex
edge.
• Minor Diameter: The smallest, or inner, diameter of a thread.
</thread:ThreadSizes>
</thread:ThreadSizeTable>
Note: You should add your own custom files instead of changing the default files.
Examples
Center mark on the end of a cylinder and center line along the face of a cylinder
Representation information is pointed to by the definitions shown in the Structure Tree. The geometry that
the definitions apply to are recognized as features which are displayed in the tree. Definitions which apply to
the features are shown as sub-nodes of the features in the tree. This includes dimensions for features of size.
All GD&T items in the Structure Tree are contained in the 'GD&T' folder as shown in the image below.
Representation stays with the object because it is part of its Structure. Presentation information is built from
the representation.
So, when a solid with associated encoded GD&T is moved to a new component:
• Representation information is moved to the new component.
• Presentation information is not moved to the new component. Create new symbols in the component using
the Representation information in the Structure Tree.
Prior to creating the symbol, you need to have the appropriate Datum Features in the model.
The geometry to which a GD&T symbol is applied is usually called a "Feature". Features may be specified
by:
• Directly selecting a part's faces
• Selecting an existing datum feature
• Selecting an existing Feature Control Frame in the structure tree or graphics window
After choosing a Characteristic Symbol and the geometry (usually called Features) to which the tolerance
will apply, you will be asked to select the relevant Datum Feature references
An exception is Form tolerances, which do not use Datum Feature references.
When you first create a GD&T symbol, the default Characteristic Symbol is Position. Once you choose a
different symbol, that becomes the default until you select another one.
Characteristic Symbols are shown in the table below.
Profile Individual or
Related
Line Surface Features
Orientation Related
Features
Angularity Perpendicularity Parallelism
Location Related
Features
Position Concentricity Symmetry
Runout Related
Features
Runout Total Runout
Once you have selected the Datum Feature references, you are put in placement mode where:
• In 3D, you choose an annotation plane and then place the symbol somewhere within that plane
• In a drawing you place the symbol somewhere in the sheet
Modifiers
When you select a symbol element, the mini-toolbar will present all relevant modifiers.
Their meaning and applicability are described in the relevant sections of ASME Y14.5 (2009) and ASME
Y14.41.
Available Modifiers are shown below.
Symbol Modifier
At Maximum Material Condition (When applied to
a tolerance Value)
At Maximum Material Boundary (When applied to
a Datum Reference)
Translation
Projected Tolerance Zone
Free State
Tangent Plane
Statistical Tolerance
Between
All Around
All Over
• Statistical Tolerance is used to assign tolerances to related components of an assembly based on sound
statistical data.
• Between indicates that the tolerance applies across multiple features or to a limited segment of a feature
between designated extremities.
The example below shows a profile tolerance between D and E. The system prompts you to select a direction
and a first and last face to include (first and last can be the same face). It places labels based on the next
available letters but you need to create notes pointing to the locations on the faces.
• All Around and All Over apply to Profile of Surface symbols attached to dimensions (Attachment Technique
= Size Callout)
Diameter and width dimensions for Features of Size can have the Independency modifier added to the
Dimension. This revokes Rule #1 in the ASME standard. Rule #1 establishes a boundary of perfect form at
the MMC size limit. Rule #1 is also called the Envelope Rule.
To add the Independency modifier, select the dimension, and set the Suspend Envelope Rule property to
True in the Properties panel.
An example is shown below.
In the ISO standard, the Envelope Rule is not applied by default. So, if you are using the ISO standard and
want to apply the Envelope Rule, you need to set the Impose Envelope Rule property to True in the Properties
panel.
You can add segments to GD&T symbols in much the same way as they are initially created. This creates
an FCF stack.
Instead of selecting geometry, you select the Characteristic Symbol of an existing GD&T symbol.
Based on which Characteristic symbol you wish to add, the system will limit which existing symbols are
available.
For example, adding Concentricity to the position tolerance of a hole is invalid.
FCF stacks are sorted by tolerance value. The largest value is always in the first FCF and the values decrease
as you go down the stack.
A Feature-Relating Tolerance Zone Framework (FRTZF) contains a single entry of a Characteristic Symbol
followed by each tolerance and datum requirement, one above the other.
FRTZF applies to Position and Profile tolerances used with Patterns.
Each segment can have the same number of Datum Feature References or Less than the segment above
it.
To create a FRTZF:
1. Select an existing Position or Profile tolerance value
2. The mini-toolbar appears
The mini-toolbar options will adjust depending on which segment tolerance is selected.
The XYZ coordinate system in the image above is the Datum Reference Frame formed by the three Datum
Features A, B, and C.
When you select a DRF in the Structure Tree, it highlights in the Graphics Window. If the DRF has any
unconstrained degrees of freedom (DOF), the DRF display in the graphics window is animated to show
movement in the unconstrained DOF's.
DOF information is displayed in the Properties panel for a selected DRF. The constraints are established by
default rules when the DRF is created. In some cases, you may want to override the defaults. Each Datum
of the DRF can have it's constraints modified with a dropdown menu in the Properties panel of the DRF.
Selecting a DRF in the Graphics Window highlights it in the Structure Tree.
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Detailing
The DRF may not be valid if changes have been made to invalidate any of the symbols. Invalid Datum Features
are marked with a Red 'X' in the Structure Tree.
You can Delete a DRF by selecting it in the Structure Tree like other SpaceClaim objects.
Datum Targets
Datum Targets are Points, Lines and axes, or Areas used for establishing a datum. Because of inherent
surface irregularities, the entire surface of certain features cannot effectively define a datum. Some examples
are:
• Nonplanar or uneven surfaces produced by casting, forging, or molding
• Weldment surfaces
• Surfaces with thin sections subject to bowing, warping, or other distortions
You can think of Datum Targets as representing contact between the part and a measuring gage or fixture.
points represent contact with a pointed pin, or a pin with a spherical end. lines represent contact between a
cylindrical part and a cylinder on the fixture. Areas represent contact with a flat-ended pin (either rectangular
or circular).
The image below shows the different Datum Targets. From left to right they are, Point, Line, Area (rectangle
and Circle), and the three points on the cylinder define a Datum Axis.
Datum targets are all created with a single pick point on a surface. The pick point locates the Datum Target
as follows.
• Point - The point
• Area - The centroid of the area
• Line - The midpoint of the line
• Axis - The surface must be cylindrical or conical. The pick point locates a plane defined by three equally
spaced points. The axis is perpendicular to the section and passes through the center.
Datum Target Lines are created with a default Length and Orientation. To change either one, select the line
and edit its Length or Orientation properties in the Properties Panel.
Basic dimensions
Basic Dimensions locate the controlled features back to the Datum Reference Frame. They are generated
automatically once the DRF is established. All you need to do is place them.
1. Right-click a GD&T Feature in the Structure Tree.
2. Choose Create basic dimensions from the context menu.
3. Mouse over the design to drag each dimension and click to place them.
• Tool guides are available to switch between the different directions (X, Y, Z) and to change annotation
plane.
• The tool guides and hints will be different based on the type of feature being dimensioned.
The image below shows Basic Dimensions for a Surface Profile tolerance.
To Unlock an encoded feature, select the feature in the Structure Tree and use RMB > Unlock feature.
Track Encoding
Track Encoding allows you to see the encoding status of your model as you add GD&T. The button has
two parts. The top part of the button is a global ON/OFF switch to turn tracking On and Off. The bottom part
of the button is a dropdown menu with two choices, which are both ON by default.
• Dim Encoded Faces shows faces as dimmed when they have GD&T encoded in them.
• Dim Encoded Symbols shows GD&T symbols as dimmed when they are encoded in the model and not
simply annotations.
• Show all annotations shows all annotations, including non-root parts. Use this option for components
imported from other CAD systems to make sure that all annotations are shown.
Reasons to use Tracking include the following.
• You want to see how much of the model geometry is currently controlled with encoded GD&T.
• The model is imported and you do not know how the GD&T was created, or you not know the quality.
º If you include PMI on import, it may all come in fine
º Some GD&T may not import correctly
º PMI is not available for all imported file types
• The model may have been created in an earlier version of SpaceClaim, before PMI was supported
The top field of a datum target is the dimension (target area size or the diameter of the datum target point);
the bottom field is the reference letter (target identifying letter), as shown in the image below:
When you create a datum target, by default, the datum callout height ratio is 3.5. This setting controls how
many times the current text height the callout circle size should be, for example, the setting of 3.5x is for
ASME, and ISO and ISO-based models use a 4x setting.
3. Hover over the faces of your design to preview the eligible annotation planes.
4. Move the cursor to where you want to place the target.
5. Click and drag the target leader to a position inside or outside the annotation plane.
6. Click the top field to enter (or to change an existing) number or letter for the callout, as shown in the image
set below:
• Rectangular area
º Type - Choose from Point, Circular, or Rectangular.
º Width - Enter a number in model units.
º Height - Enter a number in model units.
º Rotation - Enter a number of degrees to rotate the rectangle.
º Hatch Angle - Enter a number in degrees.
º Hatch Spacing - Enter a number in model units.
• Line
º Length - Enter a number in model units.
º Point Size - Enter a number in model units.
º Rotation - Enter a number of degrees to rotate the line.
º Show Points - True or False
• Axis
º Point Size - Enter a number in model units.
º Rotation - Enter a number of degrees to rotate the line the point and leader attachment locations.
You can change default settings for datum callouts and targets from the Annotation group in General
SpaceClaim Options.
• Showdatum target end points: Checkbox to control whether or not datum target lines should show their
end points.
• Datum Callout text height ratio: Controls how many times larger the callout circle should be compared
to the text height.
• Datum Target default point size: Controls the point size used by datum target points, lines, and circles.
Default point size can be overridden on a per object basis.
• Datum Target area default hatch spacing: Controls the hatch spacing for circular and rectangular datum
targets. Default spacing can be overridden on a per object basis.
• Datum Target area default hatch angle: Controls the hatch angle for circular and rectangular datum
targets. The default angle can be overridden on a per object basis.
• Datum callout leader arrow shape: Controls the arrow shape of leaders connected to datum targets.
• Linestyle options:
º Set line style and thickness for Datum target area borders
º Set line style and thickness for Datum target area lines
Assembly considerations
Datum targets only appear in the root document of the current design window. If they appeared in the
component itself, they would be shown in every occurrence of the component in an assembly. Having them
in the root document of the design window provides flexibility and prevents multiple, unnecessary duplicates.
For example, in a table with four legs, each leg is the same component, but each leg in the table assembly
may need a different datum target, or no target at all. See the image below.
Welding symbols have an Arrow side and an Other side. The Reference line divides the symbol into the Arrow
Side and the Other Side. In AWS, the Arrow Side is always on the bottom of the Reference line. In ISO, the
Arrow Side is identified by a dotted line as shown in the image below.
AWS Symbols
The AWS symbol palettes are shown below. Some symbols are only available for Arrow side.
Arrow Side
Other Side
Groove V Seam
Groove U Surfacing
Groove J Edge
Slot
ISO Symbols
The ISO symbol palettes are shown below. Some symbols are only available for the Other side.
Arrow Side
Other Side
• Click on the Reference line to display the Reference line mini-toolbar (see images and details in the section
below).
Field weld
• Click on the Tail text box to enter a specification process or other reference. If there is no reference, the
tail will be omitted. You can choose to show the tail regardless of reference by clicking on Show tail even
if reference is not used
1. As you select symbols from the palette and choose options from the mini-toolbars, the available symbols
and options will change to present only those that make sense for the current symbol configuration. Tooltips
are provided to describe possible symbols and inputs.
2. Selecting symbols after they are placed will display the symbol mini-toolbar, which contains options to:
• If you add a Contour symbol, you can add a Finishing symbol for: No finishing; Chipping; Grinding;
Hammering; Machining; Planishing; Rolling; Unspecified
8.5.9. Barcodes
You can place Barcode annotations in your design, drawing sheet, or 3D markup slide. Barcodes are placed
on Annotation planes and are shown in the Structure Tree. If there are also Notes in the design, Barcodes
and Notes each get their own folder in the tree. Barcodes can be patterned in the same manner as Notes.
To add a barcode
1. Select the Barcode tool in the Annotation group of the Detail tab
2. (Optional) Change the Display options
• Type: Choose one of the many standard types from the dropdown list (default is 'Code 2 of 5')
• Show Text: Checkbox displaying or hiding Barcode text
3. Place the Barcode on an annotation plane
4. You can continue to place more Barcodes or exit the tool
To modify a barcode
Select a Barcode and modify any of the following properties
• Type: Choose one of the many standard types from the dropdown list (default is 'Code 2 of 5')
• Data: This is the text that gets displayed (default is '123456')
• Module Width: Enter a value for the module width. This is the smallest width and/or length of a space, bar,
or dot in the barcode symbol.
• Width: Enter a value for the width
• Height: Enter a value for the height
• Show Text: True or False
Module Width and Width are coupled. Specifying one will determine the other.
Additional properties are available for the following:
• Data Matrix
º Size: Choose one of the many standard sizes or Compute size
º Rectangular: False (default) or True
• PDF417:
• Indented: Creates a table that includes all components, with child components indented:
The last type of BOM you created is remembered and will be automatically chosen if you click the BOM
icon instead of the drop-down arrow.
2. (Optional) If you created a view of a component on the drawing sheet, select the component on the Options
panel to create a BOM for just that component.
3. (Optional) Modify the Bill of Material's properties in the Properties panel.
• The Hidden components option allows you to control whether or not hidden components will be included
in the BOM.
• There are many other options for controlling the cosmetics of the BOM.
4. Click to place the Bill of Materials on the design, drawing sheet, or 3D markup slide. The table appears
in gray until you place it, and it changes to black after it is placed.
To cancel, press the Esc key before you click to place the table.
The BOM appears in the Structure tree.
You can copy and paste a BOM, and you can copy the contents from a BOM table and paste them into
Microsoft Excel.
• Select a row, right-click, and select Split Table from the menu to divide the BOM into two tables, for example,
if necessary to fit on the drawing sheet.
• Re-size a table by dragging the circles at its corners or edges.
• Rotate a table by dragging the green circle at the top of the table.
If you choose 'BOM Template' as the type, all the formatting, header, table properties, and contents are saved
to an .xml file which you can edit.
8.5.12. Balloons
Use the Balloon tool to add BOM balloon notes. The content of the balloon updates when changes are
made to the BOM table.
The document must contain a BOM table for the Balloon tool to be enabled.
2. Click a face or edge in the drawing sheet or Design window to attach a balloon to the object.
3. Click again to place the balloon.
Example
Surface finish symbols using the Standard, Standard 2, and Standard 3 templates
Surface Finish symbols can be Copied and Pasted within, and between, drawing sheets.
8.5.14. Tables
You can place a table on an annotation plane using the Table tool in the Annotation ribbon group.
You can copy annotation dimensions from drawings and paste them into tables, and their values will be
updated when the dimensions change.
To add a table
1. Add an Annotation plane or activate an existing plane.
To delete a table
1. Select the table.
2. Select the rectangular border.
3. Press Delete.
diameters. Once you create a Hole table, origin points, and X and Y axis labels, display as shown in the
image below, and you can create a Hole chart:
• To view the origin, hover over the two perpendicular axes for the X and Y coordinates (with extension lines).
• When you select an origin, its size increases and all valid origin positions display as red origin points. These
origin points remain visible until you begin to drag the origin to a different position. As you drag the origin,
the X and/or Y coordinates data in the Hole Table immediately updates to provide a preview of X and Y
coordinates data for the various origin positions.
• When you release an origin to set the new location, the origin points no longer display, and the Hole Table
updates to reflect the X and Y coordinate position of the new origin location. When moved close enough
to another valid origin position, the X and Y coordinate display in the new position, and the origin snaps to
the new location. as shown below:
•
The images below show samples of hole tables with different fonts used for hole labels and X and Y axis
coordinates:
•
• If you make changes to your design, select the table ( or X or Y axis) and use the RMB to:
º Show Hole Chart to create another chart.
º Show Hole Tableto create an updated table.
º Save Table As a Web (.htm, .html) or XML file.
• When you change the size of a hole, the values in the table update, and the table re-orders and re-classifies
the holes and rows of the table.
• When you copy and paste a hole, the table updates to display a new row with the hole's X, Y, and Description
values.
• After you drag a label to another position on the design, the table updates to the size and position of the
new hole. To display your changes in a new table, right-mouse click and select Show Hole Table.
• To remove a table or chart, select the table, right-mouse click, and select Cut.
• Snapshot: Creates a table of curve points that does not update when the curves change. Snapshot
tables are described in a later section.
4. Select an Origin for locating the curves.
5. Select one or more curves to include in the table.
Box-selection is available.
6. Click Complete.
7. Place the table.
If all the curves are in the same plane, that plane is used for placement by default. If the curves are in
multiple planes, drag the cursor over the model to highlight planes and select one.
Note: When working with Turn Profile curves, make sure you Alt-select an origin when you create
the Turn Profile. This ensures that the curves are in-plane and will generate rotations properly for
Manufacturing-Focused Tables.
• Feedrate: Feedrate is not generated automatically. It is an editable field where you can enter a machine
feedrate.
Curve Ordering
The default ordering scheme comes from manufacturing turning operations, where the workpiece is set up
as shown in the image above. The Z-axis is aligned with the turning axis and the tool bit moves from the most
positive Z location to the most negative Z location. The start and end points in curve chains begin at the
largest positive Z value and move toward lesser Z values.
The default ordering scheme is used when you box-select the curves.
Individually selected curves (using the Ctrl key), or curves selected by range (select the start curve then
Shift-select the end curve), are ordered in their selection order.
Randomly selected curves, that were selected without curve order in mind, will be ordered using the default
scheme.
• Pre-selecting a curve in the Graphics Window highlights the curve's row in the table.
• Selecting a Curve Table displays handles for modifying the table size and orientation.
º Use the pull handles on the table to size as needed.
º Use the round handle at the top of the table to rotate the table.
• If you make changes to the curves, the Curve Table updates accordingly.
• Select the table and use the RMB to Save Table As a Web (.htm, .html), XML file, or CSV file.
• When you change the size of a hole, the values in the table update, and the table re-orders and re-classifies
the holes and rows of the table.
• To remove a table, select the table, right-mouse click, and select Cut, or press the Delete key.
• Projected View tool to create a view projected from one of the other views on the drawing sheet.
• Cross Section tool to create a cross-section view using one of the other views on the drawing sheet.
To modify a view
1. Select the view.
You can select multiple views to modify the properties they have in common.
2. Modify the view's properties in the Properties panel or right-click and modify the view using the mini-toolbar.
3. Control the visibility of the view in the Structure tree.
To rename a view
1. Right-click a view in the Structure tree and select Rename.
The Rename drawing view labels dialog opens.
2. Change the following:
• Name: The name of a view. By default, the name of a view is a number or letter.
• Show prefix label: Display a descriptive prefix before the view name, such as Detail, Top View, or Front
View.
• Structure tree name override: Use the text in the area below this option instead of the name and prefix.
The combination of user input and checkboxes are shown in a preview of the view name in the box at the
bottom of the dialog.
To lock a view
1. Select one or more views.
2. Open the RMB menu
3. Choose Lock Position
3. You can also adjust the appearance of your design on the drawing sheet by using the:
• Snap View tool to correctly position the design.
• Move tool to position the design more accurately.
When you modify the orientation of a general view, any views dependent on the general view are oriented
simultaneously. Other general views do not change.
If dotted gray lines do not appear around the view, it is not selected. If this occurs, press Esc and try again.
3. Move your mouse to preview the projected auxiliary view.
Auxiliary views are created as you move the mouse perpendicular to the highlighted edge.
4. Click to place the view on the drawing sheet.
5. Press Esc or S to exit the tool.
Planar cross-section views show interior details of your design. You locate a plane through the details of
interest and SpaceClaim creates the view.
To create a cross-section view, you must already have at least one view. You can add a cross-section to any
view type.
In some cases, you may want to only show the geometry that lies in the section plane. This is called an Area
section. In other cases, you may want to see the geometry behind the plane as well. This is called a Total
section. Both types are illustrated in the image below.
The Detail section of SpaceClaim Options also has settings for Cross Sections. Refer to the View Options
and Line Style Options.
Planar cross section views can be created in the following ways:
• As a new view projected from an existing view.
• By converting an existing view to a cross section.
• Arrow Orientation
• Horizontal
• Vertical
• Through Selected Geometry to orient the arrows based on the highlighted object, which can be
sketched geometry.
• Placement
• Create as General View to place the view in any location on the drawing sheet.
• Create as Auxiliary View to link the orientation of the cross-section view to the view containing the
arrows.
4. Drag and place the section line on an existing view. If you chose Through Selected Geometry, the section
line will snap to highlighted objects and orient accordingly.
5. The new view is created and attached to the cursor for placement.
6. Click to position the new section view in your drawing sheet.
• For an Auxiliary view, drag parallel to the section arrows to place the view.
• A general view can be placed anywhere in the sheet.
Alternate workflow
1. Sketch a single line in a drawing sheet view.
2. Select the single line.
3. Enter the Cross Section tool.
4. Move your mouse to place the planar cross section view.
In addition to Planar sections, you can also create Offset cross sections and Aligned cross sections.
• Angle to modify the angle at which the hatching lines are drawn.
• Spacing to modify the space between hatching lines.
• Offset to modify the start point of the first hatching line.
Examples
• To create a cross-section from inside the tool, click the Cross Section tool, and then within the drawing
sheet, select a view. Use the Select Reference Geometry Inside Drawing View tool guide to place the
section line.
• You can only divide a section on segments that are perpendicular to the principal direction; at your cursor
location you can right-click on a section line segment and select Split Section. This right-click option is no
longer available for segments that are parallel to the section direction.
• To view a dotted-line preview of the principal direction of a cross section, scroll with the mouse wheel onto
the entire section line.
Offset sections allow you to show interior details that lie on different section planes in one view.
In some cases, you may want to only show the geometry that lies in the section plane. This is called an Area
section. In other cases, you may want to see the geometry behind the plane as well. This is called a Total
section. Both types are illustrated in the image below.
The Detail section of SpaceClaim Options also has settings for Cross Sections. Refer to the View Options
and Line Style Options.
Offset cross section views can be created in the following ways:
• As a new view projected from an existing view.
• By converting an existing view to a cross section.
Once a cross section view is created, you can reverse the viewing direction.
1. Right-click on a section line or arrow.
2. Select Flip Viewing Direction.
Alternate workflow
1. Create a cross section view.
2. Right-click on the section line.
3. Select Split Section.
4. SpaceClaim creates a default offset.
5. Drag individual section line segments to the desired locations.
When you select and drag individual section line segments, the segment you are dragging will snap to
and merge with other sections.
You can only divide segments that are perpendicular to the principal direction.
6. Continue until you establish all necessary offsets.
Aligned cross sections are similar to Offset cross sections but the segments are rotated about a pivot point
to be parallel to the sheet. So, the width of the section view will be greater than the width of the parent view.
In some cases, you may want to only show the geometry that lies in the section plane. This is called an Area
section. In other cases, you may want to see the geometry behind the plane as well. This is called a Total
section. Both types are illustrated in the image below.
The Detail section of SpaceClaim Options also has settings for Cross Sections. Refer to the View Options
and Line Style Options.
Planar cross section views can be created in the following ways:
• As a new view projected from an existing view.
• By converting an existing view to a cross section.
Once a cross section view is created, you can reverse the viewing direction.
1. Right-click on a section line or arrow.
2. Select Flip Viewing Direction.
You can modify an aligned section by selecting and dragging individual section line segments, the segment
you are dragging will snap to and merge with other sections.
Segments can be deleted. If all segments are deleted, the section reverts to Planar.
3. Select the Sketch Boundary Type (circle, rectangle, or spline) from the Options panel.
4. (Optional) Enter the Scale on the Options panel.
5. Click on the view that will create the detail to set the anchor point for scaling.
Usually, you will create an anchor point very close to the detail that you want to show in the view.
6. Click to set the center of a boundary circle, a corner of a rectangle, or the first point of a closed spline.
7. Click again to define the boundary circle or rectangle, or click multiple times to define the boundary spline.
The detail view is displayed.
8. Click to place the detail view on the drawing sheet.
9. Press Esc or S to exit the tool.
You can drag drawing views to different sheets in the Structure tree. When you drag a detail view to another
sheet it remains linked with its parent view.
Broken views are a way of foreshortening long views without changing the scale.
When you break a view, a new view is created and both the original and the new view are converted to partial
views. An alignment is set up to match the cut orientation.
4. Pick a location for the first cut line. A blue line pre-highlights the cut location. If CutDirection is Aligned
toGeometry, the cut orientation will be perpendicular to the selected geometry.
5. Pick a location for the second cut line to create the view break. A blue line pre-highlights the cut location.
If CutDirection is Aligned toGeometry, the cut orientation will be parallel to the first cut line.
6. The view is created with the default gap set in the Broken View Options.
7. Press Esc or S to exit the tool.
3. Pick a location for the break. You will be placed into spline sketch mode.
4. Sketch the spline and double-click to finish the spline.
5. The break spline is shown in blue. If you want to sketch a different spline, you need to restart the tool.
6. Pick a location for the second spline.
7. The view is created with the default gap set in the Broken View Options.
8. Press Esc or S to exit the tool.
Broken out sections display internal details in a portion of an existing view. You select an attachment point
in the view, set the depth of the section, and sketch a section boundary. The area within the boundary is
cutout up to the section depth to expose the interior details.
• Circle
• Spline
To customize a grid
1. Select the grid by clicking on a grid label or end point.
2. Drag the handles to expand or shrink the grid dynamically.
3. Modify the following values in the Modular grid section of the Properties panel:
• Color: The color of the grid, labels, and the legend axis.
• Font: The font and text height used for grid labels. Type the complete name for a font, followed by a
comma and the font height in units (mm, in, etc.). You can also click the ... button and select a font and
a size in points; the size will be converted to the current units.
• Grid interval: The distance between grid lines.
• Horizontal text location: Show labels for the bottom of grid lines, the top of grid lines, both, or neither.
• Intervals per grid line: The number of rows between each grid line.
• Show balloons around grid labels: Show circles around grid labels.
• Show baselines only: Select True to only show the baselines. The default is False which shows all
grid lines.
• Show origin: Show the legend axis on the lower left corner of the view.
• Show when at least one direction is parallel to the sheet: Select True to automatically display the
grid if the X, Y, or Z axis in the view is parallel to the drawing sheet. Select False if you want to hide the
grid in this case.
• Vertical text location: Show labels for the left end of grid lines, the right end of grid lines, both, or
neither.
• Axis labels: Override X, Y, or Z with your own labels.
• Negative and positive prefixes: A prefix shown before the distance on a grid label.
• Negative, positive, and zero suffixes: A suffix shown after the distance on a grid label.
You can set the defaults for these values by changing the Modular grid options.
Note: Modular grid properties are based on the sheet defaults and are not inherited by child views.
5. If editable text was defined in the symbol, you can change the text now.
• Model space: The symbol will remain the same size when you change the scale (in the Sheet Setup
group in the Detail tab).
For an attachable symbol, set this property to True to flip an attached symbol to the opposite side of the
selected geometry.
• Rotation: Use this property to rotate the symbol counterclockwise in the plane where it was placed.
• Scale: The size of the symbol is multiplied by the scale value. For example, if you set this property to
5, then the symbol size is multiplied by 5.
• Text height: If you selected the Scale symbol to text height option when you created the symbol, you
can set this property to change the text height that is used to scale this instance of the symbol.
• Use original symbol style: The original scale and size are used for the symbol.
Examples
4. If you want the symbol to be attachable, move the origin handle (shown below) to set the origin of the
symbol and then select one or more Placement options to determine how the symbol will be scaled in
your design:
• Allow attaching placements to geometry: Attaches the origin point of the symbol to 3D edges and
curves. You must select this option to create an attachable symbol.
• Orient placements normal to geometry: Orients the symbol perpendicular to the selected curve or
face.
• Maintain an upward orientation for placements: Automatically positions a symbol oriented normal
to geometry so that it is never upside down. This option is useful for annotation symbols, such as surface
finishes, that should be perpendicular to their reference geometry and also right side up relative to the
reading direction of the model.
When you select the first two options, the symbol is automatically oriented perpendicular to the reference.
5. Click Complete to finish editing and save the custom symbol in the current document.
or
Click Close Symbol Tools to exit the Symbol tab without saving the symbol.
To edit a symbol
1. Insert a symbol if you haven't already.
2. Select the symbol.
3. Click Edit in the Symbols group on the Detail tab or right-click a symbol and select Edit.
4. Use the tools in the Symbol tab to edit your symbol. Refer to the instructions above for information about
each tool or option.
Drawing sheets have separate named views in the Views tab. These are the views used to orient your sheet
in the design area. The default named views are
• Home: Changes the view to head-on by default. Can be set to a different view.
• Plan View: Changes the view to head-on based on the face you have selected. If nothing is selected, the
sheet is oriented to the drawing window.
• Flat View: Changes the view to head-on for the drawing sheet.
Visibility in a drawing sheet is independent from the visibility of the model in the design window.
If you insert a model into a new document, the model appears with the visibility saved in the document. After
the model is inserted, the visibility of objects is independent of the saved document.
When you create a new view (general view, projected view, cross section, or detailed view) in a drawing sheet
from an existing view in your drawing sheet, the visibility of objects is copied to the new view.
4. (Optional) Deselect Apply to All Sheets to apply the format to only the current drawing sheet.
8.9. 3D markup
SpaceClaim allows you to create 3D markup slides so that you can highlight and communicate the differences
between versions of a design. 3D Markup slides display by name, such as Slide1, as components in the
Structure tree.
Slides can be exported in PowerPoint and XPS formats.
To create a 3D markup
1. Open the design you want to mark up in the Design window.
2. Select Save As New Version from the File menu to create a new version of your design.
The new version is saved with a version number appended to the file name, and becomes the active
Design window.
3. Make changes to the new version of the design.
4. Select New > 3D Markup from the File menu to create the first 3D markup slide.
The slide is shown in the 3D Markup panel, the design window, and the Structure tree. In the Structure
tree, the version you created in step 2 is labeled Reference Design.
5. Open the Assembly tab in the ribbon.
6. Click the File tool and browse to a previous version or the original version to insert into the slide.
The design appears in the Structure tree, labeled either Alternate Version or Original Version. In the
Design window, the previous version of the design is displayed in the wireframe transparent style and is
placed directly on top of the new version. The Move tool is active.
7. (Optional) Move the alternate version to a new location by clicking on a Move handle axis and dragging.
8. Customize the slide using the tools in the Markup ribbon group in the Detailing tab.
You can document the dimension changes with dimension annotations, color the faces based on the type
of changes made, and apply any other annotations using the tools in the Annotation ribbon group in the
Detailing tab. You can right-click a lightweight component and select Load Component to load it.
9. Create as many slides as you need to effectively communicate your changes.
You can right-click a slide in the Structure tree and select Open Slide to display the slide.
10. Select Save As XPS or Save As PowerPoint from the File menu to export the 3D markup slides to a
separate document.
Examples
The Structure tree shows contents of each slide. 3D Markup panel shows two slides in the slide show. The
Design window shows reference and original versions compared with dimensions and coloring for changed
faces.
8.9.1.1. Inserting
The Insert tools allow you to insert components, images, planes, axes, origins, cylinders, and spheres, and
create relationships between the solids and surfaces in your design.
Insert tab
The Insert ribbon tab contains the following tools:
We recommend creating a legend on your slide similar to the following to help communicate the meaning of
each color:
If you want to manually color the faces, you can apply colors to the individual faces on your 3D Markup slide.
The Measure tab contains the tools you use for measuring, displaying interference, and analyzing quality in your
design.
The tools are grouped into the following ribbon groups:
To measure: Select:
Distance between two objects • Two parallel linear objects (lines, edges, axes)
• Two parallel planar objects (faces, surfaces, planes)
• Two points or vertices
• One point or vertex and one curve or edge (curved
or linear) - displays the shortest distance from the
point to the curve or edge
• One point and one analytic face, edge, or curve -
displays the projected distance of point onto face,
edge, or curve
• Two parallel, but not concentric, cylindrical faces -
displays the distance between the axes
• Two non-concentric circular edges or arcs - displays
the distance between the centers
To measure: Select:
Angle between two objects • Two non-parallel linear objects (lines, edges, axes)
• Two non-parallel planar objects (faces, surfaces,
planes)
• Two analytic curves that share an end point -
displays the angle between the curves at the point
where they meet
9.2. Inspecting
Select a tool from the Inspect ribbon group to display measurements for the edges, faces, and solids in your
design.
Negative values are displayed for the results when you select an origin and the measurement is negative in
the direction of one or more axes.
To view a measurement
• Click Copy to copy the value to the clipboard for pasting into Notes, etc.
• Click Flag to create a Flag Group to capture the measurement and ensure unwanted changes
cannot be made.
• Click Record to record parameters as a script in the script editor window, when scripting is enabled.
When measuring edges and curves, the Minimum and Maximum Curvature locations are highlighted in
the geometry when you hover over the result as shown below.
Flag groups
Flag groups capture measurements and ensure that unwanted changes are NOT made to the model.
In the Groups panel, the group is shown with a Locked icon to indicate that it will prevent modifications.
The measurement value is also listed.
If modifications result in the disappearance of the Flag Group's measured object, the flag group is deleted.
Use Undo to get it back.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select objects to measure tool guide is active by default. This tool guide allows you to select
the object you want to measure.
The Select plane or origin tool guide allows you to set the measurement directions by selecting an
origin, origin axis, line, or plane. You can hold Alt and select the origin to display the X, Y, and Z
coordinates from the origin to the object being measured or between the objects if you select two
objects. You can select a plane or origin in the Structure tree or the Design window.
Examples
Measuring between two points, with a reference face Alt+selected, so the projected distance is appended to
the measurement.
Measuring between two points, but the origin is Alt+selected as a reference, so the X, Y, and Z distances are
shown.
Measuring the angle between a sketch curve and a face. The sketch curve is extended until it intersects the
face. Angle to surface normal is the angle between the extended curve and a line that is perpendicular to
the surface at the intersection point. Angle to surface is the angle between the extended curve and a plane
tangent to the surface at the intersection point.
Note: Mass Properties for planar sections are approximated using edge tessellation.
The projected area and estimated precision is displayed in the Design window.
Use the Volumes tool to display volumes created by the intersection of solids, surfaces, and components
in your design, as shown in the example below.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available:
• Collapse to parent component: All of the component's sub-components are treated as part of a single
solid when performing the volume interference calculation. Select this option to optimize performance.
Options
The following options are available with the Normal analysis tool:
Show face normal using Arrow Display the normal direction using an arrow.
Show face normal using Color Display the normal direction using colors. Select colors for the front
("outside") and back ("inside") using the drop-down menus. Use contrasting
colors to make it easier to see which faces were incorrectly reversed on
import.
Examples
Options
The following option is available with the Grid analysis tool:
Examples
Options
The following options are available with the Curvature analysis tool:
Show edge curvature using:
Color Select a color for the fringe graph from the drop-down
menu.
Scale Slide the scale or click + or - to increase or decrease
the relative size of the fringe graph.
Density Slide the scale or click + or - to increase or decrease
the density of sampling (the number of lines created
along the edge).
Shading Select Shading to display face curvature using color.
Select colors for Min and Max from the drop-down
menus.
Examples
Options
The following options are available with the Dihedral analysis tool:
To display draft
1. Click Draft in the Quality group on the Measure tab.
2. Click the Draft Direction tool guide and select a face, surface, or the World Origin to set the draft direction.
If you don't first set the draft direction, the angle is measured with respect to the Z axis.
3. Set the Angle in the options panel.
The face highlight color is based on the angle you specify. A face will be highlighted in the positive color
if the angle of the face is greater than the Angle value and the negative color if its angle is smaller in the
direction you specify. You can change these colors in the Options panel.
4. Click the Draft Select tool guide and select a face to check its draft angle. You can also Ctrl+click to select
solids and surfaces, box-select or select objects in the Structure tree.
A color graph of the selected surfaces is displayed. Each value is an angle measurement between the
surface and the selected plane.
Set the probe location(s) to see the draft value at the selected locations.
You can also see the draft angle at any given location by hovering over the display.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Draft Select tool guide is active by default. Use it to select the face(s) for which you want to
display draft angles.
Use the Draft Direction tool guide or Alt+click to select an alternate reference for the draft direction.
Use the Draft Probe tool guide to set a probe location. Use the Ctrl key to select multiple probe
locations.
Use the Draft Curve tool guide to select a temporary curve (created by the faces selected, draft
direction, and angle of one or both sides) to create the curve in the Structure tree. Curves appear
in the current layer color.
Options
The following options are available with the Draft analysis tool:
Angle Slide the scale or click - or + to set the minimum angle to display.
Direction Select One or Both to display the draft angle in one or both directions.
Color Select colors from the drop-down menus to indicate positive and negative draft
angles.
Color Transition Slide the scale or click - or + to adjust the color transition between sharp and
smooth. The higher this setting, the more gradual the transition between positive
and negative faces.
Shadow lines Display shadow lines where the angle of the face is the same as the draft
angle.
Examples
The shadow line on these examples show where the angle of the curved face is the same as the draft angle.
The example on the left is shown with the Color Transition option set low, and the example on the right shows
the Color Transition set high.
In the example above, the area marked with A has good continuity. The stripes line up almost perfectly across
the edge. The area marked with B does not have good continuity. The stripes do not quite line up at the edge.
If you find irregularities in your design, you can repair them using the following tools:
• Tangency (on the Prepare tab)
• Merge Faces (on the Prepare tab)
• Fill with the Patch Blend option (on the Design tab)
To display stripes
1. Click Stripes in the Quality group on the Measure tab.
2. Select the face that you want to appear striped. Ctrl+click to select multiple faces or select an object in
the Structure tree.
Options
The following options are available with the Stripes analysis tool:
Color Select light and dark colors for the pattern from the
drop-down menu.
Density Slide the scale or click + or - to increase or decrease
the stripe density (the number of lines in the pattern).
Examples
To display deviation
4. Set the probe location(s) to see the deviation value at the selected locations.
You can also see the deviation value at any given location by hovering over the deviation display.
Note: In a small number of cases, deviation results may be exaggerated. You should take sample
measurements in the areas of maximum inside and outside deviation to rule out the chance of
exaggeration.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available with the Deviation analysis tool:
Sample Spacing (Source Body) Select the method for defining the sample point
spacing.
• Body - Use body faceting vertices as sampling
points
• Percentage - Specify a percentage of the body's
diameter to define sample spacing
• Length - Specify a length to use as the sample
spacing
You can toggle highlighting on and off for junctions, reliefs, notches, and other sheet metal objects. You can
customize the highlighting colors in the SpaceClaim Sheet Metal Options.Show Flat Bend Extents turns off
tangent edges when unchecked in the unfolded part.
• Dimension
• Bend Lines Up
• Bend Lines Down
• Bend Dimensions
• Forms
10.3. Import
This section contains the following topics:
Use the Convert tool in the Import ribbon group on the Sheet Metal tab to convert an existing design to
sheet metal within SpaceClaim. You may need to convert if you imported regular geometry or if you moved
a part to another component.
When you click the Convert tool and select a surface body of a design, the surface body automatically thickens
into a sheet metal body at the default sheet metal thickness. This enhancement eliminates the need to redo
a surface you may have sketched prior to converting the design to sheet metal. After you convert the body,
you can use the Identify tool to call out forms, joggles, hems, etc.
Walls, bends, junctions (only created, default-sized junctions, not imported junctions), and forms that were
made in Sheet Metal are identified by color: Faces are blue, junctions are purple, forms are orange, partial
bends are yellow, and edges of end faces that are not square are red. Identification is important because it
allows the element to be unbent or flattened when you unfold the part.
When you convert to sheet metal, faces that have problems are identified with error messages in the Status
Log. Clicking on each message will highlight the problem with red blinking. In the example below,the message
is selected and the problem is highlighted in the upper left corner of the leftmost image. A detailed view of
the problem geometry is shown below in the rightmost image.
Example
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
After you have converted a design to sheet metal, you can use the Square-Up tool in the Import ribbon
group on the Sheet Metal tab to find and fix edges and faces that are not square to the Sheet Metal sheet.
The image below shows a simple example. The circular hole and right thickness face are not perpendicular
to the sheet. Square-Up finds this geometry and highlights it.
1. Click the Square-Up tool in the Import group on the Sheet Metal tab.
Geometry that can be squared-up is highlighted in red.
2. Click on highlighted geometry to fix
• If you click an edge, that edge remains fixed and the opposite edge is moved to line up with the selected
edge
• If you click on a face all edges misaligned on the opposite face are moved
After you have converted a design to sheet metal, you can use the Identify tool in the Import ribbon
group on the Sheet Metal tab to call out sheet metal geometry such as forms, hems, joggles, beads, notches,
and gussets.
You can also use Select>Using Box to identify sheet metal geometry. Box selecting selects front and back
faces of the pre-identified sheet metal geometry.
Some geometry is automatically identified and other geometry must be manually assigned. As the geometry
is identified, the highlighting color changes to indicate. the sheet metal object.
Objects in a converted sheet metal part must be identified before they can be unfolded.
1. Click the Identify tool in the Import group on the Sheet Metal tab.
2. Identify each of the following objects as needed by clicking the appropriate tool guide. Click Complete
when finished.
• Beads: Select highlighted beads or select the faces to identify as a bead.
• Forms: Select highlighted forms or select the faces to identify as a form.
• Formed Bends: Select highlighted formed bends or select the faces to identify as a formed bend.
• Gussets: Select highlighted gussets or select the faces to identify as a gusset.
• Hems: Select highlighted hems or select the faces to identify as a hem.
• Joggles: Select highlighted joggles or select the faces to identify as a joggle.
• Notches: Select highlighted notches or select the faces to identify as a notch.
• Tabs: Select highlighted tabs or select the faces to identify as a tab.
Examples
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Sketching perpendicular to an existing wall creates a new wall with a bend between the walls with corner or
rip reliefs where needed. The bend radius is created inside when the sketch is connected to the top edge
and outside when the sketch is connected to the bottom edge:
Sketching on an existing wall creates sketch curves on the wall that you can use with the Bend and Split
tools.
Sketching adjacent to or overlapping an existing wall adds material to the wall and may imprint the overlapping
curves on the wall:
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch:
10.4.1. Lines
The Sheet Metal Line tool is primarily used to sketch freeform shapes and to draw lines that will become
bends. See Bending a sheet metal wall.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed profile.
You can change the default wall thickness in the sheet metal properties.
In addition, you can use the Profile option to create a wall that is perpendicular to the sketch plane as you
sketch.
When sketching lines for a profile wall, the attachment edge for determining inside or outside radius follows
the same paradigm as flat-sketched walls. In the images below, both lines start at the top corner. Sketching
vertically downward creates an outside wall, while sketching vertically upward creates an inside wall.
To draw a line
1. Click on the Sheet Metal tab.
• Press Esc.
• Connect the end point to the start point.
• Click any tool (except the Clipboard and Orient tools).
Do it faster
Click and drag to draw one straight line.
Example
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
10.4.4. Rectangles
The Sheet Metal Rectangle tool is most often used to draw the base of a sheet metal part. After you sketch
a base, you can use the Pull tool to create walls perpendicular to the rectangle.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet metal wall
as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following options are available in the Options panel:
• Define rectangle from center: Select this option to sketch rectangles from their centers. Click to define
the center of the rectangle, then click again to set the length of the sides. You can also drag to draw the
rectangle. Hold the Alt key while drawing a rectangle to toggle this option on-the-fly.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Note: Click and drag to draw the first side, then click to set the length of the second side.
Options
The following options are available in the Options panel:
• Define rectangle from center: Select this option to sketch rectangles from their centers. Click to define
the center of the rectangle, then click again to set the length of the sides. You can also drag to draw the
rectangle. Hold the Alt key while drawing a rectangle to toggle this option on-the-fly.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
10.4.6. Ellipses
Use the Sheet Metal Ellipse tool to draw ellipses in sheet metal.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet metal wall
as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following options are available in the Options panel:
• Three-point circle segment: Check this option to create an arc that is a segment of a three-point circle.
To create an arc with this option, click to set the first point, click to set the second point, then enter the
diameter or click to set the final point.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
10.4.9. Circles
Use the Sheet Metal Circle tool to draw circles in sheet metal.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet metal wall
as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
10.4.10. Polygons
Use the Sheet Metal Polygon tool to draw a polygon with between 3 and 64 sides.
Rectangles, circles, polygons, and ellipses are automatically extruded to the thickness of a sheet metal wall
as you sketch. You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following options are available in the Options panel:
• Use internal radius: Select this option to dimension the polygon based on the diameter of a circle inscribed
within the polygon. Uncheck the option to dimension the polygon based on a circumscribed circle. In the
image below, the blue circle is inscribed within the polygon and the orange circle is circumscribed around
it.
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
10.4.11. Splines
Use the Sheet Metal Spline tool to draw curvy lines in sheet metal.
Lines, splines, and arcs are extruded to the thickness of a sheet metal wall when they form a closed profile.
You can change the default wall thickness in the sheet metal properties.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
To draw a spline
1. Click on the Sheet Metal tab.
Once you have created a closed spline, you cannot edit it into an open spline.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
• Cartesian dimensions: Select a point in a sketch and then click this option to see Cartesian dimensions
from the point. Cartesian dimensions show you the X and Y distances from the point you select. If you don't
have a point selected, it shows you the X and Y distances from the origin.
• Polar dimensions: Select a point in a sketch and then click this option to see Polar dimensions from the
point. Polar dimensions show you an angle and a distance from the point you select. If you don't have a
point selected, it shows you the angle and distance from the origin.
• Snap to grid: Select this option turn snapping on or off while sketching. The cursor will snap to the minor
grid spacing increment while you sketch. The defaults are 1mm for Metric and 0.125in for Imperial units.
See Units options to change the minor grid spacing.
• Snap to angle: Select this option to turn angle snapping on or off while sketching. The cursor will snap to
the angular snap increment while you sketch. The default is 15 degrees. See Snap options to change the
angular increment used for snapping.
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
In addition, you can choose the Profile option to create a wall that is perpendicular to the sketch plane as
you sketch.
Options
The following Sheet Metal sketch options allow you to choose between sketching a flat wall or a wall that is
perpendicular to the sketch plane:
• Create layout curves: The sketch curves are created as layout curves. If you move the design to a drawing
sheet, with Sketch mode selected you must select the Create layout curves checkbox again in the Sketch
Options group of the Options panel in order to create layout curves on the drawing sheet. See Layout
Curves.
• Curve Fitter Options: If the Sketch plane passes through a Mesh object, the system will fit curves through
the facet points. Lines are displayed green and arcs are displayed blue. The following options apply to the
system-generated curves.
º Fit curves - Uncheck this option if you do not want the system to fit curves through the points.
º Tolerance - Determines how many points will be found, which also determines how many curves will be
created. The smaller the tolerance, the more points will be found and the curves will be generated.
º Auto-merge - When checked On, the system will merge lines and arcs to form splines. Splines are
displayed pink.
10.5. Edit
This section contains the following topics:
Use the Pull tool in the Edit ribbon group on the Sheet Metal tab to change sheet metal parts.
You can create conical bends by pulling one edge of a bend junction.
1. Click the Pull tool in the Edit group on the Sheet Metal tab.
Shortcut keys work for all of the tools on both tabs. For example, you can press P to activate the Pull tool
from either the Design tab or the Sheet Metal tab.
2. Change the Junction and Relief tool settings in the Modify group, if necessary.
The settings of these tools are used when you pull. For example, if the Junction tool is set to Sharp, then
a sharp edge is created when you pull. The tools' icons change to represent their current settings, so you
can see them at a glance.
3. (Optional) Change the bend behavior in the Options panel:
The bend options control where bend radii are created in relation to adjacent walls.
• Use Edge Location: When you pull a sheet metal edge, the location of the bend radius depends
on the edge you select and the direction you pull.
When you pull away from the other edge (1), the selected edge becomes an inside corner. When you
pull across the other edge (2), the selected edge becomes an outside corner.
• Inside: The length of the inside surface of the wall is maintained, like 1 in the illustration above.
• Outside: The length of the outside surface of the wall is maintained, like 2 in the illustration above.
• Offset: The amount of space to allow for the bend when pulling.
• Bend angle: The angle between the two walls.
• Bend radius: The inside radius of the bend.
5. (Optional) Click the Pull Direction tool guide or hold Alt and select a reference element to set the direction
of the pull.
6. (Optional) Click the Up To tool guide or press U and select a face, edge, or point to pull up to.
7. Click a yellow Pull arrow and drag in the direction of the arrow.
Panel Bends
Select a chain of edges to create a Panel Bend.
You can change the height of the Panel Bend (11.59 mm in the image above) after the bend is created. Select
the Panel Bend and change the Height property in the Properties panel.
You can also change the Flat Length property to change how the Panel Bend unfolds. See the Unfold topic
for more information.
Walls
Junctions and bend reliefs are automatically created and are determined by the current settings of the Junction
and Relief tools. Pulling an edge on an inside contour creates a wall with a gap on both sides, if a circular or
square bend relief is chosen at the standard bend relief width. If a Rip relief type is selected, then the gap is
equal to the rip width.
You can select an edge loop to pull multiple walls simultaneously, as shown below.
When you pull walls up on a design, the side edges of the new wall will follow the angles of its neighbors.
This angle is usually 90°, but can be almost any angle. If the neighboring walls are obtuse angles, the neighbor
wall must be less than 135° for the new wall to follow along the neighbors.
When pulling side edges with neighboring bend junctions, you can snap the resulting round radius to the
radius of the junction. Hold the Shift key while pulling to snap to the bend radius, inner or outer, whichever
is appropriate.
Joggles
Since Sheet Metal thickness faces are thin, and you are likely zoomed out, selecting a non-thickness edge
allows both edge and face Pull options. The image below shows that you can choose to pull the edge (dimmed
Pull arrow) to create a new wall, or pull the face (active Pull arrow) to extend the wall. When you extend the
wall, you have the option of creating a Joggle by clicking the Joggle icon in the mini-toolbar.
If you choose Joggle in the mini-toolbar , pulling the edge will create a Joggle.
Examples
Pulling a wall with an adjacent wall creates a matching angle in the end of the new wall.
Pulling one side of a wall moves the wall and changes adjacent walls.
Pulling a wall up to an angled wall. The wall merges to the walls from which it extends. The extension and
angled wall do not merge—a small gap is maintained.
Creating swept sheet metal walls by selecting a tangent chain of edges and pulling them perpendicular to
the chain (left). Swept sheet metal walls can be unfolded (right).
Pulling the edge of an inner loop to create a flange form. Edge reliefs are created automatically and can be
unfolded. (Reliefs are not highlighted in the figure because they are not yet classified as edge reliefs).
Pulling an angled sheet metal wall. The neighboring wall is modified so that it does not maintain the junction.
4. Click a yellow Pull arrow and drag in the direction of the arrow.
1. Click the Pull tool in the Create group on the Sheet Metal tab.
2. Select the edge of a sheet metal wall.
3. Select a Bend option in the Sheet Metal Options panel.
4. Pull along the direction of the wall.
The wall will jog up one wall thickness and continue in the same direction, as shown below. The bend
faces become joggles.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. This tool guide allows you to select an object to pull.
The Revolve tool guide allows you to revolve instead of pulling in a direction.
The Pull Direction tool guide allows you to set the direction to pull.
• Use Edge Location: When you pull a sheet metal edge, the location of the bend radius depends on
the edge you select and the direction you pull.
When you pull away from the other edge, the selected edge becomes an inside corner. When you pull
across the other edge, the selected edge becomes an outside corner.
• Inside: The length of the inside surface of the wall is maintained, like 1 in the illustration above.
• Outside: The length of the outside surface of the wall is maintained, like 2 in the illustration above.
• Offset: The amount of space needed to offset the sheet, in order to allow space for pulling.
• Dimension to Selected Edge: Uses the selected edge to automatically calculate the dimension
reference based on the subsequent pull direction.
• Dimension to Inside Edge: Uses the inside edge as the dimension reference regardless of the pull
direction.
• Dimension to Outside Edge: Uses the outside edge as the dimension reference regardless of the pull
direction.
• Bend angle: Angle between the two walls.
• Bend radius: Inside radius of the bend.
Pull options
• Add: Only add material when you pull. If you pull in a subtractive direction, no change will occur. You can
combine this option with other Pull options.
• Cut: Only remove material when you pull. If you pull in an additive direction, no change will occur. You can
combine this option with other Pull options.
• No merge: Pulls without merging into other objects even when the object pulled intersects with an existing
object.
• Round: Create a rounded corner (fillet) on a thickness edge while pulling.
• Chamfer: Create a chamfer on a thickness edge while pulling.
Faces which have beads can be moved with the Move tool.
1. Click the Move tool in the Create group on the Sheet Metal tab.
2. Select the edge relief.
3. Click an axis and drag in that direction.
Note: You can move a joggle along a bend. If you have trouble moving a joggle, use the sheet metal
Select tool to select the joggle, then usethe Move tool in the Edit ribbon group of the Design tab to
move it.
Example
Select the outer face to rotate around the outside of the bend (the outer mold line):
When a wall is rotated around the outer mold line, the size of the walls change. This type of rotation is
useful because the mold line is a measurable point for inspection.
If the face is connected to more than one junction, then the junction closest to the point where you click
is selected:
Example
Rotating walls that are split on an edge around a bend junction and then translating tha base face shared by
the split walls.
Junctions
Edge relief
Corner relief
Notch
Hem
The icon on the Junction option tool changes to reflect the junction type. This setting is saved until you close
SpaceClaim. The junction type can also be found in the Sheet Metal section of the Properties panel when
you select a junction.
Select Junctions in the Highlight group to highlight all junctions in your sheet metal design.
The junction type you select is saved as the default for the session, so any junctions created by Pull will be
this junction type.
Examples
Selecting the edge of a corner junction to change the junction type from No Overlap to Full Overlap
Using the junction mini-toolbar to change a junction type when Select and Pull tools are active
To remove a junction
1. Select an edge or face that belongs to one or more Full overlap, Partial overlap, or No overlap bend
junctions.
2. Ctrl+click to elect multiple edges.
3. Select the None option from the Junction option tool.
You can also right-click the edge or face and click in the junction mini-toolbar or select None as the
Junction type in the Sheet Metal section of the Properties panel.
The geometry at the junction will not change, but the junction will no longer be recognized by SpaceClaim.
You may need to do this when you want to make changes that can't be made to a recognized junction,
such as creating a partial flange.
Right-click a partial overlap or full overlap junction and select Reverse from the context menu.
7. Pull in the direction that is parallel with the adjacent wall, as shown below.
The edge relief type is determined by the Edge Relief option tool in the Modify group on the Sheet Metal
tab. The default is round, but you can change it to another type. The icon on the Edge Relief tool changes to
reflect the relief type. This setting is saved until you close SpaceClaim.
The shape of the end of a partial split is also determined by the relief type you have set for the Edge Relief
tool. See Splitting a sheet metal face.
The dimensions of a relief are determined by the relief settings in Sheet metal options.
Dragging a yellow ball end point to pull a partial wall creates an edge relief.
A message appears in the status bar if a relief cannot be created, such as when it is too close to the side.
After you create a bend that has an edge relief, you can select the relief and change the type using the Edge
Relief tool, or you can change the type, depth, and width in the Properties panel. You can also move an edge
relief along a sheet metal wall.
Square
Rip
Circular
Smooth
Note: Smooth and Circular edge reliefs do not change the 3D geometry. Their effect is seen in the
unfolded part.
The corner relief type is determined by the Corner Relief option tool in the Modify group on the Sheet Metal
tab. The default type is square, but you can change it to another type. The icon on the Corner Relief option
tool changes to reflect the corner relief type. This setting is saved until you close SpaceClaim.
You can select a corner relief and view its properties in the Sheet Metal section of the Properties panel.
Note: You may need to create a corner relief on a sheet metal part, for example, when you import a
shelled part that doesn't have any reliefs, or when you want to convert a watertight corner to a regular
corner. When you change a sharp edge to another junction type or when you split a wall at a corner,
corner reliefs are automatically added.
3. You can also select a corner relief type from the mini-toolbar or modify the following values in the Sheet
Metal section of the Properties panel:
• Relief Type: Select a corner relief type.
• Reference: Select Corner or Middle based on how you want the corner to be positioned.
• Diameter, Offset, Width, Height: Enter values for the selected relief type.
Note: You may wish to rotate a wall. To achieve a solid rotation and retain correct geometry,
before rotating a sheet metal wall face, you can automatically convert the corner reliefs to a
default corner relief (which is purposely a bit over-sized). When finished with the rotation, the
corner reliefs will automatically restore to their original relief type.
• 2D Oblong Relief - Created as 2D and shows default geometry in the folded and actual geometry in the
flat model.
• 3D Triangular Relief - Created as 3D and shows actual geometry in the folded and flat models.
• 2D Punch Relief - Created as 2D and shows default geometry in the folded and actual geometry in the flat
model.
• 2D Circular Relief - Created as 2D and shows default geometry in the folded and actual geometry in the
flat model.
Note that each 2D relief is shown as a default relief. In the Unfolded part, each relief shows the actual shape.
Individual corners can also be changed to 2D by updating their properties in the Options panel. You can
change from 3D to 2D and 2D to 3D, as possible with respect to geometry. When selecting 2D-Only, the
unfolded model will show the actual selected corners even when the 3D model can only show the default
corners.
Selecting the Smooth option from the Corner Relief tool for unequal
radius bends.
The following examples show the effect of the Reference corner relief property in an unfolded sheet metal
part.
Adding a corner relief to a shelled part that was previously converted to sheet metal. This part will need
junctions and split faces before it can be unfolded.
Watertight corners
Watertight corners are sheet metal corners that don't have reliefs so, to make them, you simply remove the
reliefs. Parts with watertight corners can be unfolded and modified just like any other sheet metal part.
or
2. Click the Corner relief tool in the Modify group on the Sheet Metal tab and choose a Relief type.
The corner now has a relief.
To create a notch
Rectangular
45-Degree Bevel
XY Bevel
Radius
To modify a notch
Select one or more notches and do any of the following:
• Select an option from the Notch tool.
• Select a notch type from the mini-toolbar. Use the Reverseoption to flip the sides of Rectangular and XY
Bevel notches.
• Modify the Notch Type in the Sheet Metal section in the Properties panel. Depending which Notch Type
you select, you can modify the Width, L1, L2, and Radius values.
To remove a notch
To remove by filling
1. Select the notch.
2. Click the Fill tool in the Edit section of the Design tab.
Option Icon
Simple
Open
Teardrop
Rolled
None
1. Use the Hem tool dropdown menu to set the default Hem type
2. Enter the Pull tool
3. Select an edge
4. Choose the inline Pull arrow (not the arrow at 90 degrees from the face)
5. Choose Joggle or Hem from the mini-toolbar
6. Pull back over the face to create the Hem
1. Use the Hem tool dropdown menu to set the default Hem type
2. Enter the Pull tool
3. Select an edge
4. Drag the edge end handles (yellow balls) to size the length of the Hem
5. Choose the inline Pull arrow (not the arrow at 90 degrees from the face)
6. Choose Joggle or Hem from the mini-toolbar
7. Pull back over the face to create the Hem
1. Use the Hem tool dropdown menu to set the default Hem type
2. Enter the Pull tool
3. Double-click an edge to select an entire edge chain
4. Choose the inline Pull arrow (not the arrow at 90 degrees from the face)
5. Choose Joggle or Hem from the mini-toolbar
6. Pull back over the face to create the Hem
To modify a hem
1. Select one or more hems.
2. Select an option from the Hem tool.
You can also select a hem type from the mini-toolbar or modify the Hem Type in the Sheet Metal section
in the Properties panel. Depending which hem type you select, you can modify the Length, Height, Gap,
and Diameter values.
With a hem selected, you can also modify the hem's Inner Radius, Bend Steps, Bend Allowance (BA) and
Bend Deduction (BD) parameters in the Sheet Metal section of the Properties panel. When you change
a hem's BA, the BD parameter also automatically updates, depending on the hem's other parameters,
such as Inner Radius, Height, or Angle.
With a hem selected, you can also modify the hem's Inner Radius, Bend Steps, Bend Allowance (BA) and
Bend Deduction (BD) parameters in the Sheet Metal section of the Properties panel. When you change
a hem's BA, the BD parameter also automatically updates, depending on the hem's other parameters,
such as Inner Radius, Height, or Angle.
To remove a hem
When you pull two Sheet Metal edges that form a corner, a Miter will be created. Miters are Sheet Metal
objects like Hems Notches, Reliefs, and Junctions.
• Bisector
• Perpendicular
To create a miter
1. Select two edges that form a corner.
2. Enter the Pull tool.
3. Pull the edges.
4. The miter is created as you pull.
You can also enter the Pull tool and then select the edges.
To modify a miter
1. Select a miter.
2. Choose one of the following options from the mini-toolbar.
a. Bisector: If the selected miter is Perpendicular, you can change it to Bisector.
b. Perpendicular: If the selected miter is Bisector, you can change it to Perpendicular.
c. None: Remove the miter
d. Reverse: If the selected miter is Perpendicular, you can reverse the direction.
10.7. Create
This section contains the following topics:
Use the Forms tool in the Create group on the Sheet Metal tab to choose from a gallery of standard
formed sheet metal details. Forms can be placed on any sheet metal face and can be placed on the edge of
a face.
Select Forms in the Highlight group on the Sheet Metal tab to highlight all forms in your sheet metal design.
Hover over the illustration thumbnail in the Options panel to see a larger illustration with each dimension
or value.
These parameters will be saved as properties for the form.
4. Change the Rotation angle in the Options panel, if available.
5. Click a face to place the form.
If you want to dimension the position of the form, click the Place the form using a grid tool guide and
select a face to place a sketch grid. You can then snap to the grid or hold the mouse over an edge and
press Shift for dimensions to lines, points, and intersections
An outline of the form will be shown on the face. You can click again to reposition the form.
6. Click the Complete tool guide to create the form or double-click to place and complete the form in one
step.
The vertical line will be swept along the arc to create the form.
Notice that the sweep profile is a single line and an Inside Radius arc is automatically added to the profile,
at the attachment point, to produce a bend. If you draw a tangent arc along with a line, then that arc determines
the bend radius and overrides any inside radius automation that is done in the case of only a straight line.
6. Click the Complete tool guide to create the form or double-click to select the face and complete the form
in one step.
• Remove top face: The top face is removed and the end faces are squared up.
• Chamfer holes: Creates a chamfer on the top edge of inside holes.
5. (Optional) Use the Select Edges tool guide and select sides that you want open, like this:
6. Click the Complete tool guide to create the form or double-click to select the face and complete the form
in one step.
• Countersink: The sides of the punched area are drafted at a 45° angle. The draft angle is measures
across the hole and made so that its extents are outside of the sketched area.
• Full: If you select Countersink, the inside walls of the hole are angled from the top of the hole to the
bottom.
• Partial: If you select Countersink, the inside walls of the hole are angled from D1 to D2 in the illustration
below.
• Diameter: The smaller diameter of a partial countersink; labeled as D2 in the illustration above. Only
used if you select Partial.
4. Click the Complete tool guide to create the form or double-click to select the face and complete the form
in one step.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Place the form tool guide is active by default. This tool guide allows you to place a form on
any sheet metal face.
The Place the form using a grid tool guide allows you to select a face for a sketch plane, and then
you can place the form on the plane using the grid. You may want to use this tool guide to help
accurately position your form. You can use any dimensioning methods normally available for a
sketch grid.
The Select a face tool guide allows you to select the face that will become the form when you create
a user-defined form.
The Complete tool guide creates the form and allows you to place more forms until you exit the
tool.
Options
Each form has its own options for the form's dimensions. These dimensions are shown in the thumbnail
illustration in the Options panel. Hover over the thumbnail with your mouse to see the full-size image.
Most forms have the following options:
• Rotation angle: Use this option to turn the form on the face where it is placed.
• Create rounds: Use this option to round the edges of the form.
Examples
Creating a user-defined punch form on the edge of a face removes material from the edge.
You can create a pattern of forms, and the forms are recognized by the Convert tool.
You can only select a face—not a thickness edge—with this tool. You cannot split a bend face.
When creating multiple splits along a sheet metal part, regardless of whether you use one or two cutter points
or bend direction, the resulting bend spans the length of the sheet metal part across all splits, and, on both
sides of the split(s):
The Split face gap option in Sheet Metal options controls the width of a gap when you use the Split tool.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Select Bead in the Highlight group on the Sheet Metal tab to highlight all the beads in your sheet metal design.
To relocate beads on a face, select the Move tool.
Do it faster
Select the curve then click the Bead tool.
You can also create a bead using the sheet metal Bend tool.
Options
Bead radius The radius of the bead, which is also the height of the
bead. The minimum bead radius is 0.25 x T (sheet
metal thickness).
Round radius Radius of the round at the base of the bead where it
intersects with the surface.
Examples
• Die width: The width of the die. This changes to a dropdown list of available widths when a Bend Table
is applied to the part.
• Bend Allowance: Value to use for calculating the flat length of the bend.
• Bend Deduction: Value to use for calculating the flat length of the bend.
3. Click a sketch curve on the sheet metal face. The bend will be made across the full length of the face,
regardless of the length of the sketch curve.
The dashed lines to either side of the bend line show the extents of the bend allowance area, based on the
radius set by default or overridden by the user in the options area.
If necessary, you can click an empty location in the Design window while a tool guide is active to clear the
bend line and activate the Select Cutter Point tool guide.
2. Flatten the part and sketch on or across the flattened conical face.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
To create a joggle
1. Click the Bend tool in the Create group on the Sheet Metal tab.
2. Select the Create Joggle option in the Bend Options panel.
3. (Optional) Modify the following values in the Bend Options panel:
• Bend angle: the angle for both bends of the joggle
• Bend radius: the inside radius for both bends of the joggle
• Joggle height: the measurement between the top of the sheet going into the bottom bend and the top
of the sheet coming out of the top bend.
• Bend Allowance: Value to use for calculating the flat length of the joggle.
• Bend Deduction: Value to use for calculating the flat length of the joggle.
4. Use the Select Cutter Point or Select Two Cutter Points tool guide to create the bottom bend of the
joggle.
5. Click to select the second bend of the joggle, which is previewed as you mouse over the sheet metal face,
as shown below.
If necessary, you can click an empty space in the Design window to clear your selections and activate the
Select Cutter Point tool guide.
6. Use the Select Anchor Point tool guide to select the face to remain fixed when the rest of the body is
bent to create the joggle.
7. Click the Complete tool guide to create the joggle.
You can move the walls between joggles.
Examples
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Bend Options
Use the Create Bend option to bend a sheet metal
face along a line.
Use the Create Joggle option to create a joggle bend
in a face.
Use the Create Bead option to create a bead along
a curve on a face.
Cross breaks are a cost effective method for strengthening a thin piece of sheet metal. Typically, this is done
in an X shape, however two lines crossing at most angles will add strength.
To create a marker
1. Click Marker in the Create group on the Sheet Metal tab.
2. Select the Place the marker tool guide to activate the tool. The tool remains active, enabling you to place
multiple markers.
3. Move your cursor over the face where you want to place a marker.
4. Click to place the marker.
To move a marker
When moving a marker, the only Move handles that display are those that allow you to move the marker
along the design's grid. Markers move along with the walls on which they are initially placed.
1. Click Move in the Edit group on the Sheet Metal tab.
2. Click the marker that you want to move.
Hold Ctrl and click to select multiple markers. Markers you select with Ctrl will move as a group. You can
also select one marker, then right-click and choose Select All to select all markers. To move a marker,
you can also enter a new location value.
3. Move the marker to its new position.
Note: Markers that are added to a sheet metal part remain in place if you bend the part. When you
unfold a sheet metal part, markers that appeared on the part will also display on the unfolded part.
Examples
You can not only rotate double walls around a bend axis, but you can also click anywhere on the model, such
as a face, and rotate the double wall to change the model's geometry. How the double wall rotates depends
on which face is selected, as shown in the examples below:
Note: When you move a double wall, the wall and any objects associated with it, such as junctions
and reliefs, also move..
To create a gusset
1. Click Gusset in the Create group on the Sheet Metal tab.
2. From the Options panel, select a gusset type (Flat or Cylindrical), and then choose Angle, Depth, Width,
and Round radius values for the gusset.
3. Click on the bend where you want to place the gusset. A blue outline of the gusset appears to indicate
where the gusset will be located on the bend.
4. Click to set the gusset.
To move a gusset
When moving a gusset, the only Move handle that displays is simply the handle that allows you to move the
gussets along the bend axis on which the gusset is defined.
1. Click Move in the Edit group on the Sheet Metal tab.
2. Select the gusset that you want to move.
3. Move the gusset along the bend axis to relocate the gusset to a new position.
You can also enter a new location value for the gusset.
Note: When you use the Fill tool to fill a gusset, the bend geometry on which the gusset is defined
remains intact.
Overlap 1-sided
partial
Overlap 2-sided
partial
Length
Spacing
Clearance
Height
Sharp Edges
Rounds
Chamfers
To create a tab
1. In your design, select the junction where you want to place the tab.
2. Click the Tab tool in the Sheet Metal tab Create group. The Select Edges tool guide activates. The tab
highlights in preview mode (blue) so you can see the tab's values and placement.
3. (Optional): Modify the options in the Options panel
• Length
• Spacing
• Clearance
• Height
• Edge options:
• Sharp Edges
• Rounds
• Chamfers
• Flip: Checkbox to alternate the tabs in the opposite direction along the edge used to create the hem.
With a Hem feature selected, the RMB has two Hem menu options.
• Flip: Alternate the tabs in the opposite direction along the edge used to create the hem.
• Reverse: Switches the edge to the other body to create the hem.
Examples
Pitch
Knuckle length
End play
Paint clearance
To create a hinge
1. Create one of the three overlap junctions, or create a split across a flat wall.
2. Select the junction where you want to place the hinge.
3. Click Hinge in the Sheet Metal tab Create group.
4. The Select Edges tool guide activates and the hinge highlights in preview mode to show the hinge's
placement and size.
To create a flange
1. Create a surface that has the shape desired
for the Flange.
2. Click the Flange tool.
3. Select edges where the Flange will be
created.
4. Click the Select Faces tool guide.
5. Select the Face to define the Flange.
1. Click Complete.
2. Enter a new Flange Height. Notice how it
follows the shape of the selected face.
Options
The Flange tool has following options:
• Flange Radius: Use this option to change the size of the Radius at the base of the Flange.
• Flange Height: Use this option to change the Flange wall height.
• Bend Allowance: Use this option to set the Bend Allowance for the Flange.
You can't select the graphics-only members. All changes are driven from the pattern leader and all pattern
members move when you move the leader.
When you toggle from a real to a lightweight pattern, the hole that is selected as the pattern leader remains
selected. This allows you to convert a lightweight pattern to a regular pattern, change the center of modification
or the leader position, then convert the pattern back to lightweight for speed purposes.
Lightweight patterns are automatically converted to regular patterns when you export a sheet metal design.
Note: You can only make a lightweight pattern using a pattern of holes.
Note: Conical bends that are not exactly conical will flatten approximately.
An unfolded version of the component is displayed in a new Design window as a top view with its overall
dimensions, as shown in the figure below. It also appears in the Structure tree as an unfolded part . The
visibility of the unfolded part in the original design is initially set to Off in the Structure tree. The unfolded
part is saved as part of your design.
Overall dimensions on an unfolded part are measured based on the orientation of the sketch grid. The
inside angle of a bend is used to calculate dimensions. The two flat extent dimensions are automatically
displayed.
Bends are listed as objects in the Structure tree for the unfolded part. Bend lines and bend dimensions
are placed on a Bends layer with the visibility off. Turn the visibility on in the Layers panel to view the bend
lines.
If a chamfer is recognized as a form, it unfolds based on the Flatten form as value in the Sheet Metal
section of the Properties panel for the design.
If an unfolded component has conflicting geometry, the conflicting geometry is made a separate surface
in the Structure tree and highlighted in red, as shown in the figure below. The edge that prevents the unfold
is also highlighted.
If you save an unfolded sheet metal part within a component, opening that component in an assembly
displays a checkbox and icon for the unfolded part in the Structure tree. You can toggle the visibility of
the unfolded sheet metal part in the unfolded part design window.
The Panel Bend above has a default Flat Length of 13.59 mm, which results in an unfolded dimension of
41.35 mm. Setting the Flat Length property to 16.35 mm results in and unfolded length of 44.11 mm as shown
below.
Examples
Unfolding a form. Outlines are shown on the unfolded part on the side on which they were placed. Only the
topmost outlines of forms are displayed. Form outlines are on the Bends layer, which is hidden by default.
To place views next to each other, click and drag the tab for a Design window and drop it next to another
view.
Examples
Using the Pull tool and annotation dimensions to change the height of a wall on the unfolded part (on top);
the changes are reflected in the folded part (on the bottom).
Using the Pull tool to put a hole in an unfolded cylinder also creates the hole in the folded part.
You can change the default bend properties for a specific component or bend by selecting the component or
bend and modifying the values in the Properties panel:
• The Bend Allowance property contains the length of the arc through the bend at the neutral axis of the
sheet metal wall being bent. Adding the Bend Allowance and the lengths of the two sides give the unfolded
length.
• The Bend Deduction value for the selected bend represents 2 times the Outside Set Back (OSSB) minus
the bend allowance.
Bend Allowance (BA) and Bend Deduction (BD) are linked. Modifying one value causes the other to be
automatically recalculated as follows.
BD = 2 x OSSB - BA
K-factor = t/T
The K-factor is a geometric calculation and does not take into account physical factors for a given bend
process (material type, bend operation type, tools, etc.). Because of this, the only way to know the actual
K-factor for a given setup is to do a reverse calculation from an actual bend. In other words, bend the metal,
measure the result, and calculate the K-factor.
SpaceClaim determines the correct K-factor curve so you have a more accurate result, without changing the
K-factor or frequently change bend tables. The default bend allowance produces an accurate result for normal
bends made with normal tools and a normal press brake. For basic parts, you should use the default
allowances. For special cases, you can use a bend allowance table.
The curve for the default values used in SpaceClaim is shown below.
K = (4-PI) / PI = 0.27324
This can be confirmed by press brake manufacturers. It is correct for normal bends because it is based on
the actual physical result.
You can build bend allowance tables for your materials and processes. When your tables are filled (which is
a one-time task), you can unfold with the tables, or use the default value.
With a sheet metal design selected at the top level of the Structure tree, theK-Factor Typeoption displays in
the Sheet Metalgroup of thePropertiespanel. By default, the K-factor type is set to Variable, but you can
also set a constant K-factor.
The Constant K-Factor type option allows you to enter a numerical value for the part. Using this option, you
can map the design to other mainstream CAD functionality, or, adjust the design to a manufacturer's unique
standards or tolerance levels to achieve various unfolding results.
Note: You should only change the K-factor so it corresponds to the working properties of the metal.
For bend angles greater than, or equal to, 90-degrees, the OSSB is measured from the beginning of the bend
to a plane tangent to the outside bend face. This means that the OSSB is the same as the outside radius of
the bend. See the image below.
OSSB = BR + T
Hence
BD = 2 X (BR + T) - BA
Where:
• BR = Inside Bend Radius
• T = Thickness
• A = Angle measured from flat (radians)
Note:
• If a bend table is not assigned to a part, the Bend Allowance is calculated from the default K-factor found
in the Sheet Metal options.
• If a bend table is assigned to a part, the Bend Allowance is obtained from the table and the assigned bend
table file must specify tables for all possible combinations of part thickness and Vee Die width.
• If some bends in the part use Vee Die and other bends in the part do Not, the assigned bend table file must
specify a table with no Vee Die Width entry.
• If you enter values in the Properties panel for a Bend Allowance or Bend Deduction, it will override the
values obtained from the bend table or computed using K-factor.
• You can set the bend deduction to a negative value to correctly represent the corresponding bend allowance.
A bend table can also be assigned to the part. All values may then be obtained from the bend table instead
of being calculated. Any values not obtained from the bend table may result in an error when you unfold the
design. You can clear the sheet metal bend table assignment from a component by selecting the blank value
from the Bend Table property drop-down.
The table below shows a simple bend table as it would appear in a spreadsheet editor. Keywords are shown
in bold. Angle Values are measured from the flat.
When you unfold a sheet metal design, the thickness, inner bend radius, and angle from the design are used
to determine the value in the selected table.
Once you select a bend table, you can edit the Vee Die Width property in the Properties panel. Vee die width
sets the width of the tooling that produces the bend.
To use a sheet metal bend table to calculate unfolded lengths, you can use an existing file or create a custom
file. To use an existing file, select a sheet metal component and change the bend table property in the
properties panel. To use a custom file, do the following:
1. Copy the Sample.csv file in the installation directory>/Library/Bends folder where installation directory>is
where you installed the software or into a SpaceClaim Support File directory.
2. Paste it into the same directory and give it a new name.
3. Edit the file as described below in the Comma-separated value file section.
4. Select the component and change it's Bend Table property for the new custom file.
Tables can have two types of data. In the example above, the data type is DataTypeCompensation, which
is the default. The table below is an example where data type is set to DataTypeRadius.
In this table, each combination of Thickness and VeeDieWidth represents a table that provides the actual
radius based on tool radius and angle. In the example above the green cells are the tool radius, blue cells
are the angle, and pink cells are the actual radius applied to the geometry.
The radius table only affects bend creation. Once the bend is created the actual (table lookup) radius is stored
in the bend. You can change the value later or disconnect the table without affecting the bend.
When a radius table is applied, Bend creation changes slightly. In the Sheet Metal Options panel, Die width
is a dropdown list. The Bend radius text box label is changed to Tool radius and the input dynamically changes
to a dropdown list if the following conditions are met.
• One or more edges of a sheet metal part are selected
• The selected edge is in a part that references a bend table file
• The bend table file contains a table that matches the part's thickness and selected vee die width
• Version 3.0
º Bend Allowance
º BendDeductionOml: Outside
setback is measured from the
bend outside mold line for all
bend angles.
º BendDeductionTangent:
Outside setback is bend angle
dependent:
Bend angle < 90 degrees:
outside setback is measured
from the bend outside mold
line.
Bend angle >= 90 degrees:
outside setback is measured
from tangent plane to bend.
Units,<units-type> The default units are used for Must be in, mm, or cm.
numeric values which do not have
units provided explicitly.
DataType, <datatype-name> Optional. Specifies whether bend Two types are supported in Version
radii will be specified manually or 3.0.
obtained from a Bend Table. Inputs
• DataTypeCompensation: This is
in the Bend tool switch to dropdown
the default and was the only type
lists of values contained in the
for Versions 1.0 and 2.0. Allows
table.
for radius values to be manually
entered.
• DataTypeRadius: New in version
3.0. Limits bend radii and
VeeDieWidths to those contained
in the table.
Radius,<radius>, Defines the body of the bend The first parameter (radius)
deduction table. provides the inner bend radius for
<deduction-value>,…
the table row. The following
Individual deduction values may be
parameters all provide the
omitted.
deduction values for each
The total number of deduction combination of angle and radius.
values provided cannot exceed the
number of values provided above
for the AngleValues keyword.
• Inner Radius: How the inside radius of a bend is calculated. This field shows you what you have set in
the two fields below.
• Radius: The radius of a bend.
• Type: Select Thickness Ratio or Absolute.
Note: When the Bend Radius in Sheet Metal options is set to Thickness ratio and you change
the sheet metal part thickness for the part, the value for the Inner Radius now changes in the
Properties panel. In other words, changing the part thickness property will not change all the
bend radii, but the displayed bend radius changes to show that there is a problem for you to
fix. You can fix them by selecting the desired bends and changing their properties manually.
• K-Factor: The K-Factor is used to calculate the bend radius, and is determined by the material, the type
of bend, and the ratio of the bend radius to the thickness of the metal.
• Material: You can set the gage for a material used in a sheet metal part. Assigning a gage enables you
to control the thickness of a sheet metal part at a more granular level. Gage, or, ‘gauge', is the thickness
of the metal organized by numbers: the smaller the number the thinner the metal. A sheet metal design
or component of a design must be assigned a material in order for the gage drop down to display. You
cannot select a gage for designs or components that are assigned the ‘Unknown Material' option.
To assign a material, from the Structure tree select the design at the top level, or select the component
for which you want to assign a material, and then click the Material Name drop down from the Material
group in the Properties panel. From the Thickness group in the Properties panel, click the gage drop
down, and select a gage.
• Sheet Metal: True or false; determines whether or not the component is a sheet metal part. All sheet
metal properties and parameters are removed from a part when you turn off the Sheet Metal property
in the Properties panel. This includes things like junctions, reliefs, forms, etc.
• Thickness: The thickness of the sheet metal part.
You may need to change the inside radius of bends, change the bend or corner reliefs, or alter the
geometry after you change the thickness.
Example
Changing the thickness of parts caused the S junctions to become no-overlap junctions because the radius
was too small for the new thickness. You would need to change the inside radius to convert the junctions
back to S junctions on these parts.
Note:
• The faceted model should be smooth and free from defects (for example, the model should be
manifold with no sharp edges, self intersections, etc.). If the model boundary is not smooth, the
CAD geometry creation may fail or result in incorrect geometry.
• Only a single faceted body can be converted at a time.
• The conversion is dependent on the number of facets, inflection points, curves, etc. Performance
will be impacted when skinning models with a large number of facets (above 200,000 triangles).
• The Skin Surface tool can be used to manually create any missing patches.
3. Select the Auto Skin tool in the Reverse Engineering group of the Tools tab.
4. The Select Faceted Body tool guide is active by default. Select the faceted body.
5. The Select Solid Bodies tool guide is activated when the mesh selected has groups or facet regions.
Select the solid bodies which match the facet regions.
For example, models with topology optimization results from Mechanical contain groups/facet regions.
These models will have the facet regions set on import, but you can add facet regions using the Select
Solid Bodies tool.
This example shows the conversion of a faceted model with an open body to CAD geometry.
Select the faceted mesh and the solid bodies which have faces that match the facet regions as shown in
the example.
The CAD faces will be trimmed to the facet regions. Triangles on the mesh which do not match a selected
CAD face will be autoskinned.
In the example, the green faces are the faces generated by the autoskin algorithm. The beige/white ones
are copies from the selected CAD faces. These faces are trimmed if the facet region corresponding to a
CAD face does not cover the whole face (as seen in the example).
7. Verify the CAD geometry. In the example, the CAD geometry created has missing patches.
If the geometry has missing patches, use the Skin Surface tool to create the missing patches.
If the boundary is not smooth, the CAD geometry creation may fail or result in incorrect geometry.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faceted Body tool guide is active by default. Select the faceted body
to be converted to CAD.
The Select Solid Bodies tool guide will be activated if the mesh selected has
groups or facet regions.
Select solid bodies which will be used to generate CAD faces which match the facet
regions. The CAD faces will be trimmed to the facet regions.
2. Select the Skin Surface tool in the Reverse Engineering group of the Tools tab
3. Single-click the mesh where you want to start the sketch
7. The surface is shown in preview and you can drag any of the sketched points to adjust the shape of the
sketch
8. If you need to start over, simply hit the Escape key and the current sketch will be removed
Options
The following options are available in the Skin Surface tool.
Samples The value entered determines the number of Control Points on the Control Curves
for the surface. By default, the number of sample points is fixed and cannot be
changed. If you check the Full Preview option, you can enter a new number of
sample points. In Full Preview mode you can enter a new number of points directly,
or use the dropdown slider.
Full Preview When you check Full Preview ON, you can control the number of sample points
used in the surface. In Full Preview mode, when you change the number of sample
points, the preview dynamically updates. The speed of the dynamic updates is
affected by the number of sample points. Fewer points leads to faster updates.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Boundary tool guide is active by default. When this tool guide is active,
you sketch surface patch boundaries on the facets.
The Select Geometry tool guide lets you choose planes or existing patch edges
to create boundary loops for surface patches.
Using box-select
If you want to work with rectangular patches, use box-select instead of sketching them freehand. With the
Select Boundary tool guide active, simply box-select the area where you want the sketch.
Notice that control points are automatically added in areas with curvature. This can be seen more dramatically
in the images below.
Box-select across a curved area Control points are auto-created Change view to see the curvature
Editing a sketch
While in Preview, you can modify the shape of a sketch by dragging the corners and control points. Control
Points are the internal points on edges that allow you to adjust the edge's curvature. You can also add control
points to give you more curvature control on edges.
The images below show a sketch being adjusted to better fit to the contours of the model and show a control
point being added for further adjustments.
Periodic surfaces
Surfaces that wrap around cylindrical, and roughly cylindrical, volumes are called Periodic surfaces. They
look like a rectangular patch wrapped around the volume.
Sketching these by hand can be tedious because you need to rotate the model to expose more facets on
which to sketch.
The Select Geometry tool guide streamlines the process by letting you select planes that create sections
through the volume. The sections are then used to automatically generate sketch curves. Selecting two planes
some distance apart automatically, creates the periodic surface.
In the following example, there are multiple periodic surfaces possible. Skin Surface previews one by default.
If it is not the one you want, you simply select the edges of the one you do want.
Conical Patches:
Periodic surfaces can also be conical. The following example shows how to create a conical surface patch.
'Stitching' surfaces
Existing skin surfaces can be 'stitched' into a single surface patch. Examples are shown below.
Use the Select Geometry tool guide to select rectangular edges:
To create edges
1. Open the Tools tab.
2. Click Extract Curves in the Reverse Engineering group of the Tools tab.
3. The Select Section Planes tool guide is active by default.
4. Select one or more planes that intersect the mesh.
5. Click Complete to create the curves.
You can also extract curves by placing a section plane in the mesh.
1. Open the Tools tab.
2. Click Extract Curves in the Manufacturing group of the Tools tab.
3. Click the Select Curve tool guide.
4. Select one or more planes that intersect the mesh.
5. Click in the model to place a section plane.
6. The model is displayed in Sketch Mode.
7. Click Complete to extract All curves from the entire section.
8. Or you can select parts of the section and then click Complete.
The Orient Facets tool in the Reverse Engineering group of the Tools tab allows you to select roughly
planar areas of triangles or cylindrical areas of triangles to align to the World Origin axes.
6. With each selection, the align-to axis alternates between Z and Y. In the next example, the normal of the
selected triangle (shown in green) aligns to the Y-axis
As you hover over triangles, cylindrical areas are detected. The following examples show cylindrical areas
being aligned to the Z-axis.
The Fit Spline tool allows you to create a "best fit" spline surface through selected mesh facets.
The Vectorize Image tool in the Tools tab creates curves around colored areas in images.
To vectorize an image
1. Insert an image into your design.
2. Open the Tools tab
3. Click the Vectorize Image in the Reverse Engineering group of the Tools tab.
4. Curves will preview along the boundaries of colored areas.
5. (Optional) Change the tool options.
• Trace Method:
• Border: Curves are created along borders between colors.
• Midline: Curves are created along the mid lines of colored areas. Use this option for line drawings
• Threshold: This is the sum of RGB color values normalized to a value between 0 and 1. It is useful for
non-black-and-white images where area boundaries may not be as well defined as black-and-white
images.
• Check which RGB colors to include.
• Smoothness: Controls how curves are fit through the image pixels. Enter a number between 0 and 1.
Higher numbers produce smoother curves.
6. When you are satisfied with the curves, based on preview, click the Complete button to create the curves.
7. If necessary, open the Repair tab and use the Fit Curves tool to further refine the curves.
The images below show the effects of the tool options. The black-and-white image is used to show Smoothness
and a more colorful image is used to show Threshold.
Threshold = 0.3
Threshold = 0.5
Threshold = 0.7
Smoothness = 0.0
Smoothness = 0.2
Smoothness = 0.2
11.2. Manufacturing
This section contains the following topics:
Choose treatments:
• Blind depth
• Tapped thread depth
• When Tapped is checked, diameter displays tap drill size
• When Tapped is checked, Fit is disabled
• May be determined by Series and Size. If so, you can still enter a different value. The value you enter
will be displayed in bold font to indicate it is non-standard
• Default thread depth is twice the basic hole diameter
• Note that only the most common Standard Hole sizes have cosmetic display
• Cosmetic threads appear in the Structure tree and can be toggled on/off
• Cosmetic thread depth
• Cosmetic threads are only available for the UNC series
• Cosmetic threads show a thread helix without actual thread geometry
Cosmetic Threads are created blind, regardless of whether the option is checked or not.
Thread depth is controlled with the Depth option in the Treatment group. To make threads go through
all of the material, enter a Depth that is greater than the material depth.
• Depth to Shoulder
• Depth to Tip
Preview shows the hole profile based on current selections and values. Shown below is a Blind, Tapped,
Countersunk, and Counterbored hole with Drill point details.
As you work with different inputs, Preview gives visual feedback. Below are examples of what you would
see when entering values for Diameter, Hole Depth, Countersink Angle, and Drill point Angle.
Preview also has a gallery of profiles to choose from. Click the Preview image to open the gallery.
The gallery is a graphical way to define the hole. Selecting a hole from the gallery automatically fills in the
details in the ribbon.
• Snap to Grid
Select a face on which to display the sketch grid. As you move the cursor, the hole center will snap to
the grid points.
• Free Placement
Pick anywhere on any face to locate the hole center.
6. Complete the hole(s) by clicking Complete. All previewed holes will be completed. You can also
double-click when you place a hole to complete it.
7. Continue to make more holes or leave the Hole toolbar.
8. Click in the Close group to close the toolbar.
Hole Series
Hole Size and Fit options are determined by which Series you choose.
The examples below show the difference between ISO and UNC. Notice the change in Size nomenclature
and Fit options. ISO has Fit options of Nominal, Close, Medium, and Free.
• Within each Series, the Size you choose determines the hole diameter
• You can enter a different diameter and it will be shown in Bold to indicate that it is non-standard
Note: In legacy models, Standard Holes created using the NPS series are not recognized, since NPS
has been replaced with the NPSM series.
The XML for this ISO hole size is in the ISO.xml file. The relevant XML is shown below.
Notice the correspondence between the XML tags and the ribbon inputs.
All dimensions are in millimeters and angles are in degrees.
The image below shows the result of switching to the UNC Series and the 3/4 - 10 Size.
The XML for this UNC hole size is in the UNC.xml file. The relevant XML is shown below.
• Notice the correspondance between the XML tags and the ribbon inputs.
• All dimensions are in inches and angles are in degrees.
The image below shows the values in the XML file show up in a Hole Table created in a drawing.
You can edit any of the series XML files to customize the series.
• Note that edited files will be overwritten the next time you upgrade to a newer version of SpaceClaim
• Any changes made to the XML files, do not go into effect until you restart SpaceClaim
You should customize the series by adding files to the directory.
• New files add items to the Series drop-down menu
• Deleting files or moving them out of the directory removes items from the Series drop-down menu
The image below shows a "DCZ" series added.
The DCZ series is based on UNC by copying UNC.xml to DCZ.xml and editing the sizes.
• Note the new TapDrill value reflected in the Diameter input and the new Countersink and Counterbore
values.
Drill Chart
Drill chart is a Series based only on Diameter values. It refers to a set of XML files that contain hole definition
tables. Edit the files to customize the Standard Hole tool.
In the <installation directory>\Library\Holes\Drills directory where installation directory> is where you installed
the software, you will find the following files:
• Fraction.xml
• Letter.xml
• Metric.xml
• Number.xml
File names refer to how the hole name is specified. Below is an example from Letter.xml.
<Name>A</Name>
<Diameter>0.234</Diameter>
<ImperialDisplay>0.234</ImperialDisplay>
<MetricDisplay>5.94</MetricDisplay>
Modify the files according to this format to define custom holes.
Hole Selection
SpaceClaim recognizes Standard Holes. Hovering over a hole face will pre-highlight the hole object.
To edit a Hole
1. Select the hole to modify.
You can also Ctrl select, or box-select, several holes that share any of the same parameters.
2. Open the Standard Hole Edit tab. You can also double-click a Standard Hole to open the Edit tab.
The Edit tab is not available for multiple holes that share no parameters.
3. Edit the Hole definition.
4. You can continue to select and Edit more holes.
5. To close the Edit tab:
• Select a non-hole object
• Click white space in the Design window
• Enter selection for another tool
With a Standard Hole selected, you can use the Reverse Hole option in the context menu to flip the hole to
the opposite side of the part.
To identify holes
1. Click Identify Holes in the Manufacturing group of the Tools tab.
2. In the Find Options panel, choose the types of holes to find
3. Select a body to look for holes.
Holes matching the Find Options are highlighted in red.
4. Click on highlighted holes to create associations. Selected holes change to cyan color.
• Box selection is allowed.
• You can change the Find Options if no holes are found or to find different holes.
• To create associations for all highlighted holes, click the Complete button.
Example:
The block shown below has three holes that match DCZ Standard holes, but they do not have associations.
Using Identify Holes, associations are added and the Hole Table updates.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
• Match standard size: Choose the hole series and set a tolerance for comparing the hole geometry to
standard hole dimensions. Simple holes within the tolerance of a standard hole in the series will update to
match that hole. See Inserting a standard hole for more detail on standard sizes.
º Series: Choose one of the available Hole Standards from the Series drop-down menu
º Tolerance: Enter a tolerance value. Any Standard Holes in the selected Series that are within the tolerance
will be identified.
• All holes: With Match standard size checked Off, this option will find all holes.
• Through-holes: Only finds through holes.
• Blind holes: Only finds blind holes.
• Countersunk: Finds holes with countersink geometry.
• Counterbore: Finds holes with counterbore geometry.
The Move Body tool allows you to select vertices, edges, or planar faces to snap to the World Origin.
Snapping means the body is translated to the World Origin such that a point on the selected object coincides
with the origin. The body is not oriented or aligned to the World Origin axes.
• Edge - The endpoint nearest to the World Origin is made coincident with the Origin
• Planar Face - Of all the face's edge vertices, the one nearest to the World Origin is made coincident
with the origin
6. When you exit the tool, the World Origin display is toggled OFF, if it was OFF when you entered the tool
The Create Workpiece tool creates a component containing a solid Box or Cylinder that encloses a
selected body or selected faces.
To create a Workpiece
1. Open the Tools tab.
2. Click Create Workpiece in the Manufacturing group
3. Use the Select tool guide to select a body or use the Select Face tool guide to select faces
• You can select more than one body
• The Workpiece will enclose all selected bodies
4. Make your selection
5. The Workpiece previews
6. (Optional) Choose a Workpiece type
• Box (the default)
• Cylinder
7. (Optional) Change the Workpiece dimensions
• Set the Default cushion - Enter a percentage based on the size of the selection. This will be the amount
of clearance around the selection.
• Choose Symmetric dimensions - Applies symmetry to center the selection in the workpiece. When
checked OFF, you can have uneven clearance around the selection.
8. (Optional) Orient the Workpiece
a. Click the Set Orientation tool guide
b. Select an edge to align the nearest face of the box or the axis of the cylinder
9. Click Complete to create the Workpiece
A finished Workpiece
The images below show the effects of the Symmetric dimensions option.
On the left the option is ON and on the right it is OFF. When it is on, dimension changes apply to both side
of a plane of symmetry.
When it is off, dimensions can be changed independently on either side of a plane of symmetry.
Tool Guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
11.2.5. Toolpaths
This section contains the following topics:
• Cylindrical
• Conical
• Spherical
• Toroidal
The bodies can have non-cylindrical surfaces, protrusions, depressions, and cutouts.
Curves are generated that represent the path of the machining tool will traverse during a turning operation
to produce the part. For non-cylindrical surfaces, protrusions and depressions, the turning operation needs
to leave material that can be removed with additional machining operations.
11.2.5.3. Edges
The Edges tool creates curves on All edges of a selected body.
Curves are created on all edges of a selected body using the Edges tool.
To create edges
1. Open the Tools tab.
2. Click Edges in the Manufacturing group.
3. Curves are created on all edges of the body.
11.2.6. Relief
The Relief tool identifies thickness edges at concave corners. Edges found can then have a cylindrical cutout
made to provide relief at the corner.
Multiple pairs of thickness faces in the same body are included.
An example is shown below.
To create reliefs
1. Open the Tools tab.
2. Click Relief in the Manufacturing group.
3. If you want to find external edges, make sure that the Include external corners option is checked.
4. All thickness edges in concave corners are found and highlighted.
5. Click the Exclude Problem tool guide and click any edges that you do not want to have relief.
6. In Fix Options, set a Cut Radius and Clearance for the reliefs.
7. Click Complete to create the reliefs.
11.2.7. Unroll
The Unroll tool works on surface bodies with planar or curved faces.
• Like Unfold in Sheet Metal, Unroll flattens all the surfaces based on a single selected surface.
• The result of Unroll is another surface shown in the Structure Tree as "Unrolled".
• You can have multiple unrolled surfaces in the model
body.
4. Click the Complete tool guide.
5. The surface is unrolled. A body named Unrolled is added to the Structure tree.
Singly curved surfaces (for example, cylinders, cones, etc.) can be unrolled exactly into flat sheets.
Below is an example with two unrolled surfaces built from one singly curved surface.
º A sphere would distort too much to flatten (picture a flattened map of the world)
º A big enough torus, and many free-form designs can be flattened without too much distortion
• Angles, perimeter, and area are preserved as closely as possible (within 15%)
º The accuracy increases as the curvature decreases
º The simpler the shape, the more accurate the perimeter and area
This example is a parabola swept along a slightly curved trajectory. Notice that the Area and Perimeter are
both within 0.3% of the original.
Original Surface
Properties
Unrolled Surface
Properties
Area within 0.3%
Perimeter within 0.2%
This example is a parabola swept along a highly curved trajectory. Notice that the Area and Perimeter are
also both within 0.3% of the original. This is because the shape is a simple parabola.
Original Surface
Properties
Unrolled Surface
Properties
Area within 0.3%
Perimeter within 0.2%
This example Is a more organic shape. Notice that the Area is within 0.4% and the Perimeter is within 6.5%.
Original Surface
Properties
Unrolled Surface
Properties
Area within 0.3%
Perimeter within 0.2%
This example is a more complex perimeter. Notice that the Area is within 0.8% and the Perimeter is within
6.0%.
Original Surface
Properties
Unrolled Surface
Properties
Area within 0.3%
Perimeter within 0.2%
SpaceClaim can import a variety of native and neutral CAD formats, but you may need to clean up and repair this
data for use in SpaceClaim and for CAE. The Repair tab includes tools you can use to repair imported models and
prepare your designs for export and analysis.
The Repair tools are presented in the following groups:
• Solidify
• Fix
• Fix Curves
• Adjust
In general, when you need to repair geometry imported from another source, you use the tools in the order they
are presented in the ribbon (left to right).
Tools in the Solidify group fix problems that may exist in imported data, which prevent the model from being solid.
Tools in the Fix group fix problems that may exist in imported data, which can exist in a solid model but cause
problems when you edit or modify the geometry.
Tools in the Fix Curves group fix problems that may exist in imported data, which cause problems when working
with curves.
Use the Curve Gaps tool to detect and fix gaps between
curves.
Tools in the Adjust group help you modify characteristics of your design that will affect analysis.
12.2. Solidify
This section contains the following topics:
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available:
Maintain components When you call a stitch, stitching will isolate each
component and attempt to sew surface bodies within
that component. It will not stitch surface bodies across
components. This option is on by default.
To remove gaps
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Note: The tool looks for missing faces that meet both of the minimum measurements.
• Fill: Fix the missing face by extending neighboring faces until they intersect.
• Patch: Fix the missing face by creating a new face through the bounding edges of neighboring faces.
To repair edge loops, select Patch and insert a new blended face. This new face will include each
relevant tangent neighboring face, enabling you to close any selected edge loops with the smoothest
possible inside surface, thereby creating a more realistic design..
• Try both: Fix the missing face by extending neighboring faces. If that does not work, SpaceClaim will
attempt to fill by creating a patch.
• Allow multiple faces: Fix a hole in the surface with two or more missing faces.
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
12.3. Fix
This section contains the following topics:
3. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Options
Maximum Length Set the Maximum Length to search the model for split edges that are no longer than
the specified length.
Minimum Angle Use the Minimum Angle option to detect open edges on surfaces that are close to
tangent. An open edge is defined as an edge on the outside boundary of a surface and
not connected to another surface. This option must be enabled for the tool to find the
edges.
The image below shows an example of using the Minimum Angle option to find open edges that are close to
tangent. After fixing the edges found, they are made tangent, resulting in continuous tangent edges.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Extra Edges tool works like Merge Faces but operates on edges. Instead of merging two faces by
selecting the faces, you select the edges between faces to remove the extra edge and merge the faces.
You should only merge faces that are tangent or close to tangent; otherwise, the results may not be what
you expect.
Note: The Extra Edges tool is only intended to be used as preparation for analysis. Merging faces
simplifies the model by removing edges and makes the model more difficult to modify.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
To remove edges
1. Open a model which needs edges removed.
2. Click the Extra Edges tool in the Fix group of the Repair tab.
3. Edges which can be removed are highlighted.
4. Click the Complete tool guide to remove all edges at once.
12.3.3. Duplicates
The Duplicates tool detects and fixes duplicate faces on surfaces. SpaceClaim highlights the duplicates and
will remove them all, or you can select duplicates to exclude from being fixed. You can optionally choose to
detect and fix duplicate faces from solids as well.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Fix Options
Allow face Enables you to detect and fix duplicate faces from solids.
removal from
solids
The Fit Curves tool attempts to create fewer and better curves to replace selected curves which may
not be continuous or tangent. You can also replace a curve with simple line segments as in the example
above.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
• Splines
• Correct tangency: Check this option to make arcs tangent that are otherwise slightly non-tangent.
5. Small curves are highlighted and new curve start and end points are indicated.
6. Click on problem areas to fix them or click the Complete tool guide.
The images below show the effect of the Check tangency option.
Without the Check tangency option checked, only one tangency is found.
With the Check tangency option checked, a slightly non-tangent arc is made tangent.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
12.5. Adjust
This section contains the following topics:
Note: The merge faces tool is only intended to be used as preparation for analysis. Merging faces
simplifies the model by removing edges and makes the model more difficult to modify.
To merge faces
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. You can also select by drawing a box in the design window.
The Maintain Tangency tool guide allows you to select faces with which you want to retain tangency.
The new face will be tangent to the face(s) you select. You can also use Alt+click to select faces
for tangency.
The Complete tool guide replaces the selected faces with a single face.
3. Set the Maximum area and Maximum width in the Options panel. Faces that are smaller than the
maximum area and thinner than the maximum width will be found and highlighted for adjustment.
4. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. You must select objects that you want to adjust
in the Structure tree while this tool is active.
The Select Geometry tool guide allows you to select small and sliver faces that were not
automatically detected. The face will only be removed if it is smaller than the maximum area and/or
width in the Options panel.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide removes all the faces that are highlighted.
Options
The following options are available in the Options panel:
Maximum area Faces that are smaller than the maximum or area will
be found and highlighted for adjustment.
Maximum width Faces that are thinner than the maximum width will
be found and highlighted for adjustment.
To simplify a design
1. (Optional) Select the faces you want to simplify.
You may want to pre-select faces on large designs because it can be easier to simplify a region at a time.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
3. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The hole is adjusted equally relative to the center. So, the top edge shifts to the Left and the bottom edge
shifts to the Right.
The face is adjusted about its center. So, the left end adjusts Upward and the right end adjusts Downward.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Find Options
• Maximum angle: Find faces inclined at less than the specified angle.
Fix Options
• Snap faces to nearest: Angularly misaligned faces will be adjusted to the snap tolerance, making it easier
to put model dimensions to round numbers. The images below show an example.
Precision is set to 3 decimal places with the trailing zeroes option turned on.
Snap faces to nearest is checked On.
The top face will be straightened by rotating the right edge down and the left edge up.
To relax a surface
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Find Options
• Maximum distance: Find faces whose control points are less than the specified distance apart in either
direction.
• Minimum points: Find faces with more than the specified number of control points in either direction.
Fix Options
• Density of points: Point density to apply when relaxing the surface.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. This tool guide allows you to select problem
areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select edges between faces that were not
automatically found. Hold Ctrl to select multiple edges or box select in the design area. When you
hover over an edge, you can see the two faces that would be affected by the change.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
Options
The following options are available in the Options panel:
Maximum angle The maximum angle to detect for tangency. For best
results, keep this angle as small as possible.
Use the tools in the Analysis group to create or subdivide bodies for analysis.
Tools in the Remove group help you easily remove elements to simplify your designs.
Tools in the Detect group help you easily find geometry problems in your designs.
Use the Bad Faces tool to detect faces that have corrupt
rendering.
Use the Sharp Edges tool to find sharp edges on faceted
and solid bodies.
Use the Clearance tool to find small gaps between parts.
Create and edit beam objects with the tools in the Beams group.
13.1. Analysis
This section contains the following topics:
Use the Volume Extract tool in the Analysis group on the Prepare tab to create a solid that represents
the internals of a part or assembly (including meshes). A solid named Volume is created in the Structure
tree, and the bodies used to generate the volume are temporarily transparent when the volume is created.
Note: If an edge will be removed when you use the Volume Extract tool, that edge will flash red and
you will receive a warning message. This can happen when you select a capping edge that will be
removed when it is merged with the rest of the model. The highlight identifies the problem so you can
pick a different edge.
1. Click the Volume Extract tool in the Analysis group of the Prepare tab.
2. Click the Select Faces tool guide to select the faces that enclose the volume of the area. Alternatively,
click the Select Edges tool guide to select the edge loops that enclose the volume of the area.
Only select faces or edge loops that you intended to use to enclose the volume area. You can double-click
to select more than one contiguous edge. You can also click a selected face or edge to deselect it. If you
hover over a face that contains internal edge loops, the edge loops are highlighted. Click the face to select
the highlighted edge loops.
For Faceted bodies, use Shift+Double-Click on a facet edge to select a faceted loop.
3. Click the Select Seed Face tool guide and select a face inside the volume area. The Select Seed Face
tool guide is used to select a face to determine the inside of the enclosed volume. You only need to use
this tool guide if the Volume Extract tool fails to correctly identify the inside of the volume.
4. If necessary, click the Select Cap Faces tool guide to cap a face.
5. (Optional): Select the Preview inside faces checkbox to activate the Preview slider. Your model
immediately updates to paint a preview of the inner faces shown in red at 100%. Click the Play button to
preview the faces in an animation, or use the slider to manually preview the faces. Move the slider to the
left and right to see a progression of how the faces were captured.
When previewing the faces, all Select tools and context menu Select tools, as well as all Volume Extract
tool guides, are disabled until the Preview checkbox is turned off.
6. Click the Complete tool guide.
SpaceClaim creates a solid part based on the volume you defined.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces tool guide activates by default when you select the Volume Extract tool, and
selects faces whose edges seal an enclosed region. This is a shortcut to selecting all the edges
that are detected in a face. You can Ctrl+ Select multiple seed faces, and then choose to click on
a different tool guide. Once you create a volume, the Select Faces tool guide resets by default.
The Select Edges tool guide selects edge loops that enclose a region. Edges are used to stop
the propagation of face selection, emanating face-wise outward, starting at the selected seeds.
The Select Cap Faces tool guide selects optional capping faces. This is important when an internal
edge loop is either not simply fillable, or when you want some non-standard fill geometry to be
created.
The Select Seed Face tool guide selects a face that lies within the volume you want to enclose.
If this is not chosen, then SpaceClaim chooses an arbitrary face to start from, and test whether
any bounded volumes are created. If they are not, another face will automatically be selected and
the algorithm will re-start. Select a face here to save this iteration time.
The Complete tool guide creates the volume solid based on the edges and seed face you select.
Options
Merge created volume Merges the created volume into the outer shell to effectively fill the inner
cavity. This option is useful if the outer volume is of main interest.
Imprint capping edges Leaves the capping faces intact so that the location of the inlets and
outlets can be seen.
Create share topology Creates share topology between the volume extracted and the input
bodies.
Preview inside faces Enables you to preview the selection of inner faces and detect leaks.
Click the Play button to preview the faces in an animation, or use the
slider to manually preview the faces.
Examples
The faces enclosing the region of interest and a seed face are selected to extract the volume of interest.
Preview the selection of inner faces for the volume extraction and detect leaks. Click the Play button to
preview the faces in an animation, or use the slider to manually preview the faces.
The thickness of the original model face offsets are stored as a property named Thickness in the Midsurface
section of the Properties panel. This is a face property, so you must select the face in the Design window
rather than in the Structure tree, even if it is a single face. You can change this property, and it is included in
the ANSYS data when it is sent out to ANSYS via the SpaceClaim add-in.
The Midsurface tool detects and removes small faces of midsurfaces that are created when an edge is equal
to half of the part thickness.
If the Midsurface tool finds missing faces because neither side can be offset, you will receive an error message
in the error box that lists the faces. If the tool fails to create midsurface parts, the problem faces or edges are
highlighted.
Midsurfaces inherit the material properties of their parent components, but you can change the material
properties for the midsurface object.
Midsurfaces are shown in the Structure Tree with a default name that includes the assigned thickness. When
you rename the surface, the thickness is appended to the new name.
When you right-click a Midsurface in the tree, you can select the source body using Select > Midsurface
Source.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces tool guide is active by default. This tool guide allows you to select
a pair of offset faces, and all other face pairs with the same offset distance are
automatically detected.
The Add/Remove Faces tool guide allows you to select additional faces to offset
or remove detected face pairs from the selection.
The Swap Sides tool guide allows you to switch the face pairs. You may need to
do this when you detect pairs with more than one offset distance, and the offset
relationships are incorrectly detected.
The Complete tool guide creates the midsurface faces.
Options
The following options are available in the Options panel:
Use selected faces Select this option to create midsurfaces for only the faces you select.
Use range Select this option to create midsurfaces on all faces in the specified
thickness range.
Thickness tolerance Change the value of this option to detect offset spline faces with an offset
value within the tolerance amount.
Create midsurfaces in Select Same component to create the midsurfaces in the same
component as the part you selected for midsurfacing. Select Active
component to create the midsurfaces in the active component.
Create midsurfaces at Select the location for the midsurface created. Choose from Middle
(default), Bottom (green), or Top (blue).
Group midsurfaces Select this option to create midsurfaces in a new sub-component. Deselect
the option to create the midsurface objects in the component you select
in the option above (same component or active component).
Extend surfaces Select this option to extend surfaces to another surface.
Trim surfaces Select this option to trim surfaces to another surface.
Examples
Selecting an additional face pair with the Use selected faces option and the Select Faces tool guide. All
face pairs with the same offset are added to the selection.
Removing a face that was automatically detected but not desired as a midsurface pair.
Extend Surfaces is ON by default. Because it's obvious in the above example, the surfaces meet even when
Extend Surfaces is turned OFF.
When the edges are rounded, the surfaces meet with Extend Surfaces turned ON. They do not meet with
Extend Surfaces turned OFF.
Trim Surfaces trims the surfaces to the extent of the original body. In the example above, the slope at the
bottom shows two different results. In the second image with Trim Surfaces turned OFF, the midsurface will
extend to the extent of the largest face of the pair. In the third image with Trim Surfaces turned ON, the
midsurface is trimmed to the sloped face.
Spot welds are updated with changes to the guiding edges or base faces.
• If a guiding edge disappears, the points created along it are removed.
• If a mate face moves out of the search range the weld point, the pairs to that mate face will disappear.
• If the mate face moves back into the range, the point pairs will reappear.
• If pairs cannot be found for all of the points on the base face, the spot weld is marked in the Structure tree
with an error icon showing that it is no longer valid.
Dimensions for spot weld point patterns are displayed in the Design window. These dimensions look the
same as dimensions for other patterns.
Exporting to ANSYS
Spot welds defined for the design can be exported to ANSYS. ANSYS DesignModeler and ANSYS Workbench
recognize the weld points with the following limitations:
• Only points with mates can be used for simulation.
• You may place weld points between multi-body parts if the two bodies belong to different parts. Spot welds
defined between bodies in the same part are not transferred to simulation.
• You can approximate seam welds by placing weld points on the guiding edge with an offset of zero, if no
mating face is found on either side of the base face.
• SpaceClaim supports spot welds of more than two weld points (more than two components are welded
together at one location), but Simulation does not; Simulation ignores any weld points after the first two
supplied.
If a spot weld joint in SpaceClaim contains a spot weld with more than two weld points, then a chain of pairs
of weld points is transferred to Simulation as separate spot welds, and each two-point spot weld is listed
separately under the Connections node. For example, if a single SpaceClaim spot weld connects parts
A-B-C-D, this is transferred as three separate spots welds: A-B, B-C, and C-D.
6. Click the Create spot weld tool guide to define the spot welds.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Use the Select Base Faces tool guide to select the face or faces on which the weld points will be
defined. You should select a single face or a chain of tangent faces.
Use the Select Guiding Edges tool guide to define the edge along which the weld points will be
defined.
Use the Select Mating Faces tool guide to change the mating face from the face that is automatically
detected. You can select more than one face. Clicking on a mating face removes all previously
selected faces and holding Ctrl adds a face.
The Complete tool guide completes the spot weld definition.
Options
The following options are available in the Options panel:
Start offset The distance of weld points from the beginning of the
guiding edge.
Edge offset The distance of weld points from the guiding edge.
End offset The distance of weld points from the end of the
guiding edge.
Number of points The number of weld points to define for each edge
chain.
Increment The distance between weld points. You can set either
the number of points or the increment. The last value
you enter will be used. For example, if you change
the number of points, the increment will automatically
update. If you then change the increment, the number
of points will change.
Search range The distance to search for mating faces from the
guiding edge.
Example
13.1.4. Weld
You can weld surface bodies to other surface bodies or to solid faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Examples:
The following example shows how you can find potential Weld sites and create welds.
13.1.5. Wrap
The Wrap tool lets you wrap geometry around a target model. The example below shows both a solid and a
surface wrapped onto a cylinder.
A solid block and a circular surface are wrapped around a cylindrical target body using the Wrap tool.
Sketched Curves and Notes can also be wrapped around a target body.
Sketched Curves and a Note are wrapped around a target body using the Wrap tool.
Layers of solid geometry can be wrapped. Consider a circuit board that is not flat, for example. Components
layered onto the board need to follow the contours of the board. An example of the final circuit board is shown
below with transparency in the board to show a component underneath.
To create an enclosure
1. Click Enclosure in the Analysis section of the Prepare tab.
2. Select one or more solid or faceted bodies in the Design window or Structure tree.
These bodies will be inside the enclosure.
3. Set the Default cushion amount.
This is a percentage of the minimum enclosure size, and determines the initial distance between the
enclosed object(s) and the closest point of the enclosure to the objects. You can adjust the distances by
typing in the fields in the Design window.
4. Select the shape of the enclosure in the Options panel: Box, Cylinder, Sphere, or Custom shape.
If you select Custom shape, you must use the Custom Shape tool guide to select a solid to use as the
enclosure shape.
5. (Optional) Click the Set Orientation tool guide and select a line, axis, or origin to change the orientation
of the enclosure.
The enclosure is oriented with the world origin by default.
6. (Optional) Deselect the Symmetric dimensions option to set the cushion distance different for dimensions
that are opposite each other.
7. (Optional) Type a value to adjust the cushion values, if necessary.
Press Tab to move among the cushion values.
8. (Optional) Enable Create share topology to create share topology between the enclosed body and the
input bodies.
9. Click the Complete tool guide when you are finished.
The enclosure is created in a sub-component of the active part.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Examples
Changing the cushion by typing in the field doesn't change the size of the opposite cushion. The Symmetric
dimensions option must be disabled.
Changing the orientation of the enclosure so it is aligned with the edge highlighted in yellow aligns the enclosure
with that edge.
If the associated body is modified, you can update the enclosure using the context menu item found by
right-clicking on Enclosure in the Structure tree.
To split by plane
1. Click Split by Plane in the Analysis group of the Prepare tab.
2. Select the object(s) you want to split.
3. Select a plane to split the object:
• To split the part on the same plane as a face, edge, or point, click Select Cutter and select a reference
face, edge, or point.
• To define a temporary plane based on design elements, click Build Cutting Plane and select faces,
edges, or points to define the plane. You can select more than one face, edge, or point, and the cutting
plane will be created that bisects the elements. The wrench in the image above is tapered. Using the
Build Cutting Plane tool guide, you can select the top and bottom of the wrench to create a plane that
bisects the wrench along its plane of symmetry.
4. To delete objects created by the split, click the Select Regions tool guide and mouse over the parts
created by the split. The regions will be highlighted. Click to delete the region.
5. Click the Complete tool guide.
SpaceClaim splits the solid along the plane.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Target tool guide is active by default. Use this tool guide to select the object that will
be split.
Use the Select Cutter tool guide to select a reference face, edge, or point with which to cut the
part. Use Ctrl to select more than one object. The plane is previewed in gray before you select the
reference object.
Use the Build Cutting Plane too guide to select faces, edges, or points to create a temporary plane
with which to cut the object. The temporary plane(s) are shown with a dashed line. Select a temporary
plane to complete the split.
Use the Select Regions tool guide to select regions that will be removed. You can move your
mouse over regions that were created and highlight them before you click to delete.
Options
The following options are available in the Options panel:
Merge when done Select this option to merge all touching solids or surfaces when you exit the
tool. Hidden objects are not merged. This saves you the extra step of selecting
all the cut-up regions after you are done and manually merging them all back
together.
3. If you want to extend or trim only some of the surfaces or sketch curves, click the highlighted spots.
Hold Ctrl to select multiple edges.
The surfaces or sketch curves are extended or trimmed when you click on them.
4. Click Complete if you want to extend or trim all highlighted surfaces.
Press Esc to cancel the operation.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
Maximum distance The maximum distance between parts. The tool will
search for adjacent faces again if you change this
value.
Trim surfaces Controls whether or not surfaces may be trimmed in
addition to extended.
Partial intersections Controls whether or not faces that partially intersect
are detected.
Same body Allows a surface to be trimmed or extended by a face
or edge on the same body.
Extend to curves Finds surfaces to extend to curves when the curve is
in the same plane as the surface.
Merge after extend or trim Merges bodies, if possible, when you trim or extend
an edge on one surface body up to a face or edge on
another body.
Examples
The edges of separate surfaces are merged when you select the Merge after extend or trim option.
You can extend curves to surfaces and surfaces to curves when you select the Extend to curves option.
13.1.9. Imprinting
The Imprint tool detects coincident faces, edges, and vertices between bodies and imprints them onto the
coincident face. The contact regions will be the same shape, and the resulting mesh on each face will be
similar. This can be helpful when analyzing stress between two parts.
Curves and Beams that intersect faces create imprinted Points that are converted to Pinned Datum Points.
Sketch points coincident to faces create Pinned Datum Points when imprinted.
To imprint a part
1. Click Imprint in the Analysis group of the Prepare tab. The tool will automatically detect and highlight
coincident edges, as shown in the image above.
2. Select the object(s) you want to change:
• Use the Select Problem tool guide to select highlighted areas that you want to change. The cursor will
change to a hand when you move the mouse over a problem area. This tool guide is active by default.
• Use the Select Geometry tool guide to select edges that were not automatically detected. You can use
box, lasso, and paint select modes.
3. Use the controls in the Navigate ribbon group to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Note: There is an internal limit to the number of imprint sites found by the tool. The limit is set to 1000
to optimize for performance.
Options
Tolerance: If the distance between objects is less than
or equal to the Tolerance value, they will be considered
intersecting.
In the image on the right, the distance between the
objects is 0.01, which is equal to the Tolerance.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
13.2. Remove
This section contains the following topics:
To remove rounds
To split and partially remove a round:
1. Click Rounds from the Remove group on the Prepare tab.
Avoid splitting into a round. Instead, split on either side of it. You may need to split and partially remove
one or more rounds before adjacent rounds can be removed, especially when two or more rounded faces
meet along an edge or vertex. The rounded face is split and filled in the middle. To select faces or capping
faces, use the Faces tool.
2. Hover over one tangent edge of the rounded face to display the round's split lines. These lines show you
a visual indication of where the round will split, as shown below. You can move the split lines by moving
your mouse.
If necessary, from the Options panel, change the Cap width option to adjust the percentage of the round
face that is removed.
• Click the edge to split the rounded face.
• Select the rounds you want to remove:
• Click an object in the Structure tree to select all rounds on the object.
• Select a round face in the design area. You can hold Ctrl and select faces or draw a box to select multiple
faces.
• Ctrl+click to deselect a face.
• From the context menu choose Select > Using Box. Move your mouse over the area you want to remove
to identify the parts you want to select. Draw the selection box around the area. You can only select round
faces while this tool is active.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Rounds to Remove tool guide is active by default. You can also select by drawing a
box in the design window. You can only select round faces while this tool is active.
The Complete tool guide finishes the operation. F or Enter are shortcuts for removing the rounds.
Options
The following options are available in the Options panel:
• Auto-shrink fill area: Select this option to split round faces where they can't be removed when you select
a chain of rounds and it cannot be filled in its entirety. The rounds will be partially removed.
• Cap width: The percentage of the width of a round that is removed when you click an edge of an existing
round. The splits are previewed as the cursor is moved along the round tangent edges.
Examples
To remove interference
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Faces to Remove tool guide is active by default. You can also select by drawing a box
in the design window. You can only select faces while this tool is active. Edges and vertices will not
be selected.
The Complete tool guide finishes the operation.
Tool guides
The following tool guides help you through the process.
13.3. Detect
This section contains the following topics:
When the Bad Faces tool finds bad faces/edges, click the Convert to Selection tool guide to add them
to a selection.
Options
The following options are available for finding Sharp Edges:
Max edge angle This is the angle between normals of faces that share an edge. Any edges
with an edge angle greater than the angle specified will be highlighted.
Convex Convex sharps are found. These are sharps that point outward.
Concave Concave sharps are found. These are sharps that point inward.
Options
The following options are available in the Options panel:
• Maximum distance: The maximum distance to detect for near faces.
When the Clearance tool finds gaps between faces, click the Convert to Selection tool guide to add
them to a selection.
13.4. Beams
A beam is a long, thin object with a constant cross-section. Defining objects as beams, rather than modeling
them as solid geometry, simplifies the model and analysis.
To create a beam
1. Create objects to define the beam path
One or more of the following methods can be used in the same design:
• Sketch curves: Use any of SpaceClaim's sketching tools to create straight or curved segments and
then assign beam profiles to them. These sketch curve beams can then be modified just like any curve
in SpaceClaim using the Move, Pull, Select, Scale, Bend, Extend, and Trim tools. This method is a
straightforward, lightweight way to create beam structures.
• Edges of a solid or surface: Use this method when you have solid geometry that you want to reference
for the beams. For example, to create a simple rectangular cage of beams, sketch a rectangle, pull it
into a solid, and assign beams to all of the edges.
• Two points or midpoints in a model: You can use any two points in a model to define a straight beam
segment. Planes can be used to create "stages" or additional locations for defining beams to or from.
A beam can be created to the intersection point of any plane with any edge.
Note: More than one beam can reference the same profile, so the characteristics of all beams
that use that profile will change if you edit the profile.
You can use intersection points and midpoints on edges and other beams. Click the small triangles on
the ends and midpoint when you hover over an edge or beam.
A Beams folder is created for the beams and a Beam Profiles folder is created for the profiles in the Structure
tree:
The profile name is displayed in parentheses after the beam name in the Structure tree.
You can import groups from a beam profile into your design document, which makes them available to drive
changes within ANSYS. The groups are named based on the profile name, as <profile name>_<group name>.
The beams and surfaces must be in the same component, the component must be set to share, and the
mixed import option in Workbench must be set to lines and surfaces. See Shared topology in ANSYS for
more information about shared topology.
Copying beams
You can use Copy and Paste to make copies of beams.
• In the same document, copies are pasted on top of the originals.
º To move a copied beam, make sure that Maintain sketch connectivity is checked OFF in the Selection
tool's Sketch Options.
º You can then use the Move tool to move the entire beam or use Vertex Dragging to move an endpoint.
• You Copy beams in one document and Paste them in another.
Beams can also be copied in the same way as Curves, by using Ctrl+Alt when dragging the endpoint.
Product of inertia:
The warping constant, shear center and torsional constants are calculated from the warping function. The
warping function is the solution to the St. Venant boundary value problem for pure torsion:
Using the Trefftz definition, the shear center and warping constant are calculated purely as a property of the
section:
X coordinate of shear center:
Warping constant:
with
By default, the Section Anchor lies on the centroid of the profile. The Section Anchor is the point where the
profile attaches to the beam path. You can change this in two ways.
• Use the Orient tool in the Beams group of the Prepare tab
• Select the beam and change the Section Anchor property
• Standard Library opens a browser of industry standard beam profiles. Two libraries are available.
• AISC
• Eurocode
The name of the beam in the Beams folder changes to the name of the profile, and the new profile is
added to your Beam Profiles folder.
To edit a profile
1. Right-click the profile on the Structure tree.
2. Select Edit Beam Profile.
The profile will open as a sketch in a new Design window.
3. Change the profile like you would a sketch.
Each profile has driving dimensions set up in the Groups panel, and each annotation dimension is labeled
to show you which group it corresponds with. You can change these dimensions to alter the profile. See
Working with groups.
Example
The labels of the annotation dimensions on a beam profile correspond with the group names.
Create a beam
1. Click Create in the Beams group on the Prepare tab.
The Create tool won't be active until you select a profile, which adds the profile to your design document.
2. Select edges or points to define the beam path:
• Click the Select Point Chain tool guide and then select an edge or curve, or click on a series of points
to create the path.
• Click the Select Point Pairs tool guide and then select a beginning and end point for the path.
• You can use intersection points and midpoints on edges and other beams. Click on the small triangles
on the ends and midpoint when you hover over an edge or beam.
The beam object is defined, and the Beams and Beam Profiles folders are created in the Structure tree. The
profile name is displayed in parentheses after the beam name in the Structure tree.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Examples
This is a simple I-beam
modeled as a solid part.
You can also offset the beam from the Anchor Point by changing the Section Anchor property in the Beam's
properties.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Example
Clicking Complete extends the two beams to connect to the third beam.
To connect beams
1. Click Connect in the Beams group on the Prepare tab
2. Any endpoints that can be connected are highlighted
3. Change the tool options as needed:
• Maximum distance sets the distance to be considered a gap needing to be closed
• Free ends only will ignore beam endpoints that already connect to a beam
4. Use the tool guides to connect or exclude endpoints:
• Complete connects all of the highlighted beams
• Select Problem connects only those endpoints that you select
• After making your selections, simply exit the tool, do not click Complete
• Exclude Problem ignores endpoints that you select
• After making your selections, click Complete to connect the remaining beams
Endpoints that are already connected to another beam can be connected to each other. If any of the beams
to be moved are parallel to the X, Y, and Z directions, their directions are preserved. An example is shown
below.
In any connections found, the Beam with the smaller cross section is split by the Beam with the larger cross
section.
If the beams have the same cross section, they are not highlighted.
After splitting, the split portion of the beam that lies within the larger beam is marked as "Rigid". You can
check this by selecting the split beam within the larger beam and looking at the Rigid property in the Properties
panel.
Some beams may have cross sections that are not the same but are of similar size. You can chose to ignore
these by setting the Ignore similar option. This sets a percentage difference in sizes that is acceptable for
considering two beams to be the same. The default value is 10%.
Example
The images below show a zoomed in portion of the truss above. The image on the left shows two of the
connections found. The image on the right shows the result of clicking Complete.
Moving the beams with the option selected moves the two beams that are normal to the trajectory, but the
two beams that aren't normal to the trajectory are offset:
The Overlap Bodies tool allows you to merge bodies so they can be shared.
Resolving intersections
Bodies that intersect create overlapping volumes, surfaces, or edges that make sharing difficult. By default,
Overlap Bodies will separate intersections into their own bodies in the Structure Tree. You can turn this
Off using the Intersect bodies option in the Options Panel.
Intersections example
A model before using Overlap Bodies to
resolve intersections.
Notice that the overlapping volume is a
mixture of the two bodies colors.
Options
The following options are available.
Baffles are created when surface bodies reside inside solid bodies.
3. (Optional) Use the Navigation tools to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Options
Maximum Length Set the Maximum Length to search the model for split edges that are no longer than
the specified length.
Minimum Angle Use the Minimum Angle option to detect open edges on surfaces that are close to
tangent. An open edge is defined as an edge on the outside boundary of a surface and
not connected to another surface. This option must be enabled for the tool to find the
edges.
The image below shows an example of using the Minimum Angle option to find open edges that are close to
tangent. After fixing the edges found, they are made tangent, resulting in continuous tangent edges.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
This is one of a few geometry repair and navigation tools included here for ease of access. Their behavior is
the same as if accessed from the Repair ribbon.
The Extra Edges tool is an alternative for merging faces that are tangent or nearly tangent. Instead of
merging two faces by selecting the faces, you select and remove the edge(s) between faces to merge the
faces. You should only merge faces that are tangent or close to tangent; otherwise, the results may be
unexpected.
Note: Merging faces is recommended only as preparation for analysis. Merging faces simplifies the model
but it may make it more difficult to modify.
To remove edges
1. Open a model which needs edges removed.
2. Click the Extra Edges tool.
Edges which can be removed are highlighted.
3. Click the Complete tool guide to remove all identified edges at once.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
This is one of a few geometry repair and navigation tools included here for ease of access. Their behavior is
the same as if accessed from the Repair ribbon.
14.1.4. Simplify
The Simplify tool examines a design and simplifies complex faces and curves into planes, cones, cylinders,
lines, arcs, etc. This automates the one-by-one Simplify capability found in the Replace tool.
To simplify a design
1. (Optional) Select the faces you want to simplify.
You may want to pre-select faces on large designs because it can be easier to simplify a region at a time.
5. Alternatively, click the Select Problem tool guide and click on a highlighted face to simplify that face.Hold
the Ctrl key or box select, to select multiple faces. Use the Complete tool guide to simplify the selected
faces.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
This is one of a few geometry repair and navigation tools included here for ease of access. Their behavior is
the same as if accessed from the Repair ribbon.
3. (Optional) Use the Navigation tools to view each problem one at a time before you fix it.
• Click Next or Previous to step through and highlight each identified problem.
• Select Zoom to Fit if you want to automatically zoom in on the problem in the design area when you
click Next or Previous.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select Problem tool guide is active by default. You must select objects that you want to adjust
in the Structure tree while this tool is active.
The Select Geometry tool guide allows you to select small and sliver faces that were not
automatically detected. The face will only be removed if it is smaller than the maximum area and/or
width in the Options panel.
The Exclude Problem tool guide allows you to exclude areas from selection and fixing.
The Complete tool guide removes all the faces that are identified or selected.
Options
The following options are available in the Options panel:
Maximum area Faces that are smaller than the maximum area will
be found and highlighted for adjustment.
Maximum width Sliver faces that are thinner than the maximum width
will be found and highlighted for adjustment.
This is one of a few geometry repair and navigation tools included here for ease of access. Their behavior is
the same as if accessed from the Repair ribbon.
The Share tool will identify topology that can be shared among bodies in the model. You can then
choose to share all or some of the candidates identified.
• Visible bodies are searched for sharing candidates.
Hidden bodies are ignored.
• Candidates are identified by imprinting bodies with each other.
• Potential candidates outside the coincidence tolerance are ignored.
Notes:
• When you re-apply the Share tool, already-found shared examples are not re-detected.
• The Share tool does not work on Locked Bodies. It treats them as if they are hidden.
• Using Instancing, bodies with Shared Topology within a component have the Shared Topology propagated
to other instances of the component. This only affects bodies with Shared Topology and does not affect
bodies without it.
• Component names are changed when they are made independent in the process of sharing.
To share topology
Example
The Share tool automatically finds
sharing candidates and highlights
them in red.
Manual Selection
You can also manually select groups of topologies for sharing.
• Faces and edges may be chosen
• Choose individual entities in pairs
• Ctrl-select additional entities if more than two entities need to be shared
Example
Enter the Share tool.
Click the Select Geometry tool guide.
First click: Select the first surface.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. This tool guide allows you to select
coincident areas that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces and edges to share.
The Exclude Problem tool guide allows you to exclude areas sharing.
Options
The following options are available.
Coincidence tolerance Enter a value in model units. Objects that are within
this distance from each other will be considered
coincident.
Preserve instances Select this option to preserve instanced components
by searching for shared topology only within the
component. Contacts between instanced components
and other geometries will be ignored.
Preview connectivity by color Select this option to see the types of connections that
will be generated after sharing. This option is off by
default, but can add a lot of clarity to the preview.
The Unshare tool unshares topologies. Simply select shared entities in the graphics area to unshare.
The tool's selection filter only allows selection of entities which are currently shared. Shared Faces display
is enabled while the tool is active to assist in selection. Unshare also works with instances.
To unshare topology
Example
The figure shows the initial model with shared topology highlighted.
• The Select tool guide is active by default. Use this tool guide to select the entities that are automatically
found by the tool.
You can also use the Select Geometry tool guide to select faces and edges to unshare.
• Use the Exclude Problem tool guide to exclude entities for the unshare operation.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
The Select tool guide is active by default. This tool guide allows you to select
previously shared entities that are automatically found by the tool.
The Select Geometry tool guide allows you to select faces and edges to unshare.
The Exclude Problem tool guide allows you to exclude entities for the unshare
operation.
Options
The following Search options are available.
The Force Share tool allows you to force a connection between Faces, Edges, and Beams. When
using the tool, you can continue selecting Face, Edge, or Face-Edge pairs to share.
3. (Optional) Use the Navigation tools to view each sharing candidate one at a time before you force sharing.
• Click Next or Previous to step through and highlight each identified sharing candidate.
• Select Zoom to Fit if you want to automatically zoom in on the sharing candidate in the design area
when you click Next or Previous.
4. Click the Complete tool guide to force sharing on the selected candidate(s).
• Problems that are highlighted when using the Navigation tools are fixed using the Complete tool guide.
• You may box select several identified candidates to be fixed in one operation.
• Click the Select Problem tool guide. No individual sharing candidate is highlighted. Then the Complete
tool guide will attempt to force sharing on all identified candidates.
Options
The following options are available.
Max Tolerance You can control the distance between objects that are considered to be shared.
Create only contact For each pair of contact faces, instead of creating a shared face, a Named
groups Selection is created, which may then be used to create the mesh connection in
your downstream application.
The View Assembly Structure tool allows you to see how the assembly will appear when transferred
downstream to ANSYS Workbench. When transferred, the assembly may be structured differently because
bodies sharing topology must belong to the same part in order to be meshed conformally. When bodies share
topology, SpaceClaim will group them by their nearest common parent component. If no common parent
component exists among the shared bodies, then the entire assembly will be transferred as a single multi-body
part.
Example:
The image below shows a simple assembly structure in SpaceClaim. Topology is shared as follows in this
assembly.
• Bodies B and C share topology
• Bodies E and F share topology
When you click the View Assembly Structure tool, The Transfer Assembly Structure dialog opens as shown
below.
Because bodies B and C share topology and they do not belong to the same component, they must be
grouped into the same part at their nearest common parent, which is SubAssembly1. This pulls other bodies
into the multi-body part which do not participate in sharing, such as body G.
Bodies E and F are already contained in the same component, so they would transfer under Component3
as a multi-body part.
Show Connected Bodies allows you to see body-to-body connections. Selecting a body will highlight
the body in cyan, while all bodies shared with the selected body will appear in magenta. Sharing is displayed
for solids, sheets, and beams.
Using Component Selection in Show Connected Bodies allows you to differentiate between selected
bodies sharing entirely within a component and sharing from a body in one component to a body in a separate
component.
Show Connectivity , Show Obscured , and Fade Shading allow you to choose display
options for the connections in your model.
Example:
The image below shows a tube structure after applying topology sharing.
The image below shows body connections shown in the Show Connected Bodies tool.
• Edges: Free edges are highlighted in unique colors according to the amount of edges shared.
º Single: Choose color for edges sharing one edge.
º Double: Choose color for edges sharing two edges.
Example 1:
The image below shows a tubular structure with shared edges and faces displayed.
Example 2:
The image below shows a beam and shell structure with shared edges and vertices displayed.
14.2. Icepak
The Icepak group contains tools for identifying and simplifying bodies for conversion to Icepak object geometry.
It also has tools that can create Icepak openings, fans, and grilles. The table below summarizes the tools.
Note: These tools are available in the Workbench tab of SCDM licenses only.
Use the Identify Objects tool to identify bodies that can be converted to Icepak objects.
Use the Icepak Simplify tool to simplify bodies to make them compatible with Icepak object
geometry.
Use the Openings tool to create surface bodies to represent an opening in a body.
Use the Fan tool to convert existing fans to Icepak fans or to add Icepak fans to specified bodies.
Both the hub and shroud of user-identified fans will be deleted upon conversion to an Icepak fan.
Use the Grille tool to create an Icepak Grille on a selected face.
Use the Enclosure tool to convert an object to an Icepak Enclosure. The Enclosure tool
approximates a box-shaped object as an open box based on any open geometry found by the tool.
Note: This tool is available in the Workbench tab of SCDM licenses only.
Icepak object types are compatible with certain types of geometry. By default the Identify Objects tool looks
for the "Block" type and highlights any bodies whose geometry is compatible with Icepak blocks. The workflow
for this tool is similar to other Find and Fix tools in SCDM.
Note: Surface bodies may be made up of multiple surfaces. In these cases, right-click on the surface
node in the Structure Tree and choose Detach All. This will separate the surfaces so they can be
individually considered as Icepak objects.
2. Click on the Identify Objects tool in the Icepak group on the Workbench tab.
3. The tool finds all bodies that can be converted to the Icepak Block type.
4. Optional: Check Hide Icepak bodies in the Options panel to hide bodies after they are converted.
5. If some of the found bodies do not need to be converted, click the Exclude Problem tool guide and select
those bodies.
6. Click Complete to convert the highlighted bodies.
7. To convert bodies to different Icepak object types, click the Select Bodies tool guide.
8. Change the Icepak Object Type in the Options panel.
9. Select the bodies to convert.
10. Click Complete to convert the selected bodies.
• Only bodies with geometry compatible with the Icepak Object Type will be converted. If any of the
selected bodies has incompatible geometry, a warning message is displayed.
Use the Show menu to toggle the display of the following bodies.
• Icepak Bodies
• Non-Icepak Bodies
• All Bodies
Note: Since Icepak object types depend on the geometry, if a converted body's geometry changes,
it can become incompatible with the object type. In this case (rounded edges, etc.) the body is converted
back to a normal solid body.
Tool guides
The following tool guides help step you through the process. Use the Tab key to cycle through them. As soon
as the tool guide switches, the cursor may change to reflect the active guide.
Options
The following options are available in the Options panel:
• Icepak Object Type: When the Select Bodies tool guide is active, you can change the type of Icepak object
to one of the following types:
º Block
º Plate
º Opening
º Source
º PCB
º Resistance
º Wall
º Grille
º None
• Hide Icepak bodies: Check this option ON to hide Icepak objects after they are converted. This makes it
easy to see which bodies still need to be converted.
Note: This tool is available in the Workbench tab of SCDM licenses only.
2. Select the Icepak Simplify tool in the Icepak group on the Workbench tab.
3. Choose a Simplification Type in the Options panel.
• Level 0 - Bounding box
• Each body is fit within its simple bounding box.
• Level 2:
• Enforce axis lets you choose along which the simplification will be based
• Automatic - The system chooses an alignment programmatically
• X axis - Defines polygons along the X axis
• Y axis - Defines polygons along the Y axis
• Z axis - Defines polygons along the Z axis
• Points on arc sets the number of interior points to use for representing curved edges.
• Length threshold specifies the threshold value for representing curved edges using interior points.
The number of points is specified by the Points on Arc setting. If a curved edge length, as a percentage
of the largest edge in the polygon profile, is higher than the Length Threshold percentage, then interior
points will be added. Otherwise, the curve is considered too short and will be represented as a straight
line.
• Clean up removes details such as rounds before attempting to simplify, making it easier to recognize
basic shapes.
• Allow splitting will split a body into multiple simplified shapes if possible
• Randomize color will randomly assign colors to additional objects created by splitting
• Preserve original allows the original body to be preserved when a body is simplified.
• Level 3:
• Facet Quality controls the fineness of the facets. The facets preview on the object and remain visible
until you exit the tool.
Note: If you want the highest level of faceting possible, and can accept the performance cost,
choose the finest setting in Level 3.
Examples
Level and Options Original Body Simplified Body
Level 0
Level 1
Cleanup = No
Level 1
Cleanup = Yes
Level 2
Enforce Axis = Automatic
Level 2
Enforce Axis = X axis
Level 2
Enforce Axis = Y axis
Level 2
Enforce Axis = Z axis
Level 2
Enforce Axis = Automatic
Points on arc = 3
Length threshold = 20%
The larger round uses Points on
Arc for faceting.
Level 2
Points on arc = 3
Length threshold = 10%
Decreasing the Length Threshold
decreases the round size that uses
Points on Arc for faceting.
Level 3
Facet Quality = Default
Level 3
Left Image: Facet Quality =
Decrease
Right Image: Facet Quality =
Increase
Decreasing Facet Quality results in
coarser faceting.
Increasing Facet Quality results in
finer faceting.
Note: This tool is available in the Workbench tab of SCDM licenses only.
3. Surface body created automatically.After selecting both the top and the front face, two openings are
created.
Note: This tool is available in the Workbench tab of SCDM licenses only.
This tool has two modes. One functions like the Midsurface tool, in that pairs of coaxial and opposite-facing
faces are Ctrl-selected. On the second selection, the fan is created.
In the second mode, either the hub (inside) or shroud (outside) face is selected and then the Complete tool
guide is clicked to create the fan.
4. The Fan is created automatically.As fans are created, the original geometry is deleted and replaced with
simpler bodies so it is easier to see which fans have been converted. If the shroud used to create the Fan
is not square, the tool adjusts it to be square.
To create a fan
1. Click the Fan tool
2. Select the hub. Alternatively, one or the other of the faces can be selected and the other face (size) is
assumed by rule. This allows for very fast and repeated fan creation.
3. Click Complete .
Fan Properties
Icepak body properties are read-only and include the sizes of the fans, including Height, as determined by
the geometry or rule. When you create or add an Icepak fan, the following properties display.
Note: This tool is available in the Workbench tab of SCDM licenses only.
4. Click the Select Face tool guide to select the face on which to create the Grille.
5. Select the face on which to create the Grille.
Inclined Grilles are also supported for surface bodies. Inclined means that the openings are not aligned with
the axes of the World Origin. The workflow is the same as for Rectangular Grilles. The following example
shows openings aligned with the World Origin Z-axis.
When viewed from the top, it is clear the part is not aligned with the World Origin axes.
4. Click the Select Face tool guide to select the face on which to create the Grille.
5. Select the face on which to create the Grille.
4. Click Select Face to select the face on which to create the Grille.
5. Select the face on which to create the Grille.
Note: The polygonal shape can also be projected onto curved surfaces.
Note: This part has several holes that were converted to Openings using the Opening tool.
Note: This tool is available in the Workbench tab of SCDM licenses only.
Options
The Enclosure tool options panel has an Assign thin boundaries option, which will make any checked
boundaries thin.
In the example below, the XYZ Direction gizmo illustrates the meaning of the boundary labels.
Read-only displays of the boundaries are included in the Enclosure's Properties panel.
Check Preserve original in Options to keep the original shape along with the new Enclosure.
Use the workflow options in the drop-down to start ANSYS Fluent. Select the
appropriate options in the Fluent Launcher.
Fluent Options
Select the appropriate workflow option in the drop-down to start ANSYS Fluent.
• Select Watertight Geometry Workflow to transfer the geometry to ANSYS Fluent with the Watertight
Geometry workflow selected. See the ANSYS Fluent User's Guide for more information about Using the
Watertight Geometry Workflow.
• Select Custom New Workflow to transfer the geometry to ANSYS Fluent. See the ANSYS Fluent User's
Guide for more information about Customizing Workflows.
• Select Mesh to Solver to transfer the SpaceClaim mesh to ANSYS Fluent. Select the appropriate options
in the Fluent Launcher.
• Select Export PMDB to save ANSYS Part Manager Files (*.pmdb).
SpaceClaim has interactive meshing tools that enable you to create a high-quality mesh directly on your model.
The Mesh ribbon uses the SpaceClaim tools paradigm to set up meshing parameters, generate a mesh, and
interrogate the mesh within SpaceClaim. Having the geometry and meshing tools in the same application helps
streamline mesh generation and can reduce the time it takes to create a high quality mesh on complex models. If
connected to Workbench, the geometry and mesh is then passed to downstream systems.
Select Mesh in the Ribbon Tabs page of the SpaceClaim Options window to enable the Mesh ribbon tab.
The Mesh ribbon layout has tools organized as shown.
Highlights:
• Geometry and meshing applications are combined into one application, eliminating time spent going back and
forth.
• Solver context determines which meshing options are presented to you and provides them with intelligent defaults
based on physics, helping to simplify your user experience.
Note: You cannot use SpaceClaim with meshing tools enabled as an external CAD system for direct downstream
connection to ANSYS Workbench. Disable Use SpaceClaim Direct Modeler as an External CAD in Workbench
options to allow blocking mesh transfers.
The Settings tools are used to determine global default parameters and to select bodies for meshing.
Delete mesh data from selected You can choose to retain certain settings or clear
bodies or faces. Delete them along with the mesh data.
Suppress geometry or blocking In certain circumstances, you use the Delete tool to
features. Defeature (suppress) edges or vertices before or
after the mesh is calculated.
See Using the Delete Tool.
Meshing provides advanced features for creating meshes for your model. Additional steps in your typical
meshing workflow such as mesh editing, inspection, and transferring to a solver are described in subsequent
pages.
The Delete tool has multiple context-sensitive functions. You can use the Delete tool to:
• Remove Body settings and/or Local settings and controls along with any blocking and mesh that has
been generated from selected body(s) or surface(s).
• Delete selected blocks.
• Defeature (suppress) geometry edges or vertices before the blocking is calculated.
• Defeature (suppress) blocking edges or vertices after the blocking is calculated.
To remove a body or face from the meshing queue and delete mesh and
blocking data
1. Click the Delete tool.
2. Click the Select Bodies or Select Faces tool guide.
3. Click a body or face to be removed from the meshing queue.
4. You may use the Ctrl+A key combination to select all bodies or faces, or use box select or hold the Ctrl
key to select multiple bodies or faces for removal from the meshing queue at one time. If a single body or
face is selected, the operation occurs immediately. If multiple bodies or faces are selected, the Complete
tool guide is required to complete the operation.
NOTE: In the General Options panel, you can choose to retain certain settings, or clear them along with the
mesh data.
• Body settings refers to those body settings that were applied when using the Add tool. By default, these
are cleared with the mesh data.
• Local settings and controls refers to Size controls, Map/Sweep controls, Layers controls, Match controls,
and suppressed edges or vertices defined on selected bodies or faces. By default, these are retained.
Many of the affected defaults are related to mesh sizing. An initial default size (calc_default_size) based
on the diagonal of the selected body is calculated, but not exposed. Meshing uses it internally to determine
other size defaults as noted in the tables below.
To select a physics type:
1. On the Mesh ribbon, click Physics Type.
If you enter SpaceClaim Meshing from ANSYS Workbench or ANSYS Mechanical, Structural defaults
are set automatically.
If you enter SpaceClaim Meshing from ANSYS Fluent or select Fluid Dynamics , these defaults are
set automatically:
Note: Regardless of physics type, if your model contains a combination of sheet bodies and solid bodies,
only common settings would be displayed (for example, Growth rate). Options that have different values (for
example, Element size) would be displayed as blank.
by Play/Pause
a. (Optional) Set the desired element shape and order. You can use the default Element shape for
surface and volume elements, or choose another mesh element shape. You can also modify the
Element order or use the default.
b. (Optional) Set the desired element sizing options. You can use the default settings for Element size,
Defeature size, Growth rate, Curvature, and Proximity or change these values.
c. (Optional) Set the desired blocking technique. You can use the default settings for Blocking, Connect
tolerance, and Block Material or change these values.
5. Select a tool guide to set the meshing context, which provides additional filtering of available options and
settings:
To... Do this...
Mesh bodies
Note: In some situations it may be useful to selectively mesh the faces of your model before converting
the surface mesh to a solid mesh. Where a surface being meshed shares an edge with a previously
meshed surface and within the specified Connect tolerance, the mesh is made conformal. You can
iteratively mesh one or more faces and edit the meshes until the entire surface is meshed, then use the
right mouse button context menu on Blocking in the Structure tree to Solidify the blocking and mesh.
6. Select the object(s) that you want to mesh with the currently defined options and settings:
To mesh... Do this...
A single object Click a body or face to select it.
Multiple objects Select a group of bodies or faces.
The entire model Press Ctrl + A to select all of the bodies or faces.
7. (Optional) In certain situations, you may want to select source and target imprint surfaces .
To select objects and mesh them using settings from a previously meshed
body
6. (Optional) In certain situations, you may want to select source and target imprint surfaces .
In Play mode, when you click Complete, the selected objects are blocked and the mesh is calculated.
In Pause mode, the selected objects are blocked when you click Complete, but you must return to Play
mode to generate the mesh.
Free blocks will be filled with a • This option is only used for solid, free blocks.
Tetrahedral tetrahedral mesh. The boundaries • Other solid blocks (swept and mapped) will
are controlled by the surface always be meshed with hexahedral elements
element shape option (Quad and wedges (prisms).
Dominant, All Quad, or All Tri). • Set Blocking to free if a tetrahedral volume
See those options above and mesh is required, or convert swept and/or
Selecting a blocking technique. mapped solid blocks to free if you want them
to be filled with tetrahedral elements.
Free blocks will be filled with a • This option is only used for solid, free blocks.
Hexahedral
hexahedral dominant mesh. The • Other solid blocks (swept and mapped) will
boundaries are controlled by the always be meshed with hexahedral elements
surface element shape option and wedges (prisms).
(Quad Dominant, All Quad, or All • Set Blocking to free if a Hex Dominant mesh
Tri). See those options above and is required, or convert swept and/or mapped
Selecting a blocking technique. solid blocks to free if you want them to be filled
with a hex dominant free mesh.
• Linear ( ) - The mesh will be generated without midside nodes on any elements.
Example (click to enlarge)
• Quadratic ( ) - The mesh will be generated with midside nodes on all elements.
Example (click to enlarge)
Note: The blocking mesh will use a linear mesh for display purposes. You may notice that the element
shape looks linear and that blocking mesh quality checks use this linear mesh. To evaluate quality
and visualize the quadratic shape, go to the Quality Metrics panel and turn on High Fidelity.
The following settings define the global element sizing and behavior
Element size
The Element size is the maximum size of element to be generated. This setting drives the mesh seeding of
the volume or surface mesh.
Defeature size
By default, mesh-based defeaturing is applied automatically to exclude small features and dirty geometry
from the mesh. Any features smaller than or equal to the Defeature size are ignored when the mesh is
generated. You can use the default setting, define your own Defeature size, or turn off defeaturing globally
or selectively.
To apply mesh-based defeaturing, do one of the following:
To... Do this...
Use program-controlled defeaturing Retain the Automatic setting.
Various topology and meshing settings influence the
behavior. To force capturing a particular feature,
create a Named Selection for that topology.
Enter your own global defeaturing tolerance Click the Defeature size text box and enter a
tolerance value.
If you set the tolerance too high, some bodies or parts
may not be meshed properly. You may have to iterate
to find a reasonable value, and it may help to mesh
different parts with a different defeature tolerance.
If you enter 0 or "Off", defeaturing is disabled (and
the text box will display Off). Enter -1 or "Auto" or
"Automatic" to apply program-controlled defeaturing
(and the text box will display Automatic).
Turn off defeaturing Click the Defeature size text box and enter 0 or Off.
Apply defeaturing selectively to edges. You can use the Delete tool to override Automatic
defeaturing or global defeaturing on selected edges
or vertices, either before or after the mesh is
generated.
See Using the Delete Tool.
Growth rate
The Growth rate controls the increase in edge length with each succeeding layer of elements. For example,
a growth rate of 1.2 results in a 20% increase in element edge length with each succeeding layer of elements.
The growth rate is primarily used when using tet mesh in free blocks.
Growth height
The Growth height specifies the first height of elements coming away from the selected face into the volume.
If you want the mesher to better respect curvature or proximity, these options can be activated and work as
follows:
• Curvature: surface curvature is computed by finding the angle between normals of adjacent elements. The
mesher reduces the mesh size in the areas of curvature to the Minimum size when possible. Situations
that may prevent the mesher from capturing the curvature include the following:
º The Normal angle will limit refinement. Thus, once the mesh has been refined such that all angles
between normals for adjacent mesh elements is smaller than the defined angle, the refinement will stop
even if the Minimum size has not been reached.
º Mapped mesh takes priority over curvature-based refinement. That is, if the software can either get a
mapped (swept) mesh or a refined mesh capturing curvature, then mapped meshing will take priority.
This could lead to the mesh being refined in one direction of a mapped face but not in both directions.
• Proximity: proximity of thin regions is computed. The mesher tries to enforce the defined number of Cells
across gaps when possible. Situations that may prevent the mesher from capturing the proximity include
the following:
º The Minimum size will limit refinement. For example, if a 1 mm gap is found and you have set Cells
across gaps to 3 and Minimum size to 0.5, then you should only expect 2 cells in the gap. In this situation,
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Meshing
the recommendation would be to set Minimum size to something slightly smaller than 0.5 (such as 0.49)
just to be safe.
º Mapped mesh takes priority over proximity-based refinement. That is, if the software can either get a
mapped (swept) mesh or a refined mesh capturing proximity, then mapped meshing will take priority.
2. Based on the smallest size obtained at the location of the sources, the distance to each source, and the
growth rate, the smallest size at each point is selected and stored in a background grid.
3. The mesher uses the sizes from the background grid to generate a mesh.
The background grid is refined automatically to provide size distribution to the mesher.
4. For Normal angle, set the maximum allowable angle that one element edge is allowed to span.
A default curvature normal angle is computed automatically. To override this value, enter a value between
0 and 180 degrees.
You can use the Normal angle to limit the number of elements that are generated along a curve or surface
if the minimum size is too small for that particular curve.
The proximity size function does not recognize the proximity between certain entities in cases involving voids
in a model. For example, the proximity between a vertex and an edge on a face is ignored if the triangle is a
void in the rectangle.
Similarly, the proximity between a vertex or edge and a face on a solid is ignored if the prism and the block
are voids in a larger domain.
To apply proximity sizing:
1. Set the desired Element size and Defeature size, or use defaults.
2. Select the Proximity check box.
3. If the Physics Type is set to Fluid Dynamics, select a Direction to check for proximity: Inwards,
Outwards, or both.
4. For Minimum size, set the minimum size of element to be generated when proximity is calculated.
5. For Cells across gaps, set the minimum number of layers of elements to be generated in gaps.
You can specify a value from 1 to 100, or accept the default.
This value is an estimate, and it may not be applied precisely in every gap. If you have defined mapped
mesh controls, interval assignment may change the number of divisions (that is, elements) in a gap.
6. For Proximity size function sources, choose whether you want edges, faces, or both to be sources for
proximity size function calculations:
• Select Edges if you want edge proximity to be considered. Resolving all edges as much as possible
provides better feature capture and minimizes non-manifold nodes. For many models, selecting this
option sufficiently resolves all proximity situations.
• Select Faces if you want face proximity to be considered. If you select Faces but do not select Edges,
face-edge and edge-edge proximity are not considered (for example, the trailing edge of fluid around a
wing will not be captured with this setting). The face normal orientation is ignored during the proximity
calculation. For large, complex models, this setting may result in longer computation time.
• Blocking decomposition uses the software to identify sweepable regions automatically during meshing, and
then generate a blocking topology that could consist of Mapped, Swept, or Free blocks (regions). See
Blocking types. You may edit such a blocking topology using block editing tools to convert free blocks to
swept or mapped, and to improve mesh quality.
• Bounding box decomposition uses the software to create a single, mapped block from the bounding box,
and then fills the block with all hexahedral elements. You then use block editing tools to sculpt the blocking
topology to the geometry.
• You can also reload a previously created and saved blocking topology. The software will attempt to associate
the blocking topology to the geometry.
In the Mesh Options panel, select a Blocking technique to use in meshing the model.
Blocking = Aggressive
Notes:
• When the initial mesh and blocking topology are computed, you will see Blocking objects in the Structure
tree. For details, see Understanding the blocking structure.
• If creating a blocking on multiple parts and using the Blocking = Free, Standard, or Aggressive options,
the Connect tolerance option will be used to keep the mesh conformal between parts. For more information
see Conformal Meshing between Bodies.
• You can perform manual mesh and block editing using tools described in Edit the mesh and Edit the blocking.
• In some situations it may be useful to selectively mesh the faces of your model before converting the surface
mesh to a solid mesh. Where a surface being meshed shares an edge with a previously meshed surface
and within the specified Connect tolerance, the mesh is made conformal. You can iteratively mesh one
or more faces and edit the meshes until the entire surface is meshed, then use the right mouse button
context menu on Blocking in the Structure tree to Solidify the blocking and mesh.
The following examples show the difference in the blocking structure in SpaceClaim and in downstream
systems (like Mechanical) when the Block Material is set to Body or Component.
In such cases, you may split the geometry in two and mesh the two parts separately, and then merge the
blocks together afterwards. Here the model can be split into three bodies. The two bodies are meshed
separately using the CartSweep option and the middle body is meshed using the Standard option. Then
the blockings are merged to get the mesh.
• For non-aligned geometries, you can define the sweep direction by selecting a face normal to the sweep
direction. Use the Select Source/Target Faces tool guide to set the sweep direction.
Note: Non-aligned geometries may require additional sizing adjustments as compared to those aligned to
the global coordinate system.
• Time to convert from Cartesian to sweepable topology is dependent on the number of topological
blocks/bodies created. Many stairsteps can slow things down so setting reasonable sizes and defeaturing
non-axis-aligned features helps improve performance.
When setting up the model, ensure that the sizes specified are appropriate for capturing the features.
Unlike other mesh methods, reducing the Element size may cause the mesh to fail. Setting appropriate sizes
is key to obtaining a good mesh.
• Use Element size to define the final mesh sizes.
• Use Cartesian size to define the size above which features are captured in the mesh. Defeaturing is done
based on Cartesian size:
º Set an explicit Cartesian size to define the size that the Cartesian mesher will use to capture features.
Use a smaller Cartesian mesh size to capture features without increasing final mesh size.
In the example, the Element size is 4 mm, while a Cartesian size of 1 mm is used to capture the gap.
º Set 0 to disable defeaturing. This uses a slightly different approach to calculating the Cartesian mesh
size (using key point blocking).
º Set -1 for Automatic where the Cartesian size is the same as Element size.
• There are two options to control the Grid Spacing in the Cartesian mesh.
º Uniform size - This option will split the model uniformly based on the specified Cartesian size.
º Key-point splits - This option will split the model at the feature points with the specified tolerance in
between the feature lines.
The Key Point tolerance is applied to the Cartesian size. Use a Key Point tolerance of 0.5 or 0.1. If
the mesh is not as desired, vary the Cartesian size instead.
Note:
• Removing fillets/chamfers can help improve success of meshing.
For models with fillets/chamfers, you can simplify the geometry by removing the fillets/chamfers, or
drafts, and then generate the mesh. Then, you can use the Load option to load the blocking for the
simplified model over the full-featured model. Generate the mesh and use the editing tools to clean
up the mesh to re-use with the original geometry.
• For simple models, you can apply sizing and boundary layer controls before generating the mesh.
For complex models, you should use sizing and boundary layer controls after generating the initial
blocking and mesh.
• For selective meshing workflows, first mesh the bodies using the CartSweep method and then
proceed to mesh the other bodies. The CartSweep method does not support pre-meshed adjacent
bodies.
Mapped / Structured Opposite sides are mapped, Parallel edges are mapped,
containing equal number of nodes. containing equal number of nodes.
Free / Unstructured All edges are free from mapping All edges are free from mapping
(even if quad or hex elements) (even if quad or hex elements)
The blocking technique and resulting block type determines the volume and surface elements of the mesh.
Editing a blocking describes the tools you can use to improve the blocking topology and mesh.
In cases where a body represents a connected part or material for simulation, there is often no need to have
conformal mesh between it and other bodies. These types of parts are sometimes referred to as a single-body
part. That is, the part equals the body. In more complex cases, you will have multiple bodies that require
conformal mesh between these bodies. There are several ways to ensure conformal mesh for such multi-body
parts.
• You can use Share Topology to find interfaces between bodies.
• You can use Connect tolerance in the Add tool.
• You can use the Merge tool and other block editing techniques.
• On the ribbon, click Add/Edit . Select the objects to mesh and set the meshing options as appropriate.
To select... Do this...
Bodies Triple-click the body in the design window.
Click the body name in the Structure tree.
Hold Ctrl to select multiple bodies.
Tip: With Blocking there can be several objects displayed. You may prefer to turn off Smart Selection and
limit the Selection Filter to the object type you wish to pick. See Status Bar.
Note: Only the most commonly used tools are described here. Other tools behave similarly to the
tools described here.
Mirror When a mirror operation is performed, the mirrored geometry will also include blocking and
mesh.
When the blocking and mesh is mirrored, the mirror interface is not conformal. To make
the interface conformal, you can right-click the Blocking objects in the Structure tree and
then select Merge Blockings. Blocking and mesh do not respect Merge mirrored objects
and Create mirror relationship in the Mirror Options panel.
The mirror operation has some limitations with Shared Topology, therefore it may be helpful
to Unshare the topology prior to using mirror operations with blocking and mesh.
Extra Edges When the Extra Edges operation is performed, the geometry is updated independent of
the mesh and blocking. Blocking and mesh associations are updated to the changed
geometry based on closest projection. You may need to update some associations manually.
Use the Associate tool to fix any issues that may arise from changes in the geometry.
If the mesh should ignore some features that were removed, you can use the Merge Block
tool or Delete tool to simplify those features.
Merge Faces When the Merge Faces operation is performed, the geometry is updated independent of
the mesh and blocking. Blocking and mesh associations are updated to the changed
geometry based on closest projection. You may need to update some associations manually.
Use the Associate tool to fix any issues that may arise from changes in the geometry.
If the mesh should ignore some features that were removed, you can use the Merge Block
tool or Delete tool to simplify those features.
You can see if a local mesh control has been applied to the geometry by enabling Show Mesh Controls in
the Mesh Display panel. It may help to disable any mesh display. Local mesh controls are indicated in the
graphics image as shown.
Local Size controls have been added to one edge and to the top surface of the cube. The Map/Sweep control
was used to define a mapped surface mesh on the right side face. And, the curved surface of the cylinder
has an added boundary Layer mesh control.
You can also delete mesh controls that are no longer needed.
2. Click the Select Edges tool guide and select an edge to which you want to add a local size control.
You may use Box Select to choose multiple edges simultaneously.
Note: You may apply a size control to blocking edges or geometry edges.
3. In Size Options, choose Use element size or Use edge division for the sizing control.
4. Specify a value for Number of divisions or Element Size and press Enter.
Pressing Enter does not trigger a remesh, but the new number of divisions or element sizing is previewed
on the edge.
5. (Optional) If required, toggle the icon to set a Locked (behavior Hard) or Unlocked (behavior Soft) sizing
control. The default behavior is Unlocked.
Note:
• This option applies only to blocking edges.
• To avoid size conflicts on topologically parallel edges, only one edge should be locked.
Alternatively, all locked and parallel edges must have the same number of divisions.
• Mapped faces must have equal number of divisions on opposite edges. When edge sizes conflict,
the most recently set sizing control will be applied.
Option Description
No biasing is applied to the edge. Elements are uniformly sized.
No Bias
This is a single side bias based on the Bias method selected.
Linear Bias: Right
• When By factor is selected, the bias factor is divided linearly across all
or elements.
• When Height and ratio is selected, the edge biasing can be set by the height
Linear Bias: Left and ratio specified. Specify the height and ratio at the Start (V1) or End (V2)
vertex (depending on the biasing direction) of the blocking edge selected.
Height 1 and Height 2 are the heights applied at the Start (V1) and End (V2)
vertices indicated in the display.
An arrow is shown on the edge to indicate the direction of increase in size.
Note: Select block edges when the Height and ratio option is used.
Option Description
This is a both sides bias based on the Bias method selected.
Bell Curve Bias
• When By factor is selected, the bias factor is divided geometrically between
or all elements.
• When Height and ratio is selected, the edge biasing can be set by the height
Exponential Bias and ratio specified. Specify the height and ratio at the Start (V1) and End (V2)
vertex of the blocking edge selected.
• The Height values are defined at the ends of the edge. Height 1 (H1) and
Height 2 (H2) are the heights applied at the Start (V1) and End (V2) vertices
indicated in the display.
• For Exponential biasing, the ratio values should be greater than 1.
• For Bell Curve biasing, the ratio values should be less than 1.
Note:
• Select block edges when the Height and ratio option is used.
• Specify different values for height 1 and height 2 (or ratio 1 and ratio
2) to ensure that the Height and ratio method is used for edge sizing.
If the values are identical, the mesher will revert to sizing based on
bias factor.
7. If required, enable Copy to parallel edges. This allows you to set consistent edge sizing on several edges,
such as the radial O-grid edges, with one setting. The parallel edges are highlighted.
8. If required, use Select source edge to select a blocking edge to use as the source edge for copying
the edge sizing and biasing to the target edge(s). This option enables you to set the distribution of nodes
on a single edge to be identical to the distribution of nodes on a series of smaller, parallel edges.
9. Repeat steps 4-7 until you are satisfied with the previewed size. Then press Enter a second time or click
2. Click Select Faces and select a geometry face, or faces, to which you want to add a local size
control. The Element size dimension box is displayed on the face.
3. In the Element size dimension box or in the Size Options panel, specify a value for Element size and
press Enter. Pressing Enter does not trigger a remesh, but the new element size is previewed on the
face.
4. (Optional) In the Size Options panel, specify a value for Defeature size, Growth rate and Growth height
as required, and press Enter. Pressing Enter does not trigger a remesh, but the new value is displayed.
5. (Optional) In the Size Options panel, enable Curvature sizing as required. Specify a value for Minimum
size and Normal angle if needed, and press Enter.
6. (Optional) In the Size Options panel, enable Proximity sizing as required. Specify a value for Minimum
size and select Proximity size function sources as needed. The Edges option is selected by default.
If Physics Type is set to Fluid Dynamics, select a Direction to check for proximity and specify the
number of Cells across gaps, and then press Enter.
7. Repeat steps 3 to 6 until you are satisfied with the previewed size. Then press Enter a second time or
Source faces are highlighted in the image on the left. There is a clear sweep path along the mappable side
faces, as highlighted in the image on the right. For such a model, the software can automatically block the
geometry to create hex mesh in the sweepable regions. For more complex cases, the software may not be
able to automatically block the model, but it may be able to do a partial blocking allowing you to do some
manual block editing to complete the mesh.
Options are:
• Mapped Quadrilateral : (Default) Instructs the mesher to create a structured face mesh with all
quads.
• Mapped Triangles : Instructs the mesher to create a structured face mesh with all triangles.
• Semi-structured : Instructs the mesher to create a semi-structured face mesh with all quads. For
more details, see Semi-structured Mesh Type.
• Free Quadrilateral : Instructs the mesher to create a free face mesh with all quads.
• Free Quadrilateral Dominant : Instructs the mesher to create a free face mesh with mostly
quadrilaterals.
• Free Triangles : Instructs the mesher to create a free face mesh with all triangles.
For more information, see How Vertex Types Affect the Mapped Mesh.
TIP: For the special case of converting an annular face (two concentric loops of edges) from free to
mapped, you do not need to specify any side or end vertices. The software is able to recognize the annular
face and split it into four mapped faces. On a solid model, the swept block is converted to four mapped
blocks when the free, end face is converted to mapped.
6. [Optional] When setting a mapped surface type, you can specify the number of Internal Divisions on
certain types of geometry. Select the surface and then use the up or down arrows, or type a new value.
• On an annular face, you can set the number of layers between the inner and outer edges of the annular
face.
• On a cylindrical face, you can set the number of divisions in the axial direction.
Note: You must set the Internal divisions before the model is blocked. To set the number of
divisions after meshing, you can use the Size control.
The Map/Sweep control can also be used to adjust mesh after it has been created. If using the Map/Sweep
control with an already meshed model, use the face control to adjust the block face mesh type. For example,
a free face (any mesh type), can be converted to a mapped face (any mesh type), or vice versa, in order to
help with converting free blocks to swept blocks or swept blocks to mapped blocks or vice versa.
To convert a block face type, simply select the option you want to convert the block face to, and then pick
the face. The block face will be converted accordingly. If in Play mode, the mesh will be updated. If in Pause
mode, the mesh will not be updated until you turn on Play mode, however, you can continue converting other
face types or solid block types without updating the mesh.
Edge divisions for A and B should be equal and Edge divisions for 2 would be equal to the number of
divisions for 1 +2*2 transitions. Edge 1 has 5 divisions and Edge 2 has 9 divisions as there are two transitional
regions.
Corners are handled during meshing, as shown in the example:
Mesh orientation is also controlled by the sizing specified. For example, here the sizing specifies 10 divisions
for the top two edges combined and 10 divisions on the edge at bottom, 5 on left and 3 on right (1 transition)
Note: If inappropriate size controls are defined, the mesh could go from semi-structured to free
quad until you specify proper sizing controls. Once the proper sizing controls are defined the mesh
should convert to semi-structured.
For the same example, specifying 4 divisions on the right edge would result in a mesh as shown:
Adjusting the sizing, for example, 11 divisions on the right edge will result in the mesh converted to
semi-structured (5 divisions on the left + 3 transitions * 2 = 11 divisions on the right).
Volume fill options, Hexahedral or Tetrahedral, are applied to the body. Bodies with mapped blocks must
have all hexahedral fill. Bodies with swept blocks will be filled with hexahedral and prism elements.
5. Select a block on which you want to set the block type. Hold the Ctrl key to select multiple blocks. The
block type control is applied immediately. If a mesh already exists on the block, the mesh is updated.
Note: When setting type Swept, the suggested source and target faces are previewed. You may
accept these or use the Select source/target faces tool guide to choose alternates.
TIP: If your model has multibody parts, you may set or change the blocking type for bodies independently
and connect Mapped blocks to Free blocks.
Note: Converting a free block to Swept supports block topology with different number of splits on
the side faces. The free block shown has a single level between the top face and bottom face, while
the outer side surfaces consist of several stepped levels. It can be converted to Swept if the top (as
shown) or bottom surface is selected as the source.
in fluid flow simulations or high stress concentrations in structural simulations. The Layers control is
used to identify the faces (surfaces) on which you want to extrude orthogonal layers, and to set local parameters
for the creation of those layers.
• You can define a boundary layer control on the face(s) of a solid body(-ies), or on the edge(s) of a shell
body(-ies).
• Boundary layers can be defined on the model prior to meshing or after meshing. If defining boundary layers
after meshing, the control can be applied either to the geometry or to the blocking.
Note: The default options for the Layers control may be set in the SpaceClaim Options > Mesh panel. See
Mesh options.
2. Click Select face and pick the geometry surface(s) that you want to offset.
Alternatively, click Select body and pick the entire solid body. Then, click Select target face
and pick the surfaces that you do not want to offset. This selection process may be simpler for more
complex geometries.
If you are selecting faces for a fluid flow simulation, you typically want to pick faces that represent a wall
boundary. For a structural simulation, you typically want to pick faces that represent a boundary where
you anticipate high stress, and you want your mesh to have anisotropy so that you can capture the stress
gradient near the boundary.
Tip: For complex models in which multiple faces require boundary layers, or to select internal faces, you
may find the Inverse Selection option from the context sensitive (RMB) menu helpful.
For shell bodies, the selection processes are similar except you will select edges instead of faces to offset.
Click Select edges and pick the geometry edge(s) that you want to offset.
3. The following Options are available:
• Choose a Layer growth method from the drop-down list. See Choosing a Layer Growth Method.
• Depending on the Layer growth method chosen, set other layer options as described under Boundary
Layer options.
TIP: You can set default Layer growth method and options using the SpaceClaim Options > Mesh panel.
See Mesh options.
2. Click Select face and pick the geometry surface(s) or blocking face(s) that you want to offset. Press
the Ctrl key or use the selection filter to determine selection preference.
Alternatively, click Select body and pick the entire blocking body. Then, click Select target face
and pick the block faces that you do not want to offset. This selection process may be simpler for
more complex geometries.
If you are selecting faces for a fluid flow simulation, you typically want to pick faces that represent a wall
boundary. For a structural simulation, you typically want to pick faces that represent a boundary where
you anticipate high stress, and you want your mesh to have anisotropy so that you can capture the stress
gradient near the boundary.
Tip: For complex models in which multiple faces require boundary layers, or to select internal block faces,
you may find the Inverse Selection option from the context sensitive (RMB) menu helpful.
For surface bodies, the selection processes are similar except you will select block edges instead of faces
to offset. If layer modification is required, click Select block edge and pick the internal block
edge(s) as shown in the example.
The following sequence of images shows the blocking structure for various options on a simple cylinder with
disabled and enabled mesh display.
• The top row shows the basic blocking with no layers. Cells near the vertices on the curved surface are
highly skewed.
• The second row shows the how the blocking is split to accommodate the layers using a Relative offset
value of 1.0. Note that boundary layers were created only on the cylinder side faces.
• In the third row, the split was modified by setting the relative offset value to 0.2.
• In the bottom row, the layer control was created with Link shape enabled and an offset value of 0.75. (Block
cage display is disabled.)
• Total Thickness creates the specified Number of Layers using the constant Growth Rate to obtain a
total Maximum Thickness.
• First Layer Thickness generates the specified Number of Layers, in which the First Layer Height is
specified and each subsequent layer is calculated from the previous using the constant Growth Rate.
• Smooth Transition uses the local element size to compute each local initial height and total height so that
the rate of volume change is smooth.
Each prism that is grown from a triangular surface element will have an initial height that is computed with
respect to its base area, averaged at the nodes. For a uniform mesh, the initial heights will be roughly the
same, while for a varying mesh, the initial heights will vary. The mesher uses these computations for prism
layer growth:
º The following value is computed at each node on the prism base:Height of last prism (H) =
Transition Ratio * average_edge_length
º The height of the first layer (h) is computed using the following formula, where g = Growth Rate and n
= Number of Layers:H = h * (g ^ (n - 1))
Increasing the value of Growth Rate reduces the total height of the boundary layers. The total height
approaches an asymptotic value with respect to the number of boundary layers.
• First Aspect Ratio calculates the heights of the boundary layers starting with the desired aspect ratio of
the elements adjacent to the surface mesh. With this method, you can specify the First aspect ratio,
Maximum layers, and Growth rate. The first layer height is calculated from the First aspect ratio and the
local mesh base size. Subsequent layer heights are calculated using the Growth rate and the previous
layer height.
• Last Aspect Ratio also calculates the heights of the boundary layers using a desired aspect ratio.
With the Last Aspect Ratio method, the First Layer Height is specified. The offset height for the last layer
is calculated from the local base mesh size and specified Aspect Ratio (base/height). For example, if you
specify a value of 3 for Aspect Ratio (base/height), the offset height of the last layer will be the local base
mesh size divided by 3. The local growth rate is calculated using Maximum layers to create exponential
growth through the intermediate layers.
Option Description
Transition Ratio Determines the rate at which adjacent elements grow by controlling the
volume-based size change between the last layer of elements in the boundary
layer and the first layer of elements in the tet or hex region. The transition ratio
is an ideal value and should produce accurate size change for extrusion from
a planar boundary. However, areas of strong curvature will introduce an
inaccuracy into the size change. If a proximity-based size function is being
used, elements in proximity and elements with prism aspect ratios meeting
the Maximum Height over base will ignore the Transition Ratio. Valid range
is from 0 to 1.
Maximum Layers Specify the maximum number of boundary layers you want the mesh to contain.
Valid range is from 1 to 1000.
Growth Rate Determines the relative thickness of adjacent boundary layers. As you move
away from the extruded face, each successive layer is approximately one
growth rate factor thicker than the previous layer. Valid range is from 0.1 to
5.0.
Number of Layers Specify the number of layers you want to extrude into the body from the surface
mesh. The mesher removes layers locally to improve quality; for example,
when layers would otherwise collide with each other. Valid range is from 1 to
1000.
Maximum Thickness Specify the height limit for the total combined thickness of the boundary layers.
Value must be greater than 0.
First Layer Height Sets the height of the first boundary layer, which consists of a single layer of
prism elements formed against the elements of the surface mesh. Value must
be greater than 0.
First Aspect Ratio Control the heights of the boundary layers by defining the aspect ratio of the
prisms that are extruded adjacent to the surface mesh (base). The aspect ratio
is defined as the ratio of the prism base length to the prism layer height. Value
must be greater than 0.
Aspect Ratio (base/height) Control the thickness of the boundary layers by defining the height of the prisms
that are extruded from the surface mesh (base). The aspect ratio is defined
as the ratio of the prism base length to the prism layer height. Valid range is
from 0.5 to 20.
2. Click Select high faces , and then identify those faces from which mesh parameters are to be
matched. Selected face(s) are highlighted.
3. Click Select low faces , and then identify those faces to which the parameters are to be matched.
Selected face(s) are highlighted in a contrasting color.
4. Click Select axis of rotation (optional), and then select an appropriate center of rotation for a cyclic
match control. You may select a geometry edge or curve, a created axis, or coordinate system axis.
If a valid axis is selected, the Angle option value is automatically calculated from the selected faces. You
may manually specify an angle value.
5. If you are matching blocking, click Select a high Vertex , and then identify a key point on the high
face, when blocking exists. You may select a geometry point or block vertex. Blocking does not possess
"direction". This point acts like an origin point relative to the face.
6. If you are matching blocking, click Select a low Vertex , and then identify the corresponding key
point on the low face.
Note: High and Low vertices may also be used to automatically compute the Angle when an Axis of rotation
is identified.
• If the low and high sides of a geometry do not match, the high side geometry is meshed and the low side
will be meshed using the transformation from the match control. In this case, the low side geometry and
mesh might be slightly different, so a warning is displayed prompting you to check this deviation and decide
whether it is acceptable or that you should modify the geometry.
• Multiple match controls can be associated with a single entity, but multiple associations can result in conflicts
among match controls. If a conflict occurs, Meshing issues an error message, and matching fails. For
example, a match control conflict may occur if the two faces adjacent to an edge have two different match
controls applied to them. If the two match controls use two different sets of coordinate systems, then an
error may be produced even if the transformation between the two match controls is the same. However,
for this case, if the two match controls refer to the same set of coordinate systems there won't be any
conflict.
• A match control can only be assigned to one unique face pair. Assigning the same face as High, or Low,
Geometry in more than one match control is not supported. If multiple match controls assign the same face
as a High, or Low, Geometry entity, only the last match control created is honored.
• When Match is used with a Size control, the effect of a sizing on the high or low side will be transferred
through the Size control bidirectionally from the high side to the low side and vice versa. This means that
if the low side has a sizing control and the high side does not, the low-side sizing control will be applied on
the high side. If both high side and low side have a size control, the control on the high side has priority.
• Match controls are not enforced when previewing boundary layers.
• When match controls on faces are used with Blocking, only one periodic or cyclic transformation is supported
(Blocking can support multiple match controls, as long as they use the same coordinate system and have
the same angle/translation). In addition, Blocking does not support matching of free meshed regions.
Note: Alternatively, you can right-click the control and select Delete to remove it. Make sure you
have the control highlighted, as this delete will remove anything you have selected. The mesh
remains but may be updated, and can be deleted from the geometry structure separately.
The boundary layer control is deleted. If the face is meshed, then the mesh is updated.
Note: If a face or edge has more than one mesh control, all controls will be deleted by this operation.
To select... Do this...
Block Volumes Click a block with the Select block tool guide active.
This is available in most block editing tools.
Hold the Ctrl key and use the scroll wheel to highlight
the volume in the design window. Click the block
volume.
Click the block name in the Structure tree.
Double-click a block vertex. All connected block
volumes will be selected.
TIP: In the special case of fully mapped blocks, you
may select multiple blocks by first selecting two corner
vertices and then using the RMB context menu Select
> Block. All blocks between the two vertices will be
selected.
Release 2021 R1 - © SAS IP, Inc. All rights reserved. 1089
Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2021-02-25T19:44:31.854-05:00
Meshing
To select... Do this...
Block Faces Click a block face with the Select face tool guide
active. This is available where appropriate in block
editing tools.
Hold the Ctrl key and use the scroll wheel to highlight
the face in the design window. Click the block face.
Hold Ctrl to select multiple faces.
Double-click block faces for quicker selection of
adjacent faces by flood-filling.
Block Edges Click a block edge with the Select edge tool guide
active. This is available where appropriate in block
editing tools.
Hold the Ctrl key and use the scroll wheel to highlight
the edge in the design window. Click the edge.
Double-click to select a loop of edges. If the selected
edge is in more than one loop, repeated double-click
will step through the possible loops.
Hold Ctrl to select multiple edges.
Block Vertices Click a vertex with the Select vertex tool guide active.
This is available where appropriate in block editing
tools.
Hold the Ctrl key and use the scroll wheel to highlight
the vertex in the design window. Click the block vertex.
Hold Ctrl to select multiple vertices.
All blocking volumes, faces, edges and vertices. Press Ctrl + A to select all blocking plus bodies as
indicated by highlighting in the Structure tree.
Use box select to select blocking faces, edges and
vertices within the box area.
To select... Do this...
Associated geometry Select the block(s) in the Structure tree or the display
window, right-click and select Select Associated
Geometry.
To view... Do this...
Blocks attached to face(s) or block(s). Select the block face(s) in the display window with
the Select face tool guide active. Select the block(s)
in the Structure tree or the display window with the
Select block tool guide active. These options are
available where appropriate in block editing tools.
Right-click and select Show Attached Blocks.
Associated geometry Select the block(s) in the Structure tree or the display
window, right-click and select Show Associated
Geometry.
Use the Block Editing tools to perform the following editing actions.
To ... Click ...
Convert a 3D solid block to 2D surface blocks. Right-click Blocking in the Structure tree and
select Detach Faces.
Convert 2D surface blocks to a 3D solid block. Right-click Blocking in the Structure tree and
select Solidify.
Project edges from one side of a free block to another side. Project
Divide blocks, block faces or block edges.
Split
Combine two or more blocks, block faces, or block vertices
into a single block, block face, or block vertex, respectively. Merge
Align block vertices.
Align
Associate block vertices, edges, and faces to geometry
vertices, edges, and faces. Associate
Merge block materials. Select the block materials that you want to merge
in the Structure tree, and right-click and select
Merge Materials from the context menu.
Remove blocks from the topology using the Delete option. Right-click the block that you want to delete in
the Structure tree or select the block in the
design window, and then use the RMB context
menu or Delete key to remove the blocking. Note
that this method does not remove Local settings
or controls.
Write the blocking topology to a file using the Save option. Right-click Blocking at the top of the Structure
tree.
After blocking, the Structure tree contains separate objects for each of the blocks, which you can think of as
separate volumes or regions of the full model.
By selecting or deselecting blocks in the Structure tree, you can see how those blocks correspond to parts
of the geometry.
Alternatively, right-click a block in the structure tree, and then select Move to New Material from the context
menu. You may now apply distinct colors to the separate materials using the Color tool in the Display ribbon.
Types of Blocks
Individually, a block is one of three types: Mapped, Swept, or Free. See Blocking types. You may use the
Map/Sweep control to convert the block type. See Setting a mesh type.
You may convert from Surface blocks to Volume blocks and vice versa using the Solidify and Detach Faces
options in the Blocking context menu (right-click Blocking in the Structure tree). This may be useful for some
cleanup of surface mesh before performing the volume fill operation.
• Any single blocking node in the Structure tree can contain either surface mesh or volume mesh but not
both. To have both surface and volume meshes in your model requires you to use separate components
for each.
• The Solidify conversion from surface to volume blocks updates the tree to show block type and number.
Selecting a block in the tree will highlight the appropriate block.
This option requires that the surface blocking forms a closed volume.
• The Detach Faces conversion from volume to surface updates the tree to show a single block for each
face. Individual block faces may be selected in the tree.
º You can select a blocking face to move all vertices attached to that face.
º When doing top-down blocking, you may want to disable Snap Associated Vertices in the General
options panel to prevent automatic re-association when vertices are moved across geometry boundaries.
º Notes:
The Copy/Paste sequence is not yet hooked up to create blocking and mesh with the geometry.
Copy/Paste cannot work from one design window to another.
• Mirror operations
º Blocking and mesh gets mirrored across a plane along with geometry.
º In complex blocking, such as with boundary layers, some blocking-to-geometry associations may be lost.
• Undo
º Undo also affects any blocking and mesh which were modified by the operations being undone.
Blocking display
When blocking is created, the blocking vertices, edges, and faces are associated with the closest geometry
points, curves, and faces. Color coding is used to indicate how block edges and vertices are associated to
the geometry, which can constrain the movement of the blocking edges and vertices. See Associating the
blocking to geometry.
• Red vertices are associated to points on the geometry. If you attempt to move these without first
disassociating, the geometry may also be modified.
• Green vertices and edges are associated to curves on the geometry. You may move the vertices but they
will be constrained to stay on the associated curve.
• Purple (pink) vertices and edges are associated to surfaces. You may move the vertices, but they will be
constrained to stay on the associated body.
• Blue (cyan) vertices and edges are internal and not associated to any geometry. You may move the vertices
freely.
The Mesh Display panel includes controls to show the Connectivity of blocking edges and faces. If enabled,
edge color indicates the number of connected faces.
1. Red = one face, as in a perimeter edge for surface blocking.
2. Blue = two faces.
3. Pink = three faces.
4. Yellow = interior edges in volume blocking, connected to more than three faces.
Note: Edge connectivity color will override blocking association color when enabled.
Similarly, if enabled, Faces are colored if shared by two volume blocks.
The Mesh Display panel also includes a control to indicate the type of block face by the presence of a
checkerboard pattern.
1. Patterned faces indicate mapped.
2. Solid color faces indicate free.
Note:
• The displayed Minimum Quality value is the minimum value of various metrics checked depending on the
element shape. For example, for a hybrid mesh, the Minimum Quality may be the lowest of the minimum
Element Quality for quad elements, minimum Aspect Ratio for triangle elements, and minimum Jacobian
Ratio for hex elements.
• When you select a body that has been meshed (or select Blocking), statistics for all meshed bodies in the
component are reported.
• You can hold the Ctrl key and select Blocking under multiple components in the structure tree to display
the combined statistics.
The Split tool is used in block editing to create smaller blocks, faces, or edges that can be fit to the
geometry.
With the Split tool you can split an edge by adding a vertex, split a face or block by selecting multiple vertices
or sweeping an edge or loop of edges, or extend an edge split. In certain situations, the split target may be
specified.
Note: When splitting the geometry, blocking and mesh are preserved but not split. You will need to manually
split the blocking and may need to reassociate blocking to geometry for correct results.
To split an edge
3. Click or press Enter to complete the split. A new vertex is placed at the split position, creating two edges.
The split precision depends on the representation of the blocking edge and can be improved by converting
a linear blocking edge to a spline.
To split a face
4. Click or press Enter to complete the split.A new edge is placed at the split position, creating two faces.
Note:
• In certain situations, you will click four vertices to split across a face that has a hole.
• When positioning a single vertex on an edge on a mapped face, the split must propagate across
the block face to maintain the mapped property. Similarly, when splitting a mapped block, a single
vertex split will propagate through the block, plus any attached mapped blocks.
To split a block
3. Click the Complete tool to create the split. In this example, Faces connectivity is enable to see the new,
shared face created across the middle of the block.
3. In certain free block situations, select a target block or face for the split. The target may be free or
mapped.Note: The source loop and target face must be in the same free block in a single body, with a
direct boundary connection between source and target.
The following Split Option may be used.
• Snap associated verticesThis option is enabled by default. Vertices created by the split function will be
automatically projected to the nearest geometry curve.Disable this option to prevent automatic association.
You may then create the association manually. This is useful when splitting blocking on a thin, curved body.
The Merge tool is used to simplify the blocking structure by combining block vertices, block faces, or
blocks.
To Merge vertices
You can combine or remove vertices to connect parts without shared topology. Vertices may be merged by
individual selection or by box selection.
1. Click the Select the anchor vertex tool guide .The cursor changes to select the anchor vertex (kept
vertex) to which merged vertices are pulled.
2. Select your desired anchor vertex. The anchor vertex is highlighted and the cursor changes to Select the
vertex to be released.Note: The anchor vertex remains highlighted until you escape out of the command
or click Select the anchor vertex again to deselect the first vertex and initiate another sequence.
3. Select a vertex to be merged. The anchor vertex is retained and the second selection is removed. The
block structure is modified to fit the remaining vertices.Note:The cursor remains in Select the vertex to
be released mode allowing multiple vertices to be combined with the anchor vertex until you escape out
of the command, or click white space, or click Select the anchor vertex again to initiate a new sequence.
NOTE: Both vertices must be in the same component. If you attempt to merge vertices from separate parts,
bodies, or components, an error message will be generated.
When merging vertices by individual selection, you can modify the behavior using the Merge Options panel:
• Enable Merge to Average.The resulting vertex will be placed at the midpoint between the anchor vertex
and the second vertex.
• Enable Propagate Merge.Parallel edges of all connected, mapped faces will be collapsed irrespective of
the block type. Some blocking associations may be lost and will have to be reset. For example, when edges
spanning multiple curves are collapsed, a new composite group of edges will have to be created.By default,
Propagate Merge is disabled. Combining a single pair of vertices on a mapped face may result in a
degenerate face depending on the type of volume block.
• When selecting multiple faces, all pairs of the same type and having a common edge are merged; selected
faces without a neighbor are ignored.
• When merging all mapped faces, the software will attempt to create mapped faces as much as possible.
However the blocking topology may not allow merging into a single, mapped face. In this sequence, the
central square is open (no blocking). The merge operation cannot resolve this area if all faces are mapped.
• If all selected faces must be merged into a single face, they must be converted to type free before merging.
The result is a single, free face.
The Align tool can be used to align block vertices to a line or axis, or a plane.
1. Click Select , and then select the vertex (vertices) to align. To select multiple blocking vertices,
hold the Ctrl key while selecting.
You can also select edges or faces. The vertices on these will be aligned to the line.
2. Click Select 2 vertices or line , and then select two vertices or a reference line (edge or axis) to
align to.
1. Click Select , and then select the vertex (vertices) to align. To select multiple blocking vertices,
hold the Ctrl key while selecting.
You can also select edges or faces. The vertices on these will be aligned to the plane.
2. Click Select 3 vertices or plane , and then select three vertices or a plane to align to. You can also
select a geometric planar face, a block face, or a plane.
The Associate tool creates logical links between the blocking topology (faces, edges, vertices) and
CAD geometry (surfaces, curves, points). This allows the blocking, and therefore the mesh, to be updated
automatically when the geometry is modified. It also allows blocking topology to be reused with similar
geometry. When a blocking file is loaded, the software will attempt to re-associate the blocking topology to
the nearest appropriate geometry.
Blocking entities may be associated with geometry entities of the same or higher dimension. That is, blocking
vertices (0D) may be associated with geometry points (0D), curves (1D), or surfaces (2D); but blocking faces
(2D) may be associated only with geometry surfaces. Such associations will constrain independent movement
of blocking entities.
Visually, the existence of associations changes the colors of the blocking entities. In this image,
• Red vertices are associated to points on the geometry. If you attempt to move these without first
disassociating, the geometry may also be modified.
• Green vertices and edges are associated to curves on the geometry. You may move the vertices but they
will be constrained to stay on the associated curve.
• Purple (pink) vertices and edges are associated to surfaces. You may move the vertices, but they will be
constrained to stay on the associated surface.
• Blue (cyan) vertices and edges are not associated to any geometry. You may move the vertices freely.
When block edges are associated to curves, you can project the edge shape to match the geometry or identify
the associated curve.
• To project the edge shape, go to the Mesh Display panel. Under Block display options, enable Projected
Shape. The blocking edge will follow any geometry curvature.
• To identify the associated curve, disable Projected Shape and select the blocking edge(s) using the
Associate tool. Small arrows will appear between the selected edge(s) and associated curve(s).
1. Click Select block entities , and then click the block face(s), edge(s), or vertex (vertices) to be
associated. You may select multiple blocking entities by holding the Ctrl key while selecting. When you
release the Ctrl key, the tool guide will automatically switch to geometry selection.
2. Click Select target geometry or mesh , and then select the target geometry (surface, curve, or
point).
• You may switch from blocking selection to geometry selection by pressing the Alt key.
• You may select multiple geometry curve segments across multiple bodies. They will be grouped into a
composite target edge when the association is created.
• You may associate to a Group of geometry surfaces. In this workflow, you must create the target group
of surfaces prior to attempting the association. Then you can select the target in the named Group
panel.
1. Click Select block entities , and then click the block face(s), edge(s), or vertex (vertices) to be
disassociated.
• You may select multiple blocking entities by holding the Ctrl key while selecting.
• Use Box Select to choose multiple block edges and vertices from which geometry associations are to
be removed.
• Note: By design, box select under Select block entities works only on block edges and vertices. To box
select block faces, first make the selection using the Select tool. You may then click the Associate tool
and delete the association.
You can use the following Blocking Association Options to modify the behavior of the Associate tool:
• Snap associated vertices is used to move vertices to the target geometry when the association is created.
Default is enabled.
• Update all associations to closest sets a filter to blocking edges only, which allows for easy selection of
edges for re-association to nearest appropriate geometry. Box select is available. This is useful to reset
association of edges after a model editing operation.
• Split Composed Target Edges can be used to separate geometry edges that were grouped to complete
an association. The tool guide to select block entities is disabled for this option. You may select geometry
or mesh only.
• Compose target edges by angle can be used to create a target edge for association from multiple edge
segments. Selected edge segments that meet within the threshold Tangential Angle will be grouped when
the association is created.
The Shape/Link tool enables you to add curvature to a block edge by adding or removing vertices along
the edge. Alternatively, you can reproduce the shape of one source edge onto one or more target edges.
Shaping an edge can help the mesh conform to the geometry better, and improves the mesh quality.
In the Block Edge Shape options panel, you may set the following options:
• Enable Auto Shape to position the interior vertex, or vertices, optimally. If disabled, a single vertex is
positioned at the click position.
• Linear will snap the interior vertex (vertices) to the geometry and connect the new vertex (vertices) to
existing vertices with straight line segments.
º If Auto Shape is enabled, multiple vertices are created with spacing set by mesh sizing; if disabled, a
single vertex is added at the click position.
• Spline will snap the interior vertex (vertices) to the geometry and connect the new vertex (vertices) to
existing vertices with curved line segments.
º If Auto Shape is enabled, a single new vertex is positioned at the midpoint of the selected edge; if disabled,
it is positioned at the click position.
The Pull tool can be used to add or cut blocking and mesh. You can pull a mapped or free face, creating
a mapped or swept volume block, respectively. Alternatively, you can pull edges of a free block up to the
other side to cut out swept or mapped blocks to slice up the blocking into more swept or mapped blocks.
2. Select the block face, or block faces to be extruded. You may pull one or more free or mapped faces or
a combination of free and mapped faces.
3. Check the Add tool guide is active.
4. Disable Snap associated vertices if there is no geometry to project to.
5. Drag the face or set a dimension for the pull distance. A mapped or swept block is created by extruding
the selected mapped or free face, respectively.
Note: The default behavior is to shape the sweep path by the boundary edge connection between
source and target. If this connection is via a curved boundary, the sweep path will be shaped by
the curved geometry.
Optionally, select an edge, or set of edges, to define the sweep path shape. Selecting the set of
curved edges creates a curved sweep path rather than the default straight path.
Note: You cannot pull only some faces of a sheet blocking to solid blocking. A blocking must be
either entirely sheet blocks or entirely solid blocks, so when pulling sheets to solids, make sure all
sheets in the blocking are pulled.
4. Disable Snap associated vertices to prevent automatic re-association when vertices are moved across
geometry boundaries.
5. Select the Up To tool guide and select the reference face to pull up to. A new mapped or swept block is
created.
Note: You cannot pull only some faces of a sheet blocking to solid blocking. A blocking must be
either entirely sheet blocks or entirely solid blocks, so when pulling sheets to solids, make sure all
sheets in the blocking are pulled.
4. Leave Snap associated vertices enabled so that the software can find the appropriate faces to associate
the blocks to.
5. Select the Up To tool guide and select the reference face to pull up to. New mapped or swept block(s)
are created.
Note: You only need to select one face to pull up to. The software gets the pull distance from the
selected face. The extruded block faces are then associated to the nearest geometry (so it can
handle some deviation in thickness).
Note: You cannot pull only some faces of a sheet blocking to solid blocking. A blocking must be
either entirely sheet blocks or entirely solid blocks, so when pulling sheets to solids, make sure all
sheets in the blocking are pulled.
4. Select the Revolve tool guide and select the axis of rotation.
5. Leave Snap associated vertices enabled so that the software can find the appropriate faces to associate
the blocks to.
6. Select the Up To tool guide and select the reference face to pull up to.
The example shows the use of the Revolve tool, along with the standard pull operation, and carving out
the blocking using a combination of Split and Associate operations to generate the desired mesh.
Note: If a sheet body is meshed and you pull the sheet body to a solid body, the mesh will be
removed as this operation is not supported.
2. Click Complete.
A new mapped block is created. It will appear in the structure tree under the first body selected.
The smaller size control will be applied to the new block and will propagate through any parallel edge of
attached, mapped blocks.
2. Hold the Ctrl key and double-click an edge on the target loop. The source and target loops must have the
same number of edge segments.
1. Select the source loop of edges using the Select Curves tool guide .You may double-click to select
a closed loop of edges. Repeated double-click will cycle through possible loops.
2. Select the target face using the Select Target Faces tool guide .The target face may be a free face
or mapped face on a free block.
3. Click Complete.
Note: The projection will look like the target surface mesh.
To restrict the design window to only those parts that have failed to mesh
or have failed due to a given error message
1. Double-select the error message to select the offending topology.
2. In the design window, right-click over white space and pick Select > Component from the Context menu.
3. Click the right mouse button again, and then select Hide Others from the Context menu.
If blocking was successful, but, after some block editing the block topology seems to be problematic, you can
try to fix the blocking by right clicking on the blocking in the Structure tree and selecting Check Blocking >
Check/Fix. The Check/Fix operation tries to resolve some problems in indexing, orientation and connectivity
that can cause problems while meshing.
There are options to examine the mesh elements on the surface of your model as well as internally. Other
options can display how surfaces or edges are shared between mesh regions. See Setting mesh display
options.
• You can view detailed mesh statistics for your model.
Statistics for element count by type and various mesh quality metrics are available to validate the mesh
quantitatively. See Viewing quality statistics.
• You can validate the body mesh generated. This option is especially useful as a helper function for scripting.
To validate the mesh, select Mesh in the Structure tree, and select the Validate option from the
context-sensitive menu.
Mesh elements are visible by default. You can use the Mesh tool to toggle display of the mesh.
Use the Options tool to open the Mesh Display panel, which allows you to choose what appears in
the Design window. Toggle visibility of each option depending on your area of interest.
General Options
• Show Mesh Controls If enabled, local mesh controls that have been applied to geometry entities will be
shaded according to the type of control. See Managing local mesh controls.
Turn Show Mesh Controls off to hide the mesh controls. The default is on.
Note:
º If the Mesh On/Off button is turned off in the Mesh ribbon, mesh control visibility is also turned
off.
º Show Mesh Controls will only show the meshing controls assigned to the geometry. To see how
the Map/Sweep controls are applied to the block topology that is created when meshing, it could
be helpful to turn on the option Show Block Cage > Shaded.
• Show Mesh This is an alternative to the Mesh tool to toggle display of the mesh.
Connectivity options
Use the connectivity options to indicate the number of shared blocking elements connected to a blocking face
or edge.
• To indicate the number of connected edges by color, enable Edges.
º Red indicates the edge is connected to only one face or it is a perimeter edge for surface blocking.
º Blue indicates two connected faces.
º Pink indicates three connected faces.
º Yellow indicates an interior edge in volume blocking, connected to more than three faces.
• To indicate which block faces are shared between two volume blocks, enable Faces .
Image a) shows surface blocking with Shaded enabled. The rectangular area is mapped while the circular
area is free. The blue line is the edge separating the mapped surface blocking from the free surface blocking.
In Image b) Shaded is disabled. The image shows volume blocking with edge and face connectivity enabled.
Edge coloring indicates the number of connected faces and the green surfaces indicate shared faces.
Note: Edge split vertices used for shaping the edge remain even if block vertices are not shown.
º To show block edges, including edge split vertices used for shaping blocking edges, if they exist, enable
Wireframe.
Note: The color of displayed edges and vertices indicates how they are associated to the underlying
geometry, assuming Edges connectivity display is disabled. See Associating the blocking to geometry.
• To toggle transparency of the underlying geometry (when mesh visibility is turned off), you can use Ghost
blocked geometry. Default is enabled.
º For bottom up block editing, it is usually helpful to make the geometry more transparent to see the block
edges and vertices as you edit.
º For top down block editing, it is usually helpful to make the geometry more opaque to see how the block
edges associate to the geometry.
• To closely fit the blocking faces and edges to curved geometry, enable Projected shape.
Edge split vertices used for shaping blocking edges, if they exist, will remain on the associated curves even
if Projected Shape is disabled.
Note: Projected shape of surfaces is achieved by projecting nodes in the mesh to the geometry. If you
zoom in, you can see the straight-line borders of the individual mesh facets.
Click the Quality tool to toggle the Metrics panel. See Viewing quality statistics.
To restore (unhide) the hidden face(s), cycle the display of the free block off then back on in the Structure
tree.
• Multiple clipping planes may be enabled simultaneously. The default when more than one section view is
enabled is Union, meaning the sum of all displayed sections is visible. Disable Union in the context menu
to view the intersection of all displayed cross-sections.
• Toggle Reverse Direction in the context menu to view the cross-section from the opposite side.
Note: Section mode does not currently support clipping of mesh.
Note: Screen updates will be slower and there may be small differences between the values displayed for
blocking mesh and body mesh because blocking mesh calculations are done assuming linear elements
(no mid-side nodes) and body mesh calculations recognize quadratic elements (with mid-side nodes) if they
are present.
The following metrics are available for both blocking mesh and body
mesh:
Jacobian Ratio
The Jacobian Ratio metric compares the shape of a given element to that of an ideal element. If an element
has a poor Jacobian ratio, the element may not map well from element space to real space, thereby making
computations based on the element shape less reliable. The ideal shape of a hexahedron has all flat sides
and 90 degree angles.
There are two ways to calculate the Jacobian Ratio: either based on Corner Nodes (nodal points) or based
on Gauss Points (integration points). The corner node calculation is more restrictive; the Gauss points
calculation is less restrictive. In either case, the value is bounded by -1 (worst) and 1 (best). An element with
Jacobian ratio <= 0 should be avoided.
An element's Jacobian ratio is computed by the following steps and using all available nodes for the element:
1. At each sampling location listed in the table below, the determinant of the Jacobian matrix is computed
and called RJ. At a given point, RJ represents the magnitude of the mapping function between the element's
natural coordinates and real space. In an ideally-shaped element, RJ is relatively constant over the element,
and does not change sign.
2. The Jacobian ratio of the element is the ratio of the minimum to the maximum sampled value of RJ.
The Jacobian ratio of an ideal hexahedral element is 1, indicating (a) its opposing faces are all parallel to
each other, and (b) each midside node, if any, is positioned at the average of the corresponding corner node
locations. As a corner node moves near the center, the Jacobian ratio worsens. If the node is moved
significantly, the Jacobian ratio will become negative and the element is invalid.
The figure below illustrates the Jacobian ratio metric by color for various element shapes.
Aspect Ratio
The Aspect Ratio metric is calculated using the ratio of the lengths of sides. The details vary depending on
the type of surface element (face).
2. Rectangles are constructed centered about each of the 2 lines, with two edges parallel to one of the lines,
and all edges passing through the element edge midpoints and the triangle apex.
3. These constructions are repeated using each of the other 2 corners as the apex.
4. The Aspect Ratio of the triangle is the ratio of the longer side to the shorter side of whichever of the 6
rectangles is most stretched, divided by the square root of 3.
The best possible triangle aspect ratio occurs for an equilateral triangle and is 1. A comparison between an
equilateral triangle and a triangle having an aspect ratio of 20 is shown below.
edges.
3. Rectangles are constructed centered about each of the 2 lines, with two edges parallel to one of the lines,
and with all edges passing through the element edge midpoints.
4. The Aspect Ratio of the quadrilateral is the ratio of a longer side to a shorter side of whichever rectangle
is most stretched.
The best possible quadrilateral aspect ratio occurs for a flat square and is one. A comparison between a
square and a quadrilateral having an aspect ratio of 20 is shown below.
Element Quality
The Element Quality metric provides a composite quality value that ranges between 0 and 1. This metric is
proportional to the ratio of the area to the sum of the square of the edge lengths for quad/tri surface elements,
or the ratio of the volume to the square root of the cube of the sum of the square of the edge lengths for
volume elements. A value of 1 indicates a perfect cube or square while a value of 0 indicates that the element
has a zero or negative volume.
This can also be expressed as follows:
Element Value of C
Triangle 6.92820323
Quadrangle 4.0
Tetrahedron 124.70765802
Hexahedron 41.56921938
Wedge (prism) 62.35382905
Pyramid 96
Orthogonal Quality
The Orthogonal Quality metric is computed using the face (edge) normal vectors and vectors between
centroids of adjacent cells (faces, edges). The range for orthogonal quality is 0 - 1, where a value of 0 is worst
and a value of 1 is best.
Orthogonal quality is the default metric when the Physics Type is set to Fluid Dynamics.
The Orthogonal Quality for 3D cells is computed using the face normal vector, for each face; the vector
from the cell centroid to the centroid of each of the adjacent cells, ; and the vector from the cell centroid to
the centroid each of the faces, . The image below illustrates the vectors used to determine the orthogonal
quality for a cell.
For each face, the cosines of the angle between and , and between and , are calculated. The
smallest calculated cosine value is the orthogonality of the cell. Finally, Orthogonal Quality depends on cell
type:
• For tetrahedral, prism, and pyramid cells, the Orthogonal Quality is the minimum of the orthogonality and
(1 - cell skewness).
• For hexahedral cells, the Orthogonal Quality is the same as the orthogonality.
In a similar way, Orthogonal Quality for 2D faces is computed as the smallest cosine of the angle between
the edge normal vector, for each edge and the vector from the face centroid to the centroid of each edge,
. The image below illustrates the vectors used to determine the orthogonal quality for a face.
Note:
• When the cell is located on the boundary, the vector across the boundary face is ignored during
the quality computation.
• When the cell is separated from the adjacent cell by an internal wall (a baffle), the vector across
the internal boundary face is ignored during the quality computation.
• When the adjacent cells share a parent-child relation, the vector is the vector from the cell centroid
to the centroid of the child face while the vector is the vector from the cell centroid to the centroid
of the adjacent child cell sharing the child face.
Tip: Orthogonal Quality is equivalent to Inverse Orthogonal Quality in ANSYS Fluent Meshing, except
that the scale is reversed:
Inverse Orthogonal Quality = 1 - Orthogonal Quality
The orthogonal quality values may not correspond exactly with the inverse orthogonal quality values
in ANSYS Fluent because the computation depends on boundary conditions on internal surfaces
(WALL vs. INTERIOR/FAN/RADIATOR/POROUS-JUMP). ANSYS Fluent may return different results
which reflect the modified mesh topology on which CFD simulations are performed.
Skewness
The Skewness metric is one of the primary quality measures for a mesh. Skewness determines how close
to ideal (equilateral or equiangular) a face or cell is. The image below compares highly skewed faces to ideal
faces.
The following table lists the range of skewness values and the corresponding cell quality.
According to the definition of skewness, a value of 0 indicates an equilateral cell (best) and a value of 1
indicates a completely degenerate cell (worst). Degenerate cells and slivers are characterized by nodes that
are coplanar or nearly coplanar (colinear in 2D).
Highly skewed faces and cells are unacceptable because the equations being solved assume that the cells
are relatively equilateral/equiangular.
Two methods for measuring skewness are:
• Based on the equilateral volume (applies only to triangles and tetrahedra).
• Based on the deviation from a normalized equilateral angle. This method applies to all cell and face shapes,
including pyramids and prisms.
Equilateral-Volume-Based Skewness
Note: The Equilateral-Volume-Based Skewness quality metric applies to any mesh element that
includes a triangular face. For triangular and tetrahedral elements, all faces of which are strictly
triangular, the Equilateral-Volume-Based Skewness metric applies directly. For wedge or pyramidal
elements, which include combinations of triangular and quadrilateral faces, the Meshing application
computes both Equilateral-Volume-Based Skewness metrics (for the triangular faces) and Normalized
Equiangular Skewness metrics (for the quadrilateral faces and 3-D element, itself) and reports the
maximum computed metric as the element skewness. As a result, Equilateral-Volume-Based Skewness
metrics reported for meshes that contain wedge and/or pyramidal elements may include skewness
values attributable to Normalized Equiangular Skewness computations.
Characteristic Length
Characteristic length (also called characteristic dimension) is used to compute the time step that satisfies the
Courant-Friedrichs-Lewy (CFL) condition for a given analysis setup. The CFL condition is of interest mostly
in explicit dynamics and computational fluid dynamics analyses. It governs the maximum time step for which
a solution will be stable, and it must be met for the solution to converge.
h = characteristic length
c = material sound speed
such that, if you know the characteristic length and material sound speed, you can determine the time step
safety factor.
As h decreases, so does the time step. The definition of h varies based on element type:
Angle
The Angle metric checks the maximum internal angle deviation from 90 degrees, for each element. If the
elements are distorted such that internal angles are small, the accuracy of the solution will decrease. You
should check your solver specifications to obtain the limit for the internal angle threshold.
Volume
The Volume metric computes the volume of each element based on the corner points. The default range is
0-20. If the computed maximum is above 20, then the computed range will be scaled to fit this 0-20 range.
Warpage
The Warpage metric computes the distortion of a quadrilateral face relative to a plane, based upon the corner
nodes of that face. The default range is 0-90, where a warpage value of 0 is planar (preferred) while 90 is
degenerate. The warpage for a hexahedral element is the largest of the values for the six individual faces.
Parallel Deviation
The Parallel Deviation metric is computed for quadrilateral surface elements, or quad faces of volume
elements, using the following steps:
1. Ignoring midside nodes, unit vectors are constructed in 3-D space along each element edge, adjusted for
consistent direction, as illustrated in the image below.
2. For each pair of opposite edges, the angle between the vectors is computed using their dot product. In
the illustration above, the dot product of the 2 horizontal unit vectors is 1, and angle between the vectors
is acos (1) = 0°. The dot product of the 2 vertical vectors is 0.342, and the angle is acos (0.342) = 70°.
3. The parallel deviation is the larger of these 2 angles. In the illustration above, with angles of 0° and 70°,
this element's parallel deviation is 70°.
The best possible parallel deviation is 0° and occurs for a flat rectangle. The image below shows quadrilaterals
having parallel deviations of 0°, 70°, 100°, 150°, and 170°.
Warping Factor
The Warping Factor metric is computed for quadrilateral shell elements, and the quadrilateral faces of bricks
(hexahedra), wedges (prisms), and pyramids. A high factor may indicate a condition the underlying element
formulation cannot handle well, or may simply hint at a mesh generation flaw.
Warping Factor Calculation for Quadrilateral Shell Elements
A quadrilateral element's warping factor is computed from its corner node positions and other available data
by the following steps:
1. An average element normal is computed as the vector (cross) product of the 2 diagonals as shown below.
2. The projected area of the element is computed on a plane through the average normal.
3. The difference in height of the ends of an element edge is computed, parallel to the average normal. As
illustrated below, this distance is 2h. Because of the way the average normal is constructed, h is the same
at all four corners. For a flat quadrilateral, the distance is zero.
4. The "area warping factor" ( ) for the element is computed as the edge height difference divided by the
square root of the projected area.
5. If the shell element thickness is available, the "thickness warping factor" is computed as the edge height
difference divided by the average element thickness. This could be substantially higher than the area
warping factor computed in 4 (above).
6. The computed Warping Factor is the larger of the area factor and, if available, the thickness factor.
7. The best possible quadrilateral warping factor occurs for a flat quadrilateral and is zero.
The series of images below compares a "warped" element plotted on top of a flat one for several values of
Warping Factor. Only the right-hand node of the upper element is moved. The element is a unit square, with
a real constant thickness of 0.1.
• When the upper element is warped by a factor of 0.01, it cannot be visibly distinguished from the underlying
flat one.
• When the upper element is warped by a factor of 0.04, it just begins to visibly separate from the flat one.
• Warping of 0.1 is visible given the flat reference, but seems trivial. However, it is well beyond the error limit
for a membrane shell.
• Warping of 1.0 is visually unappealing. This is the error limit for most shells.
• Warping beyond 1.0 would appear to be obviously unacceptable. Furthermore, the warping factor calculation
seems to peak at about 7.0. Moving the node further off the original plane, even by much larger distances
than shown here, does not further increase the warping factor for this geometry.
Note: If all/most elements in a block appear to be negative, it is possible that the block is inverted.
Note: By default, the underlying geometry is excluded when transferring the mesh to downstream
systems. The geometry is suppressed when meshed and it will not be passed to downstream systems.
Excluding the underlying geometry will use the blocking material and faces to represent the geometry
that is transferred to downstream systems.
In previous releases, including the underlying geometry would transfer the original geometry and the
associated mesh data. This option could be used only if the block topology accurately aligned with
the geometry topology. For example, if a single block represents several geometry bodies, the data
will not transfer to downstream systems in a usable way. This is because associations cannot be
properly established between the geometry surfaces to which loads are applied and the mesh to which
the loads should be applied.
Tip: The Include underlying geometry option is being deprecated and may not be available in
future releases. Use the default Exclude underlying geometry option instead.
Note: For models with multiple bodies in a single component, when transferring the mesh to
Mechanical solvers, one or more bodies may lose material assignments when the geometry is
updated and transferred again. For example, if a previously suppressed body is activated for physics
and the mesh is transferred to the downstream Mechanical solver, the body may lose its material
assignment. You can identify such tree objects by filtering the tree with the Scoping option set to
Partial.
• If a part has not been meshed, it will transfer to Mechanical as an unmeshed body.
º In Mechanical, the Transfer Properties: Source will display as SpaceClaim.
º In Mechanical, any unmeshed body will have its state set as unmeshed. Such bodies will follow the typical
Mechanical meshing workflows wherein if you generate a mesh, only unmeshed bodies will be meshed.
• If a part has been meshed, the block topology (bodies, faces, edges, vertices) will be transferred to
Mechanical as geometry. The associated mesh is also transferred.
The body icon in the structure tree will indicate the geometry is suppressed .
º Block materials are used to define the bodies in Mechanical.
º Quadratic element mid-side nodes are added to the mesh in the transfer to Mechanical, if applicable.
º In Mechanical, the Transfer Properties: Source will display as SpaceClaim Meshing.
º In Mechanical, any meshed body will have its state set as meshed.
To generate the body mesh, right-click Blocking in the Structure tree and select Body Mesh. You can also
write the mesh data to a file using the Save option and selecting the appropriate format. The Fluent export
options can be set in the SpaceClaim Options window.
Notes:
• You cannot use SpaceClaim as an external CAD system for ANSYS Workbench, with Meshing enabled.
If you want to use SpaceClaim with Meshing enabled, disable Use SpaceClaim Direct Modeler as an
External CAD in Workbench options.
• Any Match controls defined in SpaceClaim and used for meshing will be transferred to Mechanical as
Cyclic Symmetry.
• Named selections/groups created in SpaceClaim will be transferred. See Using named selections in ANSYS
on page 1209 for details on creating Named Selections in SpaceClaim.
• If using groups to transfer important groups/named selections of edges, faces or bodies, consider the
following:
º Groups can be applied to edges, faces or bodies of the geometry and/or the blocking. If applied to the
geometry topology, the associated block topology should inherit the group information. That said, the
transfer of the groups to named selections in Mechanical are done using the block topology, so if named
selections do not come in properly to Mechanical it indicates a problem with the association. This can
happen when there are thin features, etc. and the mapping of the geometry to blocking is unclear. To
avoid problems, it is often easiest to just apply the groups directly to the block topology.
º Splitting blocks and other operations that change the block topology IDs can change the contents of
groups. For this reason, you should apply groups after the block topology is mostly complete.
º When doing design studies where the topology IDs need to persist from one design point to the next
design point you should use one of the following approaches:
Use group parameters to drive parameter changes where blocking topology has groups/named selections
assigned in a persistent way.
Define groups/named selection at the end of a block recording in a persistent way.
Define groups/named selection at the end of a script in a persistent way.
• If you have components of bodies in SpaceClaim, note that shared topology creates multi-body parts. In
this instance, the Mechanical application groups multi-body parts together regardless of the assembly
structure in SpaceClaim, even if the Assembly Hierarchy option is set to Yes in Mechanical. You can use
the View Assembly Structure tool in SpaceClaim to see how the SpaceClaim assembly structure is affected
by Shared Topology in Mechanical.
• You cannot transfer the mesh data to a downstream Mechanical APDL system directly via Workbench.
Save the mesh in ANSYS (*.inp) format and read it into the Mechanical APDL system instead.
• The ANSYS (*.inp/*.dat) file for Mechanical APDL may not read in properly through external model into a
Workbench Mechanical system.
To read an ANSYS input file into Workbench Mechanical, you should read the input file into Mechanical
APDL and write out a *.cdb file using the CDWRITE command (see for details).
• The mesh data can be transferred to a downstream LS-DYNA system.
• If trying to bring mesh data from SpaceClaim Meshing to Mechanical, the recommended path is to use the
Workbench transfer mechanism in the Workbench tab. See ANSYS Transfer on page 1032 for details.
You can write the mesh data to a file in Fluent format (*.msh) using Save As > Fluent. The Fluent export
options can be set in the SpaceClaim Options window.
• You can choose to export the Blocking mesh or the Body mesh.
• When using the Blocking mesh option, you can choose to export one .msh file for the entire design or one
.msh file per component (blocking object) in the Structure tree. When using the Body mesh option, you can
export one .msh file for the entire design.
• When using the Body mesh option, you can choose to export the mesh including interior face data structure
(Face based, default) or excluding interior face data structure (Cell based). When using the Blocking mesh
option, the Face-based option is always used.
Note: The Cell based option may be useful to help reduce the file size of the .msh file. The cell
based mesh file will return only boundary face zones if read into Fluent Meshing.
• The Improve data on export option in the SpaceClaim Options window (File Options > General > Export
Options) is enabled, by default.
This option merges zones of the same material or group when exporting the mesh to Fluent. You can disable
this option, if required, to retain individual zones after export.
Use the Mesh to Solver option for ANSYS Fluent in the ANSYS Transfer group in the Workbench tab to
transfer the mesh to ANSYS Fluent. Ensure that the appropriate options are selected in the Fluent Launcher
to start the Solution mode in ANSYS Fluent.
Note: Meshed bodies that have been suppressed for physics will not be transferred when the mesh
is exported.
If you save the *.uns mesh file using the option from the context-sensitive menu for the blocking object
in the Structure tree, all the mesh is written. In this case, the mesh of suppressed bodies is also
exported to the mesh file.
You can customize SpaceClaim to best suit your working style. Most customization is done on the SpaceClaim
options window, accessible from the File menu.
To customize SpaceClaim
1. Select SpaceClaim Options from the File menu to display the SpaceClaim Options window.
2. Click the type of option you want to set from the navigation panel on the left.
You can use the up and down arrow keys to navigate the left panel.
3. Modify the options on the page.
4. Click OK to save all your changes and close the window.
Note: If you specify a value that is out of the permitted range in the Options panel or the SpaceClaim
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon to
see a tooltip that will explain the valid values for the option.
Option types
You can set the following option types:
Popular Change your startup options, application interface, application performance (speed vs.
graphics quality), and customize the tools that are displayed while you are working in the
Design window.
Detailing Change options for annotations and drawing sheets.
Appearance Change the appearance of the SpaceClaim application window.
Selection Change the selection options.
Snap Change the objects snapped to while you are sketching and editing solids.
Units Set the units for dimensions, the sketch grid, and text height.
Sheet Metal Set the thickness, bend, and relief defaults for sheet metal components.
Mesh Change the default settings for meshing and enable or disable certain meshing tools.
Navigation Change the keyboard/mouse actions used for common navigation tasks.
Advanced Modify how your design changes are displayed in the Design window, whether tools and
hints are displayed, enable background loading, change the language, customize the
Spin, Select, and Undo tools, reset the layout of the panels, and adjust the license warning.
File Options Set options for various file types.
Support Files Set the search path for support files, such as standard thread size tables.
Customize Add or remove tools and commands from the Quick Access toolbar.
Add-Ins Include or remove SpaceClaim add-ins.
Release 2021 R1 - © SAS IP, Inc. All rights reserved. 1144
Contains proprietary and confidential information of ANSYS, Inc. and its subsidiaries and affiliates.
Published: 2021-02-25T19:44:31.854-05:00
Customizing SpaceClaim
Resources Purchase material properties from MatWeb, contact SpaceClaim, or view information
about this version of SpaceClaim.
Note: You can also customize faceting on individual bodies in the Properties panel with the new
Tessellation Quality Level setting.
Note: Values above 7 appear in red since selecting these values will greatly impact performance. It
is strongly suggested that you do not select a value greater than 7.Images below show the differences
between a 7 value (left) and 10 value (right).
Note: Recalculate Rendering is disabled when you change the Rendering quality. To re-enable
Recalculate Rendering, click Ok or Cancel in SpaceClaim Options.
Anti-aliasing: The amount of smoothing applied to text, edges, and face boundaries in the Design window.
This option appears only if your graphics card supports anti-aliasing.
Recalculate Rendering: Select this option to update the 3D display in the Design window. Sometimes when
you're modifying a model, the graphics can become misaligned. In the example below, increasing the height
of the cylinder has caused it to become misaligned at the base. The actual geometry is still correct, but the
selected rendering quality was too low to maintain the visual appearance in the Design window.
In SpaceClaim Options in the Popular section, you can click Recalculate Rendering to bring the model
back into alignment visually in the Design window.
Startup options
Show splash screen: Select this option to display the splash screen when you start SpaceClaim.
Report performance information to SpaceClaim: Select this option to share data, based on performance,
to help improve product reliability, performance and functionality. Shared data does not contain any model
or design information.
Interface options
Show tooltips: Select this option to display hints when you hover over tools, tool guides, and other icons.
They briefly explain what will happen when you select the tool and provide some hints on how to use the tool.
Show status messages in window: ON by default. Select this option to display status messages in the
SpaceClaim window.
Show popup messages in status bar: ON by default. Select this option to display popup messages in the
status bar area (the lower left corner of the SpaceClaim window). These messages provide hints and feedback
while you work in SpaceClaim.
Show popup progress messages: ON by default. Select this option to display progress messages when
importing files or using the Volume Extract tool.
Show tool KeyTips: Select this option to enable keyboard shortcuts. Pressing and releasing the Alt will
display shortcuts that can be used to access the Quick Access toolbar, the Ribbon groups, and the tools in
the Ribbon groups. You can also use Key Tips to open files from the Recent Documents list as follows:
1. Press and release the Alt key
2. Press 'f' to open the File menu
3. Recent documents will have a number Key Tip displayed next to them
4. Enter the number of the file you want to open
Show scroll bars: Check this option ON to add scroll bars to the Design window for panning left-right and
up-down.
Control options
Tool Guide position: Select Left, Right, Top, Bottom, or Not Shown.
Show view orientation in design window: Default is OFF. When selected, this option displays a view
orientation gizmo, as shown below, in the design window. You can click a linear gizmo arrow to rotate the
design to a new orientation in 3D, or a rotational arrow to rotate the design in 90-degree increments in the
plane of the screen.
Show mini-toolbar on selection: Select this option to display a small toolbar near your cursor when you
right-click. The contents of the mini-toolbar depend on the tool you are using. You can click or scroll the middle
mouse button to hide the mini-toolbar, and it fades as you move the mouse away from it. The mini-toolbar is
shown in the image below.
Show radial menu: Allows you to use the radial menu to change select modes while other tools are active,
and gives you quick access to the Pull, Move, Fill, and Combine tools. If you select this option, you can select
one or both of the following methods to open the radial menu:
• Show after holding left mouse button for N ms
• Show after clicking right mouse button, while holding left mouse button down
Show cursor arrows: Select this option to display arrows next to your cursor that indicate the directions in
which you can move your mouse to edit the selected object. The arrows also convey the change in size that
will occur if you pull in that direction.
Arrow transparency: Adjust the slider to control the transparency of the cursor arrows. Move the slider to
the right to make the arrows more opaque; move it to the right to make them more transparent. The arrows
are set to opaque in the image below.
Move handle size: Move the slider to increase or decrease the size of the Move handle relative to the size
of the Design window, as shown in the image below.
Grid guide: Change the position and size of the toolbar displayed for the sketch grid. You can set the Position
(Bottom, or Corner), and the Size (Large, or Small). The defaults are Bottom and Large.
• Autoscale drawing sheets: Check this option to have the scale automatically determined based on
model size. Uncheck the option to set a default custom scale.
• Create total cross sections: Check this option to have new sections created as Total sections. Uncheck
the option to have new sections created as Area sections.
• Default section fill style: Choose either Hatch or None.
3. Select one of the following from the Detailing options for drop-down list:
• All New Documents to create a default detailing style for all your designs. These settings will not affect
any currently open documents.
• This Document to set options for the current design only.
4. To reset all options to predefined defaults, click one of the Defaults buttons to set all document options
to the default.
5. Set the remaining options.
6. Click OK to save all your changes and close the window.
View options
Default view projection:
• First Angle to label the view by the direction you are looking. For example, if you are looking front, you
see the back of an object. Therefore, the back of the object is the "Front view."
• Third Angle to label the view by the object. For example, the front of the object is the "Front view."
Default front view position:
• Top left to place the front view at the top left corner of the drawing sheet. This is the ISO standard.
• Top right to place the front view at the top right corner of the drawing sheet
• Bottom left to place the front view at the bottom left corner of the drawing sheet. This is the ASME and
JIS standard.
• Bottom right to place the front view at the bottom right corner of the drawing sheet. If you use third angle
projection, ISO standards also allow this position.
Section line arrow size - Specify the length of the arrow on section lines.
Section line length - Specify the length of section lines.
Detail view name text height ratio - Set the ratio of a character's height to width. For example, a value of
1.4 sets the character height to 140% of its width.
Default view note layout - Select One Line to display the detail name and scale on one line. Select Two
Lines to display the scale below the detail name.
Default detail name note prefix - Select how you want the detail label to appear on the drawing sheet.
Default view scale note prefix - Select how you want the scale label to appear on the drawing sheet.
Detail view boundary note placement - Select how you want the detail name and scale information to be
positioned relative to the detail boundary.
Section cut line extension distance - Specify the length.
Section line arrow direction - Choose either Away from cut line or Toward cut line.
Cosmetic thread display standard Select a value from the drop-down.
• ISO Conventional
• ASME Simplified
• JIS Conventional
• GB Conventional
• ASME Simplified is the same as ISO and JIS Conventional display standards.
Default projected view arrow style - Select the style you want to use for the projected view arrowheads
from the drop-down list.
Show projected view name - Check whether or not to show the projected view name.
Show projected view arrow - Check whether or not to show the projected view arrow.
Default projected view name prefix - Specify a new prefix or choose one from the dropdown list.
Show auxiliary view name - Check whether or not to show the auxiliary view name.
Show auxiliary view arrow - Check whether or not to show the auxiliary view arrow.
Default auxiliary view name prefix - Specify a new prefix or choose one from the dropdown list.
Projected/auxiliary view arrow length - Specify the length of the arrow on projected and auxiliary views.
Annotation options
Default text height - Specify the height of the annotation text.
Leader circle size - Specify the size of the circle that connects note leaders to faces.
Leader arrow length - Specify the length of the arrow on note leaders.
Leader arrow width - Specify the size of the arrowhead on note leaders.
Leader shoulder length - Specify the length of the line from the note text to the note leader arrow.
Leader textbox gap - Specify the size of the margin between the note text and the beginning of the note
leader.
Center line extend- Specify the length that a center line will extend past the edge of the object.
Default arrow fill style - Select the style you want to use for the arrowheads on note leaders from the
drop-down list.
Default dimension arrow shape - Select the shape you want to use for the arrowheads on dimensions and
leaders from the drop-down list.
Default dimension text location - Select how you want to align the note leader text with the note leader line
from the drop-down list.
Fallback font - Select the font you want to use if the new window font is not available.
Default note space - Select the default space for adding notes. The options available are View space
(default) and Model space. Notes in the Model space are their true size and are not scaled based on the
Detail scale setting.
Virtual sharps rendering style - Select the symbol you want to use to indicate the virtual sharp.
Datum symbol frame - Select the frame style for datum symbols.
Datum symbol attachment - Select the attachment style for datum symbols.
Show thread designation in thread diameter - Choose whether thread designations are shown instead of
thread diameters:
• Never: Show the diameter and not the thread designation.
• Always: Show the thread designation instead of the diameter.
• Per thread table: Use the value for ShowThreadDesignationInDiameterDimensions in the thread
table XML file. The value can be set to true or false.
• If units match: Show the thread designation if the system units match the units from the thread table.
• Per thread table if units match: Show the thread designation if the units match and if the
ShowThreadDesignationInDiameterDimensions value is true.
Datum Callout text height ratio: Controls how many times larger the callout circle should be compared to
the text height.
Datum Target default point size: Controls the point size used by datum target points, lines, and circles.
Default point size can be overridden on a per object basis.
Datum Target area default hatch spacing: Controls the hatch spacing for circular and rectangular datum
targets. Default spacing can be overridden on a per object basis.
Datum Target area default hatch angle: Controls the hatch angle for circular and rectangular datum targets.
The default angle can be overridden on a per object basis.
Datum callout leader arrow shape: Controls the arrow shape of leaders connected to datum targets.
Welding symbols standard Choose either AWS or ISO.
Enforce dimension line - Check the box to use the European standard of keeping the dimension line when
the extension lines are shown.
Tight gap between dimension line and text - Check the box to shrink the gap between the dimension text
and witness lines.
Horizontal dimension text - Check the box to keep all annotation text oriented horizontally.
Override layer color for annotations - Check the box to set all annotation text to the color selected shown
in the Annotation color control. If you choose to override the layer color, select the color used for the override
from the Annotation color control.
Extension line gap - Specify the size of the margin between geometry and the end of dimension lines.
Extension line extent - Specify the length that the dimension lines cross each other.
Dimension line extent - Specify the length of the arrow that appears outside the dimension lines.
Dimension text offset - Specify the distance between the dimension text and its leader line.
Foreshortened radial dimension center size - Specify the size of the cross shown to represent the center.
Default chamfer dimension style - Choose either Linear or Normal to chamfer.
Default chamfer dimension text format - Choose between:
• <length> X 45
• C <length>
Show zero value for base ordinate dimension - Display the baseline dimension as a 0.
Show common dimension line for ordinate dimensions - Display all dimensions along the same line.
Check Rotate text if you want the dimensions to be displayed along the line instead of perpendicular to the
line.
Show datum target endpoints - Checkbox for showing or hiding the endpoint.
Hide annotations behind model - Checkbox to allow solid geometry to hide annotations that are behind the
geometry. For printing, set the Print as image to Yes in the Printing Options to show annotations as hidden
in the print.
Linestyle options
Default thick lineweight - Specify the default width for thick lines.
Default medium lineweight - Specify the default width for medium lines.
Default thin lineweight - Specify the default width for thin lines.
Type of object - From the drop-down, select an object type, then select the Line style and Thickness for
that object.
• Only a Thickness option is available for Cross hatching.
• Options for Detail view clipping edges apply to all clipping edges of partial views. You can also set a
Color for the clipping edges.
• Only a Thickness option is available for Area cross section border lines.
• Only a Thickness option is available for Cross section arrow tips.
The values in the Trim back section control the line weight for side offset handles.
Thick-Empty-Thick lines look like this:
Line style: Select a line style for the object. For example, when working with Wireframe, Hidden Line, or
Hidden Line Removed visibility modes, you can select a line style to show the edge(s) of a design's partial
view. This feature enables you to easily identify which parts of the model are cut by the partial clipping
boundary. Non-solid line styles can help to differentiate a detail view with clipped edges when in wireframe
mode.
To enable the display to view while working with your design:
Select Lineweight in the Show group in the Display tab
Select Hidden Line, Hidden Line Removed or Wireframe from the Graphics drop-down in the Style group
in the Display tab
Note: If you try to specify a value that is out of the permitted range in the Options panel or the
SpaceClaim Options dialog, you will see a red exclamation mark icon next to the field. You can hover
over the icon to see a tooltip that will explain the valid values for the option.
• Show balloons around grid labels: Show circles around grid labels.
• Automatically show origin: Show the legend axis on the lower left corner of the view.
3. Click OK to save your changes.
40H8 (40.039/40)
40.039/40 (40H8)
40.039/40
40H8/h7
General
Ribbon style: Choose between Fluent (Office 2007) or Scenic (Office 2010), or Windows 8 (Office 2013)
style ribbon bar styles. With the Scenic style, the File menu provides a Recent menu item, which displays
Recent Documents (lists the name and location of all recently opened files) and Recent Places (lists a
history of all recently visited folders).
Color scheme: Select Silver, Blue, Black, or Custom Color from the menu.
Reset Docking Layout: Click this button to return the layout of the docking panels and SpaceClaim windows
to their original locations.
Show cross sections in sketch: Display selectable section curves at the intersection of the section plane
and bodies while in Sketch mode.
Show coaxial face groups: Display faces that share an axis with blue shading.
Show arc centers: Display small crosses on the sketch grid at the centers of circles, ellipses, polygons, and
arcs.
Show section points: Toggle the display of points that represent tangent edges in Sketch and Section
modes.
Show occluded facet selection: Show facet selection highlighting through objects. When the option is On,
hidden facet selections are shown. When it is Off, hidden facet selections remain hidden.
Fill cross section: Display cross section area with a filled appearance in Section mode and Sketch mode.
Add tool graphics to scene image: When copying the scene from a window, include the tool elements in
the image.
Add datums to scene image: When copying the scene from a window, include axes, origins, and datums
in the image.
Scene image transparent background: When copying/saving the scene as an image, set the image
background to be transparent.
Colors
Analysis Mesh: Set a color scheme for Defeatured face, Failed face, Meshed face, Out-of-date face, and
Sectioned face.Design color scheme: Select a color scheme from the menu. This option controls the color
scheme used in the Design window. You can choose between two pre-set color schemes: White Background
or Black Background. Elements displayed in the design area will change to colors that work well for the
background color.
You can change the colors for other elements. Click the color next to an individual element and choose a
new color from the drop-down. Select colors from the Custom, Web, or System palettes.
You can apply a Radial Gradient background by setting Background to Gradient, setting Gradient to
Radial, and then choosing two colors for the Gradient (Color 1 and Color 2.)
Click Reset to change all the colors back to the SpaceClaim defaults.
Faceted Mesh: Set the color scheme for the Back face color and the Highlight and Select scheme. For
the Highlight and Select scheme, you can set the color scheme for the Primary highlighted mesh, Primary
highlighted selected mesh, Primary selected mesh, Secondary highlighted mesh, Secondary highlighted
selected mesh, and Secondary selected mesh.
Highlight and Select scheme: Select a scheme from the drop-down menu. Classic and Default cannot be
modified. Custom allows you to modify color options to create your own scheme. Use Ctrl+Shift+H to toggle
through schemes in the following order: Classic, Default, Custom.
Object colors: Set a color scheme for Standard holes.
Share Topology:Set a color scheme for Free beam curve, Unshared laminar (single) edge, Unshared
multiple edge, Shared double edge, Shared triple edge, Shared multiple edge, and Shared face.
General
Hit radius: Type the number of pixels your cursor can be from the object you want to select.
Select edge loops using mouse scroll wheel: This option is ON by default. It allows you to hover over an
edge and use the mouse scroll wheel to cycle through the possible loops that include that edge. You can
click a pre-highlighted edge loop to select it. If you are using a multitouch machine, you can select edge loops
by double-clicking OR double-tapping the first edge of the edge loop you want to select.
Show previous selections with prehighlight hint: This option is OFF by default. If it is enabled, SpaceClaim
will remember previous selections that were used for some operation. For example, select several faces and
moved them. The next time you select one of the faces, the others will prehighlight.
Power Selection
Automatically calculate Power Selection results: Select this option to automatically display objects in the
Selection panel. You do not need to click to search when power selecting. Objects similar to the selected
object are automatically displayed in the Related list. This option is on by default.
Power Selection relative tolerance: Type a percentage to change the relative tolerance used when searching
in the Selection panel. Enter a non-zero percentage to find objects with similar, but not exactly the same
dimensions when power selecting. For example, if you enter 10% in this option field, select a 10 mm radius
round in your design, then click in the Selection panel, rounds with a radius between 9 mm and 11 mm
will be returned in the All rounds equal to 10 mm results list. The default is 1%. Adjust this value to 0% to
detect perfect rounds exactly or increase it to find imported rounds.
Facets
Facets selection granularity: Allows you to control the scope of selection of mesh facets.
• Fine: Shows the selection hot spot and allows selection of mesh facets, edges, and vertices.
• Coarse: Allows selection of mesh facets only.
Facets paint selection radius: Allows you to control the paint selection radius for selection of mesh facets.
The default radius is 10 pixels. The maximum value you can set is 250 pixels.
Note: If you try to enter a value that is out of the allowed range in the Options panel or the SpaceClaim
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon
to see a tooltip that will explain the valid values for the option.
2. Check Angular snap to snap to constrain to an angle increment and set the degree interval for tool
movements in the Incremental area.
For example, if you set the Angular increment to 5 degrees, you will move in larger increments than if
set to 1 degree.
Examples
To customize units
1. Select SpaceClaim Options from the File menu to display the SpaceClaim Options window.
2. Click Units from the navigation panel on the left.
3. Select one of the following from the Units settings for drop-down list:
• All New Documents to create a default detailing style for all your designs. These settings will not affect
any currently open documents.
• This Document to set options for the current design only.
Note: If you try to enter a value that is out of the allowed range in the Options panel or the SpaceClaim
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon
to see a tooltip that will explain the valid values for the option.
Units
Type: Select Metric or Imperial from the menu.
Length: Select the default units used for length.
• Metric
º Millimeters (default)
º Centimeters
º Meters
º Micrometers
º Nanometers
• Imperial
º Inches
º Feet
º Feet & Inches
º Mils
See the Figure 310: Small Units on page 1164 section below for notes about working with Micrometers,
Nanometers, and Mils units.
Decimal/fraction: If you use Imperial units, you can select Decimal or Fraction to display distance
measurements that are less than 1 unit.
Angle: Select from the following options. For SCDM only, a check box to Use project units when available
will be active only when you are modifying settings for all new documents. The option will be disabled by
default.
Note: When radians are chosen, their angle dimensions will show the appropriate values and unit
suffix (rad).
• Degrees
• Degrees/Minutes/Seconds
• Degrees/Minutes
• Radians
Mass: Select the default units used for mass.
Density: Select Independent to specify the density units from the density fields or Derived to calculate the
units from your selections for length and mass.
Symbol: Select the abbreviation you want displayed for unit type you selected for Length.
Primary precision: The number of decimal places you want displayed for distance measurements for the
primary units.
Angular precision: The number of decimal places you want displayed for angle measurements for the primary
units.
Show trailing zero: Select this option to display trailing zeros in decimal measurements.
Use tight tolerances: When this option is selected, tolerances are rounded to a value that gives a tighter
tolerance when you have dual dimensions or when a dimension from the design window is shown in the
drawing window with a different unit setting than the design window. The purpose is to not lose any precision
when converting from one unit system to another. When this option is not selected, the values are rounded
according to method A in ISO 370-1975 (E). When selected, values are rounded according to method B.
Show symbol in user interface: Select this option to display the units abbreviation in SpaceClaim. The
abbreviation will appear in measurement fields, such as a distance field when you pull a face.
Show symbol in annotations: Select this option to display the units abbreviation after the measurement in
annotation dimensions.
Show "-" separator: Select this option to display a hyphen between whole values and fractions.
Use Dual dimensions: Select this option to display annotation dimensions in both Metric and Imperial. The
unit type you have selected is displayed first and the other is displayed in square brackets. You can see a
preview of the display below this option category.
Secondary precision: The number of decimal places you want displayed for distance measurements for the
secondary units.
Show nearest fraction: Check this option to show the nearest fractional value Less Than the nominal
dimension and the nearest fractional value Greater Than the nominal dimension. It allows for Ruler-style
dimensions. For example, if you were to lay a ruler down and the distance falls between the marks on the
ruler, these values tell you the nearest marks on either side of the dimension value.
• Fraction: Enter a fraction between 1/128 and 1/2. The default is 1/16, which is a common ruler increment.
• From both sides: Show fractions on both sides of the nominal dimension.
• From closest: Only show the fraction that is closest to the nominal dimension regardless of which side it
is on.
Grid
Reset to Defaults: Click this button to reset the grid settings to the SpaceClaim defaults.
Minor grid spacing: Type the distance you want between the smallest grid lines.
Number of grid lines per major: Type the number of smaller grid lines between larger, darker grid lines.
Text
Text height units: Select a unit type for note text.
Small Units
You cannot mix Standard units and Small units in the same SpaceClaim session.
• New Designs - If you attempt to create a new design using small units when standard unit designs are
open, a warning is issued. The same is true for creating a design using standard units when small unit
designs are open.
• Opening Designs - If you attempt to open a design with small units when standard unit designs are open,
a warning is issued. The same is true for opening a design with standard units when small unit designs are
open.
• IInserting designs - If you attempt to insert a small unit design into a standard design, a warning is issued.
The same is true when you attempt to insert a standard unit design into a small unit design.
Drawings are an exception for mixing units. Drawing sheets are always in standard units (for example,
millimeters or inches) for annotations (sketched geometry, dimension and note text, etc.). This will result in
larger scaling factors for drawing views, since the geometry in the views is using small units.
Detailing options are in standard units even if the design is in small units.
Because Drawing Sheets are in standard units, measurements reported by certain tools will show standard
units. This applies to the following tools.
• Pull Round
• Pull Chamfer
• Insert Sphere
• Insert Cylinder
The following SpaceClaim options are disabled when working in small units.
• Use dual Dimensions
• Show nearest fraction
• Sheet Metal options are disabled for nanometers
The following tools are disabled when working in small units.
• Standard Holes
• Sheet Metal tools (disabled for nanometers only)
Note: If you try to enter a value that is out of the allowed range in the Options panel or the SpaceClaim
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon
to see a tooltip that will explain the valid values for the option.
Basic Defaults
• Thickness: Type a value for the default wall thickness of sheet metal parts.
• Bend Table: Specify an existing Bend Table as the default for new parts.
• K-Factor (for R=T): Type a value for the K-factor. The K-factor is a value between .25 and .50 that is used
to calculate the bend radius. K-factor is a percentage of the metal thickness and depends on factors such
as the material and type of bending operation.
• Bend radius: Type a value for the default bend radius. The value is a Thickness ratio by default, but you
can select Value to enter an absolute value.
• Split face gap: Set the default gap created when you bend a split face, which is shown as C in the image
below.
• Junction gap: Set the default gap created in Full, Partial, and No Overlap Junctions and Flanges.
º Thickness ratio to change the gap based on the thickness of the wall.
º Value to specify the exact width of the gap.
• Junction overlap: Set the percentage of overlap in Partial Overlap Junctions. The default is 50%.
For individual Partial Overlap Junctions, you can change the Overlap Proportion property in the Sheet
Metal properties panel with the Junction selected.
• Bend annotations: Set the format for displaying Bend Annotations in the Unfolded part.
+/- Angle
Up/Down Angle
Note: When the Bend Radius is set to Thickness ratio and you change the sheet metal part
thickness for the part, the value for the Inner Radius now changes in the Sheet Metal Properties
panel. Changing the part thickness property will not change all the bend radii, but the displayed
bend radius changes to show that there is a problem for you to fix. You can fix them by selecting
the desired bends and changing their properties manually.
• Trim bend lines to part outline: Controls whether Bend Lines extend beyond the Unfolded part outline.
OFF by default. When unchecked, the lines extend beyond the outline.
Relief Defaults
Bend Relief: These values are the defaults used when you create a bend.
• Type: Choose Square, Rounded, or Rip from the menu.
º To use a different Relief for an individual bend, choose a Type from the Edge Relief menu in the ribbon.
º To change the Type after a bend is created, select the Relief and change the type in the Options panel.
• Width and Depth:
º Thickness ratio to change the relief width and depth based on the thickness of the wall.
º Value to specify the exact width and depth of the bend relief.
In the images below, A is the width and B is the depth of the bend relief.
Corner relief: These values are the defaults used when you create a corner.
• Type: Choose one of the relief Types from the dropdown menu
º Each Type has settings as follows:
Smooth - Diameter
Square - Width
Circular - Diameter
Triangular - Width and Height
Rectangular - Width and Height
Oblong - Diameter
Diagonal - Width
Laser Edge - Diameter
Laser Symmetric - Diameter
• Depth:
º Thickness ratio to change the relief width and depth based on the thickness of the wall.
º Value to specify the exact width and depth of the bend relief.
Export
Round all sharp corners at DXF export: Select this option to round all the edges in your design whose
neighboring faces are not co-planar when you export a DXF file. You can set the round radius values if you
select this option.
Export bend extent lines at DXF export:Select this option to export the bend extent lines at DXF export.
Bend lines can be trimmed to the part outline if Trim bend lines to part outline is checked in the Basic
Defaults section. OFF by default.
Colors
Select highlighting colors to use on sheet metal designs. To distinguish between corner reliefs and edge
reliefs, select two different colors. Colors on designs will appear more saturated than the colors shown in the
sheet metal options.
Click Reset Colors to restore the default colors.
Unfold Layers
Assign default layer colors and linestyle for:
• Bend Lines-Up
• Bend Lines-Down
• Forms
• Overall Dimensions (color only)
• Bend Dimensions (color only)
1. Use the drop-down list to set the default Element Order for the Add tool to Quadratic or Linear. The
default setting is Quadratic, generating mesh elements with mid-side nodes. You can select Linear to
generate mesh elements with mid-side nodes removed.
2. Set the Default Free Mesh Type for the Add tool. You can choose HexCore (default), HexDominant or
Tetra. See Selecting an element shape for details.
See Understanding the effects of Curvature and Proximity settings for details on the Sizing options.
Note: This affects only the number of threads for mesh processing. SpaceClaim will use additional
threads for other processes such as Progress bar updates.
3. [Optional] Use the check box to enable Normal projection instead of closest. By default, this option is
disabled, that is, blocking entities are projected to the closest point on the geometry. When this option is
enabled, blocking entities are projected normal to the geometry.
4. [Optional] Use the check box to enable Project inner faces when they become (material) boundaries.
By default, this option is disabled. When this option is enabled, block associations are modified while
splitting or deleting blocks, or changing block material. Inner block faces that are changed to boundary
faces are projected to the geometry. You may use the Associate tool to remove the association, if required.
6. Select Show spin center to display the axis about which you are spinning the design.
7. Select Rotate about pre-selected object to spin the design around the highlighted edge.
You may want to uncheck this box if you are working with large or complicated designs.
8. Select your Clip with Volume, or, ClipView options:
• Preview color: Select a ClipView preview color to set the preview color of the sphere representing
your selected ClipView.
• Clip selection: Trims the visible and selected surfaces inside a Clip Volume by the Clip Volume boundary.
If you select this option, you are working in Clip Selection mode, and you can toggle Clip selection and
Zoom to fit from the Misc section of the Properties panel. If you do not select this option, you are working
in Clip Interactive mode. In this mode, you cannot modify options from the Misc section of the Properties
panel. When you select a face within the boundary, the entire face (unclipped) displays.
• Zoom to fit: Changes the behavior of the ClipView>Locate function. If this option is selected, then the
Clip Volume is moved to the center of the graphics window and is magnified for the user; when Zoom
to Fit is chosen. If it is not set, then the Clip Volume is only centered, and not magnified.
Note: If you try to enter a value that is out of the valid range in the Options panel or the SpaceClaim
Options dialog, you will see a red exclamation mark icon next to the field. You can hover over the icon
to see a tooltip that will explain the valid values for the option.
General
Enable constraint based sketching: Select this option to enable constraint based sketching. You need to
restart SpaceClaim to use constraint-based sketching.
Animate changes to view projection: Select this option to animate the steps when you select a view.
Animate configuration change: Select this option to dynamically show you the parts moving on screen
when switching between configurations.
Auto-extrude/revolve sketches in Section mode: Select this option to automatically extrude or revolve in
section mode. As you sketch in Section mode, lines that begin on an existing edge are extruded to form
surfaces, and closed surfaces form solids. If the line begins on a solid, the line is finished automatically when
you click another point on the solid. To automatically revolve, the sketch must be attached to a revolved face.
Maximum undo steps: Type the number of actions you want available for undo. We recommend that this
value be set to at least 50. To enable your changes, you must restart SpaceClaim.
Language: Select a language from the menu. The SpaceClaim user interface and online help display in the
selected language.
Reset All User Settings: Reset all modifiable user settings to a default state. To apply the updated settings,
you must restart SpaceClaim.
Export User Settings: Export a SpaceClaim user.config file (XML format) for editing and/or future import.
Import User Settings: Apply non-default, customized selections that are unique to an individual user. A valid
SpaceClaim user.config file (XML format) must be available for import. User.config file location can
vary depending on SpaceClaim installation, but generally, this file type is stored in your local AppData directory.
Once you locate theuser.config file you want to import, or, enter the name of the user.config file in
the File Name text box, click Open to import the file.
a. Go to Computer>Local Disk
b. Click in the Path panel at the top of the window.
c. Type: %APPDATA%
d. Double click Local.
e. Double click SpaceClaim
f. Select all the settings folders and delete them.
4. Open a new SpaceClaim session and see the results of your user.config file.
All of the option panel names are listed below. Use them to customize panel.config as you like. Place the file
in the same location as the admin.config where your Environment variable points.
Popular
Detailing_General
Detailing_SizeAndFormat
Detailing_ModularGrid
Appearance
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Units
SheetMetal
Navigation
Advanced
FileOptions_General
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FileOptions_AutoCAD
FileOptions_CATIA
FileOptions_IGES
FileOptions_JTOpen
FileOptions_OBJ
FileOptions_Parasolid
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FileOptions_ProEngineer
FileOptions_Rhino
FileOptions_SketchUp
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SupportFiles
Customize
AddIns
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Resources
SpaceClaim Labs
Pull Tool
Select Automatic, Add, Cut, or No Merge to set the initial state of Pull. The Automatic option selects by
default.
Animate Full Pull: Select this option to animate all the steps when you select the Full Pull option to revolve,
sweep, or blend your design.
Behavior
Preview before modifying: Select when you want interim calculations performed when modifying solids
from the menu. If this option is turned on, the preview of a change is displayed as a rough wireframe model
rather than a rendered, 3D model. If you work with very large designs, a wireframe preview can be faster
than doing the calculations necessary to render the change as a shaded 3D model. Select:
• Auto to allow SpaceClaim to determine when to render the preview based on the size of the component
and the capabilities of your graphics card.
• On to always display changes as rough wireframe previews rather than rendered previews.
• Off to always render the preview instead of displaying it as a wireframe model.
Enable geometry convergence: Select this option if you want SpaceClaim to help you when you are moving
solids together so that the edges (such as rounds) converge perfectly. If this option is enabled, when you are
moving solids together, SpaceClaim will display a progress bar as it performs the convergence steps. When
the option is enabled, if the geometry fails while dragging (using the Pull or Move tool) beyond a certain point,
SpaceClaim will figure out the last value at which the geometry can be created and will set it at that point.
With the option disabled (default), you can drag beyond the geometry failure when the geometry disappears.
Offset edges by geodesic calculation: With this option selected, all the points on the offset edge are the
same distance from the initial edge. In the examples below, the original edge is highlighted in green, the
regular offset is shown in orange, and the geodesic offset is shown in blue.
Ignore problem area search limit in Repair tools: The problem search area is capped at 250. Select this
option to ignore the restriction, which allows the Repair tools to find and repair all problem areas.
Enable left hand mirror transforms: Mirrored components will be left hand transforms of the original model,
and not contain the true, mirrored geometry. Drawing sheets and downstream applications will see the original
model, not the transformed component.
Top view direction: Allows you to change the top view to Z, Y, or X. This setting is saved with the document
and only applies to new documents. You may want to change this setting when you import drawings from
other CAD applications that use a different upward direction. This option is automatically set to Y when you
run SpaceClaim with an ANSYS license, giving your design the same orientation in SpaceClaim and ANSYS.
Choose X when you need to comply with manufacturing conventions.
Examples
Graphics
Renderer: Allows you to select the graphics renderer for SpaceClaim.
• Disabled: Select this option to disable the graphics renderer.
• Direct3D11 (Default)
• WARP
• OpenGL
Enhanced Shading: Select this option to enable the display of solids and surfaces as three-dimensional,
shaded objects. The shading represents the exposure of the scene to ambient lighting, with shadows and
highlights to improve rendering. This option is enabled by default.
Multi-threaded faceting: Select this option to calculate faceting in parallel to improve performance.
Note: If you try to enter a value that is out of the allowed range in the Options panel or the
SpaceClaim Options dialog, you will see a red exclamation mark icon next to the field. You can
hover over the icon to see a tooltip that will explain the valid values for the option.
Note: You cannot toggle a lightweight component's display Off using the check box in the
Structure Tree. Lightweight components cannot be modified which includes their display status.
• Ignore read-only files during save to ignore external components whose SCDOC file has the Read-only
property checked ON. This property can be set at the OS level or, more likely, by a PDM system.
• The option is disabled by default, which means that modified read-only references are versioned when
saved.
• When enabled, modified read-only references are skipped when saving and a warning is displayed.
• Search Support File Folders when loading assemblies to search the support file folders when loading
assemblies.
• Use SpaceClaim color tones when importing to use the SpaceClaim color scheme for layers. This
option is enabled by default to avoid fully saturated colors, on which highlighting is less visible. Faces
of imported data will retain their original color tones if this option is turned off.
• Create multiple documents when importing assemblies to open or insert a non-SpaceClaim assembly
as multiple documents. When you save your design, click References to adjust where the documents
are saved.
• Use matching SpaceClaim documents for faster import if a design contains an external component
that was previously imported and converted to the SpaceClaim .scdoc format, and you want to re-use
that previously imported file.
• When SpaceClaim is integrated with a manufacturing application, this option is ignored. In the
manufacturing use case, it is common to alter geometry to accommodate manufacturing processes
and save the model with the same name. If this option is on, it could cause the manufacturing version
to be overwritten.
• Save imported document and load as lightweight: When this option is selected, the imported file
will be opened in memory. An SCDOC file will be created for each part in the file, saved, and then
loaded as lightweight, which frees the heavyweight data from memory. You will see an entirely
lightweight assembly. If you then right-click one of the lightweight components and select Load
Component, then the part will be fully loaded very quickly. Also, this method displays the color of
imported parts. The methods below do not. PMI information cannot be imported with a lightweight
model.
• Assembly structure and lightweight geometry: This method imports the document just like in the
above option, creating lightweight parts in SpaceClaim, but no SCDOC files are created or saved. As
a result, this option uses less memory than the above method when importing the document. However,
if you use Load Component on one of the lightweight components, the entire document must be
re-imported in order to get all of the data for the component. Loading the component can be very slow.
This method is recommended if you intend only to use the lightweight facets and not the heavyweight
geometry or if you are working with smaller imported documents. Since an SCDOC is not created and
saved, you are able to toggle Off the display of these lightweight components using the check box in
the Structure Tree.
• Assembly structure only: Only the component name and hierarchy is created. No lightweight facets
are created.
• Import hidden components and geometry to open or insert hidden components within CATIA v5,
Parasolid, Creo Parametric, SOLIDWORKS, and SketchUp files, and turn off their visibility in the Structure
tree.
• Objects to be imported has check boxes for:
• Free curves
• Points
• Planes
• Axes
• Coordinate systems
• Object names
• Improve data on export to improve a file when it is exported. This allows you to turn off the behavior
if you don't want to merge faces and edges before a model is exported, such as exporting to Rhino.
• Export hidden components and geometry to save components that have their visibility turned off in
your design as hidden components when you save them as any other file type. This option is supported
for ACIS, Rhino, SketchUp, and SAT/SAB formats.
• Export object names to export CATIA files with object names.
• Split periodic faces to split periodic faces when exporting the files.
• Split body name by the following characters to insert the character between the part name and the
body name, when the names are different. For example, with the character set to a period, the name
would be part.body. If you deselect this option, then the component name of imported components and
solids are the same in the Structure tree.
• Import part manufacturing information
• Export part manufacturing information
• Export material information to include material assignments in the exported file.
• Version to set the format of exported designs.
• Allow default code page conversion: This setting must be on in order to support text entities and table
names that require a code page conversion. The latest version of Teigha has removed the need for this
but the current version of RealDWG still needs it.
• Associate dimensions to geometry: Import associated dimensions
• Substitute font: Select a font to use when the original font in the DXF file is missing.
Note: When saving a drawing as a DWG or DXF file, you can also access the last two Export options
by choosing Save As from the File menu. Click the Options button in the Save As dialog box.
• Simple facets
• Solid/surface body
• Manifold Solid B-Rep Object (MSBO - Type 186): MSBO defines a manifold body with all the
necessary topology information like shells, faces, loops, edges and vertices.
• Trimmed surfaces (Type 144): The boundaries of these surfaces will be represented by Curve on
a Parametric Surface Entity (Type 142).
• Bounded surfaces (Type 143): The boundaries of these surfaces will be represented by Boundary
Entity (Type 141). The boundary entity will refer to model space curves and surface parametric
curves, with preference set to model space curves.
Note: The cell based mesh file will return only boundary face zones if read into Fluent Meshing.
This option is only available if using the Body mesh option.
• Version: Select the Parasolid version to set the format of exported designs.
• Shallow assembly export: When checked, an extra instance node is NOT created for every component
in the assembly during export.
3. PDF 2D
• Shaded quality (dpi): Set the quality by entering a value (default is 110 dpi)
• Overlay vector edges: When checked on, it improves the quality of model edges in PDF
• Import as: Choose Solid or Facets. If Solid, enable Simplify to surfaces to clean =up geometry by
fitting planes, cylinders, and cones.
b. File
• Per design
• Per component
• Per body
c. Set the Resolution options to control the size and shape of mesh facets in areas with curvature:
• Coarse, Medium, Fine use preset values for Deviation and Angle.
• Custom enables the Deviation and Angle sliders so you can use your own specific values.
See below for a description of the effect of these options. Deviation is the distance between a chord
drawn through a curved cross-section of the model and the curve's most distal point. The angle is
the angle that the chord line makes with a line tangent to the cross-section curve.
• Facet maximum edge length to enter a desired edge length. The value you specify is the maximum
value for the edges, however smaller edge lengths may be created. The ACIS modeler attempts to
meet your desired edge length setting, but in some design scenarios, may create an edge length
that is less than what you specify as your facet maximum edge length setting, to best accommodate
the design.
• Facet maximum aspect ratio to change the triangle faceting ratio when you export an STL file.
Deviation controls how far facet edges are away from model edges. The images below show the effect of
Max distance on the mesh of a cylinder. These examples keep the Aspect ratio fixed at 3 and the Facet
maximum edge length set to 4mm.
Notice how the settings change the facets along the edge of the circle. The intrerior is a flat plane, so 45-degree
triangles are the most efficient facets.
The example on the left shows the default Max distance of 0.75mm. This refers to the gap seen in the
zoomed-in (top) image. Decreasing the Max distance to 0.01mm results in more facets along the edge, which
brings the facet edgess closer to the cylinder edge, as seen in the example on the right.
Similarly, decreasing the Max angle will result in more facets along curved edges. This example shows the
result of decreasing the Max angle from 20 degrees to 1 degree.
Without a fixed Aspect ratio and without a Max edge length, you can get more distorted triangles as shown
in the following images.
No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum No set Aspect Ratio or Maximum
Edge Length Edge Length Edge Length
Max Distance = 0.75mm Max Distance = 0.75mm Max Distance = 0.01mm
Max angle = 20-degrees Max angle = 1-degree Max angle = 20-degrees
The option includes a table indicating which reader will be used for each file type. Formats listed in the
table are from categories 2 and 3 above. Enabling the option forces any format from category 3 to be
routed through SpaceClaim's interoperability functions. When the option is disabled, each format's behavior
is determined by its setting in the CCM.
By default, SpaceClaim stores Backup files on your C: drive in your Users folder. If you save your file before
your session ends, your Backup files are purged. You can click the Clear Backup Files button to manually
purge your Backup files at any time.
When you relaunch SpaceClaim after a crash or freeze, an information box displays to notify you that Backup
files are available. To recover them, click Recover from the File menu and select the file you want to open.
Keep Backup files for ^ days: Use the scroll box to select the number of days (0-100) that you want to store
your Backup files. By default, SpaceClaim sets the number of days at 7.
Number of recent files to show: Set the number of files to show in the Recent Documents list. The default
is 8. Can be set to 0.
File Locations
Check the Initialize Open dialog to the following directory check box and specify a path. When you choose
to open an existing design, the Open dialog opens and displays files in this directory.
Check the Initialize Save dialog to the following directory check box and specify a path. When you choose
to save your design, the Save dialog opens and displays files in this directory.
16.17. Panels
You can toggle on or off any of the following Panels in the Panels page of SpaceClaim Options.
• Structure
• Selection
• Layers
• Groups
• Views
• Options - Selection
• Properties
• Appearance
• Camera Options
Use the Reset button to return to the original configuration.
2. Select Minimize the Ribbon to hide the ribbon when you are working in the Design window.
To use the ribbon while it is minimized, click a tab to display the ribbon bar temporarily.
To change add-ins
The licensed add-ins that are available to you are listed. Select an add-in to activate the license. When you
try to activate an add-in, and a license is not available, you will receive a warning message.
Flex Licensing
If flex licensing is available for you, your license is stored on a server. You can check out a flex license on a
specific computer, and then go off the network and continue to use the borrowed license. You borrow the
license for a specified period of time, after which it is returned to the server on the date and time you specify.
Node-locked Licensing
A node-locked license is intended to prevent unauthorized (repeated) use of the SpaceClaim application, and
requires that a serial number only works on a single machine. In SpaceClaim, node-locked licenses can
include, for example, Data Exchange Package I, Data Exchange Package II, JT Open, TraceParts, and CATIA
V5.
To use the same serial number on another machine, you must first deactivate the license on the first machine.
To do this, select the Deactivate License button in the License Options dialog box. The Deactivate License
button displays only if you have a node-locked serial number license, and is not visible to Flex customers, or
most serial number customers.
16.20. Resources
You can use the Resources page to purchase material properties from MatWeb, contact SpaceClaim customer
support, or view information about the SpaceClaim version.
• Click Get Materials to purchase material properties and export technical datasheets from the MatWeb
collection in the SpaceClaim material library format.
• Click Contact Us to contact SpaceClaim customer support.
• Click About... to view copyright, software build date and version, and (if applicable) QA Services information
for SpaceClaim.
To download materials
You can purchase materials for the SpaceClaim Material Library directly from the MatWeb website.
1. Select SpaceClaim Options from the File menu and select Resources.
2. Click Get Materials.
3. Once you download materials, place them in the SpaceClaim\Library\Materials directory.
New materials are automatically added into the SpaceClaim Material Library.
General
Enable multitouch: Enable or disable multi-touch functionality in SpaceClaim.
Use style: Select either of the following, then set the options in the Settings section.
• Timing-based: This mode automatically chooses touch functions based on the amount of time a touch
signal is maintained. For example, using two fingers moving together to immediately drag invokes panning,
while holding two fingers down for a while, then moving them, invokes what are normally right-mouse-button
drag mouse gestures.
• Gizmo-based: Existing mouse buttons and popular keyboard buttons are placed in an on-screen gizmo,
to clearly map existing functions onto the touch interface. This mode is intended to transition existing
SpaceClaim users to the touch interface.
See Using a multitouch screen for more information about multitouch styles.
Show touch spots: Displays a red filled circle at the location of the recognized pen or touch locations on the
screen. This was added to facilitate online demos, so the viewer can see where fingers are touching on the
remote screen.
Settings
The options in this section change depending on your Use style setting.
If you select Timing-based, then you can set Query next direction: Set the direction of flick-based query.
The default is up.
If you select Gizmo-based, then you can set Gizmo configuration: Select Switch buttons to reverse the
direction of the gizmo. The default gizmo is configured for right-handed use and the reversed gizmo is
configured for left-handed use.
To customize the tools displayed while you are working with your design
SpaceClaim offers the following tools on the Display ribbon group on the Display tab to assist you while
creating, editing, and detailing your designs:
• Check the World Origin box to display the axes that set the default orientation of the design in the Design
window.
• Check the Spin Center box to mark the center of the spin when using the Spin tool. (This is the same as
the Show Spin Center SpaceClaim option.)
• Check the Zoom Legend box to display the zoom legend in the Design window.
• Check the Lineweight box to change the line style to the thickness set by the Lineweight tool in the Style
ribbon group.
• Check the Face Highlight box to enable pre-highlighting of faces.
• Check the Face Spotlight box to show a spotlight attached to the cursor when passing over faces.
• Check the Body Glow box to enable highlighting for pre-selection and selection of bodies. This setting
applies to all windows.
• Check the Vertices box to show all vertices in the model. Vertices are not shown on closed periodic edges
(for example, on a cylinder). This setting works on a per-window basis; enabling it in one window has no
effect on other windows.
• Check the Body Interference box to show any bodies that are intersecting. This setting works on a
per-window basis; enabling it in one window has no effect on other windows.
• Check the Ambient Occlusion Only box to render the display with a diffuse, non-directional shading effect
that approximates how light should be shining on any specific surface based on the light source and, if
included, the environment. The shading represents the exposure of the scene to ambient lighting, for
example, interior surfaces of a model are typically more occluded and will appear darker than the exposed
outer surfaces. This option can be used when the Enhanced Shading option is enabled.
In the example, the image on the left is rendered with Ambient Occlusion and shows the shadows and
highlights that are missing in the image on the right.
• Check the Adjacent Entities box to display faint highlighting on adjacent faces when you hover over an
edge and on adjacent edges when you hover over a vertex. Scrolling the mouse wheel switches between
adjacent entities. This feature is useful in selecting the correct edge or face to extrude.
• Check the Layout Lines box to display sketch curves on layout planes.
• Check the Offset Baseline Faces box to display offset relationships with blue shading.
• Check the Standard Holes box display Standard Holes in blue. When unchecked, Standard Hole faces
display in the normal face color.
• Check the Lightweight Components box to display Lightweight components. This also has a flyout for
setting Lightweight component transparency.
• Check the Environment box to display according to the settings in the Appearance panel.
To display other workspace tools, modify the settings in the Popular SpaceClaim options.
You can also display journal-related tools by checking the Show Journal Tab option in the Popular SpaceClaim
options.
Examples
Hovering over an edge with Adjacent Entities highlights the faces shared by the edge
To minimize a panel
Click the thumbtack icon to minimize the docked panel. Mousing over a minimized panel expands the panel
while the cursor is over it. Once the cursor leaves the expanded panel, it returns to its minimized state.
To maximize a panel
Click the thumbtack icon to "stick" the panel to the application window.
5. Click OK.
Your custom view is added to the View tool menu.
You can continue to add more shortcuts or select an existing shortcut and click Edit to change it.
When you are done creating and editing shortcuts, click OK to exit.
You must install and activate each add-in before you can use it. You will receive a warning message if you try to
activate an add-in and a license is not available. If you want to use an add-in, but it is not available, contact
SpaceClaim Customer Support.
To activate an add-in
1. Select SpaceClaim Options from the File menu then click Add-Ins.
2. Check the box next to the add-in to activate it.
3. Click OK.
4. Exit SpaceClaim and restart it.
These documents are written by developers for developers, and are available only in English.
5. Modify and send data between SpaceClaim and ANSYS, and rerun the tests as often as necessary.
6. Return the validated design options or recommended changes to the designer when testing is complete.
• Origins
• Named Selections (groups)
• Driving dimensions (groups)
º Ruler dimensions
º Pattern count
º Driving annotation dimensions
º Shell thickness
The image above shows an assembly in SpaceClaim on the left and the same assembly in ANSYS on the
right. Component 1 is displayed as a single-body part in ANSYS and component 3 is moved to the root level.
Component instance names are not transferred.
Mass properties
ANSYS will calculate the volume, center of gravity, and moments of inertia of the part if these values are not
supplied. SpaceClaim supplies the volume and allows ANSYS to calculate the center of gravity and moment
of inertia.
Note: Negative dimension values can invert the direction vector of SpaceClaim operations that they
are associated with. This change is applied to the current and subsequent design point updates. Thus,
when a Workbench input parameter is used as a driving dimension for a SpaceClaim geometry,
negative dimension values may result in unexpected geometric changes.
Examples
The video shows creating a radius dimension and a distance offset dimension. The cylinder's radius changes
and the offset for the axis changes when the dimensions are changed.
Examples
The video shows creating a radius dimension and a distance offset dimension. Changing a dimension is like
moving the face. The cylinder and the planar face move when their saved dimensions are changed.
Personal Parameter Key The Personal Parameter Key is a string that can match the start or the end
of the parameter name. You can specify more than one key separated by
semicolons. By default, SpaceClaim groups have no parameter prefixes.
Import Coordinate Coordinate systems belonging to the root part are transferred.
Systems
Import Work Points Spot Welds are transferred.
Import Using Instances Simulation allows parts to share a B-Rep, which means transfer is faster and
the B-Rep only must be meshed once. Because spot weld points must be
defined in terms of special vertices created in the B-Rep (for example, a vertex
in a face requires a degenerate loop containing a single vertex), B-reps can
only be shared if they are identical in the spot welds that they have. SpaceClaim
compares spot weld points and create instances that share a B-Rep for those
part occurrences that have the same spot weld requirements.
We recommend that you leave this option turned on.
Do Smart Update Smart update will only re-transfer parts that have changed, which can save a
lot of time with a large assembly. Unfortunately, what constitutes a change in
this case is an all-or-nothing consideration, which means a part will need to
be re-transferred, along with any other parts that would share its B-Rep, if any
of the following have changed:
• The placement of the part occurrence in the overall assembly has changed.
• Bodies have changed geometry, or been added/removed, or made
visible/invisible, or the filters have selected different bodies.
• The name of the part or any of the bodies has changed.
• Named selection members for this part occurrence have changed.
• Spot weld points for this part occurrence have changed.
• Parameters (currently only sheet metal parameters) for this part have
changed.
If you save your work in Simulation as a "dsdb" file, the timestamps used for
smart update are saved with it, which means smart update continues to work
in the next session.
Attach File Via Temp File Attach is what ANSYS calls a transfer. This preference uses a file for data
transfer rather than reading data streams directly. This may be faster for large
assemblies.
Analysis Type If this is set to 2D, then only surface bodies lying in the XY plane are transferred.
Note: When you transfer geometry to ANSYS, only surface bodies are stitched. Other bodies are
fused, and a warning is issued if shared topology fails.
Note: When a Beam with Section Anchor type set to Location is transferred to Workbench, its
Location becomes a Workbench Offset of type, User Defined. The X and Y offset components will,
in general, change to preserve the Beam cross-section position relative to the Beam line. This
coordinate transformation is necessary to account for differences between SpaceClaim and Workbench
reference frames.
Installation procedure
1. Download the Mastercam zip file from http://www.spaceclaim.com/en/Support/downloads.aspx
2. Extract the downloaded zip file.
Note: The zip file may be blocked by Windows, since it came from the internet. To check:
• Using Explorer, navigate to the directory containing the zip file
• Right click on the file
• Select Properties
• Click the "Unblock" button if it is there
3. Within the extracted file structure, copy the following files into the {Mastercam Installation}\chooks directory
(keep the original DLL's inside their Spaceclaim sub-directory):
• Spaceclaim\MastercamSpaceClaimPlugin.9.0.dll
• Spaceclaim\SpaceClaimAddInBridge.dll
• Spaceclaim\SpaceClaimAddInBridge.dll.config
• Spaceclaim\SpaceClaimPlugInBase.dll
Note: The DLL files may be blocked by Windows, since they came from the internet. To check:
• Using Explorer, navigate to the directory containing the DLL's
• Right click on the DLL file
• Select Properties
• Click the "Unblock" button if it is there
4. Launch Mastercam > Go to Settings > Customize > Toolbars:New Toolbar. Category:NETHook
5. Drag the SpaceClaim import/export icons onto the new toolbar
6. Close and re-launch Mastercam. The new toolbar should appear with the SpaceClaim tools on it.
• ParasolidBinary
• Parasolidtext
• STEP
Open the configuration file in a text editor and change the following settings:
• FromSpaceClaim Format
• ToSpaceClaim Format
Note: The zip file may be blocked by Windows, since it came from the internet. To check:
• Using Explorer, navigate to the directory containing the zip file
• RegisterOn64BitOS.bat
• SpaceClaim AddinBridge.dll
• SpaceClaimAddInBridge.dll.config
• SpaceClaim PlugInBase.dll
3. When installing on 64 bit OS, edit the RegisterOn64bitOS.bat file.
a. Set ESPRITSpaceClaim PlugInDllFilePath = {SpaceClaim install directory}\ESPRITSpaceClaim
PlugIn.Dll
4. Save and run the batch file. The batch file will first register the plug-in to the system using RegAsm.exe,
then call RegisterAddinToESPRITon64bitOS.reg to register the ESPRIT software to find and load the
SpaceClaim plug-in.
5. Launch ESPRIT.
6. To verify the plugin installation, go to Tools>Add-in>Add-in Manager.
17.5. GibbsCAM
The plugin for GibbsCAM allows geometry transfer back and forth between the two products. This is beneficial
for SpaceClaim users who need a CAM solution and GibbsCAM customers who need a powerful geometry
editing and preparation tool.
The plugin is supported in SpaceClaim versions SC2014 SP0 and later that are licensed for Parasolid
import/export.
Gibbs CAM API version must be higher than v10.5.0.
The GibbsCAM API only supports export of of selected bodies. If nothing is selected, all bodies are exported.
Only export to Parasolid Text Format is supported.
Once installed, the UI appears in GibbsCAM under the Plug-Ins menu.
Plug-Ins > SpaceClaim Add-in
With two commands:
• Import from SpaceClaim
• Export to SpaceClaim
Import to SpaceClaim is used in GibbsCAM to receive models from SpaceClaim. This will import the current
active design from the current SpaceClaim session. The model will be imported in the same GibbsCAM design
window. SpaceClaim should already be running when using the import functionality. Solids in SpaceClaim
can be imported into GibbsCAM and will retain their colors. Assemblies will be flattened when transferred.
Export to SpaceClaim is used to send models having one or more solids to SpaceClaim. If SpaceClaim is
not already running, this will start a new SpaceClaim session and load the model. If SpaceClaim is already
running, it will open the model in a new design window. Note that only solids in GibbsCAM can be imported
using this plugin.
Installation procedure
1. Download the GibbsCAM zip file from http://www.spaceclaim.com/en/Support/downloads.aspx
2. Go to the SpaceClaim installation directory
3. Copy the following files to the {GibbsCAM Installation}\Plugins\SpaceClaim directory for 32 bit or 64 bit:
• GibbsCAMSpaceClaimPlugIn.dll
• SpaceClaimAddinBridge.dll
• SpaceClaimAddinBridge.dll.config
• SpaceClaimPlugInBase.dll
4. Optionally, copy the desired language folder(s) to the same location for translated versions of the plugin
5. Launch GibbsCAM.
6. To verify the plugin, open the Plug-Ins menu and look for GibbsCAM-SpaceClaim Addin.
EdgeCAM-SpaceClaim plugin
SpaceClaim has created a plugin for EdgeCAM that allows geometry transfer from SpaceClaim to EdgeCAM
in a seamless integration. This solution provides an enhanced workflow for companies that design in
SpaceClaim and use EdgeCAM in their manufacturing process.
Installation procedure
As of the initial release, the plugin only supports sending data from SpaceClaim to EdgeCAM.
1. Download the Edgecam zip file from http://www.spaceclaim.com/en/Support/downloads.aspx
2. The following files should be copied for 32 bit or 64 bit:
EdgecamPluginInterface.dll
EdgecamSpaceClaimPlugIn-ImportPlugin.dll
Execute Import Plugin.pci
Interop.Edgecam.dll
SpaceClaimAddInBridge.dll
SpaceClaimAddInBridge.dll.config
SpaceClaimPlugInBase.dll
To either location:
[EdgeCAM installation directory]\Cam\plugins
[User home]\Documents\Planit\[EdgeCAM release number]\cam\Plugins
3. In EdgeCAM, go to View > Customise
4. In the Customise dialog, click the Tools tab and click the button to add a new menu item. Provide
a name for the custom menu item.
5. Next, select the custom menu item created in the previous step, click the button next to the Command
field, and browse to select "Execute Import Plugin.pci". Close the dialog.
The custom command should be available under EdgeCAM's Custom > Tools menu
Optionally: the custom command can be added to the toolbars via EdgeCAM's toolbar customization.
Configuration
Transfer format can be configured via SpaceClaimAddInBridge.dll.config, inside the <setting
name="FromSpaceClaimFormat" serializeAs="String"> tags:
In the Pull and Move tools, create Ruler Dimensions and add them to Groups to create Driving Dimension
groups.
2. Open the Excel tab
3. Click Create
The spreadsheet is created and automatically populated with groups
Auto update is On by default. If you have several dimensions to change, turn it off so the model does not
update until you have entered all the new values.
4. Enter Target Values
5. Click Update to apply the new dimensions to your model
As with all spreadsheet calculations, you should avoid circular calculations.
Values are applied sequentially, so order your groups in the sequence that you want to perform the operations.
a. If you do not have an account, you will be redirected to the web page for creating an account.
b. Then you will be asked to authorize SpaceClaim.
3. SpaceClaim displays a message in the Status Bar when you are logged in.
4. The Login button grays out.
5. The Upload button is enabled.
6. Click Upload to upload the current mesh model.
7. A dialog opens to enter information Thingiverse needs to process your model.
8. When you submit the information, Thingiverse opens the web page containing your model.
9. It may take a few minutes for your model to appear as Thingiverse processes the information and generates
thumbnail images, etc.
The link to your model can copied to the clipboard.
We offer several resources you may find helpful when using SpaceClaim.
Online help
Detailed tooltips are provided for each tool within SpaceClaim. You may find that a careful reading of the tooltip
provides all the information you need to use the tool.
If you need more information, click in the tab bar or press F1 while the tooltip is open to display the online help
for the tool. The online help provides step-by-step instructions, animations, and examples.
Customer support
SpaceClaim is committed to providing you with every opportunity to communicate directly with us so you benefit
by helping us continuously improve our products, services, and build our growing community. We want to help you
apply SpaceClaim efficiently to solve your product development problems.
SpaceClaim's annual lease license includes subscription services, so you can be confident that you will always
have access to expert technical resources and the latest software. Subscription services provide the latest product
releases and upgrades, direct access to SpaceClaim technical resources via phone, email, and chat, and
personalized access to our customer portal.
When contacting customer support, the following information may be needed to properly diagnose your issue:
• SpaceClaim version number
• Environment details (operating system, hardware, graphics card)
• Brief description of your issue
• Detailed steps to reproduce the issue
• Related files (journal files, data files)
Gathering this information before contacting customer support could help in finding a resolution more quickly.
• About SpaceClaim to find the version number of the SpaceClaim software you are running.