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3D Modeling and Animation Tools

This chapter discusses different types of animation tools, including 3D modeling and animation tools, image editing tools, sound editing tools, and interpolation animation tools. It provides details on features and capabilities of these tools, such as modeling objects in 3D, editing existing images, creating sound effects, and interpolating parameters over time for animation. The chapter also covers issues to consider for interpolation such as parameterization, interpolation functions, and computational costs.

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Izzah Nadiah
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0% found this document useful (0 votes)
158 views7 pages

3D Modeling and Animation Tools

This chapter discusses different types of animation tools, including 3D modeling and animation tools, image editing tools, sound editing tools, and interpolation animation tools. It provides details on features and capabilities of these tools, such as modeling objects in 3D, editing existing images, creating sound effects, and interpolating parameters over time for animation. The chapter also covers issues to consider for interpolation such as parameterization, interpolation functions, and computational costs.

Uploaded by

Izzah Nadiah
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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DIGITAL ANIMATION CHAPTER 6

CHAPTER 6 : CLASSIFICATION OF ANIMATION TOOLS

6.1 3D Modeling and Animation Tools

6.2 Image-Editing Tools

6.3 Sound Editing Tools

6.4 Interpolation Animation Tools

3D MODELING AND ANIMATION TOOLS

• With 3D modeling software, objects rendered in perspective appear more


realistic.

• Many 3D modeling applications also include export features enabling you to


save a moving view or journey through your scene as a QuickTime or AVI
animation file.

• Each rendered 3D image takes from a few seconds to hours to complete,


depending upon the complexity and the number of drawn objects included in
it.

• A good 3D modeling tools should include the following features :

o Multiple windows that allow you to view your model in each dimension,
from the camera’s perspective, and in a rendered preview.

o Lathe and extrude features

o Color and texture mapping

o Ability to add realistic effects such as transparency, shadowing, and


fog.

o Ability to add spot, local and global lights, to place them anywhere and
manipulate them for special lighting effects.

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DIGITAL ANIMATION CHAPTER 6

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DIGITAL ANIMATION CHAPTER 6

IMAGE EDITING TOOLS

• Are specialized and powerful tools for enhancing and retouching existing
bitmapped images.

• These application also provide many of the features and tools of painting and
drawing programs and can be used to create images from scratch as well as
images digitized from scanners, video frame-grabbers, digital cameras or
original artwork files created with a painting or drawing package.

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DIGITAL ANIMATION CHAPTER 6

• Here are some features typical of image-editing applications and of interest


to multimedia developers.

o Direct inputs of images from scanner and video sources.


o Capable selection tools, such as rectangles, lassos and magic wands,
to select portions of a bitmap.
o Image and balance controls for brightness, contrast and color balance.
o Multiple undo and restore features.
o Ability to resample and resizing an image.

SOUND EDITING TOOLS

• Using sound editing software, you can make your own sound effects.

• Eg : Sony Sound Forge

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DIGITAL ANIMATION CHAPTER 6

INTERPOLATION ANIMATION TOOLS

• At the foundation of almost all animation

o E.g: The simplest case is interpolating the position of a point in space

• Issues need to be considered:

o the appropriate parameterization of position,

o the appropriate interpolating function,

o maintaining the desired control of the interpolation over time

• Whether the given values represent actual values that the parameter should
have at the key frames (interpolation)

• Whether they are meant merely to control the interpolating function and do
not represent actual values the parameters will assume (approximation)

• How smooth the resulting function needs to be (i.e. continuity)

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DIGITAL ANIMATION CHAPTER 6

• How much computation you can afford to do

• Whether local or global control of the interpolating function is required.

Interpolation techniques

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DIGITAL ANIMATION CHAPTER 6

Interpolation

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