Exceptions 1
Exceptions 1
[ALL_GAMES]
//ALLOW_VSYNC = false
ALLOW_CONTROLLER = 1
FORCE_NVIDIA_LOGIC = false
FORCE_MODD_VS = true
//INJECT_FXAA = false
//TOGGLE_RESOLUTION_KEY = 04
REDUCE_SHADOW_MAPS = false
RIGID_SQUARES = true
ALLOW_MULTICOMP_SQUARES = true
ENABLE_NEW_OPTIMIZATIONS = true
FPS_MAR = 10
DN_CNT= 20
UP_CNT= 2
NM_CNT= 10
RC_CNT= 1
SWITCH_ON_MOVE = 1
RESTORE_RES_ON_STOP = 1
AS_TWO_FRAMES = 1
MAX_ADJUST_LODBIAS = 200 //141
RGHT_THUMB_THRESH_MULT = 150 //133 //140
RGHT_THUMB_SPEED_DIV = 700 //900 //1000 //700 //900 //700 //400
RGHT_THUMB_FILT_COEFF = 1 //3 //1 //3
LRS = 1
FRS = 1
START_MULT = 1 //Only relevant in motion...
FAST_MOUSE_MOTION_STATIC = 20
FAST_MOUSE_MOTION_DYNAMIC = 20
ZERO_MOUSE_MOTION = 2 //4 //1 //10 //2
RES_THRESH_OFFSET = 99
ANIMATION_DELAY = 2
MAX_WAIT_RATIO = 20
MAX_WAIT_RATIO_60 = 50
MULTIPLE_MQ_MODE = 0
FLAG_1 = 1
FLAG_2 = 0
FLAG_5 = 1
FLAG_6 = 1
FLAG_7 = 1
FLAG_11 = 0 //1
FLAG_12 = 1
FLAG_15 = 0
FLAG_18 = 1
FLAG_19 = 1
HUD_HELPER_FLAGS = 207 //==255-32-16 - allow multi-level RenderTarget textures...
//HUD_HELPER_FLAGS = 223 //==255-32 - allow multi-level RenderTarget textures, but
not all-level RTs...
[KOARECKONING\RECKONING]
FIX_UBYTE4_FOR_COLOR = 1
[DARKSIDERS2]
//FLAG_7 = 0
//REDUCE_SHADOW_MAPS = true
RIGID_SQUARES = false
[SC2]
KEEP_FULL_HUD_RES = false //This is the only mode that has impact on framerate and
no artifacts...
HIALGO_SWITCH_MODE = 1
REDUCE_SHADOW_MAPS = true //false //true
HUD_HELPER_FLAGS = 207
SSY = 128
FLAG_1 = 0 //Include in SWITCH mode... ?
FLAG_3 = 0
FLAG_5 = 0
FLAG_7 = 0
[SMITE]
MNU1 = 0x81D2C079 //Drawing LUT
//MNU1 = 0x1B20FC0E //Special menu-only HUD underglow effect...
MNU1CNT = 1 //Should onnly appear in menu, and only once (so far)
//MNU1LTCNT = 10
[GTA-SA]
ALLOW_VSYNC = true
HUD_HELPER_FLAGS = 254 //==255-1
[ACES]
//HUD_HELPER_FLAGS = 143 //==255-64-32-16 - allow multi-level RenderTarget
textures, do not hijack back buffer...
HUD_HELPER_FLAGS = 255
MAX_ADJUST_LODBIAS = 0
EARLY_OCCLUSION_FACTOR = 1
FLAG_10 = 0
[BORDERLANDS2]
FLAG_9 = 0 //Due to a weird bug on NVidia...
FLAG_10 = 0 //Due to a weird bug on NVidia...
GET_CURSOR_POS_MODE_ENABLE = 0
RAW_INPUT_MODE_ENABLE = 1 //1
FLAG_17 = 1
RAW_INPUT_TIME_PARAM1_SMALL = 16 //24 //16
RAW_INPUT_TIME_PARAM1_BIG = 16 //24 //16
RAW_INPUT_TIME_PARAM1_LIMIT =
64 //256 //256 //128 //256 //128 //64 //32 //1 //16 //32 //16 //16
FLAG_19 = 1
RAW_INPUT_TIME_PARAM2_SMALL = 4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 32 //32 //16 //16
FLAG_11 = 1
FAST_MOUSE_MOTION_STATIC = 20
FAST_MOUSE_MOTION_DYNAMIC = 20
[SKYFORGE]
INJECT_FXAA = true
HUD_HELPER_FLAGS = 206 //255 //==255 //-32-16 - allow multi-level RenderTarget
textures...
//ORIG_SHADERS_ON_BAD_VPOS = 1 //This actually fixes most bad shader problems...
ORIG_SHADERS_ON_VPOS = 1 //This actually fixes most bad shader problems...
//ORIG_SHADERS_ON_GOOD_VPOS = 1 //This actually fixes most bad shader problems...
NOPS1 = 0x1F7D6949 //This is the shader that causes a double image when used as
orig...
[WOW]
WOW_MODE = 1
//FLAG_5 = 0
[LEAGUE OF LEGENDS]
HIALGO_SWITCH_MODE = 1
MAX_ADJUST_LODBIAS = 141
FLAG_1 = 0 //Include in SWITCH mode... ?
FLAG_3 = 0
FLAG_5 = 0
[DOTA]
HUD_HELPER_FLAGS = 206
HIALGO_SWITCH_MODE = 1
MAX_ADJUST_LODBIAS = 141
FLAG_1 = 0 //Include in SWITCH mode... ?
FLAG_3 = 0
FLAG_5 = 0
FLAG_18 = 0
DCN = 8
SSX = 256
SSY = 256
PS1 = 0x071FF409 //Health bar (requires DCN > 1)
[GTAIV]
HOOK_MASK = 768 //256
[AVP]
HUD_HELPER_FLAGS = 254 //==255-1
SECONDARY_SURFACES_FMT = 113 //113==D3DFMT_A16B16G16R16F, 36==D3DFMT_A16B16G16R16
[FARCRY3]
FAST_MOUSE_MOTION_STATIC = 25 //15 //20
FAST_MOUSE_MOTION_DYNAMIC = 25 //15 //20
ZERO_MOUSE_MOTION = 2 //4 //1 //10 //2
FLAG_13 = 1
FARCRY3_MODE = 1
HOOK_MASK = 1
PRESENT_WAIT_ALT = 1
WAIT_LIMIT_DISTANCE = 10 //10 //10 //10
WAIT_LIMIT_COEFF = 8 //7 //10
ANIMATION_DELAY = 1
MAX_WAIT_RATIO = 20 //70 //90
MAX_WAIT_RATIO_60 = 100 //70
WAIT_FOR_BSC_MS = 100 //100 //20
;HUD_HELPER_FLAGS = 255
[IW5SP]
GET_CURSOR_POS_MODE_ENABLE = 1
ANIMATION_DELAY = 2
MAX_WAIT_RATIO = 1
MAX_WAIT_RATIO_60 = 50
REDUCE_SHADOW_MAPS = true
[DISHONORED]
ANIMATION_DELAY = 2
MAX_WAIT_RATIO = 40
[TESV]
ALLOW_MULTICOMP_SQUARES = false
ALLOW_LOOSE_DS_LOGIC = true
//HUD_HELPER_FLAGS = 143 //207 //==255-64-32-16 - do not hijack back buffer, allow
multi-level RenderTarget textures...
//INJECT_FXAA = true
//RAW_INPUT_SEP_THREAD = 1
RAW_INPUT_TIME_PARAM1_SMALL = 16
RAW_INPUT_TIME_PARAM1_BIG = 16
RAW_INPUT_TIME_PARAM1_LIMIT = 128 //256 //128 //64 //32 //1 //16 //32 //16 //16
RAW_INPUT_TIME_PARAM2_SMALL = 4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 0 //32 //16 //16
RIGID_SQUARES = true
SDCC = 50
PS1 = 0x72AA8827 //Hud for vanilla skyrim...
PS2 = 0x0A1D10C1 //Hud... needed for ENB when peeking from under water...
SKYRIM_VERTICAL_FIX = 1
ZERO_MOUSE_MOTION = 4 //2
MAX_ADJUST_LODBIAS = 1410
ANIMATION_DELAY = 2
FAST_MOUSE_MOTION_STATIC = 20
FAST_MOUSE_MOTION_DYNAMIC = 40
MAX_WAIT_RATIO = 10
MAX_WAIT_RATIO_60 = 50
FLAG_2 = 0 //1 //1 //0
//FLAG_5 = 0 //Why?!!! Lowers framerate if it is high...
FLAG_11 = 1 //0
FLAG_17 = 1 //1
FLAG_19 = 1
RPS = 0x00C122F1 //Bypass Skyrim's own FXAA
MNU1 = 0x6D5DA7C5 //Drawing text...
MNU1CNT = 4 //In-game at most 2 such calls (4 - to be on the safe side...)
[WORLDOFTANKS]
FLAG_7 = 1
ALLOW_MULTICOMP_SQUARES = false //This stopped the water problems
MAX_ADJUST_LODBIAS = 9999 //141
RAW_INPUT_MODE_ENABLE = 1 //1
FLAG_17 = 0
//RAW_INPUT_TIME_PARAM1_SMALL = 16
//RAW_INPUT_TIME_PARAM1_BIG = 16
//RAW_INPUT_TIME_PARAM1_LIMIT = 128 //256 //128 //64 //32 //1 //16 //32 //16 //16
FLAG_19 = 1
RAW_INPUT_TIME_PARAM2_SMALL = 8 //8 //16 //16 //4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8 //16 //8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 0 //32 //64 //128 //128 //0 //32 //16 //16
PS1 = 0x2991C951 //A DPdnrt0 call, happens 2 times in consecutive calls, in one
place only, always...
PS2 = 0x12D7478C //For integrated graphics (and for Dad's computer O.o)
SVS1 = 0x91FB64AA //Ok, this is still valid. But is it needed? What for? Is this
the FXAA?...
//SPS1 = 0xAAEA07A8
WOTP1 = 0x35A31A90
[CSGO]
//FORCE_ORIG_VS = false
//FORCE_MODD_VS = false //true
//FORCE_ORIG_VS_FOR_DEPTH = false
//FORCE_MODD_VS_FOR_DEPTH = true //false
GET_CURSOR_POS_MODE_ENABLE = 0
BLOCK_CURSOR_POS_MODE = 1
RAW_INPUT_MODE_ENABLE = 1 //1
RAW_INPUT_SEP_THREAD_EARLY_VALUES = 1
RAW_INPUT_TIME_PARAM1_SMALL = 16
RAW_INPUT_TIME_PARAM1_BIG = 16
RAW_INPUT_TIME_PARAM1_LIMIT = 64 //16 //16
SSX = 127
SSY = 127
VSA1 = 0xE5303344
//FLAG_2 = 1 //0
FLAG_11 = 1 //0
FLAG_19 = 0
FLAG_17 = 1
FLAG_18 = 0 //!!!
FLAG_13 = 1 //0
MAX_WAIT_RATIO = 15
MAX_WAIT_RATIO_60 = 30
MAX_ADJUST_LODBIAS = 0
TOGGLE_HIALGO = F10
[HL2]
GET_CURSOR_POS_MODE_ENABLE = 1
KEEP_FULL_HUD_RES = false
FLAG_18 = 0
SDCC = 50
FRS = 1
FLAG_7 = 0
[WITCHER2]
PSA1 = 0x3350CC7F //Good, FXAA works - but there is a gamma problem (FXAA is
performed in the wrong gamma space...)
FLAG_7 = 0 //Disable FXAA for now - until the gamma problem can be solved...
[SNIPERGHOSTWARRIOR2]
PS1 = 0x484C2C9A
PS2 = 0x9EAEE166
[MAFIA2]
PSA1 = 0xB84F09E0
[TOMBRAIDER]
EARLY_OCCLUSION_FACTOR = 1
GET_CURSOR_POS_MODE_ENABLE = 0
RAW_INPUT_MODE_ENABLE = 1 //1
RAW_INPUT_TIME_PARAM1_SMALL = 16 //24 //16
RAW_INPUT_TIME_PARAM1_BIG = 16 //24 //16
RAW_INPUT_TIME_PARAM1_LIMIT =
128 //256 //256 //128 //256 //128 //64 //32 //1 //16 //32 //16 //16
RAW_INPUT_TIME_PARAM2_SMALL = 4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 32 //32 //16 //16
//RDV = 1 //Reuse device...
QER = 1 //More relaxed occlusion query condition...
FAST_MOUSE_MOTION_STATIC = 30
FAST_MOUSE_MOTION_DYNAMIC = 30
ZERO_MOUSE_MOTION = 0 //2 //5
FLAG_11 = 0
FLAG_17 = 1
FLAG_19 = 0 //For now...
FLAG_18 = 0
ANIMATION_DELAY = 2
INJECT_FXAA = true //false //true
HUD_HELPER_FLAGS = 244 //==255-8-2-1 - prevent shadows from shifting, disable
clearing of DS...
PSA1 = 0xC8CF8C6E // Seems ok...
PS1 = 0x5085C112 // Text, for menus
VSA1 = 0x5789EA45 // For map view
SPS1 = 0xC30C8EAD // Skip FXAA
MNU1 = 0x5085C112 // Drawing text in menu
MNU1CNT = 3 // At least 3 occurances (during gameplay there can be 1 at most?)
[DAYZ]
[GTAIV]
RSM = 1
[ASSASSINSCREEDIIGAME]
RSM = 1
SSX = 63
SSY = 63
[DXHRDC]
FLAG_7 = 0
FLAG_10 = 0 //From the beginning... StateBlock?
HUD_HELPER_FLAGS = 254 //==255-1
KEEP_FULL_HUD_RES = false
PSA1 = 0x01DD1210
[DARKSOULS]
ALLOW_VSYNC = true
[DARKSOULSII]
ALLOW_VSYNC = true
MAX_ADJUST_LODBIAS = 9999 //141
SECONDARY_SURFACES_FMT = 21 //21==D3DFMT_A8R8G8B8, 22==D3DFMT_X8R8G8B8,
113==D3DFMT_A16B16G16R16F, 36==D3DFMT_A16B16G16R16
//HUD_HELPER_FLAGS = 207
ANIMATION_DELAY = 3
FLAG_13 = 1
RAW_INPUT_MODE_ENABLE = 1
PS1 = 0x0F9FC391 //HUD
PS2 = 0x2B012995 //More HUD...
[ARMATACTICS]
HIALGO_SWITCH_MODE = 1
MAX_ADJUST_LODBIAS = 141
FLAG_1 = 0
FLAG_3 = 0
FLAG_5 = 0