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Exceptions 1

This document contains game-specific configuration settings for the HiAlgo graphics optimization tool. It lists settings for various games like Borderlands 2, Skyrim, Dark Souls II, and more. Settings include options like reducing shadow maps, rigid squares, raw input parameters, and flags to enable or disable certain features on a per-game basis.
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0% found this document useful (0 votes)
39 views7 pages

Exceptions 1

This document contains game-specific configuration settings for the HiAlgo graphics optimization tool. It lists settings for various games like Borderlands 2, Skyrim, Dark Souls II, and more. Settings include options like reducing shadow maps, rigid squares, raw input parameters, and flags to enable or disable certain features on a per-game basis.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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;

; HiAlgo BOOST exceptions for version 5.0.0 09/15/2015


;

[ALL_GAMES]
//ALLOW_VSYNC = false
ALLOW_CONTROLLER = 1
FORCE_NVIDIA_LOGIC = false
FORCE_MODD_VS = true
//INJECT_FXAA = false
//TOGGLE_RESOLUTION_KEY = 04
REDUCE_SHADOW_MAPS = false
RIGID_SQUARES = true
ALLOW_MULTICOMP_SQUARES = true
ENABLE_NEW_OPTIMIZATIONS = true
FPS_MAR = 10
DN_CNT= 20
UP_CNT= 2
NM_CNT= 10
RC_CNT= 1
SWITCH_ON_MOVE = 1
RESTORE_RES_ON_STOP = 1
AS_TWO_FRAMES = 1
MAX_ADJUST_LODBIAS = 200 //141
RGHT_THUMB_THRESH_MULT = 150 //133 //140
RGHT_THUMB_SPEED_DIV = 700 //900 //1000 //700 //900 //700 //400
RGHT_THUMB_FILT_COEFF = 1 //3 //1 //3
LRS = 1
FRS = 1
START_MULT = 1 //Only relevant in motion...
FAST_MOUSE_MOTION_STATIC = 20
FAST_MOUSE_MOTION_DYNAMIC = 20
ZERO_MOUSE_MOTION = 2 //4 //1 //10 //2
RES_THRESH_OFFSET = 99
ANIMATION_DELAY = 2
MAX_WAIT_RATIO = 20
MAX_WAIT_RATIO_60 = 50
MULTIPLE_MQ_MODE = 0
FLAG_1 = 1
FLAG_2 = 0
FLAG_5 = 1
FLAG_6 = 1
FLAG_7 = 1
FLAG_11 = 0 //1
FLAG_12 = 1
FLAG_15 = 0
FLAG_18 = 1
FLAG_19 = 1
HUD_HELPER_FLAGS = 207 //==255-32-16 - allow multi-level RenderTarget textures...
//HUD_HELPER_FLAGS = 223 //==255-32 - allow multi-level RenderTarget textures, but
not all-level RTs...

[KOARECKONING\RECKONING]
FIX_UBYTE4_FOR_COLOR = 1

[DARKSIDERS2]
//FLAG_7 = 0
//REDUCE_SHADOW_MAPS = true
RIGID_SQUARES = false
[SC2]
KEEP_FULL_HUD_RES = false //This is the only mode that has impact on framerate and
no artifacts...
HIALGO_SWITCH_MODE = 1
REDUCE_SHADOW_MAPS = true //false //true
HUD_HELPER_FLAGS = 207
SSY = 128
FLAG_1 = 0 //Include in SWITCH mode... ?
FLAG_3 = 0
FLAG_5 = 0
FLAG_7 = 0

[SMITE]
MNU1 = 0x81D2C079 //Drawing LUT
//MNU1 = 0x1B20FC0E //Special menu-only HUD underglow effect...
MNU1CNT = 1 //Should onnly appear in menu, and only once (so far)
//MNU1LTCNT = 10

[GTA-SA]
ALLOW_VSYNC = true
HUD_HELPER_FLAGS = 254 //==255-1

[ACES]
//HUD_HELPER_FLAGS = 143 //==255-64-32-16 - allow multi-level RenderTarget
textures, do not hijack back buffer...
HUD_HELPER_FLAGS = 255

MAX_ADJUST_LODBIAS = 0
EARLY_OCCLUSION_FACTOR = 1
FLAG_10 = 0

[BORDERLANDS2]
FLAG_9 = 0 //Due to a weird bug on NVidia...
FLAG_10 = 0 //Due to a weird bug on NVidia...
GET_CURSOR_POS_MODE_ENABLE = 0
RAW_INPUT_MODE_ENABLE = 1 //1

FLAG_17 = 1
RAW_INPUT_TIME_PARAM1_SMALL = 16 //24 //16
RAW_INPUT_TIME_PARAM1_BIG = 16 //24 //16
RAW_INPUT_TIME_PARAM1_LIMIT =
64 //256 //256 //128 //256 //128 //64 //32 //1 //16 //32 //16 //16
FLAG_19 = 1
RAW_INPUT_TIME_PARAM2_SMALL = 4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 32 //32 //16 //16

FLAG_11 = 1
FAST_MOUSE_MOTION_STATIC = 20
FAST_MOUSE_MOTION_DYNAMIC = 20

[SKYFORGE]
INJECT_FXAA = true
HUD_HELPER_FLAGS = 206 //255 //==255 //-32-16 - allow multi-level RenderTarget
textures...
//ORIG_SHADERS_ON_BAD_VPOS = 1 //This actually fixes most bad shader problems...
ORIG_SHADERS_ON_VPOS = 1 //This actually fixes most bad shader problems...
//ORIG_SHADERS_ON_GOOD_VPOS = 1 //This actually fixes most bad shader problems...

NOPS1 = 0x1F7D6949 //This is the shader that causes a double image when used as
orig...

[WOW]
WOW_MODE = 1
//FLAG_5 = 0

[LEAGUE OF LEGENDS]
HIALGO_SWITCH_MODE = 1
MAX_ADJUST_LODBIAS = 141
FLAG_1 = 0 //Include in SWITCH mode... ?
FLAG_3 = 0
FLAG_5 = 0

[DOTA]
HUD_HELPER_FLAGS = 206
HIALGO_SWITCH_MODE = 1
MAX_ADJUST_LODBIAS = 141
FLAG_1 = 0 //Include in SWITCH mode... ?
FLAG_3 = 0
FLAG_5 = 0
FLAG_18 = 0
DCN = 8
SSX = 256
SSY = 256
PS1 = 0x071FF409 //Health bar (requires DCN > 1)

[GTAIV]
HOOK_MASK = 768 //256

[AVP]
HUD_HELPER_FLAGS = 254 //==255-1
SECONDARY_SURFACES_FMT = 113 //113==D3DFMT_A16B16G16R16F, 36==D3DFMT_A16B16G16R16

[FARCRY3]
FAST_MOUSE_MOTION_STATIC = 25 //15 //20
FAST_MOUSE_MOTION_DYNAMIC = 25 //15 //20
ZERO_MOUSE_MOTION = 2 //4 //1 //10 //2
FLAG_13 = 1
FARCRY3_MODE = 1
HOOK_MASK = 1
PRESENT_WAIT_ALT = 1
WAIT_LIMIT_DISTANCE = 10 //10 //10 //10
WAIT_LIMIT_COEFF = 8 //7 //10
ANIMATION_DELAY = 1
MAX_WAIT_RATIO = 20 //70 //90
MAX_WAIT_RATIO_60 = 100 //70
WAIT_FOR_BSC_MS = 100 //100 //20
;HUD_HELPER_FLAGS = 255

[IW5SP]
GET_CURSOR_POS_MODE_ENABLE = 1
ANIMATION_DELAY = 2
MAX_WAIT_RATIO = 1
MAX_WAIT_RATIO_60 = 50
REDUCE_SHADOW_MAPS = true
[DISHONORED]
ANIMATION_DELAY = 2
MAX_WAIT_RATIO = 40

[TESV]
ALLOW_MULTICOMP_SQUARES = false
ALLOW_LOOSE_DS_LOGIC = true
//HUD_HELPER_FLAGS = 143 //207 //==255-64-32-16 - do not hijack back buffer, allow
multi-level RenderTarget textures...
//INJECT_FXAA = true

//RAW_INPUT_MODE_ENABLE = 1 //0 //1


//FLAG_11 = 0 //For RawInput mode must be zero!...

//RAW_INPUT_SEP_THREAD = 1

RAW_INPUT_MODE_ENABLE = 1 //0 //1


FLAG_11 = 0 //1 //For RawInput mode must be zero, otherwise 1...

RAW_INPUT_TIME_PARAM1_SMALL = 16
RAW_INPUT_TIME_PARAM1_BIG = 16
RAW_INPUT_TIME_PARAM1_LIMIT = 128 //256 //128 //64 //32 //1 //16 //32 //16 //16
RAW_INPUT_TIME_PARAM2_SMALL = 4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 0 //32 //16 //16
RIGID_SQUARES = true
SDCC = 50
PS1 = 0x72AA8827 //Hud for vanilla skyrim...
PS2 = 0x0A1D10C1 //Hud... needed for ENB when peeking from under water...
SKYRIM_VERTICAL_FIX = 1
ZERO_MOUSE_MOTION = 4 //2
MAX_ADJUST_LODBIAS = 1410
ANIMATION_DELAY = 2
FAST_MOUSE_MOTION_STATIC = 20
FAST_MOUSE_MOTION_DYNAMIC = 40
MAX_WAIT_RATIO = 10
MAX_WAIT_RATIO_60 = 50
FLAG_2 = 0 //1 //1 //0
//FLAG_5 = 0 //Why?!!! Lowers framerate if it is high...
FLAG_11 = 1 //0
FLAG_17 = 1 //1
FLAG_19 = 1
RPS = 0x00C122F1 //Bypass Skyrim's own FXAA
MNU1 = 0x6D5DA7C5 //Drawing text...
MNU1CNT = 4 //In-game at most 2 such calls (4 - to be on the safe side...)

[WORLDOFTANKS]
FLAG_7 = 1
ALLOW_MULTICOMP_SQUARES = false //This stopped the water problems
MAX_ADJUST_LODBIAS = 9999 //141
RAW_INPUT_MODE_ENABLE = 1 //1
FLAG_17 = 0
//RAW_INPUT_TIME_PARAM1_SMALL = 16
//RAW_INPUT_TIME_PARAM1_BIG = 16
//RAW_INPUT_TIME_PARAM1_LIMIT = 128 //256 //128 //64 //32 //1 //16 //32 //16 //16
FLAG_19 = 1
RAW_INPUT_TIME_PARAM2_SMALL = 8 //8 //16 //16 //4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8 //16 //8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 0 //32 //64 //128 //128 //0 //32 //16 //16
PS1 = 0x2991C951 //A DPdnrt0 call, happens 2 times in consecutive calls, in one
place only, always...
PS2 = 0x12D7478C //For integrated graphics (and for Dad's computer O.o)
SVS1 = 0x91FB64AA //Ok, this is still valid. But is it needed? What for? Is this
the FXAA?...

ORIG_SHADERS_ON_BAD_VPOS = 1 //This actually fixes most bad shader problems...


NOPS1 = 0x3746ADD9 // this is the shader that causes "bad artifacts" if used as
original...

//SPS1 = 0xAAEA07A8
WOTP1 = 0x35A31A90

MNU1 = 0x0C01C458 // "light in dust" - 28 in garage (both), not so much present in


the game...
MNU1CNT = 4 //1 is sufficient...
MNU2 = 0x2DB07FBE // "light in dust" - 28 in garage (both), not so much present in
the game...
MNU2CNT = 4 //1 is sufficient...

[CSGO]
//FORCE_ORIG_VS = false
//FORCE_MODD_VS = false //true
//FORCE_ORIG_VS_FOR_DEPTH = false
//FORCE_MODD_VS_FOR_DEPTH = true //false

GET_CURSOR_POS_MODE_ENABLE = 0
BLOCK_CURSOR_POS_MODE = 1
RAW_INPUT_MODE_ENABLE = 1 //1
RAW_INPUT_SEP_THREAD_EARLY_VALUES = 1
RAW_INPUT_TIME_PARAM1_SMALL = 16
RAW_INPUT_TIME_PARAM1_BIG = 16
RAW_INPUT_TIME_PARAM1_LIMIT = 64 //16 //16
SSX = 127
SSY = 127
VSA1 = 0xE5303344
//FLAG_2 = 1 //0
FLAG_11 = 1 //0
FLAG_19 = 0
FLAG_17 = 1
FLAG_18 = 0 //!!!
FLAG_13 = 1 //0
MAX_WAIT_RATIO = 15
MAX_WAIT_RATIO_60 = 30
MAX_ADJUST_LODBIAS = 0
TOGGLE_HIALGO = F10

[HL2]
GET_CURSOR_POS_MODE_ENABLE = 1
KEEP_FULL_HUD_RES = false
FLAG_18 = 0
SDCC = 50
FRS = 1
FLAG_7 = 0

[TEAM FORTRESS 2\HL2]


//This is for TeamFortress2
GET_CURSOR_POS_MODE_ENABLE = 1
RAW_INPUT_MODE_ENABLE = 1 //1
RAW_INPUT_SEP_THREAD_EARLY_VALUES = 1
RAW_INPUT_TIME_PARAM1_SMALL = 16
RAW_INPUT_TIME_PARAM1_BIG = 16
RAW_INPUT_TIME_PARAM1_LIMIT = 64 //16 //16
FLAG_11 = 1 //0
FLAG_19 = 0
FLAG_17 = 1
FLAG_18 = 0 //!!!
FLAG_13 = 1 //0
PSA1 = 0x095C9D40 //0xDC2F004B
PS2 = 0xDC2F004B //Just in case...
SDCC = 50
FRS = 1

[WITCHER2]
PSA1 = 0x3350CC7F //Good, FXAA works - but there is a gamma problem (FXAA is
performed in the wrong gamma space...)
FLAG_7 = 0 //Disable FXAA for now - until the gamma problem can be solved...

[SNIPERGHOSTWARRIOR2]
PS1 = 0x484C2C9A
PS2 = 0x9EAEE166

[MAFIA2]
PSA1 = 0xB84F09E0

[TOMBRAIDER]
EARLY_OCCLUSION_FACTOR = 1
GET_CURSOR_POS_MODE_ENABLE = 0
RAW_INPUT_MODE_ENABLE = 1 //1
RAW_INPUT_TIME_PARAM1_SMALL = 16 //24 //16
RAW_INPUT_TIME_PARAM1_BIG = 16 //24 //16
RAW_INPUT_TIME_PARAM1_LIMIT =
128 //256 //256 //128 //256 //128 //64 //32 //1 //16 //32 //16 //16
RAW_INPUT_TIME_PARAM2_SMALL = 4 //8 //0 //8
RAW_INPUT_TIME_PARAM2_BIG = 8 //8
RAW_INPUT_TIME_PARAM2_LIMIT = 32 //32 //16 //16
//RDV = 1 //Reuse device...
QER = 1 //More relaxed occlusion query condition...
FAST_MOUSE_MOTION_STATIC = 30
FAST_MOUSE_MOTION_DYNAMIC = 30
ZERO_MOUSE_MOTION = 0 //2 //5
FLAG_11 = 0
FLAG_17 = 1
FLAG_19 = 0 //For now...
FLAG_18 = 0
ANIMATION_DELAY = 2
INJECT_FXAA = true //false //true
HUD_HELPER_FLAGS = 244 //==255-8-2-1 - prevent shadows from shifting, disable
clearing of DS...
PSA1 = 0xC8CF8C6E // Seems ok...
PS1 = 0x5085C112 // Text, for menus
VSA1 = 0x5789EA45 // For map view
SPS1 = 0xC30C8EAD // Skip FXAA
MNU1 = 0x5085C112 // Drawing text in menu
MNU1CNT = 3 // At least 3 occurances (during gameplay there can be 1 at most?)

[DAYZ]
[GTAIV]
RSM = 1

[ASSASSINSCREEDIIGAME]
RSM = 1
SSX = 63
SSY = 63

[DXHRDC]
FLAG_7 = 0
FLAG_10 = 0 //From the beginning... StateBlock?
HUD_HELPER_FLAGS = 254 //==255-1
KEEP_FULL_HUD_RES = false

PSA1 = 0x01DD1210

[DARKSOULS]
ALLOW_VSYNC = true

[DARKSOULSII]
ALLOW_VSYNC = true
MAX_ADJUST_LODBIAS = 9999 //141
SECONDARY_SURFACES_FMT = 21 //21==D3DFMT_A8R8G8B8, 22==D3DFMT_X8R8G8B8,
113==D3DFMT_A16B16G16R16F, 36==D3DFMT_A16B16G16R16
//HUD_HELPER_FLAGS = 207
ANIMATION_DELAY = 3
FLAG_13 = 1
RAW_INPUT_MODE_ENABLE = 1
PS1 = 0x0F9FC391 //HUD
PS2 = 0x2B012995 //More HUD...

[ARMATACTICS]
HIALGO_SWITCH_MODE = 1
MAX_ADJUST_LODBIAS = 141
FLAG_1 = 0
FLAG_3 = 0
FLAG_5 = 0

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