Design Collection 1
Design Collection 1
Doriana Othman
Reading Context
● Game Screen
● Playtest features
● File System
● Properties/Inspector
● Engine Organized by Scenes
● Scripts (Code)
● Console/Debugger
Unity
What’s in the
Scene
Properties of
Elements in Game
What the What the
Errors developer Edits
player sees
Game
Files
Unreal
Editors
ToolBar
What the
developer Edits
What’s in the
Scene
Unreal Assets
Game
Files Properties of
Elements in
Game
Godot
Workspaces
to focus on
What the
developer Edits
What’s in
the Scene
Properties
of
Elements in
Game
Game
Files
Error/Output/Animation
/Audio Tools
Game Engine
MarketPlaces
The MarketPlaces at a Glance
● Search Bar
● Sale/Free Section
● Landing Page showcases
new/appealing content
● Tools and Assets are kept
separate
● Different categories of
products are usually in
toolbar format
● Cart/Login feature
Unity
Unreal
Godot
Game Engine Learning
Pages
Learning Pages at a Glance
● “Course” Structure
● API Documentation
● Exploratory Format
● Suggested Learning Topics
● Progress/Experience points
incentive
Review of Process
Review
Unity:
https://learn.unity.com/
Godot:
https://docs.godotengine.org/en/stable/community/tutorials.h
tml
Additional Resources