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Design Collection 1

The document summarizes and compares three game engines: Unity, Unreal, and Godot. It observes the interfaces, marketplaces, and learning pages of each engine. The interfaces are organized differently in each engine, with Unity organizing information most skillfully. While the engines vary significantly, their core elements follow similar design patterns. Learning pages for each use structures like courses, documentation, and tutorials to teach skills in an exploratory format.

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0% found this document useful (0 votes)
37 views30 pages

Design Collection 1

The document summarizes and compares three game engines: Unity, Unreal, and Godot. It observes the interfaces, marketplaces, and learning pages of each engine. The interfaces are organized differently in each engine, with Unity organizing information most skillfully. While the engines vary significantly, their core elements follow similar design patterns. Learning pages for each use structures like courses, documentation, and tutorials to teach skills in an exploratory format.

Uploaded by

api-553579875
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Design Collection

Doriana Othman
Reading Context

In a similar format to the


reading, I will be
observing three different
game engines based on three
different aspects

These Game Engines are:


● Unity
● Unreal
● Godot
Game Engine
Interfaces
The Engines at a Glance

● Game Screen
● Playtest features
● File System
● Properties/Inspector
● Engine Organized by Scenes
● Scripts (Code)
● Console/Debugger
Unity
What’s in the
Scene

Properties of
Elements in Game
What the What the
Errors developer Edits
player sees

Game
Files
Unreal
Editors
ToolBar

What the
developer Edits

What’s in the
Scene

Unreal Assets

Game
Files Properties of
Elements in
Game
Godot
Workspaces
to focus on

What the
developer Edits
What’s in
the Scene

Properties
of
Elements in
Game

Game
Files

Error/Output/Animation
/Audio Tools
Game Engine
MarketPlaces
The MarketPlaces at a Glance

● Search Bar
● Sale/Free Section
● Landing Page showcases
new/appealing content
● Tools and Assets are kept
separate
● Different categories of
products are usually in
toolbar format
● Cart/Login feature
Unity
Unreal
Godot
Game Engine Learning
Pages
Learning Pages at a Glance

● “Course” Structure
● API Documentation
● Exploratory Format
● Suggested Learning Topics
● Progress/Experience points
incentive
Review of Process
Review

● Unity organizes a lot of


Information skillfully compared
to competitors

● Each Game Engine has certain


organizational strengths that
are better than others

● Even though each Game Engine is


very different from each other,
core elements displayed follow
similar design patterns
Appendix
Links to Learning Pages

Unity:
https://learn.unity.com/

Unreal (requires Login):


https://www.unrealengine.com/en-US/onlinelearning-courses

Godot:
https://docs.godotengine.org/en/stable/community/tutorials.h
tml
Additional Resources

Review Page Picture:


https://uxdesign.cc/theres-nothing-better-than-a-well-execut
ed-design-review-56df020aee6e

All other images came directly from each Game Engines


website

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