ARCHITECTURAL PROGRAMMING - Pele Widjaja
ARCHITECTURAL PROGRAMMING - Pele Widjaja
PROLOG
https://www.slideshare.net/PatrickHeinz/what-is-the-role-of-a-network-architect
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROLOG
https://easynirman.com/posts/qualities-to-search-in-an-architect
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
understanding
UNDERSTANDING
Architectural programming ?
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
Architectural programming ?
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
Architectural programming ?
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
Architectural programming ?
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
Programmer Designer
PROGRAMMING DESIGN
Programming is Design is
PROBLEM SEEKING PROBLEM SOLVING
Stating the problem is the last step in it is also the first step in problem solving
problem seeking
Programming is Design is
ANALYSIS SYNTHESIS
William M. Pena & Steven A. Parshall
(2001), Problem Seeking : An Architectural Successful programming relies on analysis Successful design relies on synthesis
Programming Primer, New York – John
Willey & Sons
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
general
Programmer
Vision & Mission
Goals
Performance Requirement
Programming Concept
PROGRAMMING
DESIGN
Design Concepts
Object Specifications
Designer
Material Specifications
Buit Form
specific
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
• Programming by group develop participatory • Programming by the nature of the design problem for importance
• The client, users and architect agree in the nature and scope values in architecture (context, space/environment, climate,
of the problem before design commences. technology, social implication & tradition).
• Use the problem seeking matrix (4 values : function, form • Introduce an examinatiosn of the fundamental nature of the design
economy, time & 5 information areas : goals, facts, problem into the earliest stage of arch. prog.
concepts, needs and problem statement). • The clients and users to set forth both their programmatic and
design ideas for the project so that the designer will have benefit of
their unique perspective.
• Use systematical procedures (from K-B) & The problem seeking
matrix (from A-B)
Robert G. Hershberger (1999), Architectural Programming and Predesign Manager, New York – McGraw Hill
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
process
UNDERSTANDING
5.
Establishing Quantitative Psychological
Requirements Design Solution
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
process
Step 1: Researching the project background
PROCESS
ARCHITECTURAL
PROGRAMMING This step is necessary if the programmer is working on a project type for the first time.
1.
Researching the
project background The programmer should become familiar with some of the following relevant information:
• The building type
2.
Identifying Goals • The types of spaces frequently included in the building type,
Facilities
• The space criteria (number of square feet per person or unit) for those spaces,
3. • Typical relationships of spaces for these functions,
Gathering & Analyzing
Information • Typical ratios of net assignable square footage (NASF—areas that are assigned to a function)
to gross square footage (GSF—total area to the outside walls) for this building type,
4. • Typical costs per square foot for this building type,
Identifying
Programmatic Strategies • Typical site requirements for the project type,
• Context and Regional issues that might alter the accuracy of the data above in the case of
5. this project, and
Establishing Quantitative
Requirements • Technical, mechanical, electrical, security, or other issues unique to the project type.
• and more…
6.
Synthesizing Design
Problem Statement
This information can be obtained from literature on the building type, analysis of plans of existing
Design Criteria projects, expert consultants familiar with the building type, and/or cost estimating services.
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
5.
Establishing Quantitative
Requirements
DESIGN
6.
Synthesizing Design
Aspek Geografis & lingkungan
Aspek Tata Ruang
ISSUES
Problem Statement Aspek Kepariwisataan
Aspek Regulasi / Peraturan
Aspek sos-ek-bud
Aspek historis
Design Criteria Aspek psikologis,dll
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SPA 4 PROJECT
ARCHITECTURAL Compitetors
PROGRAMMING
1.
Researching the
project background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
Data observation by SPA4 - E Class
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SPA 4 PROJECT
ARCHITECTURAL Compitetors
PROGRAMMING
1.
Researching the
project background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
1.
my idea is …
Researching the
project background
3.
Gathering & Analyzing
Information ADDED (COMBINE) ADDED VALUE DIFFERENTIATION POSITIONING
FACILITIES → (20 room unit + UNIQNESS EXCLUSIVE
4. “HIGH SPEED” facilities → ONE & ONLY Design
Identifying MONEY MACHINE consideration
Programmatic Strategies
MORE EXPENSIVE
5.
Establishing Quantitative
Requirements
context
(High) Land Value Competitors
Vs DESIGN
ECONOMIC ISSUES - So many
6. Project type (Low) hotel - Bigger
Synthesizing Design
capacity
ISSUES
(property business) - More complete
Problem Statement
(20 room unit) - More luxurious
site
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SPA 4 PROJECT
ARCHITECTURAL Cultural & Recreational Facilities
PROGRAMMING
1.
Researching the
project background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
Data observation by SPA4 - E Class
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SPA 4 PROJECT
ARCHITECTURAL Culinary Facilities
PROGRAMMING
1.
Researching the
project background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
a lot of more…
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
Data observation by SPA4 - E Class
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
1.
my idea is …
Researching the
project background
3.
Gathering & Analyzing
Information LINK & MATCH ADDED SELLABLE & HOTEL AS A CULTURAL
FACILITIES PROFITABLE PROMOTION MEDIA
4. to other cultural - cultural – recreational Functionally Design
Identifying recreational facilities Appearance consideration
Programmatic Strategies
facilities in the hotel
5.
Establishing Quantitative
Requirements
context
Cultural &
recreational DESIGN Cultural Tourism
CULTURAL-TOURISM promotion
6. Project type facilities as a
Synthesizing Design
tourist attraction
ISSUES
ISSUES weakness
Problem Statement
site
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
Pragmatic Design
3.
Gathering & Analyzing
Information Iconic Design
4.
DESIGN CONSIDERATIONS
Analogy Design
Identifying
Programmatic Strategies Based on Issue 2: idea
Canonic Design
5.
Establishing Quantitative
Requirements
DESIGN
6.
Synthesizing Design ISSUES
Problem Statement
DESIGN CONSIDERATIONS
Based on Issue etc… idea
Design Criteria Etc… Geoffrey Broadbent (1973), The Design In
Architecture, New York: John Willey & Sons
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
Cultural - Entertainment
Differentiation (exhibition room)
3. Uniqness, one & only
Gathering & Analyzing
Positioning (Art) theatre
Information
Exclusive , anti-mainstream
Amusement/
4. playground
Identifying
DESIGN CONSIDERATIONS
Programmatic Strategies Based on Issue 2: idea
Cultural Tourim Anti-mainstream
luxurious pool
5. Link & match facilities
Establishing Quantitative To other cultural - recreational facilities
Requirements Etnic café
Added sellable & profitable
Cultural – recreational facilities in the hotel specialize
Commercial
6.
Hotel as a cultural tourism promotion media culinary resto
Synthesizing Design Functionally, Appearance
Problem Statement Co-working space
DESIGN CONSIDERATIONS
idea Convention room
Based on Issue etc…
(seminar/meeting/
Design Criteria Etc…
ceremonial events) ATMOSFER Precedents / Trends
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
DESAIN VISION
(functional)
scenario
PROCESS
SCENARIO
example
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SCENARIO
example
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SCENARIO
storyline
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
process
Step 2 : Identifying Goals Facilities
PROCESS
ARCHITECTURAL
PROGRAMMING
DESAIN VISION
• What major functions will take
1.
Researching the project
place in the building? & • What is the total project budget?
background • How many people are to be • What is the attitude toward initial costs
accommodated? SCENARIO versus long-range operating and
• How might the building design maintenance costs?
enhance or impact occupant • What level of quality is desired (often
2.
Identifying Goals
interactions? stated in relation to other existing
Facilities projects)?
• What is the attitude toward
conservation of resources
• What should be the aesthetic function economic and sustainability (energy, water, etc.)?
3.
Gathering & Analyzing and psychological impact of goals goals
Information the design?
• How should it relate to the
surroundings?
4. • Should its image be similar to
Identifying or distinct from its neighbors?
• When is the project to be
Programmatic Strategies • From other buildings belonging
to the owner that are located
form & image time occupied?
goals goals • What types of changes are
elsewhere?
expected over the next 5, 10,
5. • Are there historic, cultural,
15, and 20 years?
Establishing Quantitative and/or context implications?
Requirements
GOALS
6.
Synthesizing Design
• What are the goals of the FACILITIES These goals are not so much
Problem Statement owners? an issue of the nature of the
• Where do they see their organizational management
project as they are the
organization headed? goals goals circumstances of the owner,
• How does this architectural clients, programmer, or
project fit into this broad architect
Design Criteria picture?
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING
Function Goal statements
• Multi-function facilities (hotel +
1.
cultural-entertainment + commercial)
Researching the project • Functionally unique, exclussive, anti-
background IDEA & DESIGN
mainstream
CONSIDERATIONS
• Traditional-etnic activities
• etc Added (combine) facilities →
2.
Identifying Goals “high speed” money machine
Facilities
Form Goal statements Added value
(20 room unit + facilities → more expensive
• Formly unique, exclusive,
3. Differentiation
anti-mainstream
Gathering & Analyzing Uniqness, one & only
Information
• Traditional-etnic (cultural)
Positioning
• Greeny (park hotel) Exclusive , anti-mainstream
• Prestigious & Highly aesthetic
4. • Instagramable & Sensational Link & match facilities
Identifying To other cultural - recreational facilities
Programmatic Strategies
atmosfer
• etc Added sellable & profitable
Cultural – recreational facilities in the hotel
Economy Goal statements
5. Hotel as a cultural tourism promotion media
Establishing Quantitative • Business & economically feasible Functionally, Appearance
Requirements • Profitable investment
• Easily rentable Etc…
• Promotable, etc.
6.
Synthesizing Design
Problem Statement Time Goal statements
• Changeable follow the trends
• etc
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
process
Step 3 : Gathering & Analyzing Information
PROCESS
ARCHITECTURAL
PROGRAMMING
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING
5. ACTIVITY
Establishing Quantitative
Requirements HUMAN GROUP
Name
Pictures
Name Scope (existing-projected)
6. Pictures Determinant
Synthesizing Design Properties Facility (s)
Problem Statement Number Security type
Adjacent human groups Adjacent activities
Growth Growth
Type (Client, User) Potential activities to mix with
Physical characteristics Privacy
Design Criteria Intellectual characteristics Segregation (other activities)
Emotional characteristics Users Pena, W and Parshall, S 2001, Problem seeking : an
architectural programming primer, John Wiley, New York
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
Activity Man (User) Site Standard
ARCHITECTURAL
PROGRAMMING
USER CONTEXT SITE PERFORMANCE
ACTIVITY
Cultural CRITERIA
User Activities Name Climate
Spaces Number Demographic Codes Upper range
Adjacent activities Description Economical Site condition Lower range
1. Ethical
Users Activity analysis Traffic levels Unit
Researching the project Ethnic
Needs Age group
background Historical
Description Anthropometrics NUMERICAL CRITERIA
Disability Political
Env. History Social Simulation diagrams
2. ACTIVITY Number of people Corresponding attributes
Identifying Goals Perceptual abilities
Name
Facilities Personality ENVIRONMENT
Pictures Roles REQUIREMENT
Scope (existing-projected) Rules Name
Determinant Values Type
Pictures
3. Facility (s) Performance criteria
Properties
Gathering & Analyzing Security type description
HUMAN GROUP Location
Information Adjacent activities
Count’
Growth Name SIMULATION
Geometry
Potential activities to mix with Pictures Area
4. Privacy Properties Simulation diagrams
Adjacent environment
Identifying Segregation (other activities) Number Corresponding attributes
Cost (budget)
Programmatic Strategies Users Adjacent human groups Growth
Growth Type (exixting, projected)
Type (Client, User) Users place TYPE
Physical characteristics
5. Intellectual characteristics
Road
Establishing Quantitative Emotional characteristics
Building
Requirements Site
Natural resource
NEED Room
What Department
6.
Synthesizing Design Whom
Problem Statement Why
Where
When
Activity
Requirements
Design Criteria Description
DATA UNITS
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING
1.
Researching the project
background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING • Site analysis: the site is always a major aspect of the design problem and therefore should be
included in the program. Site analysis components that often affect design include:
• Legal description
1. • Zoning, design guidelines, and deed restrictions and requirements
Researching the project
background • Traffic (bus, automobile, and pedestrian) considerations
• Utility availability (a potentially high cost item)
2.
Identifying Goals
• Topography
Facilities • Views
• Built features
3.
Gathering & Analyzing • Climate (if not familiar to the designer)
Information
• Vegetation and wildlife
4.
Identifying • Client's existing facility as a resource
Programmatic Strategies
• If the client is already participating in the activities to be housed in the new facility, it may
be possible to make use of information at hand. Determine if the existing facility is
5. satisfactory or obsolete as a resource.
Establishing Quantitative
Requirements • If a floor plan exists, do a square foot take-off of the areas for various functions. Determine
the building efficiency (the ratio of existing net-to-gross area). This ratio is useful in
establishing the building efficiency target for the new facility.
6.
Synthesizing Design • If the client is a repeat builder (school districts, public library, public office building, etc.),
Problem Statement obtain plans and do area take-offs; determine typical building efficiencies.
• Use the existing square footages for comparison when you propose future amounts of
space. People can relate to what they already have. (See illustration above in Step 5,
Design Criteria Determine quantitative requirements.)
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
process
Step 4 : Identifying Programmatic Strategies
PROCESS
ARCHITECTURAL
PROGRAMMING
1.
Researching the project
background
2. Programmatic strategies suggest a way to accomplish the goals given what one now
Identifying Goals knows about the opportunities and constraints.
Facilities
3.
Gathering & Analyzing A familiar example of a programmatic strategy is the relationship or "bubble" diagram.
Information
These diagrams indicate what functions should be near each other in order for the project to function
smoothly.
4.
Identifying
Programmatic Strategies
Relationship diagrams can also indicate :
5. • the desired circulation connections between spaces,
Establishing Quantitative
Requirements • what spaces require security or audio privacy, or
• other aspects of special relationships.
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING
Other types of strategies recur in programs for many different types of projects.
1.
Researching the project
background
Common categories of programmatic strategies include:
3. • Flexibility: What types of changes are expected for various functions? Do facilities need to
Gathering & Analyzing
Information
change over a period of a few hours? A few days? A summer recess? Or is an addition what is
really needed?
4.
Identifying • Flow: What goods, services, and people move through the project? What is needed at each
Programmatic Strategies step of the way to accommodate that flow?
5. • Priorities and phasing: What are the most important functions of the project? What could
Establishing Quantitative be added later? Are there ongoing existing operations that must be maintained?
Requirements
• Levels of access: Who is allowed where? What security levels are there?
6.
Synthesizing Design
Problem Statement
Ideally, each of the goals and objectives identified in Step 2 will have some sort of
strategy for addressing that goal. Otherwise, either the goal is not very important, or
Design Criteria
more discussion is required to address how to achieve that goal or objective.
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SPA 4 PROJECT
ARCHITECTURAL
PROGRAMMING
1.
Researching the project
background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
SPA 4 PROJECT
ARCHITECTURAL
PROGRAMMING
1.
Researching the project
background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
UNDERSTANDING
Service maintenance
ARCHITECTURAL
PROGRAMMING Spatial structure
Loundry
Refuse
linen Control
Staff
lockers store
1. /toilet
Researching the project
background office Kitchen Store
Tech
Area
Staff
dinning Staff Kitchen
2.
kitchen
Identifying Goals Maintenance
Facilities
Room
Bedroom
Service
3. service
service
Gathering & Analyzing Privat
Furniture
Information Kitchen & Drink room
Wash up beverage store
service
4. Service
Coffee shop Restaurant banqueting Privat
Identifying lift
room
Programmatic Strategies
Public
lift
bar lounge bar Pre-function bar
5.
Establishing Quantitative
Requirements
Cloak
reception
toilet toilet
Bedroom
room
6. admin lobby
Synthesizing Design
Problem Statement
shop
bag
Public area (Front Of the House)
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
process
Step 5 : Establishing Quantitative Requirements
PROCESS
ARCHITECTURAL
PROGRAMMING
Movement comfort Visual comfort Mental comfort
• Activities movement • Natural lighting • Privacy
• Circulation movement • Artificial lighting • Territoriality
1. • etc • Color & texture, etc • Social interaction, etc
Researching the project
background
Audial comfort
2. • Quite / noise Audial comfort
Identifying Goals • Sound isolation
Facilities • Acoustic solution, etc idea
3.
Gathering & Analyzing Thermal comfort
Information • Ventilation Space Design
•
•
Thermal conditioning
etc Requirements
4.
Identifying
Programmatic Strategies
Space dimension
5. components
Establishing Quantitative
Requirements
6.
Synthesizing Design Architectural &
Problem Statement Technical standard
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
EXAMPLE : HOTEL FRONT OFFICE
ARCHITECTURAL
PROGRAMMING
https://setupmyhotel.com/train-my-hotel-staff/front-office-training/778-stages-of-check-in-procedure.html
1.
Researching the project
background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
EXAMPLE : HOTEL FRONT OFFICE idea
PROGRAMMING
Template
Space Design Requirments Space Area & spatial layout
Space
1. No Activity Human standard
Objects Movement Visual Audial Thermal Mental
Researching the project Requirement Quantitative
background Comfort Comfort Comfort Comfort Comfort
1 Users Furniture
2.
Identifying Goals
Facilities
Number of Utility
People Simulation
L x W x T …m
3. drawing in 2D
Area (…m2)
Gathering & Analyzing & 3D
Information
Aesthetic
Object
4. Characteritic
Identifying
Time
Programmatic Strategies
2
Other activities
5.
Establishing Quantitative 3
Other activities
Requirements
etc
Other activities
6.
Simulation
Synthesizing Design
Problem Statement
TOTAL AREA for hotel front office activities drawing for … m2
total spaces
Design Criteria
Repeat this technique for all of Hotel function and activities
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING
Summary format example
1.
Researching the project
background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
ARCHITECTURAL PROGRAMMING
process
Step 6 : Synthesizing Design Problem Statement
PROCESS
ARCHITECTURAL
PROGRAMMING
1.
Researching the project
background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
PROCESS
ARCHITECTURAL
PROGRAMMING
1.
Researching the project
background
2.
Identifying Goals
Facilities
3.
Gathering & Analyzing
Information
4.
Identifying
Programmatic Strategies
5.
Establishing Quantitative
Requirements
6.
Synthesizing Design
Problem Statement
Design Criteria
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
but….we have to do !!!
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
BIBLIOGRAPHY
STUDIO PERANCANGAN ARSITEKTUR – Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI. / 081388818882 / [email protected]
STUDIIO PERANCANGAN ARSITEKTUR 4
Dr. Ir. Ar. Pele Widjaja, ST. MT. IAI.
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