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Bounce Game in

This document contains code for a snake game created in Applab. It defines variables to track the snake's position, length, and movement as well as the fruit's position. It includes functions for moving the snake, checking for collisions with the fruit or snake's body, and resetting the game. The code uses arrays to track the snake's past positions and keys/mouse clicks to control movement. When the snake eats fruit, its length increases and a new fruit is generated.

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madirajunaveen
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0% found this document useful (0 votes)
202 views37 pages

Bounce Game in

This document contains code for a snake game created in Applab. It defines variables to track the snake's position, length, and movement as well as the fruit's position. It includes functions for moving the snake, checking for collisions with the fruit or snake's body, and resetting the game. The code uses arrays to track the snake's past positions and keys/mouse clicks to control movement. When the snake eats fruit, its length increases and a new fruit is generated.

Uploaded by

madirajunaveen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 37

Bounce Game in code.

org

var lives;

var score;

var xSpeed;

var ySpeed;

var ballX;

var ballY;

var ballDiameter = 26;

var paddleSpeed;

var paddleX;

var paddleY = 425;

var paddleWidth = 90;

var paddleHeight = 24;

var coinX;

var coinY = 65;

var coinDiameter = 50;

var moveLeft;

var moveRight;

var isReset;

var canBounce;

onEvent("startbutton", "click", function(event) {

setScreen("game");

lives = 2;

score = 0;

reset();
timedLoop(17, update);

});

onEvent("game", "keydown", function(event) {

if (event.key == "Left") {

moveLeft = true;

} else if (event.key == "Right") {

moveRight = true;

});

onEvent("game", "keyup", function(event) {

if (event.key == "Left") {

moveLeft = false;

} else if (event.key == "Right") {

moveRight = false;

});

onEvent("game", "keypress", function(event) {

if (event.key == " " && isReset) {

startGame();

});

onEvent("playagain", "click", function(event) {

setScreen("start");

});

function update() {
movePaddle();

checkBounce();

collectCoin();

ballX += xSpeed;

ballY += ySpeed;

paddleX += paddleSpeed;

// update positions of everything:

setText("score", score);

setText("lives", lives);

setPosition("ball", ballX, ballY);

setPosition("paddle", paddleX, paddleY);

setPosition("coin", coinX, coinY);

function checkBounce() {

if (ballX + ballDiameter > 320 || ballX < 0) {

xSpeed = -xSpeed;

} else if (ballY < 0 && !canBounce) {

ySpeed = -ySpeed;

canBounce = true;

if (checkCollision(ballX, ballY, ballDiameter, ballDiameter, paddleX, paddleY, paddleHeight,


paddleWidth) && canBounce) {

canBounce = false;

ySpeed = -ySpeed;

if (ballY + ballDiameter > 450) {


lives = lives - 1;

reset();

function movePaddle() {

if (moveLeft && !moveRight && paddleX > 0) {

paddleSpeed = -5;

else if (moveRight && !moveLeft && paddleX + paddleWidth < 320) {

paddleSpeed = 5;

else {

paddleSpeed = 0;

function collectCoin() {

if (checkCollision(ballX, ballY, ballDiameter, ballDiameter, coinX, coinY, coinDiameter, coinDiameter)) {

score++;

playSound("hitsound.mp3", false);

coinX = 500; // move the coin off screen for a while once it gets hit

// increase speed of the ball every time a coin is collected:

if (ySpeed < 0 && ySpeed > -15) {

ySpeed--;

else if (ySpeed > 0 && ySpeed < 15) {


ySpeed++;

if (xSpeed < 0 && xSpeed > -15) {

xSpeed--;

else if (xSpeed > 0 && xSpeed < 15) {

xSpeed++;

setTimeout(function() {

coinX = randomNumber(0, 320-coinDiameter);

}, 1500);

function reset() {

xSpeed = 0;

ySpeed = 0;

paddleSpeed = 0;

moveLeft = false;

moveRight = false;

isReset = true;

showElement("startText");

ballX = 147;

ballY = 212;

paddleX = 115;

coinX = 135;
canBounce = true;

if (lives == -1) {

endGame();

function startGame() {

hideElement("startText");

while (xSpeed === 0) { // make sure starting xSpeed can't be zero

xSpeed = randomNumber(-5,5);

ySpeed = randomNumber(3, 5);

isReset = false;

function endGame() {

stopTimedLoop();

setText("finalscore", score);

setScreen("gameover");

function checkCollision(x1, y1, h1, w1, x2, y2, h2, w2) {

return x1 < x2 + w2 && x1 + w1 > x2 && y1 < y2 + h2 && y1 + h1 > y2;

}
Sprite Lab

var Score = 0;

World.frameRate = 200;

drawWorld();

movingYoda();

// Create your variables here

var lilyoda = createSprite(60, 350);

lilyoda.setAnimation("51N+0bihAKL.jpg_1");

lilyoda.scale = 0.2;

var sun = createSprite(40, 40);

sun.setAnimation("sun_2");

var cloud = createSprite(245, 98);

cloud.setAnimation("cloud_1");

cloud.scale = 0.4;

var cloudagain = createSprite(325, 40);

cloudagain.setAnimation("cloud_1_copy_1");

cloudagain.scale = 0.4;

var bonebroth = createSprite(260, 330);

bonebroth.setAnimation("bone broth.jpg_1");

bonebroth.scale = 0.2;

// Create your sprites here

function draw() {

background(rgb (135,206,235));
textSize(9);

fill(rgb(0, 0, 0, 0));

text("Press W, A, S, and D to move!", 180, 20);

text("Collect the Bone Broth to make Baby Yoda stronger!", 115, 175);

text("Score", 125, 140);

text(Score, 150, 140);

var barrier = createSprite(145, 120);

barrier.setAnimation("reee.jpg_1");

barrier.visible = 0;

var barrieragain = createSprite(200, 400);

barrieragain.setAnimation("reee.jpg_1_copy_1");

barrieragain.height = 0.1;

barrieragain.visible = 0;

if (lilyoda.isTouching(barrier)) {

lilyoda.velocityY = lilyoda.velocityY + 2;

lilyoda.y = lilyoda.y + 2;

if (lilyoda.isTouching(barrieragain)) {

lilyoda.bounce(barrieragain);

drawWorld();

movingYoda();

scores();

enemies();

drawSprites();
}

function drawWorld() {

// draw background

// update sprites

// Create your functions here

function movingYoda() {

if (keyDown("a")) {

lilyoda.x = lilyoda.x - 2;

if (keyDown("d")) {

lilyoda.x = lilyoda.x + 2;

if (keyDown("w")) {

lilyoda.y = lilyoda.y - 2;

if (keyDown("space")) {

lilyoda.y = lilyoda.y - 2;

if (keyDown("s")) {

lilyoda.y = lilyoda.y + 2;
}

function scores() {

if (lilyoda.isTouching(bonebroth)) {

bonebroth.x = randomNumber(0, 400);

bonebroth.y = randomNumber(250, 350);

if (lilyoda.isTouching(bonebroth)) {

Score = Score + 1;

function enemies() {

if (Score >= 15) {

lilyoda.setAnimation("1_copy_1");

if (Score >= 25) {

text("Baby Yoda Is Growing Up!", 180, 195);

if (Score >= 50) {

sun.visible = 0;

cloud.visible = 0;

cloudagain.visible = 0;

bonebroth.visible = 0;

background("white");

textSize(20);
text("Baby Yoda has grown up!", 160, 220);

text("You Won!", 180, 240);

text("Meet Yoda!", 180, 260);

lilyoda.setAnimation("ausitmn");

drawSprites();

Final Clicker Game

setScreen("screen1");

setKeyValue("highscoreTime", 10, function () {

});

var newRecord = ("getUserId");

createCanvas("canvas", 320, 450);

setPosition("canvas", 0, 25, 320, 425);

drawImageURL("http://www.charlierestivo.com/images/NiGHTS/JoD/mydream_n_003_nc.png");

textLabel("goal", "Smash the mole (click).");

image("bug", "http://www.wpclipart.com/cartoon/animals/mouse_rat/rodent/mole_cartoon.svg");

setPosition("bug", 140, 240, 80, 80);

var clicks = 0;

textLabel("score", clicks + " moles smashed.");

console.log(getTime());

var startTime=getTime();

var elapsedTime=((getTime()-startTime)/1000);
textLabel("winner", elapsedTime + " seconds to smash 10 moles.");

hideElement("winner");

var fastestTime=startTime;

textLabel("highscore", "New highscore!");

hideElement("highscore");

onEvent("bug", "click", function(event) {

clicks = clicks + 1;

setPosition("bug", randomNumber(0, 280), randomNumber(60, 415), 80, 80);

setText ("score", clicks + " moles smashed.");

if (clicks==10) {

hideElement("bug");

var elapsedTime=((getTime()-startTime)/1000);

setText("winner", elapsedTime + " seconds to smash 10 moles");

showElement("winner");

console.log((getTime()-startTime)/1000);

showElement("restart");

hideElement("canvas");

getKeyValue("highscoreTime", function (fastestTime) {

});

if (elapsedTime<fastestTime) {

fastestTime=elapsedTime;

showElement("highscore");

console.log('new winner');
setKeyValue("highscoreTime", fastestTime, function () {

});

});

button("restart", "Play again?");

hideElement("restart");

onEvent("restart", "click", function(event) {

hideElement("restart");

hideElement("highscore");

hideElement("winner");

showElement("bug");

showElement("canvas");

clicks=0;

startTime=getTime();

});

getKeyValue("highscoreTime", function (value) {


});

//screen 2

setScreen("screen2");

createCanvas("canvas2", 320, 450);

drawImageURL("");

onEvent("text_input2", "change", function(event) {

console.log("text_input2 entered text: " + getText("text_input2"));

setScreen("screen1");

newRecord.name=getText("text_input2");

});

Snake Game in Applab

setText("instructions", "Press WASD or Arrow Keys to move\n\nPress Spacebar or click Play Again to
play again\n\n\nPress Spacebar to start the game");

setStyle("game", "font-family: Lucida Console;");

var snake = {

x: 0,

y: 0,

w: 10,

h: 10,

velX: 0,

velY: 0,
IDandLength: 1,

moves: [],

didCrash: false

};

var fruit = {

x: 0,

y: 0,

w: 10,

h: 10

};

var ai = {

b: false,

o: false,

t: false,

access: false,

};

var points = {

x: [],

y: []

};

for (var a = 10; a < 310; a += 10)

points.x.push(a);

for (var a = 20; a < 440; a += 10)

points.y.push(a);
var doGameOver = 0;

var startUp = true;

var highscore = 0;

function snakeObj() {

if (ai.access)

aiBot();

if (snake.x > 300 || snake.x < 10 || snake.y > 430 || snake.y < 20)

deathAction();

if (!snake.didCrash) {

if (snake.moves.length == snake.IDandLength + 1)

snake.moves.pop();

snake.moves.splice(0, 0, snake.x + " " + snake.y);

if (snakeCol(fruit.x, fruit.y, fruit.w, fruit.h))

addNewBlock();

setPosition("snake", snake.x, snake.y, snake.w, snake.h);

for (var a = 1; a < snake.IDandLength; a++) {

var coords = snake.moves[a].split(" ");


var x = parseInt(coords[0]);

var y = parseInt(coords[1]);

setPosition("" + a, x, y, 10, 10);

if (snakeCol(x, y, snake.w, snake.h))

deathAction();

snake.x += snake.velX;

snake.y += snake.velY;

function deathAction() {

stopTimedLoop();

snake.didCrash = true;

if (doGameOver == 0) {

doGameOver++;

gameOver();

// inspired from https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection


function snakeCol(x1, y1, w1, h1) {

return x1 < snake.x + snake.w && x1 + w1 > snake.x && y1 < snake.y + snake.h && h1 + y1 > snake.y;

function addNewBlock() {

var coords = snake.moves[snake.IDandLength].split(" ");

var x = parseInt(coords[0]);

var y = parseInt(coords[1]);

image("" + snake.IDandLength, "greenBox.png");

setPosition("" + snake.IDandLength, x, y, 10, 10);

snake.IDandLength++;

fruit.x = points.x[randomNumber(0, points.x.length - 1)];

fruit.y = points.y[randomNumber(0, points.y.length - 1)];

while (xyIsSame(fruit.x, fruit.y)) {

fruit.x = points.x[randomNumber(0, points.x.length - 1)];

fruit.y = points.y[randomNumber(0, points.y.length - 1)];

setPosition("fruit", fruit.x, fruit.y, fruit.w, fruit.h);

setText("scorelabel", "Score: " + snake.IDandLength);


}

function xyIsSame(x, y) {

return snake.moves.indexOf(x + " " + y) >= 0;

function gameOver() {

if (snake.IDandLength > highscore)

highscore = snake.IDandLength;

setText("highscorelabel", "Best: " + highscore);

textLabel("gameOverLabel", "G A M E O V E R");

textLabel("endScoreLabel", "Score: " + snake.IDandLength);

button("playagainButt", "Play Again");

setProperty("gameOverLabel", "text-align", "center");

setProperty("endScoreLabel", "text-align", "center");

setProperty("playagainButt", "text-align", "center");

setProperty("gameOverLabel", "text-color", "white");

setProperty("endScoreLabel", "text-color", "white");

setProperty("playagainButt", "background-color", "#2bbecc");


setPosition("gameOverLabel", 96, 165, 128, 20);

setPosition("endScoreLabel", 110, 185, 100, 20);

setPosition("playagainButt", 110, 215, 100, 30);

setProperty("playagainButt", "font-size", 12);

setStyle("playagainButt", "font-family: Lucida Console; font-weight: bold;");

onEvent("playagainButt", "click", function () {

deleteElement("gameOverLabel");

deleteElement("endScoreLabel");

deleteElement("playagainButt");

hideElement("snake");

hideElement("fruit");

for (var a = 1; a < snake.IDandLength; a++)

hideElement("" + a);

reset();

});

var resetOnce = true;

if (ai.access && resetOnce) {

deleteElement("gameOverLabel");
deleteElement("endScoreLabel");

deleteElement("playagainButt");

hideElement("snake");

hideElement("fruit");

reset();

resetOnce = false;

onEvent("game", "keydown", function (event) {

var key = event.key;

if (key == " " && resetOnce) {

deleteElement("gameOverLabel");

deleteElement("endScoreLabel");

deleteElement("playagainButt");

hideElement("snake");

hideElement("fruit");

for (var a = 1; a < snake.IDandLength; a++)

hideElement("" + a);

reset();

resetOnce = false;

if (key == "r" && resetOnce) {

startUp = true;
ai.access = false;

ai.b = false;

ai.o = false;

ai.t = false;

highscore = 0;

showElement("instructions");

setText("scorelabel", "");

setText("highscorelabel", "");

deleteElement("gameOverLabel");

deleteElement("endScoreLabel");

deleteElement("playagainButt");

hideElement("snake");

hideElement("fruit");

for (var a = 1; a < snake.IDandLength; a++)

hideElement("" + a);

resetOnce = false;

});

function reset() {

setScreen("game");
for (var a = 1; a < snake.IDandLength; a++)

deleteElement("" + a);

snake.IDandLength = 1;

doGameOver = 0;

snake.didCrash = false;

snake.x = points.x[randomNumber(0, points.x.length - 1)];

snake.y = points.y[randomNumber(0, points.y.length - 1)];

snake.moves = [snake.x + " " + snake.y];

fruit.x = points.x[randomNumber(0, points.x.length - 1)];

fruit.y = points.y[randomNumber(0, points.y.length - 1)];

while (xyIsSame(fruit.x, fruit.y)) {

fruit.x = points.x[randomNumber(0, points.x.length - 1)];

fruit.y = points.y[randomNumber(0, points.y.length - 1)];

giveDirection();

setPosition("snake", snake.x, snake.y, snake.w, snake.h);

setPosition("fruit", fruit.x, fruit.y, fruit.w, fruit.h);

setText("scorelabel", "Score: 1");

showElement("snake");
showElement("fruit");

timedLoop(50, snakeObj);

function giveDirection() {

if (snake.x <= 160 && snake.y <= 230) // quadrant 2

if (randomNumber(0, 1) == 0)

down();

else

right();

else if (snake.x < 160 && snake.y > 230) // quadrant 3

if (randomNumber(0, 1) == 0)

up();

else

right();

else if (snake.x >= 160 && snake.y <= 230) // quadrant 1

if (randomNumber(0, 1) == 0)

down();

else

left();

else // quadrant 4

if (randomNumber(0, 1) == 0)

up();

else
left();

function aiBot() {

if (fruit.x == 10 || fruit.x == 300 || fruit.y == 20 || fruit.y == 430) {

if (fruit.x == 10 || fruit.x == 300) {

if (snake.y != fruit.y) {

if (isDown() || isUp())

if (snake.x == 10)

right();

else if (snake.x == 300)

left();

else

if (randomNumber(0, 1) == 0)

left();

else

right();

if (isRight() || isLeft())

if (snake.y > fruit.y)

up();

else if (snake.y < fruit.y)

down();

} else {

if (snake.x == fruit.x)
if (snake.y > 200)

up();

else

down();

else if (fruit.x == 10)

left();

else if (fruit.x == 300)

right();

if (fruit.y == 20 || fruit.y == 430) {

if (snake.x != fruit.x) {

if (isRight() || isLeft())

if (snake.y == 20)

down();

else if (snake.y == 430)

up();

else

if (randomNumber(0, 1) == 0)

down();

else

up();

if (isDown() || isUp())

if (snake.x > fruit.x)


left();

else if (snake.x < fruit.x)

right();

} else {

if (snake.y == fruit.y)

if (snake.x > 160)

left();

else

right();

else if (fruit.y == 20)

up();

else if (fruit.y == 430)

down();

} else {

if (snake.x > fruit.x && !isLeft()) {

if (!isDown() && snake.y > fruit.y - 10)

up();

else if (isDown() && snake.y > fruit.y - 10)

left();

if (!isUp() && snake.y < fruit.y + 10)

down();
else if (isUp() && snake.y < fruit.y + 10)

left();

if (snake.y == fruit.y)

left();

if (snake.x < fruit.x && !isRight()) {

if (!isDown() && snake.y > fruit.y - 10)

up();

else if (isDown() && snake.y > fruit.y - 10)

right();

if (!isUp() && snake.y < fruit.y + 10)

down();

else if (isUp() && snake.y < fruit.y + 10)

right();

if (snake.y == fruit.y)

right();

if (snake.x == fruit.x) {

if (!isDown() && snake.y > fruit.y + 10)

up();

else if (isDown() && snake.y > fruit.y + 10)

if (snake.x == 10)

right();

else if (snake.x == 300)


left();

if (!isUp() && snake.y < fruit.y - 10)

down();

else if (isUp() && snake.y < fruit.y - 10)

if (snake.x == 10)

right();

else if (snake.x == 300)

left();

onEvent("game", "keydown", function (event) {

var key = event.key;

if (startUp) {

if (key == " ") {

startUp = false;

hideElement("instructions");

setText("highscorelabel", "Best: 1");

reset();

} else {

if (key != "b" && key != "o" && key != "t") {

ai.b = false;

ai.o = false;
ai.t = false;

ai.access = false;

if (key == "b")

ai.b = true;

if (ai.b && key == "o")

ai.o = true;

if (key == "t")

if (ai.o)

ai.t = true;

else

ai.b = false;

if (ai.b && ai.o && ai.t)

ai.access = true;

} else {

var coords = snake.moves[1].split(" ");

var oldx = parseInt(coords[0]);

var oldy = parseInt(coords[1]);

if (!isDown() && (key == "w" || key == "Up"))

up();

if (!isUp() && (key == "s" || key == "Down"))

down();

if (!isRight() && (key == "a" || key == "Left"))

left();
if (!isLeft() && (key == "d" || key == "Right"))

right();

if (key == "r" && ai.access) {

stopTimedLoop();

startUp = true;

ai.access = false;

ai.b = false;

ai.o = false;

ai.t = false;

highscore = 0;

showElement("instructions");

setText("scorelabel", "");

setText("highscorelabel", "");

hideElement("snake");

hideElement("fruit");

for (var a = 1; a < snake.IDandLength; a++)

hideElement("" + a);

});

// these are functions for to set velX and velY variables to indicate movement of the snake

function up() {
snake.velY = -10;

snake.velX = 0;

function down() {

snake.velY = 10;

snake.velX = 0;

function left() {

snake.velX = -10;

snake.velY = 0;

function right() {

snake.velX = 10;

snake.velY = 0;

// these are functions to check if the snake is currently going in a certain direction

function isUp() {

return snake.velY == -10 && snake.velX == 0;

function isDown() {
return snake.velY == 10 && snake.velX == 0;

function isLeft() {

return snake.velX == -10 && snake.velY == 0;

function isRight() {

return snake.velX == 10 && snake.velY == 0;

Applab coding

var currentIndex=0;

var icecream="http://www.akerufeed.com/wp-content/uploads/2016/07/allice.jpg";

var padThai="http://www.circulaire-en-ligne.ca/wp-content/uploads/recette-pad-thai-facile-
300x200.jpg";

var panda="https://upload.wikimedia.org/wikipedia/commons/6/62/Panda_(PSF).png";

var myFavoriteThings=[icecream,padThai,panda];

updateScreen();

onEvent("nextButton", "click", function() {

nextImage();

updateScreen();

});

onEvent("lastButton", "click", function() {

previousImage();

updateScreen();
});

onEvent("addButton", "click", function() {

appendItem(myFavoriteThings,getText("inputBox"));

updateScreen();

setText("inputBox","");

});

onEvent("screen1", "keydown", function(event) {

if (event.key=="Up") {

nextImage();

} else if ((event.key=="Down")) {

previousImage();

updateScreen();

});

//functions

function nextImage (){

currentIndex++;

if (currentIndex> myFavoriteThings.length-1){

currentIndex= currentIndex-1;

console.log("Up");

playSound("https://studio.code.org/v3/assets/R3xt1BXO0VuQve0HdwClFg/cartoonButton.mp3");

function previousImage(){
currentIndex--;

if (currentIndex< 0) {

currentIndex = currentIndex+1;

console.log("Down");

playSound("https://studio.code.org/v3/assets/13v2AdelOqxDhJ32C1fnAw/DownSound.mp3");

function updateScreen() {

setImageURL("myImage", myFavoriteThings[currentIndex]);

if (currentIndex>=myFavoriteThings.length) {

currentIndex = 0;

setImageURL("myImage","http://greatwallpapers.online/halloween-iphone-wallpaper-
pinterest/wallpaper-tumblr-halloween-iphone-wallpaper-pinterest-wallpaper-tumblr-7.jpeg");

setText("numbers",currentIndex +" of " + myFavoriteThings.length);

}else {

setText("numbers",currentIndex+1 +" of " + myFavoriteThings.length);}

hideElement("instruction");

onEvent("removeButton", "click", function() {

removeItem(myFavoriteThings, currentIndex);

if (currentIndex>=myFavoriteThings.length) {

currentIndex = 0;

setImageURL("myImage","http://greatwallpapers.online/halloween-iphone-wallpaper-
pinterest/wallpaper-tumblr-halloween-iphone-wallpaper-pinterest-wallpaper-tumblr-7.jpeg");

setText("numbers",currentIndex +" of " + myFavoriteThings.length);

} else {
updateScreen();

console.log("removeButton clicked!");}

});

Link : https://studio.code.org/projects/applab/17S9dUeJd7GnhTW7VSvjhA/view

Banana Game

var score = 0;

var lives = 3;

onEvent("start_button", "click", function() {

setScreen("game_screen");

});

onEvent("banana", "click", function() {

score = score + 1;

setText("total_score", score);

setPosition("banana", randomNumber(50,280), randomNumber(50, 350));

if (score == 20) {

setScreen("win_screen");

});

onEvent("background", "click", function() {

lives = lives - 1;

setText("number_lives", lives);

if (lives == 0) {

setScreen("lose_screen");
}

});

onEvent("playAgain_button", "click", function() {

lives = 3;

setText("number_lives", lives);

score = 0;

setText("total_score", score);

setScreen("welcome_screen");

});

onEvent("tryAgain_button", "click", function() {

score = 0;

setText("total_score", score);

lives = 3;

setText("number_lives", lives);

setScreen("welcome_screen");

});

Link of above code :

https://studio.code.org/projects/applab/TOSgYoamr2c7_8_V7T1Y8VaP7nSQ2V8Qbp5TuXCBk1k/view

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