201 - Fall - 19 Install 1
201 - Fall - 19 Install 1
INSTALL 1
PENN STATE UNIVERSITY NITTANY LIONS
TEMPO
NO-HUDDLE TEMPO
WARP
- Signal: Pointer Fingers Out Rotating Around Ears / Hands Rolling In Front of Body
- Signal: Blowing Into Hands (Moderately Cold) / Rubbing Hands Together (Moderately Cold)
b. Next Play
i. EX. Echo . . . Echo
- Indicates “Clippers” Will Be Repeated As Live Run Play
- Cadence: Ready, Set, Go (Or Clap)
PENN STATE UNIVERSITY NITTANY LIONS
FORMATIONS
11 PERSONNEL FORMATIONS
3
0
DUO RIGHT
3
DUO RT TRIO
TRIORIGHT
RT
0
40
40
40
40
50
50
50
50
X Z X Z
Y H Y H
Q A Q A
TREY RT SNUG
SNUGRIGHT
RT
40
40
40
40
50
50
50
50
Y X X Z
H Z S/Y H
Q A Q A
PENN STATE UNIVERSITY NITTANY LIONS
MOTIONS
MOTIONS
QUICK DOT
40
40
40
40
50
50
50
50
X Z X Z
Y H Y H
A
Q Q
(10/11) A
(10/11)
PENN STATE UNIVERSITY NITTANY LIONS
RUN GAME
PENN STATE UNIVERSITY NITTANY LIONS
INSIDE ZONE
FAMILY: INSIDE ZONE
CONCEPT: BASE
Give Key = EMOL. Pitch Key = Final Unblocked Second Or Third Level Defender (Reads Away From POA).
The Inner Most WR Away From POA Runs Bubble (Or Tag).
PLAY: BLAZERS/BRUINS
BLAZERS BRUINS
F F $
C W M S $ C C W M S C
R T N E E N T R
X Z X Z
Y RUB H S TEST RUB H
EXTRA
A A
PRO Q DUO RT OVER Q SPREAD RT
Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Tight-Zone Backside Cutoff through B-Gap to Backside LB (Test, Whip, Based on BSLB Alignment)
*Must Chase BSLB If He Scrapes Outside. Must Drop Anchor vs Squeeze End.
Frontside: Attached: EXTRA Call – IZ Footwork – Blitz/Alley/3 LB Rule. Detached: Speed To Power – Alley.
Y Backside: Attached- Pound Step. Graze Path. Blitz/Alley. Detached: 1 Away: Bubble.* 2 /3 Away: Block MDM
st nd rd
Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” Reads = Give – End Man On LOS, Pitch – Next 2nd/3rd Level Defender Outside The Give Key.
Notes: “Keep” Read Surface. Friction = Give. Press Pitch Key.
Notes: BST Must Chase Scraping BSLB.
Vs. Any Overload Look Playside – “GANG”
PLAY: BLAZERS/BRUINS
BLAZERS BRUINS
$ F $
F
C W M S C C W M S C
R T N E E N T R
X Z X Z
Y UNO THICK H S TEST UNO H
A A
OVER G Q DUO RT OVER G Q SPREAD RT
BLAZERS BRUINS
F
$
$
C M S C C F W M S C
W E N T R R T N E
X Z X Z
Y DEUCE THICK H S THICK DEUCE H
EXTRA
A A
UNDER Q DUO RT UNDER Q SPREAD RT
BLAZERS BRUINS
F $ F $
C W M S C C W M S C
R
R
T N E T N E
X Z X Z
Y TANGO RUB TEST H S TEST RUB BACK DEUCE H
A A
OKIE Q DUO RT OKIE Q SPREAD RT
BLAZERS BRUINS
F F
C W M S C C W M S C
B $ B $
R N E E N R
X Z X Z
Y DEUCE RUB TEST H S TEST RUB DEUCE H
A A
STACK Q DUO RT STACK Q SPREAD RT
FAMILY: INSIDE ZONE
CONCEPT: GRAZE
Give Key = EMOL. Pitch Key = Final Unblocked Second Or Third Level Defender (Reads Away From POA) or Tag Rules.
TE/Innermost WR on Wall (Or Tag). The Inner Most WR Outside the Wall Runs Bubble (Or Tag).
PLAY: GULLS/GRIFFINS
GULLS GRIFFINS
F $ F $
C W M S C C W M S C
E N T R R T N E
X Z X Z
DEUCE THICK Y H Y THICK DEUCE H
A A
OVER Q TRIO RT OVER Q DUO RT
Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)
Frontside: Attached: EXTRA Call – IZ Footwork – Blitz/Alley/3 LB Rule. Detached: Speed To Power – Alley.
Y Backside: Attached- Pound Step. Graze Path. Blitz/Scrape/Alley. Detached- Graze Split – Scrape/Alley.
Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” Reads = Give – End Man On LOS, Pitch – Next 2nd/3rd Level Defender Outside The Give Key.
Notes: “Keep” Read Surface. Friction = Keep. Press Pitch Key.
Notes: OL—Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Be Aware That TE
is Already Aligned Backside.
PLAY: GULLS/GRIFFINS
GULLS GRIFFINS
F $ F $
C W M C C W M S C
S
R T N E E N T R
X Z X Z
UNO Y H Y UNO H
A A
UNDER G Q TRIO RT UNDER G Q DUO RT
GULLS GRIFFINS
F $ F $
C W M S C C W M S C
E N T R E T N E
X Z X Z
DEUCE THICK Y H THICK DEUCE
Y H
A A
OVER Q TRIO RT OVER Q DUO RT
GULLS GRIFFINS
F $ F $
C W M S C C W M S C
R T N E R T N E
X Z X Z
A A
OKIE Q TRIO RT OKIE Q DUO RT
GULLS GRIFFINS
B F B F
C W M S C C W M S C
$ $
R N E E N R
X Z X Z
DEUCE RUB Y H Y RUB DEUCE H
A A
STACK Q TRIO RT STACK Q DUO RT
FAMILY: INSIDE ZONE
CONCEPT: GRAZE
Give Key = EMOL. Pitch Key = Final Unblocked Second Or Third Level Defender (Reads Away From POA) or Tag Rules.
TE/Innermost WR on Wall (Or Tag). The Inner Most WR Outside the Wall Runs Bubble (Or Tag).
PLAY: GLADIATORS/GRIZZLIES
GLADIATORS GRIZZLIES
$ F $
F
C W M S C C W M S C
R T N E E N T R
X Z X Z
Y H Y H
RUB
RUB
A A
OVER Q DUO RT OVER Q TRIO RT
Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)
Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” Reads = Give – End Man On LOS, Pitch – Next 2nd/3rd Level Defender Outside The Give Key.
Notes: “Keep” Read Surface. Friction = Keep. Press Pitch Key.
Notes: OL- Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Gladiators/Grizzlies is
a Split-Flow Blocking Scheme.
PLAY: GLADIATORS/GRIZZLIES
GLADIATORS GRIZZLIES
$ F $
F
C W M S C C W M S C
R T N E E N T R
X Z X Z
Y H Y H
RUB
RUB
A A
OVER Q DUO RT OVER Q TRIO RT
GLADIATORS GRIZZLIES
F
$
F
C W M S C W M S $
C C
E N T R R T N E
X Z X Z
Y DEUCE THICK H THICK DEUCE Y H
A A
UNDER Q DUO RT PRO SWAP Q TRIO RT
GLADIATORS GRIZZLIES
F $ F $
W M C W M
C S C S C
R T N E R T N E
X Z X Z
Y TANGO RUB H RUB DEUCE Y H
BACK
A A
OKIE Q DUO RT OKIE Q TRIO RT
GLADIATORS GRIZZLIES
B F B F
C W M S C C W M S
$ $ C
R N E E N R
X Z X Z
Y DEUCE RUB H RUB DEUCE Y H
A A
STACK Q DUO RT STACK Q TRIO RT
FAMILY: INSIDE ZONE
CONCEPT: CUT
TE Blocks Final C-Gap Defender to His Side (Per Formation).
If Tagged, QB Reads Access/Overhang (WRs Follow Tag).
E N T R R T N E
X Z X Z
DEUCE THICK Y H Y THICK DEUCE H
TZT
A A
OVER WIDE Q TRIO RT OVER Q DUO RT
Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)
Frontside: Attached: EXTRA Call – IZ Footwork – Blitz/Alley/3 LB Rule. Detached: Speed To Power – Alley.
Y Backside: Cutoff Final C-Gap Defender. If No Immediate 1 Level C-Gap Threat - TZT
st
Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” “Map” Footwork if Tagged “Same”.
Notes: Read Final Backside D-Gap Defender with No Tag. “SLY” Call With Obvious Pressure.
Notes: OL—Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Be Aware That TE
is Already Aligned Backside.
PLAY: CLASH/CRAM (SAME)
CLASH CRAM
F $ F $
C W M S C C W M S C
R T N E R T N E
X Z X Z
UNO Y H THICK UNO H
Y
A A
UNDER G Q TRIO RT OVER G Q DUO RT
CLASH CRAM
F $ F $
C M W S C C W M S C
R T N E E N T R
X Z X Z
RUB Y H Y RUB H
A A
UNDER Q TRIO RT UNDER Q DUO RT
CLASH CRAM
F $ $
C W M S C F W M S
C C
R T N E R T N E
X Z X Z
TANGO RUB Y H Y RUB DEUCE H
BACK
TZT
A A
OKIE Q TRIO RT OKIE Q DUO RT
CLASH CRAM
B F
F
C W M S C W M S
$ C B $ C
R N E R N E
X Z X Z
DEUCE RUB Y H Y RUB DEUCE H
A A
STACK Q TRIO RT STACK Q DUO RT
FAMILY: INSIDE ZONE
CONCEPT: CUT
TE Blocks Final C-Gap Defender Across the Ball (Per Formation).
If Tagged, QB Reads Access/Overhang (WRs Follow Tag).
$ F $
F
C C C C
W M S W M S
R T N E E N T R
X Z X Z
Y H Y H
RUB RUB
A A
OVER Q DUO RT OVER Q TRIO RT
Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)
Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” “Map” Footwork if Tagged “Same”.
Notes: Read Final Backside D-Gap Defender with No Tag. “SLY” Call With Obvious Pressure.
Notes: OL- Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Clippers/Crush is a
Split-Flow Blocking Scheme.
PLAY: CLIPPERS/CRUSH (SAME)
CLIPPERS CRUSH
F $ F $
C W M S C C W M S C
R T N E R T N E
X Z X Z
UNO THICK H THICK UNO Y H
Y
A A
OVER G Q DUO RT UNDER G Q TRIO RT
CLIPPERS CRUSH
F
F $
C W M S C C W M S $
C
E N T R R T N E
X Z X Z
THICK DEUCE Y
Y DEUCE THICK H H
A A
UNDER Q DUO RT PRO SWAP Q TRIO RT
CLIPPERS CRUSH
F $ F $
C W M S C C W M S C
R T N E R T N E
X Z X Z
TANGO RUB H RUB DEUCE Y H
Y
BACK
A A
OKIE Q DUO RT OKIE Q TRIO RT
CLIPPERS CRUSH
B F B F
C W M S C C W M S C
$ $
R N E R N E
X Z X Z
Y H RUB DEUCEY H
DEUCE RUB
A A
STACK Q DUO RT STACK Q TRIO RT
PENN STATE UNIVERSITY NITTANY LIONS
RUN TAGS
RUN GAME TAGS: INSTALL 1
BUBBLE Duo Rt Clippers Bubble BUBBLE Trey Rt Cram Bubble BUBBA (Double Bubble) Spread Rt Force Bubba
X Z Y X X Z
Speed Out Y Z
H H S H
Con vert vs.
Press/Clou d
A
Bubble Bubble Bubble A
Bubble
A
Q Q Q
Pre-Snap Access Post-Snap Post-Snap
Post-Snap Pre-Snap
BUBBA (Double Bubble) Trio Rt Bruins Bubba FAB (Flat As Bubble) Trips Rt Gulls Fab FAB (Flat As Bubble) Duo Rt Gladiators Fab
$
$
C
C
S
S
X Z
X Z X Z
Speed Out S H Speed Out Y H
Y H Con vert vs.
Con vert vs. Flat
One Press/Clou d Flat Press/Clou d
Bubble A Q
A
Step A
Q Q
FLOCK (Flat + Block) Trips Rt Gulls Flock FLOCK (Flat + Block) Duo Rt Gladiators Flock FLOCK (Flat + Block) Duo Rt Griffins Flock
X Z
X Z X Z
Speed Out S H Speed Out Y H
Y
Con vert vs.
Con vert vs. MDM H
Press/Clou d Flat Press/Clou d Flat
A Q
A Flat A
Bubble
Q Q
E
X Z
S H
A Wall
Q
Post-Snap
PENN STATE UNIVERSITY NITTANY LIONS
PROTECTIONS
PENN STATE UNIVERSITY NITTANY LIONS
DROPBACK
PROTECTION: 60's
CONCEPT: DROPBACK 6-MAN PRO
3-Step (Elvis/Ringo) 5-Step (Beatles/Supremes)
*Elvis and Ringo are Solo Performers= 3 step, Beatles and Supremes are Group Performers= 5 step*
ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $
3 1
2 1 3 2
C W M S C C W M S C
E N T R E N T R
X Z X Z
Y H S H
A A
(LEFT HASH) Q (LEFT HASH) Q
Vs Even Front: Work with Guard to Side of A Gap Defender (“Name” Call) to BSLB. If BSLB is Wide or
OC Immediate Edge Blitz Threat – “FAN” to Threat.
BST Pass Set and Take #2 LOS (Known Rusher in Okie) Alert for “FAN” Call.
Vs. 5-Man Pro Box – C Will “Own the Box” to Mike with a “BOX” Call.
NOTES -If 3 DL Declare Middle To Playside LB ID. A “BOX” Call Accounts for Down 3 and Both ISLBs.
Alert For RIP/LIZ Call By QB
PROTECTION: 60's
ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $
2 1 3 3 1 2
C W M S C C W M S C
E N T R E N T R
X Z X Z
Y H S H
A A
OVER G Q TRIO RT OVER G Q SPREAD RT
ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $
2 1 3 3 1 2
C W M S C C W M S C
E T N R E T N R
X Z X Z
Y H S H
A A
UNDER Q TRIO RT UNDER Q SPREAD RT
ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $
2 1 3 3 1 2
C W J M S C C W J M S C
E N R E N R
X Z X Z
Y H S H
A A
OKIE Q TRIO RT OKIE Q SPREAD RT
ELVIS/BEATLES RINGO/SUPREMES
2
2 3
B F F
B
2 1 3 1 2
C W M S $ C C W M S 2
C
$
E N R E N R
X Z X Z
Y H S H
A A
STACK Q TRIO RT STACK Q SPREAD RT
LIZ/RIP
1 2 1 2 2
2 2
C W M $ C C M S C
E N T R S W E N T R
X Z X Z
Y H S H
A A
Q Q
Set to C Gap / Edge Rusher. Must be Alert to Take #3 Rusher to Callside vs Edge Pressure. Cannot Send More than
PST 1 Defender Across Your Face. When in Doubt Vs Edge Pressure Take Next Outside Rusher from Edge.
Set to Any Immediate B Gap Threat with Idea of Blocking the B Gap. If B Gap Threat Slants Inside Get Eyes out to
Next Immediate B Gap Threat. Cannot Let More than 1 Defender Cross Your Face.
PSG With No Immediate B Gap Threat, You Can Give Presence to A Gap Defender to Help Center, but Eyes MUST be
out for Any B Gap Threats Post-Snap.
Set to A-Gap. Take Whatever A-Gap Threat that Shows First. Cannot Allow Anything to Cross Face to the
OC Backside. Must Stay on #1 Rusher to Callside Until Either Knocked off by BSG or PSG.
BSG Set to #1 LOS. Stay on #1 LOS until Either Center or BST Knocks you off and Take #1 LOS from You.
BST Set to #2 LOS. Stay on #2 LOS Until BSG Knocks You Off and Takes #2 LOS from You.
QB Will Make RIP/LIZ Call. RIP/LIZ vs. Okie or Stack Nose will Now be Treated as #1 LOS Backside and End as
CP #2 LOS Backside.
PENN STATE UNIVERSITY NITTANY LIONS
PERIMETER
PROTECTION: NAKED
C W M S C C W M S C
R T N E E N T R
X Z X Z
Y H Y H
A A
Q Q
UNDER TRIO RT OVER TRIO RT
Block Using Clash/Cram Rules. Key is to be Aggressive on End, but Maintain Contact on Block to Eliminate Late
PST Pursuit. Be Prepared to “Fan” vs ANY Edge Blitz Threat.
A Gap Nose – Backside Cut Thru to Cover Surface and Maintain Contact. Possible “Rub” with Center.
BSG B Gap/G – “Thick” Concept to Help BST Secure 3 Tech, but Eyes MUST Remain in BS A Gap for Any Post-Snap
A Gap Threat
BS B Gap Player (G) – “Thick Concept Working to Cover Surface and Maintain Contact on B Gap Defender.
BST No BS B Gap Player – BS Cut Off Footwork into B Gap then Square Hips / Shoulders to Take any Post-Snap B Gap
Blitzer or Look to Help BSG Late.
CP Sell Run on Snap, but Understand it is a Pass, So No One Can Climb to the 2 Level.
nd
PENN STATE UNIVERSITY NITTANY LIONS
PASS GAME
PENN STATE UNIVERSITY NITTANY LIONS
THREE STEP
FAMILY: Three-Step PLAY: FLICK (Flow & Stick)
Concept: Field (Flow-Man Beater); Boundary (Stick-Zone Beater)
(11) Duo Right Ringo Flick
4 0
4 0
Hole Throw
vs. Cloud
Vs. Cloud/Press
3 0
3 0
Vs. Man 6
4 Steps
2 0
2 0
-1- X -8- Z
Speed Y H -2- Must
Out Speed Outside
Stick
Out Go
A
Q
Check
“A”
Z Split: 8-Yards From Hash - Route: Must Outside Go - Adjust: Outside Release Hole Shot (Vs. Cloud)
H Split: 2-Yards I/S Hash - Route: 4-Step Speed Out - Adjust: Win Vs. Man; Attack O/S Leverage
X Split: 1-Yard I/S #’s - Route: 4-Step Speed Out - Adjust: Must Outside Go Vs. Press/Cloud
PROGRESSION:
QB OFF-ZONE: Speed Out, Stick, Back
COV. 2: Stick, Hole Shot, Back
MAN: Speed Out, Go, Back (Run Away, Run, T/A)
BLITZ MAN: Speed Out, Go, Back (Run Away, Run, T/A) (Poss: Protection √)
Notes:
-ICK
(11) Duo Rt Ringo Slick (“Slant & Stick”) (11) Trio Rt Elvis Ick (“Inside Fade & Stick”)
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
vs. Press/
Cloud
vs. Access
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
3 0
3 0
vs. Press/
Cloud
vs. Access
2 0
2 0
X Z
Y H
A
Q
FAMILY: Three-Step PLAY: H-DECIDE
Concept: Horizontal Stretch - Tag (Decide); Backside (Stick)
(11) Spread Right Elvis H-Decide
4 0
4 0
3 0
3 0
Vs. Man 6
2 0
2 0
X -1- -8- Z
Must Y H Must
Outside Decide Outside
Go Stick
Go
A
Q
Check
Swing
Y Split: 4 Yards From OT - Route: 6-Yard Stick - Adjust: Continue to Separate Vs. Man Coverage
PROGRESSION:
QB ALL COVERAGES: Read who can double the Decide.
IF DEFENDER WORKS OPPOSITE: Decide, Go
IF DEFENDER WORKS TOWARD DECIDE: Stick, Go, Flat
Notes:
(H/Y) DECIDE
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
3 0
3 0
2 0
2 0
X Z
Y A H
Q
PENN STATE UNIVERSITY NITTANY LIONS
FIVE STEP
PENN STATE UNIVERSITY NITTANY LIONS
HOOK/FLAT
CONCEPT:
FAMILY: Hook Hook/Flat
/ Flat PLAY:CAP
PLAY: Cap (Curl/Pull)
(Curl & Pull)
???
Concept: Field (Curl/Pull/Basic); Boundary (Torque)
(11) Trio Right Beatles Cap
4 0
4 0 Vs. Press/
Cloud
14
Vs. 12
Access 12
3 0
3 0
6
5
3 Steps
2 0
2 0
-1- X - Split - Z
Torque Y H Difference Curl
14 Yard Pull
Deep
A Basic
Q
Check
“C”
X Split: 1 Yard I/S #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
Drop: Big 3
PROGRESSION:
QB 1-HIGH ZONE / “CHEAT” SAFETY: Torque (1), Back (2)
2-HIGH ZONE/ WEAK INVERT: Pull (1), Curl (2), Basic (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
CAP
4 0
4 0
4 0
4 0
Vs. Cloud/ Vs. Cloud/
Press Press
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y S H
A
Q Q
4 0
4 0
Vs. Cloud/
4 0
Press
Vs. Access
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z Y X
Y H H Z
A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
STING
FAMILY: Sting PLAY: BACKPACK (Bdy PACK)
Concept: Field (Big Box Read vs. 1 High); Boundary (2 Level Deep Switch Vertical Stretch vs. 2 High)
(10) Spread Right Supremes Backpack
2 High
4 0
4 0 2ND
1ST
Vs. MOFC “No Vs. 1
Depth” High
14
12
3 0
3 0
Vs. Press/
Cloud Vs. Access
5
2 0
2 0
X -8- Z
Post S -2- H Box
Sing Big Box Hitch
Read
A
Q Check
Burst
Z Split: 8 Yards From Hash - Route: 6 Yard Box Hitch - Adjust: Slant Vs. Press/Cloud
H Split: Hash - Route: Big Box Read - Adjust: No Depth Corner Vs. 2 High, Inside Fade Vs. 1 High
X Split: Top of #’s - Route: 12-Yard Post - Adjust: 16-Yard Post-Dig Vs. Middle Of Field Closed
Drop: Big 3
PROGRESSION:
QB 2 HIGH ZONE: Post (1), Sing (2), Back (3)
1 HIGH ZONE: Box Hitch (R), Back (1)
MAN: Inside Fade (1), Box Hitch (2), Back (3) (Run Away, Run, T/A)
BLITZ MAN: Inside Fade (1), Box Hitch (2), Back (3) (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
BACKPACK (SWAP)
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H S H
A A
Q Q
vs. 2 High
4 0
4 0
4 0
4 0
vs. 1 High
3 0
3 0
3 0
3 0
vs. Press/
Cloud vs. Access
2 0
2 0
2 0
2 0
X Z X Z
Y H Y A H
A
Q Q
(11) Duo Rt Supremes Backpack Swap (11) Snug Rt Supremes Backpack Swap
vs. 2 High
4 0
4 0
4 0
4 0
vs. 1 High
3 0
3 0
3 0
3 0
vs. Press/
Cloud vs. Access
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
OVER/UNDER
FAMILY: Over / Under
CONCEPT: PLAY: FUNNEL
Five-Step (Vertical)
Concept: Inside Triangle Read; (Field #2: Basic, Boundary #1: Under)
(10) Trips Right Beatles Funnel
4 0
4 0 Vs. Press/
Cloud
12 Vs.
12 12 Access
3 0
3 0
2 0
2 0
X -6- -8- Z
Under -2- S H Torque
Post Basic
A
Q
Check
“C”
Z Split: 8-Yards From Hash - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
X Split: 6 Yards From OT - Route: 6-Yard Under - Adjust: 6-Yard Stair Step Vs. Man
Drop: Big 3
PROGRESSION:
QB OFF ZONE: Torque (1)
COVER 2/NO ACCESS: Under (1), Basic (2), Back (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
FUNNEL (ANGLE)
4 0
4 0
4 0
4 0
Vs. Cloud/ Vs. Cloud/
Press Press
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z Y X
Y H H Z
A A
Q Q
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y S H Y H
A
Q Q
FAMILY: CONCEPT:
Over / Under PLAY: MESH
Five-Step (Vertical)
Concept: Inside Triangle Read; (Field #2: Basic, Boundary #1 & Field #3 : Mesh Unders)
(11) Trips Rt Beatles Mesh
4 0
4 0 Vs. Press/
Cloud
Vs.
12 12 Access
Vs. Man
3 0
3 0
6
Vs. Zone
2 0
2 0
X -6- -8- Z
Under -2- Y H Torque
Top Basic
Under
A
Q
Check
Swing
Z Split: 8-Yards From Hash - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
X Split: 6 Yards From OT - Route: 6-Yard Under - Adjust: Mesh Hip to Hip With Top Under
Y Split: 2 Yards From OT - Route: 6-Yard Top Under - Adjust: Set Depth for Mesh. Settle at Ghost TE Vs. Zone
Drop: Big 3
PROGRESSION:
QB OFF ZONE: Torque
COVER 2/NO ACCESS: Under, Basic, Top Under, Swing
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
MESH
4 0
4 0
Vs. Cloud/
Press
Vs. Access
3 0
3 0
2 0
2 0
X Z
S H
A
Q
PENN STATE UNIVERSITY NITTANY LIONS
FLOOD
FAMILY:CONCEPT:
Flood Five-Step
PLAY: SCISSORS
(Flood)
Concept: Field (3 Level Deep Switch Vertical Stretch vs. Access); Boundary (Dig vs. Cloud to Field)
(10) Trips Right Beatles Scissors
Cover 4
4 0
4 0
14
12 12
3 0
3 0
2 0
2 0
-1- X -8- Z
Dig -4- S H Blast
Flat Corner
A
Q
Check
Read
Z Split: 8 Yards From Hash - Route: 14-Yard Blast - Adjust: High-Angle Post Vs. Cover 4
Drop: Big 3
PROGRESSION:
QB ACCESS TO FIELD: Intersection to Flat Defender - Blast (1), Corner (2), Flat (3)
CLOUD TO FIELD: Dig (1), Back (2)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
(H/Z) SCISSORS (FOLLOW)
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X H
Y H Y Z
A A
Q Q
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
Y X X Z
H Z Y H
A A
Q Q
(11) Spread Rt Supremes Scissors Follow (11) Duet Rt Arkansas Scissors Follow
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y A H
A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
COMBOS
FAMILY: Combos PLAY: FIVE (Ick & Drive)
Concept: Field (Ick Vs. Man); Boundary (Drive Vs. Zone)
4 0
4 0
12
3 0
3 0
2 0
2 0
X -6- -8- Z
Under S -2- H Hitch
Basic Inside
Fade
A
Q
Check
“C”
X Split: 6 Yards From OT Route: 6-Yard Under - Adjust: Stair Step Vs. Man
Drop: Big 3
PROGRESSION:
QB ZONE: Under (1), Basic (2), Back (3)
MAN: Inside Fade, Drive, Basic (Run Away, Run, T/A)
BLITZ MAN: Inside Fade, Drive, Basic (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
FIVE (ANGLE)
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
PERIMETER
FAMILY:CONCEPT:
Perimeter Play-Action
PLAY: A-SCISSORS
(Perimeter)
Concept: Perimeter PAP; Field (3 Level Deep Switch Vertical Stretch); Boundary (Speed Out)
(11) Trio Right Leg Clash A-Scissors
4 0
4 0
Vs. Cloud/Press
12
3 0
3 0
4 Steps
2 0
2 0
-1- X Z
Speed Y H -8- Must
Out Corner Outside
Go
A
Q
X Split: 1 Yard I/S #s - Route: 4-Step Speed Out - Adjust: Must Outside Go Vs. Press/Cloud
A Split: OG - Route: Execute Fake, Check Edge, Roll Back - Adjust: None
PROGRESSION:
QB ZONE: Alert Speed Out Vs. Access. Vertical, Corner, Flat, Run
MAN: Alert Speed Out Vs. Access. Vertical, Corner, Flat, Run
HEAT MAN: Alert Speed Out Vs. Access. Vertical, Corner, Flat, Run (Poss: Play √)
Other Formations:
A-SCISSORS
4 0
4 0
3 0
3 0
2 0
2 0
X Z
Y H
A
Q
PENN STATE UNIVERSITY NITTANY LIONS
SCREENS
FAMILY: SCREEN
PLAY: CELL/WARDEN
CELL WARDEN
F $ F
C C
C
W M S W M $ S
C
E N T R E N T R
X Z X Z
Y H S H
A A
UNDER G Q DUO RT UNDER G Q TRIPS RT
Rip/Liz concept to the call. Block and stay on the final C Gap defender. If No C Gap Rusher, Work Flat to the Point
PST Midway between You and the Receiver.
Rip/Liz concept to the call. Punch through your playside gap. NEVER make contact with a defender in your inside
PSG gap or Wait for a Late Blitzer. Run flat and fast to your aiming point at 3 yards in the apex and block the MDM. If
Center Beats You out Work to the Spot at 5 yards in the B Gap and Block MDM Inside-Out.
Rip/Liz concept to the call. Punch through your Playside gap. NEVER make contact with a defender in your inside
OC gap or Wait for a Late Blitzer. Run flat and fast to your aiming point at 5 yards in the B Gap and Block the MDM
Inside-Out. If You are First out, Work to the Spot at 3 yards in the Apex and Block MDM.
Rip/Liz concept to the call. Blunt & Throw #1 LOS and work late Over the Ball to Cut Off 1 Threat Pursuing From
st
A Swing Away From Play Call. 4 Flat Steps, Turn Inside Shoulder to QB, Circle the Field if Ball is Thrown.
QB 3 Step Drop, Read Call Side ILB for Swing. If Back is Covered, Wheel and Throw Jailbreak on 5 Step. th