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201 - Fall - 19 Install 1

The document outlines various run plays, formations, and motions from Penn State University's playbook, including Inside Zone plays like "Blazers" and "Bruins" that follow the Inside Zone blocking scheme. It also provides instructions for offensive linemen, tight ends, receivers, and the quarterback on their roles and responsibilities on these plays. Detailed blocking assignments and keys are given for each position.

Uploaded by

Donald King
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
2K views61 pages

201 - Fall - 19 Install 1

The document outlines various run plays, formations, and motions from Penn State University's playbook, including Inside Zone plays like "Blazers" and "Bruins" that follow the Inside Zone blocking scheme. It also provides instructions for offensive linemen, tight ends, receivers, and the quarterback on their roles and responsibilities on these plays. Detailed blocking assignments and keys are given for each position.

Uploaded by

Donald King
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PENN STATE UNIVERSITY NITTANY LIONS

INSTALL 1
PENN STATE UNIVERSITY NITTANY LIONS

TEMPO
NO-HUDDLE TEMPO
WARP

- Signal: Pointer Fingers Out Rotating Around Ears / Hands Rolling In Front of Body

- All Offensive Players Hustle To Spotted Ball

- Skill Players Recognize Formation/Motion & WARP Signal

- QB Verbalize LIVE CALL To Offensive Line (2x)


a. Clippers, Clippers
i. EX. Clippers...Clippers
- Indicates “Clippers” As Live Run Play
- Cadence: Ready, Set-Go (Or Clap)
NO-HUDDLE TEMPO
BASE

- Signal: Plays The Guitar / Plays The Drum

- All Offensive Players Hustle To Spotted Ball

- Skill Players Recognize Formation/Motion & Live Play Signal

- QB Verbalize LIVE CALL To Offensive Line (2x)


a. Bruins, Bruins
i. EX. Bruins . . . Bruins
- Indicates “Bruins” As Live Run Play

- Skill Players: Eyes on QB; Check Sideline When He Looks


- Check Live Play Signaler for “Run-It” (Confirmation), Play Change or Smoke
a. Live Signaler Points To QB = Run Play
i. Cadence: Ready, Set-Go (or Clap)
b. Live Signaler Gives New Play Signal
i. Skill Players See New Signal & Prepare To Run Play
ii. QB Verbalize NEW LIVE Play To Offensive Line
- Clippers, Clippers (New Play)
iv. Cadence: Ready, Set-Go (or Clap)
c. Live Signaler Gives Smoke Signal: Double Smoke Rings
i. “Smoke” - Simulated audible to combat Defensive checks vs. checked Plays
ii. Skill Players See Smoke Signal & Prepare To Run Original Play
iii. QB Verbalize Fake Audible To OL: “Smoke, Smoke” (Play is Not Changed)
-NOTE: QB Code Words for Smoke = “Smoke”, “Cloud”, or “Fog”
iv. Cadence: Ready, Set-Go (or Clap)
NO-HUDDLE TEMPO
FREEZE

- Signal: Blowing Into Hands (Moderately Cold) / Rubbing Hands Together (Moderately Cold)

- All Offensive Players Hustle To Spotted Ball

- Skill Players Recognize Formation/Motion & DUMMY PLAY Signal

- QB Verbalize DUMMY CALL (Canadian City/Piece Of Jewelry) To Offensive Line (2x)


a. DUMMY ‘CODE WORD’ . . . DUMMY ‘CODE WORD’
i. EX: Quebec . . . Quebec
- Indicates NOTHING – No Play Has Been Called
- Cadence: Ready, Set-Go (or Clap)

- Skill Players: Eyes on QB; Check Sideline When He Looks


- Check Live Play Signaler for LIVE PLAY
a. QB Verbalizes LIVE Play to Offensive Line
i. EX: Clippers . . . Clippers
- Indicates “Clippers” As Live Run Play
Cadence: Ready, Set-Go (or Clap)
NO-HUDDLE TEMPO
ECHO

- Repeat Previous Play (Same Formation)


- Ignore Hash Mark/ Field Location
- Snap Count: Warp Tempo

- Signal: Covering Ears With Hands (Tempo/Formation/Play)

- All Offensive Players Hustle To Spotted Ball

- Skill Players Recognize Echo Signal (Tempo/Formation/Play)

- QB Verbalize Echo Call to Offensive Line (2x)


a. 1st Play
i. EX. Clippers . . . Clippers
- Indicates “Clippers” As Live Run Play
- Cadence: Ready, Set, Go (Or Clap)

b. Next Play
i. EX. Echo . . . Echo
- Indicates “Clippers” Will Be Repeated As Live Run Play
- Cadence: Ready, Set, Go (Or Clap)
PENN STATE UNIVERSITY NITTANY LIONS

FORMATIONS
11 PERSONNEL FORMATIONS
3

0
DUO RIGHT

3
DUO RT TRIO
TRIORIGHT
RT

0
40

40

40

40
50

50

50

50
X Z X Z
Y H Y H

Q A Q A

TREY RT SNUG
SNUGRIGHT
RT
40

40
40

40
50

50
50

50
Y X X Z
H Z S/Y H

Q A Q A
PENN STATE UNIVERSITY NITTANY LIONS

MOTIONS
MOTIONS
QUICK DOT
40

40
40

40
50

50
50

50
X Z X Z
Y H Y H

A
Q Q

(10/11) A
(10/11)
PENN STATE UNIVERSITY NITTANY LIONS

RUN GAME
PENN STATE UNIVERSITY NITTANY LIONS

INSIDE ZONE
FAMILY: INSIDE ZONE
CONCEPT: BASE
Give Key = EMOL. Pitch Key = Final Unblocked Second Or Third Level Defender (Reads Away From POA).
The Inner Most WR Away From POA Runs Bubble (Or Tag).

PLAY: BLAZERS/BRUINS
BLAZERS BRUINS
F F $

C W M S $ C C W M S C

R T N E E N T R
X Z X Z
Y RUB H S TEST RUB H
EXTRA

A A
PRO Q DUO RT OVER Q SPREAD RT

Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Tight-Zone Backside Cutoff through B-Gap to Backside LB (Test, Whip, Based on BSLB Alignment)
*Must Chase BSLB If He Scrapes Outside. Must Drop Anchor vs Squeeze End.
Frontside: Attached: EXTRA Call – IZ Footwork – Blitz/Alley/3 LB Rule. Detached: Speed To Power – Alley.
Y Backside: Attached- Pound Step. Graze Path. Blitz/Alley. Detached: 1 Away: Bubble.* 2 /3 Away: Block MDM
st nd rd

*Single WR Away: 1 Step

Frontside: Block Man On. If Single Receiver: Block MDM.


X Backside: Block For Bubble – (CB, Safety, Overhang Based On Pitch Key) or Become Pitch Player (Per Formation)

Frontside: Block Man On


Z Backside: Block For Bubble – (CB, Safety, Overhang Based On Pitch Key)

(H) Frontside: Block Man On; Backside: Run Bubble


H/S (S) Backside: Run Bubble

Align: OG With Your Heels On QB’S Toes.


A Footwork: Open, Reach, Drive. AP: Inside Hip of the Playside Guard.
Read: 1 DL Head Up To Playside Of Center
st

Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” Reads = Give – End Man On LOS, Pitch – Next 2nd/3rd Level Defender Outside The Give Key.
Notes: “Keep” Read Surface. Friction = Give. Press Pitch Key.
Notes: BST Must Chase Scraping BSLB.
Vs. Any Overload Look Playside – “GANG”
PLAY: BLAZERS/BRUINS
BLAZERS BRUINS

$ F $
F

C W M S C C W M S C

R T N E E N T R
X Z X Z
Y UNO THICK H S TEST UNO H

A A
OVER G Q DUO RT OVER G Q SPREAD RT

BLAZERS BRUINS
F
$

$
C M S C C F W M S C
W E N T R R T N E
X Z X Z
Y DEUCE THICK H S THICK DEUCE H

EXTRA
A A
UNDER Q DUO RT UNDER Q SPREAD RT

BLAZERS BRUINS

F $ F $

C W M S C C W M S C
R
R
T N E T N E
X Z X Z
Y TANGO RUB TEST H S TEST RUB BACK DEUCE H

A A
OKIE Q DUO RT OKIE Q SPREAD RT

BLAZERS BRUINS

F F

C W M S C C W M S C
B $ B $
R N E E N R
X Z X Z
Y DEUCE RUB TEST H S TEST RUB DEUCE H

A A
STACK Q DUO RT STACK Q SPREAD RT
FAMILY: INSIDE ZONE
CONCEPT: GRAZE
Give Key = EMOL. Pitch Key = Final Unblocked Second Or Third Level Defender (Reads Away From POA) or Tag Rules.
TE/Innermost WR on Wall (Or Tag). The Inner Most WR Outside the Wall Runs Bubble (Or Tag).

PLAY: GULLS/GRIFFINS
GULLS GRIFFINS

F $ F $

C W M S C C W M S C
E N T R R T N E
X Z X Z
DEUCE THICK Y H Y THICK DEUCE H

A A
OVER Q TRIO RT OVER Q DUO RT

Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)

Frontside: Attached: EXTRA Call – IZ Footwork – Blitz/Alley/3 LB Rule. Detached: Speed To Power – Alley.
Y Backside: Attached- Pound Step. Graze Path. Blitz/Scrape/Alley. Detached- Graze Split – Scrape/Alley.

Frontside: Block MDM or Execute Tag.


X Backside: One Step or Execute Tag.

Frontside: Block MDM or Execute Tag.


Z Backside: Block Man On or Execute Tag

Frontside: Block MDM or Execute Tag.


H Backside: Graze if #3, Bubble if #2, or Execute Tag.

Align: OG With Your Heels On QB’S Toes.


A Footwork: Open, Reach, Drive. AP: Inside Hip of the Playside Guard.
Read: 1 Guy Head Up To Playside Of Center
st

Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” Reads = Give – End Man On LOS, Pitch – Next 2nd/3rd Level Defender Outside The Give Key.
Notes: “Keep” Read Surface. Friction = Keep. Press Pitch Key.
Notes: OL—Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Be Aware That TE
is Already Aligned Backside.
PLAY: GULLS/GRIFFINS
GULLS GRIFFINS

F $ F $

C W M C C W M S C
S
R T N E E N T R
X Z X Z
UNO Y H Y UNO H

A A
UNDER G Q TRIO RT UNDER G Q DUO RT

GULLS GRIFFINS

F $ F $

C W M S C C W M S C
E N T R E T N E
X Z X Z
DEUCE THICK Y H THICK DEUCE
Y H

A A
OVER Q TRIO RT OVER Q DUO RT

GULLS GRIFFINS

F $ F $

C W M S C C W M S C
R T N E R T N E
X Z X Z

TANGO RUB Y H Y RUB DEUCE H


BACK

A A
OKIE Q TRIO RT OKIE Q DUO RT

GULLS GRIFFINS

B F B F

C W M S C C W M S C
$ $
R N E E N R
X Z X Z
DEUCE RUB Y H Y RUB DEUCE H

A A
STACK Q TRIO RT STACK Q DUO RT
FAMILY: INSIDE ZONE
CONCEPT: GRAZE
Give Key = EMOL. Pitch Key = Final Unblocked Second Or Third Level Defender (Reads Away From POA) or Tag Rules.
TE/Innermost WR on Wall (Or Tag). The Inner Most WR Outside the Wall Runs Bubble (Or Tag).

PLAY: GLADIATORS/GRIZZLIES
GLADIATORS GRIZZLIES
$ F $
F
C W M S C C W M S C

R T N E E N T R
X Z X Z
Y H Y H
RUB
RUB

A A
OVER Q DUO RT OVER Q TRIO RT

Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)

Y Frontside: Split Flow. Pound Step. Graze Path. Blitz/Scrape/Alley.

Frontside: Block MDM or Execute Tag.


X Backside: One Step or Execute Tag.

Frontside: Block MDM or Execute Tag.


Z Backside: Block Man On or Execute Tag

Frontside: Block MDM or Execute Tag.


H Backside: Wall if #3, Bubble if #2, or Execute Tag.

Align: OG With Your Heels On QB’S Toes.


A Footwork: Open, Reach, Drive. AP: Inside Hip of the Playside Guard.
Read: 1 Guy Head Up To Playside Of Center
st

Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” Reads = Give – End Man On LOS, Pitch – Next 2nd/3rd Level Defender Outside The Give Key.
Notes: “Keep” Read Surface. Friction = Keep. Press Pitch Key.
Notes: OL- Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Gladiators/Grizzlies is
a Split-Flow Blocking Scheme.
PLAY: GLADIATORS/GRIZZLIES
GLADIATORS GRIZZLIES
$ F $
F
C W M S C C W M S C

R T N E E N T R
X Z X Z
Y H Y H
RUB
RUB

A A
OVER Q DUO RT OVER Q TRIO RT

GLADIATORS GRIZZLIES
F
$
F

C W M S C W M S $
C C
E N T R R T N E
X Z X Z
Y DEUCE THICK H THICK DEUCE Y H

A A
UNDER Q DUO RT PRO SWAP Q TRIO RT

GLADIATORS GRIZZLIES

F $ F $

W M C W M
C S C S C
R T N E R T N E
X Z X Z
Y TANGO RUB H RUB DEUCE Y H
BACK

A A
OKIE Q DUO RT OKIE Q TRIO RT

GLADIATORS GRIZZLIES

B F B F

C W M S C C W M S
$ $ C
R N E E N R
X Z X Z
Y DEUCE RUB H RUB DEUCE Y H

A A
STACK Q DUO RT STACK Q TRIO RT
FAMILY: INSIDE ZONE
CONCEPT: CUT
TE Blocks Final C-Gap Defender to His Side (Per Formation).
If Tagged, QB Reads Access/Overhang (WRs Follow Tag).

PLAY: CLASH/CRAM (SAME)


CLASH CRAM
F
F $
$
C W M S C C W M S C

E N T R R T N E
X Z X Z
DEUCE THICK Y H Y THICK DEUCE H
TZT
A A
OVER WIDE Q TRIO RT OVER Q DUO RT

Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)

Frontside: Attached: EXTRA Call – IZ Footwork – Blitz/Alley/3 LB Rule. Detached: Speed To Power – Alley.
Y Backside: Cutoff Final C-Gap Defender. If No Immediate 1 Level C-Gap Threat - TZT
st

X Block MDM or Execute Tag

Z Block MDM or Execute Tag

H/S Block MDM or Execute Tag

Align: OG With Your Heels On QB’S Toes.


A Footwork: Open, Reach, Drive. “Map” Footwork if Tagged “Same”. AP: Inside Hip of the Playside Guard.
Read: 1 DL Head Up To Playside Of Center
st

Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” “Map” Footwork if Tagged “Same”.
Notes: Read Final Backside D-Gap Defender with No Tag. “SLY” Call With Obvious Pressure.
Notes: OL—Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Be Aware That TE
is Already Aligned Backside.
PLAY: CLASH/CRAM (SAME)
CLASH CRAM

F $ F $

C W M S C C W M S C

R T N E R T N E
X Z X Z
UNO Y H THICK UNO H
Y

A A
UNDER G Q TRIO RT OVER G Q DUO RT

CLASH CRAM

F $ F $

C M W S C C W M S C
R T N E E N T R
X Z X Z
RUB Y H Y RUB H

A A
UNDER Q TRIO RT UNDER Q DUO RT

CLASH CRAM

F $ $

C W M S C F W M S
C C
R T N E R T N E
X Z X Z
TANGO RUB Y H Y RUB DEUCE H
BACK
TZT
A A
OKIE Q TRIO RT OKIE Q DUO RT

CLASH CRAM
B F
F

C W M S C W M S
$ C B $ C
R N E R N E
X Z X Z
DEUCE RUB Y H Y RUB DEUCE H

A A
STACK Q TRIO RT STACK Q DUO RT
FAMILY: INSIDE ZONE
CONCEPT: CUT
TE Blocks Final C-Gap Defender Across the Ball (Per Formation).
If Tagged, QB Reads Access/Overhang (WRs Follow Tag).

PLAY: CLIPPERS/CRUSH (SAME)


CLIPPERS CRUSH

$ F $
F
C C C C
W M S W M S

R T N E E N T R
X Z X Z
Y H Y H
RUB RUB

A A
OVER Q DUO RT OVER Q TRIO RT

Covered: Base Reach #2 LOS; Possible DEUCE w/PSG To Playside LB (Guard’s Call).
PST Uncovered: TREY w/Y #2 LOS to Support. Angle Drive #2 LOS to OLB.
*Stay Inside-Out on Playside Defender.
Covered: Base Reach #1 LOS; Possible UNO w/OC To Playside LB (Guard’s Call).
PSG Uncovered: DEUCE w/PST #2 LOS To Playside LB.
*Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Shade To: Base Reach Nose Possible RUB BACK if Shade can Cross Face Back Side.
OC Shade Away: RUB w/BSG To Playside LB. *3 LB Box w/ EXTRA Call from TE: Declare Middle of 3 LBs.
Uncovered: UNO w/PSG To Playside LB. *Possible “FAN” vs Wide PSLB or PSLB Edge Threat
Covered: THICK w/BST To Backside LB. Back Side Cut Thru v. 2i.
BSG Uncovered: RUB w/OC to Playside LB.
*Alert RUB BACK Call From Center – Work Nose to BSLB*
Filled B-Gap (Including G): THICK w/BSG To Backside LB.
BST Open B-Gap: Backside Cutoff Course Thru B Gap to BSLB. Vs. No B Gap Movement Threat Can Tempo Course
to Cut Off Ram End (Drop Anchor)

Y Frontside: Split Flow – Cutoff Final C-Gap Defender.

X Block MDM or Execute Tag

Z Block MDM or Execute Tag

H/S Block MDM or Execute Tag

Align: OG With Your Heels On QB’S Toes.


A Footwork: Open, Reach, Drive. “Map” Footwork if Tagged “Same”. AP: Inside Hip of the Playside Guard.
Read: 1 DL Head Up To Playside Of Center
st

Heels At 6 Yards; Backside Foot To Front Side Toe. Reach Downhill With Play Side Foot. Clear Midline For Back,
QB Ride “Hip To Hip.” “Map” Footwork if Tagged “Same”.
Notes: Read Final Backside D-Gap Defender with No Tag. “SLY” Call With Obvious Pressure.
Notes: OL- Work to your Linebacker. Drive Combos Vertical When LB Leverage Allows. Clippers/Crush is a
Split-Flow Blocking Scheme.
PLAY: CLIPPERS/CRUSH (SAME)
CLIPPERS CRUSH

F $ F $

C W M S C C W M S C

R T N E R T N E
X Z X Z
UNO THICK H THICK UNO Y H
Y

A A
OVER G Q DUO RT UNDER G Q TRIO RT

CLIPPERS CRUSH
F
F $

C W M S C C W M S $
C
E N T R R T N E
X Z X Z
THICK DEUCE Y
Y DEUCE THICK H H

A A
UNDER Q DUO RT PRO SWAP Q TRIO RT

CLIPPERS CRUSH

F $ F $

C W M S C C W M S C
R T N E R T N E
X Z X Z
TANGO RUB H RUB DEUCE Y H
Y
BACK

A A
OKIE Q DUO RT OKIE Q TRIO RT

CLIPPERS CRUSH

B F B F

C W M S C C W M S C
$ $
R N E R N E
X Z X Z
Y H RUB DEUCEY H
DEUCE RUB

A A
STACK Q DUO RT STACK Q TRIO RT
PENN STATE UNIVERSITY NITTANY LIONS

RUN TAGS
RUN GAME TAGS: INSTALL 1
BUBBLE Duo Rt Clippers Bubble BUBBLE Trey Rt Cram Bubble BUBBA (Double Bubble) Spread Rt Force Bubba

X Z Y X X Z
Speed Out Y Z
H H S H
Con vert vs.
Press/Clou d
A
Bubble Bubble Bubble A
Bubble
A
Q Q Q
Pre-Snap Access Post-Snap Post-Snap
Post-Snap Pre-Snap

BUBBA (Double Bubble) Trio Rt Bruins Bubba FAB (Flat As Bubble) Trips Rt Gulls Fab FAB (Flat As Bubble) Duo Rt Gladiators Fab

$
$
C
C
S
S

X Z
X Z X Z
Speed Out S H Speed Out Y H
Y H Con vert vs.
Con vert vs. Flat
One Press/Clou d Flat Press/Clou d
Bubble A Q
A
Step A
Q Q

Post-Snap Pre-Snap Pre-Snap Access Post-Snap Pre-Snap Access Post-Snap

FLOCK (Flat + Block) Trips Rt Gulls Flock FLOCK (Flat + Block) Duo Rt Gladiators Flock FLOCK (Flat + Block) Duo Rt Griffins Flock

X Z
X Z X Z
Speed Out S H Speed Out Y H
Y
Con vert vs.
Con vert vs. MDM H
Press/Clou d Flat Press/Clou d Flat
A Q
A Flat A
Bubble
Q Q

Pre-Snap Access Post-Snap Pre-Snap Access Post-Snap Post-Snap Pre-Snap

REBEL (Read) Trips Rt Bullseye Rebel

E
X Z

S H

A Wall
Q
Post-Snap
PENN STATE UNIVERSITY NITTANY LIONS

PROTECTIONS
PENN STATE UNIVERSITY NITTANY LIONS

DROPBACK
PROTECTION: 60's
CONCEPT: DROPBACK 6-MAN PRO
3-Step (Elvis/Ringo) 5-Step (Beatles/Supremes)
*Elvis and Ringo are Solo Performers= 3 step, Beatles and Supremes are Group Performers= 5 step*
ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $

3 1
2 1 3 2
C W M S C C W M S C

E N T R E N T R
X Z X Z

Y H S H

A A
(LEFT HASH) Q (LEFT HASH) Q

PST Pass Set and Take #2 LOS (Known Rusher in Okie)

Set or Post to #1 LOS.


PSG If “Name” Call by Center to You, Work with Center on #1 LOS to BSLB.
If “Name” Call by Center Away from You – Solo on #1 LOS.

Vs Even Front: Work with Guard to Side of A Gap Defender (“Name” Call) to BSLB. If BSLB is Wide or
OC Immediate Edge Blitz Threat – “FAN” to Threat.

Set or Post to #1 LOS.


If “Name” Call by Center to You, Work with Center on #1 LOS to BSLB.
BSG If “Name” Call by Center Away from You – Solo on #1 LOS.
Alert for “FAN” Call.

BST Pass Set and Take #2 LOS (Known Rusher in Okie) Alert for “FAN” Call.

Y Release Into Route

A Backer To – Force – Backer Away – Force – Route


Alert For Possible Rip/Liz Call

Vs. 5-Man Pro Box – C Will “Own the Box” to Mike with a “BOX” Call.
NOTES -If 3 DL Declare Middle To Playside LB ID. A “BOX” Call Accounts for Down 3 and Both ISLBs.
Alert For RIP/LIZ Call By QB
PROTECTION: 60's
ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $

2 1 3 3 1 2
C W M S C C W M S C

E N T R E N T R
X Z X Z
Y H S H

A A
OVER G Q TRIO RT OVER G Q SPREAD RT

ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $

2 1 3 3 1 2
C W M S C C W M S C
E T N R E T N R
X Z X Z
Y H S H

A A
UNDER Q TRIO RT UNDER Q SPREAD RT

ELVIS/BEATLES RINGO/SUPREMES
2 3 3 2
F $ F $

2 1 3 3 1 2
C W J M S C C W J M S C
E N R E N R
X Z X Z
Y H S H

A A
OKIE Q TRIO RT OKIE Q SPREAD RT

ELVIS/BEATLES RINGO/SUPREMES
2
2 3
B F F

B
2 1 3 1 2
C W M S $ C C W M S 2
C
$
E N R E N R
X Z X Z
Y H S H

A A
STACK Q TRIO RT STACK Q SPREAD RT
LIZ/RIP

CONCEPT: DROPBACK 6-MAN SLIDE PRO


Used to Stop Edge Pressure by Checking the Protection from the QB
RIP LIZ
2 2 2
F F $

1 2 1 2 2
2 2
C W M $ C C M S C

E N T R S W E N T R
X Z X Z

Y H S H

A A
Q Q

Set to C Gap / Edge Rusher. Must be Alert to Take #3 Rusher to Callside vs Edge Pressure. Cannot Send More than
PST 1 Defender Across Your Face. When in Doubt Vs Edge Pressure Take Next Outside Rusher from Edge.

Set to Any Immediate B Gap Threat with Idea of Blocking the B Gap. If B Gap Threat Slants Inside Get Eyes out to
Next Immediate B Gap Threat. Cannot Let More than 1 Defender Cross Your Face.
PSG With No Immediate B Gap Threat, You Can Give Presence to A Gap Defender to Help Center, but Eyes MUST be
out for Any B Gap Threats Post-Snap.

Set to A-Gap. Take Whatever A-Gap Threat that Shows First. Cannot Allow Anything to Cross Face to the
OC Backside. Must Stay on #1 Rusher to Callside Until Either Knocked off by BSG or PSG.

BSG Set to #1 LOS. Stay on #1 LOS until Either Center or BST Knocks you off and Take #1 LOS from You.

BST Set to #2 LOS. Stay on #2 LOS Until BSG Knocks You Off and Takes #2 LOS from You.

Y Release Into Route

A Responsible for Backside LB to Backside OLB>

QB Will Make RIP/LIZ Call. RIP/LIZ vs. Okie or Stack Nose will Now be Treated as #1 LOS Backside and End as
CP #2 LOS Backside.
PENN STATE UNIVERSITY NITTANY LIONS

PERIMETER
PROTECTION: NAKED

CONCEPT: DASH (CUT)


Leg Clash / Arm Cram
LEG CLASH A-SCISSORS LEG CLASH A-SCISSORS
F $ F $

C W M S C C W M S C

R T N E E N T R
X Z X Z
Y H Y H

A A
Q Q
UNDER TRIO RT OVER TRIO RT

Block Using Clash/Cram Rules. Key is to be Aggressive on End, but Maintain Contact on Block to Eliminate Late
PST Pursuit. Be Prepared to “Fan” vs ANY Edge Blitz Threat.

Block Using Clash/Cram Rules.


Vs 3 Tech: Block Aggressively and Work to Maintain Contact.
PSG Vs A Gap Nose: Can UNO to Help Center Secure Nose at Level One, but Eyes MUST Remain in B Gap for Any
Post-Snap B Gap Threats.
Block Using Clash/Cram Rules.
PS A Gap Nose: Block Aggressively and Work to Maintain Contact. May Get Help from PSG on UNO Concept.
OC BS A Gap Nose: Loose Nose – UNO. Tight Nose - Can RUB with BSG, but Eyes MUST Remain in PS A Gap for
any Post-Snap Threat
Uncovered: UNO with PSG to Playside LB

A Gap Nose – Backside Cut Thru to Cover Surface and Maintain Contact. Possible “Rub” with Center.
BSG B Gap/G – “Thick” Concept to Help BST Secure 3 Tech, but Eyes MUST Remain in BS A Gap for Any Post-Snap
A Gap Threat

BS B Gap Player (G) – “Thick Concept Working to Cover Surface and Maintain Contact on B Gap Defender.
BST No BS B Gap Player – BS Cut Off Footwork into B Gap then Square Hips / Shoulders to Take any Post-Snap B Gap
Blitzer or Look to Help BSG Late.

C-Gap Cut-Off, Transition to Pin DE Inside to Protect QB Rollout.


Y
*Vs. Field Pressure (i.e. S+EDGE) Block Sam Inside-Out to Protect QB Rollout.

Run Route Concept.


A
Take Best Release Inside or Outside TE’s Block.

CP Sell Run on Snap, but Understand it is a Pass, So No One Can Climb to the 2 Level.
nd
PENN STATE UNIVERSITY NITTANY LIONS

PASS GAME
PENN STATE UNIVERSITY NITTANY LIONS

THREE STEP
FAMILY: Three-Step PLAY: FLICK (Flow & Stick)
Concept: Field (Flow-Man Beater); Boundary (Stick-Zone Beater)
(11) Duo Right Ringo Flick

4 0
4 0
Hole Throw
vs. Cloud
Vs. Cloud/Press

3 0
3 0

Vs. Man 6
4 Steps

Vs. Zone 4 Steps

2 0
2 0

-1- X -8- Z
Speed Y H -2- Must
Out Speed Outside
Stick
Out Go
A
Q
Check
“A”

Z Split: 8-Yards From Hash - Route: Must Outside Go - Adjust: Outside Release Hole Shot (Vs. Cloud)

H Split: 2-Yards I/S Hash - Route: 4-Step Speed Out - Adjust: Win Vs. Man; Attack O/S Leverage

X Split: 1-Yard I/S #’s - Route: 4-Step Speed Out - Adjust: Must Outside Go Vs. Press/Cloud

S See Diagrams On Following Pages

A Route: 1-Yard Check “A”

Y Route: 6-Yard Stick - Adjust: Continue to Separate Vs. Man Coverage

B See Diagrams On Following Pages

Drop: Catch, Turn

PROGRESSION:
QB OFF-ZONE: Speed Out, Stick, Back
COV. 2: Stick, Hole Shot, Back
MAN: Speed Out, Go, Back (Run Away, Run, T/A)
BLITZ MAN: Speed Out, Go, Back (Run Away, Run, T/A) (Poss: Protection √)

Notes:
-ICK

(11) Duo Rt Ringo Slick (“Slant & Stick”) (11) Trio Rt Elvis Ick (“Inside Fade & Stick”)

4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0
vs. Press/
Cloud
vs. Access

2 0
2 0
2 0

2 0
X Z X Z
Y H Y H

A A
Q Q

(11) Duo Rt Ringo Ick (“Inside Fade & Stick”)


4 0
4 0

3 0
3 0

vs. Press/
Cloud
vs. Access
2 0
2 0

X Z
Y H

A
Q
FAMILY: Three-Step PLAY: H-DECIDE
Concept: Horizontal Stretch - Tag (Decide); Backside (Stick)
(11) Spread Right Elvis H-Decide

4 0
4 0

3 0
3 0

Vs. Man 6

Vs. Zone “Slant Until


You Can’t”

2 0
2 0

X -1- -8- Z
Must Y H Must
Outside Decide Outside
Go Stick
Go
A
Q
Check
Swing

Z Split: 8-Yards From Hash - Route: Must Outside Go - Adjust: None

H Split: Hash - Route: Decide - Adjust: “Slant Until You Can’t”

X Split: 1-Yard O/S #’s - Route: Must Outside Go - Adjust: None

S See Diagrams On Following Pages

A Route: Check Swing

Y Split: 4 Yards From OT - Route: 6-Yard Stick - Adjust: Continue to Separate Vs. Man Coverage

B See Diagrams On Following Pages

Drop: Catch, Turn

PROGRESSION:
QB ALL COVERAGES: Read who can double the Decide.
IF DEFENDER WORKS OPPOSITE: Decide, Go
IF DEFENDER WORKS TOWARD DECIDE: Stick, Go, Flat

Notes:
(H/Y) DECIDE

(11) Duo Rt Elvis H-Decide (11) Spread Rt Ringo Y-Decide

4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z X Z
Y H Y H

A A
Q Q

(11) Sprint Rt Arkansas Y-Decide


4 0
4 0

3 0
3 0

2 0
2 0

X Z
Y A H

Q
PENN STATE UNIVERSITY NITTANY LIONS

FIVE STEP
PENN STATE UNIVERSITY NITTANY LIONS

HOOK/FLAT
CONCEPT:
FAMILY: Hook Hook/Flat
/ Flat PLAY:CAP
PLAY: Cap (Curl/Pull)
(Curl & Pull)
???
Concept: Field (Curl/Pull/Basic); Boundary (Torque)
(11) Trio Right Beatles Cap

4 0
4 0 Vs. Press/
Cloud

14

Vs. 12
Access 12

3 0
3 0

6
5

3 Steps

2 0
2 0

-1- X - Split - Z
Torque Y H Difference Curl
14 Yard Pull
Deep
A Basic
Q
Check
“C”

Z Split: Split the Difference - Route: 12-Yard Curl - Adjust: None

H Split: Hash - Route: 6-Yard Pull - Adjust: None

X Split: 1 Yard I/S #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

S See Diagrams On Following Pages

A Route: 5-Yard Check “C”

Y Route: 14-Yard Deep Basic - Adjust: None

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB 1-HIGH ZONE / “CHEAT” SAFETY: Torque (1), Back (2)
2-HIGH ZONE/ WEAK INVERT: Pull (1), Curl (2), Basic (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
CAP

(11) Trio Rt Beatles Cap (01) Duet Rt Arkansas Cap

4 0

4 0
4 0

4 0
Vs. Cloud/ Vs. Cloud/
Press Press

Vs. Access Vs. Access

3 0
3 0

3 0
3 0

2 0
2 0

2 0
2 0

X Z X Z
Y H Y S H

A
Q Q

(11) Trips Rt Beatles Cap (11) Trey Rt Beatles Cap


4 0

4 0
4 0

Vs. Cloud/
4 0
Press

Vs. Access
3 0

3 0
3 0

3 0
2 0

2 0
2 0

2 0

X Z Y X
Y H H Z

A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

STING
FAMILY: Sting PLAY: BACKPACK (Bdy PACK)
Concept: Field (Big Box Read vs. 1 High); Boundary (2 Level Deep Switch Vertical Stretch vs. 2 High)
(10) Spread Right Supremes Backpack

2 High

4 0
4 0 2ND
1ST
Vs. MOFC “No Vs. 1
Depth” High

14

12

3 0
3 0

Vs. Press/
Cloud Vs. Access
5

2 0
2 0

X -8- Z
Post S -2- H Box
Sing Big Box Hitch
Read
A
Q Check
Burst

Z Split: 8 Yards From Hash - Route: 6 Yard Box Hitch - Adjust: Slant Vs. Press/Cloud

H Split: Hash - Route: Big Box Read - Adjust: No Depth Corner Vs. 2 High, Inside Fade Vs. 1 High

X Split: Top of #’s - Route: 12-Yard Post - Adjust: 16-Yard Post-Dig Vs. Middle Of Field Closed

S Split: 2-Yards From OT - Route: 14-Yard Sing - Adjust: None

A Route: 5-Yard Check Burst

Y See Diagrams On Following Pages

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB 2 HIGH ZONE: Post (1), Sing (2), Back (3)
1 HIGH ZONE: Box Hitch (R), Back (1)
MAN: Inside Fade (1), Box Hitch (2), Back (3) (Run Away, Run, T/A)
BLITZ MAN: Inside Fade (1), Box Hitch (2), Back (3) (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
BACKPACK (SWAP)

(11) Duo Rt Supremes Backpack (10) Spread Rt Supremes Backpack

vs. 2 High vs. 2 High

4 0
4 0
4 0
4 0

vs. 1 High vs. 1 High

3 0
3 0
3 0
3 0

vs. Press/ vs. Press/


Cloud vs. Access Cloud vs. Access

2 0
2 0
2 0
2 0

X Z X Z
Y H S H

A A
Q Q

(11) Snug Rt Supremes Backpack (11) Duet Rt Arkansas Backpack

vs. 2 High
4 0

4 0
4 0

4 0

vs. 1 High
3 0

3 0
3 0

3 0

vs. Press/
Cloud vs. Access
2 0

2 0
2 0

2 0

X Z X Z
Y H Y A H

A
Q Q

(11) Duo Rt Supremes Backpack Swap (11) Snug Rt Supremes Backpack Swap

vs. 2 High
4 0

4 0
4 0

4 0

vs. 1 High
3 0

3 0
3 0

3 0

vs. Press/
Cloud vs. Access
2 0

2 0
2 0

2 0

X Z X Z
Y H Y H

A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

OVER/UNDER
FAMILY: Over / Under
CONCEPT: PLAY: FUNNEL
Five-Step (Vertical)
Concept: Inside Triangle Read; (Field #2: Basic, Boundary #1: Under)
(10) Trips Right Beatles Funnel

4 0
4 0 Vs. Press/
Cloud

12 Vs.
12 12 Access

3 0
3 0

Stair Step vs. Man


6
5 Zone

2 0
2 0

X -6- -8- Z
Under -2- S H Torque
Post Basic

A
Q
Check
“C”

Z Split: 8-Yards From Hash - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

H Split: On Hash - Route: 12-Yard Basic - Adjust: None

X Split: 6 Yards From OT - Route: 6-Yard Under - Adjust: 6-Yard Stair Step Vs. Man

S Split: 2-Yards From OT - Route: 12-Yard Post - Adjust: None

A Route: 5-Yard Check “C”

Y See Diagrams On Following Pages

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB OFF ZONE: Torque (1)
COVER 2/NO ACCESS: Under (1), Basic (2), Back (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
FUNNEL (ANGLE)

(11) Trio Rt Beatles Funnel (11) Trey Rt Beatles Funnel

4 0

4 0
4 0

4 0
Vs. Cloud/ Vs. Cloud/
Press Press

Vs. Access Vs. Access

3 0

3 0
3 0

3 0
2 0

2 0
2 0

2 0
X Z Y X
Y H H Z

A A
Q Q

(01) Duet Rt Arkansas Funnel (11) Trips Rt Beatles Funnel Angle

4 0
4 0
4 0
4 0

Vs. Cloud/ Vs. Cloud/


Press Press

Vs. Access Vs. Access

3 0
3 0
3 0
3 0

2 0
2 0
2 0
2 0

X Z X Z
Y S H Y H

A
Q Q
FAMILY: CONCEPT:
Over / Under PLAY: MESH
Five-Step (Vertical)
Concept: Inside Triangle Read; (Field #2: Basic, Boundary #1 & Field #3 : Mesh Unders)
(11) Trips Rt Beatles Mesh

4 0
4 0 Vs. Press/
Cloud

Vs.
12 12 Access
Vs. Man

3 0
3 0

6
Vs. Zone

2 0
2 0

X -6- -8- Z
Under -2- Y H Torque
Top Basic
Under
A
Q
Check
Swing

Z Split: 8-Yards From Hash - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

H Split: On Hash - Route: 12-Yard Basic - Adjust: None

X Split: 6 Yards From OT - Route: 6-Yard Under - Adjust: Mesh Hip to Hip With Top Under

S See Diagrams On Following Pages

A Route: Check Swing

Y Split: 2 Yards From OT - Route: 6-Yard Top Under - Adjust: Set Depth for Mesh. Settle at Ghost TE Vs. Zone

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB OFF ZONE: Torque
COVER 2/NO ACCESS: Under, Basic, Top Under, Swing
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
MESH

(10) Trips Rt Beatles Mesh

4 0
4 0

Vs. Cloud/
Press

Vs. Access

3 0
3 0

2 0
2 0

X Z
S H

A
Q
PENN STATE UNIVERSITY NITTANY LIONS

FLOOD
FAMILY:CONCEPT:
Flood Five-Step
PLAY: SCISSORS
(Flood)
Concept: Field (3 Level Deep Switch Vertical Stretch vs. Access); Boundary (Dig vs. Cloud to Field)
(10) Trips Right Beatles Scissors

Cover 4

4 0
4 0

14

12 12

3 0
3 0

2 0
2 0

-1- X -8- Z
Dig -4- S H Blast
Flat Corner

A
Q
Check
Read

Z Split: 8 Yards From Hash - Route: 14-Yard Blast - Adjust: High-Angle Post Vs. Cover 4

H Split: Hash - Route: 12-Yard Corner - Adjust: None

X Split: 1 Yard I/S - Route: 12-Yard Dig - Adjust: None

S Split: 4 Yards From OT - Route: 4-Yard Flat - Adjust: None

A Route: 5-Yard Check Read

Y See Diagrams On Following Pages

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ACCESS TO FIELD: Intersection to Flat Defender - Blast (1), Corner (2), Flat (3)
CLOUD TO FIELD: Dig (1), Back (2)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
(H/Z) SCISSORS (FOLLOW)

(11) Trips Rt Beatles H-Scissors (11) Tribe Rt Beatles H-Scissors

4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z X H
Y H Y Z

A A
Q Q

(11) Trey Rt Beatles Z-Scissors (11) Trio Rt Beatles Z-Scissors


4 0

4 0
4 0

4 0
3 0
3 0

3 0
3 0
2 0
2 0

2 0
2 0

Y X X Z
H Z Y H

A A
Q Q

(11) Spread Rt Supremes Scissors Follow (11) Duet Rt Arkansas Scissors Follow
4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0

X Z X Z
Y H Y A H

A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

COMBOS
FAMILY: Combos PLAY: FIVE (Ick & Drive)
Concept: Field (Ick Vs. Man); Boundary (Drive Vs. Zone)

(10) Spread Right Beatles Five

4 0
4 0

12

3 0
3 0

Stair Step vs. Man


6
5

2 0
2 0

X -6- -8- Z
Under S -2- H Hitch
Basic Inside
Fade
A
Q
Check
“C”

Z Split: 8 Yards From Hash - Route: 6 Yard Hitch - Adjust: None

H Split: Hash - Route: Inside Fade - Adjust: None

X Split: 6 Yards From OT Route: 6-Yard Under - Adjust: Stair Step Vs. Man

S Split: 2 Yards From OT - Route: 12-Yard Basic - Adjust: None

A Route: 5-Yard Check “C”

Y See Diagrams On Following Pages

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Under (1), Basic (2), Back (3)
MAN: Inside Fade, Drive, Basic (Run Away, Run, T/A)
BLITZ MAN: Inside Fade, Drive, Basic (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
FIVE (ANGLE)

(11) Duo Rt Beatles Five (11) Duo Rt Beatles Five Angle

4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z X Z
Y H Y H

A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

PERIMETER
FAMILY:CONCEPT:
Perimeter Play-Action
PLAY: A-SCISSORS
(Perimeter)
Concept: Perimeter PAP; Field (3 Level Deep Switch Vertical Stretch); Boundary (Speed Out)
(11) Trio Right Leg Clash A-Scissors

4 0
4 0

Vs. Cloud/Press

12

3 0
3 0

4 Steps

2 0
2 0

-1- X Z
Speed Y H -8- Must
Out Corner Outside
Go
A
Q

Z Split: 8-Yards From Hash - Route: Must Outside Go - Adjust: None

H Split: Hash - Route: 12-Yard Corner - Adjust: None

X Split: 1 Yard I/S #s - Route: 4-Step Speed Out - Adjust: Must Outside Go Vs. Press/Cloud

S See Diagrams On Following Pages

A Split: OG - Route: Execute Fake, Check Edge, Roll Back - Adjust: None

Y Block Leg Clash Protection

Drop: Alert Speed Out / Attack Edge

PROGRESSION:
QB ZONE: Alert Speed Out Vs. Access. Vertical, Corner, Flat, Run
MAN: Alert Speed Out Vs. Access. Vertical, Corner, Flat, Run
HEAT MAN: Alert Speed Out Vs. Access. Vertical, Corner, Flat, Run (Poss: Play √)

Other Formations:
A-SCISSORS

(11) Trio Rt Leg Clash A-Scissors

4 0
4 0

3 0
3 0

2 0
2 0

X Z
Y H

A
Q
PENN STATE UNIVERSITY NITTANY LIONS

SCREENS
FAMILY: SCREEN

CONCEPT: DBL SCREEN

PLAY: CELL/WARDEN
CELL WARDEN

F $ F

C C
C
W M S W M $ S
C
E N T R E N T R
X Z X Z
Y H S H

A A
UNDER G Q DUO RT UNDER G Q TRIPS RT

Rip/Liz concept to the call. Block and stay on the final C Gap defender. If No C Gap Rusher, Work Flat to the Point
PST Midway between You and the Receiver.

Rip/Liz concept to the call. Punch through your playside gap. NEVER make contact with a defender in your inside
PSG gap or Wait for a Late Blitzer. Run flat and fast to your aiming point at 3 yards in the apex and block the MDM. If
Center Beats You out Work to the Spot at 5 yards in the B Gap and Block MDM Inside-Out.
Rip/Liz concept to the call. Punch through your Playside gap. NEVER make contact with a defender in your inside
OC gap or Wait for a Late Blitzer. Run flat and fast to your aiming point at 5 yards in the B Gap and Block the MDM
Inside-Out. If You are First out, Work to the Spot at 3 yards in the Apex and Block MDM.

Rip/Liz concept to the call. Blunt & Throw #1 LOS and work late Over the Ball to Cut Off 1 Threat Pursuing From
st

BSG the Backside.

BST Rip/Liz Concept to the call. Block #2 LOS

Call To: Run Tunnel Screen — 3 Steps Up/Out and Back.


X Call Away: Man On

Call To: Man On


Z Call Away: Man On

Call To: Run Tunnel Screen — 3 Steps Up/Out and Back.


H Call Away: Man On Final #2

Kick Out Corner


Y Aim: Inside Number

A Swing Away From Play Call. 4 Flat Steps, Turn Inside Shoulder to QB, Circle the Field if Ball is Thrown.

QB 3 Step Drop, Read Call Side ILB for Swing. If Back is Covered, Wheel and Throw Jailbreak on 5 Step. th

NOTES: vs Mugged up BSLB – “CLOSIT.”


CP Widen Splits to Create Lanes.

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