Layers of Reality: Lesson Idea
Layers of Reality: Lesson Idea
Layers of reality
ART & DESIGN CODING
Learn with
Jarom Vogel
Illustrator
Procreate
Swift Playgrounds
Educational Value
Students will gain an entry-level
understanding of programming
fundamentals.
2 Getting started
3 Sketch
4 Refine
7 Final artwork
8 Export
9 Part 2 - Code
What is AR? 2.
Augmented Reality
AR stands for Augmented Reality. It is
technology that puts information such as
pictures, words or sounds, over the world
around us.
In this lesson you will create an artwork that has
a background layer, as well as a few midground
and foregound layers. You will use some basic
coding principles to make your midground and
foregound layers hover over your background
through AR.
Getting started 3.
Creating a custom
canvas
To bring your artwork into Swift
Playgrounds later, it will need to be in
the range of 1000px.
TOP TIP:
If you're looking to adapt a previously made
artwork for this activity, you can resize your
canvas by tapping Actions > Crop and Resize >
Settings > Turn on Resample canvas, and enter
your new dimensions.
Sketch 4.
Thumbnail sketches
Explore the composition of your artwork in a
few quick thumbnail sketches. For now, sketch
everything on one layer, but consider:
LAYERS
Think about how your layers will relate to each other
and make a plan about what parts of your illustration
should be grouped together. Things that you want to
float together in AR should be drawn on the same layer.
BACKGROUND
When planning your background composition,
consider how it might be framed, and how
the other elements of your artwork will interact
with the edges.
Experiment with keeping a clear boundary or edge
to your background, and drawing additional elements
that are 'breaking free' from this.
If you'd like to use a physical AR target and don't
have access to a good printer, you may like to use a
background anchor file we've created for you. You can
create any artwork on top of it, as long as this image is
inserted as your background layer in Swift Playgrounds
in Part 2 of this lesson.
Download from procre.at/layersofreality.
Refine
SELECTION TOOL
5.
Select your
preferred design
Tap the Selection Tool, and tap Freehand.
FOREGROUND
MIDGROUND
BACKGROUND
Final artwork 8.
REMEMBER
You'll be able to see behind objects at some
angles in AR, so don't leave any 'holes' in you
artwork. Draw each layer completely, even if an
object sits in front and covers parts of it up.
Turn your layers off and on using the tick boxes in
the Layers Panel to check your work as you go.
Export 9.
Export layers
to Photos
Once you've completed your artwork, tap
the wrench icon to open the Actions menu.
Create an Augmented
Reality Experience
Congratulations! Your artwork is ready to be
coded into your very own AR environment.
Make sure you have the Swift Playgrounds
app installed on your iPad from the App
Store, to do the second part of this lesson.
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