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Slotted Aloah

The document discusses packet multiple access and the Aloha protocol. It describes how Aloha and slotted Aloha works, including assumptions made and how to calculate throughput. It also discusses how Aloha is inherently unstable and needs an algorithm to remain stable.

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Doron Ben
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0% found this document useful (0 votes)
46 views16 pages

Slotted Aloah

The document discusses packet multiple access and the Aloha protocol. It describes how Aloha and slotted Aloha works, including assumptions made and how to calculate throughput. It also discusses how Aloha is inherently unstable and needs an algorithm to remain stable.

Uploaded by

Doron Ben
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Packet multiple access

and the Aloha protocol

Eytan Modiano

Massachusetts Institute of Technology

Department of Aeronautics and Astronautics

Eytan Modiano
Slide 1
Packet Multiple Access

PMA

SHARED
UPLINK

TERMINAL

APPL
TERMINAL
TRANS

NET
LLC
DLC MAC
PHYS
TERMINAL
TERMINAL

• Medium Access Control (MAC)


– Regulates access to channel

TERMINAL
• Logical Link Control (LLC)
Eytan Modiano
Slide 2 – All other DLC functions
Examples of Multiple Access Channels

• Local area networks (LANs)

• Satellite channels

• Wireless radio

• Characteristics of Multiple Access Channel


– Shared Transmission Medium
A receiver can hear multiple transmitters
A transmitter can be heard by multiple receivers

– The major problem with multiple access is allocating the channel


between the users
Nodes do not know when other nodes have data to send
Need to coordinate transmissions

Eytan Modiano
Slide 3
Approaches to Multiple Access

• Fixed Assignment (TDMA, FDMA, CDMA)


– Each node is allocated a fixed fraction of bandwidth
– Equivalent to circuit switching
– very inefficient for low duty factor traffic

• Packet multiple access

– Polling

– Reservations and Scheduling

– Random Access

Eytan Modiano
Slide 4
Aloha

Single receiver, many transmitters

Receiver
...

Transmitters

E.g., Satellite system, wireless

Eytan Modiano
Slide 5
Slotted Aloha

• Time is divided into “slots” of one packet duration


– E.g., fixed size packets
• When a node has a packet to send, it waits until the start of the
next slot to send it
– Requires synchronization
• If no other nodes attempt transmission during that slot, the
transmission is successful
– Otherwise “collision”
– Collided packet are retransmitted after a random delay

1 2 3 4 5
Success Idle Collision Idle Success

Eytan Modiano
Slide 6
Slotted Aloha Assumptions

• Poisson external arrivals

• No capture
– Packets involved in a collision are lost
– Capture models are also possible

• Immediate feedback
– Idle (0) , Success (1), Collision (e)

• If a new packet arrives during a slot, transmit in next slot

• If a transmission has a collision, it becomes backlogged and


retransmitted after a random delay
– Let n be the number of backlogged nodes

Eytan Modiano
Slide 7
slotted aloha

• Let g be the attempt rate (the expected number of packets


transmitted in a slot)
– The number of attempted packets per slot is approximately a Poisson
random variable of mean g = λ + n*qr
qr = probability that a backlogged packet is retransmitted in a slot
n = number of backlogged packets

– P (m attempts) = gme-g/m!
– P (idle) = probability of no attempts in a slot = e-g
– p (success) = probability of one attempt in a slot = ge-g
– P (collision) = P (two or more attempts) = 1 - P(idle) - P(success)

Eytan Modiano
Slide 8
Throughput of Slotted Aloha

• The throughput is the fraction of slots that contain a successful


transmission = P(success) = ge-g
– When system is stable throughput must also equal the external
λ
arrival rate (λ)

-1
e
Departure rate
ge-g

1
g
d
ge − g = e − g − ge − g = 0
– What value of g dg(n)
maximizes throughput?
⇒ g =1
– g < 1 => too many idle slots −g
– g > 1 => too many collisions ⇒ P(success) = ge = 1/ e ≈ 0.36
– If g can be kept close to 1, an external arrival rate of 1/e packets per
Eytan Modiano
Slide 9 slot can be sustained
Instability of slotted aloha

• if backlog increases beyond unstable point (bad luck) then it tends


to increase without limit and the departure rate drops to 0
– Aloha is inherently unstable and needs algorithm to keep it stable

• Drift in state n, D(n) is the expected change in backlog over one


time slot
– D(n) = λ - P(success) = λ - g(n)e-g(n)

negative drift

Departure rate negative drift


-1
e
-G
Ge
Arrival rate
λ
positive
Stable drift
Unstable

positive
drift G=0 G=1
G = λ + nq
Eytan Modiano
Slide 10
r
TDM vs. slotted aloha

TDM, m=16
8
DELAY
TDM, m=8
4
ALOHA

0 0.2 0.4 0.6 0.8


ARRIVAL RATE

• Aloha achieves lower delays when arrival rates are low


• TDM results in very large delays with large number of users, while
Aloha is independent of the number of users

Eytan Modiano
Slide 11
Pure (unslotted) Aloha

• New arrivals are transmitted immediately (no slots)


– No need for synchronization
– No need for fixed length packets

• A backlogged packet is retried after an exponentially distributed


random delay with some mean 1/x
• The total arrival process is a time varying Poisson process of rate
g(n) = λ + nx (n = backlog, 1/x = ave. time between retransmissions)

• Note that an attempt suffers a collision if the previous attempt is not


yet finished (ti-ti-1<1) or the next attempt starts too soon (ti+1-ti<1)

New Arrivals

τ τ
3 4

t1 t 2
t 3
t4 t 5
Collision
Eytan Modiano
Slide 12
Retransmission
Throughput of Unslotted Aloha

• An attempt is successful if the inter-attempt intervals on both


sides exceed 1 (for unit duration packets)
– P(success) = e-g x e-g = e-2g
– Throughput (success rate) = ge-2g

– Max throughput at g = 1/2, Throughput = 1/2e ~ 0.18

– Stabilization issues are similar to slotted aloha

– Advantages of unslotted aloha are simplicity and possibility of


unequal length packets

Eytan Modiano
Slide 13
Splitting Algorithms

• More efficient approach to resolving collisions


– Simple feedback (0,1,e)
– Basic idea: assume only two packets are involved in a collision
Suppose all other nodes remain quiet until collision is resolved, and
nodes in the collision each transmit with probability 1/2 until one is
successful

On the next slot after this success, the other node transmits

The expected number of slots for the first success is 2, so the expected
number of slots to transmit 2 packets is 3 slots

Throughput over the 3 slots = 2/3

– In practice above algorithm cannot really work


Cannot assume only two users involved in collision
Practical algorithm must allow for collisions involving unknown number
of users

Eytan Modiano
Slide 14
Tree algorithms

• After a collision, all new arrivals and all backlogged packets not
involved in the collision wait
• Each colliding packet randomly joins either one of two groups
(Left and Right groups)
– Toss of a fair coin
– Left group transmits during next slot while Right group waits
If collision occurs Left group splits again (stack algorithm)
Right group waits until Left collision is resolved
– When Left group is done, right group transmits
(1,2,3,4)

Notice that after the idle slot,


collision collision between (2,3) was
success
sure to happen and could have
(1,2,3)
4 been avoided
collision
success
(2,3)
1
collision
Many variations and improvements
idle (2,3)
on the original tree splitting algorithm
success success
Eytan Modiano
Slide 15
2 3
Throughput comparison

• Stabilized pure aloha T = 0.184 = (1/(2e))

• Stabilized slotted aloha T = 0.368 = (1/e)

• Basic tree algorithm T = 0.434

• Best known variation on tree algorithm T = 0.4878

• Upper bound on any collision resolution algorithm with (0,1,e)


feedback T <= 0.568

• TDM achieves throughputs up to 1 packet per slot, but the delay


increases linearly with the number of nodes

Eytan Modiano
Slide 16

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