Infinite Heaven Readme
Infinite Heaven Readme
r59 2015-10-31
by tin man tex
For MGSV version 1.0.4.3 (1.04 in title screen)
A mod for MGSV intended to extend play through customisable settings and features.
Translation: Check out the file InfLang.txt in the infinite heaven .zip and see
what you can do. Contact me by pm if you want more detail/want to send me your
translation. You will be credited in the main infinite heaven description for your
kind work.
Bounder - Pure as base but allows: Buddy, changing Suit (which should also allow
model swaps), Level 1 Fulton, head markers
OSP Weapon Loadout - Seperate from subsistence mode (but subsistence uses it),
allows you to enter a mission with primary and secondary weapons set to none, or
just primary set to none.
Enemy Preparedness max - the same 'revenge system' max as the extreme missions.
Most soldiers have gear equipped, such as helmets, body armor, nvg, many heavy
weapons deployed.
War Games - set mother base soliders hostile with non-lethal or lethal weapons
Parameters:
General Enemy parameter tweaks - switch to default if youre combining with a mod
like TPP Harcore.
Increased enemy sight at night time, because it's always full moon/so bright
anyway.
Unlock random Sideops for areas - The sideops system breaks the map into areas,
with only one sideop allowed to be active at a time. In the retail game it's chosen
in a first found manner. Uncompleted story missions and uncompleted sideops get
priority of selection over replayable sideops.
This setting changes it to a random selection of potential sideops, with the same
priorities. Force replay adds completed sideops to the potential selection. Force
Open adds most sideops to the selection pool.
Warning: still largely untested, unknown how replaying the story missions affect
things if multiple sideops work in the same area.
Cutscenes:
Use current soldier in cutscenes instead of snake.
Disable Mother Base cutscenes - Disables some arrive at motherbase cutscenes that
cause infinite loading screens on some saves. This bug also occurs on unmodified
games. If you have a save already stuck in this state (already at the MB loading
screen) try my seperate 'MB loading screen fix' mod.
Play selected mother base cutscene - Can choose from many of the mother base
cutscenes that play on returning. Requires the setting 'MB cutscene play mode' to
be set to 'Play selected'
Patchups:
Unlock playable avatar - unlock avatar before mission 46
Return Quiet - returns quiet. Not reversable, but not run by default.
By design I try to keep the initial install to all regular game settings and only
changed via infinite heavens in-game mod menu.
All settings are reset to off on doing a FOB mission. But I suggest you play
offline while the mod is installed. A future version of snakebite will allow easily
toggling of mods.
Disclaimers:
Use the mod at you own risk (which can be mitigated by backing up saves and files
replaced by mod)
This mod is still largely untested, feedback at Nexus page welcome.
Thanks:
Kojima Productions for the great game
Sergeanur for qartool
atvaark for his fox tools
ThreeSocks3 for finding the custom text output for Announce log. Check out his
Basic Trainer mod.
emoose for cracking lua in fpks
jRavens for testing
Topher for the great mod manager Snakebite
rikimtasu for Chinese translation
All the mod users on nexus for trying the mod and bug reports
Preperation/insurance:
Back up your save files for safety
<steam path>\userdata\<user id>\287700 and
<steam path>\userdata\<user id>\311340
You may want to back up periodically as you play in case you come across save
breaking issues with the mod.
If you installed an earlier version of Infinite heaven than r44 manually find and
restore your original game 00.dat backup or revalidate the game through steam:
Right click on the game in steam library, choose properties from bottom of menu,
local files tab, verify integrity of game cache button.
or click this steam://validate/287700
If it gets stuck at 0% for more than a few minutes steam is being stupid, validate
one of the valve games first, hl2, portal etc then try validating mgsv again.
Instalation:
Use SnakeBite Mod Manager 0.5 or later: nexusmods.com/metalgearsolidvtpp/mods/106/
Uninstall any earlier version of Infinite Heaven
Install Infinite Heaven.msgv
WARNING: Applying this mod to any game version after the one stated at the top of
the readme involved will likely prevent the game from working. Simply uninstall
using SnakeBite and wait for the mod to be updated.
Uninstallation:
Exit any missions, return to the ACC.
The mod saves some varables to the save file, but on initial testing (I welcome
feedback on this) there is no issue with loading a save from this mod after the mod
has been removed (provided you have exited to ACC)
Use uninstall in SnakeBite.
Usage:
While in ACC Heli (full menu), or in-mission (small menu)
Hold the weapon <Reload> button (default R on keyboard, or B on controller) for a
second to toggle the mod menu when in the ACC
Or hold <Quick dive> (space key or X button)when in mission.
Known issues:
The Announce Log used for the display has a delay on entries, so slow down your
button presses when changing the settings.
Replaying sideop 144, Remains of Man on Fire, will leave your character stuck in
the Quarantine helipad and unable to abort the mission and requiring you to restore
your save. Avoid completing the mission (extracting body).
Manual selection of a sideop will not prevent games sideop selection from opeining
a sideop in the same area. Even though both will show on map and will give ui que
of sideop start, one of the two will not actually activate its script, so you will
not encounter the objective items or characters.
Starting a mission with subsistence will still show the loadout screen, and will
show the last missions visual setup,
it should refresh when you change any settings, or if you exit to the title menu,
or just enter the mission.
Turning off subsitence pure will still prevent you from selecting buddy, exiting to
title and back might fix it, entering a mission will.
Subsidence mode will still technically do a full deployment cost of what's set.
Manual solution, have a loadout with all items set to none and cheapest weapons.
When changing General Enemy Parameters back to Default you must exit to title to
have the setting save, then restart the game to have it load the default enemy
parameters.
There may be some overrides for Max Prepare that I've missed, I've noticed on small
guard posts soldiers rarely have equipment. Also some items seem to override
others, so you wont see many if any gas masks.
Changelog:
r59 - 2015-10-31 - public release
In game menu toggle change to Evade
r58
Show player position
Start on foot for motherbase, starts on command platform
Even more info added to InfLang for translators
r55
Moved incomplete feature out of TppLandingZone to own file
Setting: Unlock player avatar
r54
Revert from game localization system
Own localization system created, functions in InfMenu, strings in InfLang
r53
Call setting onChange on setting reset
1.0.4.4 TppPlayer fulton call fix. They had added an extra parameter to the fulton
function, but forgot to add the parameter to a call. There's only two calls to the
function in the scripts... oh well mistakes happen.
r51
Disable mb triggered prioritylist demos switch
r50
Added localization files for many mod strings. Other languages are currently just
english, hopefully can get the community to translate if I can work out the rest
(combining multiple localized strings is troublesome)
r49 2015-10-23
Fix soldiers not driving their patrolling trucks - thanks for report bindleford
r47 2015-10-19
Mother base DD suit
Submenus
Previous menu on <Change Stance>
Reset current setting changed to <Call>
r46
Mother base Wargames - shoutout to E3245
Mother base equip grade
Refactor InfMenu to InfMain, trying to isolate menu system further from mod
specific settings
r45
Fixed hang on loading Fob missions, had missed updating the settings reset call
from the InfMenu refactor - thanks for report Topher
Fixed reset settings via menu
Disable mod menu if fob mission
Shifted a table from TppDefine, TppDefine no longer used
r43
Refactor due to makebite allowing custom files via GzsTool - thanks Topher, atvaark
InfButton, InfMenu, etc for its repsective stuff that was previously dumped in
TppMain.lua
UpdateModMenu direct via TppMain.SetUpdate/Onupdate instead of in tppmission
update.
r42
Re-added various support menu disables on subsistence, missed in the 1.0.4.0 merge.
Support heli combat turned off - I found it bre3zer
Head markers disabled for Subsistence Pure (xray effect on marked still active).
r41
Nvida splash removed - thanks for direction LordRamza
Fox engine splash removed (side effect, tied to the showing of nvid, would like to
show it, I lovehate fox engine)
r38
Enemy parameters default to.. default
Wormhole forced off for subsistence mode
Equipment downgrades no longer applied to vanilla subsistence missions when
subsistence mode off
r36
Menu settings wrap
Navigation keys listed on menu open
Reset setting key added <stance>
ButtonRepeat added to button system (needs refactor already though)
Next/prev setting buttonrepeat
r35
sideOps selection changed to random choice per area (was first found)
unlockSideops changed from force all active - doesn't work with current system, can
only have one op per quest area - to force repop
UpdateActiveQuest call on unlocksideops change to refresh.