Content Development Work Style and Methodology - Code and Pixels
Content Development Work Style and Methodology - Code and Pixels
Code and Pixels is committed to provide the best E-learning Content for the purpose of providing Education
quality and effective training. To design E-learning Content, we use standard Instructional Systems Work Style and
Design/Development (ISD) models, which provide comprehensive training design approaches. Our Methodology
team of instructional designers, visualisers, graphic artists and animators work closely together to
Development Levels
ensure that each course is effective yet unique.
Basic ICW Instructional
The developed E-learning Content covers an effective blend of instructional design theories, intuitive
Strategies
graphics, engaging animations, interactive content and quizzes. The content files contains various
media elements, which will include Graphics, 2D graphics, 2D Animation, Images, Audio, video, elearnng Vs ILT
Illustration, Text and etc. The developed E-learning content is specially customized to meet specific
How Much Does eLearning
business needs and reflect our passion to create engaging courses which are highly effective.
Cost
The developed E-learning content files will help in efficient learning, recreating and sustaining interest Why elearning projects fail
in topics found difficult and will also provide detailed coverage of topics by explaining through
multimedia, animation and diagrams. E-learning Content will contain user friendly Graphical User
Interfaces with ease of navigation in the courseware like, going forward, backward and navigation to
topics through Menu etc. Other features of the E-learning content include Appendix, Book marking,
Pause, Repeat Audio, Glossary, Text on/off, Audio on/off etc.
The interactive way of training would be involved with scenarios, demonstration, evaluation and
application of concepts / principles learnt etc. Each module of the courseware includes tests /
assessments to check the understanding of the trainee. All the interactions of trainee is captured and
sent to Learning Management System (LMS) by the e-Content.
E-learning Content development includes storyboard & script writing, creating templates, interface
designing, graphic designing, creating animations (2D), video editing, integration of voice over &
synchronization and authoring. For better understanding of the trainee, there will be more of
Animations, Videos and Illustrations rather than only presenting photographs.
E-learning Content Modules is reusable and complies with worldwide standards such as
SCORM/AICC for content development courseware.
We will Compliance with the guidelines issued by e-Learning department from time to time with
respect to the GUI and navigation functionalities.
Teaching Method: The developed e-Lessons will have following Teaching Methodology:
Introduction
Course objective
Course plan
Content outline
Unit objectives
Modules
Teaching points
Summary
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Additional information
Develop E-learning Content with the basic
component in every screen as per the given Levels
like graphics, 2D graphics, animations, audio/video,
case study, simulations and game based learning.
Explain a point/concept using formats like discussion, interviews, narration, storytelling, case
studies, simulations and game based learning.
Teach a concept easy to absorb way.
Every topic will be divided into lessons, sections and points
Learners will be able to access any lesson or section
Technology:
While designing and developing the lessons, we will keep in mind the following important points.
Following table shows the revision process used for development of E-learning Content
Phases of
Development Review item/component Personnel for review
Analysis Requirement Gathering material and CSD Preparation CNP DEVELOPMENT TEAM AND
CLIENT
Development Graphics, Video, audio and all the animations, illustration, multimedia files Graphics Head – Code and Pixels
and etc
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Audience analysis
(Who are the audience and what
are their characteristics?)
Need analysis
(What do they need to learn?)
Content analysis
(What types of learning
constraints exist?) Client Subject Matter Expert
Requirement Analysis Document
Analyze (SME) ID Manager Project
Course Specification Document
Technical constraints analysis Manager
(What are the delivery options?
And what are the online
pedagogical considerations?)
Risk Analysis
(What is the timeline for project
completion? Other project related
risks)
Client
Development of media assets E-Content SME
(Image, illustrations, animations) CBT/ILT/E-Content/Video ID Manager
Photography/Videography Voice Development Film ID
recording/Editing Content Test Documents Graphic Team
integration QA and QC Project Manager
Content:
Alpha/Beta/Gold Versions
Client
Delivery Installation/ deployment
Project Manager
Training to Facilitators Training to Implement Manuals
Delivery Manager
Users User Manuals
Installation Manuals
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This methodology is supported with defined processes, tools, templates, Quality Assurance and rich Project Management, that allow
project teams to achieve project objectives on time and efficiently.
Analysis
The Analyze phase is the foundation for all other phases of instructional design. During this phase, we will identify the requirements and
determine possible solutions. This phase may include specific research techniques such as needs analysis, job analysis and task
analysis. The outputs of this phase often include the instructional goals, and a list of tasks to be instructed. These outputs will be the
inputs for the Design phase.
In the analysis phase, the designers' main consideration is the target audience. First, a needs analysis is conducted to determine the
needs of the audience by distinguishing between what students already know and what they need to know at the conclusion of the
course. During the needs analysis, instructors or designers examine standards and competencies to establish a foundation when
determining what students need by the completion of the course. Information may also be available from previous course evaluations if
the course has already been taught. Subsequently, a task analysis is also necessary to identify the instructional content or the specific
skills related to the job or course. The content of the course or program can be analyzed with the aid of course texts, sample syllabi, and
course websites with a similar focus. Last, an instructional analysis is performed to establish what must be learned. The designer
determines the amount of instruction that is needed in relation to the needs and task analysis. "If there is great variability among the
members of the target audience, some students will need more and different instruction than others to reach the same goal. The
standards and competencies reviewed beforehand will assist in this process.
Design
The Design phase involves using the outputs from the Analyze phase to plan a strategy for developing the instruction. During this phase,
we will outline how to reach the instructional goals determined during the Analyze phase and expand the instructional foundation.
Some of the elements of the Design Phase may include writing a target population description, conducting a learning analysis, writing
objectives and test items, selecting a delivery system, and sequencing the instruction.
The design process consists of several key facets. Primarily the designer is conducting research and planning throughout this stage. The
planning includes the identification of objectives, determining how the objectives will be met, the instructional strategies that will be
employed to achieve the objectives, and the media and methods that will be most effective in the delivery of the objectives. During the
design phase, the designer or instructor will consider the information or data from the analysis phase.
The outputs of the Design phase will be the inputs for the Develop phase.
Design Document
Style Guide
Navigation Map
Content Documents
Audio Production Script(s)
Video Production Script(s)
Interface Templates.
Development
The Develop phase builds on both the Analyze and Design phases. The purpose of this phase is to generate the lesson plans and lesson
materials. During this phase you will develop the instruction, all media that will be used in the instruction, and any supporting
documentation. In this phase we will build all media elements like Graphics, Animations, 2D animation, illustrations, scenarios, video,
audio and etc.
Implementation
The Implementation phase refers to the actual delivery of the instruction, whether it's classroom-based, lab-based, or computer-based.
The purpose of this phase is the effective and efficient delivery of instruction. This phase must promote the students' understanding of
material, support the students' mastery of objectives, and ensure the students' transfer of knowledge from the instructional setting to the
job.
Evaluation
This phase measures the effectiveness and efficiency of the instruction. Evaluation should actually occur throughout the entire
instructional design process - within phases, between phases, and after implementation. Evaluation may be Formative or Summative.
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Formative Evaluation is ongoing during and between phases. The purpose of this type of evaluation is to improve the instruction before
the final version is implemented.
Summative Evaluation usually occurs after the final version of instruction is implemented. This type of evaluation assesses the overall
effectiveness of the instruction. Data from the Summative Evaluation is often used to make a decision about the instruction (such as
whether to purchase an instructional package or continue/discontinue instruction).
The storyboard will be checked for technical, typographical and grammatical errors. Checks will also be done to ensure that the content
matches the requirements specified by the client. Errors found will be rectified and the final content will be sent to the client for approval
and sign off.
Our instructional designers develop design documents as per the guidelines of principles of adult learning, Instructional Design
Taxonomies such as Bloom's Cognitive Taxonomy, Dick and Carey Model, Kemp's Instructional Design Model, Gagné's 9 Events of
Instruction, Kirkpatrick's 4 Levels of Training Evaluation
This developed version will pass through a series of stringent quality checks sending to the client for review and approval. This version is
called Alpha Version
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