Apple IIgs Demo Sampler
Apple IIgs Demo Sampler
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Apple IIGS
Demo
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Apple IIGS Demo Disk
January 6, 1987
The Demo System is entirely self-contained; there is no need for a System Disk
or any other support programs. Please note that the required system
configuration is:
About this demo: Displays a dialog box that identifi es the program, its authors,
creation date and version number. Also displays an example of color dithering
in 640 mode (the Apple logo in the dialog box has 6 different colors in it,
generated from just one color palette).
STV: Show Tools Versions. Displays the version numbers of the tools being
used by the current application. Since the "HodgePodge" application uses the
most tools, call STV while running "HodgePodge" to get the most information
Quit: Quits the Demo Launcher. This will bring up the text window that asks
whether you want to reboot the system, run the Startup program, or run a
specific program.
Contains the standard edit menu items: Undo, Cut, Copy, and Paste. They are
all disabled, since the Demo Launcher does not use them. They are there to
support any desk accessory which may need them.
Daleks: The familiar public domain Macintosh game written for the Apple IIGS.
Color Dabbler: A program that "tweaks" pictures, the scanline control by1es
(SCBs) that determine color and resolution for a specific scanline, and color
palettes. It is primarily run with keyboard commands, with limited selection
capacity from the mouse. It can display any pictures, including the ones in the
HodgePodge directory, and any on /DEMO.DATA.
Slide Show: A BASIC program that loads all the pictures it can find in drive 2
and displays them on the screen. Press the spacebar to pause the slide show,
RETURN to continue scrolling, and the ESC key to quit. Since the program is
written in BASIC, it is simple to modify it to read the pictures from the RAM disk
rather than from a 3.5 disk; doing so, however, may prevent the rest of the
demos from working correctly, as they require a lot of memory.
GS Paint: An example of a primitive Paint program for the IIGS. You can draw,
but you cannot load, or print.
Brickout: The old DOS 3.3 Applesoft program is back in Super-HiRes and
running under ProDOS 16. Demonstrates a mixture of animation and sound.
1) Create a directory on your disk to contain all of the files from the two 3.5"
disks. Copy all of the files - except the file "PRODOS" and the subdirectory
"SYSTEM" - to this directory.
2) Perform the same procedure for the picture data disk (these pictures can be
put in their own directory, or the same directory as the one created in step 1).
3) If the system software on the demo disk is more recent than that on your hard
disk, copy PRODOS to the root level of your hard disk and copy all of the files in
the "SYSTEM" subdirectory to the "SYSTEM" subdirectory on your hard disk.
4) The SlideShow program expects to find its pictures on the disk in drive 2 of
the boot slot, and will have to be modified in order to look for pictures
elsewhere. However, it is written in BASIC, and this is easily done.
a) Enter BASIC, and load the program named "STARTUP". This is the
Slide Show program.
b) Change line 124 to .read '124 PFX$="<name of the directory where
the pictures are>"'.
c) Change line 125 to read '125 PRINT D$;"PREFIX ";PFX$'.
d) Save the program.
GS Paint: This program will load in a picture called SCREEN.0 if it can find it in
the directory from which the program is run.
Keyboard Sounds: Lower case keys sound the best. The number and symbol
keys produce sounds that are too low to be heard well.