Basic Computer Organisation and Design
Basic Computer Organisation and Design
Computer organization deals with how different part of a computer are organized and how
various operations are performed between different part to do a specific task. The organization of
the computer is defined by its internal registers , timing and control structure ,and set of
instruction that is uses.
The internal organization of a digital system is defined by the sequence of microoperations it
performs on data stored in its registers. The general
piJ1'j)O&e digital computer is capable of executing various miaoo perations and,
in addition., can be instructed as to what specific sequence of operations it must
perform. The user of a computer can control the process by means of a
program. A program is a set of instructions that specify the operations,
In Memory-reference instruction, 12 bits of memory is used to specify an address and one bit to
specify the addressing mode ‘I’.
Register – reference instruction
The Register-reference instructions are represented by the Opcode 111 with a 0 in the leftmost
bit (bit 15) of the instruction.
Note: The Operation code (Opcode) of an instruction refers to a group of bits that define
arithmetic and logic operations such as add, subtract, multiply, shift, and compliment.
Input-Output instruction
Just like the Register-reference instruction, an Input-Output instruction does not need a reference
to memory and is recognized by the operation code 111 with a 1 in the leftmost bit of the
instruction. The remaining 12 bits are used to specify the type of the input-output operation or
test performed.
Note
The three operation code bits in positions 12 through 14 should be equal to 111.
Otherwise, the instruction is a memory-reference type, and the bit in position 15 is taken
as the addressing mode I.
When the three operation code bits are equal to 111, control unit inspects the bit in
position 15. If the bit is 0, the instruction is a register-reference type. Otherwise, the
instruction is an input-output type having bit 1 at position 15.
INSTRUCTION SET COMPLETENESS
A set of instructions is said to be complete if the computer includes a sufficient number of
instructions in each of the following categories:
Arithmetic, logical and shift instructions
A set of instructions for moving information to and from memory and processor registers.
Instructions which controls the program together with instructions that check status
conditions.
Input and Output instructions
Arithmetic, logic and shift instructions provide computational capabilities for processing the type
of data the user may wish to employ.
A huge amount of binary information is stored in the memory unit, but all computations are done
in processor registers. Therefore, one must possess the capability of moving information between
these two units.
Program control instructions such as branch instructions are used change the sequence in which
the program is executed.
Input and Output instructions act as an interface between the computer and the user. Programs
and data must be transferred into memory, and the results of computations must be transferred
back to the user.
INSTRUCTION CYCLE
A program residing in the memory unit of a computer consists of a sequence of instructions.
These instructions are executed by the processor by going through a cycle for each instruction.
In a basic computer, each instruction cycle consists of the following phases:
1. Fetch instruction from memory.
2. Decode the instruction.
3. Read the effective address from memory.
4. Execute the instruction.
Fetch
instruction
Execute
instruction
Read
address
from
memory
Input-Output Configuration
In computer architecture, input-output devices act as an interface between the machine and the
user.
Instructions and data stored in the memory must come from some input device. The results are
displayed to the user through some output device.
The following block diagram shows the input-output configuration for a basic computer.