Dungeon Alliance

Download as pdf or txt
Download as pdf or txt
You are on page 1of 11
At a glance
Powered by AI
Dungeon Alliance can be played competitively, cooperatively, or as a solo game. There are also rules in the Rules Supplement for quest mode, campaign mode and permadeath mode.

Dungeon Alliance can be played competitively, cooperatively, or as a solo game. When playing competitively, you can decide whether or not to play with PvP rules.

When playing competitively, the Object of the Game is to be the player who acquires the most XP by the end of the game. It does not matter whether or not you spend your earned XP. You receive equal credit for XP Tokens that are face up or face down by the end of the game.

Official FAQ

10/29/19

Table of ConTenTs DUnGeon allianCe ResoURCes

1. What is the current availability of Dungeon Alliance games


Dungeon alliance Resources...........................................1
and accessories?
object of the Game............................................................1
Dungeon Alliance (2nd printing) In Retail Stores Now
Components........................................................................ 2 Dungeon Alliance: Champions Expansion In Retail Stores Now
set Up................................................................................... 2 Dungeon Frame Playmats In Dungeon Alliance Store
Painted Miniature Sets In Dungeon Alliance Store
Hero activation.................................................................. 2
Adventure Packs Coming to Dungeon
Movement........................................................................... 3 Alliance Store in
January 2020
battles...................................................................................3
2. How do i find out about the latest news and resources that are
end Phase............................................................................ 4
available for Dungeon Alliance?
Hero abilities (starting Deck / Upgrades)................... 4
Dungeon alliance official Website:
burst of strength................................................................ 5 http://www.quixoticgames.com/dungeon_alliance/index.html

Monsters.............................................................................. 5
Dungeon alliance store:
Traps..................................................................................... 5 https://dungeon-alliance2.backerkit.com/hosted_preorders

solo / Cooperative Rules.................................................. 6 Dungeon alliance Coalition (facebook Group):


https://www.facebook.com/groups/158565568134663/
Quests...................................................................................7
Dungeon Alliance: A Webcomic Adventure
final enemies..................................................................... 8
http://www.quixoticgames.com/dungeon_alliance/webcomic/index.html
Campaign Play....................................................................9

The Deck of Many Treasures...........................................9 objeCT of THe GaMe


Deep Dungeon final enemy Room................................9 3. What are the different modes for playing Dungeon Alliance?
adventure Packs................................................................ 10
Dungeon Alliance can be played competitively, cooperatively, or
new Variants.......................................................................11 as a solo game. When playing competitively, you can decide
whether or not to play with PvP rules.

There are also rules in the Rules Supplement for quest mode,
campaign mode and permadeath mode, any or all of which can
be applied to competitive, cooperative, or solo modes.

© 2019 Quixotic Games LLC. All rights reserved.


This document may be printed for personal, non-commercial use.
1
4. What is the object of the Game when playing competitively? 9. Why is there a card called “shield block” in the main
rulebook, even though the card doesn’t exist in the base game?
When playing competitively, the Object of the Game is to be the
player who acquires the most XP by the end of the game. It does “Shield Block” is included in the Dungeon Alliance: Champions
not matter whether or not you spend your earned XP. You receive expansion. The reason it is shown in the main rulebook is to
equal credit for XP Tokens that are face up or face down by the display an example of a card with two different Class Icons
end of the game. separated by a dash, which means a hero using it may possess
either of the two Class Icons shown.
5. What is the object of the Game when playing in solo or
cooperative mode? 10. Can effects that remove a hero’s Wound Tokens also be used
to remove Poison Wound Tokens, even if the effect doesn’t
When playing in solo or cooperative mode, you may either play specify Poison Wound Tokens?
to achieve a record number of XP, or, if you are playing in quest
mode, you may play with win-loss conditions. When playing Yes. Whenever you remove Wound Tokens, you can choose to
with win-loss conditions, the players must complete a certain remove any tokens of your choice, including Poison Wound
number of quests based on the level of difficulty chosen (see Tokens.
“Win-Loss Conditions for Solo & Cooperative Play” in the Rules
Supplement, page 8). 11. What is the difference between the 1st and 2nd printings of
the base game of Dungeon Alliance?
When playing win-loss conditions with the Adventure Packs, you
instead attempt to achieve a certain number of Campaign Tokens There are some tweaks to the rules that are mentioned here in the
during each adventure (see “Winning and Losing a Campaign FAQ. Mysterios’ “Flaming Weapon” was corrected to reflect that it
Adventure” on page 4 of each of the Adventure Pack Rulebooks). lasts until the end of the current “round,” not “turn.” Four new
Reference Cards were added to the game that include the Round
CoMPonenTs Summary and the End Phase activities. These new cards were
added to the Adventure Packs for those with the 1st printing.
6. What is the purpose of the 12 mysterious oversized cards with
the Dungeon alliance logo on them? seT UP

They are meant to be used as card dividers to ease in setting up 12. although our group is new to the game, we are all
and cleaning up your game. experienced gamers. Do we need to bother with the basic
Game Rules when setting up the game?
7. Why don’t the Dungeon frame segments use more complex
jigsaw connections to better prevent jostling? Yes, it is strongly recommended that you play with the Basic
Game Rules for your first game. Dungeon Alliance requires a
The printer for Dungeon Alliance informed us that, since we use unique deck-building strategy that takes at least one game to fully
both sides of the Dungeon Frame Segments interchangeably, jig- manage for most players, even if they are experienced gamers.
saw connections would not line up properly for several of the
configurations. We have recently created Dungeon Frame Play- 13. We are unsure if we are using all of the required Dungeon
mats to help players avoid this issue. frame segments for our player count. How many total Dungeon
Tile spaces are there for each set of players, including the
8. Why do the illustrations on the Monster encounter Cards starting Tiles?
feature a different style of art than on the rest of the cards?
1 Player = 9 spaces 3 Players = 20 spaces
2 Players = 15 spaces 4 Players = 25 spaces
During our playtests, we discovered that players had a very
difficult time recognizing the monochromatic monster icons on
the Dungeon Tiles. Once we switched to a simpler art style, HeRo aCTiVaTion
players no longer experienced this difficulty.
14. What constitutes a hero’s “turn”?
We plan to create alternate art Monster Cards in the future for
experienced players who want more complex art. These cards A single hero’s activation during a game cycle is referred to as the
would still display a small version of the monster’s icon as it hero’s turn. A hero’s turn includes choosing the hero, removing
appears on the Dungeon Tiles. her hero Token, moving the hero, attacking with the hero, drafting
1 Upgrade Card, discarding cards, and drawing cards.

15. some cards refer to “characters” and/or “creatures.” Who is


included in these terms?

All heroes, monsters, and final enemies are referred to collectively


by these terms.
2
16. Do i advance the Draft bonus Chart if i draft a card that is can actually scoop up the covered treasure for free while doing so.
not actually added to my hand/deck (such as an artifact, Trait,
or story Card)? What about if i discard a card from the Upgrade 22. What is the difference between opening a locked Door and
Draft area but choose not to draft a card; will that advance the opening a secret Door?
Draft bonus Chart?
Opening a Locked Door and opening a Secret Door use the same
You always advance the Draft Bonus Chart when you draft a card formula for success, even though the circumstances for opening
from the Upgrade Draft Area or Upgrade Discard Pile, regardless them are different depending on the placement of the tiles. The
of whether or not the card goes into your hand; this includes reason why they are presented as two different actions is that there
Artifacts, Traits, and Story Cards. are several cards that trigger their effects only if you are specifi-
cally attempting to open a “Locked Door” or a “Secret Door.”
However, you do not advance the Draft Bonus Chart when you
discard a card from the Upgrade Draft Area but choose not to baTTles
draft a card afterwards. You also don’t advance the Draft Bonus
Chart when you receive a card from any other source, such as the
23. Can a hero initiate a melee attack diagonally into another
Deck of Many Treasures or the Campaign Deck.
room?

17. am i required to discard cards at the end of my hero’s


Yes.
activation if my hand size exceeds my hand limit?
24. Can a hero initiate a ranged attack against an enemy 2 - 3
No, you are never required to discard cards.
spaces away even if there is another enemy adjacent to the hero?

18. Can i play an Upgrade Card with two different card types
Yes.
beneath a hero if only one of those card types has been played
previously during the same round?
25. Does a weapon attack count as my hero’s one attack for the
turn? Can i use the bonus or base attack number from a Weapon
No. You cannot play an Upgrade Card such as the “Iron Golem” if
Card more than once per turn?
either of its card types has been played previously by that hero
during the same round. A Burst of Strength will only allow you to
Yes, a weapon attack is similar to a player’s primary attack in that
play one of the card types again, not both card types.
it counts as your one normal attack per turn. You can use either
the bonus or base attack number from the weapon every time you
19. if i play a Reaction Card with a text ability, does the text
make an attack during the same turn.
ability continue to trigger for the rest of the round?
26. Can i use the base attack number on an attack spell more
No, only the ability bonus icon(s) remain in effect for the rest of
than once per turn? Can i add other bonuses to increase the base
the round. So Zelled’s “Roll with the Blow” would only protect
attack strength of an attack spell?
him from a single source of damage. If a Reaction Card features
both an ability bonus and a text ability, such as Holgar’s “Holy
Unlike weapon attacks, an Attack Spell can only be used once per
Shield,” then only the ability bonus remains in effect for the rest of
turn, even if a player has access to multiple attacks during that
the round, not the text.
turn. However, you can use other bonuses to increase the base
attack strength of your Attack Spell, even if the bonuses don’t
MoVeMenT specify that they enhance or modify an Attack Spell, as long as
they match the proper attack type (melee or ranged).
20. is spinning in place considered a form of movement?
27. if something increases my overall damage when i attack,
Yes. Therefore, you cannot spin in place after attacking since you does it also affect my pet’s damage when it attacks?
are not allowed to move after attacking. However, because spin-
ning in place does not cost any Speed points, doing so by itself No, unless the effect specifically mentions that it increases the
does not prevent you from making two attacks against different damage of Pet Attacks.
enemies during your turn.
28. if i gain additional attacks during my turn, does my pet also
21. Can i open a normal Treasure Chest if there are monsters in gain extra attacks?
the room? What if there is a monster standing on top of the
Treasure Chest? No.

Yes, you can open it either by moving on top of it or by spending 1


Speed point when you are adjacent to it, even when there are mon-
sters in the room. If a monster is on top of a Treasure Chest, then
you can still open it by spending 1 Speed point when adjacent to it.
If you have acquired the ability to move through monsters, you
3
enD PHase 37. some cards feature an Hourglass icon. What does this mean?

This is just a reminder that the card’s effect lasts until the end of
29. is it possible to advance the Upgrade Deck in the middle of
the round, so you may want to keep the text for this card visible.
the round, instead of waiting until the end Phase?

38. if i play a card or attack with a pet that features the “no line
Yes, a new variant introduced in the second printing of Dungeon
of sight required” icon, can i affect a target even if there is no
Alliance allows you to do so. When one of the XP Pools runs out,
open passage to the target?
you may choose to immediately advance the Upgrade Deck to the
next level instead of waiting until the End Phase. When playing
No, when counting the number of spaces to the target, you cannot
competitively or cooperatively, all players must agree to do so.
go through walls or closed doors, although you may bypass other
characters without penalty.
HeRo abiliTies (sTaRTinG DeCk & UPGRaDes)
39. When a card refers to attacking the target’s “side” or “back,”
30. When a card refers to “you,” is it referring to the actual such as bartholomew’s “stealth strike,” can i attack the enemy
player or the hero that the card is placed beneath? diagonally to reach those areas?

Unless the context definitively suggests otherwise, the card is Yes.


referring to the relevant hero herself.
40. Can emanon use “Counter strike” against a ranged attack?
31. if i play a card that requires me to discard additional cards as
part of using that ability, do the cards go to the alliance Discard Yes. He is redirecting the energy of the attack back at the attacker.
Pile? In the case of an arrow, he is catching the arrow in mid-air and
then using its momentum to hurl it back at the attacker.
Yes, they are not placed in the column beneath your Hero Card.
41. Can i use the “scroll of Teleportation” to move to a room
32. When a card ability shows an XP icon that grants a quantity that is diagonally adjacent to my current room? What about a
of XP, is the XP awarded face up or face down? blank tile space?

All XP Tokens are received face up unless the text specifies Although a diagonally adjacent room is not considered
otherwise. “connected” to your room, it is considered adjacent, which
qualifies the room for the “Scroll of Teleportation.” You cannot,
33. Can i move, play a card (such as a Healing spell), and then however, teleport to a blank tile space.
keep moving?
42. “bestial form” says i can make a 6 melee attack “as needed.”
Yes, as long as the card does not initiate an attack on its own, such What does this mean?
as an Attack Spell or a Pet Attack, since you cannot move after
attacking. “Bestial Form” is an Enhance Spell, not an Attack Spell, and so it
doesn’t provide an attack on its own. Each time you attack while
34. if my hero is defeated, do i still draft, discard, and draw at enhanced by this spell, you can use the 6 melee attack, including
the end of that hero’s turn? when you are entitled to multiple attacks.

Yes. 43. When an enemy attacks a hero with “Retribution,” how


much damage does the enemy take?
35. after my hero attacks, can i spend speed points for non-
movement-related actions, such as opening doors and disarming It receives the amount of damage that the hero received after the
traps? damage was reduced by the hero’s defenses. The monster’s
defenses do not protect itself from this damage, however.
No, once you have attacked, you cannot move or spend Speed
points for any purpose. You also cannot spin in place. 44. Does “adjure” cause a monster to trigger Challenge Tokens?

36. if a hero is knocked unconscious, do the hero’s ongoing card No.


abilities (such as Holgar’s “Champion”, Petra’s “force shield,”
or the “sleep” spell) continue to affect the game? 45. besides what is listed on the “Cloak of the Guardian” card,
is there any type of damage that cannot be prevented by this
No, the abilities will be suspended until the hero becomes artifact?
conscious again. This changes a previous ruling.
It works against all other forms of damage, including the Gar-
goyle’s “Swoop” attack and effects that cause you to add Wound
Tokens (such as those found in Solo/Co-op “Otherwise” effects).

4
bURsT of sTRenGTH 53. When an enemy’s ability inflicts automatic damage or places
a certain number of Wound Tokens, such as the Gargoyle’s
46. if i perform a burst of strength to add +1 to my melee or “swoop” attack, does the ability ignore the hero’s armor and
ranged strength, does this apply to all of my attacks of this type dodge defense?
during the turn (assuming that i am entitled to multiple
attacks)? Yes, whenever an ability specifies that it inflicts automatic damage
or places wound tokens, the target cannot deflect the attack with
Yes, except for Pet Attacks. its Armor and/or Dodge Defense.

47. Can i perform a burst of strength to allow myself to play 54. after making its “swoop” attack, does the Gargoyle make a
two attack spells during the same turn? normal attack?

Yes, but only if you are otherwise entitled to two attacks during Yes, and he can even attack the target he just swooped through if
your turn. For example, if you do not spend any Speed points, the player controlling him wishes to.
you may use a Burst a Strength to cast two Attack Spells as long
as each spell targets a different enemy. 55. When playing solo, can the Minotaur activate during every
monster activation segment? if so, why is there text that
48. Can i perform a burst of strength to play more than 1 specifies that it only attacks “once per cycle”?
enhance spell on the same hero?
Yes. The “once per cycle” text clarifies that during multiplayer
Yes, in this case the target of the Enhance Spell would receive the games, the Minotaur cannot activate more than once per monster
two face down cards. You could then play another Enhance spell activation segment, even though multiple monsters can activate
(with or without a Burst of Strength) during the same turn, as during each monster activation.
long as it benefited a different Hero.
56. following the spirit of the Monster Protocols, should the
49. Can i perform a burst of strength to play more than 1 lizard Men introduced in the adventure Packs try to move into
Reaction card on a hero during the same round, even if it isn’t position such that they can attack with the maximum attack
the defending hero’s turn? bonus possible?

Yes, as long as the hero did not previously perform a Burst of Yes, but you may still choose any Lizard Man, even if he cannot
Strength during that round. This ruling is an exception to the rule achieve the same bonus as one of his brethren.
that you must play a Burst of Strength during the active player’s
turn. 57. The Wyvern’s card lists Dodge defense and its token lists
armor defense. Which is correct?
50. if a hero falls unconscious in the middle of his turn (such as
from a trap or a Mimic attack), can i immediately use a burst of The Wyvern has Dodge defense, so the card is correct, not the
strength to revive that hero? token. We’ll correct this in future printings, and also add a
corrected version of the token to a future expansion.
No. Although you can normally use a Burst of Strength to heal
your hero at any point during her turn, once a hero is knocked TRaPs
out, her turn moves immediately to the drafting, discarding, and
drawing segments. You cannot use a Burst of Strength to revive
58. if i reveal a “Pit Trap” in an adjacent room and then attempt
that hero until her following turn.
(and fail) to disarm it, does the pit really appear in my space,
even though i am outside the room?
51. During the end Phase, if i discard a face down card that was
used in a burst of strength, does that trigger any text that occurs
Yes. Before being revealed, the token signifies that the pit is nearby,
“when you discard this card from play,” such as on the “Minor
not necessarily in the actual destination room.
scroll of Teleportation”?
59. are monsters affected by a Pit Trap that has been placed face
No.
up on the game board?

MonsTeRs Yes, monsters must maneuver around the Pit Trap just as heroes
do.
52. if a monster’s attack strength has been reduced to 0, such as
from jypzy’s “Drain Vigor,” can that monster still technically 60. Can i always defend against a trap (such as the “Dart Trap”
attack? or the “Pendulum Trap”) that specifies that it makes a melee or
ranged attack?
Yes. This is different from a monster that cannot move in range of
a hero, or who has an effect that specifically says that it “cannot Yes, you can defend against the trap as long as it doesn’t
attack.” inflict automatic damage (like the “Pit Trap”).
5
61. if a trap specifies that it makes a melee or ranged attack, 68. if we are playing co-op, do we still follow the rule that tells
does my hero’s proximity to the trap matter? for example, can a us to remove cards from the Upgrade Draft area that are not
ranged trap affect a hero who is adjacent to the Trap Token? usable by any heroes?

The hero’s proximity to the trap does not matter. Consider that Yes, this rule is only ignored during solo play (not co-op).
you are in the target space of the attack, but the actual source of
the attack does not necessarily correspond to the Challenge 69. if i am playing co-op, am i still forbidden from choosing a
Token’s original space; it can conceptually be coming from across monster that is in the same room or an adjacent connected room
the room, for example. to one of my heroes?

62. Can i attempt to reveal and/or disarm a Challenge Token No, that rule only applies to competitive play. In fact, you
from outside the room if there are no monsters in my room but completely ignore ownership of heroes during co-op Monster
there are monsters in the Challenge Token’s room? Activation.

No, unless you have special card text that allows you to do so, 70. if i am playing solo or co-op and the highest XP ready
both your room and the target room must be clear of monsters. monster cannot attack any heroes, what do i do?

solo / CooPeRaTiVe RUles You do not activate or move the monster in this case. If there are
no other ready monsters on the table, then you must perform the
activities on the “Otherwise” section of the Solo/Co-op Card.
63. Do the Monster Protocols described in the Rules
supplement force me to always choose the target who will
If, however, there are other ready monsters still on the table, then
receive the most damage during solo and Cooperative play?
you may choose either to activate the next highest XP ready
monster or to perform the “Otherwise” section of the Solo/Co-op
No. If both the top or bottom category of targets shown on Section
Card. The choice is yours. This rule was updated during the
II of the Solo/Co-op Card are valid, you may choose either
second printing of Dungeon Alliance based on player feedback.
category. Once you have chosen a category, and if that category
has multiple possible targets, you may choose any of the targets
71. When playing with the new solo/Co-op cards from the
as long as you conform to the Monster Protocols. For example,
adventure Packs, do i still receive -4 XP for each Dungeon Tile
once you choose a category of targets for the Death Fairy, the fairy
that remains in the Master Dungeon stack and Tile Draft area?
will choose the target from among those in that category that
requires the least amount of movement, as per its protocols.
No, the general rules were adjusted during the 2nd printing so
that you instead receive -4 XP for each empty tile space inside the
64. When following the rules for section ii of the solo/Co-op
dungeon frame. This is especially important if you are playing
Card, the middle example in the rulebook says that i only add
with the new Solo/Co-op cards, as it is possible to completely
+3 to the monster’s attack strength if the monster’s attack type
explore the dungeon and still have tiles left over.
matches the one indicated on the solo/Co-op Card. Does this
mean i am free to choose this option even if the monster does
72. When playing a solo game with Permadeath rules, if one of
not have the indicated attack type?
my heroes has died, do i still activate the solo/Co-op Card when
i must “pass” during that hero’s activation?
Yes, even if you qualified for the first option in Section II, you may
choose the second option instead regardless of the monster’s
Sadly, yes.
attack type, which may be to your advantage.

73. When playing solo/co-op games, should i feel free to remove


65. if the Tile Draft area is empty and all monsters have been
the Rod of nullification?
defeated, can i choose to continue playing until the end of
round 4 (or round 6 when playing with the final enemy Room)?
Yes, please feel free to do so.
Yes, this option was introduced during the 2nd printing
74. When i am using the new solo/Co-op Cards included in the
Solo/Co-op rules.
adventure Packs, X= ”the current adventure number in the
campaign.” What if i am playing a single adventure only?
66. if i run out of cards in the solo/Co-op Deck, do i shuffle the
deck to create a new deck?
In this case, X = “1”.
Yes.

67. if i am playing solo or co-op and there are no ready monsters
left on the game board, does the Monster activation segment
immediately end?

No, this rule only applies to competitive play.


6
QUesTs 82. When triggering and resolving the “Mentor” Quest, do you
still have to follow the normal restrictions for discarding a card
75. When spending XP to trigger a quest, is there a limit on the from the Upgrade Draft area or drafting discarded cards?
number of times i can trigger the quest in this way during the
same turn? Yes, when triggering Mentor, you are still limited to 1 discard
from the Upgrade Draft Area per hero activation, and you cannot
No, you can trigger the quest by paying XP multiple times during draft any Upgrade Cards during that turn except for the new
the same turn if you prefer. replacement card. When resolving Mentor, you are still limited to
1 drafted Upgrade Card per hero activation.
76. Do Treasures acquired from the Deck of Many Treasures
count when triggering or resolving Tira’s Caravan? 83. When a Quest such as “lady eleanor” refers to enemies who
are level ii or higher, does this include final enemies?
Yes.
Yes.
77. When triggering Tira’s Caravan, must i follow the normal
restrictions for drafting Upgrades? 84. When resolving “lady eleanor,” can i remove all 3 artifacts
during the same Hero activation?
Yes, you can only draft 1 Upgrade per hero activation. Acquiring a
Treasure from the Deck of Many Treasures will also help trigger Yes, but the active hero must be adjacent to Lady Eleanor.
the quest.
85. When triggering “leopold & alexander,” what does it mean
78. When resolving Tira’s Caravan, must the active hero be adja- for Dungeon Tiles to be “connected” to a starting Tile? How
cent to Tira’s Caravan? May i discard multiple Treasures during many rooms should separate the two dwarven brothers at a
the same turn? Where can they be discarded from? am i re- minimum?
quired to draft a free Upgrade from the discard pile as a reward?
A Dungeon Tile is considered “connected” to a Starting Tile if it is
The active hero must be adjacent to Tira when you discard the orthogonally adjacent to the Starting Tile and has an open passage
Treasure Upgrades. You can discard multiple Treasure Cards dur- to it. A Dungeon Tile that is only diagonally touching a Starting
ing the same turn. The Treasure Cards can be discarded directly Tile is not considered connected to it. When placing the brothers,
from your hand or from face up on the table if you acquired them there must be at least 2 orthogonally adjacent tiles separating
from the Deck of Many Treasures. You do not have to draft a free them (thus making them 3 rooms apart).
Upgrade from the discard pile if you cannot or do not wish to.
86. When resolving “leopold & alexander,” what counts as
79. Why would i spend XP to trigger a quest such as “Tira’s moving from one brother’s room to the other? Do i have to be
Caravan,” which might then be impossible to resolve? physically adjacent to the Quest Tokens when entering or
leaving their rooms?
Strategically, you might choose to spend XP to trigger Tira’s
Caravan early, hoping that more Treasure Cards will come up To move from one brother’s room to the other brother’s room,
later in the game. If you wait too long, then it can become very you must move from any 1 space in one brother’s room to any 1
expensive to spend XP to trigger the quest. However, it is space in the other brother’s room during the same hero activation.
certainly possible that you will be unable to complete the quest if You do not have to be adjacent to the Quest Tokens at any time
more Treasure Cards don’t appear in the Upgrade Draft Area. during this process. If you are speedy enough, you can make
more than 1 delivery during the same turn.
80. When resolving the “Rescue Titania” Quest, can i cast more
than 1 spell during the same hero activation to place multiple 87. When resolving Guild Meeting, can a hero with 2 of the
Wound Tokens beneath the Titania Token? are my heroes still same icon count twice? Can this quest be resolved gradually
restricted from using these card types later in the round? like the other quests? How do you resolve it if heroes belonging
to multiple players are in the room?
You can cast multiple spells during the same turn, as long as each
is a different card type (Attack Spell, Healing Spell, etc). Even The active hero chooses which Race or Class Icon is being used to
though these spells are being played sideways to show they have resolve the quest. A hero with 2 of the same icon counts twice for
no other effect, the cards still restrict your hero from casting resolving this quest. Unlike other quests, this quest has to be
additional spells of these types during the same round. resolved all at once. Each player with heroes in the Guild Meeting
Room that contain any quantity of the Race or Class Icon that was
81. since “Mentor” only requires “one of my heroes” to be chosen by the active hero places the corresponding number of
adjacent to the Quest Token on the Dungeon Map, does this Wound Tokens beneath the Quest Token. The active hero chooses
have to be the active hero? the order in which the Wound Tokens are placed beneath the
Guild Meeting Token.
No, your active hero can help resolve “Mentor” if another one of
your heroes is adjacent to “Mentor.”
7
88. When resolving “The Trapper’s Plans,” can i spend 4 speed 95. once a final enemy has been activated, does it attack at the
points multiple times during the same hero activation to place end of every Hero activation?
multiple Wound Tokens beneath the Plans during the same
turn? Yes.

Yes. Also, you may choose whether or not to peek at any Chal- 96. When a final enemy Deck runs out of cards, do you shuffle
lenge Tokens on the game board each time you place a Wound it and draw from it again in the future?
Token beneath this quest.
Yes.
88. When triggering “The Dark empress,” do the spells i play
against the enemies still have their full effects? 97. if a final enemy’s special attack does not specify that it
requires line of sight (such as the Dark empress’ “Dark aura”),
Yes. can it attack enemies around corners?

90. When resolving the “staff of the spider Queen,” does the No, only attacks that specify they don’t need line of sight can
active hero need to be adjacent to the staff? Does the burst of attack around corners.
strength provide any other benefits?
98. if a final enemy’s special ranged attack specifies that it
The active hero must be adjacent to the Staff. The Burst of affects “all Heroes within X spaces,” such as the Dark empress’
Strength has no effect other than allowing you to place a Wound “aura of Terror,” does it affect adjacent heroes?
Token beneath the Staff.
Yes, even though it’s a ranged attack, the text “vs. all Heroes
91. When triggering the “Dread orb,” am i still restricted by the within 3 spaces” allows it to affect adjacent heroes.
number of cards i can draft during the same hero activation?
99. if a final enemy’s special attack requires a hero to perform
Yes, you may only draft 1 Upgrade or Story Card during the same an immediate burst of strength to avoid some kind of effect
hero activation. (such as Gorthos’ “aura of Terror) and the hero has already
performed a burst of strength this round, is the hero unable to
92. Does the “Dread orb” really require the active hero to be avoid the attack?
adjacent to it while she acquires Campaign Tokens from the
Campaign Deck? Yes, the hero must suffer the consequences in this situation.

No, this card should have been worded to say “While one of your 100. if a final enemy’s special attack causes a nearby enemy to
heroes is adjacent to the Dread Orb...” So any of your heroes can attack, even if exhausted (such as the Goblin king’s “Goblin
be adjacent to the Orb while your active hero is acquiring Hordes”), will an unexhausted enemy become exhausted after
Campaign Tokens in order to resolve this quest. making this bonus attack?

93. When resolving “a Monstrous Hunt,” must i transport all 3 Yes.


enemy Tokens to the Gold archon during the same turn?
101. kastrom’s “Raise the fallen” says that if a Zombie is
No, you may transport 1 or 2 of them at a time if you prefer. adjacent to kastrom, you should remove “his” bottom Wound
However, the active hero must be the one to transport the Enemy Token. is this referring to kastrom or the Zombie?
Tokens that she herself has defeated and placed on her
Hero Card. You can even transport defeated Final Enemy Kastrom.
Tokens to the Archon to help resolve this quest.
102. if a single player has multiple heroes in range of kastrom’s
“Gaze of Terror,” is it possible that the player will have to dis-
final eneMies card cards multiple times if they are unable or unwilling to per-
form bursts of strength on some or all of the affected heroes?
94. When playing without the Deep Dungeon final enemy
Room, in which direction should the final enemy and his Yes.
minions be facing?
103. While the Titan’s “elite Guardian” Defense is active, if a
You may place the Enemy Tokens however you like, as long as hero attacks the Titan from a distance, does he still suffer an
they are facing at least one hero in their current room. If there is a attack from the Guardian?
choice during competitive play, the initiative player decides each
creature’s facing. Yes, the Guardian conceptually charges forward to attack the hero
and then returns to his master’s side.

8
CaMPaiGn Play 113. When the Deep Dungeon final enemy Room Deck runs out
of cards, do you shuffle it and draw from it again in the future?
104. When recruiting a new hero, do you receive the starting
Yes.
Deck Cards associated with that hero?

114. after a new minion enters the final enemy Room and
Yes.
attacks a random hero using the Hero selection Tokens, what
does that enemy do afterwards?
105. Can a player draft more than 1 permanent Upgrade at the
end of each adventure?
After its initial entrance and attack, the minion acts like a normal
Enemy Token controlled by the players.
Yes.

115. if all three spaces adjacent to an enemy entrance (including


106. Can you permanently draft an artifact or Trait Upgrade?
diagonally) are blocked by enemy Tokens, can minions still
How does that work?
enter through that enemy entrance?
Yes. The card starts off face up on the table at the start of the next
Yes, the Enemy Tokens can move through each other, including
adventure and advances your Draft Bonus Chart appropriately.
when they enter the Final Enemy Room, as long as they can end
Trait Cards must remain with their originally assigned heroes.
their movement on empty spaces. The enemy entrance is only
considered blocked if there are three heroes blocking all the
107. Can a player ever remove a permanently drafted Upgrade
spaces adjacent to the enemy entrance (including diagonally).
from his deck?

116. When a minion follows the instructions on the final enemy


Not under most circumstances. Exceptions include if a hero is re-
Card Room, such as the ogre during the “ogre Rampage,” does
placed or permanently slain, or if the player performs an activity
the minion use its normal text ability during that attack?
that removes the upgrade from the game (such as sacrificing it to
help resolve a quest).
No, he only uses the ability specified on the card. For example, the
Ogre would not target all heroes adjacent to him, but would
108. if i receive a treasure from the Deck of Many Treasures and
instead, as per the “Ogre Rampage” card, attack the target hero
do not use it, does it carry over to the next adventure?
and every hero adjacent to the target hero. Exception: During the
“Goblin Ambush,” the goblins do roll the attack die and add it to
Yes, and you don’t have to spend any Campaign Tokens to do so.
their total before each of their attacks.

THe DeCk of Many TReasURes 117. if 2 minions enter the final enemy Room and are instructed
to attack “separate” target heroes, what happens if there is only
109. if i draw a spear Trap or a Gas Trap, do i have to spend 1 1 hero in the room?
speed Point to attempt to disarm it?
Only one of the minions will attack the target hero. The initiative
No, you get to attempt to disarm it for free, although you can player chooses which minion will attack the hero if both are
spend Speed points to increase your chances of success if you eligible.
wish.
118. When a trap card (such as the “Chromatic Trap”) is drawn,
110. if i draw a Mimic, the card specifies that it immediately at- who is eligible to attempt to disarm it?
tacks. is it exhausted afterwards?
If the trap is drawn immediately as the first hero enters the Final
Yes, but it will become ready again at the end of the round like a Enemy Room, then only she is eligible to disarm it; this does not
normal monster. cost any Speed points to initiate but she is free to spend Speed
Points to increase her chances of success if she wishes. If she fails,
DeeP DUnGeon final eneMy RooM then the trap is considered sprung and cannot be disarmed.

111. Can a hero leave the Deep Dungeon by spending 1 speed If the trap is drawn where there are already 1 or more heroes in
point when next to the hero entrance area to return to the stairs the room, then only those heroes may attempt to disarm the trap
token? at the start of their turns; this does not cost any Speed points to
initiate but each hero is free to spend Speed Points to increase her
Yes, as long as there are no enemies on the Stairs token. chances of success if she wishes. Until it is disarmed by one of
these heroes, it affects every hero in the room, including new
112. Do enemies ever enter or exit the Deep Dungeon under any heroes who enter the room (who cannot attempt to disarm it).
circumstances?

No.
9
119. if a trap card is not disarmed, what happens to the trap 125. When a Trait Card refers to “you,” is it referring to the
when the next final enemy Room Card is drawn? player or the individual hero that the Trait is assigned to?

The trap card is discarded and will no longer have any effect on It is referring to the individual hero. For example, the
the game unless the deck is shuffled and the card is drawn again. “Resourceful” Trait provides its Upgrade discount only
during the turn of the corresponding hero.
aDVenTURe PaCks
126. Can a single hero be assigned more than 1 Trait?
120. How long is a full campaign? How often should i use the
No, each hero is limited to 1 Trait.
Deep Dungeon final enemy Room during the campaign?

127. When determining victory during a campaign adventure


When playing with the Adventure Packs, 4 adventures make up a
using the adventure Packs, do the number of Campaign Tokens
full campaign. We recommend using the Deep Dungeon Final
listed on the chart refer to the number you earned during the
Enemy Room only during the final adventure of the campaign.
current adventure, or do they refer to the total number you’ve
This means that only the final adventure will allow you to run the
earned throughout the entire campaign so far? Do these victory
game for 6 rounds, which will allow you to tie up many of your
conditions override the normal quest completion victory
campaign’s unresolved loose ends.
conditions listed in the Rules supplement?
121. When playing a campaign, do i use the same adventure
The number of Campaign Tokens on the chart refers only to the
Pack for all 4 adventures?
current adventure, so you will have to earn increasingly higher
quantities of Campaign Tokens during each adventure of the
Yes, you should only use one Adventure Pack for the entire cam-
campaign. Fortunately, these victory conditions do override the
paign. However, you should feel free to use the Bonus Cards from
quest completion victory conditions listed in the Rules
all of your Adventure Packs immediately if you wish.
Supplement.
122. Do the pack’s bonus Cards and Dungeon Tiles work in the
128. if i fail to acquire the requisite number of Campaign
normal game without the adventure Packs? What about when
Tokens for a particular adventure, must i replay that adventure
playing just a single adventure outside of a campaign?
until i succeed? or should i move on?
You are able to use all of the Bonus Cards and Dungeon Tiles (i.e.
That decision is ultimately up to you. In order to claim victory for
everything except for the Intro Card, Story Cards and Campaign
the entire campaign, you need to win every adventure in the
Cards) during your normal games. The only cards we recommend
campaign. We recommend moving on to the next adventure
not including during a single adventure are the Trait Cards, which
without repeating failed games, just to see how well you continue
are probably too weak for just a single adventure. They are meant
to do with the current team. Some Alliances are more challenging
to be carried over into future adventures (but see “Trait Cards
to run than others, so we recommend seeing how much of the
Variant” in the “New Variants” section on page 11).
story you can discover and how many adventures you can win
with that team. It is okay if you don’t claim victory for the entire
123. some of the enemy Tokens included with the adventure
campaign. That requires an exceptional team and a bit of luck, so
Packs do not seem to have encounter Cards associated with
it feels great when it happens!
them. Where are these cards?

129. after completing a campaign, can i run the whole campaign


Some of these Encounter Cards are hidden in the Campaign Deck,
again with a different team?
and you will discover the cards as you experience the deck. If you
discover an Enemy Token but there is no corresponding
Definitely. Part of the fun of the Adventure Packs is seeing how
Encounter Card included in the Campaign Deck, then that Enemy
the story works out for each different team you send into that
is a Level I Monster with no special card text; use the statistics on
particular campaign.
its Enemy Token for reference.

124. My story Cards don’t seem to reference all of the cards in


the Campaign Decks. am i missing any story Cards?

No, those Campaign Cards will only be revealed through


decisions that you make during the campaign.

10
neW VaRianTs

Party Wipe Variant (solo/Co-op)

If every hero in the game lies defeated at the same time, you lose
the game. When playing a campaign, end the game immediately
and consider it a loss. You may still spend Campaign Tokens at
the end of the adventure, however.

Trait Cards Variant (single adventure)

Although we recommend only using the Trait Cards during a


campaign (with or without the Adventure Packs), this variant
makes the Traits useful during a single game. When playing a
single game, include the Trait Cards but reduce their cost by 3 XP
each. So the Traits will now cost 0 XP or 1 XP, which will make
them cost effective when they appear at the end of the game.

11

You might also like