SwiftUI Views Quick Start
SwiftUI Views Quick Start
SwiftUI Views
SwiftUI 1.0
Quick Start
Mark Moeykens
www.bigmountainstudio.com YOUR COMPREHENSIVE VISUAL
1 REFERENCE GUIDE Big Mountain Studio
Book Version: 19-APRIL-2020
Special thanks to
My patrons, on patreon.com/bigmountainstudio ,who
continue the fine tradition of supporting content
creators, providing feedback, suggestions, corrections
and encouragement.
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TABLE OF CONTENTS
The table of contents should be built into your ePub and PDF readers. Examples:
If you are looking for a reference guide when using SwiftUI to build your apps, then Mark has you covered with this
excellent resource here. He has been sharing his Swift knowledge for years in an easy to understand manner and
this book continues to follow this tradition.
I wish you the best in your journey to learning SwiftUI. This technology is already powerful and will only get better
with time. I have enjoyed learning SwiftUI and I think you will too.
Meng To
designcode.io
HOW TO USE
This is a visual REFERENCE GUIDE. Find a screenshot of something you
want to learn more about or produce in your app and then read it and look
at the code.
Read what is on the screenshots to learn more about the views and what
they can do.
You can also read the book from beginning to end. The choice is yours.
Conventions
CONVENTIONS
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Conventions
Code Formatting
Throughout this book, you may notice I don’t always follow the same formatting conventions. This is due to limited vertical space.
For example, on one page you may see code formatted like this (pseudo-code):
NewView()
.modifyTheView1()
.modifyTheView2()
And then on another page, you see code formatted like this:
NewView().modifyTheView1().modifyTheView2()
Other times, functions may be on the same line as the closing brace:
NewView {
...
}.modifyTheView2()
NewView {
...
}
.modifyTheView2()
In the end, how the code is formatted in your project is up to you. These inconsistencies are strictly due to limited page space.
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Conventions
Omitting Code
When using SwiftUI, the views (screens) are represented in a struct, inside a body property. (More on this later.) This will become apparent when you add your first
SwiftUI file to your project.
In most examples, you will see the struct and body property are missing. Again, this is due to limited vertical spacing. The main thing to remember is that the
relevant code is always shown.
struct MyView {
var body {
NewView()
.modifyTheView1()
.modifyTheView2()
}
}
NewView()
.modifyTheView1()
.modifyTheView2()
When space is limited, I omit the unnecessary code and show an ellipsis:
struct MyView {
var body {
... // Unnecessary code omitted
NewView()
}
}
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Conventions
I created a code color theme based off of another color theme called “Gruvbox”.
If you like this color theme and would like to use it in Xcode then you can find it on my GitHub as a gist here.
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SWIFTUI
11
Basic Concepts
Basic Concepts
If you are absolutely new to SwiftUI, you should definitely read through this chapter to establish some basic concepts that
you can think with.
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Basic Concepts
View
Modifiers:
• Title text size View
• Gray text color
Modifiers:
• Title text size
• Orange background color
View • Stretched to fit device width
Modifiers:
• Title text size
• White text color
• Orange background
color
• Rounded corners
• Shadow
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Basic Concepts
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Basic Concepts
HStack View
Modifiers:
• Padding around it
• Orange border
• 20 point corner radius
• 10 point line width
• Add 20 points of spacing between the
views within it
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Basic Concepts
ZStack View
Modifiers:
• Padding around it
• Orange border
• 20 point corner radius
• 2 point line width
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Basic Concepts
Layout Examples
Now that you know these layout stacks, you can start to guess
how views like these might be arranged using SwiftUI.
VStack
HStack
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Basic Concepts
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Basic Concepts
The parent text does not use the font size because it
overrides it with a larger font size.
Text View
Modifiers:
• Font size is 32 points
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Understanding the Syntax
If you have used Swift in the past, then the SwiftUI syntax may look a little different.
It may not be readily apparent just how this code can even compile. This chapter is to help you understand how the code is
able to work.
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Understanding the Syntax
The View
struct BasicSyntax: View {
var body: some View {
Text("Hello World!") // Adds a text view to the screen
}
}
Views in SwiftUI are structs that conform to the View protocol. There is just one property to implement, the body
property.
If “body” is a property then where is the “get” and the “return” syntax?
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Understanding the Syntax
Property Getters
struct Person {
Properties can have a getter and setter. But // Computed read-only property (no set, value is not stored)
var personType: String {
when a property has no setter, it’s called a
get {
“read-only” property. And when the return "human"
}
property does not store a value, it is called a
}
“computed” property. This is because the }
value is computed or generated every time
the property is read.
In this example, personType is a computed
read-only property. // Change 1 - Remove the return
struct Person {
var personType: String {
You can further simplify this property in get {
"human"
two ways: }
}
1. When the code inside the get is a single }
expression (one thing), the getter will just
return it automatically. You can remove
return.
See “Change 1” in the code example.
// Change 2 - Remove the get
var personType: String {
2. When a property is read-only (no setter), "human"
}
we can remove the get. }
Just know that these changes are
optional.
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Understanding the Syntax
Since these property changes are optional, you can, for example, write the previous SwiftUI syntax with a get
and return inside the body property. This might look more familiar to you now:
Looking at this code again, you notice the some keyword here.
Normally, when defining a type for a property, you wouldn’t see this word.
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Understanding the Syntax
Opaque Types
struct BasicSyntax: View {
var body: some View {
Text("Hello World!")
}
}
Opaque Types
The keyword some is specifying that an opaque type is being returned. In this case, the opaque type is View. So
why is the type called “opaque”? Well, the English definition for the word “opaque”, when referring to languages,
means “hard or impossible to understand.” And this is true here because opaque types hide the value’s type
information and implementation details. This will certainly make it “hard or impossible to understand” but still
usable.
When this View (BasicSyntax) is used by iOS to draw the screen, it doesn’t have to know that, in this example,
the type Text is being returned. It is OK with just knowing that some View is being returned and can use it to
draw the screen.
And so you can return anything in that body property as long as it conforms to the View protocol.
For more information on Opaque Types, I recommend referring to the Swift Programming Language documentation.
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Understanding the Syntax
You already know from the previous page that what is returned from the body property is something that
conforms to the View protocol.
But what you also need to know is when returning an opaque type (using the some keyword), is that all possible
return types must all be of the same type.
In most cases you are only returning one type. But you might have a scenario like this:
// ERROR: Function declares an opaque return type, but the return statements
in its body do not have matching underlying types
if isYellow {
return Color.yellow // Color type does not match the Text type
}
return Text("No color yellow") // Text type does not match the color type
}
}
The body property returns a Color and a Text type. This violates the some keyword.
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Understanding the Syntax
if isYellow {
return Color.yellow
Now, the body property always returns a Color type. This
}
satisfies the some keyword.
return Color.clear
}
}
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Understanding the Syntax
View Containers
struct Example: View {
var body: some View {
VStack {
Text("Hello World!")
Text("This Vertical Stack is using a function builder")
}
}
}
So far, you have learned that body is a computed read-only property and can only return ONE object that is some
View. What if you want to show multiple views though?
You learned earlier about the concept of “containers” views. These are views that can contain other views.
Remember, the body property can only return one view. You will get an error if you try to return more than one
view in the body property.
In the example above, the VStack (Vertical Stack) is that one view being returned. And that vertical stack is a
container with two more views inside of it.
The VStack is using a “trailing closure,” which just means that it is a code block that is passed into the initializer
to be run by the VStack. You have probably seen this before in Swift, this is not new.
What is new in Swift is the ability to create multiple, new views within the constructor like this. Before we get into
this though, let’s better understand how this constructor works.
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Understanding the Syntax
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Understanding the Syntax
If you are completely new to SwiftUI you may wonder what a lot of this code means right at the beginning of the book. I
have a certain “template” that contain a title, subtitle and a short description on most screens.
I will take you through step-by-step on how I build this template that I use throughout the book. I will describe each one
only briefly because each modifier I apply to the views are described in more detail throughout the book within their own
sections.
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My Template
My Basic Template
Here is my basic template I use throughout the book to explain views and modifiers.
In the next pages I’m going to explain how this is built in SwiftUI. I want to make sure you understand these
parts because you will see them everywhere in this book.
I want to remove any confusion right at the beginning so it doesn’t get in your way to learning the topics in the
book.
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My Template
Here, you have a Text view. You want to make it larger so you use the font modifier so you can set the size to a
SwiftUI preset size called largeTitle (this is the largest preset size).
There are more ways you can change the size of text that are covered in this book in the Control Views chapter,
in the section called Text.
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My Template
Text("Title")
.font(.largeTitle)
Text("Subtitle")
.font(.title) // Set to be the second largest font.
.foregroundColor(Color.gray) // Change text color to gray.
}
}
}
The body property can only return one view. You will get an error if you declare two views. So, we need to use a
container view that will contain the two text views. The vertical stack (VStack) is the perfect choice here. It has
an optional parameter you can use in its initializer to specify how many points of spacing you want in between
views. (Note: spacing does not add spacing to the top or bottom of the VStack.)
The subtitle is another text view. This time, you set the size to be the second largest preset size with the title
parameter.
Finally, you modify the view to change the text color to gray. (Note: instead of using Color.gray you can also use
just .gray.)
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My Template
Text("Subtitle")
.font(.title)
.foregroundColor(.gray)
With the description text view, you are now familiar with the font and foregroundColor modifiers. But now
you want to add a color behind the text. So you use the background modifier to set a color.
The important thing to notice here is it is not a backgroundColor modifier. That does not exist. It is a
background modifier because it adds a layer behind the view.
Color.blue is actually a view. So the background modifier is adding a blue view on a layer behind the text.
We want this view to extend to the edges of the screen. So let’s add that next.
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My Template
Text("Subtitle")
.font(.title)
.foregroundColor(.gray)
To extend the text to the edges of the device, we use the frame modifier. You don’t need to set a fixed value.
Instead, you can just modify the text view and say its frame’s maximum width can extend to infinity until it
hits its parent’s frame and then will stop. Its parent’s frame is the VStack.
Notice the frame modifier is now the first modifier. In SwiftUI, the order of modifiers matter.
This is looking good. It would look better though if there was more space around the text that pushed
out the blue background.
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My Template
Text("Subtitle")
.font(.title)
.foregroundColor(.gray)
Use the padding modifier to add space around a view. Remember, the order of modifiers matter. You can add
the padding modifier anywhere as long as it is BEFORE the background modifier. If it was after the
background, it would add space around the blue background. We want the space between the text and the
background.
Something is wrong now. The text view’s height can’t be calculated correctly. When adding modifiers that affect
the size of a view, this can sometimes happen. We want to tell iOS to give priority to the calculation of space for
the description text view first. Then calculate space for the other text views second.
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My Template
Text("Subtitle")
.font(.title)
.foregroundColor(.gray)
Using layoutPriority you are telling iOS to figure out the space requirements for this text view first over the
other text views in the parent (VStack). The default layout priority of views is zero, so the higher the number, the
greater the priority.
Note: The layoutPriority is not always needed. SwiftUI has been making improvements to automatically
handle this. So, only add layoutPriority if you find you need it.
There is one more concept I want to explain. Notice that the subtitle and description text views are using the
same font modifier setting. You can actually refactor this.
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SwiftUI Basics
Now that you understand this basic template I use for demonstrating topics, I will start using it. Be sure to read what is on
each screenshot (or find the text in the code to read).
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SwiftUI Basics
Refactoring
struct Refactoring: View {
var body: some View {
VStack(spacing: 20) {
Text("Refactoring")
.font(.largeTitle) Overrides .font(.title)
Text("Reusing Modifiers")
.foregroundColor(.gray)
Text("You can put common modifiers on the parent views to be applied to all
the child views.")
.frame(maxWidth: .infinity)
.foregroundColor(Color.white)
.padding()
.background(Color.blue)
}
.font(.title) // This font style will be applied to all text views inside the
VStack.
}
}
Here, the title font is being applied to all three text views inside of the parent view (VStack).
Because the title text view sets the font again, it overrides the title size with the largeTitle size.
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SwiftUI Basics
Text("You will see I use icons or symbols to add clarity to what I'm
demonstrating. These come from Apple's new symbol font library which you can browse
using an app called 'SF Symbols'.")
.frame(maxWidth: .infinity)
.padding()
.background(Color.blue)
.foregroundColor(Color.white)
Even though an Image view is used to initialize a symbol, you use the font modifier to change its size. These
symbols actually come from fonts. So use font modifiers to change them. There is a whole section that covers
this.
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SwiftUI Basics
Layers
VStack(spacing: 40) {
Text("Layers")
.font(.largeTitle)
Text("The Basics")
.foregroundColor(.gray)
Text("With SwiftUI views, you can add layers on top (.overlay) and behind
(.background) the view.")
.frame(maxWidth: .infinity)
.padding()
.background(Color.blue)
.foregroundColor(Color.white)
Image("Layers")
}
.font(.title)
I use layers (background and overlay) early in the book so I want to make sure you understand this concept.
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SwiftUI Basics
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Layout Behavior
In SwiftUI, you may wonder why some views layout differently than others. You can observe two behaviors when it comes
to the size and layout of views:
1. Some views pull in to be as small as possible to fit their content. (I will refer to these as “pull-in” views.)
2. Some views push out to fill all available space. (I will refer to these as “push-out” views.)
Knowing these two behaviors can help you predict what will happen when using the different views.
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Layout Behavior
Image(systemName: "arrow.down.to.line.alt")
Image(systemName: "arrow.up.to.line.alt")
Color.purple
// Add 5 layers on top of the color view
.overlay(
Image(systemName: "arrow.up.left")
.padding() // Add spacing around the symbol
, alignment: .topLeading) // Align within the layer
.overlay(
Image(systemName: "arrow.up.right")
.padding(), alignment: .topTrailing)
.overlay(
Image(systemName: "arrow.down.left")
.padding(), alignment: .bottomLeading)
.overlay(
Image(systemName: "arrow.down.right")
.padding(), alignment: .bottomTrailing)
.overlay(Text("Colors are Push-Out views"))
}.font(.largeTitle) // Make all text and symbols larger
}
}
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SEE YOUR WORK
46
Preview Options
As you practice these examples, you might want to see your SwiftUI working on different devices in different modes,
including light or dark mode or with different accessibility settings.
You can do all of this without even having to launch the Simulator. When using SwiftUI, you get a preview canvas that will
show you how your views will render.
(Note: You will need to be running Xcode 11 or later on macOS Catalina or later.)
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Preview Options
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Preview Options
Introduction
struct Previews_Intro: View {
var body: some View {
VStack(spacing: 20) {
Text("Previews")
.font(.largeTitle)
Text("Introduction")
.foregroundColor(.gray)
}.font(.title)
}
}
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Preview Options
Dark Mode
struct Preview_DarkMode: View {
var body: some View {
VStack(spacing: 20) {
Text("Previews").font(.largeTitle)
Text("Dark Mode").foregroundColor(.gray)
Text("By default, your preview will show in light mode. To see it in dark
mode, you can use the environment modifier.")
...
}.font(.title)
}
}
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Preview Options
}.font(.title)
}
}
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Preview Options
Changing Devices
struct Previews_Devices: View {
var body: some View {
VStack(spacing: 20) {
Text("Previews").font(.largeTitle)
Text("Change Devices").foregroundColor(.gray)
Text("By default, your canvas will use the simulator you
currently have selected (upper left in Xcode). You can preview a
different device using the previewDevice modifier.")
.frame(maxWidth: .infinity)
.padding()
.background(Color.red)
.foregroundColor(.white)
}.font(.title)
}
}
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Preview Options
Size Category
struct Preview_SizeCategory: View {
var body: some View {
VStack(spacing: 20) {
...
Text("For testing accessibility text size, set the sizeCategory property.")
...
}.font(.title)
}
}
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Preview Options
Landscape
Text("You currently cannot rotate a previewed device. But one option is to set a fixed width and height for your preview.")
I would run your project and rotate your simulator for more accurate results.
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Preview Options
Environment Overrides
If you prefer to see your work in the Simulator then you can access many of the
options mentioned through the Environment Overrides options.
This button will show up when you run your app in the debugging toolbar at the bottom
of Xcode.
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LAYOUT VIEWS
56
VStack
VStack stands for “Vertical Stack”. It is a pull-in container view in which you pass in up to ten views and it will compose them
one below the next, going down the screen.
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VStack
Introduction
VStack(spacing: 20) {
Text("VStack")
.font(.largeTitle)
Text("Introduction")
.font(.title)
.foregroundColor(.gray)
Text("VStacks are views that contain other views")
.frame(maxWidth: .infinity, minHeight: 70)
.padding().font(.title)
.background(Color.blue)
.foregroundColor(.white)
Text("The containing views are stacked vertically")
.font(.title)
VStack {
Text("VStack inside another VStack")
Divider()
Text("This can be handy. Why?")
Divider()
Text("More than 10 views creates an error.")
}
.font(.title) // Apply this font to all text within parent
.padding()
.foregroundColor(Color.white)
.background(
// Use a blue rectangle as the background
RoundedRectangle(cornerRadius: 10)
.foregroundColor(.blue))
.padding()
}
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VStack
Spacing
VStack(spacing: 80) { Set spacing in the initializer.
Text("VStack")
.font(.largeTitle)
Text("Spacing")
.font(.title)
.foregroundColor(.gray)
Text("The VStack initializer allows you to set the spacing between all the views inside the
VStack")
.frame(maxWidth: .infinity)
.padding()
.background(Color.blue).font(.title)
.foregroundColor(.white)
Image(systemName: "arrow.up.and.down.circle.fill")
.font(.largeTitle)
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VStack
Alignment
VStack(spacing: 20) {
Text("VStack")
.font(.largeTitle)
Text("Alignment")
.font(.title)
.foregroundColor(.gray)
Text("By default, views in a VStack are center aligned.")
...
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HStack
HStack stands for “Horizontal Stack”. It is a pull-in container view in which you pass in up to ten views and it will compose
them side-by-side.
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HStack
Introduction
VStack(spacing: 20) {
Text("HStack").font(.largeTitle)
Text("Introduction")
.font(.title).foregroundColor(.gray)
Text("HStacks are views that contain other views laid out horizontally.")
...
HStack {
Text("Leading")
Text("Middle")
Text("Trailing")
}
.padding()
.border(Color.orange) // Create a 2 point border using the color specified
HStack(spacing: 10) {
Image(systemName: "1.circle")
Image(systemName: "2.circle")
Image(systemName: "3.circle")
}.padding()
HStack(spacing: 20) {
Image(systemName: "a.circle.fill")
Image(systemName: "b.circle.fill")
Image(systemName: "c.circle.fill")
Image(systemName: "d.circle.fill")
Image(systemName: "e.circle.fill")
}
.font(.largeTitle).padding()
.background(RoundedRectangle(cornerRadius: 10)
.foregroundColor(.orange))
}
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HStack
Spacing
VStack(spacing: 40) {
Text("HStack")
.font(.largeTitle)
Text("Spacing")
.font(.title)
.foregroundColor(.gray)
Text("The HStack initializer allows you to set the spacing between all the views inside the
HStack")
.frame(maxWidth: .infinity)
.padding().layoutPriority(1)
.background(Color.orange).font(.title)
.foregroundColor(.black)
Text("Default Spacing")
.font(.title)
HStack {
Image(systemName: "1.circle")
Image(systemName: "2.circle")
Image(systemName: "3.circle")
}.font(.largeTitle)
Divider()
Text("Spacing: 100")
.font(.title)
HStack(spacing: 100) { Set spacing in the initializer.
Image(systemName: "1.circle")
Image(systemName: "2.circle")
Image(systemName: "3.circle")
}.font(.largeTitle)
}
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HStack
Alignment
Text("By default, views within an HStack are vertically aligned in the center.")
...
HStack {
Rectangle().foregroundColor(.orange).frame(width: 25)
Text("Leading")
Spacer()
Text("Center")
Spacer()
Text("Trailing")
.padding(.trailing) Set alignment in the initializer.
}
.border(Color.orange)
HStack(alignment: .top) {
Rectangle().foregroundColor(.orange).frame(width: 25)
Text("Leading")
Spacer()
Text("Top")
Spacer()
Text("Trailing")
.padding(.trailing)
}
.border(Color.orange)
HStack(alignment: .bottom) {
Rectangle().foregroundColor(.orange).frame(width: 25)
Text("Leading")
Spacer()
Text("Bottom")
Spacer()
Text("Trailing")
.padding(.trailing)
}
.border(Color.orange)
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HStack
Layout Priority
When using a horizontal stack with text views within it, there’s a chance that text might truncate if
you are not allowing them to wrap. In this case, you can prioritize which one will truncate last with
layout priority. The default value is 0. The higher the number, the higher the priority to be given
enough space to not be truncated.
HStack {
Text("SwiftUI")
.font(.largeTitle).lineLimit(1) // Don't let text wrap
Image("SwiftUI")
.resizable()
.frame(width: 80, height: 80)
Text("Brings Balance")
.font(.largeTitle)
.layoutPriority(1) // Truncate last
}
.padding([.horizontal])
Divider()
HStack {
Text("SwiftUI")
.font(.largeTitle)
.layoutPriority(1) // Truncate last
Image("SwiftUI")
.resizable()
.frame(width: 80, height: 80)
Text("Brings Balance")
.font(.largeTitle).lineLimit(1) // Don't let text wrap
}
.padding(.horizontal)
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Depth (Z) Stack
A Depth Stack (ZStack) is a pull-in container view. It is a view that overlays its child views on top of each other. (“Z”
represents the Z-axis which is depth-based in a 3D space.)
You learned earlier about creating layers with the background and overlay modifiers. ZStack is another way to create layers
with views that control their own sizing and spacing.
So, the ZStack is a pull-in container view but you may think it is a push-out view because of the first example but it’s actually
the color that is pushing out.
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ZStack
Introduction
ZStack {
// LAYER 1: Furthest back
You set depth by the order of
Color.gray // Yes, Color is a view! the views inside the ZStack.
Text("But notice the Color stops at the Safe Areas (white areas on top and bottom).")
.frame(maxWidth: .infinity)
.padding()
.background(Color.green)
}
.font(.title)
}
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ZStack
VStack(spacing: 20) {
Text("ZStack")
.font(.largeTitle)
Text("Ignoring the Safe Areas will extend a view to fill the whole scene.")
.frame(maxWidth: .infinity)
.padding()
.foregroundColor(.white)
.background(Color.green)
}
.font(.title)
}
.edgesIgnoringSafeArea(.all) // Ignore the safe areas
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ZStack
Background Problem
struct ZStack_BackgroundColor_Problem: View {
var body: some View {
ZStack {
Color.gray
VStack(spacing: 20) {
Text("ZStack") // This view is under the notch
.font(.largeTitle)
Text("Having the ZStack edges ignoring the safe areas might be a mistake if you
don't want other layers' edges to also ignore the safe areas. You notice that the top Text view
is completely under the notch.")
.frame(maxWidth: .infinity)
.padding()
.background(Color.green)
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ZStack
Background Solution
struct ZStack_BackgroundColor_Solution: View {
var body: some View {
ZStack {
Color.gray
.edgesIgnoringSafeArea(.all) // Have JUST the color ignore the safe areas, not
the VStack.
VStack(spacing: 20) {
Text("ZStack")
.font(.largeTitle)
Text("To solve the problem, you want just the color (bottom layer) to ignore the
safe area edges and fill the screen. Other layers above it will respect the safe areas.")
.frame(maxWidth: .infinity)
.padding()
.background(Color.green)
Spacer()
}
.font(.title)
}
}
}
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ZStack
Text("ZStacks are great for layering views. For example, putting text on top of an image.
You can align all the subviews within the ZStack.")
.frame(maxWidth: .infinity, minHeight: 171) // Force the height. Can increase but not go
below 171.
.padding().foregroundColor(.white)
.background(Color.green).font(.title)
ZStack(alignment: .bottomTrailing) {
Image("yosemite_large")
Rectangle()
.foregroundColor(transparentWhite)
.frame(width: 390, height: 50)
Image("yosemite_layers")
}
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Spacer
You may notice that when you add new pull-in views, such as Text views, they appear in the center of the screen. You can
use the Spacer to push these views apart, away from the center of the screen.
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Spacer
Introduction
VStack {
Text("Spacer")
.font(.largeTitle)
Text("Introduction")
.foregroundColor(.gray)
Image(systemName: "arrow.up.circle.fill")
Image(systemName: "arrow.down.circle.fill")
HStack {
Text("Horizontal Spacer")
Image(systemName: "arrow.left.circle.fill")
Image(systemName: "arrow.right.circle.fill")
}
.padding(.horizontal)
Color.yellow
.frame(maxHeight: 50) // Height can decrease but not go higher than 50
}
.font(.title) // Apply this font to every view within the VStack
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Spacer
Evenly Spaced
Text("Use Spacer to evenly space views horizontally so they look good on any
device.")
...
Text("After")
...
HStack {
Spacer()
VStack(alignment: .leading) {
Text("Names")
.font(.largeTitle)
.underline()
Text("Chase")
Text("Rodrigo")
Text("Mark")
Text("Evans")
}
Spacer()
VStack(alignment: .leading) {
Text("Color")
.font(.largeTitle)
.underline()
Text("Red")
Text("Orange")
Text("Green")
Text("Blue")
}
Spacer()
}
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Spacer
Minimum Length
VStack(spacing: 10) {
Text("Spacer")
.font(.largeTitle)
Text("Minimum Length")
.font(.title)
.foregroundColor(.gray)
Text("You can set a minimum space to exist between views using the minLength modifier on the
Spacer.")
...
Text("No minLength set (system default is used)")
.bold()
HStack {
Image("yosemite")
Spacer()
Text("This is Yosemite National Park").lineLimit(1)
}.padding()
Text("minLength = 0")
Set the minimum length in the
.bold()
HStack { Spacer’s initializer.
Image("yosemite")
Spacer(minLength: 0)
Text("This is Yosemite National Park").lineLimit(1)
}.padding()
Text("minLength = 20")
.bold()
HStack {
Image("yosemite")
Spacer(minLength: 20)
Text("This is Yosemite National Park").lineLimit(1)
}.padding()
}
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Spacer
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Spacer
Spacer()
.frame(width: 5)
.background(Color.blue)
Text("75% Down")
Spacer()
.frame(width: 5)
.background(Color.blue)
}
}
}.font(.title)
}
}
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GeometryReader
It is difficult, if not impossible, to get the size of a view. This is where the GeometryReader comes in.
The GeometryReader is similar to a push-out container view in that you can add child views to it. It will allow you to inspect
and use properties that can help with positioning other views within it. You can access properties like height, width and safe
area insets which can help you dynamically set the sizes of views within it so they look good on any size device.
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Geometry Reader
Introduction
struct GeometryReader_Intro : View {
var body: some View {
VStack(spacing: 20) {
Text("GeometryReader")
.font(.largeTitle)
Text("Introduction")
.font(.title)
.foregroundColor(.gray)
GeometryReader {_ in
Text("Views center automatically inside the GeometryReader")
.font(.title)
}
.foregroundColor(.white)
.background(Color.pink)
}
}
}
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Geometry Reader
Positioning
struct GeometryReader_Positioning: View {
var body: some View {
VStack(spacing: 20) {
Text("GeometryReader").font(.largeTitle)
Text("Positioning").font(.title).foregroundColor(.gray)
Text("Use the geometry reader's variable to help position child views at different
locations within the geometry's view instead of it being in the center.")
.font(.title)
.padding()
Define a parameter to reference the
GeometryReader { geometry in geometry’s coordinate space.
Text("Upper Left")
.font(.title)
.position(x: geometry.size.width/5,
y: geometry.size.height/10)
Text("Lower Right")
.font(.title)
.position(x: geometry.size.width - 90,
y: geometry.size.height - 40)
}
.background(Color.pink)
.foregroundColor(.white)
Text("Note: The position modifier uses the view's center point when setting the X
and Y parameters.")
.font(.title)
}
}
}
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Geometry Reader
Getting Size
VStack(spacing: 10) {
Text("GeometryReader")
.font(.largeTitle)
Text("Getting Size")
.foregroundColor(.gray)
Text("Use the geometry reader when you need to get the height and/or width of a space.")
.padding()
GeometryReader { geometry in
VStack(spacing: 10) {
Text("Width: \(geometry.size.width)")
Text("Height: \(geometry.size.height)")
}
.foregroundColor(.white)
}
.background(Color.pink)
GeometryReader { geometry in
VStack(spacing: 10) {
Text("Width: \(geometry.size.width)")
Text("Height: \(geometry.size.height)")
}
.foregroundColor(.white)
}
.background(Color.pink)
.padding(30)
}
.font(.title)
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Geometry Reader
Getting Coordinates
VStack(spacing: 10) {
Text("GeometryReader").font(.largeTitle)
Text("Getting Coordinates").foregroundColor(.gray)
Text("Getting the coordinates (x, y) of a geometry view is little different. Take a look at
this example:")
GeometryReader { geometry in
VStack(spacing: 10) {
Text("X: \(geometry.frame(in: CoordinateSpace.local).origin.x)")
Text("Y: \(geometry.frame(in: CoordinateSpace.local).origin.y)")
}
.foregroundColor(.white)
}
.background(Color.pink)
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Geometry Reader
Text("You can also get the minimum (min), middle (mid), and maximum
(max) X and Y coordinate from the geometry reader.")
.layoutPriority(1)
GeometryReader { geometry in
VStack(alignment: .leading, spacing: 20) {
Text("Local Coordinate Space")
HStack(spacing: 10) {
// I'm converting to Int just so we don't have so many zeros
Text("minX: \(Int(geometry.frame(in: .local).minX))")
Spacer()
Text("midX: \(Int(geometry.frame(in: .local).midX))")
Spacer()
Text("maxX: \(Int(geometry.frame(in: .local).maxX))")
}
Text("Global Coordinate Space")
HStack(spacing: 10) {
// I'm converting to Int just so we don't have so many zeros
Text("minX: \(Int(geometry.frame(in: .global).minX))")
Spacer()
Text("midX: \(Int(geometry.frame(in: .global).midX))")
Spacer()
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Geometry Reader
HStack {
GeometryReader { geometry in
VStack(spacing: 10) {
Text("minY: \(Int(geometry.frame(in: .global).minY))")
Spacer()
Text("midY: \(Int(geometry.frame(in: .global).midY))")
Spacer()
Text("maxY: \(Int(geometry.frame(in: .global).maxY))")
}.padding(.vertical)
}
.foregroundColor(.white)
.background(Color.pink)
Image("MinMidMax")
.resizable()
.aspectRatio(contentMode: .fit)
}
}
.font(.title)
.padding() Notice how the min, mid and max values change as the
} geometry reader adapts to different device sizes.
}
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Geometry Reader
Text("GeometryReader can also tell you the safe area insets it has.")
...
GeometryReader { geometry in
VStack {
Text("geometry.safeAreaInsets.leading: \(geometry.safeAreaInsets.leading)")
Text("geometry.safeAreaInsets.trailing: \(geometry.safeAreaInsets.trailing)")
Text("geometry.safeAreaInsets.top: \(geometry.safeAreaInsets.top)")
Text("geometry.safeAreaInsets.bottom: \(geometry.safeAreaInsets.bottom)")
}
}
.font(.title)
.background(Color.pink)
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CONTROL VIEWS
86
Button
The Button is a pull-in view with a wide range of composition and customization options to be presented to the user. The
button can be just text, just an image or both combined.
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Button
Introduction
VStack(spacing: 20) {
Text("Button")
.font(.largeTitle)
Text("Introduction")
.font(.title).foregroundColor(.gray)
Text("If you just want to show the default text style in a button then you can pass in a
string as the first parameter")
...
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Button
Text Composition
struct Button_TextModifiers : View {
var body: some View {
VStack(spacing: 20) {
Text("Button").font(.largeTitle)
Text("Text Composition").foregroundColor(.gray)
Text("You can add more than one text view to a button. By default, the views are
composed within an HStack.")
.padding().frame(maxWidth: .infinity)
.background(Color.purple)
.foregroundColor(.white).font(.title)
Text("Using a VStack")
.padding().frame(maxWidth: .infinity)
.background(Color.purple)
.foregroundColor(.white)
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Button
With Backgrounds
Text("Button").font(.largeTitle)
Text("With Backgrounds").font(.title).foregroundColor(.gray)
Text("As with most views, we can also customize the background and add a shadow.")
.padding().frame(maxWidth: .infinity)
.background(Color.purple)
.foregroundColor(.white).font(.title)
You will learn another way to
Button(action: {}) {
do this using Shapes in the
Text("Solid Button")
.padding() “Other Views” chapter.
.foregroundColor(Color.white)
.background(Color.purple)
.cornerRadius(8)
}
Button(action: {}) {
Text("Button With Shadow")
.padding(12)
.foregroundColor(Color.white)
.background(Color.purple)
.cornerRadius(8)
}
.shadow(color: Color.purple, radius: 20, y: 5) // See more info in the section on Shadows
Button(action: {}) {
Text("Button With Rounded Ends")
.padding(EdgeInsets(top: 12, leading: 20, bottom: 12, trailing: 20))
.foregroundColor(Color.white)
.background(Color.purple)
.cornerRadius(.infinity) // Infinity will always give you the perfect corner no matter
the size of the view.
}
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Button
With Borders
Text("Button").font(.largeTitle)
Text("With Borders").font(.title).foregroundColor(.gray)
Text("Applying borders can add a nice effect to your buttons. Here are some options.")
.padding().frame(maxWidth: .infinity)
.background(Color.purple)
.foregroundColor(.white).font(.title)
Button(action: {}) {
Text("Square Border Button")
.padding()
.border(Color.purple)
}
Button(action: {}) {
Text("Rounded Border Button")
.padding()
.border(Color.purple)
.cornerRadius(10)
}
Text("Look what happened when I tried to add a corner radius to the border. It is clipping the
corners. Here is a different way you can accomplish this:")
...
Button(action: {}) {
Text("Border Button")
.padding()
.background(
RoundedRectangle(cornerRadius: 10)
.stroke(Color.purple, lineWidth: 2)
)
}
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Button
With SF Symbols
Button(action: {}) {
Text("Button With Symbol")
.padding(.horizontal)
Image(systemName: "gift.fill")
}
.padding()
.foregroundColor(Color.white)
.background(Color.purple)
.cornerRadius(8)
Button(action: {}) {
Image(systemName: "magnifyingglass")
Text("Search")
.padding(.horizontal)
}
.padding()
.foregroundColor(Color.white)
.background(Color.purple)
.cornerRadius(8)
Button(action: {}) {
VStack {
Image(systemName: "video.fill")
Text("Record")
.padding(.horizontal)
} For even more ways to customize buttons,
}
see the chapter on Paints where you can
.padding()
.foregroundColor(Color.white) learn how to apply the 3 different gradients
.background(Color.purple) to them.
.cornerRadius(.infinity)
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Button
With Images
struct Button_WithPhotos: View {
var body: some View {
VStack(spacing: 20) {
Text("Button").font(.largeTitle)
Text("With Images")
.font(.title).foregroundColor(.gray)
Text("Buttons work fine with the SF Symbols. But what if you wanted to use a photo?
Look what happens:")
...
Button(action: {}) {
Image("yosemite")
.cornerRadius(40)
}
Button(action: {}) {
Image("yosemite")
// Change rendering mode to original
.renderingMode(.original)
.cornerRadius(40)
}
}
}
}
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Button
Text("Floating")
.font(.title).foregroundColor(.gray)
Text("You can also create floating buttons by using a ZStack so the button is on the top
layer, over everything else")
...
Spacer()
}
VStack {
Spacer()
HStack {
Spacer()
Button(action: {}) {
Image(systemName: "plus")
.font(.title)
}
.padding(20)
.foregroundColor(Color.white)
.background(Color.purple)
.cornerRadius(.infinity)
}
.padding(.trailing, 30) // Add 30 points on the trailing side of the button
}
}
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DatePicker
In order to get or set a value for the DatePicker, you need to bind it to a variable. This variable is then passed into the
DatePicker’s initializer. Then, all you need to do is change the value of the bound variable to set the date or time you want
to show in the DatePicker. Or read the bound variable’s value to see which date or time is currently selected.
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DatePicker
Introduction
struct DatePicker_Intro : View {
// The date picker will use this variable to get and set its value
@State private var nextFullMoonDate = Date()
HStack {
Spacer()
Image(systemName: "moon.circle")
Spacer()
Circle().frame(width: 60, height: 60.0)
Spacer()
Image(systemName: "moon.circle.fill")
Spacer()
}
.foregroundColor(Color.yellow)
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DatePicker
Titles
struct DatePicker_Titles: View {
@State private var nextFullMoonDate = Date()
Text("This doesn't really look good. So you might want to add your own title.")
.padding().frame(maxWidth: .infinity)
.background(Color.yellow)
.font(.title)
}
}
}
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DatePicker
VStack(spacing: 0) {
Text("Date of next full moon")
.font(.title)
DatePicker("", selection: $nextFullMoonDate,
displayedComponents: .date)
}
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DatePicker
Labels Hidden
struct DatePicker_LabelsHidden: View {
@State private var nextFullMoonDate = Date()
Text("Labels Hidden")
.foregroundColor(.gray)
Text("You use the .labelsHidden modifier to let SwiftUI know not to render or
reserve space for the label (title).")
.padding()
.frame(maxWidth: .infinity)
.background(Color.yellow)
VStack(spacing: 0) {
Text("Date of next full moon")
DatePicker("Select a date for next full moon",
selection: $nextFullMoonDate,
displayedComponents: .date)
.labelsHidden() // Hide the label/title
}
}
.font(.title)
You will see later how labelsHidden can apply to many views with labels,
} not just the DatePicker.
}
Note: Even though the label/title is not shown, I would still recommend having one because it will still
be used for accessibility purposes.
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DatePicker
Displayed Components
struct DatePicker_DisplayedComponents: View {
@State private var justTime = Date()
@State private var theDateAndTime = Date()
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DatePicker
Text("The date picker looks different when used in a form. The first parameter
called 'title' is used when in forms and lists.")
.frame(maxWidth: .infinity)
.padding()
.listRowBackground(Color.yellow)
.font(.title)
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DatePicker
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DatePicker
Image("baby")
.resizable()
.aspectRatio(contentMode: .fit)
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DatePicker
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Form
The Form view is a great choice when you want to show settings, options, or get some user input. It is easy to set up and
customize as you will see on the following pages.
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Form
Introduction
struct Form_Intro : View {
var body: some View {
Form {
Section {
Text("This is a Form!")
.font(.title)
Text("You can put any content in here")
Text("The cells will grow to fit the content")
Text("Remember, it's just views inside of views")
}
Section {
Text("Limitations")
.font(.title)
Text("There are built-in margins that are difficult to get around. Take a look
at the color below so you can see where the margins are:")
Color.purple
}
Section {
Text("Summary")
.font(.title)
Text("Pretty much what you see here is what you get.")
}
}
}
}
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Form
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Form
Text("Forms and Lists allow you to set a background view with a function called
\"listRowBackground(view:)\".")
.fixedSize(horizontal: false, vertical: true)
// Using fixedSize is another way to get text not to truncate.
// See chapter on "Layout Modifiers" in full book.
Text("You can call this modifier function on just one row, like this.")
.listRowBackground(Color.purple)
.foregroundColor(.white)
}
Image(systemName: "smiley.fill")
.frame(maxWidth: .infinity, alignment: .center)
.font(.largeTitle)
Text("Note, even though the color is set on the Section, the color of the
section header is not affected.")
.fixedSize(horizontal: false, vertical: true)
}
.foregroundColor(.white)
.listRowBackground(Color.purple)
}.font(.title)
}
}
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Form
Background Images
Form {
Section(header: Text("Form")
.font(.largeTitle).bold()
.foregroundColor(.white)) {
Text("List Row Background")
.font(.title)
.foregroundColor(.gray)
Text("Images work a little differently as you can see here.")
Text("The image is actually set on a row on the second section.")
}
Section(header: Text("Images")
.font(.title)
.foregroundColor(.white)) {
Text("An image is set as a background for the row below. This works fine for rows,
but when you use an image on the section level, it is repeated for all rows.")
Text("The image is set on THIS row, but it extends past the bounds. It also hides
the row below this one and goes under the previous rows.")
.foregroundColor(.white)
.foregroundColor(.white)
.listRowBackground(Image("water")
.clipped()
.blur(radius: 3))
Text("This row cannot be seen.")
}
}
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Form
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Form
With Controls
struct Form_WithControls : View {
@State private var isOn = true
@State private var textFieldData = "This is a text field"
Section {
Button(action: {}) { Text("Button") }
Toggle(isOn: $isOn) { Text("Toggle") }
Stepper(onIncrement: {}, onDecrement: {}) { Text("Stepper") }
TextField("", text: $textFieldData)
.textFieldStyle(RoundedBorderTextFieldStyle())
Image(systemName: "leaf.arrow.circlepath").font(.title)
Circle()
Text("Notice shapes are centered ☝ ")
TextField("", text: $textFieldData)
.textFieldStyle(RoundedBorderTextFieldStyle())
}
}
}
}
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List
Using a List view is the most efficient way of displaying vertically scrolling data. You can display data in a ScrollView, as you
will see later on, but it will not be as efficient in terms of memory or performance as the List view.
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List
List {
Text("Line One")
Text("Line Two")
Text("Line Three")
Image("profile")
Button("Click Here", action: {})
.foregroundColor(.green)
HStack {
Spacer()
Text("Centered Text")
Spacer()
}.padding()
}
.font(.title)
}
}
}
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List
With Data
struct List_WithData : View {
var stringArray = ["This is the simplest List", "Evans", "Lemuel James Guerrero", "Mark",
"Durtschi", "Chase", "Adam", "Rodrigo", "Notice the automatic wrapping when the content is
larger"]
In this scenario, we are using “self” to say, “Just use the value of the string itself to uniquely identify each
row.”
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List
Spacer()
Notice that with the grouped list style that the rows don’t continue past the last one.
One more thing to note is that inside the List you see an HStack used for the row. This is optional. By
default, the list will implicitly use an HStack for the row if one is not specified.
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List
Custom Rows
struct List_CustomRows : View {
var data = ["Custom Rows!", "Evans", "Lemuel James Guerrero", "Mark", "Durtschi", "Chase",
"Adam", "Rodrigo"]
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List
Delete Rows
struct List_Delete : View {
@State var data = ["Swipe to Delete", "Practice Coding", "Grocery shopping", "Get tickets",
"Clean house", "Do laundry", "Cook dinner", "Paint room"]
These three functions only work on views that implement the DynamicViewContent protocol. Currently,
the only view that conforms to the DynamicViewContent protocol is the ForEach view. So these
functions are only available on a ForEach view, not a List view.
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List
Move Rows
struct List_MoveRow : View {
@State var data = ["Hit the Edit button to reorder", "Practice Coding", "Grocery shopping",
"Get tickets", "Clean house", "Do laundry", "Cook dinner", "Paint room"]
What is EditButton()?
This is a built-in function that returns a view (Button) that will automatically toggle edit mode on the List.
Its text says “Edit” and then when tapped you will see the move handles appear on the rows and the
button text says “Done”.
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List
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List
// This logic was inline but the compiler said it was "too complex" 🤷
func getTextColor(due: String) -> Color {
due == "Today" ? Color.black : Color.primary
}
}
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List
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List
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List
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NavigationView
The NavigationView is a little different in that it will fill the whole screen when used. You will never have to specify its size.
But there are some ways you can customize it which you will see in the following pages.
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NavigationView
Introduction
NavigationView {
ZStack {
Color("Theme3BackgroundColor")
VStack(spacing: 25) {
Image(systemName: "globe")
.font(.largeTitle)
Text("NavigationView")
.font(.largeTitle)
Text("Introduction")
.foregroundColor(.gray)
Spacer()
}
.font(.title)
.padding(.top, 25)
}
// This creates a title in your nav bar
.navigationBarTitle(Text("Navigation Views"))
.edgesIgnoringSafeArea(.bottom)
}
The navigationBarTitle goes INSIDE the NavigationView, not on it. Notice the default style of the title is large.
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NavigationView
Display Mode
NavigationView {
ZStack {
Color("Theme3BackgroundColor")
VStack(spacing: 25) {
Image(systemName: "globe")
.font(.largeTitle)
Text("NavigationView")
.font(.largeTitle)
Text("Display Mode")
.foregroundColor(.gray)
Text("When you create a navigation bar title, you can specify if you want it large
or small (inline) or just automatic.")
.frame(maxWidth: .infinity)
.padding()
.background(Color("Theme3ForegroundColor"))
.foregroundColor(Color("Theme3BackgroundColor"))
.layoutPriority(1)
Spacer()
}
.font(.title)
.padding(.top, 25)
}
// Use .inline for the smaller nav bar
.navigationBarTitle(Text("Navigation Views"), displayMode: .inline)
.edgesIgnoringSafeArea(.bottom)
}
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NavigationView
NavigationBarHidden
struct Navigation_BarHidden: View {
@State private var isHidden = true
Spacer()
}
.font(.title)
.padding(.top, 70)
}
// For some reason, you have to have a bar title for the hidden modifier to work.
.navigationBarTitle(Text("Navigation Views"))
// Hide when the Toggle is on
.navigationBarHidden(isHidden)
.edgesIgnoringSafeArea(.bottom) Notice the navigationBarHidden modifier is INSIDE
}
} the NavigationView. Also notice that at this time,
} you have to supply a navigationBarTitle for the nav
bar to hide.
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NavigationView
NavigationBarItems
NavigationView {
VStack(spacing: 25) {
Image(systemName: "globe").font(.largeTitle)
Text("NavigationView")
Text("Navigation Bar Items").foregroundColor(.gray)
Image("NavBarItems")
Text("You can add navigation bar buttons to the leading or trailing (or both) sides of a
navigation bar.")
...
Text("Use the accentColor modifier on the navigation bar items to change them from the
default accent color.")
...
Spacer()
}
.font(.title)
.padding(.top, 25)
.navigationBarTitle(Text("Navigation Bar Items"),
displayMode: .inline)
// Add some bar items to the nav bar
.navigationBarItems(
// Button on the leading side
leading:
Button(action: { }) {
Image(systemName: "bell.fill")
}.accentColor(.pink)
// Button on the trailing side
, trailing:
Button("Actions", action: { })
.accentColor(.pink)
)
}
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NavigationView
NavigationBarBackButtonHidden
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NavigationView
NavigationBarBackButtonHidden - Code
// First Screen
struct Navigation_BackButtonHidden: View {
var body: some View {
NavigationView {
ZStack {
Color("Theme3BackgroundColor")
VStack(spacing: 25) {
Image(systemName: "globe").font(.largeTitle)
Text("NavigationView").font(.largeTitle)
Text("Back Button Hidden").foregroundColor(.gray)
Image("NavBarBackButtonHidden")
Use NavigationLink to navigate
NavigationLink("Go To Detail”, destination: BackButtonHiddenDetail())
Spacer()
to a new screen.
}
.font(.title)
.padding(.top, 70)
}
.navigationBarTitle(Text("Navigation Views"))
.edgesIgnoringSafeArea(.bottom)
}
}
}
// Second Screen
struct BackButtonHiddenDetail: View { This will allow you
@Environment(\.presentationMode) var presentationMode to navigate
backward.
var body: some View {
ZStack {
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NavigationView
NavigationBarBackButtonHidden - Code
Color("Theme3BackgroundColor")
VStack(spacing: 25) {
Image(systemName: "globe").font(.largeTitle)
Text("NavigationView").font(.largeTitle)
Text("Back Button Hidden").foregroundColor(.gray)
Image("NavBarBackButtonHidden")
Text("This nav bar has no back button because it was hidden on this view.")
.frame(maxWidth: .infinity)
.padding()
.background(Color("Theme3ForegroundColor"))
.foregroundColor(Color("Theme3BackgroundColor"))
.layoutPriority(1)
Button("Go Back") {
self.presentationMode.wrappedValue.dismiss()
}
Dismissing what is being presented will
Spacer()
}
navigate you back to the previous view.
.font(.title)
.padding(.top, 50)
}
.navigationBarTitle(Text("Detail View"), displayMode: .inline)
.edgesIgnoringSafeArea(.bottom)
// Hide the back button
.navigationBarBackButtonHidden(true)
}
}
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NavigationView
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NavigationView
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NavigationView
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NavigationView
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Picker
To get or set a value for the Picker, you need to bind it to a variable. This variable is then passed into the Picker’s initializer.
Then, all you need to do is change this bound variable’s value to select the row you want to show in the Picker. Or read the
bound variable’s value to see which row is currently selected. One thing to note is that this variable is actually bound to the
Picker row’s tag property which you will see in the following pages.
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Picker
Introduction
struct Picker_Intro : View {
@State private var favoriteState = 1
@State private var yourName = "Mark"
var body: some View {
VStack(spacing: 20) {
Text("Picker").font(.largeTitle)
Text("Introduction").font(.title).foregroundColor(.gray)
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Picker
Customized
struct Picker_Customized : View {
@State private var favoriteState = 1
@State private var youTuberName = "Mark"
var body: some View {
VStack(spacing: 30) {
Text("Picker").font(.largeTitle)
Text("With Modifiers").foregroundColor(.gray)
Text("Your Favorite State:")
Picker(selection: $favoriteState, label: Text("")) {
Text("California").tag(0)
Text("Utah").tag(1)
Text("Vermont").tag(2)
}
.foregroundColor(Color.white).padding(.horizontal)
.background(Color("AccentColorDark"))
.cornerRadius(15)
.shadow(radius: 5)
Text("Who do you want to watch today?")
Picker(selection: $youTuberName, label: Text("")) {
Text("Paul").tag("Paul")
Text("Chris").tag("Chris")
Text("Mark").tag("Mark")
Text("Scott").tag("Scott")
Text("Meng").tag("Meng")
}
.padding(.horizontal)
.background(RoundedRectangle(cornerRadius: 15)
.stroke(Color.blue, lineWidth: 1))
}
.labelsHidden() // Show no labels on pickers
.font(.title)
}
}
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Picker
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Picker
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ScrollView
A ScrollView is like a container for child views. When the child views within the ScrollView go outside the frame, the user can
scroll to bring the child views that are outside the frame into view.
A ScrollView is a push-out view in the scroll direction you specify. You can set the direction of a ScrollView to be vertical or
horizontal.
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ScrollView
Introduction
@State private var names = ["Scott", "Mark", "Chris", "Sean", "Rod", "Meng", "Natasha", "Chase",
"Evans", "Paul", "Durtschi", "Max"]
...
NavigationView {
GeometryReader { gr in
ScrollView {
ForEach(self.names, id: \.self) { name in
NavigationLink(destination: DetailView(name: name)) {
HStack {
Text(name).foregroundColor(.primary)
Image(systemName: "checkmark.seal.fill")
.foregroundColor(.green)
Spacer()
Image(systemName: "chevron.right.circle.fill")
}
.font(.system(size: 24, design: .rounded))
.padding().background(Color.white)
.cornerRadius(8)
.shadow(radius: 1, y: 1)
}
} // Set the width on the ForEach (it's a View)
.frame(width: gr.size.width - 32)
.accentColor(Color.pink)
.padding()
}
.navigationBarTitle(Text("Cool People"))
}
}
A Scrollview with a ForEach view is similar to a List. But be warned, the rows are not reusable. It is best to limit
the number of rows for memory and performance considerations.
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ScrollView
Scroll Horizontally
struct Scrollview_Horizontal : View {
var items = [Color.green, Color.blue, Color.purple, Color.pink,
Color.yellow, Color.orange]
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SecureField
In order to get or set the text in a SecureField, you need to bind it to a variable. This variable is passed into the SecureField’s
initializer. Then, all you need to do is change this bound variable’s text to change what is in the SecureField. Or read the
bound variable’s value to see what text is currently in the SecureField.
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SecureField
Introduction
@State private var userName = ""
@State private var password = ""
...
VStack(spacing: 20) {
Image("Logo")
.padding(.bottom, 150)
Text("SecureField")
.font(.largeTitle)
Text("Introduction")
.font(.title)
.foregroundColor(.gray)
Spacer()
}
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SecureField
Customizations
@State private var userName = ""
@State private var password = ""
...
ZStack{
RoundedRectangle(cornerRadius: 8)
.foregroundColor(.purple)
TextField("user name", text: $userName)
.foregroundColor(Color.white)
.padding(.horizontal)
}
.frame(height: 40)
.padding(.horizontal)
RoundedRectangle(cornerRadius: 8)
.foregroundColor(.purple)
.overlay(
SecureField("password", text: $password)
.foregroundColor(Color.white)
.padding(.horizontal)
)
.frame(height: 40)
.padding(.horizontal)
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SecureField
Customization Layers
@State private var userName = ""
@State private var password = ""
...
VStack(spacing: 20) {
Text("SecureField")
.font(.largeTitle)
Text("Customization Layers")
.font(.title)
.foregroundColor(.gray)
Text("You can also add a background to the SecureField. It's all the same idea: adjust the
layers.")
...
Image("SecureFieldLayers")
Text("The highlighted layer in that image is the actual text field layer of the view.")
.font(.title)
.padding(.horizontal)
}
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Segmented Control (Picker)
Segmented controls are now Picker controls with a different picker style set. In order to get or set the selected segment, you
need to bind it to a variable. This variable is passed into the segmented control’s (Picker’s) initializer. Then, all you need to
do is change this bound variable’s value to change the selected segment. Or read the bound variable’s value to see which
segment is currently selected.
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Segmented Control (Picker)
Introduction
@State private var dayNight = "day"
@State private var tab = 1
...
VStack(spacing: 20) {
Text("Segmented Control (Picker)").font(.largeTitle)
Text("Introduction")
.font(.title).foregroundColor(.gray)
Text("Associate the segmented control with an @State variable that will control which
segment is selected. The state variable will match each segment's tag value.")
...
Text("With Images:")
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Segmented Control (Picker)
No Segment Selected
@State private var selection = 0
...
VStack(spacing: 20) {
Text("Segmented Control (Picker)").font(.largeTitle)
Text("No Segment Selected")
.font(.title).foregroundColor(.gray)
Text("This segmented control will have nothing selected because the default state variable
does not match any of the segment tag values.")
...
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Segmented Control (Picker)
Colors
@State private var selection = 2
...
VStack(spacing: 20) {
Text("Segmented Control (Picker)").font(.largeTitle)
Text("Colors")
.font(.title).foregroundColor(.gray)
Text("You can change the color of segmented controls by using the background modifier.")
...
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Slider
When using a Slider view, the default range of values is 0.0 to 1.0. You bind the Slider to a state variable, usually a number
type, like an Int. But it doesn’t have to be a number type. It can be any type that conforms to the Stridable protocol. (“Stride”
means to “take steps in a direction; usually long steps”.) A type that conforms to Stridable (such as an Int) means it has
values that are continuous and can be stepped through and measured. (“Step through”, “Stride”, I think you see the
connection now.)
You use the bound variable to set or get the value the Slider’s thumb (circle) is currently at.
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Slider
Introduction
struct Slider_Intro : View {
@State private var sliderValue = 0.5 Value used for the slider.
}.font(.title)
}
}
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Slider
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Slider
Customization
@State private var sliderValue = 0.5
...
Text("At the time of this writing, there isn't a way to color the thumb. But we can change the
background color and apply some other modifiers.")
...
Slider(value: $sliderValue)
.padding(.horizontal, 10)
.background(Color.orange)
.cornerRadius(.infinity) // Rounded ends
.shadow(color: .gray, radius: 2)
.padding(.horizontal)
Slider(value: $sliderValue)
.padding(.horizontal)
.accentColor(.orange)
Slider(value: $sliderValue)
.padding(10)
.background(Capsule().stroke(Color.orange, lineWidth: 2))
.padding(.horizontal)
Slider(value: $sliderValue)
.padding(10)
.background(Capsule().fill(Color.orange))
.accentColor(.black)
.padding(.horizontal)
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Slider
With Images
Text("Combine the slider with images in an HStack, VStack or both!")
...
HStack {
Image(systemName: "tortoise")
Slider(value: $sliderValue)
Image(systemName: "hare")
}.foregroundColor(.green).padding()
HStack {
Image(systemName: "speaker.fill")
Slider(value: $sliderValue)
Image(systemName: "speaker.3.fill")
}
.foregroundColor(.accentColor)
.padding()
VStack {
Slider(value: $sliderValue)
.accentColor(.orange)
HStack {
Image(systemName: "circle")
Spacer()
Image(systemName: "circle.righthalf.fill")
Spacer()
Image(systemName: "circle.fill")
}
.foregroundColor(.orange)
.padding(.top, 8)
}.padding()
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Stepper
When using a Stepper view, you bind it to a state variable, usually a number. But it doesn’t have to be a number type. It can
be any type that conforms to the Stridable protocol. (“Stride” means to “take steps in a direction; usually long steps”.) A type
that conforms to Stridable means it has values that are continuous and can be stepped through and measured. (“Step
through”, “Stride”, I think you see the connection now.)
You use the bound variable to set or get the value it is currently at.
This is a horizontal push-out view. Vertically it is pull-in.
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Stepper
Introduction
@State private var stepperValue = 1
@State private var values = [0, 1]
...
VStack(spacing: 20) {
Text("Stepper")
.font(.largeTitle)
Text("Introduction")
.font(.title).foregroundColor(.gray)
Text("The Stepper can be bound to a variable like this:")
...
Stepper(value: $stepperValue) {
Text("Bound Stepper: \(stepperValue)")
}.padding(.horizontal)
Divider()
Image(systemName: "bolt.fill")
.font(.title).foregroundColor(.yellow)
Text("Or you can run code on the increment and decrement events:")
.frame(maxWidth: .infinity).padding()
.background(Color.blue).foregroundColor(Color.white)
.font(.title)
Stepper(onIncrement: {self.values.append(self.values.count)},
onDecrement: {self.values.removeLast()}) {
Text("onIncrement and onDecrement")
}.padding(.horizontal)
HStack {
ForEach(values, id: \.self) { value in
Image(systemName: "\(value).circle.fill")
}
}.font(.title).foregroundColor(.green)
}
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Stepper
Label Options
struct Stepper_LabelsHidden: View {
@State private var stepperValue = 1
Note: Even though the label/title is not shown, I would still recommend having one because it will still be used
for accessibility purposes.
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Stepper
Range
@State private var stars = 0
VStack(spacing: 20) {
Text("Stepper")
.font(.largeTitle)
.padding()
Text("Range of Values")
.font(.title)
.foregroundColor(.gray)
Text("You can set a range for the stepper too. In this example, the range is between one and
five.")
...
HStack {
ForEach(1...stars, id: \.self) { star in
Image(systemName: "star.fill")
}
}
.font(.title)
.foregroundColor(.yellow)
}
When the Stepper reaches the range limits, the corresponding plus or minus button will appear as disabled. In
this screenshot, notice the plus button is disabled.
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Stepper
Customization
@State private var contrast = 50
...
Text("A foreground and background color can be set.")
...
Text("Notice the minus and plus buttons are not affected. The platforms determine how this will
be shown.")
...
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Stepper
Colors
Text("There is no built-in way to change the color of the stepper that I have found. Instead, I
had to hide the label and apply a color behind it.”)
...
HStack {
Text("My Custom Colored Stepper")
Spacer()
Stepper("", value: $contrast)
.background(Color(UIColor.systemTeal))
.cornerRadius(9)
.labelsHidden() // Hide the label
}
HStack {
Text("My Custom Colored Stepper")
Spacer()
Stepper("", value: $contrast)
.background(Color.orange)
.cornerRadius(9)
.labelsHidden() // Hide the label
}
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TabView
The TabView acts like a container for child views within it. These child views are individual screens. It provides tab buttons
(TabItems) that allows the user to switch between these child views.
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TabView
Introduction
TabView {
// First Screen
VStack(spacing: 20) {
Text("TabView")
.font(.largeTitle)
Text("Introduction")
.font(.title)
.foregroundColor(.gray)
Text("The TabView view can hold multiple views, one for each tab.")
...
Text("At the end of a view, you add .tabItem modifier to show a button that allows
navigation to that view.")
...
Image("TabItem")
}.tabItem {
// Creates a tab button in the tab bar
Text("Tab 1")
}
// Second Screen
Text("This view represents the Second Screen.")
.tabItem {
// Creates a tab button in the tab bar
Text("Tab 2")
}
}
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TabView
TabItems
struct TabView_Tabs : View {
var body: some View {
TabView {
TabOne().tabItem {
Text("Tab Text")
}
Text("Phone Calls").tabItem {
Image(systemName: "phone")
}
Text("Outgoing Phone Calls").tabItem {
Image(systemName: "phone.arrow.up.right")
Text("Outgoing")
}
}
}
}
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TabView
When there are too many tabs to fit for the device, the More button is created where you can find the
rest of the tabs listed out.
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TabView
Navigation
@State private var selectedTab = 1 // Set which tab is active
...
// Tell the TabView which variable to listen to for changes
TabView(selection: $selectedTab) {
// Tab 1
VStack(spacing: 20) {
Text("TabView").font(.largeTitle)
Text("Navigation")
.font(.title).foregroundColor(.gray)
Text("Add a unique tag value to each screen (view) you want to programmatically navigate
to. You can then bind a variable to the TabView's selection property and change that variable to
navigate.")
...
}.tabItem {
Image(systemName: "star.fill")
}.tag(1)
// Tab 2
Text("Second Screen")
.tabItem {
Image(systemName: "moon.fill")
}.tag(2)
// Tab 3
Text("Third Screen")
.tabItem {
Image(systemName: "sun.min.fill")
}.tag(3)
}
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TabView
Colors
TabView {
// Tab 1
ZStack {
Color.blue.colorMultiply(.red).edgesIgnoringSafeArea(.top)
VStack(spacing: 20) {
Text("TabView")
.font(.largeTitle).foregroundColor(.white)
Text("TabItem Colors")
.font(.title).foregroundColor(.gray)
Text("Set the color of the active tab item by setting the accent color for the
TabView.")
...
}
}.tabItem {
Image(systemName: "star.fill")
}
// Tab 2
Text("Second Screen").tabItem {
Image(systemName: "moon.fill")
}.foregroundColor(Color.red)
// Tab 3
Text("Third Screen").tabItem {
Image(systemName: "sun.min.fill")
}
}
.edgesIgnoringSafeArea(.top)
.accentColor(.yellow)
Notice that I am setting the foreground color of the second tabItem to red. This will have no effect on
the color of the tab item. The background modifier will not work either.
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Text
The text view will probably be one of your most-used views. It has many, if not the most, modifiers available to it.
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Text
Line Limit
VStack(spacing: 20) {
Text("Text")
.font(.largeTitle)
Text("Wrapping")
.font(.title)
.foregroundColor(.gray)
Image("LineLimit")
Text("The Text view shows read-only text that can be modified in many ways. It wraps
automatically. If you want to limit the text wrapping, add .lineLimit(<number of lines here>).")
...
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Text
Text Styles
VStack(spacing: 20) {
Text("Text")
.font(.largeTitle)
Text("Text Styles")
.font(.title)
.foregroundColor(.gray)
Image("Font")
Text("You can add a TextStyle to the Text view by calling .font(Font.<Text Style>).")
...
Group {
Divider()
Text("Font.largeTitle").font(.largeTitle)
Text("Font.title").font(.title)
Text("Font.headline").font(.headline)
Text("Font.subheadline").font(.subheadline)
Text("Font.body").font(.body)
Text("Font.callout").font(.callout)
Text("Font.caption").font(.caption)
Text("Font.footnote").font(.footnote)
}
}
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Text
Weights
Text("Text")
.font(.largeTitle)
Text("Font Weights")
.font(.title)
.foregroundColor(.gray)
Image("FontWeight")
Text("You can apply a variety of font weights to the Text view.")
.padding()
.frame(maxWidth: .infinity)
.background(Color.green)
.foregroundColor(.white)
.font(.title)
.layoutPriority(2)
Group { // Too many views (> 10) in one container
Text("Ultralight")
.fontWeight(.ultraLight)
Text("Thin")
.fontWeight(.thin)
Text("Light")
.fontWeight(.light)
Text("Regular")
.fontWeight(.regular)
Text("Medium")
.fontWeight(.medium)
Text("Semibold")
.fontWeight(.semibold)
Text("Bold")
.fontWeight(.bold)
Text("Heavy")
.fontWeight(.heavy)
Text("Black")
.fontWeight(.black)
}.font(.title)
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Text
Text("Ultralight - Title")
.fontWeight(.ultraLight)
.font(.title)
Text("Thin - Body")
.fontWeight(.thin)
.font(.body)
Text("Light - Large Title")
.fontWeight(.light)
.font(.largeTitle)
Text("Bold - Callout")
.fontWeight(.bold)
.font(.callout)
Text("Black - Title")
.fontWeight(.black)
.font(.title)
}
.edgesIgnoringSafeArea(.bottom)
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Text
Font Design
VStack(spacing: 20) {
Text("Text")
.font(.largeTitle)
Text("Font Design")
.font(.title)
.foregroundColor(.gray)
Text("There are 4 font designs now in iOS. Use Font.system to set the font design you
want.")
...
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Text
Formatting
@State private var modifierActive = true
...
HStack {
Image("Bold")
Text("Bold").bold()
}
HStack {
Image("Italic")
Text("Italic").italic()
}
HStack {
Image("Strikethrough")
Text("Strikethrough").strikethrough()
}
HStack {
Image("Strikethrough")
Text("Green Strikethrough")
.strikethrough(modifierActive, color: .green)
}
HStack {
Image("ForegroundColor")
Text("Text Color (ForegroundColor)").foregroundColor(.green)
}
HStack {
Image("Underline")
Text("Underline").underline()
}
HStack {
Image("Underline")
Text("Green Underline").underline(modifierActive, color: .green)
}
...
Toggle("Modifiers Active", isOn: $modifierActive)
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Text
Allows Tightening
VStack(spacing: 20) {
...
Image("AllowsTightening")
Text("You might want to tighten up some text that might be too long.")
...
Group {
Text("Allows tightening to allow text to fit in one line.")
.foregroundColor(.red)
.allowsTightening(false)
.padding(.horizontal)
.lineLimit(1)
Text("Allows tightening to allow text to fit in one line.")
.foregroundColor(.green)
.allowsTightening(true)
.padding(.horizontal)
.lineLimit(1)
}.padding(.horizontal)
}
Allows Tightening can be helpful when you see the last word getting truncated. Applying it may not
even fully work depending on just how much space can be tightened. With the default font, I notice I can
get a couple of characters worth of space to tighten up.
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Text
Text("Allows tightening is failing here because the text is too long. In this case, you can
apply a minimum scale factor and specify by how much you want to allow the text to shrink.")
...
Image("MinimumScaleFactor")
Text(".minimumScaleFactor(0.5) is being used here:")
...
Text(".minimumScaleFactor takes a fraction from 0 to 1. For example, 0.3 is 30% of the original
size of the font that it can shrink. If the font size is 100, then it can shrink to 30.")
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Text
Line Spacing
VStack(spacing: 10) {
Text("Text").font(.largeTitle)
Text("Line Spacing").font(.title).foregroundColor(.gray)
Image("LineSpacing")
Text("You can use line spacing to add more space between lines of text. This text has no
line spacing applied:")
.font(.title)
.frame(maxWidth: .infinity)
.padding()
.background(Color.green)
.foregroundColor(Color.white)
.layoutPriority(1)
Text("SwiftUI offers a Line Spacing modifier for situations where you want to increase the
space between the lines of text on the screen.")
.font(.title)
Text("SwiftUI offers a Line Spacing modifier for situations where you want to increase the
space between the lines of text on the screen.")
.lineSpacing(16.0) // Add spacing between lines
.font(.title)
}
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Text
Alignment
VStack(spacing: 20) {
Text("Text").font(.largeTitle)
Text("Multiline Text Alignment").foregroundColor(.gray)
Image("MultilineTextAlignment")
Text("By default, text will be centered within the screen. But when it wraps to multiple
lines, it will be leading aligned by default. Use multilineTextAlignment modifier to change
this!")
...
Text(".multilineTextAlignment(.center)")
.frame(maxWidth: .infinity)
.padding()
.foregroundColor(.white)
.background(Color.green)
Text(".multilineTextAlignment(.trailing)")
.frame(maxWidth: .infinity)
.padding()
.foregroundColor(.white)
.background(Color.green)
.allowsTightening(true) // Prevent truncation
Text("You are SUPER awesome for improving your skills by using this book!")
.multilineTextAlignment(.trailing) // Trailing align
.padding(.horizontal)
}
.font(.title) // Apply this text style to all text views
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Text
Truncation Mode
VStack(spacing: 20) {
Text("Text").font(.largeTitle)
Text("Truncation Mode").font(.title).foregroundColor(.gray)
Image("TruncationMode")
Text("When text gets truncated, you can control where the ellipsis (...) shows.")
.frame(maxWidth: .infinity).padding()
.foregroundColor(.white).background(Color.green)
.font(.title)
Text("Default: .truncationMode(.tail)")
.frame(maxWidth: .infinity).padding()
.foregroundColor(.white).background(Color.green)
.font(.title)
// Text automatically defaults at end
Text("This will be the best day of your life!")
.padding(.horizontal)
.lineLimit(1)
Text(".truncationMode(.middle)")
.frame(maxWidth: .infinity).padding()
.foregroundColor(.white).background(Color.green)
Text("This will be the best day of your life!")
.truncationMode(.middle) // Truncate in middle
.padding(.horizontal)
.lineLimit(1)
Text(".truncationMode(.head)")
.frame(maxWidth: .infinity).padding()
.foregroundColor(.white).background(Color.green)
Text("This will be the best day of your life!")
.truncationMode(.head) // Truncate at beginning
.padding(.horizontal)
.lineLimit(1)
}
.font(.title)
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Text
Group {
Text("You can also ").font(.title).fontWeight(.light)
+ Text("combine")
+ Text(" different font weights ").fontWeight(.black)
+ Text("and different text styles!").font(.title).fontWeight(.ultraLight)
}
.padding(.horizontal)
Although you see I’m wrapping my Text views in a Group, it is not required. I only do this so I can apply common
modifiers to everything within the Group. See section on the Group view for more information.
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Text
Baseline Offset
VStack(spacing: 20) {
Text("Text")
.font(.largeTitle)
Text("Baseline Offset")
.font(.title).foregroundColor(.gray)
Image("BaselineOffset")
Text("By default, your combined text will be on the same baseline, like this:")
...
Text("100").underline()
+ Text(" SWIFTUI ").font(.largeTitle).fontWeight(.light)
.foregroundColor(.blue).underline()
+ Text ("VIEWS").underline()
Text("But you can offset each text view to create a cooler effect, like this:")
...
Group {
Text("100").bold()
+ Text(" SWIFTUI ")
.font(Font.system(size: 60))
.fontWeight(.ultraLight)
.foregroundColor(.blue)
.baselineOffset(-12) // Negative numbers go down
+ Text ("VIEWS").bold()
}
.layoutPriority(2)
}
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Text
Layout Priority
Text("Text")
.font(.largeTitle)
Text("Layout Priority")
.font(.title)
.foregroundColor(.gray)
Image("LayoutPriority")
Text("Layout priority controls which view will get truncated last. The higher the priority, the
last it is in line to get truncated.")
.font(.title)
.foregroundColor(.white)
.frame(maxWidth: .infinity)
.padding()
.background(Color.green)
.layoutPriority(2) // Highest priority to get the space it needs
Text("The text view above got truncated because its layout priority is zero (the default). This
text view has a priority of 1. The text view on top has a priority of 2.")
.font(.title)
.foregroundColor(.white)
.frame(maxWidth: .infinity)
.padding()
.background(Color.green)
.layoutPriority(1) // Next highest priority
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Text
Custom Fonts
Text("Use a font that already exists on the system. If the font name doesn't exist, it goes back
to the default font.")
...
Text("This font doesn't exist")
.font(Font.custom("No Such Font", size: 26))
Text("Existing fonts:")
...
Text("Avenir Next")
.font(Font.custom("Avenir Next", size: 26))
Text("Gill Sans")
.font(Font.custom("Gill Sans", size: 26))
Text("Helvetica Neue")
.font(Font.custom("Helvetica Neue", size: 26))
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Text
Imported Fonts
struct Text_CustomFont: View {
var body: some View {
VStack(spacing: 20) {
Text("Text")
.font(.largeTitle)
Text("Imported Fonts")
.font(.title)
.foregroundColor(.gray)
Text("Use the Font.custom() function to set imported fonts you added to your
project.")
...
Text("Hello, World!")
.font(Font.custom("Nightcall", size: 60))
.padding(.top)
}
}
}
In order for this to work, you have to add the font file to your project and be sure to have the font file
target your project. Then you need to add the font file name to the Info.plist under the “Fonts provided
by application” key:
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TextField
In order to get or set the text in a TextField, you need to bind it to a variable. This variable is passed into the TextField’s
initializer. Then, all you need to do is change this bound variable’s text to change what is in the TextField. Or read the bound
variable’s value to see what text is currently in the TextField.
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TextField
Introduction
struct TextField_Intro : View {
@State private var textFieldData = ""
Text("By default, TextFields have a plain TextFieldStyle that has no visual content
to be seen.")
.frame(maxWidth: .infinity).padding()
.background(Color.orange)
Image(systemName: "arrow.down.circle")
TextField("", text: $textFieldData)
Image(systemName: "arrow.up.circle")
Text("Use .textFieldStyle(RoundedBorderTextFieldStyle()) to show a border.")
.frame(maxWidth: .infinity).padding()
.background(Color.orange)
TextField("", text: $textFieldData)
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding(.horizontal)
}.font(.title)
}
}
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TextField
Text("You can supply title text (placeholder/hint text) through the first parameter
to let the user know the purpose of the text field.")
.frame(maxWidth: .infinity).padding()
.background(Color.orange)
Group {
TextField("Here is title text", text: $textFieldData)
.textFieldStyle(RoundedBorderTextFieldStyle())
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TextField
Text Alignment
struct TextField_Alignment: View {
@State private var textFieldData1 = "Leading"
@State private var textFieldData2 = "Center"
@State private var textFieldData3 = "Trailing"
Group {
TextField("Leading", text: $textFieldData1)
.textFieldStyle(RoundedBorderTextFieldStyle())
.multilineTextAlignment(.leading) // Default
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TextField
Text("Notice this also changes the placeholder or hint text in the text field.")
.frame(maxWidth: .infinity)
.padding()
.background(Color.orange)
}.font(.title)
}
}
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TextField
Customizing Colors
struct TextField_Customizing : View {
@State private var textFieldWithText = "With Text"
@State private var textFieldNoText = ""
@State private var withOutline = "With Outline"
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TextField
Group {
// First TextField
ZStack(alignment: .leading) {
// Only show custom hint text if there is no text entered
if textFieldData.isEmpty {
Text("Enter name here").bold()
.foregroundColor(Color(.systemGray4))
}
TextField("", text: $textFieldData)
}
.padding(EdgeInsets(top: 4, leading: 10, bottom: 4, trailing: 10))
.overlay(
// Add the outline
RoundedRectangle(cornerRadius: 8)
.stroke(Color.orange, lineWidth: 2))
// Second TextField
ZStack(alignment: .leading) {
if textFieldData.isEmpty {
Text("Email Address").italic()
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TextField
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TextField
Custom Composition
@State private var textFieldData = ""
...
VStack {
HStack {
Image(systemName: "magnifyingglass").foregroundColor(.gray)
TextField("first name", text: $textFieldData)
Image(systemName: "slider.horizontal.3")
}
Divider()
}
.padding()
HStack {
Image(systemName: "envelope")
.foregroundColor(.gray).font(.headline)
TextField("email address", text: $textFieldData)
}
.padding()
.overlay(RoundedRectangle(cornerRadius: 8).stroke(Color.gray, lineWidth: 1))
.padding()
HStack {
TextField("country", text: $textFieldData)
Button(action: {}) {
Image(systemName: "chevron.right").padding(.horizontal)
}
.accentColor(.orange)
}
.padding()
.overlay(Capsule().stroke(Color.gray, lineWidth: 1))
.padding()
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TextField
Keyboard Type
struct TextField_KeyboardType: View {
@State private var textFieldData = ""
Image(“KeyboardType")
Spacer()
}.font(.title)
}
}
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TextField
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TextField
.phonePad
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TextField
Spacer()
}.font(.title)
}
}
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TextField
Disable TextFields
struct TextField_Disabled: View {
@State private var lastName = "Moeykens"
@State private var city = "Salt Lake City"
@State private var disabled = false
Group {
TextField("Enter Last Name", text: $lastName)
TextField("Enter City", text: $city)
}
.disableAutocorrection(true)
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding(.horizontal)
.disabled(disabled) // Don't allow to edit when disabled
.opacity(disabled ? 0.5 : 1) // Fade out when disabled
Spacer()
}.font(.title)
}
}
Note: The disabled modifier applies to ANY VIEW. Not just the TextField view.
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Toggle
The Toggle is a switch that can either be on or off. Much like other controls, you need to bind it to a variable. This variable is
passed into the Toggle’s initializer. Then, all you need to do is change this bound variable’s value to change the Toggle’s state
on or off. Or read the bound variable’s value to see what state the Toggle is currently in.
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Toggle
Introduction
@State private var isToggleOn = true
...
Text("The Toggle fills the width of its parent view.")
...
Toggle("Night Mode", isOn: $isToggleOn)
.padding()
There is not a lot you can do to change the colors of the thumb (round white circle), the on and off
positions. You can create your own custom Toggle. See the chapter on Custom Styling, in the section
ToggleStyle.
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OTHER VIEWS
Covered in the SwiftUI Views Mastery book.
Includes: Circle, Ellipse, Capsule, Rectangle, RoundedRectangle, Color, Divider, Group, Image, Path
and Inset along with the many modifiers and examples of how they work.
202
PAINTS
Covered in the SwiftUI Views Mastery book.
Includes: AngularGradient, ImagePaint, LinearGradient and RadialGradient with the many
examples of how they work when applied to different views.
203
CONTROLS MODIFIERS Covered in the SwiftUI Views Mastery book.
Includes: ActionSheet, Alert, ContextMenu, Sheet (Modals), Popover, Custom Popups and the
StatusBar Hidden modifier with the many examples of how they work when used with different
views.
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LAYOUT MODIFIERS Covered in the SwiftUI Views Mastery book.
Includes: AspectRatio, Background, EdgesIgnoringSafeArea, FixedSize, Frame, Hidden,
LayoutPriority, Offset, Overlay, Padding, Position, ScaleToFill, ScaleToFit, and zIndex with the many
examples of how they work when used with different views and modifiers.
205
EFFECT MODIFIERS Covered in the SwiftUI Views Mastery book.
Includes: AccentColor, BlendMode, Blur, Border, Brightness, Clipped, ClipShape, ColorInvert,
ColorMultiply, ColorScheme, CompositingGroup, ContentShape, Contrast, CornerRadius,
DrawingGroup, ForegroundColor, Grayscale, HueRotation, LuminanceToAlpha, Mask, Opacity,
PreferredColorScheme, RotationEffect, Rotation3DEffect, Saturation, ScaleEffect, Shadow, and
TransformEffect with the many examples of how they work.
206
CUSTOM STYLING Covered in the SwiftUI Views Mastery book.
Includes: ButtonStyle, DatePickerStyle, ListStyle, NavigationViewStyle, PickerStyle, TextFieldStyle,
ToggleStyle, Global Styling, View Modifiers and Styling Shapes with the many examples of how they
work when used.
207
IMAGE MODIFIERS Covered in the SwiftUI Views Mastery book.
Includes: Interpolation, RenderingMode, Resizable, and Symbol ImageScale with the many
examples of how they work.
208
GESTURES
Covered in the SwiftUI Views Mastery book.
Includes: Drag Gesture, On Long Press Gesture, Magnification Gesture, Rotation Gesture, On Tap
Gesture, Exclusive Gesture, Simultaneous Gesture, Sequence Gesture and High Priority Gesture
with the examples of how they work when applied to different views.
209
THE END
I hope you enjoyed this free SwiftUI Views Quick Start!
This was just the beginning of a larger book.
SwiftUI Views
THE COMPLETE, VISUAL TIME-SAVING REFERENCE
Over 570 pages of SwiftUI Find out how to implement action sheets, modals, popovers
Over 370 screenshots/videos showing you what you can do and custom popups
so you can quickly come back and reference the code Master all the layout modifiers including background and
Learn all the ways to work with and modify images overlay layers, scaling, offsets padding and positioning
See the many ways you can use color as views How do you hide the status bar in SwiftUI? Find out!
Discover the different gradients and how you can apply them This is just the tip of the mountain!
www.bigmountainstudio.com 211
Author
@BigMtnStudio
Patreon.com/bigmountainstudio Do you prefer hanging out in Instagram? Then follow and get bite-sized
My patrons get the first look at what I’m creating and when it comes chunks of dev info.
time to making a decision, they are my go-to people.
212
MORE FROM ME
SwiftUI Animations
DO YOU LIKE ANIMATIONS?
WOULD YOU LIKE TO GET A FREE QUICK START GUIDE ON SWIFTUI ANIMATIONS WITH VIDEO AND CODE SAMPLES?
www.bigmountainstudio.com 214
More From Me
Uses simple language to describe complex things Learn tools in Xcode you probably don’t even know exist
Plenty of visuals so you understand more easily Visually see what automatic reference counting is and how it
Identify potential memory leak by the Swift type alone creates memory leaks
Remove confusions about Swift memory Learn the little known 2-Step method of fixing retain cycles
Find and fix memory leaks in real-world scenarios See example of how the Notification Center causes leaks
What’s the difference between strong, weak and unowned? Bonus section to help you conquer the interview!
www.bigmountainstudio.com 215
THANK YOU
I hope you have enjoyed this book as your visual quickstart reference guide. A lot of time and work went into this to make it as easy as possible for you to use.
If you find anything wrong or have suggestions for improvement, please let me know.
Found a way to create a cool UI? I’d be super interested to see it!
If you would like to write a positive review on how this book has helped you, I would love to hear that too! Also, indicate if your review is ok to publish. I may put your
review on social media, my website or in an email to others.
Email: [email protected]
More to Come
I’m constantly working on educational products so sign up to get notified with the latest news on my website www.bigmountainstudio.com.
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SHARING TIPS
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