0% found this document useful (0 votes)
54 views31 pages

Human-Computer Interaction: A. Mintra Ruensuk

This document discusses how human-computer interaction is increasingly focused on emotional interaction and designing systems that elicit specific emotional responses from users. It provides examples of how emotions can be detected from facial expressions and physiological signals and how this data could be used to personalize content. The document also addresses issues around frustrating interfaces and whether computers should apologize to users.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
54 views31 pages

Human-Computer Interaction: A. Mintra Ruensuk

This document discusses how human-computer interaction is increasingly focused on emotional interaction and designing systems that elicit specific emotional responses from users. It provides examples of how emotions can be detected from facial expressions and physiological signals and how this data could be used to personalize content. The document also addresses issues around frustrating interfaces and whether computers should apologize to users.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 31

ITE 254

Human-Computer Interaction
A. Mintra Ruensuk
[email protected]
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Emotions and the user experience


• HCI has traditionally been about designing efficient
and effective systems

• Now more about how to design interactive systems


that make people respond in certain ways

– e.g. to be happy, to be trusting, to learn, to be


motivated

• Emotional interaction is concerned with how we


feel and react when interacting with technologies
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Is this form fun to fill in?


• “My goal was to
design Wufoo to feel
like something Fisher-
Price would make.”
- Kevin Hale, Wufoo
director
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Emotional interaction
• What makes us happy, sad, annoyed, anxious, frustrated,
motivated, delirious and so on

– translating this into different aspects of the user experience

• Why people become emotionally attached to certain products


(e.g. virtual pets)

• Can social robots help reduce loneliness and improve


wellbeing?

• How to change human behavior through the use of emotive


feedback
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Activity
• Try to remember the emotions you went through
when buying a big ticket item online (e.g. a fridge,
a vacation, a computer)

• How many different emotions did you go through?


ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Emotional design model


• Norman, Ortony and Revelle (2004) model of
emotion
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Claims from model


• Our emotional state changes how we think

– when frightened or angry we focus narrowly and


body responds by tensing muscles and sweating

• more likely to be less tolerant

– when happy we are less focused and the body


relaxes

• more likely to overlook minor problems and be


more creative
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Activity
• Do you feel more creative when you are in a happy
mood?

• Do you get less work done when you are feeling


stressed?
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Expressive interfaces
• Provide reassuring feedback that can be both informative and fun

• But can also be intrusive, causing people to get annoyed and even
angry

• Color, icons, sounds, graphical elements and animations are used


to make the ‘look and feel’ of an interface appealing

– conveys an emotional state

• In turn this can affect the usability of an interface

– people are prepared to put up with certain aspects of an


interface (e.g. slow download rate) if the end result is appealing
and aesthetic
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Friendly interfaces
• Microsoft pioneered friendly interfaces for
technophobes - ‘At home with Bob’ software

• 3D metaphors based on familiar places (e.g. living


rooms)

• Agents in the guise of pets (e.g. bunny, dog) were


included to talk to the user

– Make users feel more at ease and comfortable


ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Bob
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Clippy
• Why was Clippy
disliked by so many

• Was it annoying, 

distracting,

patronising or other?

• What sort of user 



liked Clippy?
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Frustrating interfaces
• Many causes:
– When an application doesn’t work properly or crashes

– When a system doesn’t do what the user wants it to do

– When a user’s expectations are not met

– When a system does not provide sufficient information to enable the user to
know what to do

– When error messages pop up that are vague, obtuse or condemning

– When the appearance of an interface is garish, noisy, gimmicky or patronizing

– When a system requires users to carry out too many steps to perform a task,
only to discover a mistake was made earlier and they need to start all over
again
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Gimmicks
• Amusing to the designer but not the user, e.g.

• Clicking on a link to a website only to discover that


it is still ‘under construction’
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Error messages
• “The application Word Wonder has unexpectedly quit
due to a type 2 error.”

• Why not instead: “the application has expectedly quit due


to poor coding in the operating system”

• Shneiderman’s guidelines for error messages include:


• avoid using terms like FATAL, INVALID, BAD
• Audio warnings
• Avoid UPPERCASE and long code numbers
• Messages should be precise rather than vague
• Provide context-sensitive help
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Website error messages


ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Should computers say they’re sorry?


• Reeves and Naas (1996) argue that computers should be made
to apologize

• Should emulate human etiquette

• Would users be as forgiving of computers saying sorry as


people are of each other when saying sorry?

• How sincere would they think the computer was being? For
example, after a system crash:

– “I’m really sorry I crashed. I’ll try not to do it again”

• How else should computers communicate with users?


ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Detecting emotions and emotional technology

• Sensing technologies used to measure GSR, facial


expressions, gestures, body movement

• Aim is to predict user’s emotions and aspects of


their behavior –

• E.g. what is someone most likely to buy online


when feeling sad, bored or happy
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Facial Coding
• Measures a user’s emotions as they interact with a
computer or tablet

• Analyses images captured by a webcam of their


face

• Uses this to gauge how engaged the user is when


looking at movies, online shopping sites and ads

• 6 core expressions - sadness, happiness, disgust,


fear, surprise and anger
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Facial Coding
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

How to use the emotional data?


• If user screws up their face when an ad pops up ->
feel disgust

• If start smiling -> they are feeling happy

• Website can adapt its ad, movie storyline or


content to match user’s emotional state

• Eye-tracking, finger pulse, speech and words/


phrases also analyzed when tweeting or posting to
Facebook
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Indirect emotion detection


• Beginning to be used more to infer or predict
someone’s behavior

• For example, determining a person’s suitability for a


job, or how they will vote at an election

• Do you think it is creepy that technology can read


your emotions from your facial expressions or from
your tweets?
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Persuasive technologies and behavioral


change
• Interactive computing systems deliberately
designed to change people’s attitudes and
behaviors (Fogg, 2003)

• A diversity of techniques now used to change what


they do or think
• Pop-up ads, warning messages, reminders, prompts,
personalized messages, recommendations, Amazon 1-click

• Commonly referred to as nudging


ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Nintendo’s Pocket Pikachu


• Changing bad habits and improving well being
– Designed to motivate children to be more physically active on a
regular basis

– owner of the digital pet that ‘lives’ in the device is required to


walk, run, or jump

– If owner does not exercise the virtual pet becomes angry and
refuses to play anymore
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

How effective?
• Is the use of novel forms of interactive technologies
(e.g., the combination of sensors and dynamically
updated information) that monitor, nag, or send
personalized messages intermittently to a person
more effective at changing a person’s behavior
than non-interactive methods, such as the
placement of warning signs, labels, or ads in
prominent positions?
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Which is most effective?


ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Tracking devices
• Mobile apps designed to help people monitor and
change their behavior (e.g. fitness, sleeping,
weight)

• Can compare with online leader boards and charts,


to show how they have done in relation to their
peers and friends

• Also apps that encourage reflection that in turn


increase well-being and happiness
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Energy reduction
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

The Tidy Street project


• large-scale visualization of the street’s electricity
usage
• stenciled display on the road surface using chalk

• provided realtime feedback that all could see change each day

• reduced electricity consumption by 15%


ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Phishing and trust


• Web used to deceive people into parting with
personal details e.g. Paypal, eBay and won the
lottery letters

• Allows Internet fraudsters to access their bank


accounts and draw money from them

• Many vulnerable people fall for it

• The art of deception is centuries old but internet


allows ever more ingenious ways to trick people
ITE254: Human-Computer Interaction
Week8: Emotional Interaction

Some interesting researches


• https://www.youtube.com/watch?
v=1gJA3NkmlUY&feature=youtu.be

• https://www.youtube.com/watch?v=eP6sW2-Hwdg

• https://www.youtube.com/watch?v=Q5ujdXhFGSY

• https://www.psych.ox.ac.uk/research/csr

• https://skybiometry.com

You might also like