Human-Computer Interaction: A. Mintra Ruensuk
Human-Computer Interaction: A. Mintra Ruensuk
Human-Computer Interaction: A. Mintra Ruensuk
Human-Computer Interaction
A. Mintra Ruensuk
[email protected]
ITE254: Human-Computer Interaction
Week8: Emotional Interaction
Emotional interaction
• What makes us happy, sad, annoyed, anxious, frustrated,
motivated, delirious and so on
Activity
• Try to remember the emotions you went through
when buying a big ticket item online (e.g. a fridge,
a vacation, a computer)
Activity
• Do you feel more creative when you are in a happy
mood?
Expressive interfaces
• Provide reassuring feedback that can be both informative and fun
• But can also be intrusive, causing people to get annoyed and even
angry
Friendly interfaces
• Microsoft pioneered friendly interfaces for
technophobes - ‘At home with Bob’ software
Bob
ITE254: Human-Computer Interaction
Week8: Emotional Interaction
Clippy
• Why was Clippy
disliked by so many
• Was it annoying,
distracting,
patronising or other?
Frustrating interfaces
• Many causes:
– When an application doesn’t work properly or crashes
– When a system does not provide sufficient information to enable the user to
know what to do
– When a system requires users to carry out too many steps to perform a task,
only to discover a mistake was made earlier and they need to start all over
again
ITE254: Human-Computer Interaction
Week8: Emotional Interaction
Gimmicks
• Amusing to the designer but not the user, e.g.
Error messages
• “The application Word Wonder has unexpectedly quit
due to a type 2 error.”
• How sincere would they think the computer was being? For
example, after a system crash:
Facial Coding
• Measures a user’s emotions as they interact with a
computer or tablet
Facial Coding
ITE254: Human-Computer Interaction
Week8: Emotional Interaction
– If owner does not exercise the virtual pet becomes angry and
refuses to play anymore
ITE254: Human-Computer Interaction
Week8: Emotional Interaction
How effective?
• Is the use of novel forms of interactive technologies
(e.g., the combination of sensors and dynamically
updated information) that monitor, nag, or send
personalized messages intermittently to a person
more effective at changing a person’s behavior
than non-interactive methods, such as the
placement of warning signs, labels, or ads in
prominent positions?
ITE254: Human-Computer Interaction
Week8: Emotional Interaction
Tracking devices
• Mobile apps designed to help people monitor and
change their behavior (e.g. fitness, sleeping,
weight)
Energy reduction
ITE254: Human-Computer Interaction
Week8: Emotional Interaction
• provided realtime feedback that all could see change each day
• https://www.youtube.com/watch?v=eP6sW2-Hwdg
• https://www.youtube.com/watch?v=Q5ujdXhFGSY
• https://www.psych.ox.ac.uk/research/csr
• https://skybiometry.com