Fe Stand
Fe Stand
--[[Controls:
Q - Summon/Unsummon
E - Barrage - Throws Punches
R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
T - Blackhole - Sucks people and things in a blackhole
F - Arm Teleport - Your arm goes forward and teleports you
G - Long Neck - Makes your neck very long
H - Cape - Stand transforms into a cape and makes you quicker
J - Dance - The stand starts dancing next to you
Z - Stand Idle 1 - The stand stays at the same pose
X - Stand Idle 2 - You walk very slow on top of the stand
C - Dash Forward - The stand gives you a massive push and boost you forward
V - Throne - The stand transforms into a throne for you
B - Stand Idle 3 - The stand stands with its arms crossed behind you
Those are pretty much the moves of the Fe Stand...]]--
wait()
wait(0.1)
game.Players.LocalPlayer.Character:BreakJoints()
wait(7)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a
heads name and put it here
local x = -2 --Edit Position for head
local y = 2.8 --Edit Position for head x2
local z = 3 --Edit Position for head x3
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end
Character.Head.Transparency = 0
Character.Head.face:Remove()
Character.Torso.Transparency = 0
Character["Right Arm"].Transparency = 0
Character["Left Arm"].Transparency = 0
Character["Right Leg"].Transparency = 0
Character["Left Leg"].Transparency = 0
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = true
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.torso1.Handle, Character["Torso"])
align(Hats.torso2.Handle, Character["Torso"])
align(Hats.rightarm.Handle, Character["Torso"])
align(Hats.leftarm.Handle, Character["Torso"])
align(Hats.rightleg.Handle, Character["Torso"])
align(Hats.leftleg.Handle, Character["Torso"])
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
local alignpos = Instance.new("AlignPosition", Character)
local alignorien = Instance.new("AlignOrientation", Character)
local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
alignpos.Attachment0 = att1
alignpos.Attachment1 = att2
alignpos.RigidityEnabled = false
alignpos.ReactionForceEnabled = false
alignpos.ApplyAtCenterOfMass = true
alignpos.MaxForce = 99999999
alignpos.MaxVelocity = math.huge
alignpos.Responsiveness = 65
alignorien.Attachment0 = att1
alignorien.Attachment1 = att2
alignorien.ReactionTorqueEnabled = true
alignorien.PrimaryAxisOnly = false
alignorien.MaxTorque = 99999999
alignorien.MaxAngularVelocity = math.huge
alignorien.Responsiveness = 50
att2.Position = Vector3.new(x,y,z)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "z" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.1,1.9,-0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,1.9,0.7)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-2.9,2.2,-1)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,1.9,0.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.1,0.1,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,-0.1,0.7)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
att2.Position = Vector3.new(-1.7,y,0.3)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "x" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
toggle = true
else
Character.Humanoid.WalkSpeed = 5
Character.Humanoid.HipHeight = 6
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,-5.9,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,-5.9,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,-3.9,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.2,-3.9,-0.3)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-7.9,-0.3)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-7.9,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
att2.Position = Vector3.new(0,-5.5,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "c" then
if tog == true then
tog = false
Character.Humanoid.HipHeight = 0
att2.Position = Vector3.new(0,0.5,1)
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,1.5)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,1.5)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,0.6,0.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,0.6,0.5)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-0.5,3.2)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-0.5,3.2)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
wait(0.5)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,1.5)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,1.5)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,0.6,1)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,0.6,1)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-0.5,3.2)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-0.5,3.2)
wait(0.1)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,1.5)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,1.5)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,0.6,2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,0.6,2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-0.5,3.2)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-0.5,3.2)
wait(0.1)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,1.5)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,0.6,0.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,0.6,0.5)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-0.5,3.2)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-0.5,3.2)
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
wait(0.5)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
wait(1)
tog = true
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "q" then
if toggle == false then
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
toggle = true
else
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.HipHeight = 0
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position =
Vector3.new(500,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(500,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(500,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(500,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(200,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(500,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
att2.Position = Vector3.new(500,0.5,1)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "v" then
if toggle == false then
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
toggle = true
else
Character.Humanoid.HipHeight = 1.8
wait(0.2)
Character.Humanoid.Sit = true
Character.Torso.Anchored = true
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,1)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,1)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,-0.5,-0.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,-0.5,-0.5)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-1)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-1)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
att2.Position = Vector3.new(0,-5,-1)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "e" then
if tog == true then
Character.Humanoid.HipHeight = 0
Character.Humanoid.WalkSpeed = 5
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
att2.Position = Vector3.new(0,0.6,-3.3)
tog = false
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,0.5,-6)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-3)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
wait(.06)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.08)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.08)
att2.Position = Vector3.new(0.5,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.08)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.08)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.07)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.07)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.07)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.07)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.07)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-1.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.07)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.07)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.07)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.07)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.06)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.06)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.06)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.06)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(.06)
att2.Position = Vector3.new(0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1,0.5,-2)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,-20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
wait(.06)
att2.Position = Vector3.new(-0.3,0.6,-3.3)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1,0.5,-2)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.8,0.5,-8)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(110,20,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
wait(0.1)
att2.Position = Vector3.new(0.3,0.6,-2.5)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,-2.7)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-2.5)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,0,-2.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,0,-2.5)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-2)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-2)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(90,5,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
wait(0.3)
att2.Position = Vector3.new(0,3.6,-3.5)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,3,-3.6)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,3,-3.5)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,3,-3.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,3.7,-4.6)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,1,-3.5)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,1,-3.5)
Hats.torso1.Handle.Attachment.Rotation =
Vector3.new(90,5,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
wait(1)
wait()
Character.Humanoid.Sit = false
Player.Character.Humanoid.WalkSpeed = 16
Character.Torso.Anchored = false
att2.Position = Vector3.new(x,y,z)
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
wait(1)
tog = true
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "f" then
if tog == true then
Character.Humanoid.WalkSpeed = 4
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
toggle = false
att2.Position = Vector3.new(x,y,z)
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
wait(0.1)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
wait()
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Character:WaitForChild("Torso").Attachment.Position =
Vector3.new(-2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2.5,2.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
wait(1)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2.5,-50)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
wait(0.1)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0,
-50))
Character.Humanoid.WalkSpeed = 16
att2.Position = Vector3.new(x,y,z)
wait(1)
tog = true
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "h" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
toggle = true
else
Character.Humanoid.WalkSpeed = 30
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,0,1.5)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,1.5)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.5,-2.2,5.4)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.5,-2.2,5.4)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-1.5,3.2)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-1.5,3.2)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
att2.Position = Vector3.new(0,-20,1)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "g" then
if toggle == false then
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
toggle = true
else
Character.Humanoid.HipHeight = 0
wait(0.2)
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character:WaitForChild("Torso").Attachment.Position =
Vector3.new(0,2,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0,4,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(0,6,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0,8,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(0,10,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0,12,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
att2.Position = Vector3.new(0,12.8,0)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "b" then
if toggle == false then
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
toggle = true
else
Character.Humanoid.HipHeight = 0
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
0.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-0.4,2.3,2.6)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(0.5,2.3,2.5)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,0,3)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,0,2.7)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
att2.Position = Vector3.new(0,2.8,3)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "r" then
if toggle == false then
Character.Humanoid.WalkSpeed = 0
Character.Humanoid.HipHeight = 2.5
att2.Position = Vector3.new(0,0.5,1)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(.1)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
wait()
Character.Humanoid.WalkSpeed = 0
Character.Humanoid.HipHeight = 2.5
toggle = true
else
att2.Position = Vector3.new(0,0.5,1)
Character.Humanoid.WalkSpeed = 0
Character.Humanoid.HipHeight = 2.5
wait()
att2.Position = Vector3.new(0,0.5,1)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
wait(.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
toggle = false
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "j" then
if tog == true then
toggle = false
Character.Humanoid.HipHeight = 0
att2.Position = Vector3.new(-5,0.5,0)
Character.Humanoid.WalkSpeed = 16
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.5,0,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,0,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-2,0)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
wait(0.1)
att2.Position = Vector3.new(-5,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.1,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,0,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-2,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
att2.Position = Vector3.new(-4.7,0.5,0)
wait(0.05)
att2.Position = Vector3.new(-5,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.1,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.6,0.2,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
wait(0.03)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.1,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.7,0.4,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
wait(0.03)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.1,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.7,0.5,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
wait (0.02)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.1,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.7,0.6,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
wait(0.02)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.35,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.7,0.7,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
wait(0.02)
att2.Position = Vector3.new(-5,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.35,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.7,1,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.55,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.55,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
wait(0.02)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.35,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,1.4,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.6,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.6,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
wait(0.02)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.35,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.4,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.4,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.4,1.6,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.6,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.6,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
wait(0.02)
att2.Position = Vector3.new(-4.8,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.3,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.3,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.2,1.8,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.55,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.55,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
wait(0.2)
att2.Position = Vector3.new(-5,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.4,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,1.4,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.65,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.65,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
wait(0.2)
att2.Position = Vector3.new(-4.8,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.3,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.3,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.2,1.8,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.55,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.55,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
wait(0.2)
att2.Position = Vector3.new(-5,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.4,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,1.4,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.65,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.65,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
wait(0.2)
att2.Position = Vector3.new(-
4.8,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.3,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.3,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.2,1.8,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.55,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.55,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
wait(0.2)
att2.Position = Vector3.new(-5,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.4,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,1.4,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.65,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.65,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
wait(0.2)
att2.Position = Vector3.new(-
4.8,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.3,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.3,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.2,1.8,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.55,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.55,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
wait(0.2)
att2.Position = Vector3.new(-5,0.5,0)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
5.4,0.15,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.4,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,1.4,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.65,-1.9,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.65,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
wait(0.1)
Character:WaitForChild("Torso").Attachment.Position =
Vector3.new(-5.4,0.1,0)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-4.5,0,0)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,0,0)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-6.5,0,0)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-5.5,-2,0)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(-4.5,-2,0)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
att2.Position = Vector3.new(-4.7,0.5,0)
wait(0.5)
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
wait(1)
tog = true
end
end
end)
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
if KeyPressed == "t" then
if tog == true then
tog = false
Character.Humanoid.HipHeight = 0
att2.Position = Vector3.new(0,0.5,-6)
Character.Humanoid.WalkSpeed = 0
Character.Humanoid.Sit = false
Character.Torso.Anchored = false
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-
6)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(0.5,0,-6)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-1.5,0.5,-6.5)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(1.5,0.5,-6.5)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-0.5,-2,-6)
Character:WaitForChild("Torso").Attachment5.Position =
Vector3.new(0.5,-2,-6)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
end
for index, mover in pairs(movers) do
mover.Position =
Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector
3.new(0, 0, -10))
end
wait(4)
Character.Humanoid.WalkSpeed = 16
Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-
2.5,2,3)
Character:WaitForChild("Torso").Attachment1.Position =
Vector3.new(-1.5,2,3)
Character:WaitForChild("Torso").Attachment2.Position =
Vector3.new(-3.5,2,3)
Character:WaitForChild("Torso").Attachment3.Position =
Vector3.new(-0.7,2,2.7)
Character:WaitForChild("Torso").Attachment4.Position =
Vector3.new(-2.5,0.2,2.7)
Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-
1.5,0,3)
Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
att2.Position = Vector3.new(x,y,z)
wait(1)
tog = true
end
end
end)
while true do
Hats.CanCollide = true
wait(0.5)
end