Scrum - Quick Guide Scrum - Overview
Scrum - Quick Guide Scrum - Overview
SCRUM - OVERVIEW
Agile has become one of the big buzzwords in the software development industry. But what exactly
is agile development? Put simply, agile development is a different way of executing software
development teams and projects.
To understand what is new, let us recap the traditional methods. In conventional software
development, the product requirements are finalized before proceeding with the development.
Waterfall Model
The most commonly used software development model with this characteristic is the Waterfall
Model as depicted in the following diagram. However, in most of the cases, new functionalities get
added, and also earlier requirements may change. The Waterfall model is not structured to
accommodate such continuous changes in requirements. Further, the user will not have clarity on
the functionality of the product till the product becomes available in its entirety.
Agile Development
Agile development is based on iterative incremental development, in which requirements and
solutions evolve through team collaboration. It recommends a time-boxed iterative approach, and
encourages rapid and flexible response to change. It is a theoretical framework and does not
specify any particular practice that a development team should follow. Scrum is a specific agile
process framework that defines the practices required to be followed.
Early implementations of agile methods include Rational Unified Process 1994, Scrum 1995, Crystal
Clear, Extreme Programming 1996, Adaptive Software Development, Feature Driven Development
1997, and Dynamic Systems Development Method DSDM 1995. These are now collectively referred
to as agile methodologies, after the Agile Manifesto was published in 2001.
Agile Manifesto
The Agile Manifesto was published by a team of software developers in 2001, highlighting the
importance that needs to be given to the development team, accommodating changing
requirements, customer involvement.
“We are uncovering better ways of developing software by doing it and helping others do it.
Through this work, we have come to value:
That is, while there is value in the items on the right, we value the items on the left more."
Definition of
…Manifesto for Agile Software Development, Authors: Beck, Kent, et al. 2001
Agile Manifesto
Items
The manifesto items on the left can be described as follows:
Working Delivery of working software at short duration intervals helps gain customer
Software trust and assurance in the team.
Responding to Focus on quick response to the proposed changes, which is made possible
change with short duration iterations.
The key element of Agile Manifesto is that we must trust people and their ability to collaborate. For
this reason, the specific agile methodologies developed tap the abilities of team members by
emphasizing teamwork and collaboration throughout the life-cycle of the project.
Principle Description
Satisfaction and Customer satisfaction through early and continuous working software.
Delivery
Environment and Build projects around motivated individuals. Give them necessary
Trust support and trust them.
Agile Methodologies
Scrum
It is the most popular agile framework, which concentrates particularly on how to manage tasks
within a team-based development environment. Scrum uses iterative and incremental
development model, with shorter duration of iterations. Scrum is relatively simple to implement
and focuses on quick and frequent deliveries.
Extreme Programming XP
It is a type of agile software development. It advocates frequent releases in short development
cycles, which is intended to improve productivity and introduce checkpoints where new customer
requirements can be adopted. The methodology takes its name from the idea that the beneficial
elements of traditional software engineering practices are taken to extreme levels.
ExtremeProgrammingisasoftware − developmentdisciplinethatorganizespeopletoproducehigher − qualitysoftwaremoreproductively.
XP addresses the analysis, development, and test phases with novel approaches that make a
substantial difference to the quality of the end-product.
Test-driven Development TDD
It is a software development process that relies on the repetition of a very short development
cycle: first the developer writes an automated test case that defines a desired improvement or a
new function, then it produces the least amount of code to pass that test, and finally brings the new
code to acceptable standards.
Lean
It is a production practice that considers the expenditure of resources for any goal other than the
creation of value for the end-customer to be wasteful, and thus a target for elimination. Working
from the perspective of the customer who consumes a product or service, the term value is
defined as any action or process that a customer would be willing to pay for. Lean is centered on
preserving value with less work.
Kanban
It is a system to improve and keep up a high level of production. Kanban is one method through
which Just-In-Time JIT, the strategy the organizations employ to control the inventory expenses, is
achieved. Kanban became an effective tool in support of running a production system as a whole,
and it proved to be an excellent way for promoting improvement.
Conclusion
Over the last 10 years, there is an ever-increasing volume of success stories, where companies
have dramatically improved the success and performance of their IT development teams and
projects with agile practices. This has caused agile to be widely adopted across a variety of
industries, including media and technology, large corporates, and even government.
Among these different agile methodologies, Scrum has proved to be extremely successful
worldwide over the last 20 years.
SCRUM - FRAMEWORK
Scrum is a framework for developing and sustaining complex products. Ken Schwaber and Jeff
Sutherland developed Scrum. Together, they stand behind the Scrum Rules.
Scrum Definition
Scrum is a framework within which people can address complex adaptive problems, while
productively and creatively delivering products of the highest possible value.
Scrum is a process framework that has been used to manage complex product development since
the early 1990s. Scrum is not a process or a technique for building products; rather, it is a
framework within which you can employ various processes and techniques. Scrum makes clear the
relative efficacy of your product management and development practices so that you can
improve.
The Scrum framework consists of Scrum Teams and their associated roles, events, artifacts, and
rules. Each component within the framework serves a specific purpose and is essential to Scrum’s
success and usage.
The rules of Scrum bind together the events, roles, and artifacts, governing the relationships and
interaction between them. The rules of Scrum are described throughout this tutorial.
Note - Across the industry, there are misconceptions that Scrum means no documentation, scrum
team consists of only developers, and so on. It is not entirely so; we will give clarifications on these
in later sections.
Scrum Process Framework
In Scrum, the prescribed events are used to create regularity. All events are time-boxed events,
such that every event has a maximum duration. The events are described more elaborately in the
subsequent chapters.
Sprint
The heart of Scrum is a Sprint, a time-box of two weeks or one month during which a potentially
releasable product increment is created. A new Sprint starts immediately after the conclusion of
the previous Sprint. Sprints consist of the Sprint planning, daily scrums, the development work, the
Sprint review, and the Sprint retrospective.
In Sprint planning, the work to be performed in the Sprint is planned collaboratively by the
Scrum Team.
The Daily Scrum Meeting is a 15-minute time-boxed event for the Scrum Team to
synchronize the activities and create a plan for that day.
A Sprint Review is held at the end of the Sprint to inspect the Increment and make changes
to the Product Backlog, if needed.
The Sprint Retrospective occurs after the Sprint Review and prior to the next Sprint Planning.
In this meeting, the Scrum Team is to inspect itself and create a plan for improvements to be
enacted during the subsequent Sprint.
Conclusion
Scrum is a process framework that defines certain rules, events, and roles to bring in regularity.
However, it can be adapted to any organization, based on needs, provided the basic scrum rules
are not violated.
SCRUM - ROLES
The Scrum Team consists of three roles, namely a ScrumMaster, a Product Owner, and the Team.
ScrumMaster
The ScrumMaster sometimeswrittenastheScrumMaster, althoughtheofficialtermhasnospaceafter“Scrum” is the keeper
of the scrum process. He/she is responsible for-
making the process run smoothly
removing obstacles that impact productivity
organizing and facilitating the critical meetings
Product Owner
The Product Owner is responsible for maximizing the value of the product and the work of the
Team. How this is done may vary widely across organizations, Scrum Teams, and individuals.
The Product Owner is the sole person responsible for managing the Product Backlog. Product
Backlog management includes-
Ordering the Product Backlog items to best achieve goals and missions.
Ensuring that the Product Backlog is visible, transparent, and clear to all, and shows what the
Team will work on further.
Ensuring that the Team understands items in the Product Backlog to the level needed.
The Product Owner may do the above work, or have the Team do it. However, the Product Owner
remains accountable for these tasks.
The Product Owner is one person, not a committee. The Product Owner may represent the desires
of a committee in the Product Backlog, but those wanting to change a Product Backlog item’s
priority must address the Product Owner.
For the Product Owner to succeed, the entire organization must respect his or her decisions. The
Product Owner’s decisions are visible in the content and ordering of the Product Backlog. No one is
allowed to tell the Team to work from a different set of requirements, and the Team is not allowed
to act on what anyone else says. This is ensured by ScrumMaster.
The Team
The Team is self-organizing and cross-functional. That means the team comprises of analysts,
designers, developers, testers, etc. as appropriate and as relevant to the project.
Some people in the industry refer to this team as development team. However, such a reference is
leading to controversy that the team can have only developers and no other roles. It is an obvious
understanding that it is only a misconception. To develop a software product, we require all the
roles and that is the essence of scrum – the team will function in collaboration. Cross-functional
teams have all competencies needed to accomplish the work without depending on others not part
of the team, and thus time and effort can be saved. The team model in Scrum is designed to
optimize flexibility, creativity, and productivity.
Optimal Team size is small enough to remain nimble and large enough to complete significant
work within a Sprint. The Team size should be kept in the range from five to nine people, if
possible. Fewer than five team members decrease interaction and results in smaller productivity
gains. Having more than nine members requires too much coordination.
The scrum team works together closely, on a daily basis, to ensure the smooth flow of information
and the quick resolution of issues. The scrum team delivers product iteratively and incrementally,
maximizing opportunities for feedback. Incremental deliveries of a complete product ensure a
potentially useful version of working product is always available.
SCRUM - SCRUMMASTER
ScrumMaster is a trained responsible person, who renders services as described below -
Helping the Scrum Team understand the need for clear and concise Product Backlog items.
Ensuring that the Product Owner knows how to arrange the Product Backlog to maximize
value.
Coaching the Scrum Team in organizational environments in which Scrum is not yet fully
adopted and understood.
Helping employees and stakeholders understand and enact Scrum and empirical product
development.
Working with other ScrumMasters to increase the effectiveness of the application of Scrum in
the organization.
Conclusion
Scrum is a process framework that defines certain rules, events, and roles to bring in regularity.
However, it can be adapted to any organization, based on needs, provided the basic scrum rules
are not violated.
SCRUM - EVENTS
Scrum Process Framework can be viewed by means of a sequence of events and the
corresponding artifacts. The Scrum events are time-boxed events. That means, in a project, every
scrum event has a predefined maximum duration. These events enable transparency on the
project progress to all who are involved in the project. The vital events of scrum are-
The Sprint
Sprint Planning
Daily Scrum Meetings
The Sprint Review
The Sprint Retrospective
The Sprint
During a Sprint, a working product Increment is developed. It is usually of duration two weeks or
one month, and this duration remains constant for all the sprints in the project. We cannot have
varying durations for the different sprints in a project. A new Sprint starts immediately after the
conclusion of the previous Sprint.
The Sprint Goal is an objective set for the Sprint. It provides guidance to the Team on why it is
building the Increment. It is created during the Sprint Planning meeting. The scope of the sprint is
clarified and re-negotiated between the Product Owner and the Team as more about the
requirements is learned. Thus, each Sprint is associated with it, a definition of what is to be built, a
design, and the flexible plan that will guide building it, the development work, and the resultant
product increment.
A Sprint should be cancelled if the Sprint Goal becomes obsolete. This might occur if the
organization changes direction or if market or technology conditions change. A sprint can be
cancelled only by product owner, though others have an influence on the same.
Due to the short duration nature of Sprints, cancellation during a sprint rarely makes sense. As the
sprint cancellations consume resources, for getting re-organized into another Sprint, they are very
uncommon.
If a Sprint is cancelled, and part of the work produced during the sprint is potentially releasable,
the Product Owner typically accepts it. All the incomplete Sprint Backlog Items are put back into
the Product Backlog.
Sprint Planning
The work to be performed in the Sprint is planned in the Sprint Planning Meeting. Sprint Planning
Meeting is of duration of maximum of four hours for two weeks sprints and eight hours for one
month Sprints. It is the responsibility of the Scrum Master to ensure that the meeting takes place
and that all the required attendees are present and understand the purpose of the scheduled
meeting. The Scrum Master moderates the meeting to monitor the sustenance of discussion and
closure on time.
The Scrum Team discusses the functionality that can be developed during the Sprint. Product
Owner provides clarifications on the Product Backlog items. The team selects the items from the
Product Backlog for the Sprint, as they are the best to assess what they can accomplish in the
Sprint. The Team comprises of analysts, designers, developers, and testers. The work is carried out
in a collaborative fashion, thus minimizing re-work.
The Scrum Team then comes up with Sprint Goal. The Sprint Goal is an objective that provides
guidance to the Team on why it is building the Product Increment. The Team then decides how it
will build the selected functionality into a working product Increment during the Sprint. The Product
Backlog items selected for this Sprint plus the plan for delivering them is called the Sprint Backlog.
Work during a sprint is estimated during sprint planning and may be of varying size and/or effort.
By the end of the Sprint Planning meeting, the work is divided into tasks of duration of one day or
less. This is to enable the ease of work allocation, and tracking the completion. If the Team realizes
that it has too much or too little work, it can renegotiate the selected Product Backlog items with
the Product Owner.
The Team may also invite others notpartofScrumTeam to attend the Sprint Planning meeting to obtain
technical or domain advice or help in estimation.
The Daily Scrum Meeting is held at the same time and same place every day to reduce complexity.
What did he do yesterday that helped the Team meet the Sprint Goal?
What will he do today to help the Team meet the Sprint Goal?
Does he see any impediments that prevent him or the Team from meeting the Sprint Goal?
Daily Scrum is mistaken to be a status tracking event, though, in fact, it is a planning event.
The input to the meeting should be how the team is doing toward meeting the Sprint Goal, and the
output should be a new or revised plan that optimizes the team’s efforts in meeting the Sprint
Goal.
Though the Scrum Master coordinates the Daily Scrum Meeting and ensures that the objectives of
the meeting are met, the Meeting is the responsibility of the Team.
If necessary, the Team may meet immediately after the Daily Scrum Meeting, for any detailed
discussions, or to re-plan the rest of the Sprint’s work.
Sprint Review
A Sprint Review is held at the end of every Sprint. During the Sprint Review, a presentation of the
increment that is getting released is reviewed. In this meeting, the Scrum Team and the
stakeholders collaborate to understand what was done in the Sprint. Based on that, and any
changes to the Product Backlog during the Sprint, the attendees arrive at the next steps required
that could optimize value. Thus, the objective of Sprint Review is to obtain feedback and progress
unitedly.
The Sprint Review is normally held for two hours for two week sprints and for four hours for one
month sprints.
The meeting is focused on the required agenda and is completed within the required
duration.
Attendees include the Scrum Team and key stakeholders, as invited by the Product Owner.
The Product Owner explains what Product Backlog items have been completed during the
sprint and what has not been completed.
The Team discusses what went well during the Sprint, what problems it ran into, and how
those problems were solved.
The Team demonstrates the work that it has completed and answers questions, if any, about
the Increment.
The entire group then discusses on what to do next. Thus, the Sprint Review provides
valuable input to Sprint Planning of the subsequent Sprint.
The Scrum Team then reviews the timeline, budget, potential capabilities, and marketplace
for the next anticipated release of the product increment.
The outcome of the Sprint Review is an updated Product Backlog, which defines the probable
Product Backlog items for the next Sprint.
Sprint Retrospective
The Sprint Retrospective occurs after the Sprint Review and prior to the next Sprint Planning. This
is usually a one hour meeting for two-week duration sprints and a three hour meeting for one
month duration Sprints.
Combine the learnings from the last Sprint, with regards to people, relationships, process,
and tools.
Identify the major items that went well and potential improvements.
The Sprint Retrospective is an opportunity for the Scrum Team to introspect and improve within
the Scrum process framework so as to make the next Sprint outcome more effective.
Reference
Scrum Guide © 1991-2013 Ken Schwaber and Jeff Sutherland, All Rights Reserved.
SCRUM - ARTIFACTS
Scrum Artifacts provide key information that the Scrum Team and the stakeholders need to be
aware of for understanding the product under development, the activities done, and the activities
being planned in the project. The following artifacts are defined in Scrum Process Framework -
Product Backlog
Sprint Backlog
Burn-Down Chart
Increment
These are the minimum required artifacts in a scrum project and project artifacts are not limited
by these.
Product Backlog
The Product Backlog is an ordered list of features that are needed as part of the end product and it
is the single source of requirements for any changes to be made to the product.
The Product Backlog lists all features, functions, requirements, enhancements, and fixes that
constitute the changes to be made to the product in future releases. Product Backlog items have
the attributes of a description, order, estimate, and value. These items are normally termed as
User Stories. The Product Owner is responsible for the Product Backlog, including its content,
availability, and ordering.
A Product Backlog is an evolving artifact. The earliest version of it may contain only the initially
known and best understood requirements. The Product Backlog gets developed as the product,
and the environment in which it will be used, progress. The Product Backlog constantly changes to
incorporate what is required to make it effective. As long as a product exists, its Product Backlog
also exists.
As the product being built is used and gains value, the Product Backlog becomes a larger and
more exhaustive list. Changes in business requirements, market conditions, or technology, cause
changes in the Product Backlog, making it a live artifact.
Product Backlog refinement means adding detail, estimates, and priority order to the Product
Backlog items. This is an ongoing process performed by the Product Owner and the Team. The
Scrum Team decides how and when refinement is to be done.
Product Backlog items can be updated at any time by the Product Owner or at the Product Owner’s
discretion.
Higher-ordered Product Backlog items are usually clearer and more detailed than lower-ordered
ones. More precise estimates are made based on the greater clarity and increased detail. The
lower the order, the lesser is the detail.
Product Backlog items that may likely be the candidate requirements for the upcoming Sprint are
refined so that these items can be developed during the Sprint. Product Backlog items that can be
developed by the Team within one Sprint are deemed to be ready for selection in a Sprint planning
meeting.
Sprint Backlog
The Sprint Backlog is the set of Product Backlog items selected for the Sprint, plus a plan for
delivering the product Increment and realizing the Sprint Goal.
The Sprint Backlog is a forecast by the Team about what functionality will be made available in the
next Increment and the work needed to deliver that functionality as a working product Increment.
The Sprint Backlog is a plan with enough detail that can be understood but the Team to track in
the Daily Scrum. The Team modifies the Sprint Backlog throughout the Sprint, and the Sprint
Backlog emerges during the Sprint. This emergence occurs as the Team works through the plan
and learns more about the work needed to achieve the Sprint Goal.
As new work is required, the Team adds it to the Sprint Backlog. As work is performed or
completed, the estimated remaining work is updated. When elements of the plan are deemed
unnecessary, they are removed. Only the Team can change its Sprint Backlog during a Sprint. The
Sprint Backlog is a highly visible, real-time picture of the work that the Team plans to accomplish
during the Sprint, and it belongs solely to the Team.
Increment
The Increment is the sum of all the Product Backlog items completed during a Sprint combined
with the increments of all previous Sprints. At the end of a Sprint, the new Increment must be a
working product, which means it must be in a useable condition. It must be in working condition
regardless of whether the Product Owner decides to actually release it.
The Scrum Team needs to have consensus on what is considered to be an Increment. This varies
significantly per Scrum Team, but, team members must have a shared understanding of what it
means for work to be complete. This is used to assess when work is complete on the product
Increment.
The same understanding guides the Team in knowing how many Product Backlog items it can
select during a Sprint Planning. The purpose of each Sprint is to deliver Increments of potentially
releasable functionality.
Teams deliver an Increment of product functionality every Sprint. This Increment is useable, so a
Product Owner may choose to release it immediately. If the understanding of an increment is part
of the conventions, standards, or guidelines of the development organization, all Scrum Teams
must follow it as a minimum. If it is not a convention of the development organization, the Scrum
Team must define a definition of Increment appropriate for the product.
Each Increment is additive to all prior Increments and thoroughly tested, ensuring that all
Increments work together.
As Scrum Teams mature, it is expected that their definitions of Increments expands to include
more stringent criteria for higher quality. Any one product should have a definition of Increment
that is a standard for any work done on it.
Sprint Burn-Down Chart is a practice for trending the work expended by the Scrum Team. This has
been proven to be a useful technique in monitoring the Sprint progress towards the Sprint Goal.
The Product Owner tracks this total work remaining at least every Sprint Review. The Product
Owner compares this amount with work remaining at previous Sprint Reviews to assess progress
toward completing the projected work by the desired time for the goal. This information is shared
with all stakeholders.
Conclusion
Scrum’s roles, events, artifacts, and rules are inevitable. If only some parts of Scrum are
implemented, the result is not Scrum. Scrum needs to be implemented in its entirety and functions
well if aligned with other techniques, methodologies, and practices.
Reference
Scrum Guide © 1991-2013 Ken Schwaber and Jeff Sutherland, All Rights Reserved.
User Stories
In software development, the product features play a crucial role. It is the features that the user
ultimately likes to use in the final product. They are known as Requirements in the general
terminology. The software development project success lies in understanding the user
requirements accurately and appropriately, and then implementing them in the final product.
Thus, requirements or product features need to be thoroughly known to the development project
team.
In 1999, Kent Beck came up with a term User Stories for the product features. He described that a
User Story is narrated from user perspective regarding what he or she wants to have rather that
what system can do for him. Thus, the view changed from product to user completely and User
Stories became de facto standard for Requirements in all Agile frameworks.
In Scrum projects, the Product Backlog is a list of user stories. These User Stories are prioritized
and taken into the Sprint Backlog in the Sprint Planning Meeting.
Estimation is also based on user stories and the size of the product is estimated in User Story
Points.
As a <Type of User>,
Let us take a look at how a user story is framed for the scenario of a Bank Customer withdrawing
cash from ATM.
Following are the sample acceptance criterion for the example of User Story Customer’s
Withdrawal of Cash.
Acceptance Criterion 1:
Acceptance Criterion 2:
The syntax of the User Story itself ensures to capture the goal or benefit or value that the
user wants to achieve.
Since the acceptance criteria forms part of user story itself, it will be an added advantage to
the Scrum Team.
It is possible to make changes to a user story in course of the execution of the project. If the
scope of the user story becomes large, it needs to be split into smaller user stories. The
conditions in the acceptance criterion can also be changed.
As working product increments are delivered to the users at the end of each sprint, the
scrum team can get feedback from the users in sprint review meeting. This enables
incorporation of feedback into the product continuously.
Conclusion
Scrum's User Stories bring the users closer to the Scrum team and prevents last-minute surprises.
No. of Resources: 6
Hence, total remaining effort at the beginning of sprint is 2*5*6*6 = 360 hrs.
Therefore, in an ideal scenario, 36 hours of work gets reduced in the remaining work and the burn-
down chart looks as follows -
If the sprint work is done as planned daily, the scrum progress is almost aligned to the ideal bar.
If the sprint work gets delayed and time commitment is not met, the burn-down chart looks as
follows -
But, as the burn-down chart is drawn daily, and the slippage is known early, corrective actions can
be taken to meet the sprint time line. Suppose, the team stretches to meet the timeline, the burn-
down chart looks as follows -
Thus, at any point in time in a Sprint, the total work remaining in the Sprint can be visualized and
possibility of meeting sprint timeline can be improved.
Conclusion
Burn-down charts aid the Scrum team to keep track of their progress and what needs to be done to
meet the sprint goal.
SCRUM - ESTIMATION
In Scrum Projects, Estimation is done by the entire team during Sprint Planning Meeting. The
objective of the Estimation would be to consider the User Stories for the Sprint by Priority and by
the Ability of the team to deliver during the Time Box of the Sprint.
Product Owner ensures that the prioritized User Stories are clear, can be subjected to estimation,
and they are brought to the beginning of the Product Backlog.
As the Scrum Team in total is responsible for the delivery of the product increment, care would be
taken to select the User Stories for the Sprint based on the size of the Product Increment and the
effort required for the same.
The size of the Product Increment is estimated in terms of User Story Points. Once the size is
determined, the effort is estimated by means of the past data, i.e., effort per User Story Point
called Productivity.
There are several types of scales that are used in Scrum Estimation. Following are some examples
-
The estimation technique is normally chosen in such a way that the entire scrum team is
acquainted and comfortable with scale’s values. The most commonly used and most popular
technique is Planning Poker which is based on Fibonacci sequence.
Planning Poker is played with a deck of cards. As Fibonacci sequence is used, the cards have
numbers - 1, 2, 3, 5, 8, 13, 21, 34, etc. These numbers represent the Story Points. Each estimator
has a deck of cards. The numbers on the cards should be large enough to be visible to all the team
members, when one of the team members holds up a card.
One of the team members is selected as the Moderator. Moderator reads the description of the
User Story for which estimation is being made. If the estimators have any questions, Product Owner
answers them.
Each estimator privately selects a card representing his or her estimate. Cards are not shown until
all the estimators have made a selection. At that time, all cards are simultaneously turned over
and held up so that all team members can see each estimate.
In the first round, it is very likely that the estimations vary. The high and low estimators explain the
reason for their estimates. Care should be taken that all the discussions are meant for
understanding only and nothing is to be taken personally. The moderator has to ensure the same.
The team can discuss the story and their estimates for few more minutes.
The moderator can take notes on the discussion that will be helpful when the specific story is
developed. After the discussion, each estimator re-estimates by again selecting a card. Cards are
once again kept private until everyone has estimated, at which point they are turned over at the
same time.
Repeat the process till the estimates converges to a single estimate that can be used for the story.
The number of rounds of estimation may vary from one user story to another.
Expert Opinion : In an Expert Opinion based Estimation approach, an expert is asked how long
something will take or how big it will be. The expert provides an estimate relying on his or her
experience or intuition or gut feel.
Expert Opinion Estimation usually doesn’t take much time and is more accurate compared to
some of the analytical methods.
Analogy : Analogy Estimation uses comparison of User Stories. The User Story under Estimation is
compared with similar User Stories implemented earlier. This results in accurate results as the
estimation is based on proven data.
Disaggregation : Disaggregation Estimation is done by splitting a User Story into smaller, easier-
to-estimate User Stories. The user stories to be included in a Sprint are normally in the range of
two to five days to develop. Hence, the User Stories that possibly take longer duration need to be
split into smaller Use Cases. This approach also ensures that there would be many stories that are
comparable.
Conclusion
Planning Poker is an enjoyable, yet productive approach to estimating. As the session is open for
discussions before the final estimate is arrived, it would easy for the team to come to a consensus
and also have a broad view of the implementation of the User Story at hand.
SCRUM - TOOLS
Scrum Tools facilitate planning and tracking for Scrum projects. They provide a single place for
managing the product backlog, sprint backlog, planning and tracking Sprints, displaying Burndown
charts, conducting daily Scrum Meetings, and conducting Scrum Retrospectives.
There are many different types of Scrum Tools available. Some are free opensource, some are paid,
and for some, you get a distilled version of the tool. However, to get all the features and scalability,
you need to buy a full version.
Conclusion
Agile in general, Scrum in specific does not mean there is no documentation work. The Scrum
Artifacts are defined, Scrum Planning and Tracking are well established.
Scrum Tools facilitate in capturing and tracking information regarding the Scrum Projects. The
choice of the tool depends on the features required by the organization, in addition to the needs
for any other tool.
SCRUM - BENEFITS
Scrum supports continuous collaboration among the customer, team members, and relevant
stakeholders. Its time-boxed approach and continuous feedback from the product owner ensures
working product with essential features all the times. Additionally, Scrum provides different
benefits to the different roles in the project.
Benefits to Customer
The Sprints are of shorter duration and prioritized user stories are taken up at every sprint
planning. It ensures that at every sprint delivery, the features as required by the customer
immediately are included. Further, if a customer raises any change request, it will be absorbed in
the current sprint, or included in the very next sprint. Thus, the development team quickly
responds to the customer’s requirements very fast.
Benefits to Organization
Organization can focus on the effort required for development of the prioritized user stories and
thus reduce overhead and rework. Due to the specific benefits of scrum to customer, increased
efficiency of the development team, customer satisfaction and hence customer retention and
customer references will be possible. It increases the market potential of the organization.
SCRUM - CERTIFICATIONS
Scrum certifications are offered by the Scrum Alliance. Following Certifications are being offered -
It is possible for a candidate to acquire the CSP certification immediately after the CSM
certification or CSPO certification, provided the candidate is actively practicing the ScrumMaster’s
role, or Product Owner’s role for the required duration.
SCRUM - FAQS
Following are some FAQs regarding Scrum -
Answer : Both Sprints of Scrum and Iterations of Iterative Incremental model deliver working
product increments. However, these differ in that:
Question: Is Scrum Master a job title or a role that someone with an existing job title
fills?
Answer : Scrum Master is a role that someone with a job title fills. Normal practice is that the
person playing the role of project manager plays the ScrumMaster’s role as well.
Question: Can Product Owner and ScrumMaster’s roles be played by the same person?
Answer : No, since the ownership differs. Product Owner takes care of the Product Backlog,
Prioritization of User Stories, and Validation of the working product increment with the user stories
allocated to the Sprint.
Answer : No. Scrum Projects, like any other Projects require documentation such as user stories,
design, test cases, etc.
Conclusion
Agile and Scrum are not the same. Scrum is one of the process frameworks adapting Agile. Scrum
is advised to teams with experienced team members as the Framework requires great
collaboration and self-organization as well. If the Scrum rules are not followed strictly, a project
can lead to failure. Hence, it is necessary to have a proper understanding of Scrum concepts
among the entire team. Since the Sprints are of short durations and are time-boxed, there is no
time to learn the Scrum specifics on the job, even when a Scrum Master continuously monitors the
project.
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