Lesson 9 - Perception of Sound
Lesson 9 - Perception of Sound
Topic 2 :
Perception Of Sound
The sone is a unit of how loud a sound is perceived. The sone scale is linear.
Doubling the perceived loudness doubles the sone value
Loudness Vs Frequency.
Equal - loudness contours of the human ear. These contours reveal the relative lack of sensitivity of the ear to
bass tones, especially at lower sound levels. Inverting these curves give the frequency response of the ear in
terms of loudness level. (After Robinson and Dadson.8)
Loudness Vs Frequency.
A sound-pressure level of 30
dB yields a loudness level of
30 phons at 1,000 Hz, but it
requires a sound -pressure
level of 58 dB more to sound
equally loud at 20 Hz .The
curves tend to flatten at the
higher sound levels. The 90-
phon curve rises only 32 dB
between 1,000 Hz and 20 Hz.
The auditory area of the human ear is bounded by two threshold curves, (A) the
threshold of hearing delineating the lowest level sounds the ear can detect, and (B)
the threshold of feeling at the upper extreme. All of our auditory experiences occur
within this area.
Loudness Calculation
Example Loudness Questions
100 101 97 91 90 88 86 81
Noise was measured at a location in a factory and resulted in the octave band spectrum levels in the table below.
100 101 97 91 90 88 86 81
Noise was measured at a location in a factory and resulted in the octave band spectrum levels in the table below.
100 101 97 91 90 88 86 81
L= 38 +03(28.5+35.3+28.5+33+35.3+38+33)
L= 107.5 sones
Example Loudness Questions
86 13 -56 97 3 -2
87 12 - 8 98 2 - 50
88 10 - 34 99 2 - 15
89 9 - 11 100 2-0
90 8-0 101 1 - 44
91 6 - 58 102 1 - 31
92 6-4 103 1 - 19
95 4-0 106 0 - 52
EFU
Occupational Noise Exposure
EFU
Occupational Noise Exposure
Occupational Noise Exposure
90 db(A) for 6 hours, 85 dB(A) for 0.5 hours and 100 dB(A)
for 0.5 hours
90 db(A) for 6 hours, 85 dB(A) for 0.5 hours and 100 dB(A) for 0.5 hours. What are the action that the company has to take?
86 13 -56 97 3 -2
Dose for 7 hours = (6/8 +0.5/16 + 0.5/2) 100
87 12 - 8 98 2 - 50
88 10 - 34 99 2 - 15
= 103.125 100 2-0
89 9 - 11
90 8-0 101 1 - 44
91 6 - 58 102 1 - 31
Dose for 8 hours = (8 x 103.13 )/ 7 103 1 - 19
92 6-4
104 1-9
93 5-17
= 117.86 105 1-0
94 4-36
106 0 - 52
95 4-0
Occupational Noise Exposure –
Example Question 2
What is the equivalent noise exposure level LAeq of 8 hours, if the measurement at the Seremban factory are as follows :
90 db(A) for 6 hours, 85 dB(A) for 0.5 hours and 100 dB(A) for 0.5 hours.
= 91.18 dB(A)
86 13 -56 97 3 -2
Dose for 6 hours = (4.5/1 +1.5/4) 100
87 12 - 8 98 2 - 50
88 10 - 34 99 2 - 15
= 487.5 100 2-0
89 9 - 11
90 8-0 101 1 - 44
91 6 - 58 102 1 - 31
Dose for 8 hours = (8 x 487.5 )/ 6 103 1 - 19
92 6-4
104 1-9
93 5-17
= 650 105 1-0
94 4-36
106 0 - 52
95 4-0
Occupational Noise Exposure –
Example Question 3
If a disco band plays at an average level of 105dB(A) for 4.5 hours each evening and recorded music
plays at 95dB(A) for 1.5 hours while the band takes breaks, what is the average LAeq,8h exposure
level suffered by the employees?
= 103.5 dB(A)
Occupational Noise Exposure –
Example Question 3 – Calculation
Method
If a disco band in Kuala Lumpur plays at an average level of 105dB(A) for 4.5 hours each
evening and recorded music plays at 95dB(A) for 1.5 hours while the band takes breaks,
what is the average LAeq,8h exposure level suffered by the employees?
The portion of the auditory region The portion of the auditory region utilized for typical
utilized for typical speech sounds. music sounds
Hearing Protection Devices
Insufficient Attenuation
85 dB(A)
Acceptable Attenuation
80 dB(A)
Good Attenuation
Noise Level inside the protected ear 75 dB(A)
Acceptable Attenuation
70 dB(A)
Too High Attenuation
Hearing Protection Devices
Reverberation time measured with pure sine signals at low frequencies reveals slow sound decay (long reverberation
time) at the modal frequencies. These peaks apply only to specific modes and are not representative of the room as a
whole. High modal density, resulting in uniformity of distribution of sound energy and randomizing of directions of
propagation, is necessary for reverberation equations to apply. (Beranek,1 and Schultz.2)
Reverberation
The buildup and decay of sound in a room. (A) The direct sound arrives first at time = 0,reflected components arriving
later. (B) The sound pressure at H builds up stepwise. (C) The sound decays exponentially after the source ceases.
Reverberation- Idealised Growth &
Decay of sound
The growth and decay of sound in a room. (A) Vertical scale in linear sound pressure units. (B) The vertical scale in
logarithmic units (decibels).
Reverberation Time (Steady State)
Reverberation Time (Steady State)
The length of the decay dependent on strength of the source and the noise level. (A) Rarely do practical circumstances
allow a full 60-dB decay. (B) The slope of the limited decay is extrapolated to determine the reverberation time
Measuring Reverberation Time
A, sound sources
C Measurement
or
ά = absorption coefficient
C = speed of sound
S = Total surface area
V = Volume
Reverberation Calculation
Example
Reverberation Tutorial Question 1
Reverberation Answer 1
Reverberation Answer 1
Reverberation Answer 1
Reverberation Answer 1
Q=2
Situation Directivity Directivity Index
Factor D
Free Space
1 0
Centred in a
2 3
larged flat surface
Centred at the
4 6
edge form
junction of two
flat surface
At the corner
8 9
formed by the
junction of three
large flat surface
Reverberation Tutorial Question 2
(b) At what distance from the source do you expect the direct and
reverberant sound pressure levels to be equal, for the room
described above? (Assume the source is non-directional.)
Reverberation Tutorial Question 4
Reverberation Tutorial Question 4
Free Space
1 0
Centred in a larged
2 3
flat surface
THE END