Raid On The Goblin Stronghold: A 2-Hour Adventure For 1st-4th Level Characters

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This one-shot D&D campaign involves retrieving a meteor that has landed in a goblin stronghold. Along the way, players can encounter a lost boy and complete optional side quests in the town of Nesme.

The lost boy's name is Sadeem. He got lost while playing with friends in Nesme. His mother owns the Evermoor Inn and Tavern. His father was a soldier who died in battle, so his mother and he only have each other.

In Nesme, players can help retrieve stolen alchemical supplies or hunt a brown bear that has been attacking the town. These side quests offer potions and gold as rewards.

Raid on the Goblin Stronghold

Introduction: A one-shot campaign involving goblins, some optional side quests, and a meteor.

A 2-hour adventure for 1st-4th level characters

By Cameron Camp

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League,
all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are
property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained
herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The
Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
Concerning Meteors
Clutching a notice taken from the town’s job board, you begin a journey to the nearby town of Nesme.
The notice reads:

A meteor has landed somewhere in


our kingdom; our astronomers suspect
that it has landed in the goblin
stronghold to the south of the hamlet
of Nesme. Any brave soul who returns
with the rock will be greatly rewarded

The Lost Boy


Along the way you encounter a lost human boy, weeping.

DC 5 to convince the child to talk to you.

After talking to the boy, you find out that his name is Sadeem and that he had gotten lost while playing with friends.
He informs you that he’s from Nesme and his mother owns the Evermoor Inn and Tavern. His father was a soldier
who died in battle. He is all his mother has left.
Heading to town

Evermoor Inn

You make it to Nesme with the child in tow. You bring Sadeem to his mother, Eleena, who gratefully offers you a
free night’s stay at the inn and a free meal. After a hardy meal Eleena points you in the direction of the marketplace,
where you stock up on supplies.

At the marketplace, you hear a man has had his shipment of alchemical supplies stolen by bandits, pleading for help.
He's offering four free potions of cure light wounds to anyone that will help.

You also hear that there is a 600 gold reward for killing a brown bear that has been wreaking havoc near town. It has
killed and maimed many people.
Tracking down the bandits
You eventually track down the bandits to their hideout. You see a wooden cabin with smoke coming from the
chimney. Ruckus laughter can be heard from the outside.
Brown bear hunting
After some tracking, you find the cave where the brown bear resides. You see numerous blood-stained
bones scattered about.
Raid on the goblin stronghold
After another day’s journey, you start to smell the stench of rotten eggs and decay; you've reached the goblin
stronghold. You see numerous goblins dancing around a fire, with one hooded goblin in the center.

• A is Goblin Priest
• B is Goblin

Goblins and Priest have 25% damage resistance against fire based attacks.

With the goblins defeated, you rent a horse and cart from Nesme to carry the meteor and head to the
city of Waterdeep to claim your reward.
The City of Splendors
As you enter Waterdeep's castle ward, you hear venders selling their wares. A lofty, ebony tower looms
in the distance, overshadowing all the other buildings in the area. You bring the meteor to Blackstaff
Tower, where numerous mages greet you. You see many alcoves around the stairs, filled with magical
items. A hooded figure approaches.

"Thank you, brave adventurers, my name is Mau Ein" says the


figure. "If you can wait a day we will have your reward ready
for you"

The day passes uneventfully, as you rest and enjoy everything


the city has to offer. In the morning you head back to the
tower.

Mau smiles, holding something in his hand, "As promised, your


reward."

Mau hands you a black ring, dark as the night and gleams with
an otherworldly glow. It feels warm to the touch.

"It's made of meteoritic iron," says the figure, "we made it


from the meteor you recovered for us"

Meteor Ring Uncommon Magic Item

• Once per day, the bearer may gain +1 to any skill


check.
• This item is indestructible.
Special Thanks
I want to thank the following people for helping me with this campaign:

• Limited Adventures, who gave me the idea that started this campaign.
• My friends and family, who proofread this one-shot.
• Dave's Mapper and Ye Olde Map Maker softwares for the maps I used

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