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Java Gui Components

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Java Gui Components

Uploaded by

Information 4U
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 53

Java GUI Components

Alark Joshi

Copyright © 2012 Pearson Education, Inc.


Graphical Applications
• Except for the applets seen in Chapter 2, the example
programs we've explored thus far have been text-based

• They are called command-line applications, which interact


with the user using simple text prompts

• Let's examine some Java applications that have graphical


components

• These components will serve as a foundation to


programs that have true graphical user interfaces (GUIs)

Copyright © 2012 Pearson Education, Inc.


GUI Components
• A GUI component is an object that represents a screen element
such as a button or a text field

• GUI-related classes are defined primarily in the java.awt


and the javax.swing packages

• The Abstract Windowing Toolkit (AWT) was the original Java


GUI package

• The Swing package provides additional and more versatile


components

• Both packages are needed to create a Java GUI-based program

Copyright © 2012 Pearson Education, Inc.


GUI Containers
• A GUI container is a component that is used to hold and
organize other components

• A frame is a container displayed as a separate window with a


title bar

• It can be repositioned and resized on the screen as needed

• A panel is a container that cannot be displayed on its own but


is used to organize other components

• A panel must be added to another container (like a frame or


another panel) to be displayed
Copyright © 2012 Pearson Education, Inc.
GUI Containers
• A GUI container can be classified as either heavyweight
or lightweight

• A heavyweight container is one that is managed by the


underlying operating system

• A lightweight container is managed by the Java program itself

• Occasionally this distinction is important

• A frame is a heavyweight container and a panel is a


lightweight container

Copyright © 2012 Pearson Education, Inc.


Labels
• A label is a GUI component that displays a line of text
and/or an image
• Labels are usually used to display information or identify
other components in the interface
• Let's look at a program that organizes two labels in a
panel and displays that panel in a frame
• This program is not interactive, but the frame can be
repositioned and resized
• See Authority.java

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// Authority.java Author: Lewis/Loftus
//
// Demonstrates the use of frames, panels, and labels.
//********************************************************************

import java.awt.*;
import javax.swing.*;

public class Authority


{
//-----------------------------------------------------------------
// Displays some words of wisdom.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Authority");

frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

JPanel primary = new JPanel();


primary.setBackground (Color.yellow);
primary.setPreferredSize (new Dimension(250, 75));

continued

Copyright © 2012 Pearson


Education, Inc.
continued

JLabel label1 = new JLabel ("Question authority,");


JLabel label2 = new JLabel ("but raise your hand first.");

primary.add (label1);
primary.add (label2);

frame.getContentPane().add(primary);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
continued

JLabel label1 = new JLabel ("Question authority,");


JLabel label2 = new JLabel ("but raise your hand first.");

primary.add (label1);
primary.add (label2);

frame.getContentPane().add(primary);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
Nested Panels
• Containers that contain other components make
up the containment hierarchy of an interface
• This hierarchy can be as intricate as needed to
create the visual effect desired
• The following example nests two panels inside a
third panel – note the effect this has as the
frame is resized
• See NestedPanels.java
Copyright © 2012 Pearson Education, Inc.
//********************************************************************
// NestedPanels.java Author: Lewis/Loftus
//
// Demonstrates a basic component hierarchy.
//********************************************************************

import java.awt.*;
import javax.swing.*;

public class NestedPanels


{
//-----------------------------------------------------------------
// Presents two colored panels nested within a third.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Nested Panels");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

// Set up first subpanel


JPanel subPanel1 = new JPanel();
subPanel1.setPreferredSize (new Dimension(150, 100));
subPanel1.setBackground (Color.green);
JLabel label1 = new JLabel ("One");
subPanel1.add (label1);

continued
Copyright © 2012 Pearson
Education, Inc.
continued

// Set up second subpanel


JPanel subPanel2 = new JPanel();
subPanel2.setPreferredSize (new Dimension(150, 100));
subPanel2.setBackground (Color.red);
JLabel label2 = new JLabel ("Two");
subPanel2.add (label2);

// Set up primary panel


JPanel primary = new JPanel();
primary.setBackground (Color.blue);
primary.add (subPanel1);
primary.add (subPanel2);

frame.getContentPane().add(primary);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
continued

// Set up second subpanel


JPanel subPanel2 = new JPanel();
subPanel2.setPreferredSize (new Dimension(150, 100));
subPanel2.setBackground (Color.red);
JLabel label2 = new JLabel ("Two");
subPanel2.add (label2);

// Set up primary panel


JPanel primary = new JPanel();
primary.setBackground (Color.blue);
primary.add (subPanel1);
primary.add (subPanel2);

frame.getContentPane().add(primary);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
Images
• Images can be displayed in a Java program in
various ways

• As we've seen, a JLabel object can be used to


display a line of text

• It can also be used to display an image

• That is, a label can be composed of text, an


image, or both at the same time
Copyright © 2012 Pearson Education, Inc.
Images
• The ImageIcon class is used to represent the
image that is stored in a label

• If text is also included, the position of the text


relative to the image can be set explicitly

• The alignment of the text and image within the


label can be set as well

• See LabelDemo.java
Copyright © 2012 Pearson Education, Inc.
//********************************************************************
// LabelDemo.java Author: Lewis/Loftus
//
// Demonstrates the use of image icons in labels.
//********************************************************************

import java.awt.*;
import javax.swing.*;

public class LabelDemo


{
//-----------------------------------------------------------------
// Creates and displays the primary application frame.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Label Demo");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

ImageIcon icon = new ImageIcon ("devil.gif");

JLabel label1, label2, label3;

label1 = new JLabel ("Devil Left", icon, SwingConstants.CENTER);

continued
Copyright © 2012 Pearson
Education, Inc.
continued

label2 = new JLabel ("Devil Right", icon, SwingConstants.CENTER);


label2.setHorizontalTextPosition (SwingConstants.LEFT);
label2.setVerticalTextPosition (SwingConstants.BOTTOM);

label3 = new JLabel ("Devil Above", icon, SwingConstants.CENTER);


label3.setHorizontalTextPosition (SwingConstants.CENTER);
label3.setVerticalTextPosition (SwingConstants.BOTTOM);

JPanel panel = new JPanel();


panel.setBackground (Color.cyan);
panel.setPreferredSize (new Dimension (200, 250));
panel.add (label1);
panel.add (label2);
panel.add (label3);

frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
continued

label2 = new JLabel ("Devil Right", icon, SwingConstants.CENTER);


label2.setHorizontalTextPosition (SwingConstants.LEFT);
label2.setVerticalTextPosition (SwingConstants.BOTTOM);

label3 = new JLabel ("Devil Above", icon, SwingConstants.CENTER);


label3.setHorizontalTextPosition (SwingConstants.CENTER);
label3.setVerticalTextPosition (SwingConstants.BOTTOM);

JPanel panel = new JPanel();


panel.setBackground (Color.cyan);
panel.setPreferredSize (new Dimension (200, 250));
panel.add (label1);
panel.add (label2);
panel.add (label3);

frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
Graphical Objects
• Some objects contain information that determines how
the object should be represented visually

• Most GUI components are graphical objects

• We can have some effect on how components get drawn

• We did this in Chapter 2 when we defined the paint


method of an applet

• Let's look at some other examples of graphical objects

Copyright © 2012 Pearson Education, Inc.


Splat Example
• The Splat example draws a set of colored circles
on a panel, but each circle is represented as a
separate object that maintains its own graphical
information
• The paintComponent method of the panel
"asks" each circle to draw itself
• See Splat.java
• See SplatPanel.java
• See Circle.java
Copyright © 2012 Pearson Education, Inc.
//********************************************************************
// Splat.java Author: Lewis/Loftus
//
// Demonstrates the use of graphical objects.
//********************************************************************

import javax.swing.*;
import java.awt.*;

public class Splat


{
//-----------------------------------------------------------------
// Presents a collection of circles.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Splat");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

frame.getContentPane().add(new SplatPanel());

frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
//********************************************************************
// Splat.java Author: Lewis/Loftus
//
// Demonstrates the use of graphical objects.
//********************************************************************

import javax.swing.*;
import java.awt.*;

public class Splat


{
//-----------------------------------------------------------------
// Presents a collection of circles.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Splat");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

frame.getContentPane().add(new SplatPanel());

frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
//********************************************************************
// SplatPanel.java Author: Lewis/Loftus
//
// Demonstrates the use of graphical objects.
//********************************************************************

import javax.swing.*;
import java.awt.*;

public class SplatPanel extends JPanel


{
private Circle circle1, circle2, circle3, circle4, circle5;

//-----------------------------------------------------------------
// Constructor: Creates five Circle objects.
//-----------------------------------------------------------------
public SplatPanel()
{
circle1 = new Circle (30, Color.red, 70, 35);
circle2 = new Circle (50, Color.green, 30, 20);
circle3 = new Circle (100, Color.cyan, 60, 85);
circle4 = new Circle (45, Color.yellow, 170, 30);
circle5 = new Circle (60, Color.blue, 200, 60);

setPreferredSize (new Dimension(300, 200));


setBackground (Color.black);
}

continue
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Education, Inc.
continue

//-----------------------------------------------------------------
// Draws this panel by requesting that each circle draw itself.
//-----------------------------------------------------------------
public void paintComponent (Graphics page)
{
super.paintComponent(page);

circle1.draw(page);
circle2.draw(page);
circle3.draw(page);
circle4.draw(page);
circle5.draw(page);
}
}

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Education, Inc.
//********************************************************************
// Circle.java Author: Lewis/Loftus
//
// Represents a circle with a particular position, size, and color.
//********************************************************************

import java.awt.*;

public class Circle


{
private int diameter, x, y;
private Color color;

//-----------------------------------------------------------------
// Constructor: Sets up this circle with the specified values.
//-----------------------------------------------------------------
public Circle (int size, Color shade, int upperX, int upperY)
{
diameter = size;
color = shade;
x = upperX;
y = upperY;
}

continue

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Education, Inc.
continue

//-----------------------------------------------------------------
// Draws this circle in the specified graphics context.
//-----------------------------------------------------------------
public void draw (Graphics page)
{
page.setColor (color);
page.fillOval (x, y, diameter, diameter);
}

//-----------------------------------------------------------------
// Diameter mutator.
//-----------------------------------------------------------------
public void setDiameter (int size)
{
diameter = size;
}

//-----------------------------------------------------------------
// Color mutator.
//-----------------------------------------------------------------
public void setColor (Color shade)
{
color = shade;
}

continue
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Education, Inc.
continue

//-----------------------------------------------------------------
// X mutator.
//-----------------------------------------------------------------
public void setX (int upperX)
{
x = upperX;
}

//-----------------------------------------------------------------
// Y mutator.
//-----------------------------------------------------------------
public void setY (int upperY)
{
y = upperY;
}

//-----------------------------------------------------------------
// Diameter accessor.
//-----------------------------------------------------------------
public int getDiameter ()
{
return diameter;
}

continue

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Education, Inc.
continue

//-----------------------------------------------------------------
// Color accessor.
//-----------------------------------------------------------------
public Color getColor ()
{
return color;
}

//-----------------------------------------------------------------
// X accessor.
//-----------------------------------------------------------------
public int getX ()
{
return x;
}

//-----------------------------------------------------------------
// Y accessor.
//-----------------------------------------------------------------
public int getY ()
{
return y;
}
}

Copyright © 2012 Pearson


Education, Inc.
Graphical User Interfaces
• A Graphical User Interface (GUI) in Java is created
with at least three kinds of objects:
– components, events, and listeners
• Components are objects that represent screen
elements:
– labels, buttons, text fields, menus, etc.
• Some components are containers that hold and
organize other components:
– frames, panels, applets, dialog boxes
Copyright © 2012 Pearson Education, Inc.
Events
• An event is an object that represents some activity to
which we may want to respond
• For example, we may want our program to perform
some action when the following occurs:
– the mouse is moved
– the mouse is dragged
– a mouse button is clicked
– a graphical button is pressed
– a keyboard key is pressed
– a timer expires
Copyright © 2012 Pearson Education, Inc.
"If a tree falls in a forest and no one is
around to hear it, does it make a sound?”
Events and Listeners
• The Java API contains several classes that
represent typical events
• Components, such as a graphical button,
generate (or fire) an event when it occurs
• We set up a listener object to respond to an event
when it occurs
• We can design listener objects to take whatever
actions are appropriate when an event occurs
Copyright © 2012 Pearson Education, Inc.
Events and Listeners
Event

Component Listener

A component object A corresponding listener


generates an event object is designed to
respond to the event

When the event occurs, the component calls


the appropriate method of the listener,
passing an object that describes the event

Copyright © 2012 Pearson


Education, Inc.
GUI Development
• To create a Java program that uses a GUI we must:
1. instantiate and set up the necessary components
2. implement listener classes for any events we care about
3. establish the relationship between listeners and the
components that generate the corresponding events

• Let's now explore some new components and see


how this all comes together

Copyright © 2012 Pearson Education, Inc.


Buttons
• A push button is defined by the JButton class

• It generates an action event

• The PushCounter example displays a push


button that increments a counter each time it is
pushed

• See PushCounter.java
• See PushCounterPanel.java
Copyright © 2012 Pearson Education, Inc.
//********************************************************************
// PushCounter.java Authors: Lewis/Loftus
//
// Demonstrates a graphical user interface and an event listener.
//********************************************************************

import javax.swing.JFrame;

public class PushCounter


{
//-----------------------------------------------------------------
// Creates the main program frame.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Push Counter");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

frame.getContentPane().add(new PushCounterPanel());

frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
//********************************************************************
// PushCounter.java Authors: Lewis/Loftus
//
// Demonstrates a graphical user interface and an event listener.
//********************************************************************

import javax.swing.JFrame;

public class PushCounter


{
//-----------------------------------------------------------------
// Creates the main program frame.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Push Counter");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

frame.getContentPane().add(new PushCounterPanel());

frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
//********************************************************************
// PushCounterPanel.java Authors: Lewis/Loftus
//
// Demonstrates a graphical user interface and an event listener.
//********************************************************************

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class PushCounterPanel extends JPanel


{
private int count;
private JButton push;
private JLabel label;

//-----------------------------------------------------------------
// Constructor: Sets up the GUI.
//-----------------------------------------------------------------
public PushCounterPanel ()
{
count = 0;

push = new JButton ("Push Me!");


push.addActionListener (new ButtonListener());

continue
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Education, Inc.
continue

label = new JLabel ("Pushes: " + count);

add (push);
add (label);

setPreferredSize (new Dimension(300, 40));


setBackground (Color.cyan);
}

//*****************************************************************
// Represents a listener for button push (action) events.
//*****************************************************************
private class ButtonListener implements ActionListener
{
//--------------------------------------------------------------
// Updates the counter and label when the button is pushed.
//--------------------------------------------------------------
public void actionPerformed (ActionEvent event)
{
count++;
label.setText("Pushes: " + count);
}
}
}

Copyright © 2012 Pearson


Education, Inc.
Push Counter Example
• The components of the GUI are the button, a label to
display the counter, a panel to organize the components,
and the main frame

• The PushCounterPanel class represents the panel


used to display the button and label

• The PushCounterPanel class is derived from


JPanel using inheritance

• The constructor of PushCounterPanel sets up the


elements of the GUI and initializes the counter to zero
Copyright © 2012 Pearson Education, Inc.
Push Counter Example
• The ButtonListener class is the listener for the
action event generated by the button

• It is implemented as an inner class, which means it is


defined within the body of another class

• That facilitates the communication between the listener


and the GUI components

• Inner classes should only be used in situations where


there is an intimate relationship between the two classes
and the inner class is not needed in any other context
Copyright © 2012 Pearson Education, Inc.
Push Counter Example
• Listener classes are written by implementing a listener interface
• The ButtonListener class implements the
ActionListener interface
• An interface is a list of methods that the implementing class
must define
• The only method in the ActionListener interface is the
actionPerformed method
• The Java API contains interfaces for many types of events

Copyright © 2012 Pearson Education, Inc.


Push Counter Example
• The PushCounterPanel constructor:
– instantiates the ButtonListener object

– establishes the relationship between the button and the


listener by the call to addActionListener

• When the user presses the button, the button component


creates an ActionEvent object and calls the
actionPerformed method of the listener

• The actionPerformed method increments the


counter and resets the text of the label
Copyright © 2012 Pearson Education, Inc.
Quick Check
Which object in the Push Counter example generated the
event?

What did it do then?

Copyright © 2012 Pearson


Education, Inc.
Quick Check
Which object in the Push Counter example generated the
event?

The button component generated the event.

What did it do then?

It called the actionPerformed method of the listener


object that had been registered with it.

Copyright © 2012 Pearson


Education, Inc.
Text Fields
• Let's look at another GUI example that uses
another type of component

• A text field allows the user to enter one line of input

• If the cursor is in the text field, the text field object


generates an action event when the enter key is
pressed

• See Fahrenheit.java
• See FahrenheitPanel.java
Copyright © 2012 Pearson Education, Inc.
//********************************************************************
// Fahrenheit.java Author: Lewis/Loftus
//
// Demonstrates the use of text fields.
//********************************************************************

import javax.swing.JFrame;

public class Fahrenheit


{
//-----------------------------------------------------------------
// Creates and displays the temperature converter GUI.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Fahrenheit");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

FahrenheitPanel panel = new FahrenheitPanel();

frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
//********************************************************************
// Fahrenheit.java Author: Lewis/Loftus
//
// Demonstrates the use of text fields.
//********************************************************************

import javax.swing.JFrame;

public class Fahrenheit


{
//-----------------------------------------------------------------
// Creates and displays the temperature converter GUI.
//-----------------------------------------------------------------
public static void main (String[] args)
{
JFrame frame = new JFrame ("Fahrenheit");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

FahrenheitPanel panel = new FahrenheitPanel();

frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}

Copyright © 2012 Pearson


Education, Inc.
//********************************************************************
// FahrenheitPanel.java Author: Lewis/Loftus
//
// Demonstrates the use of text fields.
//********************************************************************

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

public class FahrenheitPanel extends JPanel


{
private JLabel inputLabel, outputLabel, resultLabel;
private JTextField fahrenheit;

//-----------------------------------------------------------------
// Constructor: Sets up the main GUI components.
//-----------------------------------------------------------------
public FahrenheitPanel()
{
inputLabel = new JLabel ("Enter Fahrenheit temperature:");
outputLabel = new JLabel ("Temperature in Celsius: ");
resultLabel = new JLabel ("---");

fahrenheit = new JTextField (5);


fahrenheit.addActionListener (new TempListener());

continue
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Education, Inc.
continue

add (inputLabel);
add (fahrenheit);
add (outputLabel);
add (resultLabel);

setPreferredSize (new Dimension(300, 75));


setBackground (Color.yellow);
}

//*****************************************************************
// Represents an action listener for the temperature input field.
//*****************************************************************
private class TempListener implements ActionListener
{
//--------------------------------------------------------------
// Performs the conversion when the enter key is pressed in
// the text field.
//--------------------------------------------------------------
public void actionPerformed (ActionEvent event)
{
int fahrenheitTemp, celsiusTemp;

String text = fahrenheit.getText();

continue
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Education, Inc.
continue

fahrenheitTemp = Integer.parseInt (text);


celsiusTemp = (fahrenheitTemp-32) * 5/9;

resultLabel.setText (Integer.toString (celsiusTemp));


}
}
}

Copyright © 2012 Pearson


Education, Inc.
Fahrenheit Example
• Like the PushCounter example, the GUI is set up in a
separate panel class

• The TempListener inner class defines the listener for


the action event generated by the text field

• The FahrenheitPanel constructor instantiates the


listener and adds it to the text field

• When the user types a temperature and presses enter, the


text field generates the action event and calls the
actionPerformed method of the listener
Copyright © 2012 Pearson Education, Inc.
Exercise
• Modify the Fahrenheit example to take two
numbers from the user and display the sum of
the inputs

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