Name: _________________________ Player:__________________
Class: __________________________________________________
Race: _________________ Background: _____________________ Experience Points: Next Level:
Gender:_____ Size:______ Height:__________ Weight:_________ Campaign:
Level Age:_______ Hair:__________ Eyes:_________ Alignment:______ Crucible Corps Serial Number:
Skills
Abilities Saving Bonus Skill Name Proficient
Modifier Throw
Score
STR
Burst Fire Acrobatics (Dex)
Astrophysics (Int)
Strength Burst Burst Save
DC Bonus Athletics (Str)
DEX (DC = 8 + Prof iciency Score + Dex bonus) Computers (Int)
Dexterity Deception (Cha)
Proficiency
CON Ability Save DC Bonus Insight (Wis)
Constitution Intimidation (Cha)
8 + ______ 8 + ______
INT + Prof + Prof I nspiration Investigation (Int)
Bonus Bonus
Intelligence Lore (Int)
Saving Throw Advantages/Disadvantages:
WIS ___________________________________________________ Mechanics (Wis)
Wisdom ___________________________________________________ Medicine (Wis)
CHA Special Features Perception (Wis)
Charisma
Feature Max Use Recovery Used
Performance (Cha)
Persuasion (Cha)
Senses Sleight of Hand (Dex)
= 10 +
Stealth (Dex)
Passive Perception Perception
Skill
Survival (Wis)
__________________________________
__________________________________ Xenobiology (Int)
Combat Initiative
Dex
+
Misc Base Speed Encumbered
Hit Points Wounds
Temporary
HP
Armor Class +
Armor
Bonus
Shield
Bonus
+
Medium Armor (Max Bonus = 2)
Dexterity Stealth Max HP
Modifier Heavy Armor (No Dex Bonus) Disadv.
+
Power Hit Dice II Survive
+
Modifier Resistances (Half Damage) Level Die Type Con # Used I III
Item x + I III Perish
Modifier
x II
+
Misc/Mod +
Death Saves
Bonus x + (DC 10)
1/2 max HD after Long Rest
Attacks # of Attacks per Action
Actions (1 Action, 1 Bonus Action, and 1 Reaction per Turn)
Weapon Prof. Range To Hit Damage Dmg. Type Base Actions Bonus Actions
Special
Special
Special Reactions
Special
Special
Character Traits Background
Personality Trait
Racial Features
Ideal
Bond
Class Features
Flaw
Background Feature
Feats
Feat:
Feat:
Proficiencies
Armor: Light Medium Heavy Shields
Feat:
Weapon Simple Martial Other:
Languages Tools
Feat:
Equipment
Total
Cubil (cu)
Adventuring Gear Lifestyle: _____________________ Daily Expenses: __________
Name # Wt. Name # Wt.
Other Valubles
Assigned Vehicles Role /Position
Total Wt. Encumbered Heavily Enc. Push/Lift
=Str x 5 =Str x 10 =(Str x 15) -30
-10 Spd. -20 Spd. Spd.= 5 ft.
Character Sheet by Castle Skydawn Design Original Concept by Javier Aumante and MorePurpleMoreBetter
Character Name:_______________________________ Esper Attack Modifier Esper Power Save DC
(Channeling or Forging)
Esper Ability:__________________________________ = Prof iciency Bonus + your = 8 + Prof iciency Bonus + your
Channeling/Forging ability bonus Channeling/Forging ability bonus
Talent Points Tech Slots # Techniques Prepared:_____
Remaining 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Max
Max TP
Used
Talents and Techniques
Prime Rank 3 TP: 5 Rank 6 TP: 9
Rank 1 TP: 2 Rank 7 TP: 10
Rank 4 TP: 6
Rank 8 TP: 11
Rank 2 TP: 3
Rank 9 TP: 13
Rank 5 TP: 7