Print in Place Spring Loaded Box
Print in Place Spring Loaded Box
by Turbo_SunShine
Hi! My name is SunShine, and in this Instructables I will show you how to use Fusion 360 as a design tool to create
Print in Place designs for FDM-3D-printers, and share some of my tricks that I use to make a working design.
Speci cally, in this Instructables I will show you how to design a spring-loaded box, but the main focus of this
instructables will be to show you the principles that can be applied to other designs!
//www.yout ube.com/embed/IrT1DaSBeQ4
(PS. If you feel like being laz y, and just want a print in place box, I have released the STL’s for it so you can simply
print it without having to put in the design work, but that’s no-fun, is it? (links at the end))
Print in place means that an assembly is printed without the need for any further manual assembly, and one can
start using the part right away. The example that I will show you today is a spring-loaded box; this box could have
easily been designed with multiple parts and assembled afterwards. However, today we will learn how you can put
in a little extra e ort in the design stage and save on time and e ort in the production stage by printing the entire
assembly fully assembled and ready for use!
Supplies:
This is the most di cult step if you ask me. Finding Does it look cool?
something you would like to design Print in place, but
not having it be too complex is a di cult task (it’s Could one simplify existing designs?
di cult to design a Curta-mechanical-calculator to be
print in place), but here are some criteria I like to Can you design the mechanism in a single plane?
consider when thinking about things to design: (usually the easiest to design it to lay at on the print
bed.)
Does it have 2-4 moving parts?
What mechanisms/structures do you want to use?
Could it be designed without supports? (Bridging, overhangs, threads, gears, springs, ect.)
have decided to combine a gear with a spiral-spring to before, so I decided to name it a SunShine-Gear! (sun-
reduce the number of parts. (You can see that I also gear was already taken). The other gear we will call the
considered an air dampener initially, however, I “lid- gear” since it will be attached to the lid.
decided to scrap that idea, since after the initial tests i
found it not to be necessary.)
The spring-loaded box also had its mechanism I would recommend 0 . 3m m as a clearance between
designed rst. Afterwards it was tested and tuned walls, from my experience it seems to be the tightest
until it would print easily, and function as intended. clearance most 3D-printers can do without sticking
(This functional test was later included in the released together.
les as the test piece, so that people could try to print
it before having to commit to printing the entire box.) The result of the following steps should be a
mechanical test piece shown in the pictures.
T he m o s t im po rt a nt t hing w he n de s ig ning a
m e cha nis m is t o ke e p t he cle a ra nce s The following steps describe how the mechanism was
co ns is t e nt . If someone wants to print your design designed for the Spring-loaded box:
on a printer that struggles with the
The rst step was to design the gears is to choose how many teeth and module they should have. Luckily for us, its
really easy. From our previous sketches, we can estimate how large we want the box (around 70x70x70mm) and we
know that the lid gear has to be in the corner, and the SunShine-Gear around the centre, so knowing that, we just
assume that we want around 40mm between our two gears. (see, starting out with the mechanism is already
paying out! You don’t have to worry about exact distances yet!)
The calculation for the size of a spur gear is: Module*number of teeth=PCD. (Pitch Circle Diameter)
Another important parameter for print in place designs is the Backlash! W e w ill a d 0 . 6 m m t o g e t 0 . 3 m m o f
cle a ra nce w he n print ing .
Now that we know the parameters of our gears, how do we design them?
We could either look up in our engineering books how to properly design a gear with all its parameters, or we could
do the easy thing and use the “spur gear script” that is included in fusion 360!
With this you can easily create spur gears very quickly! (If you would rather like to create Helical gears like I used in
my design, you can download the “helical gear creation” plugin here created by community member Ross Korsky.)
Now that we have 2 separate parts with gears, we can put them in an assembly and check if everything lines up the
way we wanted, if so, we are ready to design the next part of the mechanism!
Step 6: Connect the Lines! Uhmm, I Mean Parts, Connect the Parts!
Now you should have a design (that on paper) should With the box design I had the issues with the axle and
work. It’s time to put it to the test! Failure is the best the lid gear sticking together, I decided to make an
teacher, and usually the rst few versions need to be isolated axle and “sleeve” to tweak the parameters
revised. Every design has di erent challenges and by until it worked the way I wanted. The aggressive
extension di erent solutions. Sometimes it even chamfer at the bottom, and the 50 degrees on the
worth the time investment to make a model where lower cone got “developed” during this step. (see
the area with the issue is isolated. This allows for more picture)
testing and tuning with less print time.
Now that you have a working mechanism, it’s time to make something useful out of it! In my case it’s a box, so the
rest of the design does not have to be too complex or di cult to design. However, I wanted to show o some
modelling tools that don’t see being used too much, and that could come in very useful a lot of the times.
Print-in-Place Spring Loaded Box: Page 9
So the next few steps shows some design features that are not straight forward:
If you print the box sideways, as intended, you will -The rst one is to not bridge across right away, but to
have a large at overhang on the top. just bridge to the wall next to it. and work our way up
in 0.2mm segments at a time until the remaining
This is something that usually is solved by printing distance is bridgeable (see picture). But to use this, we
supports, but in our case, if we would print this box need to have 4 walls to build between, so we would
with supports, we would risk the slicer generating have to bridge straight across at least once, which
supports in the gears that would be di cult to leads us right to my second trick:
remove. Supports are also a waste of materials, so
designing to avoid it would be the ideal solution. -The second trick is to build up a bridge in a V shape,
this way, you will only end up with only 2-3 sagging
Bridging is an important tool, that we are going to bridging lines. It works like this: after the initial
use. However, as everyone knows, the longer the bridges (which will sag), the bridges will start to build
bridge, the more it sags. If we would simply try to on top of the initial bridges and after only a few layers
bridge the gap between the already printed walls, we you will get perfectly straight bridges! (and the few
would end up with something resembling a shing sagging bridge lines are easy to cut away afterwards.)
net. To avoid that. We use 2 tricks.
Using lofts is a powerful tool to connect two surfaces construction-plane parallel to the build plate and
with each other with a solid body. It can also be used sketched the outer diameter of the hinge. Then simply
to bend corners or ll in “those gaps” that you know a loft operation with tangential end caps to get that
you can physically ll but have a hard time lling with smooth, almost organic, look (Tangential end-caps are
extrudes and revolves. called direction in fusion 360). Afterwards its easy to
adjust the construction plane height to adjust the
It was with the help of a loft that I managed to create overhang angles. (see pictures)
the upper hinge. I did this by creating a
Excellent work, but also great job on describing your process and the considerations required to
make it functional. I spent most of the article nodding my head thinking "yup, that's all good advice,
that's how I'd do it too", but the support-less roof is inspired, that's an excellent technique I'm going
to be sure to add to my arsenal!
Thanks! Happy to hear it was useful to you :)
Amazing design, and a great instructable. Your technique for the supportless roof is great, so if I
read this section correctly you created roughly six tiers. Each tier you created a triangle where the
hypotenuse was the overhang maximum? I think this would make a great SW plugin or STL
manipulation technique.
Hi, thanks! :D
Essentially yes! this way the longest bridging distance is reduced, and the "sagging" that you
usually would get minimized :)
Some sort of a automatic script would be cool! sadly I don't have much coding experience...
I really like this design! Thanks for sharing it :)