Autodesk Maya 2017 Basic Guide
Autodesk Maya 2017 Basic Guide
Murdock
BASICS GUIDE
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1.5 Identify the animation controls, the Command Line, and the Help Line.
Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with
Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With
Maya, you can create and animate your own 3D scenes and render them as still images or as animation
sequences.
Several versions of Maya exist and the difference between them lies in the features that are included in each.
The commercial version of Maya includes everything you need to create and render 3D scenes and animations.
Maya is also available in the Media and Entertainment Collection, which pairs it with other Autodesk products
including MotionBuilder, Mudbox and 3ds Max. A freely available version of Maya called Maya LT is also
available. Maya LT is identical to the commercial version of Maya, except that all renderings include a
watermark, making it a great place to start if you want to learn Maya.
At first glance, the Maya interface can be a little daunting, with buttons, controls, and parameters everywhere,
but if you look closer you’ll realize that all of the controls are grouped into logical sets. Becoming familiar with
these various sets of controls makes the interface much easier to work with.
Along the top edge of the interface are the menus and a toolbar of buttons called the Status Line. The menus
will change depending on the mode that you’re working in. Below the Status Line is a tabbed row of buttons.
This row of buttons is called the Shelf, and it offers a convenient way to group sets of commands together. To
the right of the interface is a panel of parameters called the Channel Box. These parameters, known as
attributes, will change as different objects are selected. Under the Channel Box is the Layer Editor.
Along the bottom of the interface are the Time Slider, the Range Slider, and the animation controls, which are
used to specify and move between the different frames of an animation sequence; also at the bottom are the
Command Line, for entering textual commands, and the Help Line. Finally, the horizontal column of buttons
to the left of the interface is known as the Toolbox and the Quick Layout buttons. These buttons are used to
select and transform scene objects and to change the interface layout.
A key concept that you need to understand as you begin to work with the interface is that there are several ways
to access the same command. For example, you can create a sphere using the Create, Polygon Primitives,
Sphere menu command or by using the Polygon Sphere button in the Polygons shelf. This design is intentional,
allowing beginners an intuitive method for accessing a command, and giving advanced users an access method
that lets them work quicker as they learn the shortcuts.
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One of the quickest ways to access advanced-user commands is with the Secret menus. These context-specific
pop-up menus appear when you right-click in the interface. Another quick way to access commands is with
keyboard shortcuts, known as hotkeys.
Maya gives users the option to customize the interface. Using the customization features, you can create a
custom set of command icons, define keyboard shortcuts, and even alter menus. Many of the customization
options are included in the Window, Settings/Preferences menu.
Tip
Each of the menu sets has an associated hotkey. These
hotkeys are F2 for Modeling, F3 for Rigging, F4 for
Animation, F5 for FX, and F6 for Rendering.
The first six menu commands, File, Edit, Modify, Create, Display, and Window, are available in all menu sets.
FIGURE 1-1
Menu set selection list
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Autodesk Maya 2017 Basics Guide
FIGURE 1-2
Hotkeys and option dialog boxes are displayed in the menus
FIGURE 1-3
Settings dialog box for Create, Polygon Primitives, Sphere
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Note
In an effort to make the tear-off menu smaller, the keyboard
hotkeys aren’t displayed on a tear-off menu.
FIGURE 1-4
Tear-off menu
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FIGURE 1-5
Tool Settings
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FIGURE 1-6
A simple crystal ball created with sphere and cone objects
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Autodesk Maya 2017 Basics Guide
FIGURE 1-7
Status Line groups
Note
If Pop-up Help starts to get annoying, you can disable it or
set its Display Time using the Help panel in the Preferences
dialog box opened with the Window, Settings/Preferences,
Preferences menu command.
FIGURE 1-8
Pop-up Help
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FIGURE 1-9
Cursor indicating a right-click pop-up menu
FIGURE 1-10
Expanded and collapsed button sets
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FIGURE 1-11
File dialog box for Windows
Opening Editors
At the right side of the Status Line are several Sidebar buttons, shown in Figure 1-12, that don’t belong to a
button group and that are always visible. These Sidebar buttons are used to show and hide dialog boxes and
sidebar panels that appear to the right of the view panel. The main ones to focus on right now are the Attribute
Editor, Tool Settings, and Channel Box. There are also buttons for accessing the Modeling Toolkit and the
Character Controls. The Attribute Editor lists all the attributes for the selected object, the Tool Settings will list
all the configurable settings for the selected tool and the Channel Box is a subset of attributes that can be
animated, known as being keyable.
Note
In the Interface panel of the Preferences dialog box, you
can select to have each of the editors open as a separate
window instead of the main window.
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FIGURE 1-12
Sidebar buttons
FIGURE 1-13
Hide interface element bar
Note
Before Maya opens a file, it gives you a chance to save the
current file.
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Autodesk Maya 2017 Basics Guide
FIGURE 1-14
Opened skateboard file
Note
You can save the scenes with a new file name using the File,
Save As menu command.
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All interface elements will now be floating, maximizing the Workspace, as shown in Figure
1-15.
Tip
A quicker way to maximize the Workspace is with the Windows,
UI Elements, Hide All UI Elements menu command.
FIGURE 1-15
A maximized Workspace interface
4. Select the Windows, Workspaces, Reset Workspace to Factory Default menu command.
All the standard interface elements reappear.
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Autodesk Maya 2017 Basics Guide
FIGURE 1-16
The Shelf
FIGURE 1-17
Create New Shelf dialog box
Note
Maya uses all three mouse buttons. If you are using a two-
button mouse with a scroll wheel, the scroll wheel acts as
the middle mouse button. If your two-button mouse doesn’t
have a scroll wheel, you can use the Ctrl/Command (command)
key and the left mouse button as the middle mouse button.
For a Macintosh one-button mouse, the command key and the
mouse button act as the middle mouse button and the Option
key and the mouse button act as the right mouse button.
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FIGURE 1-18
Panel Editor
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FIGURE 1-19
Shelf Editor
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FIGURE 1-20
A custom shelf of menu commands
Tip
Drag on the left edge of the Channel Box to increase or
decrease the Channel Box width.
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FIGURE 1-21
The Channel Box
Selecting Attributes
You can select a single attribute by clicking on its title. When selected, the attribute title will be highlighted.
Holding down the Ctrl/Command key while clicking on several attributes will allow you to select multiple
attributes at once; you can also drag the mouse over several attributes to select them.
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Tip
You can also enter += and a number to add that amount to the
current value. For example, typing +=2 in an attribute field
for a Radius value of 5.0 changes it to 7.0. You can also
use -=, *= and /= to subtract, multiply and divide relative
values.
Locking Attributes
Locked attributes cannot be changed. You can lock an attribute by selecting it and choosing the Lock Selected
menu command from the Channels menu. Locked attributes will have a gray rectangle to the left of the channel
value, as shown in Figure 1-22. Unlock any locked attributes using the Channels, Unlock Selected menu
command.
FIGURE 1-22
Locked attributes in the Channel Box
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Autodesk Maya 2017 Basics Guide
FIGURE 1-23
Layer Editor
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FIGURE 1-24
Edit Layer dialog box
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FIGURE 1-25
Translated rocket
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FIGURE 1-26
Time Slider
FIGURE 1-27
Range Slider
Playing an Animation
To the right of the animation frame value are several controls for playing, rewinding, and moving through the
animation frames, as shown in Figure 1-28. Using these buttons, you can jump to the animation start (or end),
step back (or forward) one frame, step back (or forward) one key, or play the animation forward (or backward).
FIGURE 1-28
Animation controls
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Autodesk Maya 2017 Basics Guide
FIGURE 1-29
Animation Preferences button
FIGURE 1-30
Preferences dialog box
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Tip
All commands that are entered into the Command Line are
saved in a buffer. Using the Up and Down Arrow keys, you can
scroll back and forth through the existing commands.
Pressing the Enter key executes the listed command.
FIGURE 1-31
Script Editor button
FIGURE 1-32
Help Line
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Autodesk Maya 2017 Basics Guide
FIGURE 1-33
Animated billiard table
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FIGURE 1-34
Toolbox
Selecting Objects
The first three buttons in the Toolbox are used to select objects in the scene. These are the Select Objects tool,
the Lasso tool and the Paint Selection tool. The Select Object tool lets you select objects by clicking on objects
or by dragging a rectangular border. The Lasso tool lets you drag a freehand outline over the object you want to
select. The Paint Selection tool lets you drag or paint over components (such as vertices) to select them.
Holding down the Shift key while clicking on objects with the Select Objects tool will add objects to the
selection set. All selected objects will appear white except for the last object selected, which will appear light
green. This light green object is known as the key object.
Tip
Once a transform handle on one of the transform tools is
selected, it turns yellow. You can then drag the selected
handle using the middle mouse button.
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FIGURE 1-35
Universal Manipulator tool
Understanding Manipulators
Each of the transform manipulators has color-coded components that will let you constrain a transform to a
single axis—red is for the X-axis, green is for the Y-axis, and blue is for the Z-axis, as shown in Figure 1-36.
The selected manipulator axis will turn yellow and dragging will transform the object along the selected axis.
FIGURE 1-36
Transform Manipulators
There are many other manipulators besides the transform manipulators. For example, when a spot light object is
selected, you can enable a manipulator that lets you alter its light properties such as its falloff cone, direction
and intensity by dragging in the view.
Beneath the Scale tool button in the Toolbox is another button that holds the last tool that was used. Remember
that any menu item or button that includes the word Tool in its name will remain active until another tool is
selected and will appear at the bottom of the Toolbox.
Note
The last slot in the Toolbox is reserved for tools selected
from the menus. The Toolbox tools will not occupy this slot.
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Switching Layouts
Beneath the Toolbox are several buttons, as shown in Figure 1-37, that allow you to quickly change the layout
of the Maya interface. The default layout options include Single Perspective View, Four View,
Perspective/Outliner, Perspective/Graph Editor, Hypershade/Perspective, and Perspective/Hypergraph/Graph.
The arrow button underneath these layout buttons presents a pop-up menu of additional layout options.
FIGURE 1-37
Quick Layout buttons
Customizing Layouts
You can change the layout that each button opens by right-clicking on the layout buttons and selecting the
layout from the pop-up menu. Selecting the Edit Layout menu command in the right-click pop-up menu opens
the Panel Editor.
Tip
Using the Spacebar, you can toggle between making the active
view panel fill the entire Workspace and returning to the
previous layout. For example, if the Four View layout is
selected and the Top view panel is the active view panel,
pressing the Spacebar maximizes the Top view panel.
You can use the Panels menu command on the Panel menu to change the view for any panel. You can find the
Panels menu at the top of each view panel. The Panels, Saved Layouts, Edit Layouts menu command to open
the Panels dialog box, shown in Figure 1-38. With this dialog box you can create a new panel and edit custom
layouts.
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Autodesk Maya 2017 Basics Guide
FIGURE 1-38
Panels dialog box
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FIGURE 1-39
Outliner pane
Accessing Help
At the bottom of the Toolbox and Layout buttons is a Maya logo button. This button opens the Maya Help files
in a web browser.
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Autodesk Maya 2017 Basics Guide
FIGURE 1-40
Selected objects
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FIGURE 1-41
Transformed objects
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Autodesk Maya 2017 Basics Guide
FIGURE 1-42
Four views
Tip
You can access a marking menu of selection options by
holding down the q key while clicking in the view panel. You
can access other custom marking menus in a similar manner
such as Move Tool options (w), Rotate Tool options (e),
Scale Tool options (r), and Polygon Brush options (o).
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FIGURE 1-43
Marking menu
FIGURE 1-44
Marking Menus Settings dialog box
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Autodesk Maya 2017 Basics Guide
FIGURE 1-45
Hotbox
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FIGURE 1-46
The Hotbox
Chapter Summary
This chapter takes you through a tour of the Maya interface, covering the basic interface elements,
including the menus, the Status Line buttons, the Shelf, the Channel Box, the Layer Editor, the
Animation Controls, the Command Line, the Help Line, the Toolbox, and the Quick Layout buttons.
This chapter also explains how to work with these various interface elements and presents the marking
menus and the Hotbox as other ways to work with the interface.
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