Perceptions of The Learners of Using Gadget in The Midst of Pandemic
Perceptions of The Learners of Using Gadget in The Midst of Pandemic
Pandemic
Submitted to:
Submitted by:
Bernadette Benedicto
Christine Gracio
CHAPTER II
The literature reviews in this paper are divided into several categories. The first
studies were related to high-income countries. Their results can only be generalized in
limited. The study also fails to address the unintended consequences of online
learning. The research is mainly focused on abstracts of the articles examined and
may have different study results if the study was based on full papers. In addition to
studies in developing countries. It was proposed that e-learning could be a very useful
monitoring and control systems, encouragement for students and lecturers in the use
of technology will help increase the quality of education. The research does not
discuss the unintended effects of the use of technology in learning. It only discusses
the intended implications of e-learners and the framework for their improvement.
Their research comes from the developing country of Malaysia, which is similar to the
Philippines. Their results show that e- learning improves student academic
performance.
call to ban mobile devices inside school premises. DepEd has issued a regional
From 38% in 2011, the biannual study found that children under eight years of age
using mobile devices increased to 72% in 2013. The American Pediatrics Academy
discourages the use of electronics for children under the age of two by suggesting that
it affects the essence of childhood. Common Sense Media creator Jim Seyer explains
that these modern devices are transforming the whole lifestyle of childhood.
In the last few years, holding a miniature machine in a pocket has become trendy.
Technology has continued to bring about the knowledge revolution. When was the
last time you printed a map or wrote a letter of snail mail? If you did, you belong to
the wealthy, endangered human cadres that are quickly disappearing. Welcome to the
era of knowledge. We're looking at how our lives changed with gadgets compared to
Technology has nurtured the human race, but does our consumption adversely
affect our analytical and creative abilities? Are we addicted to the gadgets? Let's find
out about that. Are we simply indexers of data rather than holders of knowledge?
You're never going to let go of your phone. It's always in your hand, pocket or
manner that will revolutionize learning. But some people worry about the damage
There is a lack of large-scale technology and education studies, but there is some
credible analysis. Is it easier to read War and Peace on the Kindle or the paper?
Cognitive science research demonstrates the essential value of recalling the facts.
Long-term memory is vast, but working memory is limited to between four and seven
objects. We are freeing up precious space in our working memory to exploit these
details.
That's why it's so crucial for students to study their time tables: memorizing them
doesn't stifle intellectual comprehension, but rather enables it. We will need a system
studies show that students sometimes make mistakes when prompted to look for
unfamiliar knowledge.
Although technology may not eliminate the need for us to remember the facts, it
will make it easier for us to learn from them. Another great insight from cognitive
science is that we know what we're thinking about. In the words of Prof Dan
us. North American studies indicate that university students mostly have multitasks on
their laptops during lectures. One possible solution is to create educational games that
attract and attract interest. Duolingo and Khan Academy, two common learning apps,
has the ability to make learning simpler – but only if we understand that it will never
While the business model of the top few app firms hinges on people investing
more time with their smartphones every day, we need to realize that the most
smartphone addiction. A sense of compulsion to use the phone or some other device
while bored or idle is tantamount to addiction. Gadget addiction does not discriminate
who is affected, it affects both age ranges and persons of all races. Effects vary from
Professor: I've been making vague warnings about cell phones in class for years.
But one event ultimately made me adjust my approach completely, he says. Some
believe that students should learn to self-regulate, he writes. Others find that cell
phones can be used productively in the classroom, professor says. "This isn't high
students usually enroll. During one of the presentations, one student reacted vividly,
even making a slight noise. I took his phone out of him until the end of the class. In
practical terms, what I have is a poster board on the front of the classroom with their
names on it. Students leave their phones on the spot with their name when they come
computers, smartphones.
Children/Students who are gadget addicted and use more than a minimum can
forget their sleeping patterns. Artificial blue light from electronic gadgets can reduce
Students who have trouble switching off gadgets late in the night can delay their
bedtime. It's going to be a habit day by day and it's going to be hard to sleep at night.
Nowadays, I see a lot of kids wearing glasses, and I even wear 6th grade glasses.
Not all students had poor eyesight, however more time spent in close proximity to the
screen could feel blurred vision due to the excessive use of electronic gadgets. And
unhealthful lifestyle. Too much on-screen will lead you to a bad posture or
overweight body. Children addicted to gadgets/video games can forget to drink water,
eat food on time, and spend more time at the same location.
In most cases worldwide, many children/students have back pain, neck pain, hand
pain, headache, eye problems, and a higher risk of macular degeneration, which can
lead to blindness. Diabetes, obesity, gas problems, etc. are among the leading causes
of gadget dependency.
can slow down brain development, too. Students who spend a lot of time on gadgets
may become more violent, lose interest in other things around them, laziness, less
interest in other hobbies, and lack of interest in academics. This issue is leading
can limit learning and other outdoor activities. It makes you sacrifice other learning
things, and it makes you feel no time for other things, which is really negative. Often,
make the student believe it's hard to finish their task. It interferes with their time of
study. It interferes with their time to study. Gadgets hurt your internal time
The overuse of gadgets makes the student a long way from real-time human
connection. Students who have been noticed spending more time on electronics are
losing contact with other real social relationships. They will engage more online
friends than offline friends. They feel awkward about their face-to-face encounters
with other people. It makes it hard for students to face the public. They love to stay
home.
In today's world, we can see that technology is an important part of our lives. It
certainly plays an important role in our everyday lives. Technology has increased
dramatically at a rapid rate, always creating new gadgets. From a young age to an old
age, we can see everybody using technological devices. It could be TVs, smartphones,
Increases aggression
Generally, we see children replicating what they see or hear. Electronic devices
like TVs, cell phones, laptops screen a range of entertainment shows and other violent
things. Even kids get interested in surfing unnecessary things, talking, and more.
These can have a huge effect on a child's life. Children's experiences with social
media and gadgets have suddenly intensified their hostility. With the increased use of
Students are so addicted to cell phones and computers that they spend the night
playing sports, browsing, chatting, and so on. This could be risky. Parents have to
show children how to use gadgets wisely. Children need enough sleep to remain
active all day, but the children of the new generation are more on phones and laptops.
In addition, the rays produced by the displays contribute to vision loss.It may cause
Leads to Obesity
Young children are not interested in playing outdoor games as they are stuck on
cell phones and tablets. In addition, children prefer to eat a lot of junk food without
being mindful of the amount of consumption. This could lead to obesity. They don't
know at an early point, but they may have to face life's hurdles.
Children and adolescents prefer to use cell phones and laptops with a greater
number of headphones and earphones. This is going to cause harm to their ears, and
they will become deaf. Wearing earphones is not limited, but you need to keep the
volume down and time down. Kids use phones all day with their earphones, which is
risky.
Dries up the eyes
All electronic devices emit light rays that are harmful to the environment.
Continuous monitoring of electronic devices for a long time can lead to visual
impairment. Liquid present in the eyes can dry up and cause vision problems. This is
Radiation from electronic devices is a cancer-causing agent that can cause cancer
Back pain is one of the big health problems exacerbated by the use of devices.
Children are not conscious of this, but it does affect them slowly. Children appear to
stay in one position using electronic devices constantly for a long time, resulting in
back pain.
This is therefore the initial alert for children using too many technological
instead. Fix yourself a little time to use gadgets and then get back to another job.
if they may not prohibit the use of cell phones or social media in the classroom, they
But, rather than merely 'tolerating,' teachers should leverage the power of digital
Educational technology, on its own, does not result in successful teaching and
learning. It still needs a guide (educator) and a goal (related to the curriculum). And
there is a need for some initiative and tactics to successfully incorporate it into your
course material. But, if used intentionally, technology can be turned from distraction
Here are a few responses to the issue of how technology affects student learning,
and why educators should make the most of the technology inside—and outside—the
classroom.
hours a day. We can find almost everything online, in the most up-to-date edition. For
students, this means access to everything from study materials and educational
across the world. They may, however, need guidance on how to locate reliable
resources such as wikis and cloud-based applications. And instructors can provide
access to course materials (and other resources) by setting up portals through learning
this can help students better engage with teaching materials. Instead of memorizing
the truth, they learn to do so. This may be as easy as taking an interactive quiz in the
machine is no different from doing math with a pencil and a paper pad. But using
For students, the possibilities are endless: from using modeling software to show
how a hurricane forms, to using virtual reality to perform medical procedures. “As a
growing number of medical schools bring virtual reality into the classroom, students
are finding it an effective way to learn complex subject matter, such as anatomy,
that’s often easier to understand with hands-on practice,” writes Chris Hayhurst for
EdTech Magazine.
Thanks to technology, the classroom has no walls anymore. There are no longer
subject matter experts, in addition to the individual who teaches the course.“Students
in a classroom in the rural U.S., for example, can learn about the Arctic by following
the expedition of a team of scientists in the region, read scientists’ blog posting, view
photos, e-mail questions to the scientists, and even talk live with the scientists via a
videoconference. Students can share what they are learning with students in other
classrooms in other states who are tracking the same expedition,” Purdue University's
In the conventional classroom, students trying to learn new concepts will easily
slip behind their peers. However, with online assignments, students can make
progress at their own rate. Those that need more time or extra support should practice
outside the classroom with supervised exercises or additional coursework. So, too,
online whenever they need to, and trainers can see which students may need extra
support. The practice of self-learning also helps students develop digital literacy and
21st century skills, which will be useful as they join the workforce.
Technology is changing the way we receive knowledge, but also the way we learn
the information. The tutor is less of a 'sage on stage' and more of a 'guide on the side.'
technology opens the door to creativity teaching: from interactive community work to
flipped and hybrid classrooms. Instructors may also use classroom response systems
In medieval times, books were scarce and few elites had access to educational
opportunities. Today, vast quantities of knowledge are accessible via the Internet at
unparalleled in scale. Online learning opportunities are available around the world
communication and cooperation beyond the limits of the past. Technology has also
begun to change the position of teachers and learners.Schools and universities around
the country are starting to reinvent learning spaces to make this modern model of
education possible, writes de Voltolina. With the global scope of the Internet and the
CONCEPTUAL FRAMEWORK
The skeleton of the study is depicted in the figure below. The first box includes
the title of the study as well as the statement of the problem. The second box
describes the procedure for gathering information. The third box contains the study's
potential performance.
3. What is the
possible output that
could have strong
evidence that the
student are not
allowed to use the
gadget while in
their school?
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technology-learning
https://scet.berkeley.edu/reports/gadget-addiction/
https://www.insidehighered.com/advice/2020/01/28/professor-gives-three-reasons-why-he-doesnt-
allow-cellphones-his-classes-opinion
https://goldenpeak.edu.np/the-negative-effects-of-gadgets-to-students/#:~:text=It%20makes%20you
%20sacrifice%20other,to%20technology%20or%20misuse%20it.
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