Touhou Lunatic Extra Manual v1.0
Touhou Lunatic Extra Manual v1.0
Prologue
Without a doubt, Gensokyo became the way it is now
because of the Great Hakurei Barrier isolating it from
the world. This is the so-called barrier ofcommon sense.
Through this barrier the world was divided: the outside
world's common sense was kept out, and the outside
world's nonsense was contained within Gensokyo.
At a time when the outside world began to refute youkai
and the world ofthe night, the youkai would turn this to
their advantage, thus giving birth to a world into which
that rejection would drive those forces and phenomena.
— Perfect Memento in Strict Sense
Lunatic Extra is an homage to absolute firepower
and those who wield it—the Final Bosses and Extra
Bosses who are responsibile for the incidents
besetting Gensokyo. From its cast of the most over-
the-top characters from Gensokyo and beyond, to a
deck of game-bending cards, including a veritable
treasury of potent artifacts, this expansion is all
about going bigger, flashier, and more powerful.
Let's go beyond the impossible and kick common
sense to the curb!
If it's not flashy, it's not magic. Danmaku is all
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8. Heroine’s First Turn
Game Setup
Shuffle Decks
In addition to the Main deck and
Incident deck, shuffle the Lunatic
deck (gold face cards) and set it
aside in its own pile.
Determine Roles
The role cards Secret Boss and Lone Wolf are new
variant Extra Boss roles. The corresponding Secret
Boss Discovered and Tag Team Extra Boss cards
are used after the Extra Boss has revealed herself
and should not be included when randomly
choosing an Extra Boss role. Other than this, the
process for choosing roles remains the same.
Starting Hand
The process for drawing your
starting hand has changed in
Lunatic Extra. After each
player has a Role and
Character card, the Heroine
reveals her Role card. Then,
starting with the Heroine,
each player draws
their initial hand.
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Game Setup
Each player draws cards according to their position
in turn order:
First player (Heroine): 5 cards
Second player: 4 cards
Third player: 4 cards
Fourth player: 5 cards
Fifth player: 5 cards
Sixth player: 6 cards
Seventh player: 6 cards
Eighth player: 7 cards
This does not affect a player’s max hand size.
Patchouli Knowledge’s BAbility now gives her 3
additional cards during this phase. Hong Meiling
and Onozuka Komachi only draw the number of
cards listed on this table.
Start of the Game
Some characters have BAbilities that take effect at
the start of the game. Perform these actions in turn
order after all players have drawn their starting
hand. Characters with start of game effects include
Futatsuiwa Mamizou, Houjuu Nue, Kijin Seija,
Yakumo Ran, and Player 2 . Also perform
6 start of game effects granted by Extra
Characters recruited at the start of the game.
Game Setup
Turn Zero
Before the Heroine takes her first turn, all players
simultaneously take an extra turn zero. This is not
a real turn—it cannot be skipped, and players can
only perform a limited set of actions on this turn.
Players cannot activate SSpell Cards or use
triggered or activated effects of their character's
BAbility during turn zero.
During turn zero, each player
can perform the following
actions any number oftimes:
• Exchange cards from their
hand for Lunatic cards
(see Lunatic deck below) .
• Put an IItem card from
their hand into play. If
that card has immediate effects when played,
perform those actions. IItem type limits apply.
At the end of turn zero, all players discard down to
their max hand size. Hong Meiling and Onozuka
Komachi count this as their own turn for
determining max hand size.
After this, the Heroine takes the first turn
and play continues as normal. 7
Game Modes
O p ti o n al G am e M o d es
Players may choose to play with one of the following
optional modes as an alternative to the normal
character selection process.
Player's Choice
When choosing Character cards or recruiting Extra
Characters, players can choose between three cards
instead of two. If you have enough Character cards,
you can increase this to four, or even more!
Double Threat
In Double Threat mode, each player plays with
two Character cards instead of one.
When determining roles, do not include the Lone
Wolf Extra Boss card. Before character selection,
remove Futatsuiwa Mamizou, Houjuu Nue, and
Yakumo Ran from the Character card pile. Then,
each player draws four Character cards and chooses
two to play as. Put the unchosen Character cards
into the Character discard pile.
Players gain the BAbilities, and can activate the
SSpell Cards, of both characters. These are
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not Extra Characters—they both count as
that player’s primary character.
Game Modes
Character Draft
In Character Draft mode,
players take turns banning and
picking characters from a shared
pool. This mode is recommended
for advanced players who are
familiar with all of the characters.
During character selection, each player is each dealt
four Character cards. Players can look at their own
Role card, but the Heroine does not yet reveal her
Role card. Each player secretly chooses one
Character card to ban and discards it face down.
Once each player has banned a card, place the
remaining cards face up in the center of the table.
Once the Character card pool has been revealed, the
Heroine reveals her Role card. Then, starting with
the Heroine, in turn order, each player chooses
another card to ban and places that card face down
in the Character discard pile.
After that, starting with the Heroine, in reverse
turn order (going counter-clockwise), each player
chooses one of the remaining characters to play as.
After each player has chosen a character,
place the remaining Character cards face
down in the Character discard pile. 9
Gameplay
Extra Ch aracters
Certain character BAbilities, IItem cards, and
Role cards can give a player an Extra Character.
Having an Extra Character grants that character’s
BAbility, allows that player to use that character’s
SSpell Card, or both. This is specified in the rule
text on the card that grants the Extra Character.
Each Extra Character is associated with the effect
that grants that Extra Character. If a player loses the
source effect (such as if they discard an IItem that
grants an Extra Character), they lose only the Extra
Character they gained from that effect.
If an effect allows you to choose another player’s
BAbility or SSpell Card (such as Capture Spell
Card), you can only choose the BAbility or SSpell
Card of a player’s primary character—you cannot
choose BAbilities or SSpell
Cards of Extra Characters.
Recruiting
To gain an Extra Character, a
player must have an effect that
tells that player to recruit an
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Character discard pile to make a
new unused Character pile.
Gameplay
Lu n ati c Card s
Lunatic Deck
The Lunatic deck is a deck of cards separate from
the Main deck. Lunatic cards have a gold face and
back. Players can play Lunatic cards from their
hand just like Main deck cards. When a player plays
a Lunatic card, put it in a separate discard pile next
to the Lunatic deck. Incidents can collect Lunatic
cards just like they can Main deck cards. After an
Incident is resolved, put the cards it has collected
into their respective discard piles.
The Lunatic deck contains highly desirable cards—
far more powerful on average than the cards in the
Main deck. However, players cannot draw cards
from the Lunatic deck by default. There are two
main ways of getting Lunatic cards. Some cards,
such as Occult Ball, allow a player to draw from
the Lunatic deck. Players can also exchange cards
from their hand to draw from the Lunatic deck.
Exchanging for Lunatic Cards
To exchange for a Lunatic card, players choose one
or more Main deck cards from their hand
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that have a total point value of 5 or more.
The point value of a card is indicated by the
Gameplay
number displayed in the upper-right corner of the
card. Only Main deck cards can be exchanged for
Lunatic cards this way—Lunatic cards cannot be
exchanged for other Lunatic cards. Only exchange
for one Lunatic card at a time. (For example, a player
with cards that have point values of 4, 3, and 3 cannot
exchange those 10 points for two Lunatic cards. )
Players can only exchange for
Lunatic cards at the following
times:
• During turn zero.
• Whenever they could normally
play an AAction card.
• During any player’s discard step, before
discarding down to max hand size.
If multiple players want to exchange at the same
time, start from the current player and proceed in
turn order.
I n s tan t Card s
T Instant cards can be played at almost any time.
Unless otherwise stated on the card, you can
play an T Instant card in response to a player
playing a card, in response to a triggered 13
Gameplay
effect, or during any step of any player's turn when
no other cards are being played. Players cannot
respond to T Instant cards—as soon as a player plays
an T Instant card, it is immediately resolved. As a
result, T Instant cards cannot be canceled.
M u l ti p l e I n ci d en ts
One new incident, Urban Legend Outbreak, puts
multiple incidents into play at the same time. When
you put more than one incident into play, place
them in the order that they are drawn.
If more than one incident has an effect during a
given phase (such as the Incident step), perform the
actions on the Incident cards in the order that they
entered play. If an incident is resolved while
performing the actions of an earlier incident, the
later incident doesn’t take effect.
A single card cannot be collected by more than one
incident at a time. If more than one incident would
collect the same card, it is collected by the incident
that entered play first. When an incident is resolved,
the cards it has collected are placed directly into
their respective discard piles. Other incidents
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When a player plays a split card,
they must first choose which halfof
Strict Rules
the split card they are playing. Then, if any effect has
the text “Choose X:,” the player must decide which
option(s) they are going to choose. Then, if any
effect requires a target (such as “choose a player” or
“attack a player”), they must choose which player to
target for those effects. All chosen targets must be
legal choices at the time the card is played. (For
example, if a card says to choose a player in range, the
target player must be in range before playing that card. )
After a card is played, players have a chance to
respond (see below). The modes and targets for that
card cannot be changed later.
The Stack
When a player plays a card or effect, other players
have the opportunity to react with cards and effects
of their own. For instance, if you Shoot a player,
they can play a Graze to avoid the attack. These
reactions can themselves be responded to. This
process can create many effects that are all waiting
to resolve at the same time. The order effects are
executed is referred to as the stack.
A stack is a last in, first out system. Imagine a
physical stack of plates. When you place a
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• If an effect generates one or more attacks,
those attacks are added to the stack.
Strict Rules
• If an effect activates a SSpell Card, the
player chooses modes and targets for that
SSpell Card, and it is added to the stack.
• After an attack or SSpell Card is placed
on the stack, each player gets priority.
• After removing an effect from the stack, each
player gets priority again.
• Once the stack is empty and all players have
passed, then—and only then—are any cards
moved to their respective discard piles.
• Some cards and effects, such as Point of
Collection, place the card somewhere
else. The last-played effect takes priority.
• Incidents then collect appropriate cards.
Cards are collected in the order played.
• Remaining cards enter the discard pile at
the same time, in order played. The first-
played card gets placed in the discard pile
first, with responses on top, in play order.
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FAQ / Rulings
M ai n D eck & Lu n ati c Card s
Extra Stage
The final card is drawn from the Main deck.
Nimble Cloth
The usage limit resets on each player's turn.
1 UP
Both halves of the card count as a
HHealing card. This retroactively
applies to 1UP cards in the base
edition of Danmaku!!.
Interrupt
Interrupt can cancel both AAction
and RReaction-type SSpell Cards.
Point of Collection
Ifmultiple players play effects
that change where a card is
placed after it resolves, such as
Point of Collection and
Moriya Suwako's SSpell
Card, the effect that
was played last takes
22 priority.
FAQ / Rulings
Tanuki Leaf
If a player uses “Borrow” on Tanuki Leaf, that
player will then recruit a different Extra Character
than the one currently in play.
Uchide’s Mallet
If you have Uchide's Mallet in play, you cannot
play more than one DDanmaku card each round,
even if you have cards like Power that increase your
DDanmaku cards per round. This applies equally to
cards like Revenge Shot that do not count against
your DDanmaku limit. In other words, if you play
any DDanmaku card on any player's turn, you will
not be able to play another until your next turn.
Cards that are canceled still count against this limit.
Uchide's Mallet imposes additional restrictions on
your targets for attacks. If the distance to a player is
more than 1, you cannot attack that player, even if
that attack can target players regardless of range.
If Cirno (Fairy of the Ice) has Uchide's Mallet, she
cannot attack players whose distance is more than 1,
and players whose distance is 1 from Cirno are not
considered in range. This means she can only attack
players whose distance is 1, and only with
attacks that target players regardless ofrange.
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FAQ / Rulings
Ch aracter Card s
Flandre Scarlet
Flandre may choose to not force a player hit by her
attack to discard an IItem card in play, even if that
player controls a PPowerup card.
When a player uses “Lævateinn,” they must attack
the chosen player and both
adjacent players if able.
Fujiwara no Mokou
Even ifMokou is hit by an attack,
she does not draw a card if she
does not lose life from that attack.
Hata no Kokoro
If another player plays an effect that changes where
a DDanmaku or NInvocation card is placed after it
resolves, such as Point of Collection or Moriya
Suwako's SSpell Card, that effect will take priority
over Kokoro's BAbility.
Hecatia Lapislazuli
If a target for a DDanmaku card or SSpell Card is
in range for Hecatia because she is above 1
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FAQ / Rulings
Kijin Seija
At the start of the game, if Seija fails to find an
KArtifact card in a given deck, she may then search
a different deck. Reshuffle any deck Seija searches.
Kumoi Ichirin
“Indisputable Youkai Punch” can be activated
when a player draws cards for their draw step.
Moriya Suwako
Suwako cannot redraw her starting hand. She may
use her BAbility to redraw cards drawn during her
draw step. If she draws cards from more than one
deck at the same time, such as when LunarWars is
in play, her BAbility allows her to redraw the same
number of cards from the same decks.
If multiple players play effects that change where a
card is placed after it resolves, including Suwako's
SSpell Card and Point of Collection, the effect
that was played last takes priority.
Shiki Eiki, Yamaxanadu
Even after Eiki uses her BAbility to reveal her role,
she can still perform role card actions that
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say to reveal her role, such as Rival, EX
Midboss, and various Extra Boss roles.
FAQ / Rulings
Other conditions must still hold true in order for
Eiki to use role card actions.
For example, Eiki as an EX Boss can reveal her role
when no players have been defeated. She does not
replace it with the EX Boss Revealed card. After
another player is defeated, Eiki can use the EX Boss
ability to get the EX Boss Revealed card and gain 1
life. She then draws two extra cards each turn.
Tatara Kogasa
Kogasa can use her BAbility when
a GSpring card enters the discard
pile for any reason, including
when an incident is resolved or
when a player discards to hand
size. Kogasa's BAbility will only
trigger after all cards in play have
completely resolved.
When Kogasa flips an AAction card with her
BAbility, she may choose to play it even if it is not
her turn. If Kogasa flips a split card, she can only
choose a half that has the AAction type.
Kogasa's SSpell Card can only be used in
response to AAction cards and not AAction
type SSpell Cards.
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FAQ / Rulings
Toramaru Shou
A player must choose which IItem card, if any, to
discard as they activate “Radiant Treasure Gun.”
If the SSpell Card is canceled, the player does not
discard the chosen IItem card.
Usami Sumireko
Sumireko cannot use her BAbility
when drawing her starting hand.
Yakumo Ran
Ran's BAbility triggers only when
she activates the SSpell Card of the
Extra Character that she recruited
from her BAbility. When Ran successfully activates
her Extra Character's SSpell Card, she may choose
to activate “Banquet of Twelve Heavenly
Generals,” regardless of normal timing and SSpell
Card limits. If her Extra Character's SSpell Card is
canceled, Ran does not activate “Banquet ofTwelve
Heavenly Generals.” A player may choose to cancel
“Banquet ofTwelve Heavenly Generals,” even if the
SSpell Card that triggered it was not canceled.
Ran can choose to activate “Banquet of
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Twelve Heavenly Generals” by itself, without
activating her Extra Character's SSpell Card.
FAQ / Rulings
When activated by her BAbility, “Banquet of
Twelve Heavenly Generals” will resolve before the
SSpell Card that triggered it.
Ran does not dismiss her Extra Character if she
temporarily loses her BAbility. If Ran temporarily
loses her BAbility, she cannot activate her Extra
Character's SSpell Card for that duration.
Yasaka Kanako
Kanako's BAbility can be used any time she could
play an T Instant card. It cannot be responded to.
Ro l e Card s
Tag Team
If the incident Crisis of Faith causes the player
with Tag Team to swap roles with the Heroine, the
former Heroine will then recruit a different Extra
Character than the one currently in play.
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Credits
S p eci al Th an ks
Mystery Parfait wants to express our undying
gratitude to everyone who helped to playtest and
spread the word of Danmaku!!. Extra thanks to Cal
Animage Alpha, our volunteers at Anime Expo, and
our regulars on Tabletop Simulator and Discord.
Thanks to Altair and PaperWolf for proofreading.
Special thanks to Bichen Wang, M. Beatriz García,
and Gina Chacón. Without your help, Danmaku!!
would not have been possible.
Art Cred i ts
Thank you to all of the artists who contributed their
talents to make this game look amazing.
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Box cover art by Gina Chacón
Rulebook cover art by Kazu カズ
Credits
Illustration Artists
60mai pixiv:3322006
Akane http://akaneworks.tumblr.com
Criis-chan http://criis-chan.tumblr.com
Freeze-Ex pixiv:230478
Gina Chacón http://ginilla.tumblr.com
Hitsu pixiv:671593
Hyde https://h-yde.deviantart.com
Inma R. https://inma.deviantart.com
John Zhang pixiv:3465319
Kagura http://worstclonesup.tumblr.com
Kazu pixiv:137496
M. Beatriz García http://dejinyucu.tumblr.com
meelaffs https://twitter.com/meelaffs
Mieharu pixiv:34126
Neko-Rina https://neko-rina.deviantart.com
Rimuu https://rimuu.deviantart.com
Risumon https://twitter.com/risumon
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Credits
Ry Thae https://twitter.com/Rytha_e
Shinoasa pixiv:747452
Shiraso Famy pixiv:5860132
sleepyruu https://twitter.com/sleepyruu
Squ-chan https://squchan.deviantart.comu
Uraziro pixiv:3517911
Villyane http://pixiv.me/dewipurwanti
Weeniedesu https://twitter.com/weeniedesu
Yuli http://yulipo.tumblr.com
Zeolch http://zeolch.deviantart.com
G am e Cred i ts
Danmaku!! is a fan-made derivative work of Touhou
Project. Touhou Project, its characters, settings, and
themes are © ZUN /Team Shanghai Alice.
Danmaku!! ©2013-2016 Mystery Parfait
Danmaku!! Lunatic Extra ©2018 Mystery Parfait
Tim Landreth, Zach Francks
http://danmaku.party/
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