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STEAM Education Creating A Fun Learning Environment Oriented in Reality 1

This document provides information on a course aimed at teaching educators how to implement STEAM education. STEAM combines science, technology, engineering, arts and math in a hands-on, project-based learning approach. The course objectives are to help educators understand the importance of STEAM and learn techniques for designing fun, engaging STEAM lessons and experiments. Topics will include incorporating art and the real world into STEM, motivating girls in STEM fields, and using tools like Arduino. The agenda outlines daily sessions focusing on developing scientific thinking, organizing experiments, and blending STEAM with coding, blended learning, and real-life applications. Methods will include lectures, discussions, site visits and workshops to give educators skills and ideas to

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Racu Anastasia
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0% found this document useful (0 votes)
184 views5 pages

STEAM Education Creating A Fun Learning Environment Oriented in Reality 1

This document provides information on a course aimed at teaching educators how to implement STEAM education. STEAM combines science, technology, engineering, arts and math in a hands-on, project-based learning approach. The course objectives are to help educators understand the importance of STEAM and learn techniques for designing fun, engaging STEAM lessons and experiments. Topics will include incorporating art and the real world into STEM, motivating girls in STEM fields, and using tools like Arduino. The agenda outlines daily sessions focusing on developing scientific thinking, organizing experiments, and blending STEAM with coding, blended learning, and real-life applications. Methods will include lectures, discussions, site visits and workshops to give educators skills and ideas to

Uploaded by

Racu Anastasia
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Course

Catalog

2019 - 2020

“STEAM education - Creating a


fun learning environment
oriented in reality ”
Erasmus+ KA1 Course

Erasmuslearn Training Center


www.erasmuslearn.eu
Agia Varvara,
Heraklion, Crete, Greece
PIC: 911198504
Summary
STEAM (Science, Technology, Engineering, Art + Design and Math) is an educational
framework that brings reality into the classroom by connecting different subjects together
in a way that they will relate to both the real and business world and to each other. STEAM
is the second step of STEM education, in which one incorporates the artistic and design-
related skills and thinking processes to student-learning process. As such, STEAM education
is posed to be gender inclusive and accessible for all levels of technical abilities. STEAM
education provides an opportunity to formally teach in a fun environment showing the
relationships between subjects and real-life, therefore increasing sense of motivation, self
efficacy and problem solving skills. Aims to promote the learners’ motivation for learning
and to educate people so as to help them become capable of solving multidisciplinary
problems.
Additionally STEAM education is to play an important role when proposing solutions to
overcome the well-researched and identified gender issues pronounced in many Western
societies related to involve, motivate and retain girls and women in the fields of science,
technology and math, including socio-cultural expectations, lack of female role models,
relevancy of curricula, pedagogy and so forth. Furthermore, the inclusion of arts into the
hard sciences curricula is intended to foster creativity and economic growth.

Purpose
The main purpose of the course is to help teachers to understand the importance of
STEAM education and improve their science school lessons and science project in
kindergarten and in primary school and also in the first grades of secondary school.
Participants will be familiarized with the impact they can have on children by learning
science in a fun and innovative, yet educational manner. They will learn how to boost
children imagination and natural gift of questioning, by implementing scientific way of
thinking and science methodology in their work. As our goal is also to help children to find
ways to make STEAM education a fun pathway to children school life. But in addition and
a precious tool in their educational street and life.

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Objectives

✓ Learn why STEAM education is important for literacy matters.


✓ Discover the advantages of creating a fun learning environment in teaching
Science
✓ Explore how children and especially girls can benefit from the incorporation of the
Art in STEM education.
✓ Discover the importance of reality in STEAM Education.
✓ Learn how to teach children to develop scientific mind and attitude.
✓ Determine the skills of scientific enquiry processes.
✓ Learn the educational benefits of self-explanation.
✓ Discover creative low cost science experiments in class
✓ Discover the usefulness of Arduino in STEAM education
✓ Discover ways to integrate Art in STEAM education
✓ Discover ways to involve the reality in STEAM education
✓ Motivating more girls in the field of science

Agenda

Day 1

✓ Introductory meeting, explanation of practical arrangements, presentation of


timetable

✓ Information about course venue

✓ Ice-breaking activities

✓ Introduction in STEAM Education

Day 2

✓ Developing children’s ability to learn how to learn

✓ Educational benefits of self-explanation and teaching of critical thinking.

✓ Teaching children to develop a scientific mind and attitude.

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✓ Teaching the skills of scientific enquiry processes.

✓ The importance of creative thinking

✓ The importance of primary school STEAM education (Lecture and brainstorming


activities)

Day 3

✓ Guided tour at the Natural History Museum of Crete-University of Crete. Informal


and non-formal learning in the museum using Inquiry Based Learning. Science
can be interesting, fascinating and easy after all.

Day 4

✓ How primary school children should be given opportunities to test and develop
their ideas about the science world through practical problem-solving activities
and open-ended investigations.

✓ Importance of STEAM education combined with playing

✓ The structure of STEAM lessons for children, imitating the real science workflow.

✓ How to organize low cost science experiments (for example DNA isolation from a
banana, Elephant’s toothpaste and etc)

✓ Outdoors experiments

Day 5

✓ Software support and computer simulations on science experiments.

✓ Introduction to the Arduino software and C++ coding language

✓ Making projects with the help of your own Arduino set ( which our company will
give to you)

Day 6

✓ How to establish a blended learning environment discovering that the scientific


method can be applied to everyday life ( workshop)

✓ Combining STEAM education activities with the real world (workshop)

✓ Combining ART in STEM education (workshop)

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Day 7

✓ Erasmus+ programme : objectives, priorities, actions, forms, budget, tips for


applicants

✓ Planning follow up activities, dissemination and exploitation of learning


outcomes

✓ Course Evaluation

✓ Certifications

✓ Discussing possibilities for future cooperation among participants

Methods
Lectures, brainstorming, exercises, discussions, teamwork, role-playing, study visits
Target groups
Teachers: primary, secondary, vocational, adult, special needs; - Teacher trainers; -
Headteachers; Principals; Managers of schools.

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