Design Trends 2020
Design Trends 2020
Design Trends 2020
20
Copyright © 2020 by UXPin Inc.
ɔ Design leadership
01
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Yes, exactly. And to that point, for those who have more
consumer-facing apps, it can be very joyous and very
happy-inducing for users to actually see a minimalist
design sometimes. But there’s always a place for both
routes.
Yes, I think so. It’s funny – for the past few weeks my team
has been doing weekly UX research time for continued
learning. And for the past several weeks, I’ve just been
reading design-thinking articles – ones that are for design
thinking and ones that are against design thinking. And it’s
really interesting because there are definitely arguments
on both sides of the spectrum. Like anything, it can be
used incorrectly and it can be used to say [a company is]
really design mature, when really they aren’t.
But there are also times where it can really help spread
the word and help people understand that we need to
not just make decisions to make decisions. We need to
validate these assumptions. We need to iterate. So, like
anything, of course there’s a good and a bad way to apply
it, but I think generally helping people better understand
design and understand the value that it provides is a
good thing.
02
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Benjamin Hersh I’m Ben, a Product Design lead at Dropbox. [The dog] is
my associate creative director. I’ve been at Dropbox for a
while now. Previously, I was a designer at Medium. Before
that, I was designing karaoke apps and briefly worked at
a zoo. It all comes together.
Not yet. I’m sure that we’ll get there. Right now, we’re seeing
things that make tools better, make them smarter – there
might be a point in time when it gets out of control. And
that’s terrifying. I don’t know how far away we are from that.
But it also has a lot of upsides, and there’s a
lot of opportunity to use it responsibly and
intelligently and to enhance design instead
of seeming like it’s in conflict with human
Yes. And I think there are ways that you can get away with
being a little bit maximalist. Look at the art direction on
big websites right now, which are very filled with illustration
with really lush, vibrant typography, and you could make
the case that that’s maximalist. It’s definitely a lot of design
detail that might have been ignored a few years ago. But
for the most part, these things are still very simple to use.
I think that’s ultimately what matters.
03
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
That’s the thing with trends, they come and go. Accessibility
needs to be baked into the process. If I’m getting feedback
from a client, I pause that feedback process to check
whether they think it’s accessible or not. They should
understand that I should be the one teaching that to
clients. With the front-end developer, one of us should
be able to talk to the other about accessibility without
feeling like we’re asking the other person to do too much
work. It’s a basic consideration. And design tools now
are bringing accessibility more into the foreground, like
UXPin, through plugins or immediate product features.
So, rather than being, “Here’s all my data and all the
content I need to design around, now magic me up a
layout, please. That’s my job done,” it’s more about concept
generation. As humans, we’re really good at making a
decision based on a limited data set. Whether it’s looking
35 YOUR – SCOTTPROCESS.
CH. 03DESIGN RILEY SIMPLIFIED. TRY FOR FREE.
PIOTR
MAKAREWICZ
ɔ Computational design and how to
prepare for AI revolution
ɔ Coding designers
04
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Animate between
states
Create different versions of your inputs,
buttons, and plenty of other elements
with powerful states. Then, animate
between them using micro-interactions.
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ADAM
FERCH
ɔ DesignOps and roles connected to
design management
05
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
It’s very funny that you say that, because most of the
designers that I talked to in these interviews are saying
that their jobs are going to be more niche, and people
are going to be more specified in their fields. So, that’s
very interesting that you have the opposite view.
I think so. I feel like we’re starting to kick off with a lot
of the tools that are available today, like releasing APIs
so that designers or engineers can build tools for their
discipline to improve their workflow. And because of that
you’re going to see roles change because a computer
can automate, or an algorithm can automate, or we can
automate some part of the workflow of design or research
or engineering.
What?
Yes, you hit the nail on the head there. There’s so much
ethics and confidence and discipline that goes into building
those types of things. We’ll never be able to think as fast
as computers until we have computers in our head. And
if that’s the case, how do we stay relevant? And how do
Like Neuralink…
Yes, totally.
Yes. I love that you just threw my previous point right back
in my face. I think you’re totally right. Maybe I was a little
close minded in that last statement.
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BREE
WALTER
ɔ Interdisciplinary collaboration between
teams in the design process
06
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
So, I’m really excited to see where that goes in 2020, spe-
cifically because I think we’re at the cusp of the awareness
of design ethics. Everybody has surface-level knowledge
about it, but maybe not necessarily how to apply it in our
day-to-day work.
What I think has been really huge that I’ve seen this last
year, and that I think is going to keep growing across the
whole industry, is that teams are embracing each other
and doing it in ways to not position each other against
one another. But, for example, in collaborative workshops
everybody has an equal voice. And every single person
on the team, regardless of your role or discipline, has a
seat at the table and is able to contribute to the future of
that product from the very beginning. That’s something
that H&R block has really grown in this last year, especially
on my team. I think that’s going to continue in 2020 as
well for the rest of our industry.
Yes, I strongly believe that too. But would you say that
this kind of approach needs a little bit of a change in
mindset of how we think about teams? So, what are
the responsibilities in the design team?
Some people point out this idea that feature teams create
more disparate natures because they’re smaller teams
working in their own little areas. But actually it’s really neat,
because what I’ve seen on my teams is that you may have
certain feature teams that are building features that are
part of a bigger product. But everybody
is so aware, because they are in a smaller
group, of how to stay integrated and
07
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
I do see quite a few changes. I’d say there are two big
shifts. One is UX/UI designer, which I’m seeing in the San
Francisco Bay Area quite a bit. It tends to be a little bit
more focused on designers who do full stack UX design,
from understanding research and doing user research, to
bringing in familiar patterns and UI things all the way to
coding. So they may be involved in some of the light front
end, or will work very closely with front-end developers.
It’s kind of a designer/builder role.
That’s very insightful. Thank you. So, I’d like to ask you
just two more questions. One, what is your absolute
favorite emerging trend in your field of product design.
Okay!
No-code tool. It’s funny, right? All these tools are built with
code. But these tools empower people who are maybe
intimidated by code, or don’t feel like they have the time
or the energy to invest in learning code. The fact that
there are increasing numbers of no-code tools that allow
people to make and design products and experiences is
super exciting. I think it helps democratize design and it
creates more opportunities for designers, because a lot
of these people are doing it without any sort of design
background, which is perfectly fine. And we have a lot
that we can share with people now, even more people
that we can potentially share with and help bring along
the journey. Now you can build things that are useful.
How do you optimize the experience? How do you take
your useful, functional idea and make it even better? I’m
really excited by the no-code movement.
Store information
using variables
Let users go through the whole journey
when they test your prototype. Build
prototypes in which information transfers
to other screens for a life-like experience.
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WOJTEK
ALEKSANDER
ɔ Inclusive language in UX writing
and product-making
08
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Wojtek Aleksander I’m a content strategist and content designer. I work cur-
rently for one of the largest banks in the Nordics, where
I’m part of the CX and design department. Together
with UX designers and content designers and service
designers, we try to figure out solutions that will make
millions of customers happy. Apart from that, I’m also a
UX writing trainer here in Poland. So, you’re free to join
my course and find out more about UX writing, which is
a discipline that is currently growing. And I’m happy to
be part of that process.
Thank you. Not to, you know, tell everyone your age.
But I know that you’ve been in this industry for a pretty
long time.
I hear all the time is that design teams are all about
everything being nice and pretty. And I guess a UX
writer is like, someone who is supposed to know a
lot of words, and that’s it. But it’s good. It’s getting
closer to business, or data-influenced. So, I guess
that the perspective of language design influences
the business goals…
Yes.
09
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
I know that there are examples out there, but I can’t think
of a company that has one of these richer logos. It just
hasn’t been happening. So, I don’t think anytime soon,
even in a digital space, that logos are going to become
more complex. What I have noticed is the way that some
companies have been creating the animation in a logo,
but then it’s static after that. I haven’t seen richness in
a logo. I have my load screen on my phone. And while
the loads screen is coming on, there’s an animation of
the logo, but it doesn’t feel like the logo is changing. It’s
almost akin to when we go to the movies and see the
production company’s screen. It doesn’t feel like that’s
the production company’s logo. It feels like that’s the
production company’s media.
Or idea like, what kind of design job are you looking for?
What’s the value for both business and users? And how
do we even understand how to achieve that. There are
plenty of useful things in how Agile works and how Lean
works in design thinking. But there’s still trying to fit all of
them into something old. And I think we need to reimagine
ɔ Trends in typography
10
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Chiara Aliotta Hello. Thank you, first of all, for inviting me. I am an Italian
designer. I define myself as a brand keeper and I work
under the name Until Sunday.
I like that this is happening this year, and I hope they will
invest even more funds to support the causes they believe
in. This is going be a very interesting year in that sense.
We’re going to have a lot of interesting brands getting
involved and making their voices heard.
Yes, it is.
11
Shapes Design by Kat Holmes
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Joe Cahill I have been doing design and user experience for 20 years.
I started out as a print designer. I’ve had the pleasure to
work with some great clients over the years. Most recently
with American Express, Saks Fifth Avenue, MasterCard,
and I’m probably one of the most annoyingly happy
people about doing design this whole time. I’ve never
not loved what I’ve done and you’re going to hear me
talk a lot about it.
Yes, they have that little toy, the Code-A-Pillar, that rides
around and little kids can direct its action. It’s amazing.
English might not even be a language anymore. Kids
will know code before they start talking, which I think is
going to be amazing.
Is it though?
Yes, it really is. There’s a clerk here and there, but nobody’s
bothering you, grab a water, grab a sandwich, walk out.
Look it up. It’s amazing.
might take out other things. It’s good for people to feel
like we’re looking at regular people, too.
the codebase that they were working in. It wasn’t built the
same way it used to be. Developers wondered what they
were going to do. At the time, they used QuarkXPress, a
desktop publishing tool.
Yes.
You can’t just have the quarterback take the ball back and
then look for a running back who’s over on the other side
and say, “Oh, we’re supposed to run this play together
and you’re not even here.” You have to be there next
to each other in the trenches and have that vocabulary.
Back in the day when we did print design, you would
meet with your printer and you would talk to them and
find out how the press works. How would you want your
files? Does this run a little more blue on the blacks? Do
I have to throw that in my spot colors? Just having that
relationship changes the game across what we did 20
years ago and still do what we’re doing now.
Prototype using
real data
Fill your prototypes with auto-
generated names, cities or images.
It just takes two clicks using
UXPin’s built-in data.
12
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Agata Orłowska I’ve been working in the UX world for almost six years.
Professionally, I’m a senior UX designer and a UX re-
searcher. Basically, I’m a one-woman army of UX in my
company, but I’m a design technologist too, and I’m a
clinical psychologist. And what I find to be important now
is educating young UX designers and submitting them
into the English academy. And I think that it’s enough.
You can find me on LinkedIn and at a lot of UX industry
events.
you mean first about this huge topic. What is the first
part of this?
You said that what you also anticipate is that when our
kids, or the kids of today grow up, the landscape of
design will be totally different. How will Generation
Yes, of course.
13
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
So, I think job titles may or may not change. It’s more
that our scope is growing.
about it in that way. Again, I think job titles come and go,
there’s probably a whole subset of them that has been
coming that I don’t even know about yet.
But for me, it’s all about that scope growing. We’re mak-
ing sure we’re thinking about it from the beginning, all
the way to how anyone would experience a brand or a
product in other ways, not just by using it.
Totally.
14
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
So that’s one thing. And another thing is that all the teams
here work quite closely with each other. We have to, we
are just dealing with money and banks. There’s nothing
else to do, so we tend to do things really well.
For example, when I put the current project that I’m work-
ing on in my portfolio, a lot of people will look at it and
say, “That’s nothing groundbreaking. I could have done
it in a week, it’s not that complex, it’s not something that
changes the world that much.” But the journey is taking
all these different factors and making sure that you’re
at the right tables and understanding the perspectives
of different people like developers, marketing people,
business people, and making sure that your designs are
delivered in time. That’s something lot of designers will
converge more and more towards.
I think in the coming year, or next year, the role will start
working with developers and product managers closely.
I would say in future that will become a given. That’s my
prediction.
Let hope so, because when you talk about it, I envision
all these “experienced” designers, and they are very
15
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Lee Sean Huang I am a designer based in New York City. And I split my time
three ways between my own practice at a service design
firm I started called Foossa. And I’m also an educator. So
I teach part time at the School of Visual Arts here in New
York, as well as at New York University and the Parsons
School of Design. And then I’m also involved in the design
community. I work with AIGA, which is the professional
association for design here in the US. And I’m involved
with the design podcast with AIGA and also supporting
our community of design educators.
I think we’re talking about the next year coming up. But
just to give a little bit of broader context, specific tools and
technologies are changing all the time. I finished grad
school myself 10 years ago and a lot of the things I learned
are obsolete. I actually used to teach Flash animation and
ActionScript five or six years ago, and now I like barely
remember any of that stuff. It’s like I never learned it at
all. And it seems like ancient history.
Share a single
preview link
Share the results of your work using a single
link that’s always up to date. Let your team
and stakeholders review your prototypes –
leave no room for misunderstandings.
16
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
We’ve gone past that, and we have what we call full stack
software engineers who are comfortable with back end and
front end and all the different ways. And we have people
who specialize. There’s plenty of room in the industry
for people who specialize and say they are a fantastic
visual designer and have opinions about colors. Great,
hallelujah, because I don’t! The generalists and leaders
Yes.
It’s my pleasure.
17
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Yes, definitely.
Yes, actually I’m looking past 2020 and over the next 10
years. Within this past decade, one of the big items that has
come up is privacy and data. While we haven’t completely
solved the social media aspect of things, with people
sharing their personal information and family photos and
Yes, I’ve heard that as well. I don’t know how much truth
there is to that, but you know, only time will tell.
ɔ Accessibility as a requirement
not a trend
18
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
For sure. I feel like you really have to look at new platforms
and the new patterns. As designers working on technology,
it’s important for us to tailor the new user experience
while also communicating our brand values in a unified
way, without disrupting the platform-specific patterns that
users are getting more and more used to. Like you said,
Generation Alpha is going to be even more dependent
on that in the future.
I would take it even one step farther and say it will not
be treated as a trend or even an afterthought, but it
will be a requirement that will just need to be met. And
actually it’s going to be like a tool that helps designers
to design for people. So it’s not an afterthought, it’s
not just something you need, but it is a tool to help you
design from the beginning of the process rather than
investing in time in it later. Also, both accessible and
inclusive designs are critical to creating great products
for the greatest number of people and we do see more
and more brands embracing it, which is I think amazing.
I really hope that continues.
Yes, exactly. You said that you can kind of say some-
thing about your company culture with the design,
and it says a lot.
Yes, for sure. And not only your company culture – it’s
more than just laws and compliances Isn’t it just human
to make sure that our products can be more widely used?
I think that’s really key. Not just the business goal, but
do you want to reach a wider variety of audiences and
users. That’s it.
Collaborate in
real-time
UXPin gives you the power to build
products as a team. When working
together on a project, you’ll see who’s
on the same prototype with you.
19
ɔ Designing with data and based on
user experience research
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
Kim Lenox I lead a product design, user research, and content strategy
team as well as design systems at Zendesk. We have teams
in nine offices, in eight countries, on four continents – we
definitely have a globally-distributed team. I’ve been
here for two years. Before this, I was at LinkedIn and did
a little bit of design consulting at Adaptive Path and Lunar.
I worked at POM, so I’ve gone back and forth in-house
and consulting.
You will see that even five years ago there wasn’t a design
operations conference, for example, and now there is
and we rely heavily on them to be the glue. I think that
that’s an emerging trend. To be in that practice you
could be coming from program management or project
management, but also designers are moving in to make
sure things run smoothly. That’s an important part of
how you can actually enjoy what you do and also ship
the products that you want to ship. So I think that’s one
big trend – design operations.
They need that data, and then we need to design that data
in a way that is easy for them to digest. That’s one way
that we are designing with data – so that CRM is where
Zendesk is headed, to provide a content management
solution for all of our customers. The designer’s job is
representing the data in a meaningful way, and that’s
when it gets really interesting because you’ve got all
these data points, but how do you distill it down to the
Yes, exactly.
And we’re not quite sure what that is. This came from a
previous manager of mine, but I hire for the how and
less for the what. The what is trainable in that you will be
an expert in some tool or some particular skill, and then
it will evolve. I was an expert at Flash. Totally irrelevant
now, right? What does not matter? I don’t put Flash on
my resume anymore. The what is constantly evolving.
The how, though, is the hardest part of the job. How you
show up, how you present yourself, how you tell stories,
how you persuade others to see your vision, not a chip on
your shoulder, angry at the universe because engineering
won’t listen to you, but helping them see what you see.
And then hiring for that, and grooming that.
20
UXPIN – DESIGN, PROTOTYPE, COLLABORATE.
For a very long time, I’ve had these ideas how trends, like
mobile first, all come and go. But there has never been
Yes. Again, we’re using UXPin and for me it’s the tool that
I use constantly, because it allows me to take accessibility
on the go. Over the past year there was implementation
of new features to check accessibility, like the tags, the
textbook, the size of the text and the color contrast, and
stuff like that. Because of all the small features that allow
us to build a very high-fidelity prototypes, whatever we
display to customers or colleagues is always as close to
reality as possible. I see people in my company clicking
around and, by mistake, they forget that this is not the
real thing. Sometimes you need to remind them that this
is just the prototype. Especially regarding accessibility,
I would like to see tools and implementing, in context,
accessibility tools. Very often for developers, you see
plugins or consoles where you can check the accessibility
of the site, but very rarely do we see design tools also
take this approach.
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