Excalibur User Guide
Excalibur User Guide
Excalibur
Excalibur is the Swiss Army Knife that turned into a sword. And some sword it is! It’s a multi-effects plugin that features
delays, flangers, resonators, distorters, pitch shifters and all sorts of other sounds.
Excalibur comes out of the gate with presets that can be used for guitars, singers, drums and voices. It can model all sorts
of effects, from radios to telephones to old 78 RPM records. But it really shines as a playpen for sound designers and
preset developers looking for that special spice to make a recording into something special. There are millions of possible
combinations just waiting for you.
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1. System Requirements ............................................................................................................................................. 6
1.1.Mac ...........................................................................................................................................................................................6
1.2.Windows ...................................................................................................................................................................................6
4. Walkthrough ............................................................................................................................................................. 9
4.1. Tooltips ....................................................................................................................................................................................9
4.2.Load Time...............................................................................................................................................................................10
4.3.The Plugin Window ...............................................................................................................................................................10
4.4.Loading Presets ..................................................................................................................................................................... 16
4.4.1.Presets .................................................................................................................................................................................18
4.5.Search .....................................................................................................................................................................................19
4.5.1. Refining your search ...........................................................................................................................................................20
4.5.2. Search rules......................................................................................................................................................................... 22
4.5.3. Synonyms ............................................................................................................................................................................22
4.6.Processor Threshold ............................................................................................................................................................ 23
4.7.Global Parameters .................................................................................................................................................................24
4.7.1.Important Note Regarding the Display Preset Parameter (Show Preset Loads under Automation) ..........................24
4.8.Getting Version Information and help ................................................................................................................................. 26
9. Voice Effects...............................................................................................................................
52
10. Built-in Presets ......................................................................................................................................................61
11. Eucon and External Control Surfaces ................................................................................................................. 66
12. Closing notes ......................................................................................................................................................... 67
12.1.Automatic Update Detection ............................................................................................................................... 67
12.2.Getting Help ..........................................................................................................................................................67
12.3.iZotope Website ...................................................................................................................................................................67
12.4.iLok Website......................................................................................................................................................................... 67
12.5.Updates ................................................................................................................................................................................67
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12.6.Tech Notes ............................................................................................................................................................................67
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1. System Requirements
1.1.Mac
Excalibur requires an Intel-based Mac running OSX 10.8 (Mountain Lion) or later. It does not run and will not be supported
on older version of OSX. It has not been tested on non-Apple hardware (hackintoshes). While some users may have
success on other system variants, those systems will not be tested or supported by Izotope.
1.2.Windows
These plugins may be operated on Windows 7,8 or 10. Windows Vista and XP are not supported by iZotope.
1.3. CPU Requirements
It is recommended that you use a multicore CPU with a clock speed in excess of 2 GHz. For processing of higher sample
rates (especially 192K-384K), something closer to 3GHz is a good idea.
It is recommended that you have at least 4GB of RAM in your system. The more RAM, the better.
It is recommended that your monitor have greater than 1024 x 768 pixels.
1.4.iLok or CPU licensing
You may move your license directly to your CPU or you may move your license to an iLok2 or iLok31. We strongly
recommend the iLok, since it’s portable and will allow you to run the plugin on any CPU (with the iLok inserted). iLok is a
product of Pace and may be purchased directly from www.ilok.com or from any music retailer. In any case, you must install
iLok License Manager to operate this plugin. License Manager is also available from www.ilok.com and is free. iLok also
offers reasonably-priced insurance to protect you from loss or theft of your iLok.
2.2.Windows
• VST 64-bit
• VST3 64-bit
• AAX - 64-bit
The core features of the plugins are available in every format. Some extended features (such as ProTools GUI
automation) may only be available in certain formats.
1 iLok 1 is not supported in iZotope plugins and will not be in the future.
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3. Installation and Removal
3.1.Install the iLok License Manager
The iLok License Manager may be downloaded from www.ilok.com. Even if you already use the iLok, it’s always a good
idea to verify that your driver is up-to-date. Some systems may have an older iLok driver. This must be updated to the
License Manager in order to use these plugins. Please be sure to install or update your driver before installing Excalibur.
But before doing so, please check any read me files in your installer package.
3.2.Make sure you have your license authorization
When you purchased these plugins (or decided to test a demo version) you will have received a license key (a long
sequence of digits). That key must be entered into the License Manager and dragged to the appropriate iLok. Alternatively
you may have received a message that your authorization is already waiting for you in your iLok account. In that case,
simply drag the license to the appropriate iLok using the License Manager.
3.3.Run the Installer
You’ll need administrator privileges to install, but no reboot is needed.
Windows users will need to set their DAWs to scan the plugin folders so the plugins can be loaded. Those locations are
shown in the Where things go on Windows section.
3.4.To Uninstall
On Windows, Excalibur can be removed just like any other program. Launch the control panel for uninstalling programs,
find the plugin, and remove it. On Mac, find the uninstaller script on the original installer disk image and run it. Your user
presets will not be removed (just in case). See the following section to learn how to find those files if you wish to remove
them.
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3.5.Where things go on the Mac
Apple provides a very formalized set of locations for plugins and support files. You can find factory presets and other
support files in:
/Library/Application Support/ExponentialAudio
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4. Walkthrough
This walkthrough will show you how to begin using your plugins.
4.1.Tooltips
The first thing you’re likely to notice is that Excalibur has tooltips to provide help for every control. Simply hover the cursor
over a control and you’ll see an explanation of what it does:
When you install the plugin, tooltips are turned on. But you can easily turn them off. Notice the button at the top right of the
plugin window. Simply click the tooltips button to change the visibility of tooltips. Your choice is global for all copies of the
plugin and it will be remembered by the system.
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4.2.Load Time
You may notice that launching Excalibur takes noticeably longer that some other plugins. Excalibur has quite a lot to do in
order to be ready for use. But the wait will be worth it. Not only can Excalibur give you a world of sounds, but it will also do
it with barely a dent in your processor use.
4.3.1.The
Knob
The knob works largely the way you’d expect. But there are a few tricks that are good to know.
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4.3.2.LevelMeters
There are two types of level meters in Excalibur:
4.3.3.Modulation Meters
Many parameters in Excalibur may be modulated by internal controllers (read the extensive section on modulation). Each of
those parameters has a small meter—a horizontal bar—directly under the modulation selector. This meter provides a quick
display of the state of the parameter—the combination of dialed-in and modulated value.
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4.3.4.Keyword/Preset/Favorite
These selectors (top center-right of window) allow presets to be selected and optionally set as personal favorites. See the
section on loading presets to learn more.
You’ll find many uses for these controls when you’re making
your own presets.
4.3.6.Store/Reload/Compare
These buttons (lower left) allow you to save your edits as new presets. The reload/compare buttons only appear when the
preset has been changed. They allow you to see how the preset has been changed or to restore original settings.
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4.3.9.Gen Controls
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4.3.10.Primary Voice Controls
The voice effect selector (bottom right) allows an effect (or no effect) to be
chosen for each voice. There is a large list of available effects. You can
think of a voice effect as a little plugin for the voice.
The voice effect controls (right side) will appear and disappear based on the effect that is
chosen for each voice. These allow the effect to be edited.
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4.3.13.Tempo Contro
The tempo controls (bottom left) allow the user to select a tempo and beat unit
for any tempo-related presets. Tempo may be typed into the text field or may be
tapped in by tapping twice on the button. The beat unit is normally a quarter
note (4), but another value may be chosen. The user may choose to derive
tempo from the session by making a choice on the preference page. In that
case, these controls will not appear.
The first click on the tap button will illuminate the button to show that it’s armed.
If the second tap does not come in a reasonable time, the button will disarm
itself and turn off.
4.3.14. Sync
4.3.15.Quick Copy
It can take a long time to edit a preset. The Copy Settings button (bottom
right) brings up a selector that allows you to copy all settings from one
voice to another. This can save considerable time, since all you might
have to do is to change IO and panning parameters.
4.3.16.Zoom Button
Need a larger plugin window? That’s what Zoom is for. Click it
to increase the size of the window. The “+” will change to a “-“.
Then click again for normal size. If Zoom is not available, the
button will not appear.
4.3.18.Logo/Help Button
Need help? Need to know your version number, sample rate or some other aspect of your environment. Simply click the
iZotope logo for a new help screen.
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4.4.Loading Presets
The first thing you’ll want to do is to listen to the many presets that come with Excalibur. On the upper right corner of the
plugin window, you’ll see a pair of combo boxes (popup menus). The left box shows Keywords, which are something like
the old idea of banks (but more powerful). The right box shows Presets (you might know them as patches) which are the
actual sounds you can load. There’s also a button that can mark any preset you like as a favorite, making it even easier to
find.
Presets are grouped by Any preset you use a lot can be made
keywords. Select the keyword that a favorite. Simply click this button and the
most matches what you’re looking After you select the keyword, then select preset will appear under a special favorites list.
for. any of the presets that appear here. It will be much easier to find.
Tip: In just a few more pages there are some tricks about changing keywords and presets rapidly.
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4.5. Keywords
Most mix engineers search for a preset that fits a specific need. Perhaps it’s a fattener for the singer. Perhaps it’s a rotary
speaker for a keyboard or a distorter for guitar. Search for a keyword that describes the application. Remember that a
preset might appear under several different keywords if the preset might be used in that application. When you create your
own preset, you can use as many keywords as you like. You can even create your own keywords to match your needs.
The ‘Favorites’
keyword will show all the
presets you marked as
favorite.
Select a keyword
that describes the category
of preset you’re looking for.
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4.5.1.Presets
Once a keyword has been selected, several presets will appear when you click the preset popup. Audition them until you
find the right one. Don’t be surprised to see the same preset showing up under several keywords--most presets have more
than one application. This is the power of keyword organization. You can add keywords to any preset and save it for later
use. If you don’t like the choice of keywords, we’ll show you how to create your own.
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4.6.Search
A powerful new capability has been added with the Version 2.1 build of Excalibur—the ability to search for presets by names
or characteristics. This is accomplished by clicking on the magnifying glass option at the upper right corner of the plugin.
An area then appears to the left of the magnifying glass. You can enter your search terms in this area.
When the search is complete (it’s very fast) a message will flash briefly to show if your search was successful. If something
has been found, you’ll see a new keyword called Search Results.
Search Results
keyword.
The Search Results keyword acts like any other keyword—the preset list will show all of the presets that were found in the
search. Search Results will remain available until you perform another search or until you exit the session.
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4.6.1.Refining your search
The previous search will give us a lot of presets—the word Chorus appears in a lot of them:
We’ve added the word verb. The leading +sign means that the word must appear in the results.
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We can see that the results list has been reduced. What
we have now is presets that satisfy the terms Chorus,
and Verb.
We can refine our search even more. Let’s add the word amp, with a minus (-)mark ahead of it.
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Now our preset list has been reduced even more. Presets with the word amp have been removed. What we have now is
presets that satisfy the terms Chorus and Verb, but without the word Amp.
4.6.2.Search rules
The rules are like many other search engines. Adding a word to the list (with no plus or minus) is an OR search. So if you
enter the words Chamber and Plate, you’ll get everything in the Chamber and Plate keywords, along with anything having
those words in the preset name. Adding a word to the list with a leading plus sign (+) is an AND search. The results must
include those words. Adding a leading minus (-) to any word is a NOT search, meaning the result may not have that word.
There are many ways to find the presets you’re looking for. The original keyword organization is a good first step. The
Favorites list is the best go-to place for your most-used presets. The new search capabilities now give you a quick and
powerful way to find what you might need.
4.6.3.Synonyms
You’ll find many variants of some words in preset names. You might see Chor or Chorus. You might see Flange or Flanger
or Flnge. The iZotope search engine keeps a list of synonyms that is aware of many alternate spellings, and will often find
what you’re looking for under any of the common abbreviations.
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4.7.Processor Threshold
Another Tip: Processor usage is calculated on a per-voice basis. If a voice isn’t doing anything, it will shut off. If you’re
creating a preset and don’t use any of the voices, be sure to deselect inputs for the voice.
2 Of course the question would be “why are you using Excalibur on a classical mix).
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4.8.Global Parameters
In some cases, you may wish to change the behavior of all copies of the plugin, wherever they are. For this, you can control
global parameters through the Preferences Page. To launch the page, simply click the “Pref” button in the extreme upper-
left corner of the plugin.
4.8.1.Important Note Regarding the Display Preset Parameter (Show Preset Loads under Automation)
This feature does not work particularly well on Excalibur, due to the enormous number of parameters in the plugin (433).
Although most DAWs can support automating all parameters, they all act very differently in the way the parameters are sent
to the plugin during automation. The Display Preset feature works by comparing the current parameter state to the library of
factory and user presets. When a match is found, the preset name is displayed. It appears that many workstations
economize and avoid sending parameters to the plugin at certain times (if there’s been no change from the stored state in
the session). While audibly good, the Display Preset feature doesn’t have critical information that it needs. Considerable
time has been expended in an attempt to understand this. While we remain optimistic, there is currently no acceptable
solution.
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So if you’d like to try this out, turn on the option, make sure all your parameters are automated and give it a try. If it doesn’t
work, turn it off.
The Mix Follows Preset option is designed for people using live-rack types of workstations (on-stage guitar effects and
such). When this option is off (the default value), Mix is not affected by loading a preset from the GUI. This simplifies preset
auditioning—set the value you want and it will stay there as you load new presets. But in live-rack applications, the user
may create variants of presets with mix values that are set for specific cases. By turning on the Mix Follows Preset option,
the stored wet/dry value is loaded whenever the preset is loaded. Please note that all factory presets are created with the
mix at 100% wet. This option applies only to user presets.
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Version information.
Please provide this to
iZotope if
you have a problem. Format. This will
depend on the DAW
you are using. Please
provide this information to
iZotope.
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5. Saving Sessions
5.1.Settings stored with session.
When you save a job, preset names are stored for each plugin, along with any adjustments you’ve made after loading the
preset. Reloading that job will restore your Excalibur plugins back to the exact state they were when you saved the job. This
is true even if the presets no longer exist on a system. Let’s say you copy a job from one computer to another. The second
computer does not have the user presets that exist on the first computer. The preset names will still appear in the plugin,
except they will be dimmed and in parentheses. You can still adjust and save settings, but this is your cue that the source
preset is not on your system (perhaps you cleaned up your user preset area sometime later). You may wish to save those
settings locally as a user preset. The preset will then be available to any other instantiations of the plugin.
Tip: Even though the preset values are in the session file, why not use the Export function (on the Store page) to save your
user presets to an external folder. You can zip that folder and share it with anyone else who might be working on the
session (they can use the Import function). This can be especially useful if you’re working on a large project, such as a film.
5.2.Missing User Presets in a Session
You may restore a session—let’s say from an old mix—that uses presets you’ve created. If you still have those user
presets, then the session will restore in the normal way. The preset selector might look something like this:
But what happens if you’ve deleted those user presets? The session will restore normally, but the preset selector will look a
little different:
The preset name is still in the preset area, but the keyword says “(Missing Preset)”. Depending on how you’ve set the
“Restore Missing Presets” in the preference page, the preset may have been automatically recreated in your user preset
area. If you’ve elected not to restore presets, then all of the preset values have still been restored to the session—even
though the preset doesn’t exist. If you wish, you can always click the “Store” button and save the values under the old
name or as a new preset.
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6.2.A word about preset format: Don’t use the workstation’s preset manager
You may notice that there are two ways to save presets. Your workstation program (Logic, ProTools, etc) will probably
provide a way to store and recall user presets. That will appear at the top of your plugin window, in the wrapper area.
iZotope also provides a method that appears in the main body of the plugin window, and is accessed by the Store button.
Why are there two methods and which should you use?
Most modern-day mix engineers use more than one workstation program. This often means that presets you created in one
program are not available to another. This is especially true if the workstation program uses different plugin formats (AU,
VST, etc). The workstation-specific method does not create portable presets. For this reason, iZotope does not support the
workstation-specific method. It might work and it might not. Instead, iZotope creates truly portable presets. Any preset you
create in one DAW is easily available in any other.
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If you’ve edited the plugin in such a way that you’d like to use those settings again, it’s time to create a preset. First press
the Store button at the lower left corner of the main plugin window. You’ll now see this window:
Simply select your keywords, name the preset and save it.
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You can still change and add new keywords. As soon as you press the Replace button, your preset is updated. If you
change the preset name, the button will revert to “Save New”.
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6.3.3.Deleting
a preset
Once in a while, it’s time to get rid of a user preset. Press the store button and select any presets you wish to eliminate:
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6.3.4.Exporting
presets
The easiest way to share or archive presets is to export them. To export, click the store button and select any or all of the
user presets:
Your target folder may have presets of the same name. This gives you the choice to replace them or not. After you make
your choice, you’ll be taken to a standard Mac or Windows file saving window.
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6.3.5.Importing
presets
If someone has shared presets with you, you can easily add them to your internal preset area. Click the store button and
make sure that no user presets are selected.
As soon as you click the Import button you’ll be taken to this window:
This gives you the opportunity to determine how duplicate names will be handled. After you make your choice, you’ll be
taken to a Mac or Windows file window that will let you find the imported presets.
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7. DAW Automation
DAW Automation uses the built-in abilities of the workstation program. Every DAW is different in the way automation is set
up, but they’re all somewhat similar under the hood. You have the ability to record parameter changes as your project plays.
You might record small changes in delay time on one pass, and then record filter changes on another. These will always
play back in exactly the same way. This is how many mix engineers fine-tune a complicated mix. Those changes will play
back faultlessly every time you play the project. It’s important to keep two things in mind:
• While you can change a preset during automation, you may not see the actual preset name change as you play back the
mix. All parameters should change and the sounds should be fine. It’s simply that you may not see the name change. See
the earlier section on global parameters. You might be able to see the preset changes.
• You cannot load or unload a plugin during automation. That’s just not the way it works. If you think you need to do
something like that, it’s best to insert all the plugins you’ll need on a track and then automate bypass or wet/dry mix.
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8. The Algorithm and its Parameters
Each of these positions holds an audio signal from some point in the signal flow. Any of these positions may be selected as
an input or alternate input for a voice. This enables a voice to use audio from another voice as input. In the simplest sense,
this might be used to increase a delay time, but there are really thousands upon thousands of creative possibilities.
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8.3.Modulators and Gens
Excalibur has a modulation system of deep power. A modulator is an automatic controller that may be used to control a
parameter. Modulators exist in many points of the plugin and may be used in a remarkable number of ways. A modulator
responds to a control source and in turn controls a key plugin parameter (see the block diagram in the Voice Architecture
section for all of the control points).
In addition, the sense of any modulation source can be inverted, so the 25% duty cycle pulse can be easily turned into a
75% pulse. Some sources have additional controls: for example the input/output levels have a decay control so that they
can be used as envelope followers. All controls have an optional smoothing filter as well. And of course, you have a
parameter for each modulator to determine just how much it can change a parameter. Maybe it’s a little. Maybe it’s a lot.
Remember that any modulator can be assigned to cover multiple parameters. That means that it’s easy to phase-lock
LFOs, or using the single soft knob to control a radical change.
8.3.1.Modulation sources
Control sources for modulators are:
• N/C
Adding the knob means that the LFO is still the modulation source, but the amount of modulation is controlled by the
soft knob
• Sine Wave + Knob
• Rectified Sine Wave + Knob
• Triangle Wave + Knob
• Square Wave + Knob
• Quarter Pulse + Knob
• Third Pulse + Knob
• Short Tick + Knob
• Ramp Wave + Knob
• Random + Knob
Adding the switch means that the LFO is still the modulation source, but the modulation is gated by the soft switch
• Sine Wave + Switch
• Rectified Sine Wave + Switch
• Triangle Wave + Switch
• Square Wave + Switch
• Quarter Pulse + Switch
• Third Pulse + Switch
• Short Tick + Switch
• Ramp Wave + Switch
• Random + Switch
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Adding the knob means that the audio is still the modulation source, but the amount of modulation is controlled by
the soft knob
• Input L + Knob
• Input R + Knob
• Input Combined + Knob
• Output L + Knob
• Output R + Knob
• Output Combined + Knob
• Input Threshold L + Knob
• Input Threshold R + Knob
• Input Thresh Comb + Knob
• Out Threshold L + Knob
• Out Threshold R + Knob
• Out Thresh Com + Knob
• Var L + Knob4
• Var R + Knob4
• Var Combined + Knob4
Adding the switch means that the audio is still the modulation source, but the modulation is gated by the soft switch
• Input L + Switch
• Input R + Switch
• Input Combined + Switch
• Output L + Switch
• Output R + Switch
• Output Combined + Switch
• Input Threshold L + Switch
• Input Threshold R + Switch
• Input Thresh Comb + Switch
• Out Threshold L + Switch
• Out Threshold R + Switch
• Out Thresh Com + Switch
• Var L + Switch4
• Var R + Switch4
• Var Combined + Switch4
3 Var is a tricky concept. It is very sensitive to the nature of the input and reflects transient activity or chop. It usually does not reflect input level. When a
signal is active in some way, Var will generate a higher value. Speech will usually cause a higher value with legato singing providing lower values. But it’s
best to check this against the specific material you plan to use.
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8.3.5.The Modulator Window
Anything that can be modulated has a small button beneath it that can be used to bring up the modulator window:
When the modulator window appears, it will look something like this:
Click on the modulation selector (upper left) and a popup will give a list of all modulators. Choose one.
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Now that you’ve chosen a modulator, the window will change, depending on what you’ve chosen.
We’ve chosen a sine wave And here’s the sine wave we’ve
selected.
What about the smoothing parameter? That’s easiest to see if we choose a modulation source with sudden changes. Let’s
look at the output of the random oscillator. First, before smoothing:
Then after:
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8.3.6.The EQ Window
The EQ Window is an expanded version of the modulation window. You can open this window by clicking the EQ button
underneath the Output or Feedback level knobs.
At the top of the window you will find control for the EQ. Any of 6 EQ types may be selected—2 lowpass, 2 highpass,
bandpass and notch. The bandpass and notch also have variable bandwidth using the ‘Q’ control. There is also an active
display that shows both the EQ curve and the audio passing through this part of the signal flow.
Active display
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8.3.7.Gens
Of course any LFO must have something that controls its frequency. That is a frequency generator, or Gen. There are four
gens in Excalibur, and any of those gens may be selected to control the LFO in a modulator. At first it might seem that the
number is too few, but that’s not the case. One modulator may be driven as a Sine Wave by a gen, and other modulator
may generate a Square Wave from the same gen. More importantly, a phase shift can be added to any LFO. So you might
have two Triangle Waves driven by the same gen, but with a 180-degree phase shift on one. This means that one
modulator goes up while the other goes down—all perfectly locked!
And of course the gens themselves can be modulated. You might use input level to control the speed of some oscillators.
Or you might vary the speed of a gen by using a Sine Wave that’s following another gen.
And finally, a gen can be placed in a special mode that allows it to follow the tempo of your session. You can lock an LFO
perfectly to the beat! If the tempo changes, the gen follows right along. No fiddling with your calculator!
Gens and gen multipliers. Each gen has 3 outputs. The first output is the rate specified in the gen frequency parameter
(and as modified by any possible modulator). There are two additional outputs, a 2x and 3x. These are 2 and 3 times the
frequency of the gen. This allows LFO to be phase-locked at multiples of the Gen.
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8.4.The Voice Architecture
Now you know how the I/O Matrix provides a patch bay, and how modulators work. Let’s take a look at the block diagram of
a single voice (remember: there are four voices. This is just one of them). If you’re an old hand at effects processing, you’ll
probably understand most of what you see right away. But never fear. We’ll explain as we go.
Plugin!In/Out!
Mod!(fc)!
!
Gen!
Gen!
Gen!
! !
IO!Matrix! (see!diagram)!
(see!diagram)!
(see!diagram)!
Select!from!IO!Matrix! Mod!(dB)!
Select!from!IO!Matrix! Mod!(dB)!
Main!Input!
Mod!(dB)!
Diffusion! Alternate!Input!
Feedback!Input!
Diffusion!
Diffusion!
+! +!
Mod!(time)!
Delay!
(may!be!
absolute!
or!
tempo)! Mod!(fc)!
EQ!
PreFX!to!IO!Matrix!
Mod!(FX!Specific)!
FX!
Mod!(FX!Specific)!
Post!FX! Mod!(FX!Specific)!
Mod!(fx!mix)!
PostFX!to!IO!Matrix!
+!
Mod!(fc)!
EQ!
PostEQ!to!IO!Matrix!
Mod!(pan)!
Pan!
PostPan!to!IO!Matrix!
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8.4.1.Limiters
Each voice has a limiter on its inputs and its outputs. Because effects of this nature work best when restricted to
levels of 0dB or lower, these limiters have been placed in the signal path. The input limiter kicks in when the
signal exceeds -.5 dBFS. It acts very quickly—especially when the signal passes 0dBFS. The output limiter
works at the same gain points, but is somewhat more gentle. When either limiter is acting, the voice number (on
the voice meter area) will become red.
Voice 1 is overloading
An overload may or may not be audible. Depending on the preset, strongly-transient material is more likely to
cause problems. If you see (and hear) overloads, it is recommended that you lower the input levels into
Excalibur.
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8.5.Master Parameters
A set of Master Parameters may be found in the permanent part of the display. These parameters are available at all times
and control behavior of all of the voices.
8.5.1.Mix
Mix controls the ratio between wet (processed) signal and dry (unprocessed) signal. It should only be used when the plugin
acts as an insert. There are many cases when an effect is placed on a send path, shared by several channels. In that case,
the mix should stay at 100% and effect level should be controlled by changing the level of the channel strip holding the
effect. The reason is simple: there should only be one path of a signal to the output. If a plugin is on a send channel with a
mix of less than 100%, there’s the chance of dry signal reaching the output from both the effect channel strip and the
original signal channel. While DAWs are very good at delay compensation, there’s always the chance of cancellation. Make
sure your dry signal has only one path to output.
8.5.2.Mast Level
The master level control manages the overall gain of the plugin. Any preset should be built with the goal of achieving unity
gain. That is the intent of the factory preset. But with certain types of material, it may be necessary to perform a last-
minute tweak. This control allows the output to be cut or boosted as needed.
8.5.3.Mast FBack
Master Feedback controls the feedback levels of any voices using feedback. It does not affect feedback paths that might
appear in Voice Effects.
8.5.4.Soft Knob
The Soft Knob can be whatever parameter—or group of parameters—you wish. It is a modulator source, just like an LFO or
level. The Soft Knob connections are part of each preset, so the knob may have a subtle or dramatic effect. Play with the
factory presets to see how it can be used.
8.5.5.Soft Switch
Like the Soft Knob, the Soft Switch is a modulator source. It can be used in many ways and is also saved with each
preset. Try the factory presets for ideas.
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8.5.6.1.Gen Frequency
The four frequency knobs that appear at the top of this cluster control the frequencies of
the Gens, which may be used in modulators throughout the plugin. This frequency may
appear as an absolute value as shown here. It may also appear as a tempo-related value,
described at greater detail in just a few paragraphs.
8.5.6.2.Gen Mod
The Modulator buttons, just below the Gen Frequency knobs, bring up a modulator dialog
that is used to control any desired modulation of the Gen.
The Tempo Mode buttons, just below the Gen Mod buttons, will launch a popup menu to
switch the Gen in and out of Tempo Mode. When the Gen is in Absolute Mode (the
default as shown in the graphic above), the Frequency knob controls the Frequency of
the Gen directly.
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8.6.Permanent Voice Parameter Descriptions
Each of the four voices has a set of basic parameters. These are always available (we’ll talk about Voice Effects in the next
section). The voice to be edited can be chosen by clicking on the appropriate button along the lower left side of this graphic.
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8.6.8.Alternate Input Modulator
This brings up a modulator dialog that can be used to control the primary input level. It is not shown if no alternate input has
been chosen.
8.6.9.Feedback Level
This controls the feedback level. It is also subject to the Master Feedback Level. Feedback can be tricky, especially with
short delays. There is a limiter in the feedback path to prevent runaway feedback and howling.. With longer delay times,
feedback levels at or near 0dB can provide interesting pseudo-infinite loop effects.
8.6.10.Feedback Invert
This is a toggle switch that inverts the polarity of the feedback. It can be very helpful in avoiding DC buildup as well as to
help with cancellation effects.
8.6.11.Feedback Modulator
This brings up a modulator dialog that can be used to control the feedback level.
8.6.12.Feedback Frequency
There is a filter in the feedback path. This controls the cutoff frequency of that filter.
8.6.13.Feedback EQ
This brings up an EQ dialog that can be used to control the feedback filter. There are 6 types of filter:
• Lowpass 6dB/Octave
• Lowpass 12 dB/Octave
• Highpass 6dB/Octave
• Highpass 12 dB/Octave
• Bandpass w/variable Q
• Notch w/variable Q
The EQ dialog also has a modulator control that allows the filter frequency to be modulated.
8.6.14.Diffusion
This controls the amount of diffusion on primary input, alternate input and feedback. It is subject to the Master Diffusion
control. There are separate diffusers on each of the paths, to avoid excessive coloration. Diffusion is helpful when
modeling echo units, as well as in other cases.
8.6.15.Diffuser Size
The voice’s diffuser size can strongly affect the way the diffuser sounds—especially with percussive material.
8.6.16.Delay Time
Each voice has an optional delay that can be controlled here. This may be an absolute time value or may be tempo-
related.
8.6.17.Delay Mod
This button, right below the delay time, brings up a modulator window that allows the delay time to be controlled. See the
section on modulators for a description of modulator control.
8.6.18.Delay Tempo Mode
The Tempo Mode buttons, just below the Delay Mod button, launches a selector so that you can choose Tempo Mode.
When the Delay is in Absolute Mode (the default), the Delay Time knob controls the time of the delay directly. When in
Tempo Note Mode, the delay is is the same length as the selected note value.. In Tempo Ratio Mode, the delay knob
controls the delay frequency in relation to the tempo. You may have 1 echo per beat, 2 echoes per beat, 1 echo per 3
beats, or any other ratio you need.
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8.6.19.Out Frequency
There is a filter in the output path. This controls the cutoff frequency of that filter.
8.6.20.Output EQ
This brings up an EQ dialog that can be used to control the output filter. There are 6 types of filter:
• Lowpass 6dB/Octave
• Lowpass 12 dB/Octave
• Highpass 6dB/Octave
• Highpass 12 dB/Octave
• Bandpass w/variable Q
• Notch w/variable Q
The EQ dialog also has a modulator control that allows the filter frequency to be modulated.
8.6.21.Output Level
This controls the output level of the voice.
8.6.22.Output Modulator
This brings up a modulator dialog that can be used to control the output level.
8.6.23.Output Pan
This controls the Left-Right position of the voice.
8.6.24.Pan Modulator
This brings up a modulator dialog that can be used to control the output panner.
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8.7.Editing Voice Effects
8.7.1.Voice Effects Selector
Each voice may have an optional voice effect. It’s sort of a little plugin that drops into the voice. The selector, near the
bottom right of the graphic, brings up a selection of effects.
8.7.2.Voice Effects Mix
This control only appears when a voice effect is selected. It allows a wet/dry mix that affects the voice and its effect.
8.7.3.Mix Modulator
This brings up a modulator dialog that can be used to control the voice effects mix.
8.7.4.Voice Effects Parameters
The remaining 5 parameters on the right-hand part of this graphic are dependent on the chose voice effect. Not all
parameters are visible for all voice effects, and the meaning of the parameters will change accordingly.
8.7.5.Voice Effects Modulators
There are two modulators that can be used to control a voice effect. There is a third modulator for controlling the optional
post effect. The type of modulation is dependent on the chosen voice effect.
8.7.6.Copy Settings
This isn’t a parameter at all. It’s a short-cut that could save you a lot of time. It allows you to choose another voice and to
copy all of the voice’s parameters into the voice you’re currently editing. You may still have to tweak the voice (input
sources, panners, etc), but you can still make life easier with this little tool.
For information on specific Voice Effects, please see the section later in this guide.
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9. Voice Effects
Each voice may have its own effect, and many of those effects may have its own post effect. This chapter describes each
voice effect and its parameters. The available post effects are Chorus, Flanger and Phaser.
There is one parameter that is common to all voice effects. That parameter is Effects Mix, and controls the mix of input
signal (this is post-delay/diffusion from the voice). Effects mix has a modulator that can be controlled from any modulation
source.
About Post FX - many of the voice effects provide a post effect (chorus, flanger, phaser). A modulator must be provided for
those post effects, and it’s control button is provided at the bottom of the GUI, just under the Voice Effects selector. Please
read the sections on Chorus, Flanger or Phaser to understand how this modulator should be used.
The voice effect is not in the feedback signal. The feedback signal is the post-delay/pre-FX tap in the signal flow. If you
wish to include a voice effect in the feedback path, select the Pre-EQ or Post-EQ signal as the voice’s alternate input.
Many voice effects must be modulated. Chorus, flange and phase effects must have modulators in order to work. In
other effects, modulation is optional. Be sure to read the section on each voice effect to learn more about the role of
modulation in the effect.
9.1.Chorus
This is a familiar effect, consisting of an oscillator-driven pitch/delay voice. The pitch is driven up and down, and is
accompanied by a slight change in delay. The effect can be subtle, causing a sense of voice-doubling. It can be more
extreme, giving vibrato or crazed pitch effects. This effect may work best if Effects Mix is somewhere around 50%.
Parameters:
Fat Chorus. On or off. When off, the chorus has a single voice. When on, there are two voices.
Modulators:
Chor 1 Mod - this must always be driven with a constantly-changing source, ideally a sine or triangle wave. There is
no chorus effect if it isn’t modulated. It’s possible to create other interesting types of chorus when modulating with
input levels.
Chor 2 Mod - this is used when Fat Chorus is on. It must also be driven in the same way as Chor 1 Mod, but ideally
should use a different oscillator or a different phase of the same oscillator.
9.2.Flanger
Long a popular effect for guitars, voice and organ (as well as complete mixes), this effect imitates the combination of
multiple tape machines playing back signals ever-so-slightly out of sync. The resulting cancellations create an appealing
sort of ‘whoosh”. This effect may work best if Effects Mix is somewhere around 50%. Large amounts of modulation can
create strong pitch effects.
Parameters:
Flange Type. There are five types, going from a very mild flange (Type 1) to a much more extreme flange (Type 5).
Gap. The gap between taps. Larger gaps drive the flange effect toward lower frequencies.
Feedback. Feeds the flange signal back on itself to increase the effect. Unlike some flangers, the Excalibur flanger
will not become unstable (it’s actively limited). But it will come very close.
Feedback Filter. A lowpass filter in the feedback path. Can be used to reduce metallic effects in the flanger.
Modulators:
Flange Mod - this must always be driven with a constantly-changing source, ideally a sine or triangle wave. There is
no flange effect if it isn’t modulated. It’s possible to create other interesting types of flange effect when modulating
with input levels.
Feedback Mod - allows a modulator to increase the amount of feedback. This may often be controlled by the Soft
Knob, but any modulator source (or no source) can be useful.
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Post FX not available
9.3.Phaser
The Phaser is the more-subtle cousin of the flanger. It works by changing the phase of the signal (in multiple bands) but
without affecting pitch or delay. Broadband signals work best, but in many cases it may not be possible to hear the effect.
Faster modulation can give an effect similar to a very popular effect used on electric pianos many years ago. This must be
mixed with the dry effect, so an Effects Mix of around 50% is best.
Parameters
Complexity - this controls the overall complexity of the phaser. Generally speaking, higher numbers are more
audible.
Motion - when set to ‘Uniform’, phases change in the same way. ‘Mixed’ gives a more complex (but possibly less-
audible) effect.
Feedback - Feeds the phaser effect back on itself. This can strengthen the effect without causing howling (such as
you might get in a flanger).
Modulators
Phase Mod - this must always be driven with a constantly-changing source, ideally a sine or triangle wave. There is
no phase effect if it isn’t modulated.
Feedback Mod - allows a modulator to increase the amount of feedback. This may often be controlled by the Soft
Knob, but any modulator source (or no source) can be useful.
Post FX not available
Parameters
Ring2 Mix - how much of the second ring modulator’s effect do we want to be added?
Freq1 - the carrier frequency of the first modulator. Very small changes can have a very large effect on the resulting
sound. The result is very dependent on input signal.
Freq2 - the carrier frequency of the second modulator
PostFX - allows a post effect to be selected.
Modulators
Freq1 Mod - changes the carrier frequency of the first modulator
Freq2 Mod - changes the carrier frequency of the second modulator
9.5.Resonator (Fc)
This is a sympathetic resonator that reacts to input material. It is much like a piano string that vibrates when you sing into
the piano. If the input signal contains energy at the frequency of the resonator, the resonator will vibrate in response to that
signal.
Parameters
Res Decay - controls how long the resonator rings after being stimulated.
Res Freq - controls the frequency of the resonator
Spread - the resonator is really a small group of resonators. Spread allows the resonators to be spaced around the
designated frequency. Depending on the amount of spread, the effect can go from a chorus effect to something
stranger.
PostFX - allows a post effect to be selected.
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Modulators
Decay Mod - allows the decay time to be adjusted.
Freq Mod - allows the resonator’s base frequency to be changed.
Parameters
Res Decay - controls how long the resonators ring after being stimulated.
Res Freq - controls the frequency of the resonator
Res Freq2 - controls the frequency of the second resonator
Spread - the resonator is really a small group of resonators. Spread allows the resonators to be spaced around the
designated frequency. Depending on the amount of spread, the effect can go from a chorus effect to something
stranger.
PostFX - allows a post effect to be selected.
Modulators
Decay Mod - allows the decay time to be adjusted.
Freq Mod - allows the resonators’ base frequency to be changed. This affects both resonators.
9.7.Resonator (Pch)
This sympathetic resonator is identical to Resonator (Fc) except that it is controlled by musical pitch rather than frequency.
The actual frequency is determined both by the pitch specified in the parameter and the Reference Tuning (A440, etc)
chosen on the Preference page.
Parameters
Res Decay - controls how long the resonator rings after being stimulated.
Res Pitch - controls the pitch of the resonator
Spread - the resonator is really a small group of resonators. Spread allows the resonators to be spaced around the
designated frequency. Depending on the amount of spread, the effect can go from a chorus effect to something
stranger.
PostFX - allows a post effect to be selected.
Modulators
Decay Mod - allows the decay time to be adjusted.
Pitch Mod - allows the resonator’s base pitch to be changed.
9.8.Resonator 2 (Pch)
This sympathetic resonator is identical to Resonator 2 (Fc) except that it is controlled by musical pitch rather than
frequency. The actual frequencies is determined both by the pitches specified in the parameters and the Reference Tuning
(A440, etc) chosen on the Preference page.
Parameters
Res Decay - controls how long the resonator rings after being stimulated.
Res Pitch 1 - controls the pitch of the first resonator
Res Pitch 2 - controls the pitch of the second resonator
Spread - a resonator is really a small group of resonators. Spread allows the resonators to be spaced around the
designated frequency. Depending on the amount of spread, the effect can go from a chorus effect to something
stranger.
PostFX - allows a post effect to be selected.
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Modulators
Decay Mod - allows the decay time to be adjusted.
Pitch Mod - allows the resonators’ base pitches to be changed. Both resonators are affected.
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9.9.Distortion
This is a general-purpose distortion unit that can be applied to guitars, keyboards, harmonicas and any other instruments
that typically use distortion in some manner. It can also be used in microphone models and various types of futzes. It works
by adding useful partials to the incoming sound.
It is important to describe the consequences of adding partials. If the incoming sound contains high enough frequencies,
partials (which are multiples of those frequencies) may exceed the nyquist frequency. This can result in unwanted partials
which are not musically-related to the signal. In order to avoid this problem, a crossover is applied to the incoming signal.
Audio below the crossover is distorted. Audio above the crossover is available and may optionally be added back. Because
harmonics generated by the distorter may have different phase characteristics, adding the original high frequencies back
may either reinforce or cancel the original high frequencies. This is complex and unpredictable, but can be extremely useful
in creating new timbres.
Parameters
Dist Select - allows the type of distortion to be selected. Types are:
• Warm 1 - a tube-like distortion, with even partial distortion
• Warm 2 - an extension of Warm 1, with more high partials
• Warm 3 - an extension of Warm 2, with even more high partials
• Saturation 1 - transistor-like distortion, with primarily odd partials
• Saturation 2 - an extension of Saturation 1 with more high partials
• Saturation 3 - an extension of Saturation 2 with even more high partials
• Complex - a mix of even and odd partials
• Shred - evocation of old fuzz unit, mainly odd partials
• Nasty Fuzz - evocation of old fuzz unit, with even more clipping.
Xover - determines the crossover frequency. Only energy below the crossover is passed through the distorter.
Hi Passthru - determines how much of the original high-frequency content is added back to the output signal
Drive - determines how much the signal is distorted. Unlike many distorters, increasing drive does not affect the
output level significantly (there’s built-in gain compensation).
PostFX - allows a post effect to be selected.
Modulators
Xover Mod - allows the crossover frequency to be changed by a modulator. Input Level or Soft Knob are examples
of useful modulation sources.
Drive Mod - allows the drive to be changed by a modulator. Soft Knob or Soft Switch are examples of useful
modulation sources.
Parameters
Filt Freq - determines the basic frequency of the filter
Q - determines the tightness of the passband (most noticeable in Bandpass and Notch filters). Higher values mean
a narrower passband.
Gain - allows overall gain to be raised or lowered. With some filter settings (and depending on the input signal) there
could be a noticeable cut or boost. This parameter allows the process signal to be moved back to unity gain.
Type - selects the filter type. Types are Lowpass, Highpass, Bandpass and Notch. While the bandpass setting is the
most popular use of the filters, the other types can be equally useful.
PostFX - allows a post effect to be selected
Modulators
Freq Mod - modulates the cutoff frequency of the filter. This is commonly tied to input level, but why not experiment?
Q Mod - modulate the bandwidth of bandpass or notch filter configurations.
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Post FX are available
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9.11.Glide
This is a complicated and flexible effect that can be used to model vintage effects and support many types of futzes. It
packs a word-size adjuster, a variable delay, a brickwall filter and a simple compressor for non-linear sample-mapping. It
can be used to recapture the effect of many delay units from the 1970s and 1980s, as well as microphone and doppler
effects.
Unlike the main voice delays (which change delay times by crossfading), the glide delay gradually moves from one delay
time to another. This causes noticeable pitch changes for the duration of the change. This delay is very short, and should
ideally be used in combination with the voice delay.
Glide features a precompressor that modifies the signal before going into the word size reducer. It allows the signal to be
better mapped onto limited word sizes and can noticeably reduce the amount of quantization noise in the result. Many
devices from the late 1970s and 1980s used similar techniques to improve performance of their A/D/A chain. The
precompressor may have some use as a general-purpose compressor, but it has only limited control.
Parameters
Word Size - this can change a signal to be anything from 4 bits up to the native floating-point of the plugin. Settings
from 4 bits to 8 bits may be useful for game emulation or sounds from personal computers of the 1980s. Settings
from 10 bits to 16 bits are typical of much M.I. gear from the 1980s and 1990s. Pro gear from the 1990s and early
2000s might use word sizes in the 18 to 24-bit range.
Threshold - sets the threshold of the precompressor.
Gain - sets the amount of gain that is applied to the precompressor. This gain is automatically reduces as the signal
rises above the threshold.
Brickwall - This controls the cutoff frequency of a very sharp lowpass filter. Most vintage devices had much lower
sample rates than the sample rates in common use today. Those lower sample rates meant that higher frequencies
simply weren’t reproduced. This brickwall filter allows that effect to be duplicated, even when the plugin itself is
running at very high sample rates.
PostFX - allows a post effect to be selected.
Modulators
Glide Mod - allows the glide delay time to be adjusted (there is no direct access to the delay time). For many vintage
delays, a slow sine or triangle wave is the best choice here. For doppler effects, the Soft Switch can be applied at
the time a doppler effect is to begin.
Filter Mod - allows the frequency of the brickwall filter to be modulated.
9.12. VintageShifter
This is a dual pitch-shifter that performs much like popular shifters of the late 1980s. It is most commonly used for fattening
input sources or sometimes added echoes at a musical interval relative to the input source. It’s also the core of a common
special effect in which a signal spirals up or down in pitch. It is not a pitch corrector—your singer will just have to learn to
sing in tune. Like the shifters it’s modeled after, there are very noticeable artifacts from sizable shifts.
Note about stereo: Two voices may be used to shift stereo signals. It is well-known that shifters of this type do a very poor
job of maintaining stereo imaging. You should find that Excalibur does a better job of this than most shifters, and it should
be acceptable in that regard.
Parameters
Double Shifter - in the Off position, there’s only a single shifter. In the On position, both shifters are effective.
Shift 1 - the amount of shift for shifter 1. Shift is expressed in an xx.yy form, with xx as semitones and yy as cents.
Shift may go from -12.00 to +12.00 (octave down/octave up).
Shift 2 - the amount of shift for shifter 2 (only in effect when the Double Shifter parameter is set to On).
PostFX - allows a post effect to be selected.
Modulators
Shift 1 Mod - modulates the amount of shift for Shifter 1
Shift 2 Mod - modulates the amount of shift for Shifter 2
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Post FX are available.
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9.13.Reverb
This is a highly simplified mono reverberator that may be used in any number of ways. Most typically, you might find a
reverb going into a chorus or flange, creating an intense, swirling effect. But it can be also be used to create novel effects
using delays and resonators as well. All of the reverbs (one for each voice) are decorrelated, so that they may be used in
stereo effects.
Parameters
Attack Time - spreads the injection of signal into the reverb by as much as 250ms. This can be used to soften the
overall reverb.
Rvb Time - controls how long the reverb takes to die away.
Damping - adjusts how the high frequency dies away relative to the entire signal. A high value for damping means
that most of the signal is unaffected. Lower values cause more of the high-frequency signal to be absorbed and
therefore darken the reverb.
PostFX - allows a post effect to be selected.
Modulators
Rvb Time Mod - modulates the reverb time
Damping Mod - modulates the damping frequency
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10. Built-in Presets
Excalibur ships with a large number of presets built right in. Not only can they be used immediately on your projects, but
they can also provide lots of tips on making presets of your own. Here are a few considerations.
Preset outputs are almost always stereo, and you’ll get the biggest effect if you route them as stereo. But if your track in
mono-out, the plugin will mix down to mono.
Usually, true stereo (stereo-in/stereo-out) presets will have a (stereo) indication in the preset name.
10.3. Keyword
Every preset should associated with at least one keyword. Many of the built-in presets are associated with several, so they
will turn up on multiple lists. A keyword is just a suggestion about how you might use the preset, but you should never feel
restricted. If you’re mixing a singer, you’ll probably start with the Vocal keyword, but you might then try your luck with any of
the others. You might end up with a Delay preset or a Flanger preset or even a Guitar preset. Explore! And be sure to see
what the soft controls do with each preset.
10.4.2.The
Chorus Keyword
The chorus effect can be subtle or strong. You can find it all here. For example:
• Fatty Chorus - both thickens vocals and moves them back. Great for background vocals
• Stereo Chorus DDL - a combination of chorus and subtly repeating delay. Add polish to a lead vocal or solo wind.
• Got Trails? - Combine chorus, delay and autopanning and you have a great effect for filling a sparse mix.
• Got Tempo Trails? - just like Got Trails? but the panning locks to tempo.
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10.4.6.The
Drums & Percussion Keyword
While drums can benefit from may of the presets that appear under the Delay keyword, there are a few special cases
shown here:
• HH Snare Slap - a great way to add a little pop
• Clap Schmear - a strange effect that adds some slap on one one side and thin echoes on the other
• Kick in Groove Out - You can do a lot with ring modulators. Be sure you’ve tapped in the correct tempo with this group
of presets. If you put in just a kick drum on the quarter-note, you’ll get an entire groove out. If you use a percussion
ensemble (light on the cymbals) you’ll add another stage full of players.
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10.4.8.The Futz Keyword
These are handy presets for post-production. Microphones show up here as well as tricks for modeling telephones, walkie-
talkie radios, robot voices and all sorts of tricks for helping audio fit into a scene. For example:
• Bullhorn - A useful futz for outdoor speakers. Includes a mix of overdrive, slapback and added noise
• Phone Futz - several variants of this popular distorted narrowband
• Radio Breakup - There are a number of similar presets that add distortion and bandpass effects based on input level.
Great for walkie-talkies, cockpit communicators and similar applications.
• LP Crackle - add some filtering and surface noise to place your source audio on an old record player
10.4.11. The
Panner Keyword
Auto panning is a great way to add space and interest to a static mix. There are a number of options here:
• L-R Autopan+Echo. The soft knob controls the speed of the pan. The Soft Switch adds just a touch of echo.
• Tempo Pan Vibrato - combines autopan with gentle vibrato—all locked to tempo
• Wander Phaser - combines an ambient phaser with autopan for a gently moving room.
10.4.12.The
Phaser Keyword
Because of its subtlety, the phaser is often overlooked. But it can be a great way to add both space and motion to a track.
For example:
• Mod DDL Phaser - repeating echoes with gentle phase shifts. Reduced word size adds a distinctly vintage character.
• Warm Stereo Phaser - nice for opening up percussion or vocals
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10.4.14.ThePost Keyword
Audio post-production is a huge category that includes many disciplines. You’ll find considerable crossover between the
Post, Futz and Sound Design keywords. But each keyword provides a starting point. Here you’ll find:
• Voice of the Dragon - a deep menacing shifter/doubler
• Communications Breakdown - the effect of a shortwave radio pushed too hard
• Robot - the classic ring modulator effect used to turn a human into a non-human
• Ghostly Whispers+More - converts voices into hissy repeated delays. A great effect for ghost stories.
10.4.16.The
Res Filter Keyword
The resonant filter are dynamic filters very much like those in old analog synthesizers. Try a solo instrument through a few
of these:
• Wah + Delay - an auto-way with a slapback
• Catching Air - create an open space with a little motion on the filters
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10.4.17.The
Ring Mod Keyword
The ring modulator goes back decades and has been used for all sorts of other-worldly purposes. Try:
• Exterminator - Just shout ‘exterminate! exterminate!’ and you’ll know where this came from
• Kit Converter - in goes a drum kit. Out comes a drum kit from Mars
• Cricket Bot + Follow - pass regular dialog through this and then play with the soft controls. You’ll get a multi-alien
conversation.
10.4.18.TheRotary Keyword
Inspired by popular cabinets of the past. Examples:
• Basic Rotary - The name says it all. Use the switch to vary speeds and the knob to add dirt.
• Rotary Drive Flange - Add some flange effect to the basic rotary sound to make it a bit more overdriven
10.4.19.The
Sound Design Keyword
Sometimes you have to build a world from scratch. Here are a few ways to do it:
• Under the Floor - there’s a party going on at the neighbors’ place just underneath you
• In the Walls - there’s another party next door
• Yellow Bricks - need to make the actor feel a little smaller?
• Radio Breakup - the sound of a walkie-talkie
10.4.20.TheSpaces Keyword
Reverb isn’t the only way to place a track into a room. Try these:
• Choral Room - there are several flavors of this preset, all dynamic. With some, the louder you get, the smaller the
room. With others it’s the opposite.
• Rolling Piano Room - could you make a room out of pots and pans?
• Chorus Verb - nothing like the sound of a vintage reverb through a chorus. Rich.
• Tempo Room Pop - a tempo locked delay explodes into a short live space.
10.4.21.The
Tempo Keyword
This keyword lets you drive through all of the tempo-related presets. Some are very musical. Others are something else:
• Stutter Verb Tempo - Only lets signal into the reverb when there’s nothing coming out.
• X-DDL Stereo - a vintage stereo delay line that ties to tempo.
• Swirly Tempo Verb - A combination of reverb and tempo-related feedback lines. Try it on a solo track.
10.4.24.The
Vibrato Keyword
You can easily add vibrato to something that doesn’t have it. A few you might try:
• Simple Vibrato - simple pitch vibrato. Use the Soft Knob to vary depth
• Expressive Vibrato - add pitch and phase vibrato, all in an added space
• Tempo Vibrato - lock vibrato to tempo
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11. Eucon and External Control Surfaces
Eucon protocols, created and supported by Avid, are supported by Excalibur. This means that Avid control surfaces, such
as the Artist Series or the S6 will present Excalibur parameters in a sensible way when used with Pro Tools and some VST
workstations. Not all parameters will appear on control surfaces, only those deemed most useful in realtime situations.
Excalibur has over 400 parameters, and no user wants to go through dozens of pages just to do something useful. This
means that deep editing will require use of the GUI. Those controls on the work surface should be the controls most useful
when actively mixing.
Eucon provides some support for HUI devices as well, although Avid makes no guarantees about how long that support will
exist.
There are other workstations, Logic X for example, that do attempt to provide support on work surfaces. Unfortunately,
iZotope has absolutely no control over how these controls are mapped to the work surface. Trying to control Excalibur with
an external controller in this way is tedious and confusing. It is strongly recommended that you not even bother with it.
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12. Closing notes
12.2.Getting Help
12.3.iZotope Website
If you’re having difficulty with the plugin, the first place to look is www.iZiotope.com. If you encounter what you believe to be
a bug, then please report it by going to the info page of the plugin (click on the logo in the upper left corner) then clicking the
“Request Help from iZotope” link. This will prepare an email with important system information and a log that may include
your problem. In the email, please describe what you were doing when you encountered the bug, and the best ways to
reproduce the problem. Then send it along.
If Excalibur has difficulty connecting with your email program, it will place the log file on your desktop. Please send this file
to [email protected], along with a description of your problem.
12.4.iLok Website
If you’re having problem with licensing or with your iLok, then be sure to visit www.ilok.com.
12.5.Updates
Be sure to check www.izotoope.com periodically for bug fix updates to Excalibur. If you’re connected to the Internet, you
should see a reminder right on the plugin when a new version is available. While you’re there, be sure to check out new
products that might be available.
12.6.Tech Notes
Most modern DAW programs handle plugin delay compensation automatically. But if you need to know, the delay of a dry
signal through Excalibur varies depending on the sample rate:
• 44.1/48K - 32 samples
• 88.2/96K - 64 samples
• 176.4/192K 128 samples
• Anything above - 256 samples
If you are loading down your DAW (and who doesn’t), be sure to put away the GUI when you no longer need it. It does take
processor cycles to run the user interface, and there’s no need to burn the cycles if you don’t need to control the plugin.
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13. Appendix: Glossary
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