Fighter Bomber Operations Guide
Fighter Bomber Operations Guide
Briefing ............... ... .... ..... ...... .. ......... ... .. .. .... page 12
FIGHTER BOMBER creates a whole world within your computer for you
to explore, thanks to the VEKTOR GRAFIX environment control system .
View the world from an infinite number of points using the unique 'free
spirit' view or use the other 11 view points (all with zoom) to gain different
perspectives on the action. Fly over rivers, highways, mountains, pastures,
farms, cities, lakes - the list of objects featured on the ground is endless.
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ACKNOWLEDGEMENTS
Ian Martin , Ciaran Gultnieks, Peter Featherstone, Terry Spencer, Derrik Austin ,
Mark Griffiths, Alastair Swinnerton , John Guerin , Paul Summers, all the staff at
Ellsworth Air Force Base, South Dakota and in particular Sgt. Tony Evans, Sarah
W ilson , Nick Dawson , Darren Lee, Neil Jackson , Charles Cecil , Tony Roberts,
David Oliver, Mary Lewis, Janet Craven and very nearly everyone else that knows
us .
Vektor Grafix
IACTIVISIONI
SIMULATION SOFTWARE
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CREW BRIEFING
INTRODUCTION
An expectant hush fell over the briefing room as the powerful figure of Major
Lance 'Deadeye' Mulcahy took the stage . Glancing around the unusually
crowded room , he leant his enormous, battle-scarred frame against the edge of
his lectern . With a tap on the microphone, and a nod to his staff officers standing
at the back, he began.
" Don ' t worry fellas, I ain't gonna sing ." How many times had he said that, he
wondered, and at how many briefings . The War was a long time ago, but he felt
every minute of it.
"Ladies and gentlemen, and you flyers at the back there, welcome to Ellsworth Air
Force Base." A nod to his left, and a series of slides began to appear on the screen
behind him .
"This is the annual Strategic Air Command Bombing Competition; ten years ago,
the awesome collection of firepower out there on the tarmac would have been an
unthinkable sight on a US Base . But in these days of detente, and goodwill to all
men , even the Russkies," he paused for the laugh befitting a man of his seniority,
" ha ha - only kidding comrades; where was I? Oh yeah - in these days when the
cold war is becoming a fading memory, we of the free world can welcome pilots
from all over to join us and test their capabilities against the best competition a
defence budget can buy. This doesn't mean we're gonna let them out again ,
though , eh boys? Ha ha."
The Soviet contingent merely smiled, content in the knowledge that in a few hours
they were going to get the chance to wipe the smile of this ageing ace ' s face for
good . The Major continued .
"Behind me you see an aviation legend - The Lancaster Bomber. Without that
baby the map of Europe might well be very different today . An enormous beast,
it could deliver a payload of staggering weight and destructive power. But it had
one major problem - it was just too darn BIG . Little Messerschmitts used lo creep
up behind it and blow it out of the air. So we had to guard it, with other fighters
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like the Spitfire here, and the Hurricane . This was the same with all those big guys
- the Wellington, the Stirling , our own B-17 and so on . Near the end of the war
it became obvious that what we wanted was both , all in one plane . So we had
the Mosquito, and later the F-100, and the British Lightning, that began to combine
the speed of a fighter with the pay-load capacity of a bomber, and all in a much
smaller package ." Deadeye paused , for dramatic effect, and to smooth his
moustache for the ladies . Both worked - the audience was his .
"And now we have the bunch of death machines you see outside - the ultimate
in flying destruction , Multi-Role Combat Aircraft from all over, from the Soviets'
MiG 27 to our own F-15 . And in a few hours you will see just w nat those babies
can do . They will fly against each other in mock battle, they will take out strategic
sites around this and neighbouring states - without any warheads , I can assure
you ," he added for the benefit of a few front-benchers who had begun to look
worried about the idea of armed MiG 27s flying over the Mid-West.
"Oh , I don' t know, Chief," came a voice from the back . "There's a few parts of
Montana I guess we wouldn ' t miss ."
"OK Kowalski, very funny - now button it, or you ' re peeling potatoes the next
week ." One thing Major Mulcahy hated worse than a smart-ass flyer, it was one
who got a bigger laugh than himself. But he recovered .
" So, fellow officers, welcome guests, and members of the press, prepare yourself
for a display of combat flying that'll knock your socks off, and may the best man
win ," he said, peering at the Curtis E LeMay Trophy that stood in pride of place,
waiting to be won by the top team of the day.
Sitting at the rear of the briefing room was a lone pilot with a hard task ahead
of him . He knew the competition - every good pilot did - but this didn 't make it
any easier . He had to prove to his superiors that he was the best, that he was ready
to go up against anything the enemy could throw at him and come out on top . And
this trophy was the way to do it.
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He had already had a look around the area before landing his jet, checking out
the four US states that would be the arena for this mock battle. Some of the most
spectacular scenery in the west was here - Mount Rushmore, the famous
monument to the four historic presidents, Devils Tower national monument (how
many times had he seen 'Close Encounters' - almost as many as 'Top Gun ' he
guessed), and the plains and towns and cities of the American Mid-West,
heartland to the world's leading nation .
In FIGHTER BOMBER, you are that pilot. But first you must ready yourself with a
series of training missions . Sure, you 've flown those runs a hundred times, but
never was the prize this big , never was the competition this hot.
You have your pick of the best of the world ' s technology, and also the choi ce of
combat enemies . Thi s doesn ' t make life any easier, though - any one of the pilots
gathered at Ellsworth could take this trophy.
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THE CURTIS E LeMAY TROPHY
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GETTING STARTED
IMPORTANT NOTE
Due to the depth and complexity of FIGHTER BOMBER, some versions may not
contain all of the features mentioned in this playing manual. We have attempted
to extract the maximum from each computer format but memory limitations,
graphics capability and data storage systems prevent us from incorporating some
of the more exotic features in certain formats .
We sincerely hope that this in no way spoils your enjoyment of this product.
Controls
Please see the accompany material for keys and controls .
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AIRCRAFT SELECTION
FIGHTER BOMBER features seven different aircraft for you to fly. These are:
Information on the ability of each of these machines can be found in the Aircraft
Data section of this manual.
These planes are displayed for selection as soon as the game is loaded. A 2D and
3D representation of the various aircraft featured in FIGHTER BOMBER are
available to you along with historical and technical information . We suggest you
take advantage of this information as later missions will expect you to recognise
instantly the kind of aircraft you are engaging.
Selection is made by pointing to the various control boxes on the selection screen
and 'clicking ' on the appropriate box. When you have selected the aircraft you
intend to fly, click on 'SELECT' .
Uniquely, FIGHTER BOMBER allows you to select the kind of enemy aircraft you
will encounter in your various missions. Each enemy aircraft will respond to you
differently and you will soon learn which will present the greatest challenge in the
various theatres of engagement.
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FIGHTER BOMBER features seven different aircraft for you to fly against. These
are :
The F- 14 Tom-Cat (USA)
The F-16 Falcon (USA)
The F-5 Tiger (USA)
The Mig-29 Fulcrum (USSR)
The Su-27 Flanker (USSR)
Mirage 2000 (France)
Mig-3 1 Foxhound (USSR)
PILOT'S LOG
Every time you fly, your progress is recorded and filed against your flight log
MISSION SELECTION
For your first flight in FIGHTER BOMBER, we recommend that you select FREE
FLIGHT. This will allow you to familiarise yourself with the flight controls and
become proficient at some of the more complex manoeuvres you will need to
master.
FREE FLIGHT differs to every other stage of FIGHTER BOMBER in that it is the only
option that allows you to choose where you start from .
Once you are accustomed to your controls and environment, then you can attempt
the first of the qualification missions.
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THE MISSIONS
These missions are available in succession of completion .
Once a mission has been completed, the mission briefing screen will appear,
allowing you to examine your route flown and your mission report.
To continue onto the next mission, click on 'END' , then select NEW MISSION from
the options given . The next mission will then be made ava ilable on the missions
menu .
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MISSION BRIEFING
This is where the actual missions will be presented to you in visual form . You must
fly each mission in order to progress through the game .
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MISSION DESIGN
When (and if) you have managed to complete all of the missions in FIGHTER
BOMBER, the game certainly does not end there . FIGHTER BOMBER is unique in
that it allows you to design your own missions and exchange them with other
FIGHTER BOMBER pilots .
Note : While using the mission designer all operations that require on map
positioning are performed by pointing the cursor at the desired place and
selecting .
ADD TARGET
Selecting this option will open a second window requesting you to choose the ki nd
of target you would like to place : ground forces , SAM site, industrial , etc. Select
your preference then position the appropriate target.
REFUEL POINT
Once you have selected where to have the refuelling tanker, a small Altitude
Selector window will open . Choose the refuelling altitude by clicking on the UP
or DOWN arrows . Select when ready.
DELETE LAST
Selecting this option w ill INSTANTLY remove the last target positioned .
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RECONNAISSANCE
Selecting this option opens up a second window that allows you to view target
areas in order to aid area and target identification . Target information can also
be obtained .
MISSION TEXT
This is your opportunity to describe the mission you have designed. A one-page
text editor has been incorporated for this purpose.
DISK MENU
This allows you to SAVE or LOAD a mission . Scroll through your missions using
the arrows.
TEST MISSION
This allows you to test the mission you are designing. You fly the mission as
normal, firstly, ARMING your jet before flying the mission , then finally entering
the DE-BRIEFING section before being put back into the designer .
END
This leaves the mission designer.
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ARMING
After the m1ss1on has been presented to you , you must decide on the most
appropriate weaonry for you to carry into battle .
Weapons are selected by clicking over the weapon icon and dragging it to the
under-side view of the aircraft. Some of the weapons, e.g . the Maverick AGM-
65 , can be carried in multiple ejector racks . Simply drop the same weapon twice
at any of the available (flashing) pylons .
Alternatively, you can choose to autoarm your machine with a preset list of
weapons , that particularly suit your craft, simply by clicking the AUTO ARM icon .
1. 23/27 mm Cannon
Used for close-in combat, many aircraft of the late 60 ' s and early 70 ' s were built
without a cannon . The philosophy behind this being that with the advent of
sophisticated guided missiles, an aircraft would never get within cannon range.
The experience of the Vietnam war proved the fallacy of this . Most modern
FIGHTER BOMBERS are equipped with a cannon as either an internal permanent
fixture or as a centrally mounted pod , the latter option taking up at least one
external stores pylon .
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The Sidewinder AIM-9L is an air-to-air missile guided to the taget by loc king on
to the heat emitted by the enemies' jet pipes . Target acquisition is achieved by
activating the missile' s seeker head and listening to the mi ss ile through the pilot's
headset. As the missile locks on to the target, its distinctive growl rises in intensity
to a singing crescendo until the pilot lets the missile go . After release the missile
will follow the IR source . As it closes with the target, its laser proximity fu se sen ses
when it is close enough for the kill and explodes, sending out hundreds of
preformed rods into the enemy.
The AGM-65 is a video-guided surface attack missile . The pilot selects the missile
causing its gyro to spin up to speed and light up a weapon ready indicator on hi s
panel. The image from the video camera situated in the nose of the missile is swung
round on to the target and the pilot engages lock mode . He then uses either the
video display or his head-up gun sight to lock on to the target and releases the
weapon . After release the weapon remains locked on to the video image of the
target and i~telligently tracks to it. In the event of the image being interrupted the
missile will follow its last known trajectory .
4. AGM-88A HARM
Type : Anti Radiation Missile
Weight: 796 lb (361 kg)
Performance: Speed over Mach 2
Range : About 11 miles Warhead
Fragmentation with proximity fuse system
The AGM-88A is a new kind of missile which has developed as a direct result of
the ever-increasing technology used in modern warfare . This missile uses the very
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radiation emitted by a defending aircraft ECM pod to home in on . The pilot,
suspecting that an enemy is in the vicinity, can fire the missile 'bli nd' . If the enemy
emits any kind of electromagnetic radiation the missile will immediately lock on .
The accuracy of the General Purpose Free Fall Bomb has in the past been solely
dependent on the skill of the crew . With today's modern aircraft, the computer
takes over the release of the bomb calculating velocity, altitude, wind-shear, etc .
The pilot is told when to press the button and the computer does the rest.
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JP233 is a series of submunition dispensers for parachute retarded payloads
which include pavement cratering bomblets and anti-personnel mines with or
without delay action fuses. Its main use is in denying enemy forces of airfield
access and hampering of subsequent repairs .
A radar guided missile is locked on to the radar return of the enemy aircraft. The
Chaff dispenser ejects a cloud of fine strips of metal foil into the air behind the
defending aircraft creating a huge (and to the incoming missile confusing) radar
target.
The Durandal is a simple but effective method of cratering and thus rendering
useless enemy paved landing strips.
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The pilot aims the aircraft at the ground target and fires a salvo of high explosive
shells direct in the line of flight. The weapon is particularly effective against mobile
armour.
Alarm is the British-built equivalent of the US HARM missile . It is fired in the general
direction of enemy positions (e .g. SAM sites) and climbs to around 40,000 ft . It
then pitches nose down and falls slowly, under a drogue parachute, while
searching for hostile radio/radar emmiters . As soon as the enemy ' switches back
on ', the missiles locks on to the target and fires its secondary motor, homing in on
the enemy position.
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AIRCRAFT DATA
It is a two-man aircraft, the pilot employing a wide angle HUD fed with IR sensor
information while the 'GIB' (Guy In Back!) will have head down CRTs for radar,
FUR, digital map and threat warning displays.
By the clever use of conformal fuel packs known as FAST packs, the F- l 5E can
carry an extra 8,820 lb of fuel, enabling it to carry up to 24,250 lb of ordnance
on under wing pylons - a combat load comparable to that of the F-1 l l .
The F-15E
Maximum Take Off Load 24,250 lb (11,000 kg)
Maximum speed at altitude Mach 2.5
Maximum speed at sea level _ Undisclosed
Service Ceiling 65,000 ft
Maximum Range 3,450 miles (5,560 km)
Combat Radius (Full Load) 1,480 km
Take off distance (clean) 900 ft
The F-4E , a result of the Vietnam experience, is the strike variant of the aircraft and
even by today's high-tech standards remains a formidable weapon . Incorporating
an M-61 gun under the nose, an extra fuel cell , advanced avionics and fire control
and new engines, the F-4E has been updated to the point that it still maintains a
position of importance in many of the world air forces .
The F-4E
Maximum Take Off Load 16,000 lb (7,257 kg)
Maximum speed at altitude Mach 2 .27
Maximum speed at sea level Mach 1.9 (910 mph), 464 km/h
Service Ceiling 60,000 ft (18 ,290 m)
Maximum Range 2,660 miles (4,281 km)
Take off distance 3 ,000 ft (914 m)
The F-111 Fis powered by two Pratt and Whitney TF30-P- l 00 engines developing
25,000 lb of thrust and making it by far the most powerful version of this aircraft.
The most remarkable thing about the Tornado is its ability to fly at tree-top height
at 550 knots and deliver on to its target a laser-guided bomb with virtual certainty
of a hit. It does this thanks to a combination of superb air-frame and power unit
coupled with what is arguably the world's most advanced avionics .
The ' hands off' flying of the Tornado is achieved by the use of a 'Terrain Following
Radar (TFR)' which scans an area in front of the aircraft detecting any obstructions
and flying the aircraft over them. It is effective down to an altitude of 50 ft!
The other remarkable aspect of the Tornado is its navigational system which is
capable of delivering the aircraft to within 20 ft of its target at a range of several
hundred miles without the pilot ever touching the control column. It does this
without any incoming information via satellite, ground station , etc .
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The Tornado-IDS
Maximum Take Off Load 19,840 lb (9 ,000 kg)
Maximum speed at altitude Mach 2 .2
Maximum speed at sea level Mach l .2 (800 kts), 482 km/h , 921 mph
Service Ceiling 50,000 ft plus (15,240 m plus)
Maximum Range Undisclosed
Combat Radius (Full load) 863 miles ( l ,390 km)
Climb to 30,000 ft Under 2 minutes
g limit + 7 .5
Take off distance 12 ,900 ft
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The Saab Viggen AJ37
Maximum Take Off Weight 6 ,000 kg (External)
Maximum speed at 36, l 00 ft Mach 2 (l , 146 kts) , 2, 124 km/h , l ,320 mph
Ma ximum speed at 330 ft Mach l.2 (793 kts), l ,470 km / h, 914 mph
Service Ceiling 60,000 ft (l 8,290 m)
Maximum Range Undisclosed
Combat Radius (Full Load) 296 miles (476 km)
Climb to 32 ,810 ft l minute, 40 seconds
g limit + 12 (ultimate)
Take off distance 400 m ( l ,312 ft)
Contained within the nose are the advanced (and secret) avionics . The aircraft
probably has some sort ofTFR along with Inertial Navigation System which gives
it a similar capability to Britain ' s Tornado . It is unlikely that the Flogger will have
the same level of sophistication as the airframe dates back to the late 1960' s.
Upgraded avionics, however, will most certainly have been installed and this
single seat attack aircraft would not be taken lightly by any adversary.
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TheMiG-27
Maximum Take Off Weight 4 ,000 kg (External)
Maximum speed at altitude Mach l .7 (975 kts),807 km/h , l , 123 mph
Maximum speed at sea level Mach l . l (726 kts), l ,395 km/h , 836 mph
Service Ceiling 52,495 ft (16,000 m)
Maximum Range Undisclosed
Combat Radius (Full Load) Undisclosed
Climb rate Undisclosed
g limit Undisclosed
Take off distance 800 m (2,625 ft)
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WEAPON DATA
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THE McDONNELL DOUGLAS F-4E - USA
Individual Weapon Data
Total external stores weight: 16,000 lb (7,257 kg)
Number of hard-points: Under wing : 4
Fuselage: 5
Hard-point rating: Outer wing : 2,240 lb
Inner wing: 3,500 lb
Fuselage : 1,000 lb
Centre line: 3,500 lb
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THE GENERAL DYNAMICS f - 111 F - USA
Individual Weapon Data
Total external and internal stores
weight: 3 1,500 lb (14,288 kg)
Number of hard-points: Under wing : 6
Fuselage : Internal weapons bay
Hard-point rating: O uter wing (swing) : 6,000 lb
Inner wing (swing) : 6,000 lb
In ner wing (fixed ): 6,000 lb
Fuselage Internal weapons bay: 4,000 lb
SNAKE EYE Bomb Free fall One per outer wing pylon/500 lb x 6
retarded per wing carried in tandem triplets
on two multiple ejector racks
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THE PANAVIA TORNADO IDS - BRH'AIN
Individual Weapon Data
Total external stores weight: 19,840 lb (9,000 kg)
Number of hard-points : Under wing : 4
Fuselage: 5
Hard-point rating : Outer wing: 1,000 lb
Inner wing : 3,000 lb
Fuselage: 4,000 lb
Centre line: 2,000 lb
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THE SAAB AJ37 VIGGEN - SWEDEN
Individual Weapon Data
Total external stores weight: 13,228 lb (6,000 kg)
Number of hard-points : Under wing : 4
Fuselage : 3
Hard-point rating : Outer wing : 1, 102 lb
Inner wing : 2,205 lb
Fuselage : 1, 102 lb
Centre line: 2,205 lb
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THE PANAVIA TORNADO IDS - GERMANY
Individual Weapon Data
Total external stores weight: 19,840 lb (9,000 kg)
Number of hard-points: Under wing: 4
Fuselage: 5
Hard-point roting : Outer wing: 1,000 lb
Inner wing : 3,000 lb
Fuselage: 4,000 lb
Centre line: 2,000 lb
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THE MiG FLOGGER-D - USSR
Individual Weapon Data
Total external stores weight: l 0,250 lb (4,660 kg)
Number of hard-points : Inner wing : 2
Outer wing (jettisonable none swing) : 2
Fuselage: 2
Centre line: l
Hard-point rating : Outer wing : l ,021 lb
Inner wing: 1, 102 lb
Fuselage: 1, 102 lb
Centre line: 2,205 lb
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LOADING DIFFICULTIES
We are always seeking to improve the quality of our product range , and have
developed high standards of quality control to bring you this product. If you
experience any difficulties whilst loading, it is likely to be a fault other than the
product itself. We therefore suggest that you switch your computer off and repeat
the loading instructions carefully, checking that you are using the correct set of
instructions for your computer and software. If you still have problems, consult the
· User handbook that accompanied your computer or consult your software dealer
for advice . In the case of continued difficulty and you have checked all of your
hardware for possible faults, may we suggest that you return the game to the place
of purchase .
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