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0% found this document useful (0 votes)
34 views2 pages

Output Log

Uploaded by

AGENT 24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.4.

5f1 (68943b6c8c42)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly: D:\Games\Human Fall
Flat\Human_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: D:\Games\Human Fall
Flat\Human_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\UnityEngine.Analytics.dll into
Unity Child Domain
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\Cloudstoyv5.dll
(this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\Cloudstoyv5.dll into Unity
Child Domain
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\ArabicSupport.dll
(this message is harmless)
Loading D:\Games\Human Fall Flat\Human_Data\Managed\ArabicSupport.dll into Unity
Child Domain
- Completed reload, in 0.586 seconds
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly: D:\Games\Human Fall Flat\Human_Data\Managed\System.dll (this
message is harmless)
OnLevelWasLoaded was found on ResourceManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
<RI> Initialized touch support.
UnloadTime: 6.006267 ms
Fallback handler could not load library D:/Games/Human Fall
Flat/Human_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Games/Human Fall
Flat/Human_Data/Mono/.\XInputInterface64
Fallback handler could not load library D:/Games/Human Fall
Flat/Human_Data/Mono/XInputInterface64
Fallback handler could not load library D:/Games/Human Fall
Flat/Human_Data/Mono/libXInputInterface64
Fallback handler could not load library D:/Games/Human Fall
Flat/Human_Data/Mono/.\libXInputInterface64
Fallback handler could not load library D:/Games/Human Fall
Flat/Human_Data/Mono/libXInputInterface64
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 16615.
Total: 67.155571 ms (FindLiveObjects: 0.963454 ms CreateObjectMapping: 0.820889 ms
MarkObjects: 65.323036 ms DeleteObjects: 0.047046 ms)

Setting up 2 worker threads for Enlighten.


Thread -> id: 10b0 -> priority: 1
Thread -> id: 1e2c -> priority: 1
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 17072.
Total: 56.349136 ms (FindLiveObjects: 1.836523 ms CreateObjectMapping: 2.521691 ms
MarkObjects: 51.945869 ms DeleteObjects: 0.043910 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 386)

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