Warcry Faction Cards and Abilities
Warcry Faction Cards and Abilities
Warcry Faction Cards and Abilities
09.08.19
Added Corvus Cabal
Added The Unmade
Added Sprintered Fang
07.08.19
Idoneth abilities spellchecking
02.08.19
Added Iron Golem
Added Untamed Beasts
Added Cypher Lords
Corrected Nighthaunt abilities card
31.07.19
First release
Contents
Iron Golem.............................................................................................................................................................................................................................................2
Untamed Beasts.....................................................................................................................................................................................................................................4
Cypher Lords.........................................................................................................................................................................................................................................6
Corvus Cabal.........................................................................................................................................................................................................................................8
The Unmade........................................................................................................................................................................................................................................10
Splintered Fang....................................................................................................................................................................................................................................12
Stormcast Eternals...............................................................................................................................................................................................................................14
Ironjawz...............................................................................................................................................................................................................................................16
Flesh-Eater Courts...............................................................................................................................................................................................................................18
Nighthaunt...........................................................................................................................................................................................................................................20
Daughters of Khaine............................................................................................................................................................................................................................22
Legions of Nagash...............................................................................................................................................................................................................................24
Idonet Deepkin....................................................................................................................................................................................................................................26
Gloomspite Gitz...................................................................................................................................................................................................................................28
Bonesplitterz........................................................................................................................................................................................................................................30
Iron Golem
IRON GOLEM Move Toughness Wound Runemark Points Weapon
s s Type Range Attack Strengt Damage
s h
Dominar 4 4 20 Leader 175 Hammer 1 3 5 2/5
Brute
Ogor Breacher 4 5 30 Destroyer 235 Unarmed 1 2 6 4/8
Signifer 4 4 15 Icon Bearer 120 Hammer 1 3 4 2/4
Drillmaster 5 4 15 Berserker 125 Club 1 4 4 2/4
Reach Weapon 3 4 4 1/2
Prefector 4 4 15 Brute 125 Hammer 1 3 4 2/5
Iron Legionary 4 5 10 - 80 Club 1 2 3 1/3
Iron Legionary with Bolas 4 4 10 - 65 Reach Weapon 3 3 3 1/2
Club 1 2 3 1/3
Armator 3 4 12 - 90 Hammer 1 4 4 1/4
Iron Legionarу with Twin 4 4 10 - 70 Hammer 1 3 3 1/3
Hammers
ABILITIES
IRON GOLEM
- [Double] Throw Bolas: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that
fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
Brute [Double] Spine-crushing Blow: Add the value of this ability to the Strength characteristic of the next attack action made by this fighter this
activation that has a Range characteristic of 3 or less.
Leader [Double] Lead with Strength: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action or a bonus attack action.
Destroyer [Triple] Living Battering Ram: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy
fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Icon Beare [Triple] Stand Defiant: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of t his
r fighter.
Berserker [Quad] Whirlwind of Death: Allocate a number of damage points to all visible enemy fighters within 3" of this fighter equal to the value of this
ability.
Untamed Beasts
ABILITIES
UNTAMED BEASTS
- [Double] Savage Fury: Add 1 to the Move characteristic of this fighter for the next move action they make this activation, and add 1 to the Attacks
characteristic of the next attack action they make this activation.
Leade [Double] All-out Attack: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation.
r This fighter makes a bonus move action or a bonus attack action.
Agile [Double] Beastmaster: Pick a visible friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus attack action.
Beast [Triple] Pounce: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible
enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Brute [Triple] Harpoon Snag: This fighter makes a bonus attack action. After that attack action, the fighter targeted by that attack action makes a bonus
move action directly towards this fighter, as if they were jumping, a number of inches equal to the value of this ability.
- [Quad] Unleash the Beast: Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics
of attack actions made by this fighter that have a Range characteristic of 3 or less.
Cypher Lords
ABILITIES
CYPHER LORDS
- [Double] Throwing Stars and Chakrams: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1
damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
- [Double] Acrobatic Leap: This fighter can fly when making move actions until the end of their activation; however, when flying, they cannot move
vertically upwards more than 3".
Destroye [Double] Low Sweeping Blow: Roll 1 dice for each visible enemy fighter within 2" of this fighter. On a 4-5, allocate 1 damage point to the fighter
r being rolled for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Mystic [Triple] Shadowy Recall: Pick a friendly fighter with the Minion runemark that is within 12" of this fighter. Remove that fighter from the battlefield
and then immediately set them up anywhere on the battlefield within a number of inches of this fighter equal to the value of this ability.
Leader [Triple] Shattered Gloom Globe: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions
made by enemy fighters while they are within 6" of this fighter.
- [Quad] Spinning Somersault Strike: This fighter can fly when making move actions until the end of their activation; however, when flying, they
cannot move vertically upwards more than 3". In addition, this fighter makes a bonus move action. Then, they can make a bonus attack action.
Corvus Cabal
ABILITIES
CORVUS CABAL
- [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6,
allocate a number of damage points to that fighter equal to the value of this ability.
Champio [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing.
n
Scout [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage
actions.
Agile [Triple] Swooping Attack: This fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower
than their starting position, they can make a bonus attack action.
Leader [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3
or less made by visible friendly fighters while they are within 6" of this fighter.
- [Quad] Death from Above: This fighter makes a bonus move action. Then, they can make a bonus attack action Add 1 to the Strength characteristic
of that attack action if the fighter finished the move action 3" or more vertically lower than their starting position.
The Unmade
ABILITIES
THE UNMADE
- [Double] Nightmarish Visage: Pick an enemy fighter within a number of inches of this fighter equal to the value of this ability and roll a dice. On a
3+, until the end of the battle round, that fighter cannot make move actions or disengage actions.
- [Double] Barbed Strike: Until the end of this fighter's activation, if any attack action made by this fighter scores any hits or critical hits, subtract 1
from the Toughness characteristic (to a minimum of 1) of the target fighter until the end of the battle round.
Warrior [Double] Chain Garrotte: Pick an enemy fighter within 5" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6,
allocate a number of damage points to that fighter equal to the value of this ability.
Destroye [Triple] Flaying Frenzy: Roll a dice for each visible enemy fighter within 3" of this fighter. On a 3-4, allocate 1 damage point to the fighter being
r rolled for. On a 5-6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Leader [Triple] Vessel of Torment: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus move action. Then, they can make a bonus attack action.
- [Quad] Gift of Agony: This fighter makes a bonus attack action. Add 1 to the Strength and Attacks characteristics of that attack action if this fighter
has any damage points allocated to them.
Splintered Fang
ABILITIES
SPLINTERED FANG
- [Double] Poisoned Weapon: Until the end of this fighter's activation, the Strength characteristic of attack actions made by this fighter count as being
higher than the target's Toughness characteristic.
Leader [Double] Ensnaring Net: Pick a visible enemy fighter within 3" of tins fighter. Until the end of the battle round, that enemy fighter cannot make
move actions or disengage actions.
Bulwar [Double] Fanged Buckler: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate l damage point to that fighter. On a
k 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
Mystic [Triple] Snake Charmer: Pick a friendly fighter with the Beast runcmark within 4" of this fighter. That fighter makes a bonus attack action.
Brute [Triple] Relentless Killer: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. This fighter makes a bonus attack action.
- [Quad] Paralysing Venom: Until the end of this fighter's activation, add the value of this ability to the damage points allocated by critical hits from
attack actions made by this fighter, and alter each attack action made by this fighter, roll a dice. On a 5-6, until the end of the battle round, the target
fighter cannot make move actions or disengage actions.
Stormcast Eternals
ABILITIES
STORMCAST ETERNALS
- [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the Move characteristic of this fighter for the next move action they
make this activation.
Scout [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack
actions made by friendly fighters that target this fighter.
Leader [Double] Righteous Aura: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this
fighter.
Beast [Triple] Darting Attack: This fighter makes a bonus attack action. Не can then make a bonus disengage action.
Bulwar [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the Attack characteristic of the next attack action made by this fighter this
k activation.
Elite [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions
made by this fighter this activation.
Ironjawz
ABILITIES
IRONJAWZ
- [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action
and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Bulwark [Double] Shield Bash: After this fighter's next move action this activation, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a
4-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability.
Brute [Double] Duff Up Da Big Thing: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristics of attack actions made
by this fighter that have a Range characteristic of 3 or less and that target an enemy fighter with a Wounds characteristic of 15 or more.
Leader [Triple] Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this
ability, until the end of the battle round.
Berserke [Triple] Da Grab an’ Bash: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3+, until the end of the battle round, that
r fighter cannot make move actions or disengage actions. In addition, on a 6, this fighter can make a bonus attack action against that enemy fighter.
- [Quad] Rampaging Destroyer: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In
addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move
action.
Flesh-Eater Courts
ABILITIES
FLESH-EATER COURTS
- [Double] Feeeding Frenzy: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this
activation. Remove a number of damage points from this fighter equal to the value of this ability.
Agile [Double] Skewering Strike: Add 1 to the Strength characteristic of the next attack action made bv this fighter this activation that has a Range
characteristic of 3 or less. In addition, if that attack action scorеs a critical hit, until the end of the battle round, the target fighter cannot make move
actions or disengage actions.
Elite [Double] Chosen of the King: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Until the
end of this fighter's activation, add 2 to the Attack characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less
Leade [Triple] Bringer of Death: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses
r this ability, until the end of the battle round.
Agile [Triple] Death Scream: Roll 1 dice for each visible enemy fighter within 8" of this fighter. On a 5, allocate 1 damage point to the fighter being rolled
for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
- [Quad] The Royal Hunt: This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Attacks
characteristic of that attack action if this fighter is within 1" of a visible friendly fighter.
Nighthaunt
ABILITIES
NIGHTHAUNT
- [Double] Aura of Dread: Pick a visible enemy fighter within a number of inches of this fighter equal to the value of this ability. Until the end of the
battle round, subtract 1 from the Strength characteristic (to a minimum of 1) of attack actions made by that fighter. A fighter can only be targeted
once per battle round by this ability.
Elite [Double] Soul-marked Prey: Pick a visible enemy fighter within 3" of this fighter with 1 or more damage points allocated to them. Until the end of
the battle round, add 1 to the Strength characteristic of attack actions made by friendly fighters that target that fighter. A fighter cannot be picked to
be the target of this ability more than once per battle round.
Destroye [Double] Frightful Touch: Until the end of this fighter’s activation, count each hit from attack actions made by them as a critical hit instead.
r
Minion [Triple] Chilling Horde: A fighter can use this ability only if there is a visible friendly fighter with the Minion runemark within 3" of them. Add 1
to the Attack characteristic of attack actions made by this fighter until the end of their activation.
Leader [Triple] Spectral Summon: Pick a friendly fighter that has been taken down. Set up that fighter once more on the battlefield wholly within 3" of this
fighter. The fighter set up on the battelield no longer counts as being taken down. Remove a number of damage points allocated to that fighter equal
to the value of this ability.
Elite [Quad] Reaped Like Corn: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this
fighter.
Daughters of Khaine
ABILITIES
DAUGHTERS OF KHAINE
- [Double] Bathe in Blood: A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more damage points allocated
to them. Until the end of this fighter's activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter.
Elite [Double] Turned to Crystal: Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of a 4-5, allocate 1 damage point to
that fighter. For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this ability.
Berserke [Double] Heartseekers: If the next attack action made by this fighter this activation scores one or more critical hits, and the target fighter is more
r than 3" away, allocate a number of damage points to that fighter equal to the value of this ability.
- [Triple] Slaughter’s Strength: Until the end of this fighter’s activation, add the value of this ability to the Strength characteristic of attack actions
made by this fighter that have a Range characteristic of 3 or less.
Leader [Triple] Sacrifice to Khaine: A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this
activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by
visible friendly fighters while they are within 6" of this fighter.
Agile [Quad] Death on the Wind: This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Strength
characteristic of that attack action if the fighter finished the move action 6" or more from than their starting position.
Legions of Nagash
ABILITIES
LEGIONS OF NAGASH
- [Double] Shambling Horde: A fighter can use this ability only if they arc within 6" of a visible friendly fighter with the Leader runemark. This
fighter can make a bonus move action a number of inches equal to half the value of this ability (rounding up).
Champio [Double] Chosen Champion: A fighter can only use this ability if they are within 6" of a visible friendly fighter with the Leader runemark. Add 1
n to the Attacks and Strength characteristics of attack actions made by this fighter this activation.
Elite [Double] Cursed Weapon: Until the end of this fighter's activation, add 1 to the damage points allocated by hits and critical hits from attack actions
made by this fighter that have a Range characteristic of 3 or less.
Mystic [Triple] Necrotic Siphon: Pick a visible friendly fighter within 6" of this fighter. Allocate a number of damage points to that fighter equal to value
of this ability. Then, remove a number of damage points from this fighter equal to double the value of this ability.
Leader [Triple] Summon Undead: Pick a friendly fighter that has been taken down. Set up that fighter once more on the battlefield wholly within 3" of this
fighter. The fighter set up on the battlefield no longer counts as being taken down. Remove a number of damage points allocated to that fighter
equal to the value of this ability.
Leader [Quad] Vanhel’s Danse Macabre: A number of visible friendly fighters equal to the value of this ability that are within 6" of this fighter can each
make a bonus move action or a bonus attack action (some can make bonus move actions, and others bonus attack actions).
Idonet Deepkin
ABILITIES
IDONET DEEPKIN
- [Double] Low Tide: A fighter can use this ability only if it is the first battle round. This fighter can make a bonus move action a number of inches
equal to the value of this ability.
Minion [Double] Sweeping Blow: Roll 1 dice for each visible enemy fighter within 2" of this fighter. On a 5, allocate 1 damage point to the fighter being
rolled for. On a 6, allocate a number of damage points to the fighter being rolled for equal to the value of this ability.
Agile [Double] Storm Fire: Until the end of this fighter’s activation, add 1 to the Attacks characteristic of attack actions made by this fighter that target an
enemy fighter more than 3" away.
Leader [Triple] High Tide: A fighter can use this ability only if it is the third battle round. Add 1 to the Attacks and Strength characteristics of attack
actions that have a Range characteristic of 3 or less made by friendly fighters while they are within 6" of this fighter.
Bulwark [Triple] Biovoltaic Barrier: Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit instead.
Berserke [Quad] Biovoltaic Blast: Allocate a number of damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter.
r
Gloomspite Gitz
ABILITIES
GLOOMSPITE GITZ
- [Double] Backstabbing Mob: A fighter can use this ability only if there is a visible friendly fighter within 1" of them. Until the end of this fighter’s
activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter that have a Range characteristic of 3 or less.
Trapper [Double] Barbed Net: Pick a visible enemy fighter within 3" of this fighter and roll a dice. On a 3+, until the end of the battle round, that fighter
cannot make move actions or disengage actions.
Elite [Double] Boing! Boing! Boing!: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy
fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Leader [Triple] Stab ’Em Good: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or
less made by friendly fighters while they are within 6" of this fighter.
Agile [Triple] Go Dat Way!: Pick a friendly fighter with the Beast runemark within 4" of this fighter. That fighter makes a bonus move action.
[Quad] Sneaky Stab: T his fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, if the fighter targeted by that
attack action is within 1" of this fighter, add the value of this ability to the damage points allocated by hits and critical hits from that attack action.
Bonesplitterz
ABILITIES
BONESPLITTERZ
- [Double] Charge!: A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action
and must finish closer to the closest visible enemy fighter than they were at the start of that move action.
Elite [Double] Toof Shiv: Pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6,
allocate a number of damage points to that fighter equal to the value of this ability.
Mystic [Double] Beast Spirit Ju-ju: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of
this fighter.
Leader [Triple] Waaagh!: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this
ability, until the end of the battle round.
Destroye [Triple] Loadsa Arrows: Add 1 to the Attacks characteristic of attack actions made by this fighter that target an enemy fighter more than 3" away.
r
- [Quad] Rampaging Destroyer: Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In
addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move
action.