Computer Graphics
Computer Graphics
BEG372CO
Lab:
1. Introductin to graphics primitives and graphics drivers
2. Implementation of line Drawing Algorithms.
2.1 DDA
2.2 Breselhem’s Algorithm
2.3 Breselhem’s general Algorithm
3. Implementation of mid point circle Algorithm
4. Implementation of mid point ellipse Algorithm
5. Implemetation of basic 2D and 3D transformation
6. Implementation of windows to view port transformation
7. Implementation of line clipping process
References:
1. D. Harn and M. P. Baker, “Computer Graphics”, PHI Edition
2. T. I. James, D. Foley, A. Van Dam, S. K. Feiner, and J. F. Hughes, “Computer
Graphics, Principles,and Practice”, PHI Edition
Marks Distribution:
Chapter Marks
1,2 18
3 18
4 15
5 14
6,7,8 15
Total 80