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This Addresses The Obvious Question: What Joint Angles Will Place My End Effector in A Desired Pose?

This document discusses inverse kinematics, which is a method to determine the joint angles needed to place an end effector (e.g. robot hand) in a desired pose or position. There are two main approaches: closed-form solutions that use analytical equations and iterative numerical solutions. The document provides an example of the closed-form solution for a 6 degree-of-freedom robot arm with a spherical wrist. This involves first calculating the position of the wrist joint and then solving sequentially for each of the first three joint angles to achieve the desired position and the last three joint angles to achieve the desired orientation. Similar techniques can be applied to solve the inverse kinematics of a 7 degree-of-freedom humanoid arm.

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0% found this document useful (0 votes)
31 views12 pages

This Addresses The Obvious Question: What Joint Angles Will Place My End Effector in A Desired Pose?

This document discusses inverse kinematics, which is a method to determine the joint angles needed to place an end effector (e.g. robot hand) in a desired pose or position. There are two main approaches: closed-form solutions that use analytical equations and iterative numerical solutions. The document provides an example of the closed-form solution for a 6 degree-of-freedom robot arm with a spherical wrist. This involves first calculating the position of the wrist joint and then solving sequentially for each of the first three joint angles to achieve the desired position and the last three joint angles to achieve the desired orientation. Similar techniques can be applied to solve the inverse kinematics of a 7 degree-of-freedom humanoid arm.

Uploaded by

04935
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Inverse Kinematics

This addresses the obvious question: what joint


angles will place my end effector in a desired
pose?
Inverse kinematics

Closed form (analytical) solution: a sequence or set of equations that can be


solved for the desired joint angles
• Potentially faster than an iterative solution
• A unique solution to all manipulator positions can be determined a priori.
• Can guarantee “safe” joint configurations where the manipulator does
not collide with the body.
Iterative (numerical) solution: numerical iteration toward a desired goal
position (variation on Newton’s method)
• Easier to think about
• Better suited to incremental displacements and control.
Inverse kinematics

There is no general analytical inverse kinematics solution


• All analytical inverse kinematics solutions are specific to a robot or class
of robots.
• based on geometric intuition about the robot
• I’ll give one example – there are many variations.
Inverse kinematics

q3
q4
q5

q6
q2

Spherical wrist: the axes of the last three joints


q1 intersect in a point.

Consider this 6-joint robot:


• this example is out of the book…
Inverse kinematics q3
q4
q5
Problem:
q6
 Reff d eff  q2
• Given: desired transform, Teff 
 0 1 

• Find: q   q1 q2 q3 q4  q n  q1

Note:
• The desired transform (pose) encodes six degrees of freedom (this info can
be represented by six numbers)
• Since we only have six joints at our disposal, there is no manifold of
redundant solutions.
• For this manipulator, the problem can be decomposed into a position
component (the first three joints) and an orientation component (the last
three joints)
• The first three joints tell you what the position of the spherical wrist
Example: Inverse kinematics q
3
q4
q5

Solution: q6
q2
• First, back out the position of the spherical
wrist:
q1

Since it’s a spherical wrist, the last three joints can be thought of as rotating
about a point.
• A constant transform exists that goes from the last wrist joint out to the end
effector (sometimes this is called the “tool” transform): sw
Teff

• Back out the position of the wrist: 1


Tsw  bTeff swTeff
b
Example: Inverse kinematics q
3
q4
q5

• Next, solve for the first three joints q6


q2

q1

First, solve for q.1 (look down from Goal position in horizontal plane
above)

q1  a tan 2 x g , y g 
or

q1  a tan 2 x g , y g   
q1
Example: Inverse kinematics
q3
q4
q5

q6
Next, solve for q.3 (look at the q2
manipulator orthogonal to the
plane of the first two links)
q1

c 2  a 2  b 2  2ab cos( c )

rg   z g  h   l1  l2
2 2 2 2

cos c     D
2l1l2 q3
2 2 2
l2
where rg  x g  y g l1 c
and his the height of the first link
q2
 1 D2
tan  q3  
D
Example: Inverse kinematics q
3
q4
q5
Next, solve for q.2 (continue to
look at the manipulator q6
q2
orthogonal to the plane of the
first two links)

q1

zg  h
tan   
2 2
xg  y g
l2 s3
tan    
l1  l2 c3 q3
l2
l1
q2     
q2 
Example: Inverse kinematics

Finally, the last three joints completely specify the


q3
orientation of the end effector. q4
q5
• Note that the last three joints look just like ZYZ
Euler angles q6
q2
• Determination of the joint angles is easy –
just calculate the ZYZ Euler angles
corresponding to the desired orientation. q1
Remember: ZYZ Euler Angles

 cos   sin  0  cos  0 sin    cos  sin 0


    
Rzyz   ,  ,    sin  cos  0  0 1 0   sin cos 0
 0 0 1    sin  0 cos    0 0 1 
 
 c c c  s s  c c s  s c c s 
 
Rzyz   , ,    s c c  c s  s c s  c c s s 
  s c s s c 

   a tan 2 1  r33 , r33 


2

 
  a tan 2 r23 , r13   k
  a tan 2 r32 , r31 
Inverse kinematics for a humanoid arm

You can do similar types of things for a humanoid


(7-DOF) arm.
• Since this is a redundant arm, there are a
manifold of solutions…

Spherical Spherical
wrist shoulder

elbow
General strategy:
1. Solve for elbow angle
2. Solve for a set of shoulder angles that places the wrist in the right position
(note that you have to choose an elbow orbit angle)
3. Solve for the wrist angles

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