Railroading in Upper Canada From 1856: Rule Book
Railroading in Upper Canada From 1856: Rule Book
INDEX
Introduction 1
Playing 1856 8
Ending the Game 20
Winning the Game 21
Canadian Govt. Railways 22
Variants 26
Design Notes 26
Glossary 27
Tile Manifest 29
Rule Book
INTRODUCTION:
RAILWAYS IN UPPER CANADA
The first railway in what is now Canada was built in 1836. This was the
Champlain and St. Lawrence Railroad in Lower Canada (Quebec) that
linked Laprarie near Montreal with St. Johns on the Richelieu River.
After this initial endeavor, there was a pause of several years. The great
expansion occurred in the 1850s. 1856 starts in this era, focusing on
what was then Upper Canada (Southern Ontario).
The large number of railways that started during this period were
undercapitalized. However, to meet political objectives, the government
would often step in and loan the railways money. Eventually most of
these companies owed the government too much money to repay.
During the confederation of Canada, the government started to absorb
these bankrupt companies to form the Canadian Government Railways,
which, in turn, became the Canadian National Railway or CNR. 1856
simulates this limited government intervention and support that was
Canadian railroading.
OVERVIEW OF PLAY
1856 is a Stock Market and railroad building game with the players
taking the roles of railway investors and company presidents. The
object of the game is to have the most wealth at the end of the game.
Players’ wealth is accumulated through the ownership of shares of
stock in the railroad companies. Shares earn dividends that are paid
directly to the owning players and the shares may also increase in
value. Thus, the players’ wealth is the sum of their cash on hand, the
current value of their public company shares, and the face value of
any private companies they own.
Players may become shareholders in any company; the largest
shareholder in each company is the president and is responsible for
making all decisions on behalf of that company. These decisions need
not always be in the best interests of the company; they are almost
always in the best interests of the president. The presidency of a
company changes anytime there is a change in majority ownership.
Sometimes this occurs when a player manages to acquire more shares
than the current president; more often, the current president manages
to plunder a company and then dump it on another player.
The changes that occurred in Canadian railroading in the time
represented by this game are simulated by the six phases of 1856. The
beginning of each new phase is keyed to the purchase of successively
larger trains. Throughout the game, players alternate stock and
operating rounds. During each stock round, players try to improve
their financial positions by buying and selling shares of stock.
Between consecutive stock rounds there are one to three operating
rounds; during each operating round, the railroad companies lay or
upgrade track, build stations, run trains to produce revenue, and buy
additional or replacement trains.
A game played by players familiar with the rules should require about
four hours. If several players are playing for the first time, the game
will run somewhat longer. Players unfamiliar with the 18XX game style
may want to play several short games to become familiar with track
laying and running trains before playing the full game. The short
games should run about 60-90 minutes for new players.
GAME ETIQUETTE
Considerate players can speed the play of the game and make the
experience more fun for everyone. In a game of this length, players
should plan their stock purchases and company moves in advance of
their turns, including, when possible, tile lays or upgrades and the
routes their trains will run. The shares a player owns should be laid out
in an orderly manner so that all caneasily see them. All players are
allowed to know how much money others have and what certificates
they own. The trains, private companies, and loan stamps a company
has should be displayed on the company for all to see; thecompany
treasury should be stacked on the charter in clear sight, but the amount
in the treasury need not be made public. A
player wanting clarification of any of this
information, should time their request so as
to not interrupt another player’s turn.
GAME SET-UP
Physical Layout
You will need 12-16 square feet of table space
to play 1856. Place the Map within easy
reach of the players. The Map of the area on
which the game is played is overlaid with a
hex grid; it is on these hexes that track will
be laid. Also on the Map are the initial share
and new train displays. The Stock Market
should be placed adjacent to the Map. The
Stock Market features the grid which is used
to track the share prices of the companies.
It also contains the open market, which is
where shares sold by players are placed, and
the par value display, which indicate the
value of initial offering shares. The Bank
(the plastic tray containing the money used
in the game), track tiles, public company charters, station markers, par
value tokens, share price tokens, and private company tokens should be
placed on the table near the Map and Stock Market. You should plan
enough room in front of each player for 2-3 company charters, 15-30
certificates, and a pile of money.
Place the “ROUND” marker on the Operating Round space Operating Round
marked “Stock Round”.Stack each company’s share
Stock
certificates on the Map in the spaces provided with the
Round 1 2 3
president's certificate on top. Stack the trains by train type
on the Map in the spaces provided. The loan stamps should
be stacked on the Map in the box labeled “GOVERNMENT
LOANS”. Lay the private company certificates in the order
shown below in the center of the Map; they will be removed prior to the
placement of any tiles on the Map.
STARTING ORDER
To determine the player’s starting order, place the starting order
tokens in a cup or hat and have each player take one without
looking. One player should volunteer to be the Banker and sit next to
the bank; the other players then arrange themselves clockwise in
ascending starting number order around the Banker. Should no one
volunteer to be banker, the player with the #1 starting order token
becomes the Banker and the other players arrange themselves as
described above.
COMPANIES
In 1856, there are 6 private companies and 12 public companies. Private
companies are initially owned by one of the players, but beginning
with phase two may be sold to one of the public companies. They earn
fixed revenue for their owners, can imbue an owning public company
with special privileges, and close at a the beginning of phase four.
Public companies are owned by various players, represented by share
certificates purchased in the stock rounds. They lay track, place station
markers, operate trains, pay dividends or withhold earnings, and
purchase trains. A public company closes when its stock token enters
the “closed” section of the Stock Market or if it is merged into the CGR at
the start of phase five.
PRIVATE COMPANIES
All private companies produce revenue as indicated on their
certificates for their owners during each operating round. Three of
the private companies (Flos Tramway, Waterloo & Saugeen Railway Co.,
and The Canada Company) control the hex they occupy. While any of
these companies is owned by a player, public companies are prevented
from laying track in the hex the private company occupies, even if the
owning player is willing to allow track to be laid. When any of these
private companies is owned by a public company, track may be laid in
the hex the private company occupies by any public company wishing
to do so.
A public company may purchase a private company at any time during
that public company’s operating round in phase two or later. The price
paid, negotiated by the buyer and seller, is limited to one-half to double
the cost printed on the certificate, regardless of the price paid by the
owner. A player may purchase a private company from another player
in the place of their stock certificate purchase during a stock round for
any mutually agreed upon price. All private companies are closed at
the start of phase four. Each private company held by a player counts
as one certificate towards the player’s certificate limit. Other specific
attributes of each private company are listed below.
Flos Tramway
Cost: $20; Revenue: $5 No other attributes.
KITCHENER
Waterloo & Saugeen Railway Co. OO
Cost: $40; Revenue: $10
The public company that owns this private company may place a
free station marker on either city on the Kitchener hex if a space is
available. The company may also place the Kitchener tile if it has not
Waterloo and Saugeen
already been placed. Both actions are in the place of the public Waterloo
Railway
and Saugeen
Company
Railway Company
company’s normal tile and/or station marker placement and are not
subject to the normal requirement that the company must be able to
trace a route to the hex to place the tile and/or the station marker. The
Waterloo & Saugeen Railway Co. is removed from play at the end of the
operating round that the owning company performs either action.
Th
Coe Ca
The Canada Company mp na
an da
Cost: $50; Revenue: $10 y
During its operating round, the public company owning this private
company may place a track tile in the hex occupied by this private
company. This track lay is in addition to the public company’s normal
track lay and is not subject to the normal requirement that the
company must be able to trace a route to the hex to place the tile.
This action does not close the private company. ST. THOMAS
Public Companies
There are twelve public companies including the Canadian Government
Railways which is a special case. Refer to the section detailing the
Canadian Government Railways for more information on this company.
These public companies are listed below.
STOCK MARKET
The Stock Market governs the buying, selling, and value of shares in
the public companies. This is represented in the game by a large grid of
colored sections. Each grid box has a number representing the value
per share of a company whose share value token is in that box. This
section covers movement of the share value token, purchase and sale of
shares, and share and certificate limits. Also included in the Stock
Market is the open market which represents shares available for
purchase at market price, and the par value chart which indicates the
cost of shares purchased from the initial offering. Public company
shares may not be bought, sold, or traded except through the Stock
Market. Only players may own shares in the public companies; public
companies may not own shares in any public company, even their own.
BROWN SECTION:
Certificates of companies whose share value tokens are in this area do
not count towards a player’s certificate limit. Also, companies whose
tokens are in this area may be held in excess of the normal 60% share limits.
YELLOW SECTION:
Certificates of companies whose share value tokens are in this area do
not count towards a player’s certificate limit.
RED OUTLINED AREA:
These are the places where newly formed companies place their share
value token. The Red Outlined area has no further effect on play.
WHITE SECTION:
The gridded white section represents stocks in normal play, there are
no special rules associated with them.
PLAYING 1856
INITIAL STOCK ROUND(S)
The six private companies in 1856 represent the small companies that
pioneered railroading in what was then Upper Canada before the great
expansion of the 1850s that is the foundation for this game. Before the
game can begin in earnest, these companies must be purchased by the
players. This is accomplished in the initial stock round(s). The six are
offered for sale in the order listed below:
During the initial stock round, players may purchase, but not sell
certificates. The private companies are offered for sale in the order
indicated to each player, starting with the player with card #1 and
proceeding clockwise around the table to players #2, #3, etc. To keep
track of whose turn it is in the initial stock round and in the stock
rounds that follow, each player announces the completion of their
turn by passing the priority card to the player on their left. The
private companies must be sold in the order indicated (e.g. the
Canada Company cannot be purchased until the Flos Tramway and the
Waterloo & Saugeen Railway Co. have been purchased). Each player
may, in turn:
buy the private company currently being offered,
bid on a private company to be offered later, or pass.
When bidding on private companies, the first bid must exceed the cost
by at least $5; subsequent bids must exceed the current highest bid for
that private company by at least $5. Bidding players must set aside the
bid amounts and that bid money cannot be used to purchase or bid on
another company until that company is sold. A player with a bid on a
private company need not raise that bid on subsequent turns, but may
do so, adding the difference to the bid amount already set aside. The
original bid is sufficient to guarantee a player a spot in the eventual
auction. A player with sufficient money can place bids on other
private companies in subsequent turns.
If a company is bought and the next company that would normally be
offered for sale has one bid on it, that company is immediately sold to
the player who bid on it at the bid price. If two or more players have
bid on the next company being offered, an auction is held starting with
the bidding player to the left of the player with the highest bid. Only
players who have already bid on that company may participate. The
company for auction goes to the player with the highest bid after all
other participating players have passed. If the next company offered
also has bid(s) on it, the same procedure is followed for it. Normal play
then resumes with the player to the left of the player who bought the
company that initiated the auction(s).
If all players pass in order before the St. Clair Frontier Tunnel Company
is sold, the stock round ends and an operating round is runs. Because
only private companies may be held at this point, the only action that
can occur in the operating round is for the owners of the private
companies to be paid the operating revenue listed for those companies.
Once the operating round is complete, the Flos Tramway if still available
for sale, is reduced in cost by $5 and another initial stock round occurs
beginning with the player with the priority card. Should the price of
the Flos Tramway reach $0 as a result of these reductions, the player
with the priority card receives the company at no charge and the
initial stock round proceeds to the left as before.
After the last private company is sold, the public companies are
available for sale. The players may purchase or pass as per the rules for
a stock round (see page ), except that they may not sell any certificates
as this is still a initial stock round.
GAME PHASES
The game progresses through six phases that simulate the changes that
occurred over time in Canada. The following summarizes the six phases
and the changes that occur with the onset of each.
Phase One
Phase one runs from the beginning of the game to the purchase of the
first type 3 train. During phase one, the following restrictions apply:
Only yellow track may be used.
Each public company may own up to four trains.
Public companies may not purchase private companies.
There is one operating round between each stock round.
Use the first value for running to red off-board locations.
Phase Two
Phase two starts with the purchase of the first type 3 train and runs
until the purchase of the first type 4 train. During phase two, the
following restrictions apply:
Yellow track and green upgrades may be used.
Each public company may own up to four trains.
Public companies may now purchase private companies.
There is one set of two operating rounds between stock rounds,
following the next stock round.
Use the first value for running to red off-board locations.
Phase Three
Phase three starts with the purchase of the first type 4 train and runs
until the purchase of the first type 5 train. During phase three, the
following restrictions apply:
Yellow track and green upgrades may be used.
Each public company may own up to three trains.
Public companies may purchase private companies.
There is one set of two operating rounds between stock rounds.
All type 2 trains are scrapped as obsolete.
Use the first value for running to red off-board locations.
Phase Four
Phase four starts with the purchase of the first type 5 train and runs
until the purchase of the first type 6 train. During phase four, the
following restrictions apply:
Yellow track, green upgrades and brown upgrades may be used.
Each public company may own up to two trains.
All private companies are closed. If the Great Lakes Shipping
Co’s port token is placed, it remains on the map.
There is one set of three operating rounds between stock rounds,
following the next stock round.
Use the second value for running to red off-board locations.
Phase Five
Phase five starts with the purchase of the first type 6 train and runs
until the purchase of the first Diesel train. During phase five the
following restrictions apply:
The Canadian Government Railways is started.
Adjust the certificate limit to reflect the number of
companies left.
Yellow track, green upgrades, brown upgrades and gray
upgrades may be used.
Small cities may be upgraded / downgraded.
Each public company may own up to two trains; the CGR may own
up to three trains.
Diesel trains are available for purchase.
The Great Lakes Shipping Co’s port token is removed.
All type 3 trains are scrapped as obsolete.
There is one set of three operating rounds between stock rounds.
Use the second value for running to red off-board locations.
Phase Six
Phase six starts with the purchase of the first Diesel train and
runs until the end of the game. During phase six the following
restrictions apply:
All track types are available.
Small cities may be upgraded / downgraded.
Each public company may own up to two trains, the CGR may own
up to three trains.
All type 4 trains are scrapped as obsolete.
There is a set of three operating rounds between stock rounds.
Use the third value for running to red off-board locations.
SEQUENCE OF PLAY
The game proceeds with a series of Stock Rounds separated by sets of
one, two or three operating rounds, depending on the phase of the game.
Stock Round.
In the Stock Round, the players take turns (starting with the
player with the priority card and moving clockwise around the
table) buying and/or sellingcertificates. During each stock
round turn, a player does one of:
sell one or more share certificates (optional),
buy one share certificate or one private company
(optional), pass the priority card to the left (required).
buy one share certificate or one private company
(optional), sell one or more share certificates (optional),
pass the priority card to the left (required).
pass (neither buy or sell anything),
pass the priority card to the left (required).
Please note that a player may buy then sell or sell then buy, buy
may not sell then buy then sell again. A player buying and/or
selling anything in a stock round turn is guaranteed another
stock round turn. Each player usually gets several turns within
each stock round. The Stock Round ends when all players pass in
turn. When that occurs, the operating round marker is moved to
the first operating round position.
Operating Round.
Operate private companies (if they are still in existence).
Operate running public companies in share value order.
The company presidents perform the following on behalf
of each company in the order indicated:
Lay or upgrade track. (Optional)
Place a new station marker. (Optional)
Operate any trains and calculate income.
Pay interest on Government Loans.
Pay or withhold dividends.
Adjust company token on the Stock Market.
Buy one or more trains. (Optional)
Redeem Government loans. (Optional)
A company may secure one additional government
loan during any part of an operating round prior
to “Redeem Government loans”.
A company may buy a private company from any
player during any part of an operating round after the
start of phase two.
After all running companies have operated once, the operating
round marker is moved to the next round. This will be either
another operating round or a stock round.
STOCK ROUND
The stock round starts with the player with the priority card and
continues until all players have passed in order.
Sell shares
When a player sells share(s), the player receives the current market
price for any shares sold as indicated on the Stock Market. After the
player receives money for the share(s), the share value token on the
Stock Market for that company is moved down one row for each full
10% sold. If a player sells a 5% share, the share value token remains
unchanged; if a player sells either 10% or 15%, the share value token
moves down 1 row.
The following rules apply to all share sales:
A certificate cannot be sold during the stock round turn it was
purchased, however, other certificates from the same
company can be sold.
There may be no more than 50% of a particular company on the
open market at any one time. Players may not sell shares
if by doing so they exceed this limit.
A player may not sell the president's certificate unless another
player holds at least 2 shares of the company (see transfer
of presidency below).
Buy shares
When buying, a player may purchase one share certificate from either
the original offering or the open market. Original offering share
certificates must be purchased in order (i.e. the president's certificate
is first) and are available at their original issue (par) price; shares on
the open market are available at their current market price. A player
may purchase a private company from another player instead of a
share certificate in a public company. This purchase moves the
priority card and, as with a share certificate purchase, guarantees
the player another stock round turn in this Stock Round.
The following rules apply to all share purchases:
A player may never make a purchase that would put the
player in violation of the share or certifi-
cate limits
described earlier.
Once a player has sold a share of a company, that player
may not buy another share in that company until
after the next set of operating rounds.
If a player is the first to purchase a share in a company,
that purchase must be the president's certificate
and starts the company (see below).
Starting a Company
The first certificate purchased for each company
must be the president's certificate. When a player
buys the president's
certificate, that player becomes the president of
the company and performs the following actions to
start the company:
Par Values
Places the free station marker on the appropriate city dot in the
company’s starting city. Takes the company charter and the
remaining station markers and places them on the company
charter in the $40 and, if present, $100 circles.
The company charter is used to keep track of the various assets and lia-
bilities of the company. The number and type of trains and the number
of government loans the company is liable for is public knowledge and
must be easily discernible through casual visual inspection. The
amount of money in the corporate treasury may be kept secret by the
current president, but must be stacked on the company charter. Monies
in public companies’ treasuries must be kept separate from each other
and from monies in player’s hands. The charter and its contents are
given to the new president if the company should change hands.
The train type available for sale when a company is opened determines
what restrictions apply to that operating company. These restrictions
are outlined below.
Public Company Starting Treasury
The starting treasury and subsequent capitalization for a company is
determined at the time the president's certificate is purchased. This is
based on what type train is available for sale from The Bank at that
time. The subsequent availability of higher numbered trains does not
change the capitalization rules for a company once they are established
at the purchase of the president's certificate.
A public company started before the first type 5 train is available for
sale receives the monies paid for the first five shares bought from the
initial offering as they are sold. Monies paid for shares sold beyond the
first five are held in escrow in the bank until the company reaches its
destination. When a tile is laid that allows the company to reach its
destination, regardless of who placed that tile, the company
immediately receives all held payments for shares sold from the initial
offering. All further payments for initial offering shares are paid
directly to the company treasury as they are bought. The destinations
for public companies were listed with the companies earlier in this
document. A company is considered to have reached its destination
when it can trace a legal train route from its initial starting station
marker to its destination. For purposes of this rule only, ignore distance
and other company’s station markers when tracing a route.
When a type 5 train is available for sale when a company is opened, the
company receives the money for any and all shares sold from the
initial offering as those shares are sold, regardless of whether it can
reach its destination or not.
When a type 6 or Diesel train is available for sale when a company is
opened, the company receives 10 times the share par value in its first
operating round, providing six shares have been sold from the initial
offering. The company will receive no further monies from
subsequent share sales.
Transfer of Presidency
If any player ever owns a larger percentage of a company than the
current president, that player becomes the new president and assumes
all responsibility for the company. This may occur either through
player purchases or presidential sales. The president of a company
may sell sufficient shares of the company to cause a transfer of the
presidency only if:
Another player owns two or more shares in that company, and
There is space on the open market (within the 50% limit) for
the shares necessary to effect the change.
If both these conditions are met, the president may sell share(s) up to
the open market limit. The president declares how many shares are
being sold. The player who will have the largest share holding in the
company after becomes the president elect. If two or more players will
hold equal numbers of shares, then the player closest to the left
(moving clockwise around the table) of the out-going president
becomes the president elect. As the president of a company must always
hold the two share certificate of that company, the president elect
trades two single share certificates with the out-going president for the
president's certificate. The out-going president then completes the
declared sale and the president elect becomes the new president of the
company, receiving the company charter with all trains, private
companies, and money belonging to the company.
Ending the Stock Round
The stock round ends when all players have passed in order. The
priority card will be in the hands of the player to the left of the last
player to buy or sell a share. Share value tokens of companies that
have all their shares in the hands of players at the end of the stock
round are adjusted up one row.
OPERATING ROUND
During an operating round all operating companies operate and
produce income. Private companies operate first, producing income for
their owners. Following the private companies, the public companies
operate in share value order. If two or more public companies have the
same share value, the company whose share value token is further to
the right operates first. If two or more share value tokens occupy the
same value box on the Stock Market, the company whose share value
token is uppermost in the stack operates before any lower unoperated
company(s). The only exception is during the operating round in
which the Canadian Government Railways is formed. The CGR operates
once immediately after it is formed, regardless of turn order,
providing that none of the forming companies has already operated
during that operating round. After this initial operating round, the
CGR follows its normal turn order.
The president of each public company
performs the following actions in order on behalf of the running com-
pany during the company’s operating turn.
Lay or Upgrade Track
The building of track in 1856 is represented by the placing of colored
hexagonal tiles on The Map. Initially, most of The Map is trackless with
only a few hexes having track in them. Each operating company may
place one track tile during its turn in each operating round. The track
tiles may be placed on any Map grid the player wishes as long as the
following guidelines are followed:
Tiles are placed in alignment with the Map grid, but may be
placed in any orientation the player desires.
Once laid, a tile becomes part of The Map and may only be moved
when it is removed to be replaced by another tile.
Once a track segment is built, it may not be removed. When a tile
is replaced, all track segments on the replaced tile must be
represented in the same orientations on the replacing tile.
Yellow tiles may only be placed on light green Map hexes.
Green tiles may only replace yellow tiles or
be placed on yellow or yellow-
edged Map hexes. The yellow Map hexes are
London, Barrie and Toronto and have spe-
20 20 20
cific green tiles for each. The yel-
low-edged hexes are Welland,
Hamilton and Kitchener; each may have the #59
green tile laid on it. 6 6 6
Brown tiles may only replace green tiles.
Gray tiles may only replace brown tiles. 24
Hexes with one or two small cities may only have yellow tiles with the
corresponding number of small cities laid on them. Similarly,
vacant hexes with a large city indicated by large open dot may
only have yellow tiles with a corresponding large dot placed
on them.
15
26
tile upgrades.
Brown #125 city tiles may be used to upgrade green #14 and #15 tiles in
map positions that will not take a brown #63 city tile; these hexes
are marked with an “L”. These tiles may not be placed in hexes
that could legally take a #63 tile if one were available.
Place station markers
When a company first starts operating, it places its first (free) station
marker on the appropriate large city dot in its starting city to represent
the station there. A company may pay to place an additional station
marker each operating round, including the first, to the
maximum number of station markers it is allowed.
The cost of each station marker is listed on each company’s charter. To
place a station marker, with one exception explained later, the company
must be able to trace a valid train route from any of its existing station
markers to the city it wishes to place the new station marker in. The
destination city must also have space for the station marker; only one
station marker is allowed per large city dot - station markers may not be
stacked. In the starting city for a company that has not yet started, a
company cannot use the last available space. As station marker place-
ment occurs after track upgrading, companies have the opportunity to
place a station marker in a city that has just been upgraded. The com-
pany that owns the Waterloo and Saugeen Railway Company may place
a token in the Kitchener hex without being able to trace a route to
another of its station markers. Once a station marker is placed it cannot
be moved or removed except by creation of the CGR. When a city has all
its station marker dots filled, only companies with station markers in
that city may pass though. Other companies may only use such cities as
a terminus of a route.
A train may not use a specific section of track more than once,
but may use different sections on the same tile.
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BANKRUPTCY
As described elsewhere, there are three situations which require the
president of a company to make a purchase or payment on behalf of the
company. These are:
pay loan interest, redeem government loans because of players
holding too few shares, or buy a train
When the president has insufficient cash to make the required
purchase or payment, the player must attempt to raise the money
through the sale of shares of stock. The player chooses what shares to
sell and in what order to sell them; all sales must be legal stock tran
sactions and cannot cause the transfer of the presidency of the
company requiring this action.
If the player still does not have sufficient cash to make the required
purchase or payment after all shares that can be legally sold have
been, that player is bankrupt. The player’s cash is forfeited to the bank
and the game ends. Determine the winner as described below.
The following example details what can and cannot be sold when a
player is trying to raise cash to cover a company debt. The Grand Trunk
has no trains and the president, Ima Swindler, must sell shares to try to
raise the needed cash. Ima has $37 in cash and the Grand Trunk
treasury has $13 and cannot borrow (loans are now unavailable). The
only train available is a Diesel, priced at $1100. Ima must raise $1050 to
pay for the required train. Ima’s holdings are in the four companies as
shown below:
Grand Trunk Welland Credit Valley Great Western
WINNING
The winner is the player with the highest combined total of cash, stock
valued at market value and private companies valued at cost price. If
the game ends before the CGR is formed, all companies with outstanding
government loans have their share values reduced by $10 per outstand-
ing loan owed by that company. It is possible for a bankrupt player to
win the game.
Non-Formation
If all companies are able to pay off their loans, the Canadian
Government Railways does not form. Adjust the certificate limit (see
below) to reflect the fact that the CGR will never form (i.e the number
of companies available is 11 minus any that have already closed).
Share Exchange
Player-owned shares of companies that failed to completely pay off
their government loans are exchanged for shares of the CGR. The
exchange rate is two failing company shares for one CGR share. The
share exchange begins with the president of the company that
purchased the first type 6 train, then proceeds clockwise through all
other players. Shares exchanged may be shares of different forming
companies. Extra single shares are placed in the open market without
compensation to the owning player.
For example, if the GT, the TGB, and the CVR are being absorbed
by the CGR,a player could exchange one share of the GT, three
shares of the TCB, and one share of the CVR for two shares of the
CGR; the extra single share would be placed in the open market.
Once the players have exchanged their shares, shares in the open
market are exchanged for CGR shares at the rate of two for one. Any
single share left over is discarded. Any leftover CGR shares from the
current offering being distributed are placed in the initial offerings
section of the Stock Market. If more than 10 CGR shares are needed to
support this exchange, the second set of ten shares are issued. If the
CGR shares run out before all players have converted their shares,
excess unconverted shares are discarded without compensation to the
owning player(s).
Determining The CGR President
The president's certificate goes (temporarily) to the first player to have
two CGR shares. After the share exchange is complete, the president’s
certificate is then moved to the player with the most CGR shares. If
there is a tie, it goes to the first of the tied players beginning with the
temporary holder and moving to the left. If no player holds more than
one CGR share, the president is the first player who received a CGR
share. The player is given the president's certificate and must
purchase a second CGR share during the player’s first turn in the next
stock round. The player must purchase the second CGR share even if the
player must sell shares to afford the purchase. The player receives
nothing in return as the player already has the president's certificate.
The player is relieved of this burden if another player acquires two
shares prior to the player’s first stock round turn.
CGR Share Limits
If more than 10 CGR shares are issued, each CGR share counts as only
half a certificate. Players may then hold up to 12 CGR shares and the
open market may hold up to 10 shares. Players may hold one half
certificate above the current stock limits, but players may not purchase
a half share if they are currently at their limit. If the CGR starts with
more than 5 (10) shares in the open market, current CGR share holders
must purchase additional shares in player order starting from the
priority card until the open market is reduced to the legal limit, even if
this means selling other shares to do so.
Token Exchange
The CGR has 10 station markers. Up to 10 station markers of the
absorbed companies are exchanged for CGR tokens. All home station
markers must be replaced first; then the other station markers are
replaced as the president chooses. The CGR cannot have two or more
station markers on the same tile; the president of the CGR may choose
which one to use, except that exchanging a company’s home station
marker must take precedence. Further station markers may be placed
during regular operating rounds at a cost of $100 each.
Stock Value
The initial stock value of the CGR is $100 or the average of the share
values of the absorbed companies, whichever is higher. To determine
the average value, discard the lowest value company if there are three
or more companies, and take the average value of the rest of the
companies rounded down to the nearest $5 increment. If this average is
over $100, place the CGR share value token and the par value token on
the top row of the Stock Market in the position to the right of the $100
spot that is closest to the average value. If the value is $100, place both
tokens in the $100 starting value spot.
This share value is the value per 10% share if only the first 10 shares
were issued. However, if the second issue is distributed, the share value
token represents the value per 5% share. Initial shares will be
purchased at par value; shares from the open market will be purchased
at the price shown by the share value token.
Certificate Limit Adjustment
After the Canadian Government Railways has formed, but before the
next company operates, adjust the certificate limit, counting the
number of surviving companies (including the CGR) and the number of
unstarted companies.
Operation
Because of government involvement, there are several differences in
the operation of the CGR when compared to other public companies.
Aside from the exceptions mentioned below, the CGR operates as a
normal public company.
Trains
When the CGR starts, the president chooses which trains, if any, to keep
from the trains that were owned by the absorbed companies. The CGR
will keep all permanent (type 5 or higher) trains (up to three). The CGR
may hold up to three trains. Discarded trains are placed in the open
market and are available for purchase. If there were no trains left to
the CGR or the president chose to discard them, the CGR may borrow a
train (most likely a Diesel) from the trains available for sale. The
borrowed train is not moved to the CGR charter and may be purchased
by another company. Since phase changes are triggered by train
purchases, if the CGR borrows a Diesel, it will not trigger a phase
change. The CGR must withhold earnings until it can pay for the
borrowed train; it must pay for that train at its first opportunity to do so.
Until the CGR has a permanent train (a type 5, type 6 or Diesel), its
token on the Stock Market is not adjusted from its starting position for
any reason. Once the CGR acquires its first permanent train, it may no
longer borrow a train from the trains available for sale. The CGR will
only sell or buy trains at the printed cost on the train card. The CGR will
only buy type 5, type 6, and Diesel trains.
Treasury
The CGR acquires all money remaining in the treasuries of the
companies that it absorbs. This is the only initial capital it receives.
Subsequent sales of shares from the initial offering are paid directly to
the bank, and not to the CGR treasury. In other respects the CGR
treasury operates like any other public company’s treasury.
Dividends
When the CGR has a permanent train, it may, at the discretion of the
current president, pay dividends. If only 10 CGR shares are available,
the dividends are the normal 10% per share. If all 20 CGR shares are
available, the dividend is only 5% per share. In this case treat a pair of
5% shares as a full 10% share. For any single 5% shares, round dividend
amounts up to the nearest full dollar, if necessary.
Off Market
The CGR’s share value token may never move into the white ‘Closing’
area of the Stock Market. It always stops one square short as the
government pumps in more money, none of which ever makes it
into the company’s treasury, by the way.
TILES AND UPGRADES
Tile List
Yellow Green Brown Gray
#1 - 1 #14 - 4 #39 - 1 #123 - 1
#2 - 1 #15 - 4 #40 - 1 #124 - 1
#3 - 3 #16 - 1 #41 - 3 ---------
#4 - 3 #17 - 1 #42 - 3 2
#5 - 2 #18 - 1 #43 - 2
#6 - 2 #19 - 1 #44 - 1
#7 - 7 #20 - 1 #45 - 2 Yellow - 55
#8 - 13 #23 - 4 #46 - 2 Green - 31
#9 - 13 #24 - 4 #47 - 2 Brown - 34
#55 - 1 #25 - 1 #63 - 4 Gray - 2
#56 - 1 #26 - 1 #64 - 1 ————————-
#57 - 4 #27 - 1 #65 - 1 Total - 122
#58 - 3 #28 - 1 #66 - 1
#69 - 1 #29 - 1 #67 - 1
————--- #59 - 2 #68 - 1
55 #120 - 1 #70 - 1
#121 - 2 #122 - 1
—————--- #125 - 4
31 #126 - 1
#127 - 1
—————---
34
UPGRADE LIST
Yellow upgrades to Green in phase two or later.
#5 - #14 or #15.
#6 - #14 or #15.
#7 - #18, #26, #27, #28, #29.
#8 - #16, #17, #19, #23, #24, #25, #28, #29.
#9 - #18, #19, #20, #23, #24, #26, #27.
#57 - #14, #15.
#69 - Does not upgrade or down grade.
London/Barrie - #121.
Toronto - #120.
Hamilton/Welland/Kitchener - #59.
DESIGN NOTES
After many enjoyable(?) years playing Avalon Hill’s 1830*, Hartland’s
1829*, and 1853*, and Hans im Gluck’s 1835* as well as many ‘home-
brew’ variations to these games, we were on the look out for new ways
to play. The inspiration for a game in this specific area of Canada came
from a map published in 1987 by Rideau Graphics called “A
Compendium of Southern Ontario Rail Lines 1850-1984”. This map
showed that there were enough different companies in the area to
make an interesting game. Further reading in “A Statutory History of
Railways in Canada 1836-1986” published by the CIGGT and the two
volume history of the Canadian National Railway by G.R. Stevens,
provided information on when and where companies started. This added
to 3 months play testing and hundreds of hours of work on the
computer, have led to this game.
All of the rail tile games have a different emphasis. 1829 is the
competition for routes, 1830 is the robber baron game, 1835 the
formation of the Prussian State Railway and 1853 the building of tracks.
The emphasis in this game is the fight to keep your company out of the
Canadian Government Railways. The rules limiting how capital is paid
to the company, along with generous Government loans make this a
chancy proposition. The loans are easy to assume and often necessary,
but they must be repaid and all players must plan ahead or risk losing
their companies.
In this era in Canada, many railways were built more on hope than on a
solid financial basis. The belief that “Where a Railway is built,
prosperity will follow”, seldom proved to be true. Railways built because
“The city of Galt has a railway and we have to have one too,” seldom
repaid any of the monies invested in them. Bankruptcy and
reorganization was the norm for most companies, with the Colonial and
later Canadian government stepping in with loans to keep the
companies alive. Eventually it was realized that many of these
companies would never pay their loan interest let alone repay the loans
themselves, so the Government stepped in and merged the smaller
companies into the Canadian Government Railway in the 1910’s. A few
years after this, most of the transcontinental railways were dying (all
built under the belief that Where a railway is built, ...), so they and the
CGR were merged to form The Canadian National Railway. The CNR was
formed out of a total of 214 railways, some of whom are in this game. In
the area covered by the game map, there are now only two survivors
CNR and CPR. Until a few years ago there were two others; THB (CPR)
and the LPS(CNR). The rest are long gone and much of the track that
they laid has been abandoned.
In a curious reversal of history, new Short-Line railway companies are
now being formed in the area. These new short lines are in some places
operating branch lines that were at one time main lines of long dead
companies.
VARIANTS
ALTERNATE DESTINATIONS.
To change the nature of the game a little, you can chose a different set
of destinations for the railways. These different destinations will
change the way the game evolves.
BB Toronto
CA Connect Detroit to London
CPR Oshawa
CVR Barrie
GT Burlington
GW Brantford
LPS London
TGB Canadian West
THB Woodstock
WR Hamilton
WGB Lake Huron
ALTERNATE TRAINS
The era represented by the game does not really extend to the time
when Diesels became popular. To change this, replace the Diesels with
type 8 trains costing $1000 ($650). The sale of a type 8 train now trig-
gers phase six.
GLOSSARY
All Sold - A company is considered to be 'All Sold' when all of
the shares of that company are owned by players.
Bank - The Bank holds all of the money at the start of the game.
Payments of dividends to players are made from the bank.
Payments for new trains and terrain costs are made to the
bank. Payments for shares purchased from the initial
offering or from the open market, are made to the bank.
Bankruptcy - A player can be bankrupt for one of three reasons: the
inability to pay loan interest, the inability to redeem a
loan when the redemption is required, or the inability to
raise the money necessary to buy a train when required.
Brown Tile - A brown tile contains more complex track than a green
tile. A brown tile is placed as an upgrade of a green tile
already on the map.
Certificate - A certificate represents either a private company or a
share (or two shares if it is the president's certificate) of a
public company.
Certificate Limit - The number of certificates a player may hold. These
include company shares and private companies.
CGR - Abbreviation for Canadian Government Railways.
City - A large city is represented on the map by a large white
circle. Cities that are named are usually company destina-
tions. A small city is represented on the map by a single
small dot; a small city is represented on the tiles by a short
crosshatch across the track. Some hexes have two small
city dots in them.
Closing Section - This is the white zone in the lower left corner of the
stock market. A company whose share price token enters
this zone is closed. The CGR cannot close and, therefore,
cannot enter this zone.
Destination - Each company has a semi-historical destination to reach.
This is either a large city or a red off-board location. The
requirement to be connected to a destination is a
simulation of early day financial practices. A town would
offer to buy shares in a company to aid construction, but
would only pay for them when the railway reached the
town. In earlier times towns bought shares without
specifying the need for connection. This resulted in a lot
of paper companies selling shares and then never starting
construction.
Dividend - A company runs its trains for income and then may pay
this money to shareholders of that company as a dividend.
Down - A company share price token is moved 'down' on the stock
market when 10% of the company shares are sold.
Game - A complete game consists of a series of game turns.
Game Turn - A game turn is a complete set of a stock round and one or
more operating rounds.
Game Phase - The change of phase indicates (roughly) the passage of
time.
Gray Tile - Gray tiles are used to upgrade specific brown city tiles.
Green Tile - Green tiles are used to upgrade yellow tiles. Green tiles
have more complex track on them than yellow tiles.
Home Station Marker - This free station marker is placed on the
company starting city.
Initial Offering - All shares of all companies are placed in the initial
offering.
Left - A company share price token is moved left on the stock
market if it pays no dividend. If it is at the left edge of the
stock market, it is instead moved down one space in the
direction of the arrow.
Legal Run - A legal run for a company includes a city with one of its sta-
tion markers and one or more additional cities or red off-
board locations.
Loan (Government Loan) - The government will lend a company money
in $100 increments. Of course, it eventually wants the
loan repaid. Failure to do so will cost you your company,
but this may be a good thing.
Open Market - This part of the stock market holds shares sold by
players.
Operating Round - The part of the game turn where company
operations occur. There will be one, two or three
operating rounds per game turn.
Operating Company - A company that has operated before or has sold
enough shares to operate this round. Note that the
rules require from two to six shares be sold to commence
operations.
Pass - A player action during a stock round. The player declines
to do any buying or selling during his stock round turn.
Passed In Order - All players, in order, have passed during the stock
round. This signals the end of the stock round.
President - The president is the player who is responsible for
running the company. The president decides what track to
lay, how to run the company trains, whether to take out or
pay off loans, and whether to pay dividends. The president
is also responsible for making up any shortfall in
company finances during forced purchases or payments.
This player holds the president’s certificate.
President's Certificate - The two share certificate of a public company.
This is normally a 20% share, but may be 10% for the CGR.
Priority - The holder of the priority card, is the player who has the
next action in the stock round. The priority card is moved
during the stock round by players buying or selling
shares or performing actions for their companies.
Priority Card - This card shows who has the next action in the stock
round.
Private Company - A company with only one certificate. This company
is initially owned by a player. In later phases of the game
most private companies may be sold to operating
companies. It is called a private company because it can
only have one owner. All private companies close at the
beginning of phase four.
CREDITS
This game has been created by:
The rules were produced using Microsoft* Word 5.0 and WordPerfect
for Windows.
1829 and 1853 are trademarks of Hartland who are to be thanked for
originating this rail
tile system.