Mickey Cushing Resume
Mickey Cushing Resume
Mickey Cushing Resume
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Mickey Cushing mickeycushing.weebly.com
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Multiplayer Systems Designer
EXPERIENCE
343 Industries 2020-Current
Multiplayer Systems Designer – Halo Infinite
● Design new game modes, and work to make our existing modes exciting, clear, and intuitive
● Implement and maintain game modes in script.
● Work with our competitive team to make sure modes are fair and fun at the highest levels of play.
Mythical Games 2019-2020
Multiplayer Systems Designer
● Designed Game Modes, Abilities, Progression, and other core systems to facilitate a fun and intuitive
multiplayer experience for players of all types.
● Wrote specifications for features to be implemented by an outsource dev team.
Naughty Dog 2017-2019
Multiplayer Systems Designer
● Collaborate with a small, agile team to pitch, iterate, and playtest new systems for current and future
multiplayer projects.
● Act as a producer by communicating with other disciplines to make changes happen quickly.
● Implement and maintain core features in script.
Blizzard Entertainment 2016
Game Design Intern – Hearthstone
● Worked closely with Initial and Final Design to make Hearthstone as fun as possible!
● Pitched, implemented, and tested countless cards and Tavern Brawls.
Wizards of the Coast 2017
Game Design Intern – Magic: The Gathering
● Designed cards and mechanics for Magic sets in exploratory and vision stages of development.
● Managed a small standalone product running playtests and iterating weekly.
● Worked on an unannounced project as a systems designer.
EDUCATION
Digipen Institute of Technology – Bachelor of Arts in Game Design
● 3 Years as a Game Design Teaching Assistant for High School and Collegiate classes
● Lead 12-Person Senior Game Project “Neon Wasteland”