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Tabletop Wargaming Should Be Used in Schools

Tabletop wargaming should be used in schools for several reasons: 1) It allows students to take full control over characters and scenarios, using their minds to strategize instead of following a computer's instructions. 2) Students can learn skills like planning, organizing, controlling, and leading from positioning characters and managing resources. 3) Tabletop games offer more variety in characters and accessories that students can freely choose compared to computer games.

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0% found this document useful (0 votes)
132 views7 pages

Tabletop Wargaming Should Be Used in Schools

Tabletop wargaming should be used in schools for several reasons: 1) It allows students to take full control over characters and scenarios, using their minds to strategize instead of following a computer's instructions. 2) Students can learn skills like planning, organizing, controlling, and leading from positioning characters and managing resources. 3) Tabletop games offer more variety in characters and accessories that students can freely choose compared to computer games.

Uploaded by

Azka Ihsan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Tabletop wargaming should be used in schools

Abstract 

 You will find aspects of the history of wargaming to get new Perspectives over the analysis of

modern video games in this essay. Wargaming is linked with the approach of Ludo logical linked

with the study of games along with the idea of developing and understanding of the considered

concerning the Ludo logical approach to games studies to develop an understanding of the

involuntary position of narrative content in games that ludology takes at the point of its

departure. In today’s fast-growing world, everyone needs to be very smart. Our students,

especially. In this computerized era when everyone is being controlled by computers and

technology, in such an environment, tabletop wargaming is kind of therapeutic. Wargaming is

full of fun and intelligence. Especially for students, it is a more interesting thing to do than video

games. It is very necessary to give relief to students by allowing them to do different things and

hobbies that make their minds fresh and easygoing. We are going to explain why tabletop

wargaming should be used in schools and what makes this game more interesting than video

games in this essay. 

INTRODUCTION

The tabletop wargaming was firstly used by the army family as a training tool in Prussia. After

the war of 1870 between Prussia and France when Prussia defeated France, then the world

started using wargaming on a wide range of different forms. It was being enthusiastically played

by officers as well as civilians. Then it became a very common and most played game. 

But now every day the world is getting new technology and a new version of multiple computer

games. Students are spending most of their time on their laptops while playing such games but
the colorful screen of the computer is not as simple as it seems. Students cannot use their minds

to make changes in a certain game until they know the heavy programming and logarithms

behind the function of computer games. And the way the computer games are complex and

frustrating, they can make an innocent mind of a student so that he will end up with frustration

rather than entertainment. The different varieties, getups, armors, selections with hands are much

more soothing than the digital ways. Tabletop wargaming has different varieties and interesting

characters that students can learn from. Teachers should encourage students to play these kinds

of tabletop wargaming to boost up the sharpness of their minds. Wargaming is one of the

exercises of the mind. To teach, plan, organizing, controlling and leading students, teachers must

use this game at schools because this game allows students to be the leader of their favorite

character and take actions with high intelligence while keeping the consequences in mind to win.

Unlike computer games that suggest everything and also provide codes of games to win. This

game also increases the strong connectivity with people, family, and friends while in computer

video games it is less likely to happen. These all are the reasons and arguments we are going to

explain further.

There are so many reasons for that, we can say that tabletop wargaming should be used in

schools. The first and foremost reason is control. This game enables the player to take full

control over it and play the game as per his or her understanding. Students can use their brains

and play the game the way they want, unlike video games which are all about pressing and

pushing the console to instruct a game. The tabletop wargaming is vast in learning. As students

will see, the power of making changes is all in their hands as the owner of a firm or a senior

manager of a company who has control over every activity of the organization. Similarly,

students will learn to manage things with their hands in real. The management skills like
planning, organizing, controlling, and leading could be learned and taught through this game.

Planning can be learned when students take their characters and place them at their different

positions according to their plane. Organizing can be learned when students assign tasks to the

characters and allocate them resources as per planning. Students will also look over the planned

and organized things to make changes if things are not going the way they were planned and

organized, and they will try to make balance. This is how they will learn controlling and leading

can be learned by putting efforts into running every character together with unity. Along with

these skills students will learn to be visionary and fresh-minded. 

The second solid argument that supports the usage of tabletop wargaming in schools is the

variety of characters and stuff. Students can take anything they want at the moment. The

accessibility to accessories is very simple and easy in this game. You can take whatever getup,

armor, and game pattern you want to select, which is not easily possible in computer games

unless students have enough knowledge of programming and logarithms of that computer game

to make changes or add different varieties in it. In this way, students can get several skills, and

they will be able to set their own rules and regulations that make their game interesting. Students

can freely learn tricks and techniques for winning a game and can perform actions freely by

using their brains instead of controlled by gadgets. The accessibility to additions and make

changes will improve the efficiency and effective management skills of students and give them a

realistic view rather than unrealistic exposure of big glamorous screens.

We usually do not carry our eyelashes and even roll out our eyes to see the world other than

gadgets in virtual games, but this game will be very helpful to teach students the beauty of the

world without gadgets. This game will be very fruitful for students to improve their connectivity
in real life with the people around them. The tabletop wargaming will make students confident

enough to communicate and will help them in building strong bonds with people they are

studying with. In this game, there are many chances for students to improve their grouping skills.

If they played in groups, it would also enhance their coordination. Students will learn to be

flexible in the surrounding. And create a good social circle. The game will boost up the

confidence level of those students who are very creative and highly intelligent but shy enough to

express their own opinion. In this regard, while playing a game they will be able to utilize their

skills with different people and increase connections. The major thing is connectivity. If students

could learn the art of connectivity and flexibility in the environment of different fellows, then

their vision would be broader. They could think differently from the perspective of new people.

Students will have new ideas about existing things as well as new things. So, overall, the game is

healthy enough for students to be a more confident and social person.  

The opinion of other computer games is not bad, it also contains the number of activities and

benefits for students. But it requires more effort and energy. Students love to play computer

games and enjoy the unrealistic view of a big lightening screen of Personal computers. Computer

games are very rigid information. A person has to sit at one place and take a console in hands

and play time-consuming games as well as energy-consuming. Students will not get free and

fresh minds. They will not be able to take decisions by they will only follow the instructions

given by the particular game. Secondly, in computer games, there are different categories like the

online game in which you can play a game with anyone at anytime from anywhere. There is no

boundary over making connections. You can play the game with any person from the entire

world. This will help students to increase their network, but all will be virtual, having nothing to

do with reality. Where the connections made in real life while playing tabletop wargaming helps
students to be confident and social in reality. Moreover, it is not easy to make changes in

computer games, themes, and functions. Where is the tabletop very easy to play and modify? 

Conclusion 

Tabletop wargaming is one of the tools that tell you to be creative, it does not require

technology. Without technology, students can be intellectual, social, and fresh-minded without

technology students. The wargaming tabletop is necessary to be used in schools to make students

aware of new skills and people. It is always said that why someone plays this game when

everything already exists in computers and the period, we live in is very advanced, then why

would someone choose to play this game. The answer is this game is a kind of exercise for the

mind that will help students to make their minds sharp and enable them to learn decision making,

to be social, and to be creative. Students will get greater live exposure. Practicing this game in

school will make students more realistic and stronger. The tabletop wargaming is very

entertaining due to its vast collection that enables students to change the pattern of the game on

their own, learning conditions, and take steps accordingly to their mind. These kinds of games

should be necessarily used in schools. So that students can improve their mental capability,

connectivity, and set of skills.

Work Cited:

 Cleland, J. (1994). Lalucha: A Teaching Simulation on Conflict in Latin America.

The History Teacher, 27(3), 289-310. doi:10.2307/494770


 Korozi, M., Leonidis, A., Ntoa, S., Arampatzis, D., Adami, I., Antona, M., &

Stephanidis, C. (2018). Designing an augmented tabletop game for children with

cognitive disabilities: The “Home game” case. British Journal of Educational

Technology, 49(4), 701–716. https://doi-org.ezproxy.uvu.edu/10.1111/bjet.12641

 Mason, R. C. (2018). Wargaming: its history and future. International Journal of

Intelligence, Security & Public Affairs, 20(2), 77.

 Morman, T. (2017). Negotiation Simulation Games for any History Class. The

History Teacher, 50(4), 535-549. Retrieved December 9, 2020, from

http://www.jstor.org/stable/44507274

 Northcote, M. (2015). The World Wars through Tabletop Wargaming: An

Innovative Approach to University History Teaching. Arts and Humanities in

Higher Education, 14(4), 349–367. https://doi-

org.ezproxy.uvu.edu/10.1177/1474022214556899

 Reynaud, D., & Northcote, M. (2015). The World Wars through tabletop

wargaming: An innovative approach to university history teaching. Arts and

Humanities in Higher Education, 14(4), 349–367.

https://doi.org/10.1177/1474022214556899

 Tabletop Minion, 2016, Tabletop Wargames Versus Video Games? [Online Video

Retrieved https://www.youtube.com/watch?

v=QNJvYDx3WJk&feature=youtu.be&ab_channel= TabletopMinions [accessed

9 December 2020]
 The Ogre’s Den Gaming, n.d., Benefits of Playing Tabletop Games. [Online]

Retrieved from https://theogresdengaming.com/benefits-of-playing-tabletop-

games/ [accessed 9 December 2020]

 Vidal, D. D. The New Era of Teaching: Using Video Games to Teach

Macroeconomics. In GAI International Academic Conference (p. 1).

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