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COMPUTER STUDIES SS1 Note

This document provides information about computer output devices, computer system software, and the basic programming language (BASIC). It discusses the key output devices like monitors, printers, speakers, and their features. It also summarizes the two main types of computer software - system software and application software. For system software, it focuses on operating systems, their functions, and examples like managing memory, security, running programs, and controlling hardware resources.
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93% found this document useful (14 votes)
18K views12 pages

COMPUTER STUDIES SS1 Note

This document provides information about computer output devices, computer system software, and the basic programming language (BASIC). It discusses the key output devices like monitors, printers, speakers, and their features. It also summarizes the two main types of computer software - system software and application software. For system software, it focuses on operating systems, their functions, and examples like managing memory, security, running programs, and controlling hardware resources.
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© © All Rights Reserved
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COMPUTER STUDIES SS1 (SECOND

TERM)
ToC
1.            Output devices
2.            Computer System software
3.            Computer Application software
4.            Programming Languages
5.            BASIC programming language

TOPIC ONE: OUTPUT DEVICES

Output devices are devices that enable the computer to communicate the results of
data processing carried out by it to the user. These devices enable the computer to
display text, graphics (pictures and images) and produce sound. Examples of
computer output devices include monitor, printer, speaker, plotter, braille embosser
etc.

Features and uses of output devices


1. Monitor: The monitor, also called Visual Display Unit (VDU) is a TV-like structure
attached to the System Unit through the VGA cable. It displays text and graphics
(pictures and images). The content showing on the monitor is called a soft copy.

2. Printer: A printer is a device attached to the System Unit through the USB cable or
other types of cable. It is used to produce the information (text, graphics, images,
illustrations) showing on the monitor on paper, transparencies, and plastic. Such a
printout is called a hardcopy.

3. Speaker: A speaker is a device used for producing sound captured by the


microphone or music in mp3, wav, etc. formats. Speakers come in different forms
such as headphones, earphone, canalphones, headset etc. and can also be used with
portable devices such as mp3 player, mobile phones etc.

4. Plotter: A special type of printer used for printing drawings, charts, maps etc.
using multi-coloured automated pens. It is usually used by architects, engineers and
surveyors. They are rarely used now and are being replaced by wide-format
conventional printers, which can produce high-quality graphics.

5. Projector:  A device that helps direct the content on a display screen (monitor)
onto a particular flat surface.

6. Braille Embosser

Structure and type of CRT monitor


The Cathode Ray Tube (CRT) used as a computer monitor was invented by Karl
Ferdinand Braun. This monitor employs the CRT technology used most commonly in
the manufacturing of television screens. In this, a stream of intense high energy
electron is used to form images on a fluorescent screen. A cathode ray tube is
basically a vacuum tube containing an electron gun at one end and a fluorescent
screen at another end. From this electron gun, a process called thermionic emission
generates a strong beam of electrons. These electrons travel through a narrow path
within the tube with high speed using various electro-magnetic devices and finally
strike the phosphor points present on the fluorescent screen, thus creating an image.
Today, CRT monitor are being replaced with flat Plasma screen, Liquid Crystal Display
(LCD).

CRT monitor

Types of monitor
There are two types of monitor, namely:

1. Monochrome monitor: This monitor displays its characters in only one colour. The
colour could be white, green or amber. Looking at the monochrome monitor, one can
see two colours; one colour for the background and one for the foreground. The two
colour combinations can therefore be black and white, green and black or amber and
black.

2. Colour monitor: This monitor displays information in colours. It is similar to a


colour television but it handles data more quickly and has a sharper output.

Types of printer
There are two types of printer, namely impact and non-impact printers.

I. IMPACT PRINTERS: This type of printer behaves like a typewriter whereby a


character is printed when a metal slug strikes on a carbon ribbon. Impact printers
have contact with the surface of the paper. Examples of impact printer include the
following:
A. DOT MATRIX printer: This prints characters and graphic images by impacting a
ribbon and transferring dots of ink onto the paper. It prints dot matrix characters by
pressing the end of selected wires against ribbon and paper. The dots are used to
form the characters and images on the paper.

B. LINE printer: This prints a line of characters at a time. The output speed is


between 200 to 3000 lines per minute (LPM)

C. CHARACTER printer: This prints one character at a time moving across the paper.
The output speed range from 200 to 400 characters per second (cps)

II. NON-IMPACT PRINTER


Non-impact printer creates images on paper in a manner similar to that of a
photocopying machine. They do not have contact with the surface of the paper.
Examples include:

A. INKJET printer: This prints by spraying small streams of quick-drying ink onto the
paper and using it to form characters, shapes and images. The ink is stored in
disposable ink cartridges, which can be black or coloured. They are found in homes
and offices.

B. LASER printer: This uses an electrically charged drum to transfer toner or dry ink
onto paper like the photocopier does. It traces an image by using a computer-
controlled laser beam.

C. THERMAL printer: This prints by transferring dots of ink or dye from a ribbon onto
paper and passing the ribbon and the paper across a line of heating elements. The
characters are produced with a print head containing a matrix of small heating
elements. This printer is very quiet in operation because the printer head does not
strike the paper.

DIFFERENCES BETWEEN IMPACT AND NON-IMPACT PRINTER

IMPACT PRINTER NON-IMPACT PRINTER


Makes noise while printing Does not make noise while printing
Produces low quality images Produces high quality images
Uses ribbon to print Uses ink (dry and wet) to print
Does not have heating element Has heating element that dries the ink on paper
Prints only one colour at a time Can print more than one colour at a time
Has striking pins/heads that strike the Does not have striking pin heads to strike
characters or dots on paper characters on paper

DIFFERENCES BETWEEN THE MONITOR AND THE PRINTER

MONITOR PRINTER
Has screen Has no screen
Uses no ribbon, ink, cartridge or toner Uses ribbon, cartridge,  ink or toner
Uses no paper Uses paper and printable medium
Display texts, images and pictures Prints text, images and pictures on paper
Some have vacuum tubes or a liquid crystal Has no vacuum tube or a liquid crystal
Has no paper tray Some have paper tray

TOPIC 2: COMPUTER SYSTEM SOFTWARE

Definition of software
A computer software (or software) is a general term used to describe a set of
instructions usually called a program, which control the operation of a computer or
used to accomplish a specific task.

Types of software
Software can be broadly divided into two, namely:

i. System software: This software helps direct and control the running of computer’s
hardware and other connected devices. It helps to manage computer resources such
as memory and processor. Examples include Operating system, Translators and utility
software.

ii. Application software: This software enables the computer to perform specific


tasks. Examples include word processing package, spreadsheet package, game
software etc.

Types of System software


1. Operating system: Operating system is a suite/set (collection) of
programs/software that controls the execution of application programs and
coordinates/manages the hardware components. It can also be defined as a set of
programs that controls and manages computer resources/components and provides
other useful services. The purpose of an operating system is to provide an
environment in which a user can execute programs in a convenient and efficient
manner.

 Functions of Operating system


i.         Serves as an interface between the user and the computer/hardware and software
ii.        Access control/ System Security: By means of password and other similar access
control techniques the OS prevents unauthorized access to programs and data.
iii.  Controls program execution: The OS runs and controls all other system programs and
application software
iv.   Booting/Starting up the computer: The operating system manages the starting up of the
computer
v.        Controls hardware resources
vi. File-system manipulation (for users and their programs) - read and write files and
directories, create and delete them, search them, list file Information, permission
management.
vii. Control over system performance:  The OS records the delay between the request for a
service and the response from the system and manages the situation accordingly.
viii.  Protects the system from errors and failures/error handling

ix.  Task management: The OS gives control to the program the user brings to the
foreground (from among multiple opened programs).

x.   Job management: The OS controls the order and time a particular operation is executed.
An example is when multiple print commands are sent to the printer, the OS spools
the content and schedule which one prints first in a First Come First Serve (FCFS)
approach.

xi.  Device management: The device management function controls hardware devices by


using special software called device drivers, which are installed in the operating
system. This makes the operating system recognize the device.

xii. Resource allocation: When multiple users or multiple jobs running concurrently, the OS


allocates and de-allocates resources (such as CPU cycle, main memory, I/O devices
etc.) based on the availability of a particular resource and assign it to any user or
program requesting for it.
xiii. Memory management
Examples of Operating system
Operating system can be grouped into two, namely, the Graphical User Interface
(GUI) and the Command Line Interface (CLI).
       The GUI group makes use of windows, icons, mouse, scroll bar, and Pointer. In this
group, we have the Microsoft series (Windows 95, 98, NT/2000, ME, XP, Vista, 7,
8,10), Chrome OS, Apple System 7 and macOS, Linux variants like Ubuntu.
     The CLI group includes the IBM Disk Operating system (DOS) that is phased out, the
Microsoft Disk Operation System (MS-DOS) and UNIX. The Command line is a text-
based interface that allows the user to interact with the computer system by typing in
commands (instructions).
2. Translators: Translators are programs that convert programs written in languages
other than the machine language to machine language. Examples are Assembler,
Interpreter and compiler.

3. Utility Software: Utility software is system software designed to help analyze,


configure, optimize or maintain the operation of a computer, its devices, or its
software. Examples include disk utilities like defragmenters, compressors and
cleaner. There are also other operating system utilities such as antivirus programs,
registry cleaners, Screen saver, file viewer (windows explorer), editors and system
restoration programs. Utility software are built into the computer operating system;
some may, however,  be installed separately. 
TOPIC 3: COMPUTER APPLICATION SOFTWARE

Application software are the programs that enable the computer to perform specific
productive tasks.

Types of application software

1. User application development program: This kind of software is used to develop


programs usually called in-house programs, which are customized to perform specific
functions for the user such as administration, payroll, production control, banking,
inventory etc. Examples include NetBeans, Eclipse etc.

2. Application packages: The application packages are software packages that


perform generalized functions and are produced for the general public to use. This
category of software can be grouped based on their functions as listed below:
1.            Database management: Examples include Microsoft Access, Oracle, MySQL, Dbase etc. which
are used for creating, maintaining and updating databases (collection of related information).
2.            Word processing: Examples include Microsoft Word, Lotus WordPro, Corel WordPerfect,
Professional Write etc. are used to create document such as letter, memos made up of textual and
graphical information.
3.            Spreadsheet, calculation and data analysis: Examples include Microsoft Excel, Amipro, Quattro
Pro, Lotus 1-2-3 etc. which contains grids of cells arranged in rows and columns used for entering data
for calculation and analysis.
4.            Graphic designing: Examples include Corel Draw, Adobe Photoshop, Paint etc. which can be
used to draw and make designs related to graphics.
5.            Slide presentation: Examples include Microsoft PowerPoint, Impress, Prezi etc. which contains
collection of slides used to hold information that can be presented in form of slide show.
6.            Email management: Examples include Microsoft Outlook, MS Exchange etc. which contains tools
for sending and receiving electronic mail (e-mail).

TOPIC 4: PROGRAMMING LANGUAGES

Computer programming is the specification of instructions that a computer follows to


perform a particular task.

A computer program is a sequence of instructions that tells a computer what to do


and how to do it.

A programming language is a language used to write instructions for the computer.


Programming language, like any human language has rules and grammar that governs
the formation of a statement.
The syntax of a language describes the possible combinations of symbols that form a
correct statement. The meaning given to these combinations of symbols is
called semantics.

Levels of programming
1.            Machine language: Is a system of instructions and data directly understood by
the computer’s central processing unit. These instructions and data are combinations
of sequence of bits (0’s and 1’s) with different patterns corresponding to different
commands to the machine.
2.            Low level (Assembly) language: This language uses abbreviations or symbolic
letter codes (mnemonics) to write each machine-language instruction. The letter
codes are used in place of binary digits. Programs written in Assembly language are
translated into machine language by an Assembler.
3.            High level language: The instructions of this language are written using words
that are very close to human languages and algebra-type expression. They are closer
to human understanding and are translated into machine language by a compiler or an
interpreter.
Features/characteristics of each level of programming language
i)                 Machine language
1.    These instructions consist of binary numbers (set of 0’s and 1’s)
2.  This language is machine dependent i.e. instructions written for a particular type of
computer can only be executed on that particular computer(machine).
3.     It is very hard for people to write and understand thus making the programs error
prone.
4.     Each CPU design has its own machine language, which is the set of instructions that
the CPU of that machine understands and executes.
ii)                  Low level ( or Assembly) language
1.      Uses mnemonics (symbolic operation codes) and operands (symbolic storage
address).
2.      Machine dependent
3.      For any assembly language instruction, one machine language instruction is
generated.
4.      It illustrates fundamentals of computer construction and operation.
iii)             High level languages
1.    Machine independent: programs written or compiled on one type of Computer can be
executed (run) on different type of computer that has different architecture.
2.      It uses instructions that seem English-like and thus closer to human understanding.
3.      Easy to detect errors
4.      Consists of well-defined syntax and standard.
5.  Requires a compiler to translate into machine language before the computer can
   

execute them.
6.    Programs written in HLL are called source code and the compiled version is called
object code.
Comparison of levels of Programming Languages

MACHINE LANGUAGE ASSEMBLY LANGUAGE HIGH LEVEL LANGUAGE


Difficult to learn, write and It is difficult but easier than It is easier to learn, write and
debug machine language debug
It is machine dependent Machine dependent Machine independent
Does not require a translator Requires a translator called Requires a translator called a
Assembler compiler or interpreter
Instructions consist of Instructions consist of symbols Instructions consist of English-
binary digits (1’s and 0’s) and mnemonics like words, symbols and
numeric.

Examples of Programming Language


The following are some of the many programming languages:
Ada, Algol, APL, BASIC, C, C++, C#, COBOL, FORTRAN, Java, JavaScript, LISP, Pascal,
PHP, Perl, Python, Visual Basic etc.

TOPIC 5: BASIC Programming language


The BASIC programming language was developed in 1964 by John G. Kemeny and
Thomas Kurtz at Dartmouth College. BASIC is an acronym that stands for “Beginner’s
All-Purpose Symbolic Instruction Code”
Basic Character Set
A character set is simply a list of letters, numbers and symbols that provide one with
the characters used in a particular language. BASIC as a language has its own
character set, they include the following:
         Alphabets characters (A to Z or a to z)
         Numeric character (0, 1 to 9) including hexadecimal characters.
         Special characters (such as $,#,!, ^ etc.) that perform special functions in BASIC
 Arithmetic operators

CHARACTER NAME USE


* Asterisk For multiplication, e.g. A*B or (3*5)
- Minus For subtraction, e.g. M-N or (4-1)
+ Plus For addition, e.g. K+N or (1+6)
/ Forward slash For real division, e.g. A/B or (7/3)=2.33
\ Bask slash For integer division, e.g. P\G or (7\3)=2
^ Caret For exponentiation, e.g. A^B or (7^3)
Relational (Comparison) Operator

CHARACTER NAME USE


= Equal to A=B
>  Greater than A>B
<  Less than A

>=
Greater than or Equal to
A >=B
<=
Less than or Equal to
A <= B

Data types
Data type is a description of the set of values and the basic set of operation that can
be applied to values of the type.
i)                    Integers: a positive or negative number without decimal. It has a range of values
from -32,768 to 32,767. Each value is stored using 2 bytes of memory (storage) space.
ii)                  Real numbers: numbers with fractional parts or with a decimal point. It is stored
using 4 bytes of memory space.
iii)                Boolean: consist of only two values; “YES and NO” or “True or False” or 1 or 0.
iv)                String: a sequence of characters in double quote. For example, “Computer Studies”
is a string value with 16 characters. Each character is stored using 8 bits (one byte) in
the ASCII character set and two byte in the UNICODE character set. Alphabet is
represented in ASCII.
Keyword
Keywords are words that have special meaning and function in BASIC. Such words
must be used strictly according to their functions, otherwise the computer will
respond with error message.
Here are some of the BASIC keywords and their uses

KEYWORDS USE EXAMPLE


REM Make comment about an instruction or about the 10 REM Program to add
whole program two numbers
INPUT Used to ask the user to supply the data to be 5 INPUT A,B,C
processed while the program is executing
PRINT Used to display the output of operation on the PRINT “The values”,
screen A,B
LET Used to assign a value to a variable 3 LET A=5
READ Used to tell the computer that the data to be 10 READ A,B
processed is supplied within the program
statements. Used together with DATA keyword
DATA Used to show the computer the data it is asked to 10 DATA 4,7
read in the READ statement. Used along with
READ keyword.
END To end the program 5 END
Variables and Constant
A variable is an identifier or a name of a memory location where data (values) can be
placed or stored. Because the value placed in a memory location can be changed at
any time, we call such memory location “a variable”. However, when the value of a
memory location is not to be changed, we refer to such memory location as
“constant”.
Declaration of Variables and Constants
When you are to supply data to the computer for processing, you are required to state
the data type. This help the computer to interpret it and an appropriate storage
space is reserved for the data. To achieve this, the keyword DIMENSION (or DIM) is
used to specify the data type. For example, variable Name and Pie are to hold
“character and real” data values respectively. This can be written in BASIC as
follows:
1.      DIM Char Name, INT Age, REAL Height
2.      DIM Name AS Char, Age AS INT, Height AS Real
3.      DIM Name$, Age%, Height!

Rules for naming Variable


1.            Every variable must begin with an English alphabet (A to Z or a to z).
2.            The name must not be more than 40 characters in length.
3.            Names can be alphanumeric (combinations of alphabet and numbers
4.            Name must not be any keyword
5.            Do not include a blank space in the name.

 Basic Expression
A BASIC expression is formed when two or more characters, strings, variables or
constants are combined with arithmetic, relational or logical operators
Examples include:
1.      F2 + 7 (add 7 to the value in the variable F2)
2.      A+ B (add the value in A to the value in B)
Arithmetic expression and their BASIC expression

Algebraic expression BASIC expression


A÷B A/B
2b2+5c 2*(b^2)+5*c
(-b+sqr(b^2 – 4*a*c))/2*a
-b±√b2-4ac/(2a) 
Arithmetic operation precedence
The rule that guides the order in which operation must be performed in an expression
is known as “precedence” rule.
THE ORDER SYMBOL NAME 
1 () Bracket
2 ^ Exponentiation
3 - Negation
4 *or / Multiplication
5 \ Integer
6 MOD Modulo (remainder)
7 + or - Addition or subtraction
BASIC statements
A BASIC statement is any valid instruction given to the computer for processing of
data. BASIC statement may be an expression, an assignment, a reserved word
(keyword) with or without arguments or their logical combinations
1.      Declaration statement: Every variable in a program must be declared before it
can be used. A variable must be declared with the appropriate data type. Example of
declaration statements are
a. DIM Age AS Integer

b. DIM Name AS Character


 2.      Assignment statement: This statement causes a computer to store a value in a
variable. The statement has two sides separated by the equality sign (=).
 a. Name = “Computer Studies”
 b, Age = 16
 3.      INPUT statement: This statement is used to ask the user to supply the data to be
processed while the program is executing.
 a. INPUT Name$, Age%       (This statement is not interactive)
b. INPUT “Enter the Name and Age”, Name, Age          (This statement is interactive)
 4.      READ and DATA statement: The READ statement is used to supply data into the
program, but unlike the INPUT statement, the programmer supplies the data inside
the program codes using the DATA keyword.
 a. READ “Enter Name and Age”, Name$, Age%
 b. DATA “Jide Babs”, 20
 5.      PRINT statement: This statement is used to show the result of data processed.
A simple QBASIC program
1    REM This program calculates the area of any rectangle and print the length,
width, and area.
2    ‘To calculate the Area of a Rectangle we must know its length and width
3    Length = 10
4    Width = 6
5    Area = length * breadth
6    PRINT “Area is “, Area
7    END

Another program solving Quadratic equation is shown below.


1.            REM program to solve a quadratic equation
2.            INPUT “Enter coefficients a, b, c “; a,b,c
3.            Discrim = b^2 – 4*a*c
4.            If Discrim > 0 then
5.            Dummy = sqr(Discrim)
6.            PRINT “There are 2 distinct roots”
7.            PRINT “first root (X1) = “; (-b + dummy)/(2*a)
8.            PRINT “Second root (X2) = ”; (-b –dummy)/ (2*a)
9.            ELSEIF Discrim = 0 THEN
10.          PRINT “There is only 1 root, the 2 roots coincide”
11.          PRINT “double root = ”;  - b / (2*a)
12.          ELSE
13.          PRINT “The roots are imaginary”
14.          Dummy = sqr (- discrim)
15.          PRINT “Real part = “; - b /(2*a)
16.          PRINT “Imaginary part = ”; dummy/(2*a)
17.          END IF
18.          END

CREDITS: basmust4real.blogspot.com
By K-Koders Blog at November 11, 2018 
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