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The document discusses points in projective geometry: 1. Projective geometry uses homogeneous coordinates to represent points, allowing points to be represented as vectors up to scale. 2. In projective geometry, points are represented by coordinates (x, y, w) rather than (x, y) in Euclidean geometry. 3. Representations in projective and Euclidean geometry can be converted between each other by ignoring the scale factor w.
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0% found this document useful (0 votes)
68 views37 pages

Ref 3

The document discusses points in projective geometry: 1. Projective geometry uses homogeneous coordinates to represent points, allowing points to be represented as vectors up to scale. 2. In projective geometry, points are represented by coordinates (x, y, w) rather than (x, y) in Euclidean geometry. 3. Representations in projective and Euclidean geometry can be converted between each other by ignoring the scale factor w.
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Lecture 1.

3
Basic projective geometry

Thomas Opsahl

TEK5030
Motivation

• Projective geometry is an alternative to


Euclidean geometry

• Many results, derivations and expressions


in computer vision are easiest described in
the projective framework
– The perspective camera model Projective representation versus Euclidean

 fu s cu  1 0 0 0 
u =  0 fv cv  0 1 0 0  x
  
 0 0 1  0 0 1 0 

“Equal up to scale”

2
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Motivation

• Projective geometry is an alternative to


Euclidean geometry

• Many results, derivations and expressions


in computer vision are easiest described in
the projective framework
– The perspective camera model Projective representation versus Euclidean
 fu s cu 
1 0 0  
cv  x
1
u=  0 fv

0 1 0   0 0 z
 1 
 x y 
f
 uz + s + cu
z
u= 
 f +c y 
 v
z
v

3
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Motivation
2
−1
• Projective geometry is an alternative to R t 
Euclidean geometry x x =   y
 0 1

• Many results, derivations and expressions


in computer vision are easiest described in LINEAR
the projective framework
– The perspective camera model
– Transformations R t 
2
y y =   x
 0 1

Projective representation versus Euclidean

4
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Motivation
2
• Projective geometry is an alternative to
Euclidean geometry x =x R −1 ( y − t )

• Many results, derivations and expressions


in computer vision are easiest described in NON LINEAR
the projective framework
– The perspective camera model
– Transformations
2
y =
y Rx + t

Projective representation versus Euclidean

5
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Points in the projective plane ℙ2
How to describe points in the plane?

6
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Points in the projective plane ℙ2
How to describe points in the plane?

Euclidean plane ℝ2
• Choose a 2D coordinate frame
• Points have 2 unique coordinates
 x
=
x   ∈ 2
y x  y
x
2

7
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Points in the projective plane ℙ2
How to describe points in the plane?

Euclidean plane ℝ2
x • Choose a 2D coordinate frame
2 • Points have 2 unique coordinates
w
 x
=
x   ∈ 2
y x  y
x
Projective plane  2
2 • Expand coordinate frame to 3D
y • Points have 3 homogeneous coordinates
 x 
w = 1 x  y  ∈  2
=
x  
 w 
where
x λ x ∀λ ∈  \ {0}
=
8
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Points in the projective plane ℙ2
Observations
1. Any point 𝐱𝐱 = 𝑥𝑥, 𝑦𝑦 𝑇𝑇 in the Euclidean
plane has a corresponding
x homogeneous point 𝐱𝐱� = 𝑥𝑥, 𝑦𝑦, 1 𝑇𝑇 in the
2 projective plane
w

y 2. Homogeneous points of the form


x 𝑥𝑥�, 𝑦𝑦�, 0 𝑇𝑇 does not have counterparts in
x the Euclidean plane
2
y They correspond to points at infinity

w = 1
x

9
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Points in the projective plane ℙ2
Observations
3. When we work with geometrical
problems in the plane, we can swap
x between the Euclidean representation
2 and the projective representation
w
2 → 2
y x
 x
x  x  y
 y 
   
2  1 
y

2 → 2
w = 1
x  x   x 
 y    w 
   
 y 

 w
 w  10
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Lines in the projective plane ℙ2
How to describe lines in the plane?

11
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Lines in the projective plane ℙ2
How to describe lines in the plane?

Euclidean plane ℝ2
• 3 parameters 𝑎𝑎, 𝑏𝑏, 𝑐𝑐 ∈ ℝ
𝑙𝑙 = 𝑥𝑥, 𝑦𝑦 | 𝑎𝑎𝑎𝑎 + 𝑏𝑏𝑏𝑏 + 𝑐𝑐 = 0

y
l
x
2

12
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Lines in the projective plane ℙ2
How to describe lines in the plane?

Euclidean plane ℝ2
• 3 parameters 𝑎𝑎, 𝑏𝑏, 𝑐𝑐 ∈ ℝ
2 𝑙𝑙 = 𝑥𝑥, 𝑦𝑦 | 𝑎𝑎𝑎𝑎 + 𝑏𝑏𝑏𝑏 + 𝑐𝑐 = 0
w

y Projective plane  2
l • Homogeneous vector 𝐥𝐥̃ = 𝑎𝑎, 𝑏𝑏, 𝑐𝑐 𝑇𝑇
x 𝑙𝑙 = 𝐱𝐱� ∈  2 | ̃𝐥𝐥𝑇𝑇 𝐱𝐱� = 0
2
y

w = 1 l
x

13
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Lines in the projective plane ℙ2
Observations
1. Points and lines in the projective plane
have the same representation, we say
that points and lines are dual objects in
2 2
w

y 2. All lines in the Euclidean plane have a


l corresponding line in the projective
x plane
2
y 3. The line 𝐥𝐥̃ = 0,0,1 𝑇𝑇 in the projective
plane does not have an Euclidean
w = 1 l counterpart
x This line consists entirely of ideal
points, and is know as the line at infinity

14
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Lines in the projective plane ℙ2
Properties of lines in the projective plane
1. In the projective plane, all lines
intersect, parallel lines intersect at
infinity
2
w
Two lines 𝐥𝐥̃1 and 𝐥𝐥̃2 intersect in the point
y 𝐱𝐱� = 𝐥𝐥̃1 ×𝐥𝐥̃2
l
x 2. The line passing through points 𝐱𝐱�1 and
2 𝐱𝐱� 2 is given by
y 𝐥𝐥̃ = 𝐱𝐱�1 ×𝐱𝐱� 2

w = 1 l
x

15
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Example 1
x1 = ( 2, 4 )
x2 = ( 5,13)

Determine the line passing through the two points 𝐱𝐱 𝟏𝟏 and 𝐱𝐱 𝟐𝟐

16
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Matrix representation of
the cross product
Example 1 u × v  u∧ v
x1 = ( 2, 4 )
x2 = ( 5,13) where

Determine the line passing through the two points 𝐱𝐱 𝟏𝟏 and 𝐱𝐱 𝟐𝟐  u1  def  0 −u3 u2 
u 
= u 0 −u1 
 2  3 
Homogeneous representation of the points u3   −u2 u1 0 
2 5
x 1 = 4 ∈  2 x 2 = 13 ∈  2
   
1   1 
Homogeneous representation of line
 0 −1 4   5   −9   −3
l = x × x = x ∧ x =  1 0 −2  13 =  3  =  1 
1 2 1 2       
 −4 2 0   1   6   2 
Equation of the line
−3 x + y + 2 = 0 ⇔ y = 3 x − 2
17
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Example 2
y= x − 2
y= −2 x + 3

At which point does these two lines intersect?

18
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Example 2
y= x − 2
y= −2 x + 3

At which point does these two lines intersect?

1  −2 
y =x − 2  l1 = −1 ∈  2 y=−2 x + 3  l2 =− 1 ∈  2
   
 −2   3 

Point of intersection

 0 2 −1  −2   −5  −5 
 −3   1.67 
x =l1 × l2 =l1∧ l2 = −2 0 −1  −1 = 1  ⇒ =x  ≈ 
     −
  
1 0.33 
 1 1 0   3   −3  −3 

19
TEK5030
Example 3
y= x − 2
y= x + 3

At which point does these two lines intersect?

20
TEK5030
Example 3
y= x − 2 Euclidean geometry
y= x + 3 Parallel lines never intersect!

At which point does these two lines intersect?

21
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Example 3
y= x − 2 Euclidean geometry
y= x + 3 Parallel lines never intersect!

At which point does these two lines intersect?

1 1
y =x − 2  l1 = −1 ∈  2 y =x + 3  l2 = −1 ∈  2
   
 −2   3 

Point of intersection

 0 2 −1  1   −5 Projective geometry


x =l1 × l2 =l1∧ l2 = −2 0 −1  −1 = −5
All lines intersect!
    
 1 1 0   3   0  Parallel lines intersect at infinity

22
TEK5030
Example 4
Cameras can observe points that are
“infinitely” far away
 x
 fu s cu  1 0 0 0   
u =  0 cv  0 1 0 0   
y
fv
  z
 0 0 1  0 0 1 0   
0

In images of planar surfaces we can see


how the surface converges towards a line

Any two parallel lines in the plane will


appear to intersect on this line
Image: Flicker.com (Melita)

23
TEK5030
Example 4
Cameras can observe points that are
“infinitely” far away
 x
 fu s cu  1 0 0 0   
u =  0 cv  0 1 0 0   
y
fv
  z
 0 0 1  0 0 1 0    The line at infinity
0

In images of planar surfaces we can see


how the surface converges towards a line

Any two parallel lines in the plane will


appear to intersect on this line
Image: Flicker.com (Melita)

24
TEK5030
Example 4

Different directions correspond to different


points at infinity

The set of all infinite points constitute the


line at infinity

25
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Linear transformations of the projective plane ℙ2

• A linear transformation of ℙ2 can be represented by a invertible homogeneous 3 × 3 matrix


H : 2 → 2
x  Hx
where
H λ H ∀λ ∈  \ {0}
=

• Important groups of linear projective transformations


Homographies
• Each group is closed under
– Matrix multiplication
Affine Similarities Euclidean
– Matrix inverse

26
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Linear transformations of the projective plane ℙ2

Transformation Matrix #DoF Preserves Visualization

Euclidean R t 3 Lengths
0T 1
+ all below

Similarity  sR t  4 Angles
 0T 1 s∈ + all below
 
Affine  a11 a12 a13  6 Parallelism, line at
a a22 a23  infinity
 21  + all below
 0 0 1 
Homography  h11 h12 h13  8 Straight lines
h h22 h23 
 21 
 h31 h32 h33 

27
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Linear transformations of the projective plane ℙ2

• Several image operations correspond to a linear projective transformation


– Rotation
– Translation
– Resizing

R t
H= T
0 1

t=0

28
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Linear transformations of the projective plane ℙ2

• Several image operations correspond to a linear projective transformation


– Rotation
– Translation
– Resizing

R t
H= T
0 1

t≠0

29
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Linear transformations of the projective plane ℙ2

• Several image operations correspond to a linear projective transformation


– Rotation
– Translation
– Resizing

 sR t 
H= T 
 0 1 

t=0
s <1
R=I

30
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Linear transformations of the projective plane ℙ2

• Perspective imaging of a flat surface can be described by a homography

Hx surface = u image surface

image u x
c
u 𝑥𝑥 𝑧𝑧

v
Flat surface with a 2D
𝑦𝑦 coordinate frame

31
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Linear transformations of the projective plane ℙ2

• The central projection between two planes corresponds to a homography

Hx 1 = y 2
1
2

c x
y
𝑥𝑥 𝑧𝑧

𝑦𝑦

32
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Linear transformations of the projective plane ℙ2

• For images of a flat surface, a homography can be used to «change» the camera position

http://www.robots.ox.ac.uk/~vgg/hzbook.html http://www.robots.ox.ac.uk/~vgg/hzbook.html

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The projective space ℙ3

• The relationship between the Euclidean space ℝ3 and the projective space 3 is much like
the relationship between ℝ2 and  2
– We represent points in homogeneous coordinates
 x   x 
 y   y 
x  =
=  λ   ∀λ ∈  \ {0}
 z   z 
   
 w  w
– Points at infinity have 𝑤𝑤
�=0 3 → 3 3 → 3
x  x x  x
– We can transform between ℝ3 and  3  x  x   x 
 x    y   w 
 y   y
      y 
z  z   w 
 z       z 
1     w 
w
34
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Linear transformations of the projective space ℙ3
Transformation of 𝟑𝟑 Matrix #DoF Preserves

Euclidean  R t 6 Volumes, volume ratios, lengths


 T  + all below
0 1
Similarity  sR t  7 Angles
 0T 1 s ∈  + all below
 
Affine  a11 a12 a13 a14  12 Parallelism of planes,
a a a23 a24  The plane at infinity
 21 22 
 a31 a32 a33 a34  + all below
 
0 0 0 1
Homography  h11 h12 h13 h14  15 Intersection and tangency of
h h h23 h24  surfaces in contact, straight lines
 21 22 
 h31 h32 h33 h34 
 
 h41 h42 h43 h44 

35
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Summary

• Projective plane ℙ2 and space ℙ3


– Alternative representation of points
– Homogeneous coordinates
– Can swap between ℝ𝑛𝑛 and ℙ𝑛𝑛

• Linear projective transformations


– Homogeneous matrices
– Several groups

2 → 2 2 → 2
x  x x  x
Homographies
 x   x   x
 y    w   x  y
  
   y   y  
Affine Similarities Euclidean  w   w   1 
36
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Further reading

• Do you want to know more?

• Online book by Richard Szeliski: Computer Vision: Algorithms and Applications


http://szeliski.org/Book/drafts/SzeliskiBook_20100903_draft.pdf
– Chapter 2 is about “image formation” and covers some projective geometry, focusing on
transformations, in section 2.1.1-2.1.4

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