Lightning Decision Jam
Lightning Decision Jam
Decision
Jam (LDJ)
An exercise to solve any problem,
without unstructured discussion,
by AJ&Smart.
INTRO
The solution:
At first this might feel weird, but the only way you’re going to see the
results of this is to try it for yourself. The freedom to discuss might seem
conducive to creativity, or more informed decision-making, when it’s
in fact the enemy. Structure and discipline create the freedom needed
to be creative.
If you don’t feel like reading this booklet, we also have a video demon-
strating the exercise on our YouTube channel: www.youtube.com/ajsmart
(or just google Lightning Decision Jam)
What to use this exercise for:
- A Time Timer
- A nice playlist of focus music, this is the one we use at AJ&Smart, feel
free use it! (AJ&Smart Workshops on Spotify)
Ideal group size
To make this exercise worthwhile you’ll need a range of input and opin-
ions, but you don’t want so many people that the logistics of running the
exercise gets difficult. You can technically use the LDJ with just 2 people,
although we usually recommend a minimum of 3. An ideal size is 4 to 6
people, and the maximum is 8 (more than this and the whiteboard gets
crowded and the sticky-notes become hard to keep track of).
The times we’ve suggested in the exercise are more of a guideline and
may only be relevant to the first time you run through it. The exercise itself
usually takes between 30–45 mins. For larger groups (or tackling multiple
problems) all the steps can take up to 1.5 hours.
Choose a moderator
You absolutely need to select someone on the team to take the role
of the moderator. They can join in on the process but they must focus
on making sure discussions don’t break out and they need to keep the
time. We rotate this role at AJ&Smart.
Steps
3. Prioritize problems
6. Prioritise solutions
The first step is for everybody in the team to sit at a table and (without
discussion) spend 4 minutes writing all the things that are working well
with the topic. These can really be anything from “we all get along well
as a team” to “the quality of our designs lately has been really high”. Re-
ally anything that people are happy about and want to continue. Peo-
ple should write one problem per sticky-note, and once the 4 minutes
are up, each person will have a pile of sticky-notes in front of them.
Encourage the team to try and write as many as possible. The moder-
ator now selects one person at a time to stand up at the sailboat and
very quickly explain each sticky-note as they stick them in the top half.
Nobody else in the team is allowed to speak here unless they don’t
understand something on a sticky-note. The moderator should give no
more than 1 or 2 minutes per person. Make sure to not spark any dis-
cussion. Only allow questions to clarify the content of a sticky-note.
You won’t actually end up using these sticky-notes going forward, but
it’s really important to start with the positives for two reasons:
1. Thinking about the positive things first makes it easier to find corre-
sponding negatives/problems in the next step.
Now the team spends 4 minutes writing all the challenges, annoyances,
mistakes or concerns with the topic. Again in silence, without any dis-
cussion. These can really be anything from “I don’t feel like we’re mak-
ing progress” to “I feel like project X is getting more attention than my
project”. Really anything that is bugging us. Encourage the team to try
and write down as many problems as possible. Our experiences shows
that the most important problems arise quickly.
This time the team does not read out their sticky-notes. Instead, when
the 4 minutes is up, the moderator tells everyone to stand up at the
same time and put all their sticky-notes in the bottom half of the sail-
boat. This should take about 1 minute.
The reason this is done without explanation is to avoid any personal
criticisms. Let the sticky-notes speak for themselves.
STEP 3: Prioritize problems
3 mins
Materials: Sticky-dots
Let’s look at an example: The top voted sticky-note here says “I have no
idea what’s happening on project x”. Because many people have voted
on it, we can see it’s clearly an issue many people are having. Rephras-
ing the sticky-note in a “How Might We” (HMW) format allows us to
make it solvable and standardise the way the challenges are written.
Here’s how that problem might be re-written into a more general chal-
lenge:
HMW
First, another round of voting. The moderator now gives each team
member 6 dots and 4 minutes to vote on the solutions they think
would best solve the HMW.
Just like we did with the problems, the moderator now makes a prior-
itised list of solutions—Ignore anything with just one vote. You will now
have something that looks like this:
STEP 7: Decide what to execute on
10 mins
Materials: Whiteboard (or surface to draw the Effort/Impact Scale) and
markers
Now that you have a list of solutions that should solve the most impor-
tant problem/s, it’s important to know how much effort is required to
execute the solutions so you can really decide which ones can be tried
quickly and which ones might take more time to implement. Here we
use a simple effort/impact scale to determine which solutions are sim-
ple enough to try right away, which are more effort and should be add-
ed to a project backlog, and which perhaps shouldn’t be addressed at
all.
Impact
Effort
The moderator needs to be very proactive at this step, as it is the only
one that has a tendency to open up discussion. The moderator will now
take each solution one by one and add them to the effort/impact scale.
“Effort” is how much time and energy we think it will take to implement,
and “impact” is the degree to which we think it would solve our prob-
lem.
4. Once the impact has been determined, the moderator uses the
same method for effort: saying “is the effort higher or lower.”
5. This time the moderator moves the sticky-note left or right, until the
group stops saying higher or lower
Impact
Effort
Now you have a clear overview of which high-impact solutions could
be executed on and tested very quickly (In the yellow sweet-spot on
the top left), and which high-impact solutions will take more effort (top
right). The moderator should now quickly mark all sticky-notes in the
sweet-spot with a contrasting dot so we can identify them later.
Impact
Effort
When we were at the LEGO office running a series of these LDJ work-
shops, we saw that they were using a simple way of categorising each
of the four quadrants. They use these definitions to decide how and
when to action all those top ideas:
Do Make a
Now project
Impact
Make Forget
a task for now
Effort
STEP 8: Make solutions actionable
5 mins
The moderator now takes the “sweet-spot” solutions from the Effort/
Impact scale asks the team and to come up with 3 actionable steps to-
ward testing the solution. The person who wrote the solution can start
with a suggestion. A good guiding principle is that the action steps to
test out the idea should be able to be completed in a timeframe of 1-2
weeks.
Don’t overthink it. The first step should be the most frictionless step,
which could be done immediately. This also motivates people to just
get started.
Please let us know if you used the LDJ exercise!!! And do you have
any questions? Of course we’ll try to answer them! Get in touch
with us via Instagram @ajsmartdesign.
Drop Penny a message if you want to chat about Design Sprints!
[email protected]
ajsmartdesign