Best Practices For Teaching & Learning
Best Practices For Teaching & Learning
1. Introduction
to
this
session
• The
goal
of
this
session
is
to
illustrate
how
to
incorporate
various
active
learning
techniques
in
a
course
to
increase
understanding
and
transfer.
• By
the
end
of
this
session,
you
will
be
able
to:
-‐
Apply
relevant
research
on
active
learning
to
your
teaching
-‐
Discuss
the
impact
of
active
learning
exercises
in
the
classroom
and
evaluate
the
time
requirements
for
different
active
learning
strategies
-‐
Develop
activities
and/or
techniques
that
will
help
students
achieve
the
learning
objectives
in
your
course
2. Discussion
• What
type(s)
of
interactive
teaching
techniques
have
you
used
or
experienced?
• What
are
the
pros
and
cons
of
those
interactive
techniques?
3. Benjamin
Bloom’s
findings
of
instructional
methods
a) The
2-‐Sigma
Effect:
the
benefits
of
one-‐on-‐one
teaching
methods
b) Brainstorming
session:
why
is
one-‐on-‐one
teaching
so
effective?
4. Active
Learning
Methods
a) Active/interactive
teaching
methods
can
bring
many
of
the
benefits
of
one-‐on-‐one
teaching
to
classes
and
large
lectures
b) Active
vs.
Interactive
Learning
• When
students
are
actively
learning,
they:
Think,
write,
predict,
calculate,
and
classify
• When
students
are
interactively
learning,
they
may
start
with
active
learning,
but
also:
Discuss,
persuade,
collaborate,
and
argue
c) Time
scales
for
active
learning
and
interactive
lecturing
You
don’t
need
to
change
the
entire
format
of
course
to
increase
active
learning!
i. <
2
minutes
ii. 2
–
5
minutes
iii. 5
–
20
minutes
d)
<2
minute
activities
• Do
you
have
a
question?
(10
seconds)
Keep
in
mind
how
long
10
–
30
seconds
feels.
1
• Pose
a
question
and
give
students
time
to
think
about
it
(30
seconds)
i. What
procedure
(formula,
technique)
could
I
use
here?
ii. Is
what
I
just
wrote
correct?
Why
or
why
not?
iii. What
would
you
guess
is
the
next
step
(the
outcome,
the
conclusion)?
• MUD
cards
(1-‐2
minutes)
e) 2-‐5
minute
activities
• Quick-‐thinks:
are
brief,
active-‐learning
exercises
that
can
be
inserted
in
lectures
and
require
students
to
process
information
individually
and/or
collaboratively.
Each
can
be
used
as
a
comprehension
check
focusing
on
a
different
cognitive
outcome,
ranging
from
relatively
low-‐level
knowledge
skills
to
higher-‐level
skills
such
as
analysis
and
synthesis.
• Quick-‐think
examples:
i. Compare
or
contrast
ii. Reorder
the
steps
iii. Support
a
statement
iv. Reach
a
conclusion
v. Paraphrase
the
idea
vi. Correct
the
error
vii. Complete
a
sentence
starter
viii. Select
the
best
response
• Methods
for
integrating
quick-‐thinks
include:
i. MUD
cards
ii. Classroom
response
devices
(clickers)
iii. Student
response
cards
iv. Web-‐based
system
to
collect
answers,
such
as
Socrative
• It
is
extremely
important
both
to
construct
good
questions
and
to
communicate
to
your
students
about
why
you
are
using
technology
to
ask
in-‐class
concept
questions
and
your
policies
regarding
answering
the
questions.
f) 5-‐20
minute
activities
• 5-‐20
minute
activities
are
centered
around:
1.
Long
discussions
and/or
demonstrations
that
focus
on:
i. multiple-‐choice
questions
ii. open-‐ended
questions
2.
Participatory
activities
• Discussion
Questions
What
were
the
teaching
elements?
Why
was
this
activity
done
this
way?
5. Pair-‐Share
Activity
2
Select
two
activities
on
the
Active
Learning
Strategies
handout
and
discuss
for
each
activity:
i. How
would
you
integrate
the
activity
into
a
course
in
your
discipline
to
facilitate
a
specific
learning
objective?
ii. What
are
the
expected
time
requirements,
both
in
class
and
in
terms
of
preparation
time?
iii. What
are
the
potential
benefits
or
pitfalls
of
the
activities
(and
how
could
you
evaluate
these)?
6. Think-‐Pair-‐Share
Activity
What
active
learning
strategies
could
you
use
to:
i. Help
students
achieve
one
of
your
learning
objectives?
ii. Provide
you
and
your
students
with
information
on
whether
students
have
met
the
learning
objective?
What
are
the
potential
pros
and
cons
of
the
activities?
7. Post-‐Session
Assignment
3