Laboratory4 Serdan MichaelJohn
Laboratory4 Serdan MichaelJohn
Activities
4
(Designing for Errors)
Cognitive
Psychomotor:
a.) determine how designing for errors affect the overall performance of usability
Affective
III. PROCEDURES
Select any application or system where you encounter slips and mistakes. Describe the system and how
the slips and mistakes are committed. Then make a proposal on the system to avoid these slips and
mistakes.
Total 100%
Source: http://web.mit.edu/6.813/www/sp17/classes/04-safety/
Answer: The designer of this Mail application on iPad made a mistake for the
icons or buttons which is the Delete and Reply buttons are right next to each
other. If the user is not on right conditions like for example, he/she is sleepy or
drunk, he/she might delete the email instead of responding on the email.
Answer: If I'm going to changes it to avoid their errors, I will separate the Delete
and Reply buttons or maybe put "confirmation dialog" feature so that the user will
notice. For example, in every time the user presses the delete button the
confirmation dialog box will prompt to ask and the user will confirm it