The Tome of Mighty Magic (Gamescience 1992 Edition) (1e, OSRIC)

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GAMESCIENCE PRESENTS

NORTH POLE PUBLICATIONS"

Lbe Lorne o.,:


rnf~~fCY rnaGfc
Edited by Niels Erickson
Contributing Editors:
Craig Addison Arthur O'Mary Doug Price Linda Woodard
Douglas Bohlman Michael Pouyadou David Speight Michael D. Woodard
James A. Dees Paula Rae Pouyadou ROger Walker Dean Yoas
Cover by Frank Paul Scalfano, Jr.
Illustrations by Frank Paul Scalfano, Jr. and Niels Erickson

Table o f Contents
Preface .......................................................................1 Tenth Level Spells ...................................................24
Explanatory Notes ...................................................... 2 Eleventh Level Spells ..............................................27
Universal Information ................................................ 2 Twelfth Level Spells ................................................29
Introduction ................................................................ 3 Thirteenth Level Spells ...........................................32
First Level Spells ....................................................... 3 Fourteenth Level Spells .......................................... 36
Second Level Spells ..................................................4 Divine Spells Explanation .......................................38
Third Level Spells .....................................................5 Fifteenth Level Spells .............................................39
Fourth Level Spells ...................................................8 Sixteenth Level Spells ............................................40
Fifth level Spells ....................................................11 Seventeenth Level Spells .......................................41
Sixth Level Spells ....................................................14 Eighteenth Level Spells ..........................................41
Seventh Level Spells ..............................................16 Nineteenth Level Spells ..........................................42
Eighth Level Spells .................................................. 19 Twentieth Level Spells ............................................42
Ninth Level Spells ...................................................21 Alphabetical lndex ...................................................43
Index by Level... ............................. 45

THE TOME OF MIGHTY MAGIC (REVISED EDITION) Is copyright • GAMESCIENCE 1982. First printing AUgust 1992. THE TOME OF MIGHTY MAGIC
copyright O North Pole Publications t 982, 1983. This publication Is protected under the copyright laws of the United States of America. All
rights reserved. Any unauthorized reprOdUetlon of any material contained within this booklet Is strictly prohibited.
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PREFACE

The Tome of .Mighty Mas/le was written and published as a supplement to the growtng lleld or fantasy roleptaylng games. Within this
book, an attempt Is made to bring rorth a new series or Ideas, I.e.. spells. Contained within this book are ·some spells that the great
spelleasters Aluap, Erldor, Ida and Nlmanrll used In their campaigns many eons a90. Now. they pan them on to you.
It Is our general Intent and purpose to see that fantasy roleplaylng games never become stagnant. People have a tendency to stay
within the same realms that are tried and proven. Just because It rs safe. We have creat.ed many new avenues· for spellcaaters to. explcw., .Just
u the reader of this text explores new concepts In his or her campaigns. Remember, half the fun In playing the game Is to create; the othel'
half Is utlllzlng those creations to their fullest extent.

CAEDfTS ANO ACKNOWLEDGMENTS:


The following names, In alphabetical order, are people who helped directly and/or lndlreetty with the devel9Pment o1 this booklet. Craig
AddllOfl, Mr. & Mrs. Eugene Bohlman, Donnie Butler, Frank Cunningham, Mr. & Mrs. Wiiiiam A. Dees, Mrs. Marian lowing, Arthur O'Mar.y, R098f
Walker, Linda Woodard, and Dean Voas.
Many thanks to our artist, Frank P. Scalfano, Jr., for the fine artwork which he did for us. The book would not be complete without
his tine pen and Ink drawings.
Thia booklet would never have been published without the fine help from some brllllant and energetic friends at North Pol4I PUblleatlons,
Incorporated. Many, many thanks to evel'YQM who helped.
We would like to take this time and opportunity to thank the dlitrlbutors, retailers and especially you the consurMr for buying this.
F.R.P. supplement.
Countless thanks 90 to our special friends at Koby's Korner of P9naaeola, Florida, who helped us along the way and gave us a lot of
encouragement.
Also, a wry dear and special thanks goes to the Incredible Mr. Lou Zoeehl, who spent many, many hours talking to Jim and me, giving
us words of .acMce, caution and approbation. ·
If r have forgotten anyone's name, please forgive me. A lot of people himt given their time, homes, and aaalstanc. fl'Mly, ~ to them
I would like to once· again say thank you very much! - Dou(/ BolllfNll
GAMESCIENCE <> .. 5 .. 2 - aoUI Avenue <> caul'fport. MS 3 8 5 0 ..
2

EXPLANATORY NOTES

For purposes of this book, .a Spell Is defined as. a release of magical power derived from various sources, depending on the nature of
the spellcaster and the campaign of which he/she ls a part. A priest, for example, would be granted power by tile deity he/ she serves. A wizard
st udies the sources of magic, learning the hand motions· and words of power needed to control them: Many terins are used 'In this book which
apply to magic and spellcasters. The foflowlng are brief explanatlons of some of the terms:

SPElLCASTER: Anyone capable of using a spell.

LEVEL: Refers to the power needed to cast the spell. When used In the text , It may refer to the proficiency of the spellcaster using th spell .

CASTING TIME: The amount of time required to bring a spell Into effect.

AREA OF EFFECT: Refers to the number of creatures or amount of space affected by the spell. In order to · save space. the symbol • Is used to
represent a unit equaling 1 O feet {Indoors} or 1 O yards (outdoors). Radius effects are three- dlmenslonal unless stated otherwise.

COMPONENTS: Are the requirements for cast ing a spell. "M" is a material component (an Ingredient of some sort ). •s• Is ·a somatic component
(hand motion/ gesture, physical action. etc.) " V" Is a wtrbal (spoken) component .

DURATION: The length of time the spell wlll last. In many cases . the spell effects may outllve the spell Itself ; I .e .. . Tobe/In's Button lasts one
( 1) round per level the caster has obtained, but a creature left on a distant plane when the spell expires woold be left there until It found Its
way home.

SAVING THROW: The results of a creature avoiding the effects of a spell due to luck or dtvlne Intervention are listed under "Saving Throw". A
successful saving throw might mean one-half normal damage or no damage at all. Some spells have no saving throw .

SPECIAL SAVING THROW: Even against spells with no $living throw. some mighty ma.gtc or powerfUI Item might give th& victim a chance of
avoiding the effects of a spell. The result of a successful special saving throw la listed here.

RANGE: The distance from the spellcaster at which the spell's effect begin. Again , the symbol • Is used, with the same var1able meaning (feet
for Indoors. yard$ outdoors).

We have not Included a new mag.l e system In this volume. It Is our Intent that these spells be Incorporated Into each Individual's
campaign and therefore we do not attempt to alter the spell debit system you may currently De using.

UNIVE RSAL INFOFIMATION

This volume Is Intended as a universal supplement for use with your favorite fantasy gaming system. The mechanics as expressed In
the ortglnal TOME OF MIGHTY MAGIC assume f amlllarlty with a given set of terms. For clarification. we wlll define them here as follows:

DURATION (above) Is variously expressed In Tums, Rounds and S&gm«1ts. A TURN Is approximately 1 o minutes' dUratlon. and Is made
up of 1 O rounds. A ROUND Is therefore 1· minute's duration, aod ls made up of 1 O segments. A SEGMENT Is therefore approximately 6 seconds.
(This Is, of course. adaptable to the mechanics of the system you are using, and subject to GM's Ju~t when adapting.)

HIT DICE refers to the amount of damage a character, creature, etc.. can lnfllct. HIT P'.>INTS refer s to how much damage a character
or creature can take: ARMOR CLASS Is Intended to reflect the •tou~s·--whether from actual armor. dense . hide or other defense--of a
character or creature . .The scale used by TMM ts a descending scale; I.e. , the lower the number, the tougher the armor (1 O would be an
unarmored person, whlle 1 represents the best In normally constructed hi gh - quality full-plate armor). This scale should be adapted as appropriate
to your own gaming system .

SPELL POINTS refer to the quantity of power a spetlcaster has available to draw upon for the casting of magics. Some systems refer
to this variously as Spell Points, Po-r Points, Mana or the llke, while others do not use points at all. GM judgment and discretion Is called for .
when adapting this factor to your particular system.

The followlng Probability Ccmparlson Chart la provided as an aid to converting values expressed In one system to another, for example,
from 3D6 to 01 oo.

PROBABIUTY COMPARISON CHART

106 2 2 3 5 5 6 6 6 6 6

208 2 2 3 3 5 8 7
'
7 8 9 10 11 11 12 12

3D6 3 4 5 8
'
7 8 9 10 11 12 13 1' 15 16 t7 18

1020 2 3 • -5 8- 7 8-10 11-13 1'- 1 5 18- 17 18 19 20 20 20

0100(%) 1 2 3- 5 8-10 11 -:17 18- 27 28-38 39-50 51 - 82 8 3 - 73 74 - 83 84 - 90 91 - 95 98-98 99 100

. If you enjoy this book, you may also wish to see THE BOOK OF TABLES, Volume 1 (GS 1 0451 ) , TEGEl. MANOR (GS 1945• ) . and THE
FANTASY GAMER'S COMi'ENOIUM (GS 10330) from GAMESCIENCE.
In the section .of THE FANTASY GAMER'S COMPENDIUM titted "The Book of Sorcery* , you'll find a variety of rules for the casting (and
mlscasttngl) of spells, Including the use of lncantatlons--and a llst of no less than 80 Incantations that could be used to dress up your
apellcuters' magical operations. Whlle not speclflcally deFI~ for use with spells llst9d In TMM. several of these can be used as Is. whlla
others adapt easlly or provide excellent models for devising your own. Thus, when a spellcaster ~s a vt>rba/ componei .. (Indicated by V In the
spell descriptions here) to CQmplete an enchantment, you could use an Incantation. It's a great way to add to the atmosphere of the game
session, or to see tr that wizard really knows that spell and can cast It before the ores get him! -
l
INTRODUCTION

In a hidden land on a di stant plar>e dwelt three lords of Incredible power. The wi zard Aluap, an evil Arch - Mage. mastered the magics
lc.nown to mortal men. He worshipped Oeath ' and kept his quota gleefully. Lord Etldor was a Hlgh· Prlest of Set and Arch - Bishop of the mountain
fortress Aglarambar. He led an Unholy War to conquer the land for set. The third lord was Ida. an unusual Elf · of many talents . With his katana
and wakazashl. as well as spells of various t~s. he defended the forests of the land In the name of the Drui ds' Council and the power they
represented. Though tne lords coexisted for many years . their confllcting goals eventually led to a showdown. In a battle which literally shOOk the
earth beneath their feet . all three dls8'>1)eared. Years later, while Ol'I a mission for his wizardly tutor Nlmanrll. the hobbit thief Tobelln Carver
discovered some of Aluap's spell books among some abandoned ruins . Having an intense love of mysteries and ancient 1'98nds. Jobelln searched
for many years before recovering the various religious scrolls and other writ ings whlc;h make up this text . He never told Nimanrll of his find , for
fear the most evil o f the inscriptions would be destroyed. Instead. he gave them. along wi th a few scrolls he Is believed to have obtained from
his tutor , to a temple of Thoth In return for enchanted scrolls with some of the spells. After many eons. we here at North Pole Publications .
Inc .. have ot>talned a copy of the text complied by the scholarly priests. and the translation Is as follows ...

FIRST_ LEVEL SPELLS

ALTERA1'/0N

LEVEL: 1 AREA OF EFFECT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 SEGMENT COMPONENTS: S. V SAVING THROW: N/ A RANGE: TOUCH

Th is spell will adjust the size of one piece of non-magical clothing to flt the wearer . It wlll not. however, Increase or decrease the size of a
piece 01 clothing t>y moro than 50%.

AVOIO SOLICITATION

LEVEL: ·1 AREA OF EFFECT: 1 CREATURE DURATION: 1 TUAN SPECIAL SAVING THROW: N/ A


CASTING TIME: t SEGMENT COMPONENTS: M. S. V SAVING THROW: NEGATES RANGE : 1 •!LEVEL

11 annoyed and bothered by sollcltors . the spellcaster may use this enchantment to c ause them to leave thei r present target . The caster may
then direc t the soltci tor towards another being within his / her fine of sight.

CRATE

LEVEL: I AREA OF EFFECT : 2'x2 'x2 ' DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: Ni A
CASTING TIME: 1 SEGMENT COMPONENTS: M, S . V SAVING THROW: NI A RANGE: 1 0 '

With the cas ting of this spell, a 2 'x2 'x2' wooden crate appears within 1 O' of the spellcaster . Said crate l asts unt il dlspelte<!.

EASY CATCH

LEVEL; 1 AREA OF EFFECT : 1 000 CU. FT. DURATION: 1 TURN SPECIAi SAVING THROW: NONE
CASTING TIME: 1 SEGMENT COMPONENTS: M , S, V SAVING THROW: NONE RANGE: TOUCH

Easy Catch places a charm on the spellcaster's flshhOok. When the hook Is lowered Into the water, It will attract the biggest and best fish
within the area of effect. not to &XCffd 25 paunds. A catch will be made every other round .

FIRE DARTS

LEVEL: 1 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 SEGMENT COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 6"

This spell wilt cause 1 Fire Dart to be projected from the speltcaster's f ingertips for every level t hat the caster has obtained. Th9 dart
resembles a small flame and does t paint of damage. It will hit and ignite any . flammable object at which It Is aimed.

MAP IT

LEVEL: 1 AREA OF EFFECT : PERSONAL DURATION: 1 DAV SPE';IAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M. S, V SAVING THROW: N/ A RANGE: 0

Map It allows the spellcaster to travel at normal speed through a dUngeon without being forced to slow down to map. A map of the area the
caster Is w alking through appears upon a specially prepared scroll In the caster's possession. This covers alt that the caster sees, Including
Illusions.
Material component : Fine velturn scroll.
4
MIRROR, MIRROR

LEVEL: 1 AREA EFFECT: 1 SO. FT./LEVEL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 1 SEGMENT COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 6 "

This 'pell w lll crystalllze the outer layer of any solid surface, causing It to reflect light. Note that this would be effective In reflecting gaze
-apons.
SEASONING

LEVEL: 1 AREA OF EFFECT: SPECIAL DURATION: PERMANENT SPECIAL SAVING THROW: N/A
CASTING TIME: 1 SEGMENT COMPONENTS: M, S. V SAVING THROW: N/ A RANGE: TOUCH

s.asontng allows the spellcaster to alter the flavor of food. Thus, an old, crispy- fried troll's foot can be made to taste like a gourmet dinner.

STONE OF DETECTION

LEVEL: 1 AREA OF EFFECT: 1 STONE DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 5 MILES/LEVEL

When cast upon a stone (maximum 2 pound weight), the enchanted stone will glow whenever any livlng being comes within the 1 O'x1 o· area
from which the stone was taken. The more powerful the creature, the brighter the stone glows.

WHITE TORNADO

LEVEL: 1 AREA OF EFFECT: 1 CREATURE DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 SEGMENT COMPONENTS: S, V SAVING THROW: NEGATES RANGE: TOUCH

This spell removes all foreign matter from the recipient's clothing and possessions. It does not repair damaged Items.

SECOND LEVEL SPELLS

ALLENGA TE ARCH

LEVEL: 2 AREA OF EFFECT: 1 "x1" DURATION: 1 TURN SPECIAL SAVING THROW: N/ A


CASTING TIME: 2 SEGMENTS COMPONENTS: S, V SAVING THROW: NEGATES RANGE: t "/LEVEL

By using this spell, the spellcaster may create an Invisible arch. Any creatures friendly to the caster pass through this arch unaffected.
However. creatures hostile to the caster wlll be drained ot their hostlllty upon passing through this magical arch. If the arch Is crossed under a
second time, the creatures are returned to their former state of mind.

COLO SNAP

LEVEL: 2 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 2 SEGMENTS COMPONENTS: S SAVING THROW: 'It DAMAGE RANGE: 0

Upon casting this spell, the caster releases a cone of frost from his/her hand. This cone Is 30' long and 20' wide at Its end. The frost does 2
points of damage per level of the caster to. all within the area of effect. If those In the area make their personal saving throw, they take one-
half damage.

CURE NAUSEA (Reversible)

LEVEL: 2 AREA OF EFFECT: CREATURE DURATION: SPECIAL SPECIAL· SAVING THROW: NEGATES
CASTING flME: 5 SEGMENTS COMPONENTS: M. S, V SAVING THROW: NONE RANGE: TOUCH

This spell cures mlld lllnesses--1.e., nausea, stomach aches, viruses, etc. The reverse also requires a touch , but does not reqlllre a materi al
component. Cause Nausea Inflicts one of the above ailments, causing the victim to suffer a -1 on attack dice. Note that this spell does not
prevent the recipient from suffering the aliments In the future, and that caused ailments will last anywhere from 1 round per level to 1 day,
depending upon the aliment specified and the constitution of the victim.

FLOWER POWER

LEVEL: 2 AREA OF EFFECT: 10'x10' DURATIOM: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 2 SEGMENTS COMPONENTS: S, V SAVING THROW: N/A RANGE: TOUCH

Flower Power Is a beautification spell, especially good for landSC!IPlng castles , shrines. etc. At the spellcaster's touch, flowers bloom In profusion
from any plot of ground up to 1 O'x1 O' In size.

FOLLOW THE TRAIL

LEVEL: 2 AREA OF EFFECT: SPECIAL DURATION: 3 TURNS/LEVEL SPECIAL SAVING THROW: NJA
CASTING TIME: 1 ROUND COMPONENTS: M. S, V SAVING THROW: N/ A RANGE: 0

When this spell ts cast,. a tfall for 1 o• In front of the caster will glow dl mly. This wlll work for normal t rails or roads, and w ill allow a party
to follow said trall In bad weather and/or at night.
5
LOCATE WATER

LEVEL: 2 AREA OF EFFECT: PERSONAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

This spell will let the location of all natural water--1.e., wells, springs, streams, etc. --wlthln a one- mlle radius 1?9come known to the caster.

MOVING CRATE

LEVEL: 2 AREA OF EFFECT: 3'x3'x3' DURATION: UNTIL DISPELLED SPECIAL SAVING THROW : N/A
CASTING TIME: 2 SEGMENTS COMPONENTS: M, S . V SAVING THROW: N/A RANGE: 10'

With the casting of this spell, a three- wheeled, 3'x3'x3' wooden crate appears within 1 O' of the spellcaster. Said crate lasts until dispelled.

NIMANRIL 'S INVISIBILITY

LEVEl.: 2 AREA OF EFFECT:· 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 2 SEGMENTS COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: TOU~H

This spell will make the recipient invisible to creatures of opposing alignments (good vs. evil, law vs. chaos , for example), and lasts untll
dlspelled or untll the recipient attacks.

NO TRESPASSING

LEVEL: 2 AREA OF EFFECT: 1" RADIUS DURATION: SPECIAL SPECIAL SAVING THROW: N/ A
CASTING TIME: 2 SEGMENTS COMPONENTS: M, S , V SAVING THROW: N/A RANGE: 0 .

When a spelleaster uses this Informational spell, s/he wlll be able to determine whether or not s/he Is trespassing on private property. II the
spellcaster Is tresc>asslng, s/he wlll teal Ill at ease, and will remain this way untll s/he Is no longer trespassing.

SECRET MESSAGE

LEVEL: 2 AREA OF EFFECT: SPECIAL DURATION: 2 ROUNDS/LEVEL SPECIAL SAVING THROW: N/A
CASTING Tlt~E: 2 SEGMENTS COMPONENTS: M, S. V SAVINO THROW: N/A RANGE: 1•

This spell allows the spellcaster to speak and understand a language that Is understood and spoken only by the other recipients of this spell.

SENSE OF DIRECTION

LEVEL: 2 AREA OF EFFECT: PERSONAL DURATION: 6 TURNS/LEVEL SPECIAL SAVING THROW: N/A
CASTING Tl,.-.E: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

S1111se ot Direction makes the caster aware of the compass directions (N, E. s. W) and allows him/her to follow a straight path without error.

TARGET

LEVEL: 2 AREA OF EFFECT: 1 ' DIAMETER DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 2 SEOMEWTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE : 10"

The recipient of this spell Is prlvlleged with the receipt of ·a bull's-eye target. The spellcaater merely points his/her finger and a target appears.
A saving throw at -1 negates.

THINK POSITIVE

LEVEL: 2 AREA OF EFFECT: t CREATURE DURATION: 1-•


ROUNDS SPECIAL SAVING THAOW : N/ A
CASTING TIME: 2 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES AANGE: 3"

When cast on an unsuspecting being, the creature will agree with the caater on any subject dlacuaMd. S/he will not give the caster anything,
but s/tte will nod his/her !Hlad or say •yea• to every topic brought up.

TOBEl.IN'S REGENERATING MUSHROOM

LEVEL: 2 AREA OF EFffCT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M . S, V SAVING THROW: N/ A RANGE: 1"

This spell creates a .3' tall mushroom Which 11 both edible and nutrlttous. It teates llke any food the consumer craves and totally regenerates
ltHlf every 8 houn;.

THIRD LEVEL SPEL.LS.

BEDLAM

LEVEL: 3 AREA OF EFFECT: 1 o•


RADIUS DURATION: 1 TURN/LEVEl. SPECIAL SAVING THROW: H/A
CASTING TIME: 3 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVa ·

When caat upon a group of beings, this enchantment will cause uch and every Individual In the 11rea of effect to speak In a dlfterwit and
unknoWli IMgUage. There can be no communication between beings and all affected by the spell - at - 2 on all reaction rolls we to confusion.
6
BUOYANCY

LEVEL: 3 AREA OF EFFECT: SPEC~AL DURATION: 8 TURNS/LEVEL SPECIAL SAVING THROW : N/ A


CASTING TIME: 1 SEGMENT COMPONENTS: S, V SAVING THROW : N/ A RANGE: 10"

With the easting of this spell the spelleaster can cause a person or creature to float on llquld. The easter can float 200 lbs. per level of
ability.

CLEAR SIGHT

LEVEL: 3 AREA OF EFFECT: 5 " RADIUS DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 3 SEGMENTS COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 1 " /LEVEL

Cl&N Sight greatly Improves vlslblllty In the area of effect. Fog, smoke, gases. etc.. which would normally obscure vision can be seen through
easlly by use of this spell.

CLOUD FORMATION

LEVEL: 3 AREA OF EFFECT: SPECIAL DURATION: 12 TURNS/ LEVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: S. V SAVING THROW: N/ A RANGE: 12"

This spell creates a cloud at an altitude ol 100 feet . It Is roughly In the shape or a disk of the following dimensions: 1 O' plus t' per level
thick, and 20' plus 2' per level In radius. The cloud takes one tum to form.

COURAGE

LEVEL: 3 AREA OF EFFECT: 1 CREATURE DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW : N/ A


CASTING TIME: 1 ROUND COMPONENTS: S. V SAVING THROW : N/ A RANGE: TOUCH

This spell Increases the morale of friendly creatures viewing the recipient by 1 % per level of the recipient. The spell has a reverse effect on the
morale of opponents. Opponents ga.ln a normal saving t hrow versus the effects of the spell.

DETECT LIFE

LEVEL: 3 AREA OF EFFECT: 3 " RADIUS DURATION: 1 TURN+YtTURN/ LVL SPECIAL SAVING THROW : NEGATES
CASTING TIME : 3 SEGMENTS COMPONENTS: M, S. V SAVING THROW: NONE RANGE: 0

This spell Informs the spellcaster of any and all life forms within t he area of effect. They are not neeessarlly Identified. The caster merely
knows numbers, direction and vaguely how strong the llfe for<:G is--1.e.. a powerful demon would show up much more Intensely than a mere
goblin unless wounded near the point of death.
Note: Undead are not "alive".

DETECT REEFS. SHOALS AND SHALLOWS

LEVEL: 3 AREA OF EFFECT: 1 Ml. RADIUS DURATION: 1 TURN/ LEVEL SPECIAL SAVING THROW : N/ A
CASTING TIME: 1 ROUND COMPONENTS: M. S, V SAVING THROW: N/A RANGE: 0

This spell Is a must for seagoing characters. When east, It wlll make known to the spellcaster all reefs , shoals, shallows and other navigational
hazards In the area of effect. It reveals no Information on tides, et1rrents or llvlng creatures.

HEADACHE

LEVEL: 3 AREA OF EFFECT: 1 CREATURE DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW : N/ A


CASTING TIME : 3 SEGMENTS COMPONENTS: M, S; V SAVING THROW: NEGATES RANGE: 1 " / LEVEL OF CHARACTER

When directed at a spellcaster, all of his or her spells will take twice as long to cast due to a headache. When directed at fighters . they have
-2 to hit. saving throw at - 3 negates.

HEALING SLEEP

LEVEL: 3 AREA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW : N/ A


CASTING TIME: 1 ROUND COMPONENTS: V SAVING THROW: N/A RANGE: TOUCH

This spell may only be cast upon a wllllng recipient. The recipient will fall Into a deep sleep from which s/ he w lll not awaken for 8 hours.
During this time. the recipient wlll be healed tor 20 points of damage taken , plus 1 point per level of the spelleaster.
1
HEY, BARTENDER!

LEVEL: 3 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW : NONE
CASTING TIME: 3 SEGMENTS COMPONENTS: M, S , V SAVING THROW : NONE RANGE: 1"

This magic summons a humanoid figure and his cabinet filled with all sorts of spirits. He will polftely Inquire as to the spellcaster's preference,
and fill his/her order within 1 or 2 rounds. He wlll then disappear with his cabinet.

/NCl~RA TION

LEVE.L: 3 AREA OF EFFECT: 1 O' RADIUS DURATION: 2-8 SEGMENTS SPECIAL SAVING THROW: NEGATES
CASTING TIME: 3 SEGMENTS COMPONENTS: S, V SAVING THROW: NONE RANGE: 1 " / LEVEL

This spell causes all non-maglca.I, Inanimate organic objects In the area to be consumed by f ire In 2-8 segments. The resulting blast of .heat wlll
cause 1- 8 points of damage to all llvlng beings within the area of effect .

.···.·
,""'-----.-..-..
.···
..~···
,l
/
,.···/. ...
_,·
/
/
MY, WHAT A LARGE HELMET YOU ARE WEARING

LEVEL: 3 AREA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 3 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

When cast at a being with anything atop Its head that resembles a hat, helmet, etc., the headcoverlng wlll grow to a large enough size so that
It covers the being's eyes. One of the following wlll happen; roll 1 D8 and use accordingly. Saving throw at - 2 negates.

1-2: Person so affected trips. All attacks on this person are at +4 to hit, and s/he wlll not counter-attack. S/he wlll get back up In one
round with the helmet off (redUce armor class If appllcable).
3-4: Affected person must roll his/her Dexterity score or less, or lose alt Initiative rolls and always attack. last. Duration Is 4 rounds , after
which the helmet slfps off.
5-6: The affected person has a 50% chance of attacking a fellow party-member, a 25% chance of attacking the person who cast the spell,
or a 25% chance of attacking the opposite party but not the spelfcaster responsible for his/her helmet problem. All attacks during the
next turn by the affected person are at - 3.
7- 8: If the target ts carrying a weapon In his/her hand(s}, this spell wlll cause him/her to trip and tall upon It, doing normal damage to him
or herself. If no weapon Is currently being carried, then the target Is not affect by this spell.

PEEPHOLE

LEVEL: 3 AREA OF EFFECT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 3 SEGMENTS COMPONENTS: M , S, V SAVING THROW: SPECIAL RANGE: 1 •

When cast , a 'Ii-Inch diameter peephole wlll appear through any door, thus allowing someone to see lnsldli with a viewing angle of 120•. II the
4oor Is made out of wood, the peephole will take only 1 round to form. A door which Is made of any material other than wood wlll delay the
formation for 1-4 rounds. Enchanted doors save to no effect; and the maiClmum thickness of any door affected Is 2'.

PROTECTION FROM FRl9'0L Y MISSILES

LEVEL: 3 AREA OF EFfECT: 1 CREATURE DURATION: 1 TURH/lEVEl SPECIAL SAVING THROW : N/ A


CASTING TIME: 3 SEGMENTS COMPONENTS: S, V SAVING THROW: N/A RANGE: TOUCH

This spell prevents the recipient from being accldentally struck by any missile not Intended for him or her. Protect/ofl from Friendly Mlss/les Is
exceptionally useful In battle.
I
REPAIR UNDEAO (Reversible)

LEVEl: 3 AREA OF EFFECT: 1 CREATURE DURATION: PERMANENT SPECIAL SAVING THROW: N/A
CASTING TIME: 3 SEGMENTS COMPONENTS: M, S, V SAVING THROW: SPECIAL RANGE: 1 "

This spell wlll repair 108 worth or damage to undead creatures. The effects are permanent, but nothing keeps the creature from losing hit points
when a/lie goes Into battle again, of course. Oam~· UndNd does 108 In damage to undead. Damage lasts untll this or a slmllar spell Is used
to repair It, or the creature regenerates normally If It has that ablllty.

STATUS

LEVEL: 3 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPONENTS: S. V SAVING THROW: NONE RANGE: 0

This spell ceus.s a 10% loss of current hit points, rounded down, to creatures of lower level than the spellcaster, who fall to refer to the
caster as s/he requests. The being must understand what Is expected of him/her for the spell to affect him/her. ("That's LORD Erldor to you! " )
This spell lasts for 1 week.

WEAPONS MAGIC

LEVEL: 3 AREA OF EFFECT: 1 WEAPON DURATION: 4 ROUNDS•1 RND/LVL SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW : N/ A RANGE: TOUCH

This ·spell Imparts a magic upon any -apon on which It is cast. The -apon has no bonuses to hit or damage, but Is, In effect. a "•O
-apon": It can be used to attack creatures that can only be hurt by magic weapons. but does not affect creatures needing •1 or better
weapons to be hit .

WHO GOES THERE

LEVEL: 3 AREA OF EFFECT: t Ml. RADIUS DURATION: INSTANTANEOUS SPECIAL SAVING THROW: NEGATES
CASTING TIME: 3 SEGMENTS COMPONENTS: M. S. V SAVING THROW: NONE RANGE: 0

This spell allows the spellcaster to know what types of hostile creatures are lurking aboUt. It does no t tell t he number or location of the
creatures In t he area of effect.

FOURTH LEVEL SPELLS

ANALYZE PLANT

LEVEL: 4 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 1 TURN COMPONENTS: S SAVING THROW: N/ A RANGE: 1 "/LEVEL

This spell analyzes and confers to the spellcaster all pertinent information concerning any natural plant upon which It is cast. This Information
wm Include strong and weak points of the plant, and any magical, medicinal or poisonous uses of the plant. This may be used on living or dead
plant matter (Including not only photosynthetic plants, but also algae, fungi, etc. ).

BURROW

LEVEL: 4 AREA Of EFFECT : PERSONAL DURATION: 1 TURN•1 TURN/ LVL SPECIAL SAVING THROW: N/ A
CASTING TIME: 4 SEGMENTS COMPONENTS: M , S, V SAVING THROW : N/A RANGE: 0

This spell allows the spellcaater to move through the ground at 1" to 8" per round, depending on the density of the ground: 1 " through sold
stone, 8" through loose- packed dirt. The ground caves In behind him/ her, thus none can follow . The caster's need for oxygen Is temporarily
reduced so that breathing Is no trouble.

CONTROLLED INCENDIARY

LEVEL: 4 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 4 SEGMENTS COMPONENTS: S, V SAVING THROW: '4 DAMAGE RANGE: 2" / LEVEL

Thia spell causes a fiery explosion of ~y size the spellcaster desires, up to a 40 - foot diameter sphere. Damage done to those caught in the
explosion Is determine<! by rolling 1 DB per level of the spellcaster. Any and all combustibles In the area of effect will be Ignited.

COOPERATION

LEVEL: 4 AREA OF EFFECT: SPECIAL DURATION: 1 DAV SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 SEGMENT COMPONENTS: M, S. V SAVING THROW : NONE RANGE: SPECIAL

This spell act as a friendly flag to t hose of the cuter's alignment. All such creatures viewing the caster at time of casting will recognize
him/ her as an ally. They will work together for the duration of spell, with the weaker of the two ser'llng the other. When the spell expires , or
before, if the cast•r and creatures agree, they part ways peacefully. Service Is not to exceed that expected of a Henchman or Follower-- Le..
"Give me your magic Items!" would not be heeded.
9
CRUSADE

Leva: 4 AREA OF EFFECT: SPECIAL DURATION: 6 TURNS/ LEVEL SPECIAL SAVING THROW: NONE
CASTING TIME: 1 TURN COMPONEHTS: M, S , V SAVING THROW: NONE RANGE: SPECIAL

Whlle under the effects of this spell, all loyal zero-level followers of the spellcaster within the area of effect will fight as first-level men at
anns. These fighters , which cmi be of any age above 12 years , and of either sex, wlll be totally loyal to the caster. Conse<JHl!ltlY, they have
+1 on all morale rolls. No more than 4 beings per level of the easter can be affected. Due to the fact that all In the area profess to be loyal
follo-s of the caster. there ell'I be no saving throw for this spell. Followers must swear an oath of fealty to the spellcaster, either pubtlcly or
In writing. The power of this spell Increases proportionally as the spellcaster lncreues In levels of experience. Thus, at 8111 level a east.,- Ca'I
cause O- levet beings to fight as 1st level; at 1 2111 level, 0-levels may tight as 2111 level; at 1 eUI level, o -tevels may fight as 3Cf revet fighters:
at 20111 level, easter may cause O· levels to fight as 4tb level; and at 24111 level he may cause 0-tevel beings to fight as 5111 level fighters. This
Is the maximum level. Morale roll bonuses progress along with fighting ablllty: •1 at 1st level ability, •2 at 2111 level, etc., up to +5 at 5111
level.

FOUR EYES

LEVEL: 4 AREA OF EFFECT: 1 CREATURE DURATION: 1 TURN+1 RND/LVL SPECIAL SAVING THROW: N/A
CASTING TIME: 4 SEGMENTS COMPONENTS: M. S. V SAVING THROW: N/A RANGE: TOUCH

With the casting of this spell, tour enchanted eyes appear around the head of the recipient. These eyes are quite ague, and It takes a hit at
armor class 2 to touch any one of them . Each eye has 3 hit points. If an eye Is destroyed. It passes the excess damage taken on to the
spellcaster.
Material components: Four cut gems of not less than 1000 gold piece value each. If an eye Is destroyed, the gem Is destroyed.

THE GUZZLER

Leva: 4 AREA OF EFFECT: LINE OF SIGHT DURATION: 1 TURN SPECIAL SAVING THROW: N/ A
CASTING TIME : 4 . SEGMENTS COMPONENTS: M , S . V SAVING THROW: N/ A RANGE: 1 "

When east, a small f ly- llke ln5ect will fly to the spellcaster's hand. When told where to attack, It wlll commence to Indulge Itself. This
enchanted bug craves unusual liquids, and has the ability to drink up to one gallon before being sated . It Is Immune to the harmful effects of any
drink It consumes . It prefers enchanted ellxlrs and has the Innate ability to detect the proximity of such liquids. Its movement Is 15 •.

MANA MAGIC .

LEVEL: 4 AREA OF EFFECT: PERSONAL DURATION: 1 ROUND/ l .EVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 4 SEGMENTS COMPONENTS: M , S , V SAVING THROW: N/ A RANGE: 0

This spell turns the spellcaster's mana Into an effective -apon. All damage lnlllcted by the caster using hand- held weapons Is +1 point per
level. All damage received f rom such attacks Is at - 1 point per level. There are no bonuses or penalties to hit. The bonus app11es to each and
every attack made for the duration of the spell.

MINOR BLAST

LEVEL : 4 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 4 SEGMENTS COMPONENTS: M. S, V SAVING THROW: NEGATES RANGE: 3•

This spell creates a shrieking noise of 100 decibels causing all creatures under Jal level or 3 hit dice to flee. 4111 level and above must make a
saving throw or retreat also. The area of effect Is a 2" radius per level of the caster.

MOVE TREE

LEVEL: 4 AREA OF EFFECT; 1" RADIUS/LVL DURATION: PERMAN91T SPECIAL SAVING THROW: N/A
CASTING TIME: 1 TURN COMPONENTS: M, S. V SAVING THROW: N/A RANGE: 0

In the week after the casting of this spell, all trees In the area will uproot themselves and cr"9 out of It. Only natural (non-maglcal} trees are
affected by this spell, and, once out of· the area, they will replant themselves In the first desirable spot. In the center of some farmer's field,
for example!

OFF/ ON

LEVEL : 4 AREA OF EFFECT: 3 " RADIUS DURATION: SPECIAL SPECIAL SAVING THROW : NONE
CASTING TIME: 4 SEGMENTS COMPONENTS: M. S , V SAVING THROW : NONE RANGE: 0

Using this spell. all torches and light-related spells utlllzed by· the party can be automatically turned off and on by the spellcaster. The caster
can turn .a torch or lantern off and on ooce for every level he or she has. example: A 7111 level magic-user could turn the torches/lanterns off
(111 tlmei. then .on ( 2111 time} and off again (3 al t ime}, etc.

RADIATE HEAT/ COLD

LEVEL: 4 AREA OF EFFECT: 1" RADIUS DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 4 SEGMENTS COMPONENTS: M. S. V SAVING THROW: \'I DAMAGE RANGE: 0

This spell c111.1ses the spell caster to radiate Ills/her choice ol heat or cold energy. The energy causes 1D1 o per 3 levels of experience. of the
spellcaster to all within the area of effect (except the caster}.
10
REVEAL TRUE ATTITUDE

LEVEL: 4 AREA OF EFFECT: SPECIAL DURATION: 1 TURN SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: NONE RANGE : 3 "

This spell reveals the true Intentions of the recipient Ir) regard to a single subject named by the caster . For example: him/herself. a friend, a
particular city, a forest, an Item, etc.• as being friendly, neutral or hostlle. Up to 1 O creatures may be checked before the spell expires.

ROTARY POLARIZATION

LEVEL: 4 AREA Of EFFECT: SPECIAL DURATION: 1 ROUND/LEVEl. SPECIAL SAVING THROW: NEGATES
CASTING TIME : 4 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NONE RANGE: 0

Rotary Polarization enables light rays to enter the area of effect, but they cannot leave the area within a 30' sphere. the spellcaster can see
where s/he Is going, even outside the sphere, but opponents cannot see his/her light.

SAND BLASTER

LEVEL: 4 AREA OF EFFECT: 1 ' DIA. SPHERE DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 4 SEGMENTS COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 6"

This spell Is used to clean metal and rock. It moves with the spellcaster and may move independently of him/her at a rate ot 1" per round
(maximum 6" trom caster). The caster may also attack with this spell. It does 2D8 In damage and requ~res a roll to hit.
Note: Only one (1) person can be affected by this spell per round.

SAVAGE SEAWEED

LEVEL: 4 AAEA OF EFFECT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW: N/A RANGE: 100·

This spell creates a mass of thl ckly matted seaweed In the following approximate dimensions: 1 • thick . 1 o• radius per level. It requires 1 turn
tor the seaweed to torm. The seaweed wlll retard the movement ot ships within the area of effect. It wlll completely stop any ship If the length
or the ship does not exceed 5 times the caster's level In feet. It wlll slow any ship to y, speed If the ship does not exceed 1 O times the
caster's level In feet . (The seaweed Is edlbl4t.)

SLEEP DARTS

LEVEL: 4 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 4 SEGMENTS COMPONENTS: M , S, V SAVING THROW: SPECIAL RANGE: 8"

When this spell is cast, 1 sleep dart per 2 levels of the spellcaster's ability, rounded up, flies from caster's hand. Each .dart hits automatlcally
and. unless the victim saves vs. poison, he or she wlll be sound asleep for 4 turns . In addition, the victim takes 1 point gt damage per .dart.

SLEEPING GAS

LEVEL: 4 AREA OF EFFECT: 3"x3"x2 " DURATION: 1 ROUND/ LEVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 4 SEGMENTS COMPONENTS: S, V SAVING THROW: SPECIAL RANGE: 1 •

This spell creates an odorless, colorless gas which causes any creature with 4 hit dice or less to fall asleep Immediately. Creatures w ith 5 or
fewer hit dice save at -4, and creatures with 6 or mOfe save normally versus the cloud. The spell can be moved at wlll by the spellcaster. with
a maximum SPffd of 3• per round. Creatures sleep for 5 rounds per level of the caster unless awakened by attack or a violent . shll<lng~ Noise
wlll not do It.

SLIPPERY SllALLFELLOW

LEVEL: 4 AREA OF EFFECT: PERSONAL DURATION: 1 ROUND/LEVa SPECIAL SAVING THROW: N/A
CASTING TIME: 1 SEGMENT COMPONENTS: S, V SAVINO THROW: N/A RANGE: 0

This spell transforms the caster so that s/tte appears the same, but Is actually a maximum of 4' tall ; further, s/IJe moves at double speed and
has the consistency of qulcksllver to any who try to grasp hlm/h9r. S/he Is unable to attack, but Is Immune to most elements such as fire and
Uglltnlng. Cold, however, negates thi s spell. Items are not affected.

ULTRA VISION

LEVEL: 4 AREA OF EFFECT: 1 CREATURE DURATION: 12 TURNS•8TRNS/LVL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: TOUCH

This spell allows the recipient to see radiation above violet In the normal visible spectrum. Most of the normal atmospheric radiation 11 screened
out underground, making Ultravlsion useless In dungeons without some source of ultraviolet light. The recipients of this spell ca see clearly up to
30" on a clear night, 1 O" on an overcast night.

W/111'

LEVE\.: 4 AREA OF EfFECT: 1 CREATURE OUAATION: 1 ROUNO/LEVEl. SPECIAL SAVING THROW: N/ A


CASTING TIME: 4 SEGMENTS COMPONENTS: s. V SAVING THROW: NEGATES RANGE: 3 •

Thia spell reduces a character's S.vel of fighting ability by one half. Spell casting ability Is unaffected.
11
FIFTH LEVEL SPELLS

ALARM

LEVEL: 5 AREA OF EFFECT : SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: NONE
CASTING TIME : 5 SEGMENTS COMPONENTS: M, S, V SAVING THROW : NONE RANGE: 3 "

This spell Involves placlng a glyph In an area to be protected. Whenever someone passes the glyph without first speaking Its name. an
· earspllttlng noise floods the area In a 15' radius. The spellcaster hears t he Alarm from any distance, even from another plane. He or she
instantly knows exactly where the alarm Is coming from . although the spell Itself does not Inform him/ her as to what set It off.

ANALYZE ANIMAL

LEVEL: 5 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW : N/ A


CASTING TIME: 2 SEGMENTS COMPONENTS: S SAVING THROW: NEGATES RANGE: 1"

This spell analyzes and confers to the spellcaster all pert inent Infor mation about any natural animal upon which it Is cas t . This Information should
Include the name, strong and weak points, Its tralnabtllty, and the usefulness of its parts. It also Includes attack and defense modes.
Note: Famlllars and giant animals are not natural animals.

ANALYZE MECHANISM

LEVEL: 5 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING ·nME: 3 TURNS COMPONENTS: S SAVING THROW : N/ A RANGE: 3 '

This spell analyzes and confers to the spellcaster all pertinent Information about mechanical devices. This does not include eiectrlcal or electronic
devices. only those which require some form of manual labor to operate. This tells the caster the name and function of t he device, Its strong
and weak points, and how the device ls operated safely . It Is useful In analyzing traps and locks.

AN/MA TE TREE

LEVEL: 5 AREA OF EFFECT : 1 TREE DURATION: 1 TURN/ LEVEL SPECIAL SAVING THROW : N/ A
CASTING TIME : 1 ROUND C-OMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 10"

This spell enables the spellcaster to anlm&te and control t ree which wlll then have 12 hit dice and S6 hit points. It w ill have 2 attacks. each
doing 2D1 2 and will have an armor class of o. Movement rate ls 8 • .

ANTI- MAGIC ZAP

LEVEL: 5 AREA OF EFFECT: 1 CREATURE DURATION: 1 DAY SPECIAL SAVING THROW: N/A
CASTING TIME: 1 SEGMENT COMPONENTS: M, S. V SAVING THROW: NEGATES RANGE: 60"

This spell will "de- magic" a magic- using creature . In other words , It drains the magic from the creature, making it lmposslble for that creature
to throw spells of any kind. It will not, however, disturb things such as a dragon's breath weapon. Priestly spellcasters are not affected because
their spells are derived from their deity.

CHARMER'S KNOCK

LEVEL: 5 ·AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW : N/ A


CASTING TIME: 5 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE : TOUCH

Charmsr's Knoc/c allows the spellcaster to knock on a door with the followlng results: If there Is anyone home. that being/creature will be
compelled to answer the door due to the ~harm on the door and polltely ask MWho knocketh at me dooreth?". to which the person who knocked
must answer "I (character's name) did.• Then the creature at the door must make a reaction roll at •20% ptus the charismatic ptus (if any) of
the door-knocker. If a good reaction roll Is made, the being will talk to the party tor 3 rounds and, cl.Iring that time. wlll answer only 3
questions (90% of the time truthfully). After 3 rounds, the being will ask th& party to pleaae leave. If the creature rolled a poor reaction roll,
the person who knocked on the door wlll eutomatlealty be attacked by whatever Is the best attack mode of the being. If a "so- so" reaction roll
was made, the creature wlll slam the door In the party's face. It anyone's nose was In the way of the slam, s/ he t akes 1- 3 points of damage.
12
CLOUD HARDENING

LEVEL: 5 AREA OF EFFECT: SPECIAL DURATION: 12 TURNS/ LEVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVINO THROW: N/ A RANGE: 10•

Thia spell wlll cause a small cloud to become hard enou'gh to walk upon. The maximum amount of ck>Ud VIJ)Or that can be hardened 11 of the
followtng dlmenslol)s: An approximate dlak 1 O' plus 1' per level thick and 20' plus 2' per level In radius.

DAGGER PLUS

LEVEL: 5 AREA OF EFFECT: SP£CIAL DURATION: 1-•


TURNS SPECIAL SAVING THROW: N/ A
CASTING TIME: 5 SEGMEHTS COMPONENTS: M, S. V SAVING THROW: N/ A RANGE: 0

Thi• magical dagger Is capable of giving the spellcaster hit polnte exceeding his/ her maximum number of hit points. Whenever the dagger cloea
dlmage, 1 - 1 O hit points, the amount of dlmage done Is added to the cuter's hit points.

DIVINE ORIGIN

Leva: 5 AREA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPOtlENTS: M, S SAVING THROW: NONE RANGE: 3•

This spell wlll reveal the birthplace or point of animation, as appropriate. of a creature. It wlll also reveal the place of origin of an object.

DUPf.ICA TE PLANT

LEVEL: 5 AREA OF EFFECT: 1 TARGET DURATION: UNTIL DISflELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 8 TURNS COMPONENTS: S , V SAVING THROW: N/ A RANGE: TOUCH

This spell wlll ITWte an ·exact duplicate of any natural plant. The original plent may be llvlng or dead. No dupllcate can be made whlle there Is a
duplicate In existence. Duplicates cannot be duplicated.
Note: Prior to dupllcatlon, the caster must cast ilfl Analyze Pfant.

FORCED MARCH

LEVEL: 5 AREA OF EFFECT: 4 BEINGS/LVL OURATION: 1 DAY SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW: N/A RANGE: 1 O"

This spell allows the recipients the energy to march twice as far as normal , but will not affect speed; I.e .. Instead of being able to march 50
miles, one can march 100 mlles. After the third day. recipients suffer a loss of 1 hit point ever other day spent under the Influence of this
spell.

HANDLE
---
LEVEL: 5 AREA OF EFFECT: SP£CIAL DURATION: 1 TURN SP£CIAL SAVING THROW: N/ A
CAST...G TIME: 5 SEGMENTS COMPONENTS: M , S, V SAVING THROW: NONE RANGE: 1 "/ LEVEL

H1111d,. allows the spellcaster to Instantly create a handle (the size o1 a briefcase handle) and have It attach to something solld that does not
weigh more than 1 5 pounds per level o1 the caster. When attached and within the weight !Imitation, the caster &n carry that Item or move It
with ease. For example, a spellcaster caste this spell on a door that the party has found up until now Impossible to move. The caster grips the
handle and pulls. If the door Is within his/her weight limitations, It lmmedlately comes loose. Traps on the door wlll go off. Enchanted doors
(meglcally held} save at the level of the enchanter.

IDA'S MYSTICAL MOUNT

LEVB..: 5 AREA OF EFFECT: N/ A DURATION: 8 TURNS/ LEVB.. SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M. S. V SAVING THROW: N/ A RANGE: 0

This spell summons a giant dragonfly which w lll follow the summoner's telepathic orders. The stats on the dragonfly are:
AC : 2 Movement: 6 " / 36 " HD: 16. 126 hit points Attacks : o Size: Wingspan 30 ft .

JUST PASSING THROUGH

LEVEL: 5 A.REA OF EFFECT: PERSONAL DURATION: 1 ROUND/ LEVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 5 SEGMENTS COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 0

Just Passing Through allows the spellcaater to walk through solld rock at a rate of 3• per round. This spetl does not allow casting of spell s
from Inside solld rock.
13
MINOR DEA TH MAQIC

LEVEi..: 5 AREA OF EFFECT: 1 CREATURE DURATION: INSTANTANEOUS SPECIAL SAVING THROW: NEGATES
CASTING TIME: 5 SEGMENTS COMPONENTS: S, V SAVING THROW: NONE RANGE: 8"

This spell wltt slay one crNtur• whose hit dice or level Is no greater than one-Mlf the spettcaster's leVel, rounded down.

NIMANRIL 'S REVELA TIONARY BLAST

LEVEL: 5 AREA OF Eff£CT: 4" DIA. SPHERE DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A
CASTING TIME: 5 SEGMENTS COMPONENTS: S, V SAVING THROW: SPECIAL RANGE: 2 "/LEVEL

This spell taps the positive material pllNI, releasing a burst of pure positive - g y which does 1 D8 per level In damage. Undead creatures take
full d11mage. EVIi creatures save to ~ damage. Neutral creatures take ~ or ~ dam11g&. Good creatures are unaffected.

NOSE DIVE

LEVEL: 5 AREA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 5 SEGMENTS COMPONENTS: M, S, V SAVING THROW : NEGATES RANGE. TOUCH

When the caster of this spell touches a creature, It must run for th• nearHt pit, or any drop of at least 1 O', and make a dive. The saving
throw ts made at - 2 .

PSIONIC SHIELD

LEVEL: 5 AREA OF EFFECT: PERSONAL DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING. TIME: 5 SEGMENTS COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

Thti spell renders the spellcaster Immune to the first S8ilflMll'lt of pslonlc attack. After this, the shield goes down and pslonlc combat resumes H
normal.

PUFF OF SMO«E

LEVEL: 5 AREA OF EFFECT: 1 CREATURE DURATION: PERMANEHT SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 SEGMENT COMPONENTS: S SAVING THROW: N/ A RANGE: TOUCH

Heroes, even evll heroes, are often called upon with llttle or no adVance notice . · To use this spell, a list of the caster's usual adVenturtng gear
must be made ahead of t ime. At any time thereafter, with a wave of his/her arm, the spellcaster wtll be hidden by a trash of tight and a puff
o1 smoke, which quickly clears to reveal him/ her rNdy for action.

SIREN

LEVB.: 5 AREA OF EFFECT: 1 CREATURE DURATION: 1 ROUND/ LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME : 5 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE : 6 "

Thi• spell causH the recipient to heat charming music which entrances him/her tor 1 round per level of the spelleaster. Saving ttirow at -3
negates.

[ )
STEELY TERMITES

LEVEl: 5 AREA OF EFFECT: 1 OO"x1 oo·x1 oo· DURATION: UNTIL DISPELLEO SPECIAL SAVING THROW: N/ A
CASTING TIME: 5 SEGMENTS COMPONENTS: M, S. V SAVINO THROW: N/A RANGE: 3"

These wood eaters not only eat wood, but also bore through steel and stone. They eat 1 pound of material per day, per level of the apellcaster.
The t ermites have 2 hit points each. This spell creates 1 00 termites for each level of the spellcaster.

TEAR JERKER

LEVEL: 5 AREA OF EFFECT: 1 " RADIUS DURATION: SPECIAL SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: S. V SAVING THROW : NEGATES RANGE: 0

This spell Is used to escape punishment. The casting of this spell Involves the telllng of a tragic story of one's llfe. It sti rs pity In t hose who
listen. EVIi being are unaffected, of course . Neutrals save normally. Creatures of good _allgnment save at - 5. Those missing their save will want
to have mercy on the caster and set him/ her free. GoOd beings who miss their save must make an additional normal saving throw or give the
caster 1 O gold pl-• per level of attainment, or Its equivalent, to help him/ her make a new start In life .

THUNDEROUS CLAP

LEVEL: 5 AREA Of EFf£CT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 SEGMENT COMPONENTS: S SAVING THROW: SPECIAL RANGE: 0

A Thuf/dMous Clap stuns alt creatures In a cone for 2 -5 rounds and deafens them for 1- 4 turn s. While deaf, they attack and defend at - 1. A
successful saving throw results In the creature being affected for one- hall the stated time. Upon clapping his/her hands (the somatic component),
the caster must save for each hand or break It, sustaining a 5% loss of hit points for each hand broken. The ar. . of effect ts a cone 3• long.
2" wide at bas•.
14
SIXTH LEVEL SPELLS

ANALYZE POTION

LEVEL: 6 AREA OF EFFECT: TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 1 TURN COMPONENTS: S SAVING THROW: N/A RANGE: TOUCH

This spell analyzes and Imparts to the spellcaster all pertinent Information concerning any potion It Is cut upon. This· Information should Include
name of potion, side effects caused by the potion, color, odor, and consistency of potion. This works on anything which can be classified as a
potion. , whether maglcal or not, and Includes ellxlrs, ointments, olls, salves, and other brews, such as w ine. ale, etc.

ANTI- LIFE ENERGY

LEVEL: 6 AREA OF EFFECT: 3 ' RADIUS DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING TIME: 8 SEGMENTS COMPONENTS: M , S, V SAVING THROW: NONE RANGE: 0

This energy affects all beings the same. The fife energy Is the level of the being; however, this spell does not steal levels, but temporarlly
negates llfe energy. When the spell Is cast , an area of gray haze surrounds the spellcaster. All within this area are sub)ecte<I to the Anti- Life
Energy. The llfe energy of a being Is redl.lced at a rate of 1 level per round; II It is reduced to zero, that being loses all wlll to llve, and simply
" rolls over and dies". All are sub)ec:ted to severe melancholy tor the 1 - 4 turns. When the spell Is ended, all that are stlll alive wlll regain their
wlll to live at a rate of 1 level per turn. The spellcaster Is also affected, though at a rate of 1 level per 2 rounds, and may stop the spell at
any time s/he wishes . Undead are unaffected by this spell, and the spell or the Purest Light wlll negate It.

ATMOSPHERIC INDEPENDENCE

LEVEL: 6 AREA OF EFFECT: 1 CREATURE DURATION: 6 TURNS/ LEVE. SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 SEGMENT COMPONENTS: M . S, V SAVING THROW: N/ A RANGE: TOUCH

This spell continually recycles the 0>1ygen (or whatever lite- sustaining gas It breathes) In the recipient's body , al lowing him/ her to live without
breathing tor the duration of the spell.

CLOUD ALTITUDE ADJUSTMENT

LEVEL: 6 AREA OF EFFECT: SPECIAL DURATION: 1 2 TURNS/LEVEl SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: N/ A RANGE: 1 O" /LEVEL

This spell wlll cause a cloud up to 1 O' plus 1 ' per level thick and 20' plus 2 ' per level In radius to either Increase or decrease In altitude by
1 O" per level In radius to either Increase or decrease In altitude by 1 o• per level of the spellcaster. If this spell Is used In conjunction with the
Cloud Harc»nlng spell, up to 200 lbs. per level may be raised. Two spells may raise double that amount and so on, OR may raise the base
amount twice as high, etc.

COMPONENT SUBSTITUTE SPELL

LEVEL: 8 AREA OF EFFECT: SPECIAL OUR.ATION: SPECIAL SPECIAL SAVING THROW: tj/ A
CASTING TIME: 8 SEGMENTS COMPONENTS: V SAVING THROW: N/A RANGE: 0

Thia spell allows the spellcaster to substitute components . The casting time of the spell to be affected wlU be doubled. Note that only the next
spell cast Is affected.

~(Reversible)

LEVEL: 6 AREA OF EFFECT: 1 CREATURE DURATION: PERMANENT SPECIAL SAVING THROW: N/ A


CASTING TIME: 6 SEGMENTS COMPONENTS: M , S, V SAVING THROW: NEGATES RANGE: 1 "/LEVa

When this spell Is directed at a creature whO has teeth , there Is a 504' chance that the teeth wlll tall out of Its mouth, and a 50% chance that
It wlll swallow them . tt the are swallowed, the creature then has a 1 5" chance of dying clie to choking . If the creature survives swallowlng It s
teeth , a 10% loss of current hit points la sustained due to Internal cam.ge. A 5UCceasful saving throw at - 2 negates. The reverse would heal
any dental disorder, feavtng the recipient with perfect teeth .

DOUBLE ONE EFFECT

LEVEL: 8 AREA OF EFFECT: SPECIAL DURATION: 1 TURN SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: V SAVING THROW: N/A RANGE: 0

Doub/It One Effect enables the spellcaster to double any one of the following of the next spell s/he casts : Range, Duration of Area of Effect.

FIRE MAZE

LEVEL: 8 AREA OF EFFECT: 1 o·x1 O"K1 o· DURATION: 1 ROUHD/ LEVa SPECIAL SAVING THROW: N/ A
CASTING TIME: 8 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

When the speltcuter cuts this spell, up to to creatures are caught In a maze that causes all Inside to lose 1 O" of their current hit points,
rounded down, for each round Inside, as a result ot fire damage. Creatures must make a saving throw at - t to negate.

~ I
15
FREEZE STORM I
LEVEL: 8 AREA OF EFFECT: 3"x3" DURATION: 1 ROUND/ LEVEL SPECIAL SAVING THROW : N/ A
CASTING TIME: 8 SEGMENTS COMPONENTS: M, S, V SAVING THROW : NEGATES RANGE: 8 "

This spell causes rain, sleet and freezing temperatures In the area of effect. All within the storm must make a saving throw or be frozen
Immobile for 1 round per level of the spellcaster . Tiiis wlll cause a loss of current hit points by 1 0% per round, rounded down.

/DA 'S MIGHTY MOJO

LEVEL: 6 AREA OF EFFECT: 1 CREATURE DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND ·COMPONENTS: M, S. V SAVING THROW : NEGATES RANGE: 1 2 "

The victim of this spelt will suffer a -4 to hit, save, and a penalty of 4 on armor class. All opponents of t he vict im will gain a bonus of 4 In
t hese areas. The victim's charisma will effectlvety be a 0, and all wandering monsters w ill attack.

fDA'S TRAP

LEVEL: 6 AREA OF EFFECT: 1 OBJECT DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 1 •

This spell acts as a holding device and a trigger when cast upon an object. Any spell up to 9UI level may be placed Into the trap. The
spellcaster may open the object safely. However. when another creature attempts to open the object, the spell goes off Instant ly. The spell
affects the nearest llvlng being.

IN THE BOTTLE

LEVEL: 6 AREA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: NONE
CASTING TIME: 8 SEGMENTS COMPONENTS; M. S, V SAVING THROW: NEGATES RANGE: 6"
I
This spell wlll cause a creature to turn Into a mi st and flow Into a bottle so deslgriated by the spellcastet. If t he bottle Is then stoppered, the
creature wtll remain In the bottle untll It Is unstoppered.

MASS FUMBLE

LEVEL: 6 AREA OF EFFECT: SPECIAL DURATIOH: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 6 SEGMENTS COMPONENTS: M, s·, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

Mass Fumble causes all within a 20"x20"x20" area of effect to trip, unless a saving throw at - 5 Is made. Those who fall ·will take 1- 3 rounds
to get back up If there are others who fall as well. If one creature only falls., s/he will require 1 round to get back up.

MONSTER BOOST

LEVEL: 6 AREA OF EFFECT: 2·x2• DURATION: 1 TURN SPECIAL SAVING THROW: NONE
CASTING TIME: 6 SEGMENTS COMPONENTS: M , S, V SAVING THROW: NONE RANGE: 1 "/LEVEl

This spell, when cast, will endow any monster- class creature with tile ablllty to regenefate 5 points per round .

PHOTOZAP

LEVEL: 8 AREA EFFECT: 1 CREATURE DURATION: INSTANTANEOUS SPECIAL SAVING THROW: ~ DAMAGE
CASTING TIME: 8 SEGMENTS COMPONENTS: S, V SAVING THROW: NONE RANGE: 1 "/LEVEL

This spell tum1 Ught Into a destructive force. If the light source Is sufficient, the caster can cause a bolt of light to strike one creature. If
sunllght Is used, for example, damage would be 1 - 100 points. A spell that creates a brllllant llght--sueh as Starf/a,..-<::OUld be used for 3-30
points, or a leas powerful llgllt spell for 1-1 o. There Is no normal save, but dcnage might be modified by heat protection (Gamemaster'a option).
Note: light waves can be obstructed.
11
PRODIGY

LEVEL: 8 AREA OF EFFECT: PERSONAL DURATION: 8 TURNS/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: V SAVING THROW: N/A RANGE: 0

Thia spell allows the caster to rMster any non-magical sklll In 1 hour If someone who knows It Is wllllno to teach him/lier. Thus, If a thief
- r • avallable and willing, the caster could learn to pick locks at the level of lblllty possessed by the thief. However, the knowled99 Is only
temporary.

PSYCHIC SIGNAL

LEVEL: 8 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: V SAVING THROW: NONE RANGE: 1 • tLEVEL

This spell causes the spellcaster to know when a specific event has taken place. Thus, s/he can wake at a desired time, or awaken when a
perttcular creature has come Into his/lier vicinity. S/he could use It to know when conditions are right for an attack on a neighboring stronghold
("notify me when the Wizard Ronan leaves his castle."), or when a roasting beef Is ready for eating. This spell Is extremely versatile!
Information wlll not traverse the planes.

RREASE UNDEAD

LEVEL: 8 AREA OF EFFECT: SPECIAL DUR.ATION: PERMANENT SPECIAL SAVING THROW: H/A
CASTING TIME: 8 SEGMENTS COMPONENTS: M. S, V SAVING THROW: SPECIAL RANGE: 10"

This spell causes 1 hit die of undlad per level of the speHcaster to become normal, non-animate dead; thus, their spirits are free to sael( the
afterlife. Intelligent undead are entitled to a saving throw. A successfUI saving throw negates.

SANDSTORM

LEVEL: 8 AREA OF EFFECT: 1" DIAMETER DURATION: 3 ROUNDS/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 8 SEGMENTS COMPONENTS: M. S, V SAVING THROW: ~ DAMAGE RANG£: 0

When cast, a swirling barrier of sand appears around the spetlcaster. All within t~ take 1D6 per level of the caster. Visibility Is reduced to 3•
tor the caster. VlslbUlty within the sand barrier Itself Is zero.

WALL OF FREEZING

LEVEL: 8 AREA OF EFFECT: SPECIAL DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: NiA
CASTING TIME: 8 SEGMENTS COMPONENTS: M, S, V SAVING THROW: SPECIAL RANGE: 1 "/LEVEL

Wall of FrHzing creates a wall with 3 layers of equal thickness whose dimensions are 5' thick, 20' tall and 1 O' per level long. The two outer
layers are made of Ice, while the Inner layer consists of llqufd nltrogen(!)--lt a creature br. .ks through this wall, It Is frozen solld unless It
makes a saving throw. If It makes this aavmo throw, the affected creature takes lit Its total hit points In cold dama99. When the wall Is broken.
It wlll require t -3 rounds tor the llquld nitrogen to flow out completely. During the release of the nltro119n, any creature within 1 O' of the
breakage wlll take 2-20 points of damage. Once this has occurred, treat the wall as normal Ice.

WOODEN TOUCH (Reversible)

LEVEL: 6 AREA OF EFFECT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COM~ENTS: M, S, V SAVING THROW: NONE RANGE: TOUCH

This spell causes the touch of the cuter's hand to turn an object Into wood. But the caster must touch the object. The area of effect ts 1 O
cUblc feat per level. For example, If Ida makes a successful die roll to touch the tighter lchronlc, he would tum into wood provided he missed
his speclal saving throw. The reverse, Ntldoow Touch, wlll restore any creature or object that has been turned to wood back to Its original
state.

SEVENTH LEVEL SPELLS

ALLERGY SPELL

LEVEL: 7 AREA OF EFFECT: 1 CREATURE DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: NEGATES
CASTING TIME: 7 SEGMENTS COMPONENTS: M. S. V SAVING THROW: NONE RANGE: 1 "/LEVEL

When cast upon a creature, all that the spellcastar needs to do Is finish the following sentence with one thing, to which the recipient ot this
spell wlll then be allergic. (GM discretion 11 strongly adVlsed.) Example: "You are allergic to ... FIRE!" so that. from now on, any time the
creature comes with 10' of fire, he or she will get the side effects as detailed below. If It Is In the area too long, this ls what wlll happen
each round. Tiie affects are cumulative . Special saving throw at -t negates.
ut round: -1 to hit, 25% chance of spell fallure .
2111 round: Falls on the ground, starts coughing.
31f round: Starts to siet a fever and twitch uncontrollably.
4tll round: unless dragged away, the creature wlll lose 25 hit points per round until dead.
11
ALUAP'S ZUFFEROOMA

LEVEL: 7 AREA Of EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: NONE
CASTING TIME: 7 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NONE RANGE: INFINITE

This horrid-looking camel, which has 7 H.D. , ts AC 3, and cannot be attacked by fire, cold, llghtnlng or weapons less than +2, arrives Instantly
when summoned, and wlll take the spellcaster to his/her castle , with a movement rate of 36" per round, flylng. The camel Is surrounded by a
continuous 1" diameter sandstorm, doing 12012 to all within a 1 " diameter sphere, excluding Itself and the spellcaster.

ANALYZE SCROU

LEVEL: 7 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: SPECIAL COMPONENTS: S, V SAVING THROW: N/A RANGE: TOUCH

This spell analyzes Ind confers to the spellcaster atl pertinent Information a.bout any scroll, without opening the scroll. This t~lls the number of
spells, the level of each and the names of the spelis. It also tells If the scroll Is cursed or dangerous In any other manner, and If so, the nature
of the danger. Casting time: 1 tum per spell level on the scroll.

CLING FIRE

LEVEL: 7 AREA OF EFFECT: 1 WEAPON DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 7 SEGMENTS COMPONENTS: S, V SAVING THROW: SPECIAL RANGE: TOUCH

This spell Imparts a magical fire unto any hand-held weapon. Striking a creature with this weapon lnfllcts physical damage and also transfers the
magical fire onto the being hit by the weapon. If a successful hit Is not made during the duration of the spell, the weapon wilt be totally
consume6 by the fire. The fire does 1 D4 the ut round, 204 the 2111 round, 3D4 tile 3111 round, etc. successful saving throw results In the
victim taking 1 point of damage per round for the duration.

CREATE UNDEAD (Reversible)

LEVEL: 7 AREA OF EFFECT: 1 CREATURE DURATION: PERMANENT SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: S. V SAVING THROW: SPECIAL RANGE: 3"

When this spell Is cast on a dead character-type, ~e/ she Is transformed Into. an undead creature of appropriate strength, excludlng Llches:
Exceptionally powerful characters who were more powerful than any normal undead might be transformed Into vampires with some of their old
character abllltles (at the Gamemaster's option). The reverse slays undead who miss their saving throw.

DEMON TRAP

LEVEL: 7 AREA OF EFFECT: 1 CREATURE OURAtlON: UNTIL DISPELLED SPECIAL SAVING THROW: NEGATES
CASTING TIME: 7 SEGMENTS COMPONENTS: M, S. V SAVING THROW: NONE RANGE: 6"

This subtle enchantment wlll prevent a demon, ghost or similar creature from leaving a !>Ody It has possessed, thus condemning It to the fate of
tilt body. Instead of the demon escaping when the body dies, s/he dies with It. Immortal creatures , of course. would not die permanently; they
would, however, be treated as If kllled on this plane--1.e. , they would be dispelled to their own plane. This would also affect spellcasters using
magic to possess a creature.
11
ENHANCE NORMAL WEAPONS

LEVEL: 7 AREA OF EffECT: 1 WEAPON/LEVEL DURATION: 8 TURNS/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVINO THROW: N/ A RANGE: TOUCH

When this spell ls east, the spelleaste1"s touch will bestow a magic upon any normal weapon. Weapons touched wilt hit creatures that ean be hit
only by sliver or magic weapons, but will not hit creatures that need •1 or better weapons to hit. This spell gives no plus to hit or damage.

EVAPORATE (Reversible)

LEVEL: 7 AREA OF EFFECT: Sff<:IAL DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 7 SEQMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

When directed at a creature or Item. this spell completely dehydrates that being or Item. An "Item" Is defined as a nonliving object no larger In
volume than 1 O euble feet . If a saving throw ls missed, then the creature or Item Is transformed Into a dodecahedron no larger than a man's
head. Only the reverse. Hydration, wlll restore the object or creature to Its original form .

ICE SPEARS

LEVEL: 1 AREA OF EFFECT: 2 SPEARS/LEVEL DURATION: 3 TURNS/LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M. S, V .SAVING THROW: N/A RANGE: 1"

This spell creates 2 leleles per level of the spelleaster which are •3 spears and shatter on Impact, doing 1-8 plus 3 points of damage.

. -~

MISTAKEN IDENTITY

LEVEL: 7 AREA Of EFFECT: 1 CREATURE DURATION: 4 TURNS+1TURN/LVL SPECIAL SAVING tHROW: NONE
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW: NONE RANGE: TOUCH

This spell wlll make non- divine beings believe the spell recipient la another creature. The creature Imitated wlll recognize the recipient as an
Impostor. A good example would be an evll wizard t-'Ung on the appearance of a good cleric to perform evll acts and discredit him/her.
Note: Any attacks by the recipient wlll break the spell. ·

OF THE PUREST LIGHT

LEVEL: 1 AREA OF EFFECT: 3" RADIUS DURATION: 1 ROUND/2 LEVELS SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 SEGMENTS COMPONENTS: M, S, V . SAVING THROW: NEGATES RANGE: 8"

With the casting of this spell the spellcaster brings Into existence a small globe of light from the Positive material Plane. This light Is of pure
positive -rgy, so when brought Into existence It wlll add a • 2 to all morale rolls and add a •1 to hit (this applies only to good characters). In
addition, this light, being at exact opposition with the forces that give undud their powtll', will cause the undead to flee In panle when faced
with the light If a saving throw Is not made.

PSEUDOOAMAGE

LEVEL: 1 AREA Of EfFECT: SPECIAL DURATION: 1 .ROUND/LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: -3 NEGATES RANGE: 1 "/LEVEL

This Is a po-rlul Illusory spell. When cast on an opposing party (maximum 20 creatures) the party wlll believe that all damage taken has been
doubled. A successful saving throw at - 3 negates.

PSIONIC SANCTION

LEVEL: 1 AREA OF EFFECT: PERSONAL DURATION: 1 SEGMENT/3 LEVB.S SPECIAL SAVING THROW: N/A
CASTING TIME: 1 SEGMENT COMPONENTS: S SAVING T~OW: N/A RANGE: 0

This spell causes a shleld to surround the spellcaster through which no palonlc .nergy can pass. The caster cannot attack or be attacked
pslonlcally.

SET'S Pf.AGUE

LEVa.: 1 AREA OF EffECT: SPECIAL DURATION: 1 ROUND/LEVEL SPECIAL SAVING lHROW: N/A
CASTING TIME: ROUND COMPONENTS: M, S, V SAVING THROW: NONE RANGE: 1 "/2 LEVELS

Thia spell brings forth one black, phantom-Ilk• snake per level of spellcasttll'. The snakea are approximately 4" long and attack whomever the
caster wllls . Upon scoring a successful hit, they do only 1 point of ~. but Inject venom Into the wCM1d, requlrll'I\, the victim to save vs .
poison or die. They are armor class 3. and attack as 4 hit die cr~turff with 8 hit points. They may hover, or fly at up to 12· speed.
19
TRANSMUTE STONE TO WATEP. (Reversible)

LEVEL: 7 AREA OF EFFECT: SPECIAL DURATION: UNTIL DISPUlED SPECIAL SAVING THROW: N/A
CASTING TIME: 7 SEGMENTS COMPONEHTS: M, S, V SAVING THROW: N/ A RANGE: 1 "/LEVEl

This spell causes up to the specilied amount of non - magical, non-animate rock to become water. The reverse turns water Into granite. The area
of effect Is 2000 cubic feet per level of the spellcaster. The reverse of this spell only functions on natural, standing bodies of water.

EIGHTH LEVEL SPELLS

ALUAP'S LONELY HEARTS CLUB

LEVEL: 8 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 TURN COMPONENTS: M, S. V .SAVING THROW: N/ A RANGE: INFINITE

This spell Is used to procure a mate(s). By use of this spell, the caster may Issue an Invitation to 1 prospect ive mate of similar capabilities
per level. Included In this Invitation Is a likeness of the caster, background Information on him/her and a device enabling the recipient to teleport
to the caster's abode. II the caster and recipient do not find each other compatlble, they may mutually agree to part ways . Invitations will never
be Issued to the same being twice.

ANALYZE ARMOR

LEVEL: 8 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: NiA
CASTING TIME: SPECIAL COMPONENTS: S , V SAVING THROW: SPECIAL RANGE: TOUCH

This spell analyzes and conveys to the spellcaster all pertinent Information about any Item of armor upon which It Is cast. This Includes strong
and weak points, spells contained In or Immune to, the number of modifiers, the name of the type of armor and the effective armor class It
confers upon the wearer . Articles of armor Included are helms, shields, bracers, gauntlets. breastplates, mall coats. and anything which Is
standardly classified as armor. Casting time Is 1 turn per modifier of the armor.
Note: Hlghly unusual items may have a saving throw vs. this spell, at Gamemaster's discretion.

ERIDOR 'S EMERALD WALL

LEVEL: 8 AREA OF EFFECT: 2 '/LVL x 4'/LVL DURATION: SPECIAL SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 ROUND COMPONENTS: S SAVING THROW: NONE RANGE: 6"

This spell creates a translucent green wall, apparently made of pure emerald. It blocks all energy both ways . Anyone touching or prodding this
wall, directly or Indirectly, Is absorbed by the wall . The wall Initially lasts 1 turn per level of the caster, and is extended by 1 turn per level of
each victim. Creatures within the wall are in a state of stasis and, when the wall expires, all those trapped w ithin are released unharmed. The
wall wlll reveal Itself to be solid and Indestructible to those making special saving throws so as not to be absorbed. When someone goes into the
wall, It Is impossible for his/her companions to discern whether or not s/he made It to the other side. Creatures within the area of effect at the
time of casting are allowed a normal saving throw to dodge It.

FREEZE STORM 8

LEVEL ~ 8 AREA OF EFFECT: 3"x3" DURATION: 1 ROUND SPECIAL SAVING THROW: N/ A


CASTING TIME: 8 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

FrHze Storm I! causes rain, slMt and freezing temperatures In the area of effect . All creatures caught In this storm who fall to make their
saving throw are frozen solld, dead. Any creature having cold protection spells or devices In effect at the time of the storm wlll be granted an
addition •3 on their saving throw.

HELP

LEVEL: 8 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 SEGMENT . COMPONENTS: V SAVING THROW: NONE RANGE: SPECIAL

When this spell ls cast, one of the following wlll happen (roll percentile dice):
01-25: 50% of hit points are restored to friends
26 - 40: Random plane shift
41-45: All lnvlslble creatures become visible (saving throw negates)
46-60: An attacking monster and his treasur.e will disappear (saving throw negates)
61 -80: One question Is answered
81-00: Wandering monster Is attracted (determine actions by monster type)
The Gamemaster should continue rolling untll something appllcable to the situation ocwrs. Other posslbllltles are at his/her option.
20
HOMICIDAL MANIA

LEVEL: 8 AREA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 8 SEGMENTS COMPONENTS: S, V SAVING THROW: NEGATES RANGE: 8"

This spell Inflicts the recipient with a serious Insanity. Though a/he may not even realize the cause of his/her sorrows, s/he will be forC*I to
klll at least once In every U hours. T!Ml victim must be of his/her race . The recipient him/herself wlll act normally the majority of the time,
potslbly mlsleadlng even close friends. The Insanity lasts until healed, and the spell recipient will not wllllngly seek help.
Note: Player characters stricken with this Insanity should be urged to play their new personallty trait to the hllt, without Informing other players
of wtlat ha& happened. If a/he Is uncooperative, It Is the Gamemaster'a option to either take over the character perlodleally to perform the
kllllngs. or change the Insanity to suicidal mania.

IOA 'S FINAL LESSON

LEVEL: 8 AREA OF EFFECT: 1 PERSON DURATION: 1 DAY SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N~E RANGE: 1"

This spell causes the victim to be instantaneously submerged In a vat of bolling 011. which wlll cause Intolerable pain. It can be dispelled only by
the easter at any time. It also causes t DB per hour In damage to the victim, and s/he can do nothing but scream In agony.

!!!!.!..
LEVEL: 8 AREA OF EFFECT: 2"x2" DURATION: 1 ROUND SPECIAL SAVING THROW: N/ A
CASTING TIME: 8 SEGMENTS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

When this apell Is uttered, all fighter class-types who opc>ose the spelleaster miss on their next round of attack. This Includes rangers and
paladins, etc. saving throw at -2 negates.

POLARITY

LEVEL: 8 AREA OF EFFECT: 1 SQUARE MILE DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: HI A
CASTING TIME : 1 DAY COMPONENTS: M. S. V SAVIHG THROW: N/A RANGE: SPECIAL

This mighty magic crates and area where creatures of the same general allgnment as the easter feel at home. The easter has no control over
the creatures through this spell. Whlle In the area they wlll fight and save at •2.
Note: For every action, there Is an equal and opposite reaction . At the Gamemaster's discretion. a slmllar zone of the opposite alignment may be
created on the opposite side of the planet at the same time.

RESIST MAGIC

LEVEL: 8 AREA OF EFFECT: 1 CREATURE DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N! A RANGE: 1"

This spell makes a creature 2% resistant to magic per level of the spelleaster. It a creature is already magic resistant, resistance Is Increased
by 1% per revet.

RIGHTEOUS FURY

LEVEL: 8 AREA OF EFFECT: PERSONAL DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 8 SEGMENTS COMPONENTS: S, V SAVING THROW: N/ A RANGE: 0

This spell Is usable only against known enemies of the spelleaster's deity. or against the creatures whose alignment is opposite that ot the
spelleaster. Once under the spell, the character will attack at double speed. Any creature normally Invulnerable to physical attack may be hit op
a perfect "to hit" roll . For the duration of the spell, the caster's current hit points ar6 doubled. Spelleastlng Is Impossible while under Righteous
Fury.

SHOWDOWN

LEVEL: 8 AREA OF EFFECT: PERSONAL DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: S. V SAVING THROW: N/A FIANGE: INFINITE

When the spellcaster has been wronged, s/he has the right to face the vlllaln. Upon naming the eulprlt, the easter Is transported to his/her
location, be It on a distant plane or In the next room. The easter may optionally give the name of an Item which was stolen. If that Is the case,
and s/he wm t>e taken to the item's location. The spell does not Inform the easter of hlsjher destination. or provide tor his/her return .

STARFLARE

LEVEL: 8 AREA OF EFFECT: 1" RADIUS DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW : NONE
CASTING TIME: 8 SEGMENTS COMPONENTS: M, S. V SAVING THROW: NONE RANGE: 1 "/LEVEL

This ultra-bright llgnt will keep all undead away. ·and buma for 1 ro1i11d per level of the spellcaster. This spell will overcome all darkness . All
undead caught within the area of effect take 1 point of damage .per level of spellcaster. and are forced out of the area lmmedlatety.
21
TO THE SOURCE

LEVEL: 8 AREA OF EFFECT: PERSONAL DURATION: 1 - 4 TURNS SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/ A RANOE: INANITE

If the 1pe11cuter l!Mds to know something and wishes not to disturb his/her deity over a "trivial matter", · s/he simply casts this spell and It
safely transports him/ lier to a place within 1 O' of the answer to his/her ~tlon . the Information may be stancllng 3' away from him/ her. S/ he
mu1t be observant: the answer may walk away within a tew rounds of his/her arrival (move or wall( away. that Is. If It CM). 1 to 4 turns
later, the easter Is retumecl t o his/ her original position.

TO WHOM IT MAY CONCERN

LEVEL: 8 AREA OF EFFECT: 1 OBJECT DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M , S, V SAVING THROW: N/A RANGE: INFINITE

This spell will teleport w ithout error a non- living object of up to 20 kg. plus 1 O kg. per level to a person known by the cutef' (the location
Itself need not be known). It wlll send the object anywhere, •Yen to another plane .
Note: This Is not a detection spell; I.e., mind cloaking spells wlll not stop It. This Is not normally an offensive weapon. All explosives, etc., wlll
be rendered harmless.

TRUCE

{EVE!.: 8 AREA OF EFFECT: 2" RADIUS DURATION: 1 TURN SPECIAL SAVING THROW : NONE
CASTING TIME: 2 SEGMENTS COMPONENTS: S, V SAVING THROW: NONE RANGE: 1 "

Once this spell Is cast, no one In the are1 ot effect may talc• offensive action toward another within the are1 of effect until the spell elq)lres.
Attacks from without are ooaffected, as are atta~s from within which are clrected outside the area.

WIZARD'S SHIELD

LEVEL: 8 AREA OF EFFECT: PERSONAL DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: N/A RANGE: 0

Wizard's Shield Invokes a shield best described as a pllysleal manifestation of the wizard's mana. There Is a 50% chance plus or minus 1 'lr. per
level t hat any spell cast at an lndlvldual protected by this spell ( area effect spells not Included) w ill backfire, affecting the caster Instead. For
example, a t 0111 level m~lc-user casts a spell dlrectly at a 18111 level magic-user protected by Wizard's Shield. There Is a net difference of 8%
added to the 50% chance t hat the spell wlll backfire. If a 200 level magic-user ware to cast a spell at a 18UI level magic-user, there would be
a net 4% $ubtracted from the base 50% chllflc. (I.e., onty a 48% chance of backfire).

NINTH LEVEL SPELLS

AGE SPB..L {Reversible)

LEVEL: 9 AREA OF E'FffCT: 1 CftEATURE DURATION: PERMAN£HT SPECIAL SAVING THROW : ~ DAMAGE
CASTING TIME: 9 SEGMENTS COMPONENTS: M, S. V SAVING THROW: NONE RANGE: TOUCH

This spell allows the spellcaster to alter the age of a creature. The age of the victim will be Increased by 20 to 50 years (D4• 1 ) , The reverse,
Youth Spell. wlll decrease the age of the creature touched by 20 to 50 years. ·

ALUAP'S DRAGON

LEVEL: 9 AREA OF EFFECT: SPECIAL DURATION: 1 DAY SPECIAL SAVING THROW: N/ A


CASTING TIME : 9 SEGMENTS COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 750 MILES
This small dragon 11 Immune to spells of the 8111 level and lower, attacks as a 18 hit dice monster, and breathes orange paint. This paint can
be removed only by a apellcaster of equal or higher level. The orange paint Indicates that this person Is marked for death. The dragon has
excet)tlonal Intelligence, and can. spray the orange paint 3 times per day. ·r11e dragon has a flying rate of 24".
22
ANALYZE MONSTER

LEVEL: 9 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME : 1 TURN COMPONENTS: S, V SAVING THROW: NEGATES RANGE: 1"

This spell analyzes and conveys to the caster all pertinent Information concerning any non-magic - using monster upon which It Is cast . This
Includes physical and mental characteristics. attack and defense modes. special Information. such as: magic resistance , spell Immunities and other
Immunities, etc .• strong and weak points, and usefulness of the monster's parts. etc. Included as monsters are all non-magic - using creatures and
beings and entitles, excluding undead. lycanthropes or powerful legendary beasts.

BLOODLUST

LEVEL: 9 AREA OF EFFECT: 1 CREATURE DURATION: 5 ROUNDS/LEVEL SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW : NONE RANGE: TOUCH

This spell makes the recipient bloodthirsty. giving him/her sadistic thrllls at every blow. For every 2 points of damage done to an enemy by the
recipient. s/he wlll recover 1 point of damage.

DEFENSIVE MAGIC

LEVEL: 9 AREA OF EFFECT: 1 CREATURE/LVL DURATION: 6 TURNS/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 . TURN COMPONENTS: M. S, V SAVING THROW: N/A RANGE: TOUCH

When a spellcaster casts this spell on himself/herself or other beings. the recipients wlll be endowed with the power of not being hit by
weapons of other than magical nature.

EMPATHIC REVENGE

LEVEL: 9 AREA OF EFFECT: 1 CREATURE DURATION: 5 ROUNDS/LEVEL SPECIAL SAVING THROW: y, DAMAGE
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW : NONE RANGE: TOUCH

When the recipient of the spell Is attacked, the attacker receives damage equal to 'h that taken by the spell recipient. This refers to hit point
damage only, not such things as stat drains. A special save Indicates that the attacker receives ~ damage taken by the spell recipient.

FIGHTING MAGIC

LEVEL: 9 AREA OF EFFECT: 2" RADIUS DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: NEGATES
CASTING TIME: 2 TURNS COMPONENTS: S. V SAVING THROW: NONE RANGE: 1 "/LEVEL

This spell Is primarily for use as a fighter enhancer. For the duration of the spell , all fighters within the area of effect perform as If they were
actually 2 levels higher. The fighters retain all bonuses due to weapons, armor. etc. Hit points are unaffected.

FLOATING WEAPONS

LEVEL: 9 AREA OF EFFECT: SPECIAL DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 9 SEGMENTS COMPONENTS: S , V SAVING THROW: N/A RANGE: Yz"/LEVEL ,
This spell causes any weapons not currently In use to become animated and attach the spellcaster's enemies. The weapons attack as If wielded
by fighters of 'h the caster's level. The caster must concentrate for the duration of the spell. If concentration Is broken. the spell Is broken.
Area of ef,f ect Is 1 O'x1 O' per 2 levels.
Note: All weapons must come from within the area of effect.

HEAT DISS/PA TION

LEVEL : 9 AREA OF EFFECT: 2" RADIUS OUR.ATION: 1 TURN/LEVEL SPECIAL SAVING THROW: NONE
CASTING TIME: 1 TURN COMPONENTS: M, S , V SAVING THROW: NONE RANGE: 1 "/LEVEL

Heat Dissipation does exactly what Its name lmplles. Thus, no normal fire wlll function In the area of effect. Magical fires wlll, at best. last 2
rounds and do no more than 20% of their normal damage within the area of effect. For example, If five 18~ level spell-users cast fire spells
slmulteneously Into the save area (In this spell} that would normally total 280 points of damage, only 20% or 56 points of damage wlll be
caused.

HTK BATTERY

LEVEL: 9 AREA OF EFFECT: P£RSONAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 9 SEGMENTS COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

This spell enet>lea the spellcaster to accumulate extra hit points for 1 day . S/he can receive up to a maximum of 3 hit points per level. These
may be given to any lnJured character of the caster's choice, not to exceed the character's orlglnal number. The caster may distribute these hit
points at wlll , with no deficit to his/her original number.
23
MAGIC DISPERSION (Reversible)

LEVEL: 9 AREA OF fo"FFECT: 5' RADIUS/LVL DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING TIME: 9 SEGMENTS COMPONENTS: S. V SAVING THROW: NONE RANGE: SPECIAL

This spell removes all magic from the area surrounding the spellcaster, and no magic wm function within the this area for a certain amount of
time. But magic slowly seeps back Into the area. no magic wlll function for 1 day. The next day, most Items and 1 J1 level spells will function.
The followlng day, 2111 level spells, etc. The reverse of this spell can only be used to 1l898te the spell.

MASTER

LEVEL: 9 AREA OF EFFECT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

Master causes creatures of the spellcaster's alignment to recognize the caster as a powerful ally and accept his/ her leadership. The spell affects
1 hit die of creature per level the caster has obtained (drop all fractions) . This spell affects any and all races.

THE MASTER SWITCH

LEVEL: 9 AREA OF EFFECT: 100 SO FT/LVL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: SPECIAL

Before the party enters a room, the spellcaster can cast this spell and switch the party to the Inside of that room . This moves the occupants,
If any, outside the room to where the party was standing. The treasure, If any, stays in the room . If the occupants make their saving throw,
they stay In the room but the party Joins them. lntelllgent creatures wlll (presumably) attempt to re-~nter their room.
Note: T~ party Is transported Into the room In the same formation they held outside.

NATURAL DEA TH

LEVEL: 9 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING TIME: t TURN COMPONENTS: M, S, V SAVING THROW: NONE RANGE: 1 0 MILES

This spell causes the victim to contract a deadly disease at the discretion of the caster, which will be fatal In 2-8 weeks . The victim can only
be cured by a higher level spellcaster.

POWER WORD FRAGMENT

LEVEL: 9 AREA OF EFFECT: 1 CU. FT./LVL DURATION: PERMANENT SPECIAL SAVING THROW: N/ A
CASTING TIME: 9 SEGMENTS COMPONENTS: V SAVING THROW: NEGATES RANGE: t "/LEVEL

Upon the casting of this si>eu, the spellcaster names the object to be fragmented, I.e.. broken off. You can cast this .spell at a human, say
"Po-r Word Fragment--LEG" and the leg breaks off from the rest of the body unless a saving throw at - 2 Is made. Successful save negates.

REvERSE

LEVEL: 9 AREA . OF EFFECT: SPECIAL DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 9 SEGMENTS COMPONENTS: M, S. V SAVING THROW: NEGATES RANGE: 1 '/ LEVEl

This spell wlll affect other spells that are reversible only. When this spell Is directed at another spellcaster, It will cause any spell he/she casts
to act In the reverse manner. Succenful saving throw at -2 negates.

SKY KENNELS

LEVEL: 9 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


0

CASTING TIME: SEGMENT COMPONENTS: M, S, V SAVING THROW: N/A RANGE: INFINITE


SPECIAL EXTENSION

LEVa: 9 AREA OF EFFECT: PERSONAL DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 9 SEGMENTS COMPONElffS: M. S, V SAVl~G THROW: N/A RANGE: 0

This spell enables ti... spellcaater to Increase spells' duration by 1 00 s~ents, 1 O rounds or by 1 turn. The caster can use all or some of the
time, keeping a written record of the amount of time he or she has used. This spell may be cast only once per day. Duration· Is maximum of
day, or untll 1 turn or Its equivalent Is used up.

STJCKY FLOORS

LEVEL: 9 AREA OF EFFECT: 2 " x2" DURATION: SPECIAL SPECIAL SAVING THROW: N/ A
CASTING TIME: 9 SEGMENTS COMPONENTS: M, S, V SAVING THROW: SPECIAL RANGE: 1 "/LEVEL

When this spell Is cast, all those within a 2 "x2 " area wlll find that they cannot move due to the fact that they are glued to the floor. The
cannot move, but they can fight with a - 2 to hit. Spellc.asters wlll find that they have a 20% cohanoe of their spells not working, with a
cumulative 1 0% for each spell level: 1.e : , a 2111 level spell has a 20% chance of not working, whlle 1 0111 and higher wlll not work at all. In
order for the affected people to become unstuck, they must survive the effects of the spell for at least 1 round, then , on all subsequent rounds,
they have the option of either attacking or trying to free themselves. They cannot do both. If they choose to free themselves (.,,d they don't
necessarlly all have to chOose to do the same thing), they must roll their Strength score on 2D12 or less. If they do not, they are stlll stuck to
the floor . If they do, they are allowed to travel 1 ". If stlll In the area of effect, another roll must be made. If a person chooses to attack, a/he
still has his/her penalties, but must eventually attempt to free himself/herself. Any creature entering the area of effect wlll become stuck.
~~

VORPAL BLADES

LEVB.: 9 AREA OF EFFECT: 1 WEAPON/LVL DURATION: 6 TURNS/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: TOUCH

This spell Imparts a mighty magic to bladed weapons touched. For the duration of the spell, these weapons have a 5% chance of decapitating
any creature lllt. lntelllgent weapons are unaffected.

WEAPONS DAMPER (Reversible)

LEVEL: 9 AREA OF EFFECT: SPECIAL DURATION: 1 ROUNO/L'EVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 8 SEGMENTS COMPONENTS: S, V SAVING THROW: SPECIAL RANGE: 3 "

This spell wlll temporarily disrupt the dweomer of a magi c weapon so as to reduce Its bonus by for every 5 levels of the spellcaster. No Item
can be reduced below O. The Item u.ts a saving throw at the. level of Its enchanter, with the Item's bonuses as an addition to the save. The
reverse, Weapons Magnification, temporarlly Increases an Item's bonus by 1 per 5 levels of the caster. unintelligent weapons would stlll save to·..
negate. Holy/Unholy weapons are unaffected.

TENTH LEVEL SPELLS

AGING GAZE

LEVEl: 10 AREA OF EFFECT: SPECIAL DURATION: 1 ROUND/ LEVEL SPfCIAL SAVING THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NEGATES . RANGE: 0

This spell endows the cater with a gaze weapon. Each round , all within the area of effect must make a saving throw or age by 10 )'9111'S. The
area of effect Is 120• In front of the spellcaster up to 1 ow away. For example, the spellcaster Pl views a group of ores that have surrounded
him. Well within 8 rounds, all of the ores that Pl views with his Aging GllZ• up to 1 ow away will Increase In age by 1 o years.

ANALYZE RING

LEVa:· 10 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: H/A
CASTING TIME: 3 TURNS ~PONENTS: S, V SAVING THROW: SPECIAL RA~E: TOUCH

This spell analyzes aid conveys to the spellcaster all pert'lnent lnf9rmatlon eoncemlng any ring uPof'I which It Is cast, without putting on the ring.
This lncludN the name of the ring, number of charges (If appllcable), strong and weak points {to Include sl"8 effects), how to operate the ring,
11nd apella contained within, etc., as appllcabte.
Note: Special rings may get a saving throw at the Gamemaster's discretion.
25
CELL DISRUPTION

LEVEL: 10 AREA OF EFFECT: t CREATURE DURATION; SPECIAL SPECIAL SAVING THROW : NEGATES
CASTING TIME: 1 SEGMENT COMPONENTS: S, V SAVING THROW: NOHE RANGE: TOUCH

This spell allows the spellcaster's touch to set off a chain reaction of cell dlsr~tlon. Damage wlll be t point per level of caster on the 1 g
round . 1 potnt per level • 1 on the 2111 round, etc. The caster can touch only 1 creature per spell. Disruption continues until dispelled.

OUPLICA TE ANIMAL

LEVEL: 10 AREA OF EFFECT: 1 TARGET DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: TOUCH

This spell will make an exact duplicate of any natural anlmal . The animal 00plleated must be alive. No dupllcate can be made while there Is
another duplicate In existence. Duplicates cannot be duplicated.
Note: Prior to duplication, the caster must cast an Analyze Anlmal spell.

OUPLICA TE MECHANISM

LEVEL: 10 AREA OF EFFECT: 1 TARGET DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASltNG TIME: 1 DAY COMPONENTS: S, V SAVING THROW: N/A RANG£: TOUCH

This spell wlll make an exact duplicate of any mechani sm. not to exceed 1 ooo cubic reet In size. No duplicate can be macs. while there ls
another duplicate In existence. Duplicates cannot be duplicated.
Note: Prior to duplication, the caster must cast ·ar. Analyze "'6Ch8111:sm on tne device.

ENGAGE
---
LEVEL: 10 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVlNG THROW: NEGATES RANGE: 10" /LEVEL

When this spell Is directed at 2 humanoids who are within sight of each ottler, they must each attempt to klll the other person u directed by
the spellcaster. If either creature malees a successful saving throw at -2. he/ she Is not affected by this spell. This spell last untll one of them
Is dead.

ERIOOR'S EBON CLOUD

LEVEL: 10 AREA OF EFFECT: 3"x3Hx2" DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 ROUND COMPONENTS: M , S. V SAVING THROW: SPECIAL RANGE: 1"

This spell creates a cloud of bl ack vapors Impenetrable by light. The cloud ls not affected by normal wind. Within the cloud, vlslblllty Is zero
and breathing Is difficult. each round a creature Is In the cloud, one of the following wlll happen (roll 08):

1: 3- 30 points of damage taken (special save for ~ damage)


2: Lose 1 level (special save negates)
3: Lose 50% of hit points (save to %)
4: - 1 to random stat (normal save negates)
5- 6 : Wanders out of cloud

The caster can wlll the cloud to move at up to 3" per round, and once st arted, It wlll continue to move until he/she wllls It to stop or to
change direction.

ESCAPE

LEVEL: 10 AREA OF EFFECT: 10 CREATURES DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 SEGMENT COMPONENTS: M, S, V SAVING THROW : SPECIAL RANGE: 2~ RADIUS

Escape provides an Immediate exit for the spellcaster's party. When east, the entire party Is transported to the caster's abode . Unwllllng
recipients are allowed a saving throw.

FALL SHORT

LEVEL: 10 AREA Of EFFECT: PERSONAL DURATION: 1 ROUND/ LEVEL SPECIAL SAVING · THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 0

Atty spell directed at the . si>e'llcaster that would affect him or her personally wlll not harm hlm/ her whlle the apetl Is In effect, u to the tact
that ft wlll run out of ·range. The magic Is dissipated before r. .chlng the cuter; however, spells with a range of touctl are unaffected. The
caster has the option of acc!!Ptlng or negating the effects of a spell directed at him/ her (as some spells directed at the caster may be
beneficial). The drawback to this spell la the fact that area effect spells do double the normal damage to those with this spell In effect.

FLOOR PLAN

LEVEL: 10 AREA OF EFFECT: SPECIAL DURATION: PE1'MANENT SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPOHENTS: M, S, V SAVING THROW: NONE RANGE: SPECtAl.

w11en· a spellcaster enters a room and finds that the current design I• not appropriate to hla/ her nMda, he/ ahe can alter the overall sh1P9 of the
room to his/her specifications within the area of effect of this spell. which Is 1000 cubic feet per level of the caster.
26
FREEZE BOLT

LEVEL: 10 AREA OF EFFECT: SPECIAi. DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: 'k DAMAGE RANGE: 1 "/LEVEL

This spell creates a rapid reduction In temperatures within tile area of effect, causing 1 D1 O per level of the spelleaster In damage. A successful
saving throw at -2 reduces the damage by 'k. There Is a 50% chance that any being missing his/her saving throw wlll suffer severe frostbite.
His/her hands, feet. ears, etc., will become useless until the f rostbite cured. Tile area of effect Is a bolt, 1 " In diameter x 8" In length.

FREEZE FRAME

LEVEL: 10 AREA OF EFFECT: 1 CREATURE DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUNp COMPONENTS: M, S, V SAVING THROW: NONE RANGE: 1 "/LEVEL

This spell traps the recipient between panes of transparent, lndestruetlble material (sultable for framing), In a condition of stasis while trapped.

GREEK FIRE

LEVEL: 10 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 5 SEGMENTS COMPONENTS: S, V SAVING THROW: ·~ DAMAGE RANGE: 0

This spell causes flame to shoot from the spelleaster's hand, doing 2-5 ( 1 D4+1) points of damage per level of the easter to all caught w ithin it.
It continues to do 1 point per level until extinguished, as It leaves a gooey, burning residue on the vletlm(s). It left unhindered, It will continue
to bum for· 1 t urn. The area of effect Is a cone, 3" long, 2 " at base.

/DA 'S MARVELOUS MARBLE

LEVEL: 10 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M , S SAVING THROW: ~ DAMAGE RANGE: SPECIAL

UPon casting this apell: the caster rolls a small ceramic marble toward his/her opponent(s). After traveling 1 ", It magleafly transforms Itself Into
a 1 • diameter ceramic ball (Immune to !Ire and Ughtnlng) doing 1OD12 upon Impact. The marble will roll until causing 20 structural points of
damage. It w ill go no further than 30" uphill before reversing. Its speed Is 25 " per round, and if anyone Is run over and does not save. all
his/ her Items must save or be crushed .

KARMA ENHANCER

LEVEL: 10 AREA OF EFFECT: PERSONAL DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: N/A RANGE: 0

While under the effects of this spell, the spelleaster's percentage chance of breaking another being's magic resistance Is calculated as If he/she
were twice his/her actual level.

THE MASTER 'S ROAR

LEVEL: 10 AREA Of. EFFECT: 1 CREATURE DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 0 SEGMENTS COMPONENTS: M, S. V SAVING THROW: N/A RANGE: INFINITE

When easting, the spelleaster calls by name any one of his/her followers. henchmen or monsters. They will be teleported, with no error, from
their current location to the caster's locale.

PLANAR PATHFINDER

LEVEL: 10 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 TURN COMPONENTS: S, V SAVING THROW: N/ A RANGE: SPECIAL • f

This spell allows any spellcaster with the eapablllty to travel the planes to take up to 1 O creatures per level with him/ her. They are not forced
to follow. only the creatures he/she specltles may follow.

POISON MISSILE

LEVEL: 10 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: NONE
CASTING TIME: 1 SEGMENT COMPONENTS: S SAVING THROW: SPECIAL RANGE: 1 "/LEVEL

This spell shoots an Invisible mlsslle which does 1 D1 O of damage per level the spellcaster has obtained. This missile never misses and Is tipped
wi th a magical poison (save vs. poison or die}. Due to t he nature of this poison. a Dlsf)61 Magic-type spell Is required to negate Its effects.
There Is no saving throw vs. being hit w ith the missile, but there Is a normal saving throw vs. the poison.

TOBELIN'S BUTTON

LEVEL: 10 AREA OF EFFECT: 2" RADIUS DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: NONE RANGE: 1 "

This spell summons a 1 square foot. greyish panel which remains suspended In the air as though it were part of an lnvlslble wall . In the center
of one side Is a ruby red button. When the button Is pushed, all creatures within 2 • of it at the time are transported to a random plane. the
button going with them . Ellery time t he button Is pushed, they change planes again. When the spell expires, the button disappears, leavfng them
wherever they ended up.
27
ELEVENTH LEVEL SPELLS
ABSORPTION [

LEVEL: 11 AREA OF EFFECT: PERSONAL DURATIOH: 2 ROUNDS SPECIAL SAVING THROW: N/A
CASTING TIME: 1 SEGMENT COMPONENTS: S SAVING THROW: N/ A RANGE: 0

This spell allows the spellcaster to absorb and recast the next spell cast at him/her before 2 rounds duration elapses. The caster need not know
the spell being absorbed to absorb and recast that spell. He/she must have both hands free to use this spell and cannot be wearing anything on
his/her hands (I.e., gloves, rings, wrlstlets, etc.)

ALUAP'S CURSE

LEVEL: 11 AREA OF EFFECT: 1 TARGET DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING TIME: ROUND COMPONENTS: M, S, V SAVING THROW: NONE RANGE: INFINITE

If the spellcaster has seen another creature's magic Item, he/she may c:ast this spell, and that item will not work for 1 day per level of the
c:aster . Only deity Intervention or the c:aster can neutralize the effects of this spell. A speclal saving throw at -2 negates.

1 ANALYZE ROOS/WANDS/STAVES

LEVEL: 11 AREA OF EFFECT: TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 3 TURNS COMPONENTS: S, V SAVING THROW: SPECIAL RANGE: TOUCH

This spell analyzes and c:on1ers to the spellcaster all pertinent Information concerning any rod, wand, or staff upon which It Is cast. This
Includes the name, number of charges, spells contained within, operation of command word, strong and weak points, side effects, etc., when
appllcable.
Note: Special rods, wands, or staves may get a saving throw at the Gamemaster's discretion.

BETWEEN

LEVEL: 11 AREA OF EFFECT: PERSONAL DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 SEGMENT COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

This spell wlll teleport the spellcaster to any place at any time that can be vlsuallzed. on any Jumps over 1 O years, the caster takes 1D4 per 5
pears In frostbite damage. There Is no error In arrlval, because the destination must be vlsuallzed (I.e., well known).

BIND

LEVEL: 11 AREA OF EFFECT: 1 OBJECT DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

When this spell Is cast, It causes two surfaces to be Inseparably bound together. The two surfaces must be In contact for the spell to function.
Onc:e the two surfaces are bound together, they may not be separated by any physical means.
This spell has many wide and varied uses. For example, the spell can be used to mend Jars and urns that have been broken, as well
as broken bones. This spell can be used otfenslvely--such as holding the wings of a dragon to his sides. tllus making him Incapable of flight.

BOAT IN THE BOTTLE

LEVEL: 11 AREA OF EFFECT: 1 SHIP DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW: SPECIAL RANGE: 1 "/LEVEL

This spell will cause a ship and all creatures on board to be shrunk and sealed In a bottle, 1 quart In size. If the bottle Is broken. Its contents
wlll return to normal size. While reduced, the boat and everything aboard Is In a state of suspended animation. Each llvlng creature on board may
make a saving throw to avoid the effects of the spell. (the bottle floats.)
21
CAMOUFLAGE

LEVE\.: 11 AREA OF EfFECT: SPECIAL DURATION-: UNTIL DISPELLED SPECIAL SAVING THROW : N/ A
CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 2 '+2'/ LEVEL

This spelt masks an area from detection/location spells and devices. It Is useful to postpone location of a stronghold. The spell affects a 1 O"
radius sphere.

CONTROL GRAV1TY

LEVEl: 11 AREA OF EFFECT: 2" RADIUS DURATION: 1 ROUND/ LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: SPECIAL RANGE: 3"

Thia spell allows the spellcaster to alter the force of gravity within the area of effect. S/he can redUce It to zero, or Increase It to 1 g per
level of e>eperlence. The change takes place at t g per segment. Any creature within the area of effect at the time of casting Is entitled to a
saving throw; If It Is made, they are assumed to have escaped before the gravity grew too great. Note that the effects of this spell on
creatures w ill vary wtth strength and constitution, but even a giant Is used to the pl-t's normal gravity and would soon feel the effects of the
Spell.

CROSSBREED

LEVEl : 11 AREA Of EFFECT: SPECIAL DURATION: PERMANENT SPECIAL SAVING THROW: NONE
CASTING TIME: 1 WEEK COMPONENTS: M, S, V SAVING THROW: NONE RANGE: 3"

By use of this spell, the spellcaster may create a totally new life form. During .the w . .k of casting, the spellcaster must concentrate 12 hours
per clay on this spell, pausing to rest and eat only. Any other action wm cause this spell to fall. The caster must have the two parent creatures
under his/her control before casting this spell. The magic draws a portion of the lite essence from the two parent creatures, mingling It and
consequently producing a physical manifestation In the form of the new creation. No apparent harm la caused to the parent creatures. The new
creation must be checked for each characteristic to see which parent It takes after (hit dice, magic resistance, etc.) The new creature Is 90%
llkely to be sterile. Otherwise, It wlll be male (45%), female (45%), or asexual ( 10%). The caster has no control over the new creature through
this spell, and there Is a 15% chance that It will go berserk and attack the caster . Crossbreeds can be crossbred more than once.

l~l
DISCOVER
• l~l
LEVEl.: 11 AREA OF EFFECT: PERSONAL DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW : NEGATES
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW : NONE RANGE: 0

under this enchantment, the spellcaster has forewarning of each encounter, and thus usually gains the benefit of surprise (4 In 8 chance) . S/he
will know what ls to be enc<>untered and from which direction the encounter wlll occur, but nothing of the outcome. Knowledge preceeds the
encounter by 1 round. A successful special save at - 2 negates.

ERIDOR'S NEMESIS WEB

LEVEL: 11 AREA OF EFFECT: 3 " >e1 "x1" DURATION: 1 ROUND/ LEVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 ROUND COMPONENTS: S · SAVING THROW: NEGATES RANGE: 0

When this spell Is cast, a glowlng green web shoots from the caster's hand. Those caught within take 4-24 points of damage per round and
loM 1 level per round . Victims save at -2 to avoid the web when cast, then again (If caught) each round to see if they were able to escape.

ERIDOR 'S PU.HAR CURTAINS

LEVE\.: 11 AREA EFFECT: 1 " x1"x1 "/LEVEL DURATION: UNTIL OISffllED SPECIAL SAVING THROW: ·N/A
CASTING TIME: 8 TURNS COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 1"

Thi a spell makes an area Invisible from any plane other than the one on which It Is located. This makes It dangerous to enter the plane In that
area, as the creature doing so might materialize Inside a wall, underground, etc.

FALL OF THE ICE ASTEROID

LEva: 11 AREA OF Eff'ECT: 4 • RADIUS DURATION: 1 SEGMENT SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: SPECIAL RANGE : 1 " / LEVEl

Thia spell cauMS a huge sphere of Ice to form In the air and cruh to the ground. First, all creature• In the area of effect must make a saving
throw or be crushed. Those who matte their saving throw take 10- 120 points plus 2 points per level of the spe!lcaster In damage.

MANA VAMPIRISM

LEVEL: 11 AREA Of EFFECT: 1 SPELLCASTER DURATION: 1 DAY SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: ~ DAMAGE RANGE: S'/ LEVEL

When this Is cut at another spell-user, 811 of the victim's current spell points are drained from him/her and half of the amount drained Is added
to the spellcaster's points for the day. The easter gains no spell points If the victim saves to ~ toss .
29
NOT FOR ME

LEVEL: 11 AREA OF EFFECT: 1 CREATURE DURATION: 1 DAY SPECIAL SAVING THROW: N/ A


CASTING TIME: 2 TURNS COMPONEf.ITS: M, S, V SAVING THROW: N/ A RANGE: 0

When this spell Is cast. the spellcaster will be able to negate the effects of anything that happens to him/her within the next 24 hours. This
spell can be cast but once a day and w lll only negate the Instance that the caster chooses to negate. The only thing that cannot be negated Is
death.

PROTECTION FROM ENERGY ORAINERS

LEVEL: 11 AREA OF EFFECT: 3" RADIUS DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 0

This spell will protect all within a 1 • radius of the spellcaster from energy draining attacks. Those within a 3• radius of protection receive a •1
on their saving throws vs. energy draining attacks. Beware! This spell does not protect a creature from moose bites!

RALLY

LEVEL: 11 AREA OF EFFECT: 2" RADIUS DURATION: 1 ROUND/LEVEL SPECIAL SAV•NG THROW: N/A
CASTING TIME: 1 - 4 ROUNDS COMPONENTS: M , S. V SAVING THROW: N/ A RANGE: 3"

When cast, this spell wlll negate surprise, add •1 to the Initiative roll, give •2 to hit. •3 to damage and, last but not least, •4 to saving
throws. This spell can be cast bot once a week. Each creature in the spellcaster's party receives the above benefits.

RUBBERY STUFF

LEVEL: 11 AREA OF EFFECT: 5"x5" DURATION: 1 TURN SPECIAL SAVING THROW: NEGATES
CASTING TIME: 11 SEGMENTS COMPONENTS: M. S. V SAVING THROW: NONE RANGE: 3"

When directed at thOse who oppose the s~llcaster. this spell will cause them to drop their possessions for t turn and play with a rUbbery
substance which magically appears In their hands.

SEEKER

LEVEL: 11 AREA OF EFFECT: SPECIAL DURATION: 2 DAYS/LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVING THROW: SPECIAL RANGE : INFINITE

This spell creates a small, dark sphere approximately 2 Inches In diameter (the "seeker"). The seeker wlll search out Its Intended victim. It has
a movement rate of 60", and when It gets within melee range of the victim, It attempts to strike as a 1 2 hit dice creature; attacking twice per
round. Upon striking the victim. It explodes for 80 points of damage. The victim does not get a saving throw vs. this , but all other within 20'
save for V2 damage. The seeker can plane shift and teleport In Increments of 20 mites In search of Its victim . This spell requires a personal
item of the victim's and Is affected by a mlnd-cloal<lng spell or device.

STAT SWAP

LEVEL: 11 AREA OF EFFECT : SPECIAL DURATION: PERMANENT SPECIAL SAVING THROW: N/A
CASTING TIME: 11 SEGMENTS COMPONENTS: M , S, V SAVING THROW: N/A RANGE: 1"

Using this spell, two minds can llnk and they may exchange attribute points. For example, the wizard Aluap may link minds with the Amazon
Tybera, giving her 2 points of strength, In exchange for 2 points of 10. This may be done only once b e t - any two minds. Bedrest for 1
month Is needed afterwards.

SYMBOL OF POWERLESSNESS

LEVEl.: 11 AREA OF EFFECT: 1o·x10· DURATION: SPECIAL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 "/LEVEL

The spellcaster may draw this symbol on a solld surface or In the air. The symbol requires the reclpient(s) to make a saving throw at -2 or
lose 50% of their magic resistance (if they have magic resistance). There Is an 85% chance of spell failure, they miss hitting their opponents
every other round, they subtract 1 from their inltlatlv• and, finally, If they go under 15 hit points (and they do not all have to go below 15 In
the same round tor this to work), they are «insldered subdued and wlll follow the caster's commands for 1 round per level of the caster. This
Is In addition to the regular duration of the spell, which Is 0-20 (01 0•1 O) rounds .

T\IVELFTH LEVEL SPELLS

ADAPTATION

LEVEL: 12 AREA OF EFFECT: 1 CREATURE DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: TOUCH

This spell allows the caster to adjust physically to any environment normal to tl\8 area Involved. Thus, s/he would not be restricted by the
greater gravity of a larger planet If s/he Somehow managed to ·reach one, but this would not Include the effects of altered gravity on his/her
home planet. The spell would allow him/her to breathe an atmosphere of pure chlorine gas, bot s/he would stlll be subject to chlorine gas
.attacks on his/her pl-t. The effects extend to other planes as w.11, bUt the Gamemaster may wish to limit Its effects to certain planes only.
Note that a character's adaptation might leave him/her vulnerable to attacks that would normally not aff.et him/her; I.e.. If adapted to breathing
chlorine, oxygen might be lethal.
30
ALTER-EGO

LEVEL: 12 AAEA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW: NONE RANGE: 3"

This spell causes an Individual to fall asleep and remain a&leep for 1 round per level of the spellcaster. Thereafter, whenever s/he sleeps, an
alter-ego wlll possess his/her body. The alter-ego wm expend Its own -rgy; I.e., the victim wlll still r~lve a refreshing night's sleep. The
alter-ego will act In all ways opposite to the personality of the victim, but will possess his/her character abilltles. The victim wlll remember
nothing of his/her alter-ego's actions. This speli may be dlspelled only by a caster who Is of greater level than the s):>ell's caster.

ALTER SPELL BOOK

LEVEL: 12 AREA Of EFFECT: 1 SPElLBOOK DURATION: 1 DAY/LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 1 MILE

Through this spell, a spellcaster alters a fellow spellcaster's spell book, causing subtle changes In It. These changes will cause the malfunction
of any spell memorized directly from the book. Saving throw for the spell book· Is made by the Gamemaster so that the player character remains
unaware of the alteratlon until a spell Is cast . The savlng~ow Is made at the level of the Inscriber.

o .~r .r·., -: .
.. ·(jztL.i'
l.. )~ , ..
,,,>/

BLACK SHEET OF DEA TH

LEVEL: 12 AREA Of EFFECT: SPECIAL DURATION: 1 TURN SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 1"

When this spell Is cast. a 1 O'x1 O' black sheet appears beforf' the spellcaster. This black sheet Is a blanket of death that wlll smother Its
opponents when so directed by the caster . The sheet Is surrounded by a 1 • radlu"s sphere of darkness, within which visibility Is O. Torches ,
lanterns, etc. , win not function within this sphere. The si.et attacks for the duration of the spell, moving 24" per round. Unless a saving throw
at - 5 Is made, the victim wlll be covered by the sheet. Ally creature covered by the sheet wlll become a new type of undead called Alamllcs.
which are under the control of the spellcaster. Alamllcs attack twice per round, and each successful attack drains 1 -6 points of constitution
permanently (salle to ~) . The creature moves at 36 • per round and attacks with •4 to hit. Its hit dice, hit points and armor class are that of
the character It use!! to be. A magic weapon Is required to hit, and the Alamlic Is 25% resistant to spells. Alamllcs are affected by clerics as If
they were demons.

CURSE OF THE DJINN

LEVEL: 12 AREA OF EFFECT: SPECIAL DURATION: 1 DAY SPECIAL SAVING THROW: NONE
CASTING TIME: 1 SEGMEHT COMPONENTS: S, V SAVING THROW: NONE RANGE: 60"

This spell grants the recipient a great magical power, without his/her knowledge. For the next 24 hours, If the comments of a character may
be taken literally. there Is a 1 00% probability that It wlll occur. 50% of the time, it will happen exactly as stated. The rest of the time , this
event wlll be In essence the same. but subtly altered. Example: Luther the Black, under the Influence ot this spell, states that the city Is going
to the d(lgs. 50% of the time the city would be overrun by dogs. The other 50% of the time , the humanoid Inhabitants of the city would be
polymorphed Into dogs. This spell expends all of the caster's spell points for the day; I.e.• s/ he may cast no more spells for 24 hours.

DEA TH PLAGUE

" LEVEL: 12 AREA OF EFFECT: 5 Ml. RADIUS DURATION: 10 DAYS SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 0 TURNS COMPONENTS: M , S, V SAVING THROW: SPECIAL RANGE: ~ Ml. / LEVEl

This spe:t causes a plague of epidemic proportions to enter the area of effect. This results in a 10- 40% death rate of any creatures w ith less
tha.'l 1 full 8 - slded hit die. Character types are unaffected. Death occurs over a 1 O·· day period.

DUPLICATE POTION

LEVEL: 12 AREA OF EFFECT: J TARGET DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 2 TURNS COMPONENTS: M, S SAVING THROW: N/A RANGE: TOUCH

This spell wlll make an exact duplicate of any potion upon which It Is cast . No duplicate can be made whlle there Is another duplicate in
existence. Duplicates cannot be duollcated.
Note: Prior to duplicating, the caster must cast an Analyz& Potion.

EMOTION AL TERA TION

LEVEL: 12 AREA OF EFFECT: CREATURE/ LVL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: NEGATES
CASTING TIME: ROUND COMPONENTS: V SAVING THROW: NONE RANGE: 1 "/LEVEL

Emotion Alteration w ill change a creature's feelings toward a particular person, place or thing . Thus. an assassin who was host!le to t he
spellcaster could be made a loyal follower . Attacking creatures could be made to flee In panic. A bitter foe could be made to love the caster .
Affected creatures w lll contlr.ue to feel as directed until Emotion Alteration Is dispelled.
31
ETHEREAL TRAPS

LEVEL: 12 AREA OF EFFECT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: NONE
CASTING TIME: 2 ROUNDS COMPONENTS: M. S, V SAVING THROW: NONE RANGE: 1 O"

When cast on the ethereal plane the spellcaster can have an area up to 1 O"x1 O"x1 O" per level or Yr square mlle come under the Influence of
this spell. Once the area Is designated by the caster. s/he names a creature that s/he wants to trap and, If the creature so named enters the
area of effect, It win find itself confined within. No more than 5 t raps can be placed by the caster at any one time on the ethereal plane. The
Gamemaster wlll check to see If anything was trapped. There Is 5% chance, twice a month, of capturing a specific creature. the caster can
have only one trap naming a specific creature on the ethereal plane at any one time . The trap remains In effect until dispelled by the caster or a
being of equal or greater spellcastlng ablllty.

FINGER SNAKES

LEVEL: 12 AREA OF EFFECT: 1 CREATURE DURATION: 1 TURN SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE : 1 "/LEVEL

When this spell Is cast, the enemy's fingers turn Into poisonous snakes w hich bite him/her for 1-4 points of damage. The snakes attack as 1 O
hit dice creatures. When bitten. a saving throw vs. poison at -4 must be made or the victim dies.

MIND RAKE

LEVEL: 12 AREA OF EFFECT: 1 CREATURE DURATION: PERMANENT SPECIAL SAVING THROW: SPECIAL
CASTING TIME: SPECIAL COMPONENTS: M, S, V SAVING THROW: NONE RANGE: 1 Ml./LEVEL

This spell al lows the caster to rake off a mind-cloaking device or spell. The spell requires 1-6 roonds ot uninterrupted concentration to
complete. The victim will know that this ts happening only If s/he makes a special saving throw at -2. A successful special saving throw lets
the creature know who Is raking him/her. This Is not an attack-based spell. It may be used as a preparation tor an additional spell.
Note: The caster must know the approximate location of the victim.

PSIONIC SHIELD 0
LEVEL: 12 AREA OF EFFECT: PERSONAL DURATION: 1 SEGMEHT /LEVEL SPECIAL SAVING THROW: N/ A
CASTING TIME: 1 SEGMENT COMPONENTS: S SAVING THROW: N/A RANGE: 0

This spell creates a shield surrounding the spellcaster which prevents the caster from being attacked pslonlcally, but allows the spell caster to
attack psionlcally If s/he has that ability.

l~I
PYROMANIA
l~I
LEVEL: 12 AREA OF EFFECT: PERSONAL DURATION: 50 TURNS SPECIAL SAVING THROW: N/A
CASTING TIME: ROUND COMPONENTS: M. V SAVING THROW: N/ A RANGE: 0

Pyromania endows the spellcaster with an improved understanding of the element of fire. For the dvratlon of the spell , all the caster's fire-based
spells do an extra 50% fire damage.

SADISTIC STATISTICS

LEVEL: 12 AREA OF EFFECT: 1 CREATURE DURATION: PERMANENT SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPONENTS: M. S. V SAVING THROW: NONE RANGE: 1 "/LEVEL

The victim of this sadl1>tlc spell will lose 1 - 4 points from one of his/her major attributes (strength, Intelligence. etc.). The points are
permanently lost. The attribute to be drained may be chose by the spellcaster.

SPECIAL SUMMONS

LEVEL: 12 AREA OF EFFECT: 1 CREATURE DURATION: 2 - 5 TURNS SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 TUAN COMPONENTS: M , S, V SAVING THROW: NONE RANGE: INFINITE

Using Special Summons, the spellcaster summons the most powerful character avai.lable ot any class. The level of the character summoned should
not exceed the caster's. Attacks may not be Initiated by either party. When the duration expires the character summoned returns to his/her
original location.
Note: The Gamemaster should enforce the no-attack rule.

SUMMON THE DASTARDLY FILINGRICERIXERSIFED

LEVEL: 12 AREA OF EFFECT: 1 CREATURE DURATION: 1 DAY SPECIAL SAVING THROW: NONE
CASTING TIME: 1 ROUND COMPONENTS: M. S. V SAVING THROW: NONE RANGE: 1"

When summoned, this fearless beast wlll appear before the spellcaster. The main attack mode of this beast Is pslonic assistance. The monstor is
well endowed, having between 200-300 pslonlc points (200•1 0100} and all pslonlc modes. Tile Flllngrlcerlxerslfed will willingly assist the
spellcaster. Its armor class Is -3 and It should be treated as a 12 hit dice creature. The casting of this spell ages the caster 1 year .
32
TANGLE WEED

LEVEL: 12 AREA OF EFFECT: SPECIAL DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 1 TURN COMPONENTS: M, S. V SAVING THROW: N/ A RANGE: 1 " / LEVEL

This spell wlll create an area of foliage that wlll attack and attempt to strangle either a particular type of creature or any creature that enters
the area of effect (spellcaster's option when casting a spell). When the specified creature(s) enter the area. It Is., attacked. The weeds attack
each creature within t he area of effect 1o times per round. Ally hit will entangle a creature so that It can take oo action, and the entangled
creature wlll die In 2 to 12 rounds . Treat weeds as a 1 O hit dice creature. The area of effect Is a 5 • radius, plus an additional 1 • per level
above that required for use.

THIRTEENTH LEVEL SPELLS

ALUAP'S BLIZZARD

LEVEL: 13 AREA OF EFFECT: SPECIAL DURATION: 4 ROUNDS SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW: NEGATES RANGE: 3 "

This spell causes cold damage even to creatures that have protection from cold spells or devices. Either no damage (saving throw at -5 or the
full force of this spell wlll affect a being. In the round that the spell Is cast, the temperature drops to freezing and all those within 5• take 1 O
points of damage. The next round (round 2). the feel a strong, cold wind blowing and take 25 points of damage. The 3al round, It begins to hall
and damage Is calculated by multiplying the victim's level by 2 . In the last round (4th), they take percentffe damage plus 1 point per hit point of
the caster. The area of effect Is a cone 5" long, 3" at base.

ANALYZE WEAPON

LEVEL: 13 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: SPECIAL COMPONENTS: S. V SAVING THROW: SPECIAL RANGE: 3'

This spell analyzes and · conveys to the caster all pertinent Information concerning any weapon upon which It Is cast, without touching the
weapon. Thi s Information should Include name and class, number of modifiers, special abtllttes and powers, spells contained within, operation
methods (to Include command words). strong and weak points, side effects, alignment. ego, Intelligence, any effects It might have upon the user,
etc.
Note: Any unu$Ual weapons may ·get a saving throw , at Garnemaster's option.

BACKFIRE

LEVEL: 13 AREA OF EFFECT: 1 CREATURE DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND CO~PONENTS : M, S, V SAVING THROW: NONE RANGE: 1 "/LEVEL

By lnlllctlng thi s powerful aura UPol'I an opposing spellca.ster, all spells cast by that being will backfire. This applies to Individual and area effect
spehs. as well as curses. If, for example, Huward the Magi was the recipient of this spell and he attempted to cast a Cold Snap. he would
find himself surrounded by the resultant cone of frost.
Note: This spell only affects t hose spells that curse or Inflict direct damage.
3l
BIZARRE

LEVEL: 13 AREA OF EFFECT: SPECIAL DURATION: 1 DAV SPECIAL SAVING THROW: SPECIAL
CASTING TIME: SPECIAL COMPONENTS: M, S. V SAVING THROW: SPECIAL RANGE: SPECIAL

When the spelfcaster casts Bizarre, s/he creates a small white globe (.1 " diameter) that floats above the caster's head. The caster Is capable
of Issuing forth from wt thin the white globe many Bizarre effects that can be both baneful and beoeflcfal to the caster . his / her party or
opponents. The following effects wlfl happen whenever the caster desires the use of this spell. First roll O t 00 to determine appropriate table:

DIE ROLL TIMES PER DAY DIE USED FOR EFFECTS


01 - 15 4 104
16-33 3 108
34- 52 2 1010
53- 72 2 1012
73 - 91 2 208
92- 00 1020

The· duration of the spell Is dependent upon how many times per day the caster can use this spell. The caster can use the effects at any time
within 1 day.

Effect$ for D4:


1 .. 04 damage per 4 levels when directed at a target.
2 • 04 damage per 3 levels when directed at a target.
3 • 04 damage per 2 levels when directed at a target.
4 • 04 damage per level when directed at a target.

Effects for 08:


EVEN NUMBERS ROLLED - Whatever number you rolled, tall• that number and multiply by \It your current level, rounding down. This Is the
amount of damage done to you.
000 NUMBERS ROLLED -
1 or 3 • No effect.
5 • Check to see what member of the party you hit doing 020 dam1199.
7 • Same as If 5 -re rolled, except damage Is done to caster.

Effects for 010:


1 • 1 flaming arrow hits target, kllffng on Impact.
2 • A spear forms and, when ft hits Its target, the recipient must make a special saving throw or go Insane.
3 • 1 000 arrows are release In a 380" circle away from the caster's focatlon. doing 06 per hit.
4 • t 1 arrows of light hit opposing targets automatically and force opponents struck to make friends with the spellcaster and show
him/her their hoard.
5, 7 , 9 • The caster and his/her party are Immune to non- maglcaf missile weapon attacks for 6 turns (rocks Included).
6, 8 . 1 O • The caster and his/her party are Immune to all magic spells of 2111 or lo-r level aimed at the party.

Effects for D12:


1- 4 • The caster has summoned a Bizarre spell specialist. He has 5 Bizarre spells per day. These 5 spells are rolled up as stated In the
main text.
5 - 8 • When one of these numbers Is rolled, the spellcaster vanishes Into the ethereal plane.
9-12 • When an even number Is rolled, the spellcaster receives double the regular amount of first level spells. When an odd number Is
rolled , s/he cannot cast any first level spells.

Effects for 208:


Roll 2 different colored 08 and call a color . These are the effects on the die you called (roll extra points on the called die).
1 -2 • 08 damage per 3 levels when directed at a taroet.
3 - 4 • 08 damage per 2 levels when directed at a target.
5 - 6 • 08 damage per level ·When directed at a target .
7 • 208 damage per level when directed at a target.
8 • 308 damage per level when directed at a target.
In addition, the effects of the other 08 are:
1- 6 • 08•20 damage per level to the nearest roctt .
7 - 8 • 08 damage per 3 levets to the caster.

Eff«ts for 020:


• Roll 020. mulllply that number by your !wet, and that ts the damage done to the target.
1
2,3• Rod 04, 08, and oa, then multlply the total of those rolls by 4. That Is the damage done to tile target .
• All the spellcasters In the party cai throw a first level $1)811 along with any otller known spell cllrlng any round. Tiiis lats for 1
4 , 5 , 8 .7
tum .
8,9 • 10 Liquid Giants appear and surround the party. They attack Immediately, throwing 3 large stones eec:h, and doing 1010 per hit.
They then disappear before the party can take action.
10. 11.12 • Roll 3010. MUltlply the total by your level, divide by the number of people In the party. Then roll percentile dice. Divide the
number rolled on percentlles by the number rotted on the 3D1 O and add 13. The final total Is the 111nOUnt of damage done to a target.
13 • Roll 13012 and add 13 to determine the amount of dlrnege done to a target.
14,15. 18 • 1 - 10 spears appear. Each spear wm hit Its taroet no matter what protection spetls/cleVlc:es are up, and lll'llMlle that person through
the heart, causing dNth In 1 round.
1 7 • The caster cannot use this spell, BIZ•rre. for 8 months' time.
1 a • The caster Is Immune to 1 It through 3~ tevel spell attacks tor 1 day tlmos Ills/her prime r9qlllsfte.
19 • Square the caster's leVet and that la the amount of damage 1- 4 tndlVl<Nals within a 1 • radius take.
20 • Pick any BIZ•rr• spell effect you want .
34
BLACK BURST

LEVEL: 13 AREA OF EFFECT: 2" RADIUS DURATION: INSTANTANEOUS SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: NONE RANGE: 5 "

This spell taps the negative material plane to release a burst of pure negative energy. The resulting explosion drains 2 - 5 (D•+1) levels from any
within the area of effect. Creatures making a successful special saving throw lose only 1 level, as they catch only the fringes of the blast.

DEA TH'S SPEED

LEVE\.: 13 AREA OF EFFECT: 1 CREATURE DURATION: 2 ROUNDS/LEVEL SPECIAL SAVING THROW~ N/A
CASTING TIME: 1 SEGMENT COMPONENTS: M, S. V SAVING THROW: N/A RANGE: TOUCH

The recipient of this spell Is endowed with Death's Speed and thus moves 1 O times faster than normal. The character Wiii be able to attack 10
times per round and Is aged • years. This spell Is usable only on fighter-class characters . (Take care racing down corridors; at 150" movement,
hitting a wall can be hazardous to your health.) ·

DUPLICATE SCROLL

LEVEL: 13 AREA OF EFFECT: 1 TARGET DURATION: UNTIL DISPELLED SPECIAL SAVING THROW : N/ A
CASTING TIME: SPECIAL COMPONENTS: S, V SAVING THROW: SPECIAL RANGE: 3'

This spell makes an exact dupllcate of any scroll. No duplicate can be made whlle there Is another duplicate In existence. Duplicates cannot be
duplicated. Casting time: 1 day per spell level on scroll.
Note: Prior to duplicating, the caster must cast an Analyze Scroll.

~ I
POL TERGEJSTS

LEVEL: 13 AREA OF EFFECT: 3" RADIUS DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NONE RANGE: 1"

Upon completion of this spell, the area of effect will be filled with terrifying ghostly music. All creatures within the area of effect will die of
fright unless a speclal saving throw Is made. Surviving creatures will run In fear until they die of exhaustion or the enchantment Is dlspelled.
Even after leaving the area of effect, the creatures will continue to hear t he music echoing In their ears.

PSIONIC REFLECTION

LEVEL: 13 AREA OF EFFECT: P~SONAL DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S , V SAVING THROW: N/ A RANGE: 0

This spell causes all pslonlc energy directed at the spellcaster to be reflected back toward the being who Initiated the attack.

REPEAT

LEVEL: 13 AREA OF EFFECT: PERSONAL DURATION: 1 ROUND/ LEVEL SPECIAL SAVING THROW : N/ A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 0

This enchantment causes spells c&st during the next several rounds to linger In the spellcaster's mind, allowing him or her to recast them In the
same round. Said spell must have a casting time of 9 segments or less. The second spell of every sequence Is cast Independently of the first
and Is treated as such; I.a. • It may be cast at a different target and has the normal cost In spell points.

SECURITY FORCE

LEVEL: 13 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: NONE
CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVING THROW: NONE RANGE: INFINITE

The casting of this spell summons a "security force" to protect tile spellcaster's territory In his / her absence. Appearing are a 20Ul level llch, 2
ghosts, 5 spectres, and, last but not least, an efreetl. The monsters' demands In return tor services rendered are that they have free run of
the territory while the caster Is gone. and they are paid 5000 gold pieces per day, with 50% of the estimated total being paid In advance. Upon
completion of their duties, they are each given a magic Item that they can use. In return, they will promise to guard the caster's territory and
keep his/her followers sate from harm. If they don't, the caster gets this party tree for 3 months, with no hard teellngs . The unctead wear
amulets of protection versus clerics.

SENILITY

LEVEL: 13 AREA OF EFFECT: .1 CREATURE DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: NEGATES
CASTING TIME: 1 ROUND COMPONENTS: M. S. V SAVING THROW: NONE RANGE: 3"

This spell puts a curse on the recipient which cause him or her to totally forget the text of 1 spell (of the highest level s/ha can cast) per
week. It also gives him/her a 1 0% chance of misplacing Items. loslng possessions or not ·noticing an obJect has been pllfared. etc. , which
Increases by 2% for each year the victim ages subsequent to the casting of this spell . Forgotten spells must be rememorlzed after the senlllty
has been dispelled.
Note: once cumulative forgetfulness reaches 28%, spellcasters lose the ability to cast spells.
35
SERF'e/T/NE

LEVEL: 13 AREA OF EFFECT: PERSONAL DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

This spell transforms the caster Into a black, snake-Ilk• creature with wings and emerald green eyes. While the caster Is stlll able to use spells,
s/he Is of course llmlted In attacks physlcalfy. S/he constricts for 1 point of damage per level. A successful bite lnfllcts 1-1 o points of damage
and Injects venom Into the wound. The saving throw vs . this deadly poison must be made at -3. Armor class and hit points are equal to that of
the caster's nonnal form. but armor class Is never worse than o due to the nature of skin, speed, etc. The creature Is 2% resistant to magic
per level of caster . Flying speed IS 36 •. length Is 1' per level. It has benefits of all Items worn {not held) by the caster.

SPECIAL DELIVERY

LEVEL: 1 3 AREA EFFECT: PERSONAL DURATION: 1 DAY SPECIAL SAVING THROW: N/A
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

When cast before an expedition, this spelt enables 3 of the spellcaster's spells to do maximum damage that day. This spell does not affect
saving throws. immunities. etc.

SPECIAL IMMUNITIES

LEVEL: 1 3 AREA OF EFFECT: t CREATURE DURATION: 1 DAY SPECIAL SAVING THROW: NONE
CASTING TIME: SPECIAL COMPONENTS: M, S, V SAVING THROW: NONE RANGE: TOUCH

This spell will give Immunities to a person from any spell that the spellcaster knows and Is wllllng to give. In order to be Immune trorn a certain
spell , the caster cast this fine spell and follows up with the spell Immunity desired for , deducting both spells. Example: If a magic- user wants to
Ile Immune from Alusp's Blizzard, s.lhe casts this spell, deducts it and follows up wi th the Aluap's 81/zzard spell i tself. casting time is the same
number of segments as the level of the 6pell from which the recipient Is being protected.

WHOLE

LEVEL: 1 3 AREA OF EFFECT: 1 OBJECT DURATION: PERMANENT SPECIAL SAVING THROW: N/A
CASTING T IME: 1 TURN COMPONENTS: M. S. V SAVING THROW: N/ A f!ANGE: TOUCH

This spell will make a broken magic Item whole as If It had never been broken. r: will totally replonlsh abllltles , and restore the item to Its
original cor.ditlon .
Note: The spell Incapacitates tho spellcaster for 1 day and ages him/her 5 years.
36
FOURTEENTH LEVEL SPELLS

ABSCJRPTION l
LEVEL: 14 AREA OF EFFECT: 1 CREATURE DURATION: 2 TURNS/LEVEL SPECIAL SAVING THROW : N/ A
CASTING TIME : 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: TOUCH

This spell allows the recipient to absorb any fndlvldual - effect spells cast at him/her. S/ he may cast these spellS. back at wlll before the ~ration
elapses, at which time all absorbed spells which have not been cast wlll take effect.

ANALYZE ANY CREATURE

LEVEL: 14 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 TURN COMPONENTS; S, V SAVING THROW: NEGATES RANGE: 1 "

This spell analyze and coveys to the spellcaster all pertinent Information concerning the creature upon which It. Is ca.st. The Information wlll
Include: all attack and defense capabllltles, special powers or ablllties, class of magic and hlgMst spell level usable In each class . resistances,
Immunities, all strong and weak points, usefulness of parts, etc.

AREA EFFECT

LEVEL: 14 AREA OF EFFECT: 1 SPELL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


C.ASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 0

This spell wlll Increase the area of effect of the next spell cast to a 1 " per level radius sphere. Spells which affect only 1 creature are not
affected by Area Effect.

BESTOW SPECIAL SAVING THROW (Reversible)

LEVEL: 14 AREA OF EFFECT: 1 CREATURE DURATION: 5 SEGMENTS/ LEVEL SPECIAL SAVING THROW : N/ A
CASTING TIME: 1 ROUND COMPONENTS: M , S, V SAVING THROW: NEGATES RANGE: 5"

This spell endows the recipient with lncredlbly good fortune. When attempting to avoid an event versus which there Is no normal saving throw,
s/ he may attempt a special saving throw. To successfully make this saving throw, a perfect die roll Is required. His/ her chances are, however,
modified by any bonuses which would normally apply to the saving throw.

THE BLACK TORNADO

LEVEL: 14 AREA OF EfFECT: SPECIAL DURATION: 1 TURN/lEVEl. SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW: N/A RANGE: 1 "/LEVEL

This spell summons a creature that looks like a whirlwind and Is black In color . The creature Is Initially 1 O hit dice. It has 1 attack per round,
and, If It scores a hit, the victim Is absorbed and loses 2 to 5 levels. It allowed a speclal saving t hrow, the victim may attempt the special
saving throw each round to escape The Black Tornado. Each round Inside of this creature the victim loses 2 to 5 levels and may take no other
action. F<>r each level drained, the creature gains 1 hit die and 8 hit polf\tS. It may obtain no more than 38 hit dice, but wlll continue to gain
hit points lndaflnltely. The duration Is extended by 1 turn for each level drained. ThtJ Black Tornado Is capable of absorbing 1 giant- sized
creature , 4 ogre- sized creatures, 8 man- sized creatures, or 18 halfllng-slzed creatures. Th& creature's armor class Is 2. and It can only be hit
with +t or better weapons. Its movement rate Is 38".

CREMATION

LEVEL: 14 AREA OF EFFECT: 1 CREATURE DURATION: 1 ROUND/LEVEL SPECIAL SAVING THROW: SPECIAL
CASTING TIME: ROUND COMPONENTS: S, V SAVING THROW: NONE RANGE: 1 "/LEVEL

This spell causes the victim to be covered In flames and take 50% of his/her total hit points In damage each round , for the duration of the
spell. Any resistance or Immunity to fire or heat will reduce the damage by Yt, 111<1, If a special saving throw Is made, this wlll also cut the
damage by Yt. For the duration of the spell, the victim can take no action at all, for s/tre Is desperately trying to put out the !lames. There Is
no possible saving throw vs . this effect.

DUPLICATE RODS/WANDS/ STAVES

LEVEL: 14 AREA OF EFFECT: 1 OBJECT DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 8 TAN/CHARGE COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 3'

This spell makes an exact duplicate of any rod, staff, or · wand. No ~ptlcate can be made while there Is another duplicate In existence.
Duplicates cannot be duplicated.
Note: Analyze Rods/Wlltllds/St11Ves must be cast prior to casting the duplication spell.

ERIDOR'S EBON BOLT

LEVEL: 14 AREA OF EFFECT: 1 CREATURE DURATION: INSTANTANEOUS SPECIAL SAVING THROW: Yt DAMAGE
CASTING TIME: 7 SEGMENTS COMPONENTS: S SAVING THROW: NONE RANGE: 1 " /LEVEL

This bolt of strange ebon energy does 4 points of permanent damage per level when cut. Only very powerful magics wlll affect It . A wish
might restore '4 of the hit points lost, white a deity could probably cure It normally.
37
FOR YOUR BENEFIT

LEVEl.: 14 AREA OF EFFECT: PERSONAL DURATION: 5 YEARS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: 0

This spell may be cast only onc,e every 5 years! If any creature does a nasty deed to the spellcaster, s/ he can exercise his/ her option and tum
that nasty deed Into a beneficial one. For example, If an - g y draining creature drains 2 energy levels from you. tell the Gamemaster that you
are exercising your option, and Instead of losing 2 levels, yo1.1 gain 2 for the rest of the duration. If a creature bites you for 24 points of
damage, you could add those 24 points to your hit point total for the remainder of the duration. Or, if a harmful spetl hits you, you may
exercise your option an~ become Immune to that spell for ihe rest of the duration. This spell ages the recipient 12 years .
Note: Only ! Incident may be reversed per spell.

INSANE SPEl.LCASTER

LEVEL: 14 AREA OF EFFECT: PERSONAL DURATION: 1 TURN SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW : N/A RANGE: 0

This spell enables the spellcaster to go berserk. S/he Is Immune to pslonlc attack, attacks as If s/he were 1 O levels higher, and Increases
his/her hit points and spell points by 50%. However, s/he cannot cast spells not already know to him/her. Bed rest for 30 days Is needed
before the caster can use any more spells. For example, the 12111 level caster Slydoom, with 30 hit points and 144 !'!'811 points, feels the need
to save his hide, so he casts this spell with the followlng effects: he would become 22111 level, have 57 hit points and 2 1 6 spell points. At the
expiration of the spell, Slydoom must bedrest for 30 days without casting any spells.

NEGATION BLAST

LEVEL: 14 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: SPECIAL RANGE: 1 "/LEVEL

Ntlgatlon Blast wlll affect all magic within a 1" diameter sphere. Any magic Items must save at - 3 or become non-magical for 2 - 5 turns . A
successful saving throw results In the Items becoming non-magical for 1 turn. All magical spells currently In use are negated.
Note: This spell does not affect artifacts or relics .

PETITION

LEVEL: 14 AREA OF EFFECT: SPECIAL DURATION: SPECIAi. SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 TURN COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: SPECIAL

This spell ls usable only by those who are In very g0oo standing with their deity. It Involves a request for some specific aid by the spellcaster.
If the request Is relatively simple {within the power of a wish, for example) the deity's minions wlll take care of It, arid there are usually no
complications. If the request Is really special, however, the deity himself / herself must be consulted , and the request had better be justifiable
and accompanied by valuable sacrifices! If the deity ls satisfied, the request will be granted, though some service may be expected In return . In
any even, this spell ages the caster by 5 years due to divine contact.

SHOCK FIELD

LEVEL: 14 AREA OF EFFECT: SPECIAL DURATION: 1 DAV SPECIA.L SAVING THROW : 'At DAMAGE
CASTING TIME: 1 ROUND COMPONENTS: M, S. V SAVING THROW : NONE RANGE: 1 "/LEVEL

When cast, this spell sets up a 3" radius Invisible sphere around the spellcaster which prevents spells less than 3CJI level from entering. 4111
through 71ll level spells have a 25% chance of being stopped. When a person or creature enters the shock field, s/he wlll take twice the
spellc;aster's · level In p0lnts of damage, unless a speclal saving throw at - 2 Is made. Spells ' cast from within the field are· not hindered.

TSUNAMI

Leva: 14 AREA OF EFFECT: 6 Ml. x 2 Ml. DURATION: PERMANENT SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 DAV COMPONENTS: M; S, V SAVING THROW: SPECIAL R,ANGE: 50 MILES

This spell ·creates a large tldal wave which wlll cause 1 00-400 structural p0lnts to any structure. Any creature which makes a special saving
throw wlll be safe. Without a successful special save, the percentage chance of drowning Is equal to the percentage of the range Inland minus
2% per level; I.e.. a 4111 level character on the shore has an 8% chance of not drowning {or a 92% chance of drowning).

UL Tit.IA TE IMMOLATION

LEVEL: 14 AREA OF EFFECT: PERSONAL DURATION: 1 TURN/LEVEL SPECIAL SAVING THROW: N/ A


CASTING T IME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

This spell calls on all the spellcaster's mana for one final, gl'and exit. The caster burst Into fl11nes which burn In the deity' s colors. These
flames do damage equal to the. caster's hit points to any creature touching him/her. The flames quickly spread along any weapon connecting the
caster ~Ith another creature, whether s/he wields It or has It used against him/her, so any weapon strike Inflicts the Immolation damage. Upon
the caster's death, an explosion occurs which does damage equal to his/her prime requisite multiplied by his/her level to all creatures within a
2 " radius. When the duration expires, the caster will die, so the explosion occurs then It It has not already. When this happens, one of two
events wlll follow:
1 . The caster wlll be totally, automatically, lrrevocabiy destroyed In the explosion.
2 . The caster wilt be saved by his/her deity, Whether It be for reincarnation, divine ascension or some other position.
Either way, the body ot the caster wlll be unraisable. A successful special saving throw reduces· all damage c&Jsed by this spell to 'At.
31
UNDEA TH PLAGUE

LEVEL: 1-4 AREA OF EFFECT: 1 SQ. MILE DURATION: 1 WE8C/LEVEL SPECIAL SAVING THROW: NONE
CASTING TIME: 6 TURNS COMPONENTS: M, S, V SAVING THRO.W: "NONE RANGE: 1 MILE

Undeath Plague brings down a terrible curse upon the area of effect. Any creature who dies within the area, during the duration of the spell, will
arise as an undead creature of appropriate strength on the night of the next full moon.

WHO'S WHO?

LEVEL: 14 AREA OF EFFECT: SPECIAL DURATION: 1 TURN•1ROUND/LVL SPECIAL SAVING THROW: N/A
CASTING TIME: 2 ROUNDS COMPONENTS: M. S, V SAVING THROW: N/A RANGE: 1 "

This spell creates 2 additional spellcasters beside the spellcaster himself/herself. Their levels. hit points and natural armor class are Iii of the
spellcaste.r's, but cannot be better than the spellcaster's natural armor class. Each duplicate may have up to 7 magic Items, not necessarily the
same, that are In the caster's possession. This spell may be cast only once per day.

- DIVINE SPELLS EXPLANATION -

This section of the book Is devoted to the presentation of divine-level spells (those in the 15lll- 20tll level range). The power of a
divine being Is determined by the number of creatures who worship him or her. As no normal mortal Is worshipped, these spells are forever
beyond mortal range. regardless of level or intelligence/wisdom. Demigods or ones of greater stature are capable of granting 15
level spells. Demigods will usually act on orders received from above concerning the granting of a deity-level spell. If a mortal has been in
his/her deity's favor tor some time and has performed above and beyond the call of duty, then a lesser or greater god may command a demigod
to deliver the 1 5tll level spell to one of his/her followers .
Divine spells are Issued through the giving of a familiar. The famlliar. appears, not in physical fonn. but a ghost-llke state. When the
famlllar is presented. It wilt Inform the mortal, through his/her alignment tongue. of the reason It was gl\1en and Its capabllltles. For example, a
deity may give a spellcaster a famlliar, who Informs the caster that It ls capable of casting a spell once per day, for one week . The type of
spell, the duration of use and any restrictions placed on Its use are decided by the deity.
The f amiliar will always be at the mortal's side, though its presence wlll be know only to him/her. It cannot be killed on any plane
other than Its home plane. for that Is where Its physical form actually Js. The familiar Is capable of reading a rnortal's mind, up to 1 " away, and
If the spellcaster decides to cast a deity-level spell, the famlllar wlll step in and cast It as If the caster were doing so.
Lesser and greater gods are capable of granun·g 16lll and 1 7UI level spells. but greater gods alone are responsible for the Issuance of
1 sl!l - 20Ul level spells. The granting of these spells Is accomplished In like manner. as previously described.

DEITY FAMILIAR

STRENGTH: 1 5 WISDOM: SPECIAL CHARISMA: 1 2 HIT DICE: 10


IQ: SPECIAL DEXTERITY: 18 CONSTITUTION: 20 MOVEMENT: INFINITE

The familiar's Intelligence and wisdom are calculated as being 2 points lower than the deity's. It Is created by the god/dess. and Its sole purpose
In life Is to provide a medium by which Its creator can grant mortal followers the capablllty of using deity spells. The deity cast the spell(s) into
the familiar (causing no side effects } and sends It to the mortal follower for his/her use only.
39
FIFTEENTH LEVEL SPELLS

ANALYZE ANY ITEM

LEVEL; 15 AREA OF EFFECT: 1 TARGET DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 DAY COMPONENTS; S, V SAVING THROW; NEGATES RANGE: 3'

This spell analyzes and conveys to the spellcaster all pertinent lnfonnatlon concerning anything upon which It Is cast. Magical Items save at the
level of their enchanter.

CONTINUOUS MAGIC

LEVEL: 15 AREA OF EFFECT: 1 SPELL DURATION: 1 ROUND/LEVB. SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: N/ A RANGE: SPECIAL

When followed by one of the Instantaneous spells, such as C«ltrol/ed lnC11ndlary or Photozap. this magic wlll Increase said spell's duration by 1
round per level. Any Instantaneous bolt, beam, exploslon or cone-type spell wlll be affected. Mlsslle . spells, Ilka Po/son Missile or S'-P Darts.
wlll not be affected. Affected spells wlll continue to do normal damage to all within their area of effect. Most bolts, beams, and cones, which
usually originate from the spetlcaster's hand, can be easlly redirected. EXploslon-type spells, llke Controlltld Incendiary or Nlmanrll's Revelatfonary
Blast. will remain stationary. This spell could be useful In many ways. For el'.(ample: A group of battle-weary and lnjUre<I adVenturers are fleeing
a group of nasty undead creatures. A sustained Nlmanrfl's Revelatfonary Blast would effectively block a '*1ogeon comdor, allowlng them to
escape. Or: A dlabollc young spellcaster wants to make the most of this GrHk Fire scroll. This magic would enable him to act llke a human
flame thrower (for a few minutes)!

DIVINE RETRIBUTION

LEVEL: 15 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW; NONE
CASTING T IME: 1 SEGMENT COMPONENTS: S, V SAVING THROW: NONE RANGE: 8"

This spell, when cast, annlhllates the target and all tlvlng creatures within 1 • of It. When the spell Is cast. · the spellcaster's level Is expressed
as a fraction over the level of tile most powerful creature In the area of effect. This Is the percentage cilance that the spell will work. For
e>eampla, the deity Set granted Erldor the ablllty to cast this spell. At 30111 level of ablllty, he easts this spell at a 40111 level wizard. 30/ 40
equals 7 5%. There Is a 7 5% chance that tile wizard and all living crqtures within l " of him wlll be annlhllated. If the percentage roll Is not
made. the easter loses 1 level. Annihilated creatures are restored only by a wish or slmllar magic.

DIJPLICA TE MONSTER

LEVEL: 15 AREA OF EFFECT: 1 CREATURE DURATION: UNTIL DISPELLED SPECIAL SAVING THROW : N/A
CASTING TIME: SPECIAL COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 3'

LEVEL: 15 AREA OF EFFECT: 1 CREATURE DURATION: 1 ROUND SPECIAL SAVING THROW: N/A
·CASTING TIME: t ROUND COMPONENTS: M, S. V SAVING THROW : N/A RANGE: 1 "/LEVEL

The round after this spell Is cast, the recipient Is blessed by the smite of Lady Lucic Arty action performed by the recipient that round wlll work
tor ma>elmum benefit. This spell may not be made permanent by any means, due to the tact that It requires the personal attention of Lady Luck
to function.
40
NEGATIVE ENERGY SOL TS

LEVEL: 15 AREA EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M . S. V SAVING THROW: NEGATES RANGE: 1 K / LEVEL

When this spell 111 cast at a creature, It must make a saving throw at - 2 or lose ~ Its levels. hit dice and appropriate hit points, spells etc.
The spell can be aimed at two creatures, but they get a normal saving throw.

RECONSTRUCT

LEVEL: '15 AREA OF EFFECT: SPECIAL Dl,IRATION: SPECIAL SPECIAL SAVING THROW: NONE
CASTING TIME: 1 TURN COMPONENTS: M , S, V SAVING THROW : NONE RANGE: INFINITE

Any object once possessed by the spellc11ter which was lost or destroyed (not by his/her own doing), wlll be Instantly returned Intact when this
spell Is cast. O.Stroyed Items wm be returned with no cornpllcatlons . However, Items stlll In the possession of another being wlll come with that
being, who must be defeated to regain ownership of the Item. A victorious opponent Is returned to the location from which s/ he was summoned,
with the Item. Destroyed artifacts and reties may not be reconstructed by use of this spell. but stolen ones may be recovered.

SIXTEENTH LEVEL SPELLS

DOUBLE TROUBLE

LEVEL: 18 AREA OF EFFECT: 25"x25" DURATION: 1 ROUND SPECIAL SAVING THROW: N/ A


CASTING TIME: l'I SEGMENT COMPONENTS: M. S, V SAVING THROW: N/A RANGE: 1 "/LEVEL

Double Trouble brings the spellcatter's party up to maximum eftlcl.ncy. If the cast~r·s party wins Initiative, this spell wlll double all damage done
by them In that round . This s,,,.I Is appllcable to damage In any form .

DUPLICATE RING

LEVEL: 18 AREA OF EFFECT: 1 OBJECT DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: S DAYS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 3'

This spell makes an exact duplicate of any ring upon which It Is succeufully cast. No duplicate can be made whlle there Is another dupllcate In
existence. Duplicates cannot be ctupllcated. A dUpllcate ring can only be dtspelled by a caster of at least twlc:. the level of the caster.
Note: Prior to duplicating, the caster must cast an Analyze Ring.

EQUALIZE

LEVEL: 18 AREA OF EFFECT: SPECIAL DURATION: SflECtAL SPECIAL SAVING THROW: l'I EFFECT
CASTING TIME: 1 ROUND COMPONENTS: M , S, V SAVING THROW: NONE RANGE: 6 "

When one la battllng a spellcaster of greater level, this spell may be uaed to equallze powers. levels are drained from the vletlm and added to
the spellcaster sufficient to milt• them equal In levels. This does not allow casting of spells not known before, but should Increase the power of
spells already known. The added levels last for 1 round per level of the caster, but the levels drained are permanent. If the victim makes a
special saving throw. only ~ the specified number of levels are drained and added to the spellcaster.

JIHAD

LEVEL: 16 AREA OF EFFECT: SPECIAL DURATION: 8 TURNS/LEVB. SPECIAL SAVING THROW: NOHE
CASTING TIME: 1 TURN COMPONENTS: S. V SAVING THROW: NONE RANGE: SPECIAL

This spell Invokes a divine crusade which , when cast, raises all zero- level followers of the deity to 1 Otll level men-at-arms. The follo-rs can
be of ll'IY aga above 12 and either sex. The follo-rs always make thei r morale roll. The area of effect of the spell Is fine of sight.

NO CLASS

LEVEL: 18 AREA Of. EFFECT: 1 CREATURE DURATION: PERMA~T SPECIAL SAVING THROW: NEGATES
CASTING TIME: 2 ROUNDS COMPONENTS: M . S, V SAVINO THROW: NONE RANGE: INFlNITE

When this spell Is cast, the recipient loses his/her character class and becomes a O level character . Qnly dtvlne Intervention can restore him/her
to his/ her former level. Otherwise, effect Is permanent.

SYMBOL OF WIZARDRY

LEVEL: 18 AREA OF EFFECT: SPECIAL DURATION: SPECIAL SPECIAL SAVING THROW: N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: TOUCH
Up to 7 wizards viewing t his symbol will have their spell points totally replenl1hed, after whldl the symbol wlll vanish . The effects of viewing
the 1ymbol last untll spell points are expendld.
41
SEVENTEENTH LEVEL SPELLS

ANTI-DISPEL MAGIC SPELL

LEVEL: 17 AREA EFFECT: SPECIAL DURATION: UNTIL DISPELLED Si>ECIAL SAVING THROW: NjA
CASTING TIME: 2 ROUNDS COMPONENTS: M, S, V SAVING THROW: N/ A RANGE: TOUCH

This enchantment renders a magic almost impossible to dispel. There will be a base 1 % chance to dispel the magic. This chance may be modified
by a wish or something similar.

AS YOU ARE

LEVEL: 17 AREA OF EFFECT: 1 CREATURE DURATION: PERMANENT SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 SEGMENT COMPONENTS: M, S, V SAVING THROW: NONE RANGE: INFINITE

With this spell, a deity terminates the ablllty of a particular being to adVance In either physical or metaphysical expertise--1.e., levels, hit dice.
etc. Successful special saving throw at -3 negates. Only the deity worshipped by the being has the power to remove the effects of this spell.
Note: No speclal save Is appllcable vs. a being's own deity.

THE DEADLY CLAWS

LEVEL: 17 AREA OF EFFECT: SPECIAL DURATION: 1 ROUND{LEVEL SPECIAL SAVING THROW: N/ A


CASTING TIME: 2 ROUNDS COMPONENTS: M, S. V SAVING THROW: SPECIAL RANGE: 3"

This spell allows the spellcaster to create two deadly clawed hands that attack the creature of the caster's choice. The caster does not have to
concentrate on the hands. They move at 15" per round, to a maximum distance of 30" from the caster. The hands cannot be dispelled by any
form of magic, and each hand can absorb double the amount of hit points the caster has before crumbllng. They are the armor class of the
spellcaster. Each hand has 7 digits and each digit has 5" flngernalls that can penetrate any armor class on a roll of 18 or better on a D20.
With each nail comes a poison which does 1 O to 80 ( 1 OD8) points' worth of damage the 1 tt round It penetrates, and each and every round
following untll the victim Is at O hit points. If a saving throw at -3 is made. the effects of the poison are negated. The caster can also use the
hands to crush his/her opponents. If a save at -3 Is missed, the creature will die In 1-4 rounds due to the force of the hands.

DUPLICATE ARMOR

LEVEL: 17 AREA OF EFT'ECT: 1 OBJECT DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 5 DAYS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 3 '

This spell makes an exact duplicate of any armor upon which It Is successfully cast. No dupllcate can be made while there Is another duplicate
In existence. Duplicates cannot be dupllcated. Only a spellcaster of at least twice the level of the caster can dlspel duplicated armor.
Note: Prior to dUpllcating, the caster must cast an Analyze Armor.

EIGHTEENTH LEVEL SPELLS

ALTER PASSAGE OF TIME

LEVEL: 18 AREA OF EFFECT: PERSONAL DURATION: 1 ROUND/LEVEL SPECIAL· SAVING THROW : N/ A


CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: N/A RANGE: 0

This spell placas the spellcaster In an accelerated time field. For him or her, time Is passing 1 o times faster; thus, s/he can accompllsh In 1
segment deeds which normally require 1 round. the caster Is bathed In a blue tight as a result of the reaction between the two time fields . The
effects of this spell give a +4 bonus to armor class .
Note: Duration Is figured In real time.

DUPLICATE WEAPON

LEVEL: 18 AREA OF EFFECT: 1 OBJECT DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/A
CASTING TIME: 5 DAYS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 3'

This spell makes an exact duplicate of any weapon upon which it Is successfully cast. No dupllcate can be made white there Is another dupllcate
In existence. Dupllcates cannot be duplicated. A duplicate weapon can only be dtspelled by a spellcaster of at least twice the level of the caster.
Note: Prior to dupltcatlng, the caster must cast an Analyze we~.

SOUL SUCK

LEVEL: ·19 AREA OF EFFECT: 1 TARGET DURATION: SPECIAL SPECIAL SAVING THROW : ~ EFFECT
CASTING TIME: 1 ROUND COMPONENTS: S, V SAVING THROW: NONE RANGE: 3"

This spell sucks away the victim's soul, leaving him or her totally and irrevocably dead, null and void. The caster gains the victim's levels In
addition to his/her own for 1 round per level of v!ctim. This affects the caster's combat ablllty and saves, as well as his/her proficiency with
the spells s/he knows, but no new spells are obtained. Would-be victims whO make their special saving throw lose ~ their levels. {The caster
gets no benefit from these.)
42
NINETEENTH LEVEL SPELLS

DUPLICATE ANY CREATURE

LEVEL: 19 AREA OF EFFECT: 1 CREATURE DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: SPECIAL COMPONENTS: S, V SAVING THROW: NEGATES RANGE: 3'

This spell will make an exact dupllcate of any creature upon which It Is successfully cast. No duplicate can be made whlle there Is another
duplicate In existence. Dupllcates cannot be dupllcated. Dupllcates cannot adVance In levels, are Immune to aging, and they do not grow or
naturany Improve.
Note: Prior to dupllcatlng the creature , the caster must cast an Analyze Any Creature.

ICE DARTS

LEVEL: 19 AREA OF EFFECT: SPECIAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: NONE
CASTING TIME: 1 ROUND COMPONENTS: S SAVING THROW: SPECIAL RANGE: 1 "/LEVEL

This spell creates 1 Ice dart per level of the spelicaster, which flies from the caster's finger always striking Its target(s). For each dart. the
creature struck must save or be frozen (dead). If a saving throw Is made. the creature takes v. the caster's level In 6-slded dice of . damage.

LAST STRIKE

LEVE\.: 19 AREA OF EFFECT: PERSONAL DURATION: INSTANTANEOUS SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 1 SEGMENT COMPONElffS: M, S, V SAVING THROW: NONE RANGE: 0

When cast by the spellcaster, all of the spells that s/he knows and wants released wfll be released within 1 segment. The Incredible strain of
casting a Last Strike will "bum out• the magic-user, causing him/her to lose all spellcastlng ablllty. totally and Irrevocably. Unless a special
saving throw Is made at - 6, the caster wm die.

T\N'ENTIETH LEVEL SPELLS

CREATE Pt.ANE (Reversible)

LEVEL: 20 AREA OF EFFECT: SPECIAL DURATION: PERMANENT SPECIAL SAVING THROW: SPECIAL
CASTING TIME: 500 YEARS COMPONENTS: M. S, V SAVING THROW: N/A RANGE: SPECIAL

With the use of this spell, a new plane of existence Is created out of the void. The creator of this plane Is the supreme ruler thereof. This
plane Is a place of nonexistence; that Is, anything can happen, but nothing has. The posslblllty for llfe Is there, but the seeds have not been
lntr<><klced. For life to achieve a foothold, an amount of It must be brought from the Prime Material Plane. No other plane Is capable of Initiating
fife on this plane. Such a new plane of existence requires great concentration from Its creator for the first 500 years of Its existence. This
concentration precludes any other action except rest and the consumption of food. The reverse of this spell, Destroy Plane. causes the
destruC11on of a plane the caster has created. This requires the same amount of concentration as creation . The spell can be reversed only from
the exact original point of casting. During destructlOf'I, natural phenomenoo on the plane wlll be warped. The color of the sky will change to a
color uncommon on that plane, and the world wlll be plagued with earthquakes and volcanoes, ate. Upon CO!nflletlon of 500 years ' effort, the
plane deteriorates back Into the void. The caster may escape only ff a successful speclal saving throw Is made.

DIVINE ASCENSION

LEVEL: 20 AREA OF EFFECT: 1 CREATURE DURATION: SPECIAL SPECIAL SAVING THROW: NONE
CASTING TIME: 1 ROUND COMPONENTS: M, S, V SAVING THROW: NONE RANGE: INFINITE

This mighty magic grants the recipient demigod status. The casting of this spell usually Involves a fantastic celestlal dlsplay, the nature of which
wlll be determined by the granting deity's personality. During the ceremony. the · recipient wlll be summoned before the deity and granted the
following boons: His/her stats Increase by 1 - 6 (campaign maximums stlll apply), magic resistance equal to a percentile roll (not to exceed 2%
per level at the time of ascension or the magic resistance of his/her deity), Immunity to weapons of less than •1, a bonus of 50% to his/her
hit points, and all other abllltles Innate to demigods. This spell may not be used wlthoUt permission of the deity's pantheon leader.

OUPLICA TE ANY ITEM

LEVEL: 20 AREA OF EFFECT: 1 OBJECT DURATION: UNTIL DISPELLED SPECIAL SAVING THROW: N/ A
CASTING TIME: 30 DAYS COMPONENTS: M, S, V SAVING THROW: NEGATES RANGE: 3'

This spell makes an exact duplicate of anything (not exceeding 1 mllllon cubic feet). An Item may be dupllcated only once by this spell.
Duplicates made by this spell cannot be duplicated, but duplicates made by any lesser duplicate spells may be duplicated by use of this spell. A
duplicate made by this spell can be dlspelled only by a spellcaster of thrice the caster's level.
Note: Prior to dupllcatlng. the caster must cast an Analyze Any ltllf11.

ERAOICA TION

LEVEL: 20 AREA OF ·EFFECT: 1 CREATURE DURATION: INSTANTANEOUS SPECIAL SAVING THROW; NONE
CASTING TIME: 2 SEGMENTS COMPONENTS: V SAVING THROW: NONE RANGE: LINE OF SIGHT

This spell Is very rare and all-powerful. The victim wlll cease to exist, wlll vanish from the multlverse and even from the minds of those who
knew him/ her or knew of him/her. Great deeds accomplished by the victim wlll be accredited to someone else. ttems possessed by the victim
wlll be scattered to various hoards of powerful monsters (who wlll remember them being there all along, of course!) In the tar flung reaches of
the multlverse.
Note: No creature Jiving remembers ever successfully casting this spell. Mortals get NO SAVING THROW. Divine creatures are unaffected.
43
- INDEX, ALPHABETICAL -

SPELL NAME AUTHOR PAGE NO. SPB.L NAME AUTHOR PAGE NO.
ABSORPTION I MICHAEL WOODWARD 27 DEAOLY CLAWS, THE DOUG BOHLMAN 41
ABSORPTION Il MICHAEL POUYADOU 38 DEATH Pt.AGUE JAMES DEES 30
ADAPTATION JAMES DEES 29 DEATH'S SPEED DOUG BOHLMAN 34
AGE SPElL (R) MICHAEL POUYADOU 21 DECAY (R) DOUG BOHLMAN 14
AGING GAZE MICHAEL POUYADOU 24 DEFENSIVE MAGIC MICHAEL POUVAOOU 22
ALARM JAMES DEES 11 DEMON TRAP JAMES DEES 17
ALLeNGA TE ARCH DOUG BOHLMAN 4 DETECT LIFE JAMES DEES 6
ALLERGY SPELL DOUG BOHLMAN 18 DETECT REEFS, SHOALS ANO
ALTER- EGO JAMES DEES 30 SHALLOWS DAVID SPEIGHT 6
ALTER PASSAGE OF TIME MICHAEL POUYADOU 41 DISCOVEA DOUG BOHLMAN 28
ALTER SPELL BOOK PAULA RAE POUY ADOU 30 DIVINE ASCENSION DOUG BOHLMAN 42
ALTERATION MICHAEL POUVADOU 3 DIVINE ORIGIN JAMES DEES 12
ALUAP'S BLIZZARD DOUG BOHLMAN 32 DIVINE RETRIBUTION JAMES DEES 39
ALUAP'S CURSE t>OUG BOHLMAN 27 DOUBLE ONE EFFECT MICHAEL POUYADOU 14
ALUAP'S DRAGON DOUG BOHLMAN 21 DOUBLE TROUBLE DOUG BOHLMAN 140
ALUAP'S LONELY HEARTS CLUB DOUG BOMLMAN 19 DUPLICATE ANIMAL MICHAEL WOODARD 25
ALUAP'S ZUFFEROOMA DOUG BOHLMAN 17 DUPLICATE ANY CREATURE MICHAEL WOODARD 42
ANALYZE ANIMAL MICHAEL WOODARD 11 DUPLICATE ANY ITEM MICHAEL WOODARD 42
ANALYZE ANY CREATURE MICHAEL WOODARD 38 DUPLICATE ARMOR MICHAEL WOODARD 41
ANALYZE ANY ITEM MICHAEL WOODARD 39 OUPLICATE MECHANISM MICHAEL WOODARD 25
ANALYZE ARMOR MICHAEL WOODARD 19 DUPLICATE MONST~ MICHAB. WOODARD 39
ANALYZE MECHANISM MICHAEL WOODARD 11 DUPLICATE PLANT MICHAEL WOODARD 12
ANALYZE MONSTER MICHAEL WOODARD 22 DUPLICATE POTION MICHAEL WOODARD 30
ANALYZE PLANT MICHAEL WOODARD 8 DUPLICATE RING MICHAEL WOODARD 40
ANALYZE POTION MICHAEL WOODARD 14 DUPLICATE ROOS/WANDS/STAVES MICHAEL WOODARD 36
ANALYZE RING MICHAEL WOODARD 24 OUPLICA TE SCROLL MICHAEL WOODARD 34
ANALYZE RODS/WANDS/STAVES MICHAEL WOODARD 27 DUPLICATE WEAPON MICHAEL WOODARD 41
ANALYZE SCROLL MICHAEL WOODARD 17 EASY CATCH DOUG BOHLMAN 3
~NALYZE WEAPON MICHAEL WOODARD 32 EMOTION ALTERATION JAMES DEES 30
ANIMATE TREE DAVID SPEIGHT 11 EMPATHIC REVENGE JAMES DEES 22
ANTI-DISPEL MAGIC SPELL DOUG BOHLMAN 41 ENGAGE DOUG BOHLMAN 25
ANTI - LIFE ENERGY DEAN YOAS 14 ENHANCE NORMAL WEAPONS MICHAEL POUYADOU 18
ANTI-MAGIC ZAP DAVID SPEIGHT 11 EQUALIZE MICHAEL i'OUYAOOU 40
AREA EFFECT DOUG BOHLMAN 36 ERADICATION MICHAEL POUYADOU 42
AS YOU ARE DOUG BOHLMAN 41 ERIDOR'S EBON BOLT JAMES DEES 36
ATMOSPHERIC INDEPENDENCE JAMES DEES 14 ERIOOR'S EBON CLOUD JAMES DEES 25
AVOID SOLICITATION DOUG BOHLMAN 3 ERIDOR'S EMERALD .WALL JAMES DEES 19
BACKFIRE DEAN YOAS 32 ERIOOR'S NEMESIS WEB JAMES DEES 28
BEDLAM DEAN VOAS 5 ERIOOR'S PLANAR CURTAINS JAMES DEES 28
BESTOW SPECIAL SAVING THROW DOUG BOHLMAN 36 ESCAPE DOUG BOHLMAN 25
BETWEEN DAVID SPEIGHT 27 ETHEREAL TRAPS DOUG BOHLMAN 31
BIND DAVID SPEIGHT 27 EVAPORATE (R) DOUG BOHLMAN 18
BIZARRE DOUG BOHLMAN 33 FALL OF THE ICE ASTEROID MICHAEL POUY AOOU 28
BLACK BURST JAMES DEES 34 FALL SHORT DOUG BOHLMAN 25
BLACK SHEET OF DEATH DOUG BOHLMAN 30 FIGHTING MAGIC PAULA RAE POUYADOU 22
BLACK TORNADO, THE MICHAEL POUY ADOU 38 FINGER SNAKES DOUG BOHLMAN 31
BLOODLUST JAMES DEES 22 FIRE DARTS DAVID SPEIGHT 3
BOAT IN THE BOTTLE DAVID SPEIGHT 27 FIRE MAZE DOUG BOHLMAN 14
BURROW DAVID SPEIGHT 8 FLOATING WEAPONS MICHAEL POUYAOOU 22
BUOYANCY DAVID SPEIGHT 8 FLOOR PLAN DOUG BOHLMAN 25
CAMOUFLAGE JAMES DEES 28 FLOWER POWER PAULA RAE POUYADOU 4
CELL DISRUPTION JAMES DEES 25 FOLLOW THE TRAIL DAVID SPEIGHT 4
CHARMffi'S KNOCK DOUG BOHLMAN 1t FOR YOUR BENEFIT DOUG BOHLMAN 37
CLEAR SIGHT DOUG BOHLMAN 6 FORCED MARCH DAVID SPBGHT 12
CLING FIRE MICHAEL POUVADOU 17 FOUR EYES DOUG BOHLMAN 9
CLOUD ALTITUDE ADJUSTMENT MICHAEL POUVADOU 14 FREEZE BOLT DOUG BOHLMAN 26
CLOUD FORMATION MICHAEL POUYADOU 6 FREEZE FRAME PAULA RAE POUYADOU 26
CLOUD HARDENING MICHAEL POUYADOU 12 FREEZE STORM I MICHAEL POUYADOU 15
COLD SNAP MICHAEL POUY ADOU 4 FREEZE STORM Il MICHAEL POUYAOOU 19
COMPONENT SUBSTITUTE SPELL DOUG BOHLMAN 14 GREEK FIRE JAMES DEES 26
CONTINUOUS MAGIC JAMES DEES 39 GUZZLER, THE DOUG BOHLMAN 9
CONTROL GRAVITY JAMES DEES 28 HANDLE DOUG BOHLMAN 12
CONTROLLEO INCENDIARY JAMES DEES 8 HEADACHE DOUG BOHLMAN 6
COOPERATION JAMES DEES 8 HEALING SLEEP MICHAEL POUYADOU 8
COURAGE JAMES DEES 6 HEAT DISSIPATION MICHAEL POUY ADOU 22
CRATE DOUG BOHLMAN 3 HELP JAMES DEES 19
CREATE PLANE" (R) DOUG BOHLMAN 42 HEY, BARTENDER! DOUG BOHLMAN 7
CREATE UNOEAD (R) JAMES DEES 17 HOMICIDAL MANIA JAMES DEES 20
CREMATION MICHAEL POUYADOU 36 HTK BA"fTERY DOUG BOHLMAN 22
CROSSBREED JAMES DEES 28 ICE DARTS MICHAEL POUVAOOU 42
CRUSADE MICHAEL POUYADOU 9 ICE SPEARS MICHAEL POUYAOOU 18
CURE NAUSEA (R) JAMES DEES 4 IOA'S FINAL LESSON DAVID SPEIGHT 20
CURSE OF THE DJINN MICHAEL WOODARD 30 IDA'S MARVELOUS MARBLE DAVID SPEIGHT 26
DAGGER PLUS DOUG BOHLMAN 12 IDA'S MIGHTY MOJO DAVID SPEIGHT 15
44
SPELL NAME AUTHOR PAGE NO. SPELL NAME AUTHOR PAGE NO.
1
IDA S MYSTICAL MOUNT DAVID SPEIGHT 12 SAND BLAS:rER MICHAEL POUYAOOU 10
IDA'S TRAP DAVID SPEIGHT 15 SANDSTORM DAVID SPEIGHT 16
IN THE BOTTLE MICHAEL POUYADOU 15 SAVAGE SEAWEED DAVID SPEIGHT 10
INCINERATION MICHAEL POUYADOU 7 SEASONING DOUG BOHLMAN 4
INSANE SPEtLCASTER DOUG BOHLMAN 37 SECRET MESSAGE DAVID SPEIGHT 5
JIHAD DEAN YOAS 40 SECURITY FORCE DOUG, BOHLMAN 34
JUST PASSING THROUGH MICHAEL POUYADOU 12 SEEKER MICHA.El POUYAOOU 29
KARMA ENHANCER DOUG BOHLMAN 26 SENILITY PAULA RAE POUYADOU 34
LADY'S SMILE, THE JAMES DEES 39 SENSE OF DIRECTION MICHAEL POUY ADOU 5
LAST STRIKE DOUG BOHLMAN 42 SERPENTINE JAMES DEES 35
LOCATE WATER DAVID SPEIGHT 5 SET'S PLAGUE JAMES DEES 18
MAGIC DCSPERSION (R) MICHAEL POUYADOU 23 SHOCK FIELD DOUG BOHLMAN 37
MANA MAGIC JAMES DEES 9 Sl:fOWOOWN JAMES DEES 20
MANA VAMPIRISM MICHAEL POUYAOOU 28 SIREN PAULA RAE POUYADOU 13
MAP IT DAVID SPEIGHT 3 SKY KENNELS DOUG 'BOHLMAN 23
MASS FUMBLE DOUG BOHLMAN 15 SLEEP DARTS DAVID SPEIGHT 10
MASTER JAMES DEES 23 SLEEPING GAS JAMES DEES 10
MASTER SWITCH, THE DOUG BOHLMAN 23 SLIPPERY SMALLFELLOW JAMES DEES 10
MASTER'S ROAR, THE DOUG BOHLMAN 26 SOUL SUCK JAMES DEES 41
MIND RAKE DOUG BOHLMAN 31 SPECIAL DEtlVERY DOUG BOHLMAN 35
MINOR BLAST DOUG BOHLMAN 9 SPECIAL EXTENSION DOUG BOHLMAN 24
MINOR DEATH MAGIC MICHAEL POUYAOOU 13 SPECIAL IMMUNITIES DOUG BOHLMAN 35
MIRROR, MIRROR DOUG BOHLMAN 4 SPECIAL SUMMONS DOUG BOHLMAN 31
MISS DOUG BOHLMAN 20 STARFLARE DOUG BOHLMAN 20
MIST AKEN IDENTITY DAVID SPEIGHT 18 STAT SWAP DOUG BOHLMAN 29
MONSTER BOOST DOUG BOHLMAN 15 STATUS JAMES DEES 8
MOVE TREE DAVID SPEIGHT 9 STEELY TERMITES DOUG BOHLMAN 13
MOVING CRATE DOUG BOHLMAN 5 STICKY FLOORS DOUG BOHLMAN 24
MY, WHAT A LARGE HELMET STONE OF DETECTION DAVID SPEIGHT 4
YOU ARE WEARING DOUG BOHLMAN 7 SUMMON THE DASTARDLY
NATURAL DEATH JAMES DEES 23 FILINGRICERIXERSIFED DOUG BOHLMAN 31
NEGATION BLAST MICHAEL POUYADOU 37 SYMBOL OF POWERLESSNESS DOUG BOHLMAN 29
NEGATIVE ENERGY BOLTS DOUG BOHLMAN 40 SYMBOi.. OF WIZARDRY DOUG BOHLMAN 40
NIMANRIL'S INVISIBILITY JAMES DEES 5 TANGLE WEED MICHAEL WOODARD 32
NIMANRIL'S REVELATIONARY TARGET DOUG BOHLMAN 5
BLAST JAMES DEES 13 TEAR JERKER JAMES DEES 13
NO CLASS DOUG BOHLMAN 40 THINK POSITIVE DOUG BOHLMAN 5
NO TRESPASSING DOUG BOHLMAN 5 THUNDEROUS CLAP JAMES DEES 13
NOSE DIVE DOUG BOHLMAN 13 TO THE SOURCE DOUG BOHLMAN 21
NOT FOR ME DOUG BOHLMAN 29 TO WHOM IT MAY CONCERN JAMES DEES 21
OF THE PUREST LIGHT DEAN YOAS 18 TOBELIN'S BUTTON JAMES DEES 26
OFF/ON DOUG BOHLMAN 9 TOBELIN'S REGENERATING
PEEPHOLE DOUG BOHLMAN 7 MUSHROOM JAMES DEES 5
PETITION JAMES DEES 37 TRANSMUTE STONE TO WATER MICHAEL POUYAOOU 19
PHOTOZAP JAMES DEES 15 TRUCE JAMES DEES 21
PLANAR PATHANDER JAMES DEES 26 TSUNAMI DAVID SPEIGHT 37
POISON MISSILE MICHAEL WOODARD 28 ULTIMATE IMMOlATION JAMES DEES 37
POLARITY JAMES DEES 20 ULTRAVISION JAMES DEES 10
POLTERGEISTS MICHAEL POUYADOU 34 UNOEATH PLAGUE JAMES DEES 38
POWER WORD FRAGMENT DOUG BOHLMAN 23 VORPAL BLADES MICHAEL POUYADOU 24
PRODIGY JAMES DEES 16 WALL OF FREEZING MICHAEL POUYADOU 16
PROTECTION FROM ENERGY WEAPONS DAMPER (R) DOUG BOHLMAN 24
DRAINERS DOUG BOHLMAN 29 WEAPONS MAGIC DAVID SPEIGHT 8
PROTECTION FROM FRIENDLY WHITE TORNADO DOUG BOHLMAN 4
MISSILES JAMES DEES 7 WHO GOES THERE DAVID SPEIGHT 8
PSEUDODAMAGE DOUG BOHLMAN 18 WHO'S WHO? DOUG BOHLMAN 38
PSIONIC REFLECTION MICHAEL POUYADOU 34 WHOLE DAVID SPEIGHT 35
PSIONIC SANCTION MICHAEL POUYADOU 18 WIMP JAMES DEES 10
PSIONIC SHIRD MICHAEL POUYAOOU 13 WIZARD'S SHIELD JAMES DEES 21
PSIONIC SHfB.D ll MICHAEL POUYADOU 31 WOODEN TOUCH (R) DAVID SPEIGHT 18
PSYCHIC SIGNAL JAMES DEES 16
PUff OF SMOKE JAMES DEES 13
PYROMANIA DOUG BOHLMAN 31
RADIATE HEAT/COlD MICHAEL POUYADOU 8
RALLY DOUG BOHLMAN 28
RECONSTRUCT DOUG BOHLMAN 40
AB.EASE UNOEAD DAVID SPEIGHT 18
REPAIR UNDEAD (R) JAMES DEES 8
REPEAT DOUG BOHLMAN 34
RESIST MAGIC JAMES DEES 20
REVEAL TRUE ATTITUDE JAMES DEES 10
REVERSE DOUG BOHLMAN 23
RIGHTEOUS FURY JAMES DEES 20
ROTARY POLARIZATtON DOUG BOHLMAN 10
RUBBERY STUFF DOUG BOHLMAN 29
SADISTIC STATISTICS DOUG BOHLMAN 31
- INDEX BV LEVEL -
FIRST LEVEL SPELLS FIFTH LEVEL SPELLS MISS
(Beginning on Page 3) (Beginning on Page 11 ) POLARITY
ALTERATION ALARM RESIST MAGIC
AVOID SOLICITATION ANALYZE ANIMAL RIGHTEOUS FURY
CRATE ANALYZE MECHANISM SHOWDOWN
EASY CATCH ANIMATE TREE STARFLAAE
ARE DARTS ANTI-MAGIC ZAP TO THE SOURCE
MAP IT CHARMER'S KNOCK TO WHOM IT MAY CONCERN
MIRROR, MIRROR CLOUD HARDENING TRUCE
SEASONING DAGGER PLUS WIZARD'S SHIELD
STONE OF DETECTION DIVINE ORIGIN
WHITE TORNADO DUPLICATE PLANT NINTH LEVEL SPELLS
FORCED MARCH (Beginning on Page 21)
SECOND LEVEL SPELLS HANDLE AGE SPELL (R)
(Beginning on Page 4 ) IDA'S MYSTICAL MOUNT ALUAP'S DRAGON
ALLENGATE ARCH JUST PASSING THROUGH ANALYZE MONSTER
COLO SNAP MINOA DEATH MAGIC BLOOOLUST
CURE NAUSEA (R) NIMANRIL'S REVELATIONARY BLAST DEFENSIVE MAGIC
FLOWER POWER NOSE DIVE EMPATHIC REVENGE
FOLLOW THE TRAIL PSIONIC SHIELD AGHTING MAGIC
LOCATE WATER PUFF OF SMOKE FLOATING WEAPONS
MOVING CRATE SIREN HEAT DISSIPATION
NIMANRIL'S INVISIBILITY STEELY TERMITES HTK BATTERY
NO TRESPASSING TEAR JERKER MAGIC DISPERSION (R)
SECRET MESSAGE THUNDEROUS CLAP MASTER
SENSE OF DIRECTION MASTER SWITCH, THE
TARGET SIXTH LEVEl SPELLS NATURAL DEATH
THINK POSITIVE (Beginning on Page 1 4 ) POWER WOAD FRAGMENT
TOBELIN'S REGENERATING MUSHROOM ANALYZE POTION REVERSE
ANTI- LIFE ENERGY SKY KENNELS
THIRD LEVEL SPELLS ATMOSPHERIC INDEPENDENCE SPECIAL EXTENSION
(Beginning on Page 5) CLOUD ALTITUOE ADJUSTMENT STICKY FLOORS
BEDLAM COMPONENT SUBSTITUTE SPELL VORPAL BLADES
BUOYANCY DECAY (R) WEAPONS DAMPER (R)
CLEAR SIGHT DOUBLE ONE EFFECT
CLOUD FORMATION ARE MAZE TENTH LEVEL SPELLS
COURAGE FREEZE STORM J (BeglMing on Page 24)
DETECT LIFE IDA'S MIGHTY MOJO AGING GAZE
DETECT REEFS, SHOALS AND IOA'S TRAP ANALYZE RING
SHALLOWS IN THE BOTTLE CELL DISRUPT.ION
HEADAt::HE MASS FUMBLE DUPLICATE ANIMAL
HEALING SLEEP MONSTER BOOST DUPUCATE MECHANISM
HEY, BARTENDER! PHOTOZAP ENGAGE
INCINERATION PRODIGY ERIDOR'S EBON CLOUD
MY, WHAT A LARGE HELMET PSYCHIC SIGNAL ESCAPE
YOU ARE WEARING RELEASE UNDEAD FALL SHORT
PEEPHOLE SAND STORM FLOOR PLAN
PROTECTION FROM FRIENOLY WALL OF FREEZING FREEZE BOLT
MISSll,.ES WOODEN TOUCH (R) FREEZE FRAME
REPAIR UNOEAD (R) GREEK FIRE
STATUS SEVENTH LEVEL SPELLS IOA'S MARVELOUS MARBLE
WEAPONS MAGIC (Beginning on Page 16) KARMA ENHANCER
WHO GOES l'HERE ALLERGY SPELL MASTER'S ROAR , THE
ALUAP'S ZUFFEROOMA PLANAR PA THFfNDER
FOURTH LEVEL SPELLS ANALYZE SCROLL POISON MISSILE
(Beginning on Page 8 ) CLING ARE TOBELIN'S BUTTON
ANALYZE PLANT CREATE UNDEAD (A)
BURROW DEMON TRAP ELEVENTH LEVEL SPELLS
CONTROLLED INCENDIARY ENHANCE NORMAL WEAPONS (Beginning on Page 27)
COOPERATION EVAPORATE (R) ABSORPTION I
CRUSADE ICE SPEARS ALUAP'S CURSE
FOUR EYES MISTAKEN IDENTITY ANALYZE ROOS / WANDS/STAVES
GUZZLER, THE Of THE PUREST LIGHT BETWEEN.
MANA MAGIC PSEUDOOAMAGE BIND
MINOR BLAST PSIONIC SANCTION BOAT IN THE BOTTLE
MOVE TREE SET'S PLAGUE CAMOUFLAGE
OFF/ON TRANSMUTE STONE TO WATER CONTROL GRAVITY
RADIATE HEAT/COLD CROSSBREED .
REVEAL TRUE ATTITUDE EIGHTH LEVEL SPELLS DISCOVER
ROTARY POLARIZATION (Beginning on Page 19) ERIDOR'S NEMESIS WEB
SAND BLASTER ALUAP'S LONELY HEARTS CLUB ERIOOR'S PLANAR CURTAINS
SAVAGE SEAWEED ANALYZE ARMOR FALL OF THE ICE ASTEROID
SLEEP DARTS EAIDOR'S EMERALD WALL MANA VAMPIRISM
SLEEPING GAS FREEZE STORM U NOT FOR ME . .
SLIPPERY SMALLFELLOW HELP PROTECTION FROM ENERGY DRAINERS
ULTRAVISION HOMICIDAL MANIA RALLY
WIMP IDA'S ANAL LESSON RUBBERY STUFF
SEEKER DUPllCATE RING
STAT SWAP EOUAUZ£
SYMBOL OF POWERLESSNESS JIHAD
NO CLASS
TWELFTH LEVEL SPELLS SYMBOL OF WIZARDRY
(Beginning on Page 29 )
ADAPTATION SEVENTEENTH LEVEL SPELLS
ALTER-EGO (Page 41 )
Al TEA SPElL BOOK ANTl- DISPELL MAGIC SPELL
BLACK SHEET OF DEATH AS YOU ARE
CURSE OF THE DJINN OEADL Y CLAWS. THE
DEATH PLAGUE DUPLICATE ARMOR
OUPllCATE POTION
EMOTION AL TERA TION EIGHTEENTH LEVEL SPELLS
ETHEREAL TRAPS ( Page 41 }
FINGER SNAKES ALTER PASSAGE OF TIME
MIND RAKE DUPLICATE WEAPON
PSIONIC SHIELD lJ SOUL SUCK
PYROMANIA
SADIS TIC STATISTICS NINETEENTH LEVEL SPELLS
SPECIAL SUMMON S (Page 42)· - - - - --
SUMMON THE DAST ARDl Y 0UPLICATE ANY CREATURE
FILINGRICERIXERSIFEO ICE DARTS
TANGLE WEED LAST STRIKE

THIRTEENTH Ll:VEL SPELLS TWENTIETH LEVEL SPELLS


{8agi11nir19 on Page 3 2 ) (Page 42) -
ALUAP'S BLIZZARD CREATE PLANE (R}
ANALVZE WEAPON DIVINE ASCENSION
BACKFIRE DUPLICATE ANY ITEM
BIZARRE ERADICATION
BLACK BURST
OEA TH'S SPEED
DUPLICATE SCROLL
POLTERGEISTS
PSIONIC REFLECTION
REPEAT
SECURITY FORCE
SENILITY
SERPENTINE
SPECIAL DELIVERY
SPECIAL IMMUNITIES
WHOLE

FOURTEENTH LEVEL SPELLS


\Beginning on Page 36)
ABSORPTION 0
ANALYZE ANY CREATURE
AREA EFFECT
BESTOW SPECIAL SAVING
THROW iR)
BLACK TORNADO, THE
CREMATION
DUPLICATE ROOS/ WANDS,'STAVES
ERIOOR'S EBON BOLT
FOR YOUR BENEFIT
INSANE SPELLCASTER
NEGATION BLAST
PETITION
SHOCK FIELD
TSUNAMI
ULTIMATE IMMOLATION
UNDEATH PlAGUF.
WHO'S WHO?

FIFTEENTH LEVEL SPELLS


(Beginning on Page 39)
ANALYZE ANY ITEM
CONTINUOUS MAGIC
DIVINE RETRIBUTION
DUPLICATE MONSTER
LADY'S SMILE, THE
NEGATIVE ENE.RGV Bot TS
RECONSTRUCT
SIXTEENTH LEVEL SPELLS
{Beginning on Page 40)
DOUBLE TROUBLE

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