ICT Portfolio
ICT Portfolio
Semester : 2
Section : B
Explanation :
ICTs stand for information and
communication technologies
and are defined, for the
purposes of this primer, as a
“diverse set of technological
tools and resources used to
communicate, and to create,
disseminate, store, and
manage information.” These
technologies include
computers, the Internet,
broadcasting technologies
(radio and television), and
telephony.
ROLE OF ICT IN LEARNING
We are living in a constantly evolving digital world. ICT has an
impact on nearly every aspect of our lives - from working to
socialising, learning to playing. The digital age has transformed the
way young people communicate, network, seek help, access
information and learn. We must recognise that young people are
now an online population and access is through a variety of means
such as computers, TV and mobile phones. As technology
becomes more and more embedded in our culture, we must provide
our learners with relevant and contemporary experiences that allow
them to successfully engage with technology and prepare them for
life after school.
Impact of ICT on student achievement
1. The positive impact of ICT
use in education has not been
proven In general, and despite
thousands of impact studies, the
impact of ICT use on student
achievement remains difficult to
measure and open to much
reasonable debate.
2. Positive impact more likely
when linked to pedagogy It is
believed that specific uses of ICT
can have positive effects on student
achievement when ICTs are used
appropriately to complement a
teacher’s existing pedagogical
philosophies.
3. ‘Computer Aided Instruction’
has been seen to slightly
improve student performance
on multiple choice, standardized testing in some areas
Computer Aided (or Assisted) Instruction (CAI), which refers
generally to student self-study or tutorials on PCs, has been shown
to slightly improve student test scores on some reading and math
skills, although whether such improvement correlates to real in
student learning is debatable.
Worldwide research has shown that ICT can lead to improved student
learning and better teaching methods. A report made by the National
Institute of Multimedia Education in Japan, proved that an increase in
student exposure to educational ICT through curriculum integration has a
significant and positive impact on student achievement, especially in terms
of "Knowledge, Comprehension", "Practical skill" and "Presentation skill" in
subject areas such as mathematics, science, and social study.
Advantages of ICT tools for education
1‧ Through ICT, images can easily be used in teaching and
improving the retentive memory of students.
2‧ Through ICT, teachers can easily explain complex instructions
and ensure students' comprehension.
3‧ Through ICT, teachers are able to create interactive classes and
make the lessons more enjoyable, which could improve student
attendance and concentration.
EVOLUTION OF ICT
ICT is evolving in a very fast pace. Our grandparents grew up in a
society with no telephone; our parents in a society in which the
radio was the first and television was the last source of
information. We live in a world of internet. And the new generation
in in the wireless world. As a result the world around us also has
changed dramatically over the years. This dramatic change in the
field of ICT is a result of innovations in the field of science, defense
and business. These innovations have reduced the sizes of the
technological tools and increased the speed in which they operate
to process data and communicate information.
Phase I
The first phase related to evolution
of ICT is identified with the creation
of electromagnetic calculator
during World War II, weighing about
5 tons. Invention of transistors in
1947 led to development of smaller
but versatile computers. With the
input-output technology changing
from punch cards to magnetic
tapes, "Computer" became a catch
word.
Phase II
The second phase of ICT evolution
is associated with the development
of personal computers during
1970's. Development of chip
technology and manufacturing
magnetic discs transformed huge
computers into desktops, which are
called personal computers. Word processing, accounting and
graphics became very accessible.
Phase III
Third phase of ICT evolution is
related to development of
microprocessors.
Microprocessor, a multipurpose,
programmable device that
accepts digital data as input,
processes it according to
instructions stored in its
memory, and provides results as
output. Microprocessors reduced the
cost of processing power.
Phase IV
The fourth phase of ICT evolution is around networking.
Starting from connecting computers within a small
geographic area for the
field of Defense and
Education to connecting
the computers worldwide
resulting in internet is the
landmark development in
the field of ICT.
This resulted in breaking the distance barrier across the
geographies and world being called a global village. Social
networking is a by product of this. Introduction of
broadband has accelerated this evolution.
Phase V
The fifth phase of ICT evolution is related to the development of
wireless, which refers to the present phase. This phase began with
the invention of the mobile phone. The initial mobile phones were
large and bulky. Reduction
in size has been
accompanied by a greatly
expanded range of
functions. Now mobile
phones are used for
talking, transmitting
messages, pictures and
music, browsing,
navigating. Satellite
phones have allowed us to
get connected even in the
absence of telephone and
cell phones.
Looking at the figure, you will see that all basic computers consist
of four functions:
1. Input
2. Storage
3. Processing
4. Output
GENERATIONS OF COMPUTER
There are Five Generations of computers:
1 First Generation(1946-1955)
2.Second Generation( 1956-1965)
3.Third Generation( 1966-1975)
4.Fourth Generation( 1976-1985)
5.Fifth Generation(1986-onward)
TYPES OF COMPUTERS :
7. MAINFRAME COMPUTER
Capable of accommodating
hundreds of network users
performing different computing
tasks.
Government agencies, banks,
universities and insurance
companies use them to handle
millions of transactions each day.
Usually the size of a large cabinet.
8. SUPER COMPUTER
Fastest, most powerful, and most expensive type of computer
designed for multiple users.
Many are capable of performing trillions of calculations in a
single second.
Typical uses
Weather forecasting
Comparing DNA sequences
Creating artificially intelligent robots
Performing financial analyses
9. SPECIAL PURPOSE COMPUTERS
Computers are, in fact, all around you. Microprocessor chips
are found in many electronic devices (in your iPod, in your
DVD player, in your microwave, in your car, and in your
phone). These are special-purpose computers that run
programs to control equipment and optimize its performance.
Examples:
Household appliances
Automobiles
Electrical circuit breakers
Smoke alarms
INFORMATION
METHODS OF CONVEYING
INFORMATION
There are several methods for
conveying information such as images,
texts, sounds and number
representations.
DEFINITION OF TECHNOLOGY :
Technology is a means by which human beings use their
inventions, innovations and discoveries to satisfy their needs
and desires.
Technology is concerned with making things happen.
Technology is a mental activity in order to produce
something unusual to satisfy your needs and requirements.
COMPONENTS OF IT :
IT has three main components:
One of the many segments that have changed within our society is
the introduction of schools without boundaries. Thanks to IT,
students can learn from anywhere
there is an internet connection, no
matter where they are and what their
topic of interest is. The same can be
said for those working remote for
their place of work, as IT makes this
easier than ever before.
INFORMATION TECHNOLOGY
EXAMPLES
EDUCATION IN PAKISTAN
Education is the primary need for the development of mankind.
Education tells us the better way of living and guides us in every
aspect of life, it is the most powerful weapon which you can use to
change the world. Education spread light in life, it frees an
individual from misconceptions and blind belief. It is the key factor
in the success of any nation.
DEFINITION OF EDUCATION
EDUCATION SYSTEM IN PAKISTAN :
The education system is divided into six categories which are as
under:
EDUCATION POLICY :
Education policy is the principles and government policymaking in
educational sphere, as well as the collection of laws and rules that
govern the operation of education systems.(wikipedia2013).
Education occurs in many forms for many purposes through many
institutions.
Examples include early childhood education, kindergarten through
to 12th grade, two and four year colleges or universities, graduate
and professional education, adult education and job training.
Therefore, education policy can directly affect the education people
engage in at all ages.
Education policies in Pakistan
3. Lack of awareness
Lack of awareness or guidance is major issue prevailing in
Pakistan due to low literacy rate.
4. Cramming based examination system :
Examination is a tool to evaluate student learning but
unfortunately the examination held in Education system of
Pakistan only test memory of the student and does not work on
their development and learning.
5. Lack of quality teachers :
Teacher indeed, anchor the education system. Their
qualifications, experience, training, aptitude act as a catalyst to
provide refined future of the nation. But unfortunately most of
the teacher hired by public and private schools are not highly
qualified.
6. Cost of education :
The economic cost of private school is normally higher than
the public or government schools. The paradox is that private
schools are better in providing quality education but not
everywhere and the government school ensure equitable
access but do not provide quality education.
Improves engagement
The idea of group study has been improvised in the cyber world.
Now, the students don’t need to get together physically; online
collaboration platforms make things done. There, not only students
can discuss and chat, but also share documents and notes. This
practice turns out to be a great option if you are assigned a group
project.
Encourages collaboration
Students can practice collaboration skills by getting involved in
different online activities. For instance, working on different
projects by collaborating with others on forums or by sharing
documents on their virtual learning environments. Technology can
encourage collaboration with students in the same classroom,
same school and even with other classrooms around the world.
These two are approaches that can also be classified under active
learning methods. Mind mapping and brainstorming are staple
methodologies for any problem-solving activity. In these sessions,
learners come up with ideas and post them on a board. As a group,
the students then select the best ones and use those to come up
with a solution. For these methods, there are available apps that
allow learners to use their own device and collaborate with others
in coming up with a mind-map or idea tree.
3. Scavenger Hunts
Here is another fun and engaging activity that involves the use of
the company knowledge base. Scavenger hunts start off with a
customer concern. The learner’s task is to use the system and find
the appropriate resource to address the issue. Not only does it
familiarize the learners with the system, but it also prepares them
to handle real-life customer scenarios.
4.Role Playing
Role playing is also another effective approach founded on active
learning methods. Role playing simulates real-life situation that
requires problem-solving skills. More importantly, it is also a
medium for gauging actual performance. Role playing activities can
include job simulations like customer interaction (facilitator plays
the customer, learner the agent) through the phones, email, chat, or
in some cases, virtual reality.
7.Learning by Teaching
In a nutshell, learning by
teaching means that you allow
learners to prepare and teach the
lessons (or part of them) to their
fellow students. Although it may look
like the facilitator is taking a very
hands-off approach in this method, it
actually involves a very elaborate
process where the facilitator is both
moderator and subject matter expert.
Real-Time Feedback
Instructional technology provides better capabilities for gathering
or providing feedback compared with more traditional methods.
Teachers can use a variety of digital tools to gauge where their
students are in a particular lesson. For example, teachers might
conduct an online survey of students’ current understanding of a
topic to gain insight into where they should focus the next lesson.
Or they might opt for using digital education software so they can
provide immediate feedback to students on lessons and homework,
which could help keep students on track with learning objectives.
What ideas do IRI and IAI give you about using
technology for your own teaching practice?
Information and Communication Technology has become a vital
part in teaching learning experience. We can associate ICT with the
use of computers and internet but prior to the use of these
technologies we already have the interactive radio instruction.
Interactive Radio Instruction (IRI) is the use of radio to bring
curriculum and teacher training to classrooms a tremendous
resource for learning and dissemination. IRI, which only requires a
radio and an adult facilitator, reaches large numbers of teachers
and learners who are isolated by distance and poor infrastructure.
It can be used in almost any setting from formal classrooms to
community learning centers to outdoor venues.
Interactive Radio instruction (IRI)
is encompassed under the more
general term interactive Audio
Instruction (IAI), as evolving
technology has allowed different
forms of delivering this audio
programs including CD players
and MP3 players IAI, which only
requires an audio device and an
adult facilitator, reaches large
numbers of teachers and learners
who are isolated by distance and poor infrastructure. It can be used
in almost any setting, from formal classrooms to community
learning centers to outdoor venues. EDC uses Interactive Audio
Instruction to deliver education to students, train teachers and
mobilize communities in some of the hardest-to-reach places in the
World, establishing sustainable systems with consistently positive
results.
GAME-BASED LEARNING
Experimentation and exploration can be
experienced through game-based learning
techniques. Game play has become an effective tool for
educational curriculum and simulating real world experiences.
MOOCS
Massively Open Online Courses (MOOCS) are
classes available to the public over the Internet
regardless of location. These classes help people
acquire new skill sets at no cost. The emphasis is
based on lecture through Internet connectivity.
This type of learning has become very popular in
the last several years and continues to grow
rapidly.
LEARNING ANALYTICS
Learning Analytics help instructors decipher educational data
trends and patterns to enhance their teaching strategies. This
allows the educator to tailor courses to their own students’ needs
through the analysis of student performance. This customized
learning experience utilizes data from online student interaction to
improve the students’ educational experience in the classroom.